Original Post — Direct link

Against my better judgement, let me join the chorus of those who offer suggestions about fixes. Frankly, the best thing would be to just remove the ability. Anakin would still be OP, but not broken OP. But since that won't happen, why not make it something that exhausts him so much that all of his skills and stamina are immediately put on cooldown/depleted. This way, while it is by far the most powerful ability in the game, at least it would require some sort of risk/reward calculation instead of no risk/best reward. He'd be significantly vulnerable for a few seconds after its use. It also makes sense thematically since such a feat would exhaust him.

Edit: Based on Fulcrum and my chat below, also would make sense to add a decrease in the meter if not used, like Yoda's charged push but slower.

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over 5 years ago - /u/EA_Charlemagne - Direct link

Interesting feedback. Thanks! We have a couple of ideas, too, but I'll flag this one to the team.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Munedawg53

Appreciate the consideration and the response! It is nice to feel heard. Love the game and your continued dedication to refining it (even as I am finding Anakin somewhat exasperating!)

I honestly with I could reply to everything I read, but that would just take too much time. I read enough posts from players that by the end of each day my front page is just new posts with no upvotes.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Darth_Kyofu

One of the main problems with Retribution is how its pretty much impossible to prepare for, as you have no idea when he has it up or not. A visual indicator would be nice, like replacing the player's name with RETRIBUTION, as it happens when, for example, they're flashed and it says CONCUSSED.

We've taken this feedback into account and are looking at what we can do.

over 5 years ago - /u/EA_Charlemagne - Direct link

Originally posted by mostvaluable8243

Please don't nerf him into the ground. You have him in a good spot for HvV going against him is a lot less stressful now but retribution needs to lose its charge when he becomes target & it needs a indicator

We never want to make him useless, but we also want there to be less frustration (and the feeling that you have no chance no matter what) when facing him. He's still going to be strong when we're done with him, but balanced.