about 5 years ago - /u/F8RGE - Direct link

We've been talking about Capital Supremacy a lot lately. In fact you might have seen some changes that we made last week, where we lowered the health of the final objectives down from 5,000 to 3,000.

Our goal for Capital Supremacy is to make the games last much shorter in time. We've all been there, you've joined a game and in some rare cases you could still be playing 2+ hours later. This does happen very, very rarely but that's not what we want from the mode.

In all cases when you load up Star Wars Battlefront II you should be able to think "I have xx amount of time to play, that means I'll go for xx mode". So we've been looking at ways in which we can make games of Capital Supremacy not only shorter but shorter on a regular basis.

We've got some changes about to go live that aim to do that:

  • Reduced Hp of final objectives (2000 was 3000)
  • Increased overtime (10 was 5)
  • Increased base time (360 was 300)
  • Increased bonus time (180 was 120)
  • Reduced boarding time (30 was 45)

These changes will take time to propagate throughout our servers and won't impact games of Capital Supremacy that are already in process. Once you've played a few rounds, please do let us know how it goes.

External link →
about 5 years ago - /u/aeonstream - Direct link

Originally posted by [deleted]

[deleted]

Boarding gives your team 5 sec bonus (server tweakable) per boarding player, but unfortunately a UI glitch makes it very hard (impossible) to understand.