Original Post — Direct link

Simply putting out tweets and blogs saying the beta version is months old and much has been fixed and polished isn’t good enough.

What has changed? Be specific. Hell, how about some unedited gameplay footage from the current build to make us feel better.

Stop making vague promises. Start showing your consumers what you’ve changed.

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12 days ago - /u/MissStabby - Direct link

Originally posted by Mally-Mal99

Why are you asking for something that has never been done before?

Do us a favor stop engaging. Don’t play the beta, don’t come here, don’t look at YouTube videos. Stay away until November 12th. Well a week before that.

What you want to see is a launch trailer. Which is made with the final build of the game. Every single piece of material for every single video game you have ever played that you’ve seen has been captured from older builds.

It’s common sense why this is the case but I’ll give you a hint. The guys that make the games don’t make the trailer’s. The guys that make the game, also don’t make the unedited gameplay videos.

Some of us do help out with the trailers though...

12 days ago - /u/MissStabby - Direct link

Originally posted by [deleted]

[deleted]

I've only been with them for just over a year, but before that i've enjoyed countless hours of BC2 3 and 4, always was a big fan of the littlebirds ;)

12 days ago - /u/MissStabby - Direct link

Originally posted by sterrre

Hey did you work on the big rocket? It looks really cool!

Nah that was the vfx department, they did a stellar job!
I've worked (among other things) on the weapon scope internals (the stuff you see when aiming)

11 days ago - /u/MissStabby - Direct link

Originally posted by ArmedAutist

It's not as simple as you make it sound. In order to do this, you have to render the same scene twice, which heavily increases the strain on resources. In a game like this, it would be absolutely terrible. You'd be looking at like 30FPS the moment you aimed down a scope.

pretty much correct!

11 days ago - /u/MissStabby - Direct link

Originally posted by ArmedAutist

I'm pretty familiar with this tech mainly due to the fact I've played the aforementioned games and was wondering how they did it. It's impressive from a realism standpoint, but the cost is immense compared to the benefit.

there was a similar effect in dishonored 2 with the crystal that let you view multiple timelines, in order to make that level though they had to cut all of their art budgets in 2 in order to maintain their framerates and memory budgets.
Its super cool if it works but the tradeoffs are dire

11 days ago - /u/MissStabby - Direct link

Originally posted by MissStabby

there was a similar effect in dishonored 2 with the crystal that let you view multiple timelines, in order to make that level though they had to cut all of their art budgets in 2 in order to maintain their framerates and memory budgets.
Its super cool if it works but the tradeoffs are dire






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