- Added a setting to enable Ascension Points. This is a system that awards players points for in-game actions beneficial to their team. AP must then be spent to meritocratically access vehicles, instead of deploying them directly from the call-in menu or deploy screen. Vehicles have predefined AP prices, based on their combat effectiveness and utility.
Wondering if this is going to make stomps even worse. It's bad enough when a team is getting killed, and you can clearly see the winning side has more vehicles (often all the active vehicles), and the timer is so bad that the losing team can't even get one tank, just transports.
As this is a Battlefield Portal setting, it is on experience creators and server runners to moderate and ensure it doesn't become a stomp for that particular server. I think when used in scenarios like within Control it works rather well, but I am equally interested to see what Portal creators come up with when coupling AP to other modes.