It's fast, fluid, and feels great and it's probably made this way due to the maps being bigger so it makes sense to make the characters run/slide faster
External link →It's fast, fluid, and feels great and it's probably made this way due to the maps being bigger so it makes sense to make the characters run/slide faster
External link →i still doubt it, it’s obviously a legitimately broken thing that defies the laws of physics, so i’d imagine from a “semi realism” (loosely) aspect they’d want to fix that.. at least i hope lol
That's correct.