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Tweets by Drunkkz3 on 03 Feb


2 months ago - drunkkz3 - Direct link
@EddieMakesGames @Alexformosoc BF1 had both sliding and vaulting actually. In fact sliding was so abused in combat in BF1 that it received several changes. BF1 also had vaulting up to 3m (nowadays the limit is at 2.4m). Of course there is a lot more to it than just those features that drive the pace up/down 😁
2 months ago - drunkkz3 - Direct link
@bpmckee @BattlefieldComm @Battlefield @EAHelp @darkosupe @T0TALfps Definitely a bad issue. We have it on our radar, it is being investigated.
2 months ago - drunkkz3 - Direct link

Originally posted by

New #InsideBattlefield Episode 🎙️ Tune in as we dive into update 3.2 - Breakaway Rework, Return to the Class System, Thermal Scopes, Vault Weapons, and more! Spotify: https://t.co/ReAkq9oS4Z Apple Podcasts: https://t.co/fF68HhoDEC Google Podcasts: https://t.co/T89Y56ko1d https://t.co/VXeIPZJVGz
Battlefield
Join us for another #InsideBattlefield Episode where we're talking about Update 3.2 with all of its great changes! https://twitter.com/Battlefield/status/1620078558503731200
2 months ago - drunkkz3 - Direct link
@bpmckee @BattlefieldComm @Battlefield @EAHelp @darkosupe @T0TALfps We don't exactly know why it's happening just yet so it is hard to give a date for a fix but it seems like it is most likely a desync between the vehicle and the soldier position when you're moving in the opposite direction of an incoming missile.
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