12 months ago - /u/T0TALfps - Direct link

https://preview.redd.it/ik9401kee0ya1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=c1f5d0aa4d1e2b330ee7b7756fcfc452d4d65b0c

Hello there,

Next week we’ll release Update 4.2.1 with a series of fixes and Quality of Life improvements. We’ve seen you enjoy gameplay on the Discarded rework, and we’ve made sure that you will no longer spawn out of bounds.

Stay tuned for further news throughout May on Quality of Life previews coming in Season 5 through a series of Dev Notes and Inside Battlefield Podcasts. The first previews on Vault Weapons are available now via Dev Notes - Evolving Vault Weapons, and tune in via the Inside Battlefield page!

Squad up, and we’ll see you on the Battlefield!

//The Battlefield Team

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

__________________________

Changelog

Maps

  • Players will no longer spawn out of bounds on Capture Points D1 and D2 on Discarded
  • Resolved an issue that resulted in an unintended visual effect being placed on weapons when stood in heat sources / explosions of vehicles

Collection & Customization Improvements

  • Resolved an issue that displayed incorrect attachment stats for ammo and rate of fire fields when equipped into the first slot of the Plus Menu
  • Resolved an issue that sometimes displayed the incorrect attachment upon selection within the Plus Menu customization screen
  • Resolved an issue that resulted in the “Replace” button overlapping the Class text on the Classes customization screen
  • Resolved an issue where equipping a melee takedown for a 2042 Specialist would also equip it for the other Specialists of the same class

Gameplay Improvements

  • Resolved an issue that resulted in the camera being pulled down too significantly upon landing while aimed down sights
  • Air-to-Ground Missiles will now deal higher damage when fired at a laser designated target
  • Resolved an issue where players would sometimes count as occluded when standing in front of smoke
  • The vehicle cooldown timer on the deploy screen will now countdown in real time

End of Round

  • Resolved an issue that resulted in Marksman Kill stats being incorrectly calculated at the End of Round screen

Battlefield Portal

  • Custom Experiences will now correctly gray out characters if they have been restricted as part of the construction of the mode

Weapons

  • Resolved an issue that caused a broken recoil animation when firing the MTAR-21 on PlayStation® 4 and Xbox One consoles

Vehicles

  • LCAA Hovercraft engine damage will now correctly display a damage indicator
  • Explosive damage will now be applied towards Transport Helicopters, alongside the impact damage of the projectile.

Specialists

  • Resolved an issue that resulted in Dozer having the ability to skywalk when climbing down ladders. It’s not that type of game!
  • Resolved a visual issue where grenades sometimes clipped through Dozer’s shield
  • Rao’s Cyber Warfare Suite will now transmit designated lock-on targets to friendly vehicles

________

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

External link →