Original Post — Direct link
13 days ago - /u/lytlb1t - Direct link

It took a while to find the cause of this issue, but yesterday I checked in a fix for this which will go live in one of the upcoming patches.

13 days ago - /u/lytlb1t - Direct link

Originally posted by McVersatilis

Congrats on finding the fix! Must have have been a pain debugging that one...

I wouldn't have managed without our great QV department that went above and beyond to find the repro.

13 days ago - /u/lytlb1t - Direct link

Originally posted by ChrisH100

apologies to double comment but just letting you know that there’s a bug where if you take a tactical insert and place it in an elevator, the tactical insert does not stay in the elevator car.

It stays on the ground level and if you spawn on the tactical insert while the elevator car is on another floor, you are inside the elevator shaft (and not the car)

If you go prone while the elevator comes down and are in the elevator shaft, you can avoid getting pushed back into the elevator and stay inside the walls of the elevator shaft.

Thanks, I'll forward this to QV

13 days ago - /u/lytlb1t - Direct link

Originally posted by T_Cunn1102

Can you say what was causing it? Just curious

I think it will be mentioned in the patch notes.

13 days ago - /u/lytlb1t - Direct link

Originally posted by da_undataka

There was a bug I discovered yesterday, shooting rockets from one of the shipping container beams down on a tank dealt zero damage. Shot about 4 rockets while the tank was moving. The one facing the ship i think sector D manifest. I should have clipped it. I'll try to replicate but it could have been a one off.

That sounds weird. If you manage to record a video I'll happily forward it.






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