Original Post — Direct link
3 months ago - /u/lytlb1t - Direct link

Originally posted by tdkr21104

I honestly think the getting stuck thing is almost more of a map design flaw than a movement system issue

It's both. The engineers need to accept that levels aren't 100% smooth and the level designers/artists need to remember that the code can't cover for all rough edges. It's a balancing act between visual fidelity and smooth traversal. I think we were in a good spot with BFV so we just need to be cautious about potential problematic areas.

3 months ago - /u/lytlb1t - Direct link

Originally posted by RoutineSmile8185

As long as there isn’t slide spam and jump spam it’ll be awesome

Two topics that we are very aware of :)