I honestly think the getting stuck thing is almost more of a map design flaw than a movement system issue
I honestly think the getting stuck thing is almost more of a map design flaw than a movement system issue
It's both. The engineers need to accept that levels aren't 100% smooth and the level designers/artists need to remember that the code can't cover for all rough edges. It's a balancing act between visual fidelity and smooth traversal. I think we were in a good spot with BFV so we just need to be cautious about potential problematic areas.
As long as there isn’t slide spam and jump spam it’ll be awesome
Two topics that we are very aware of :)