7 months ago - /u/T0TALfps - Direct link

Welcome to Season 6: Dark Creations!

Master the unknown. Grab your squad and embrace your fears in the claustrophobic close-quarters battles of this new Season. Get a full look of everything that’s new below.

//The Battlefield Team

https://preview.redd.it/j3wvmjpt2lsb1.jpg?width=3840&format=pjpg&auto=webp&s=940b572f12fadd5b6ee33b01caa706f22101d47f

What’s new in Season 6?

Here is an overview of the new content, alongside highlights for changes and improvements:

  • New Map: Redacted
  • New Weapons: G428, L9CZ and VHX D3
  • New Gadgets: Ammo & Medical Pouches
  • New Vehicle: YUV-2 “Pondhawk”
  • New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
  • Quality of Life Improvements: Aim Assist Improvements for Controllers, Vehicle Handling Improvements, Recon Balancing and more.

When can I play?

Update 6.0.0 deploys at 08:00 UTC on Tuesday, October 10. Season 6: Dark Creations* and its Battle Pass progression starts at 12:00 UTC on the same day.

With the deployment of the 6.0.0 Update, 24/7 playlists for Redacted will immediately be available on both Conquest and Breakthrough.

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

Tune in

Check out the Inside Battlefield Podcast if you’d like to listen to the team talking about the new content.

View our trailer here

https://www.youtube.com/watch?v=KYy72jIzB2k

What’s New?

https://preview.redd.it/13tm4cv13lsb1.jpg?width=3840&format=pjpg&auto=webp&s=018cbbdf6b17ec54eb8de67dbfa1e55b297a89c9

New Map: Redacted

Inspired by fan-favorite maps from Battlefield’s past like Operation Locker (Battlefield™ 4) and Operation Metro (Battlefield™ 3). This claustrophobic, close-quarters combat focused map takes place in the Scottish Hebrides where an "incident" has revealed a hidden tech-research facility performing classified experiments.

Located within an underground subterranean environment, this is our first map in the Battlefield franchise that offers no outdoor environment. You’ll need to use the tight corridors and elevated areas to play the enemy into your hand - or risk falling into a trap yourself.

This facility – with its biodomes and laboratories – hides more than its fair share of secrets for you to discover as you seek out your prey. Just be sure not to get distracted as the enemy will use any chance to turn the tables and ambush you.

If you’d like to learn more about the creative processes that went into Redacted, take a look at our Dev Notes from yesterday and keep your eyes peeled for an Inside Battlefield Podcast where we discuss things even further!

https://preview.redd.it/f55nelo83lsb1.jpg?width=3840&format=pjpg&auto=webp&s=13861540333c94a8797803db91ad7f224c9241f5

Boreas Laboratory

The laboratory area is Boreas' crown jewel and where the bulk of the forbidden research is happening. The lab is divided into two large rooms, split down the middle by a trench-like corridor with racks of servers on either side. Inside the laboratory rooms, large 3D printers are producing prosthetic parts, which you can also see scattered across the level. The laboratory offers close to mid-distance combat, where the looming printers offer excellent cover if you want to get up close and personal with your opponent.

https://preview.redd.it/m85uj30b3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=1996e304a03271b11f18b4a374dbe26eac0f45d0

Field testing

After you've passed through the laboratory, you enter the Field Testing area, where small, make-shift houses, provide cover and gives further hints as to what has happened in this facility. The lighting and atmosphere is due to send shivers down your spine, but you better stay alert, as the protruding rocks give both you, and your enemy, ample opportunity to flank.

https://preview.redd.it/iixlfnye3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=173193f4f6f265935b1c2ee3d6e7b409648aae5e

Stress testing

If you've survived long enough to make it to the next biodome, you'll soon notice the difference in both layout and atmosphere that the Stress Testing area has to offer. While it might feel less claustrophobic it does make vulnerable to enemy sniper fire, as this biodome opens up to long-range combat as well. If you prefer the high-ground, the stacked containers can offer you relative safety, but that means you have to get smack in the middle of the biodome, which means you'll have to constantly watch your six.

https://preview.redd.it/xtxf91dh3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=6cfba5b908679b1121bcc38dfb79b5f96c664781

Maintenance tunnel

If at any time you want to leave the frantic combat near the flags and enjoy a moment of peace and quiet, the maintenance tunnels can at least offer you the former. The dimly lit tunnels allow you to flank and run directly to any of the flags, but you better stay frosty, as your enemy might have already had the same idea.

https://preview.redd.it/kjvi7wej3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=da9305f6b2765d2786aa52da93102ae0b79f4eea

New Weapons: G428, L9CZ and VHX D3

The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.

G428

An all new DMR offering exceptional accuracy and substantial penetration power that can help you turn your enemies into prey.

https://preview.redd.it/6gawnmcm3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=dfcdaf6022089865ead987a89ba5ea4352013c1c

L9CZ

This semi-automatic, highly accurate sidearm is your new best friend in close quarters situations when your primary weapon runs dry.

https://preview.redd.it/4fstmtjp3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=ac577f1dea1f7f5608ed61fb99ac7a3c586b8553

VHX D3

This unique and futuristic assault rifle features optimized portability and performance, making it a valuable asset for close and medium-range combat. Portable. Powerful. And pulverizing to any enemy that comes out of the shadows.

https://preview.redd.it/xfd27svr3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=85d480fd28fa4a3c8951fe2451684e8c88171915

New Gadgets: Ammo & Medical Pouches

Ammo & Medical Pouches - Support your squad by throwing them pouches that will let them replenish their ammo or health. A valuable lifeline when you find death creeping on you and your team.

https://preview.redd.it/18k0d5ku3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=8d3723b0e0109010aa7d26af5fb335ad5f089afa

New Vehicle: YUV-2 “Pondhawk”

A dynamic two-person transport featuring flight capabilities, letting you and a buddy quickly provide support and rush objectives.

https://preview.redd.it/95rppnww3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=1237f2d3c550fd1243a997b0579ece6703ef399a

New Battle Pass

Season 6: Dark Creations will include an all new Battle Pass with over 100 tiers of rewards. As always, our gameplay-affecting items – weapons, vehicles, gadgets – are earnable without purchasing the Premium version of the Battle Pass.

We're also introducing the Battle Pass Ultimate Pack, a new option for the Battle Pass that will allow you faster progress through tier skips while also granting you exclusive skins.

https://preview.redd.it/tyemvagz3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=2eb053d2300aa2fab67710d66d45f35131fa4c05

Quality of Life Improvements

Dev Notes: Aim Assist Improvements for Controllers

With this update we set out to improve the experience of aiming and aim assist for controller peripherals with a high degree of customizability.

Our goal with aim assist on Battlefield is to make controller aim more accurate while retaining the challenge and skill required of aiming within a First Person Shooter. Aim assist is not only about the process of helping you aim but also about tuning and customizing the feel of input to your personal taste.

We have made multiple systemic improvements, while also ensuring we don’t obstruct the player.

Alongside code and design changes, we are including a new, carefully tuned Default Aim Input Response Curve with an emphasis on customizability. You will now be able to select between many different Response Curves from previous Battlefield titles. These curves can be found within the options and will alter the feel of your aim stick input. There are also legacy acceleration presets and a new slider for tuning slow down separately from other assist features.

https://preview.redd.it/w2h0hmk84lsb1.png?width=1919&format=png&auto=webp&s=18ad0f7bbb70e77bb1964252edfd6d80b66a75dc

Dev Notes: Vehicle Handling Improvements

One of our key focus areas for Update 6.0 was to improve the Vehicle Handling of Ground Vehicles and how they interact on a mobility level in comparison to the general gameplay pace that Battlefield 2042 offers.

Ground vehicles have received a wide range of changes in relation to their Tank Track Friction, Engine Power Curves, and Vehicle Gravity to allow for more weight and more. Additionally, we have made further changes to Jet Afterburners, Tor Tank balancing and Gunships to further realign and improve ground vehicular combat in cohesion with air and infantry Combat.

https://preview.redd.it/n4tiymab4lsb1.jpg?width=3840&format=pjpg&auto=webp&s=2264686dd2be477df5a2cd600aaa90cf4c92e36a

Dev Notes: Recon Balancing

Rao’s Cyberwarfare Suite will now trigger all damage states on targeted vehicles, as well as no longer blocking firing on vehicles. Additionally, Rao no longer reveals players around an enemy he has recently hacked and killed. Instead Rao will now reveal enemies in the target's area when he hacks a target.

This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.

We have also made adjustments to the EMP Grenade and Casper’s OV-P Recon Drone to align with this new hacking behavior.

https://preview.redd.it/zl0oaqle4lsb1.jpg?width=3840&format=pjpg&auto=webp&s=91de52a715c60aa38acf9fd026b9f6281feb8f04

Other Areas of Improvement

Subsonic Ammo & Suppressors

The first update is a minor design change regarding Subsonic Ammo, and how it works in combination with Suppressors.

Previously, this combination would hide the directional indicator in the hitmarkers on the receiving end, hiding the orientation of the attacker.

We have decided to update this following our hitmarkers update and to improve the synergy with Suppressors in a way that minimizes frustration for the receiving end and promotes weapon build variety.

Previously:

  • Heavy Silencers = No self-spotting on minimap at any distance
  • Light Silencers = No self-spotting over 20 meters
  • Subsonic Ammo had no impact on this

Update 6.0:

  • Light Silencer = No self-spotting over 40 meters
  • Light Silencer + Subsonic = No self-spotting over 20 meters
  • Heavy Silencer = No self-spotting over 20 meters
  • Heavy Silencer + Subsonic = No self-spotting at any distance

Camera Recoil

Through Community Feedback we became aware of an issue where the crosshair of a weapon could deviate too much from the center of the screen and was affecting certain weapons a lot more than some others.

This resulted in a lack of consistency between weapons and could make controlling recoil more difficult particularly when it came to quick bursts on higher recoil weapons. We have done a pass on every All-Out Warfare weapon to resolve this issue and improve gunplay.

With the new settings, the weapons will still have some minor movement to transmit the feeling of the recoil but recoil control and bursting should feel more responsive and consistent.

We have additionally taken the chance to do some further small tweaks to the way bolt action recoil works with the camera which should also improve the feel of the weapons and help you keep your aim in follow up shots.

LMG Balance Update

Looking at the recent Update 5.2 release where we updated Vault LMGs Attachments, recoil and other stats, a dispersion change was also done to bring them to where we thought they should be when compared to Assault Rifles and the rest of the roster.

We believe we didn’t quite hit our intended goal with those changes and that we had pushed them a bit too far, where the gunplay when using LMGs didn’t feel quite right.

We decided to do an extra tweaking pass on the entire LMG category, take a look at the changelog below to learn more about the detailed changes coming as part of this update.

DMR Balance Update

DMRs have also received tweaks, but to a much lesser extent. The intention here was not really to do any significant blanket nerfing or buffing, but to review the state of the weapons and make sure they performed as intended. Take a look at the changelog below to learn more about the detailed changes coming as part of this update.

Boris & Crawford Improvements

In response to Engineer feedback, we are taking steps to improve the experience of playing as Boris and Crawford with Update 6.0. As we outlined many months ago as part of the Class Rework, the role of an Engineer is both as an anti-vehicle Specialist and one able to hold down a position and we feel this aspect of Engineer gameplay needed further balance improvements to make the available choices within the class more interesting.

As such, Boris will now have further emphasis on ensuring the uptime of his Sentry Turret in order to have optimal damage output of that Turret, while Crawford will have a completely new Specialist Trait called Deep Pockets which provides an extra rocket to shoulder-fired launchers.

We will continue to assess Engineer feedback, and all the other topics listed above as we begin to hear your thoughts once all these changes are live!

Changelog

AI, Soldier and General Improvements

  • Added a new option that allows players to auto throw Ammo/Medical Crates upon button press, similar to the auto throw grenades option. This option can be found under Mouse & Keyboard or Controller > On Foot.
  • When a squad mate attempts to deploy onto a person who is in combat, that person will receive a notification informing them a squad mate is attempting to deploy onto them and that they should seek cover to let the squad spawn happen. Both visually and audibly.
  • Fixed the directional arrow on some world icons sometimes showing when the icon is not sticking to an edge.
  • Fixed an issue that caused the Nightstick Melee Weapon to fire an invisible projectile that'd create impacts on the world and geometry. Sorry about that, Penguin secret technology almost made it out.
  • Fixed an issue that caused downed players to appear as alive on the big map for a brief moment when playing as a Support Specialist.
  • Fixed an issue that caused no hand signal animation to play when spotting the Centurion C-RAM.
  • Improved the UI animation for when a player spots a target to feel more rewarding and snappy.
  • Improved the enemy health bar experience to be more readable in understanding how much health is remaining from an enemy player as well as how much damage you have recently dealt to that player.
  • Implemented an additional dark outline that helps visualize the total length of the health bar.
  • Changing the lost health bar (right side) so it uses an alpha gradient to improve contrast with the remaining health bar (left side), which will lead to better visibility of remaining health.
  • Added an animated hit event light gradient that sits at the right edge of the remaining health bar.
  • Darkened the remaining health glow (with the goal to visually coincide better with the player name).
  • Fixed an issue that would sometimes cause electrical static audio to play when reviving a player. Less zap zap, more pew pew.
  • Fixed an issue that would cause the same command to repeat itself when re-opening the Commorose for a second time.
  • Fixed an issue that would cause AI defenders to get stuck in concrete walls under certain fences.
  • Fixed an issue that would cause the distance to enemies further than 50m to not show up.
  • Improved performance on Xbox One and PlayStation 4 consoles while navigating Weapons in the Deploy Screen
  • Fixed an issue where input became throttled while having more than one controller plugged in and using any controller other than controller 1.
  • Fixed an issue that caused VFX particles to be seen through some objects / materials.
  • When performing a revive, attempting to Fire or ADS will now cancel the revive action.

Dev Comment: We made this change as we noticed that players were sometimes getting stuck performing a revive action when they're trying to quickly cancel to kill an enemy. This change is to respect your input given to the game.

  • Medics inside of vehicles will now be hidden from the nearby reviver list unless they specifically ping the downed player.

Dev Comment: This is to reduce player frustration of medics not reviving when they are playing within vehicles, we acknowledge players within vehicles are less likely to jump out and revive.

Audio

  • Polished the audio experience when dying from explosions.
  • Added audio fixes around foliage assets on Hourglass.
  • Removed tinnitus sound effect from low damage dealing explosions.
  • Resupplying Med Pens from a Medical Crate now has audio.
  • The RPG7-V2 now has audio when performing a lock on to a designated target.
  • Other players can now hear when a jet is doing a close by while boosting.
  • Fixed an additional issue that caused the SU-57 jet to not have any boost audio.
  • Improved the obstruction system to minimize cluttered soundscape involving sounds further away and make close sounds more relevant and valid.
  • Vehicles, explosions and weapon sounds played in an exterior environment, will be more obstructed beyond a certain range if the player is in an interior environment.
  • Additionally, this same category of sounds when played in an interior environment will be more obstructed on far distances and several rooms away.

Battlefield Portal

  • Vehicles now spawn at maximum health when the vehicle maximum health multiplier is set to 2.
  • Fixed an issue that would cause the JU-87 Stuka's (Battlefield 1942) crosshair to disappear when in ADS/Zoom
  • Fixed an issue that caused the Dynamite (Battlefield 1942) to switch to another weapon when trying to detonate all 5 sticks at once.
  • Fixed an issue that caused XP restrictions to not correctly update when changing PvP AI settings in the Portal Web Builder.
  • Fixed an issue that caused Armored Transports (Battlefield 3) to have the incorrect world iconography.
  • Fixed an issue where the Input Restriction blocks were not affecting AI Soldiers.
  • Fixed an issue where the OnPlayerUndeploy and OnPlayerDeployed events would sometimes not trigger for AI Soldiers.
  • Enable controls while rearview camera is active on Battlefield Portal planes

Class Changes

Recon

  • The Recon Class now has a Weapon Proficiency to Secondary Weapons alongside their Sniper Rifle Proficiency. This new Secondary Weapons Proficiency enables them to deploy and undeploy their Secondary Weapon at a faster rate.
  • This combination will function on all weapon combinations as Recon, such as hitting an enemy with a Sniper Rifle to quickly swap to a pistol, or SMG to quickly swap to a pistol.

Maps and Modes

Hourglass:

  • Fixed an issue where Vehicles would start shaking if placed on top of sand dunes.

Discarded:

  • Fixed destruction around A1 flag.
  • Ensured Tornado does not spawn on HQ at the start of the round.

Reclaimed:

  • Fixed an issue on Custom Conquest where B1 and B2 points were not working as intended.

Breakthrough:

  • Deployable gadgets are now destroyed after territory control change on Breakthrough.

Fast Conquest:

  • Fixed an issue with where teams had the incorrect number of tickets.

Tactical CQ:

  • Fixed Missing Voice Over during End of Round.

Click here for Part 2 of our Update Notes.

https://www.reddit.com/r/battlefield2042/comments/171elzn/battlefield_2042_update_600_part_2/

_________________________

*REQUIRES BATTLEFIELD 2042 (SOLD SEPARATELY) & ALL GAME UPDATES.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

External link →
7 months ago - /u/T0TALfps - Direct link

Welcome to Season 6: Dark Creations!

Master the unknown. Grab your squad and embrace your fears in the claustrophobic close-quarters battles of this new Season. Get a full look of everything that’s new below.

//The Battlefield Team

https://preview.redd.it/j3wvmjpt2lsb1.jpg?width=3840&format=pjpg&auto=webp&s=940b572f12fadd5b6ee33b01caa706f22101d47f

What’s new in Season 6?

Here is an overview of the new content, alongside highlights for changes and improvements:

  • New Map: Redacted
  • New Weapons: G428, L9CZ and VHX D3
  • New Gadgets: Ammo & Medical Pouches
  • New Vehicle: YUV-2 “Pondhawk”
  • New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
  • Quality of Life Improvements: Aim Assist Improvements for Controllers, Vehicle Handling Improvements, Recon Balancing and more.

When can I play?

Update 6.0.0 deploys at 08:00 UTC on Tuesday, October 10. Season 6: Dark Creations* and its Battle Pass progression starts at 12:00 UTC on the same day.

With the deployment of the 6.0.0 Update, 24/7 playlists for Redacted will immediately be available on both Conquest and Breakthrough.

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

Tune in

Check out the Inside Battlefield Podcast if you’d like to listen to the team talking about the new content.

View our trailer here

https://www.youtube.com/watch?v=KYy72jIzB2k

What’s New?

https://preview.redd.it/13tm4cv13lsb1.jpg?width=3840&format=pjpg&auto=webp&s=018cbbdf6b17ec54eb8de67dbfa1e55b297a89c9

New Map: Redacted

Inspired by fan-favorite maps from Battlefield’s past like Operation Locker (Battlefield™ 4) and Operation Metro (Battlefield™ 3). This claustrophobic, close-quarters combat focused map takes place in the Scottish Hebrides where an "incident" has revealed a hidden tech-research facility performing classified experiments.

Located within an underground subterranean environment, this is our first map in the Battlefield franchise that offers no outdoor environment. You’ll need to use the tight corridors and elevated areas to play the enemy into your hand - or risk falling into a trap yourself.

This facility – with its biodomes and laboratories – hides more than its fair share of secrets for you to discover as you seek out your prey. Just be sure not to get distracted as the enemy will use any chance to turn the tables and ambush you.

If you’d like to learn more about the creative processes that went into Redacted, take a look at our Dev Notes from yesterday and keep your eyes peeled for an Inside Battlefield Podcast where we discuss things even further!

https://preview.redd.it/f55nelo83lsb1.jpg?width=3840&format=pjpg&auto=webp&s=13861540333c94a8797803db91ad7f224c9241f5

Boreas Laboratory

The laboratory area is Boreas' crown jewel and where the bulk of the forbidden research is happening. The lab is divided into two large rooms, split down the middle by a trench-like corridor with racks of servers on either side. Inside the laboratory rooms, large 3D printers are producing prosthetic parts, which you can also see scattered across the level. The laboratory offers close to mid-distance combat, where the looming printers offer excellent cover if you want to get up close and personal with your opponent.

https://preview.redd.it/m85uj30b3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=1996e304a03271b11f18b4a374dbe26eac0f45d0

Field testing

After you've passed through the laboratory, you enter the Field Testing area, where small, make-shift houses, provide cover and gives further hints as to what has happened in this facility. The lighting and atmosphere is due to send shivers down your spine, but you better stay alert, as the protruding rocks give both you, and your enemy, ample opportunity to flank.

https://preview.redd.it/iixlfnye3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=173193f4f6f265935b1c2ee3d6e7b409648aae5e

Stress testing

If you've survived long enough to make it to the next biodome, you'll soon notice the difference in both layout and atmosphere that the Stress Testing area has to offer. While it might feel less claustrophobic it does make vulnerable to enemy sniper fire, as this biodome opens up to long-range combat as well. If you prefer the high-ground, the stacked containers can offer you relative safety, but that means you have to get smack in the middle of the biodome, which means you'll have to constantly watch your six.

https://preview.redd.it/xtxf91dh3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=6cfba5b908679b1121bcc38dfb79b5f96c664781

Maintenance tunnel

If at any time you want to leave the frantic combat near the flags and enjoy a moment of peace and quiet, the maintenance tunnels can at least offer you the former. The dimly lit tunnels allow you to flank and run directly to any of the flags, but you better stay frosty, as your enemy might have already had the same idea.

https://preview.redd.it/kjvi7wej3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=da9305f6b2765d2786aa52da93102ae0b79f4eea

New Weapons: G428, L9CZ and VHX D3

The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.

G428

An all new DMR offering exceptional accuracy and substantial penetration power that can help you turn your enemies into prey.

https://preview.redd.it/6gawnmcm3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=dfcdaf6022089865ead987a89ba5ea4352013c1c

L9CZ

This semi-automatic, highly accurate sidearm is your new best friend in close quarters situations when your primary weapon runs dry.

https://preview.redd.it/4fstmtjp3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=ac577f1dea1f7f5608ed61fb99ac7a3c586b8553

VHX D3

This unique and futuristic assault rifle features optimized portability and performance, making it a valuable asset for close and medium-range combat. Portable. Powerful. And pulverizing to any enemy that comes out of the shadows.

https://preview.redd.it/xfd27svr3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=85d480fd28fa4a3c8951fe2451684e8c88171915

New Gadgets: Ammo & Medical Pouches

Ammo & Medical Pouches - Support your squad by throwing them pouches that will let them replenish their ammo or health. A valuable lifeline when you find death creeping on you and your team.

https://preview.redd.it/18k0d5ku3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=8d3723b0e0109010aa7d26af5fb335ad5f089afa

New Vehicle: YUV-2 “Pondhawk”

A dynamic two-person transport featuring flight capabilities, letting you and a buddy quickly provide support and rush objectives.

https://preview.redd.it/95rppnww3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=1237f2d3c550fd1243a997b0579ece6703ef399a

New Battle Pass

Season 6: Dark Creations will include an all new Battle Pass with over 100 tiers of rewards. As always, our gameplay-affecting items – weapons, vehicles, gadgets – are earnable without purchasing the Premium version of the Battle Pass.

We're also introducing the Battle Pass Ultimate Pack, a new option for the Battle Pass that will allow you faster progress through tier skips while also granting you exclusive skins.

https://preview.redd.it/tyemvagz3lsb1.jpg?width=3840&format=pjpg&auto=webp&s=2eb053d2300aa2fab67710d66d45f35131fa4c05

Quality of Life Improvements

Dev Notes: Aim Assist Improvements for Controllers

With this update we set out to improve the experience of aiming and aim assist for controller peripherals with a high degree of customizability.

Our goal with aim assist on Battlefield is to make controller aim more accurate while retaining the challenge and skill required of aiming within a First Person Shooter. Aim assist is not only about the process of helping you aim but also about tuning and customizing the feel of input to your personal taste.

We have made multiple systemic improvements, while also ensuring we don’t obstruct the player.

Alongside code and design changes, we are including a new, carefully tuned Default Aim Input Response Curve with an emphasis on customizability. You will now be able to select between many different Response Curves from previous Battlefield titles. These curves can be found within the options and will alter the feel of your aim stick input. There are also legacy acceleration presets and a new slider for tuning slow down separately from other assist features.

https://preview.redd.it/w2h0hmk84lsb1.png?width=1919&format=png&auto=webp&s=18ad0f7bbb70e77bb1964252edfd6d80b66a75dc

Dev Notes: Vehicle Handling Improvements

One of our key focus areas for Update 6.0 was to improve the Vehicle Handling of Ground Vehicles and how they interact on a mobility level in comparison to the general gameplay pace that Battlefield 2042 offers.

Ground vehicles have received a wide range of changes in relation to their Tank Track Friction, Engine Power Curves, and Vehicle Gravity to allow for more weight and more. Additionally, we have made further changes to Jet Afterburners, Tor Tank balancing and Gunships to further realign and improve ground vehicular combat in cohesion with air and infantry Combat.

https://preview.redd.it/n4tiymab4lsb1.jpg?width=3840&format=pjpg&auto=webp&s=2264686dd2be477df5a2cd600aaa90cf4c92e36a

Dev Notes: Recon Balancing

Rao’s Cyberwarfare Suite will now trigger all damage states on targeted vehicles, as well as no longer blocking firing on vehicles. Additionally, Rao no longer reveals players around an enemy he has recently hacked and killed. Instead Rao will now reveal enemies in the target's area when he hacks a target.

This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.

We have also made adjustments to the EMP Grenade and Casper’s OV-P Recon Drone to align with this new hacking behavior.

https://preview.redd.it/zl0oaqle4lsb1.jpg?width=3840&format=pjpg&auto=webp&s=91de52a715c60aa38acf9fd026b9f6281feb8f04

Other Areas of Improvement

Subsonic Ammo & Suppressors

The first update is a minor design change regarding Subsonic Ammo, and how it works in combination with Suppressors.

Previously, this combination would hide the directional indicator in the hitmarkers on the receiving end, hiding the orientation of the attacker.

We have decided to update this following our hitmarkers update and to improve the synergy with Suppressors in a way that minimizes frustration for the receiving end and promotes weapon build variety.

Previously:

  • Heavy Silencers = No self-spotting on minimap at any distance
  • Light Silencers = No self-spotting over 20 meters
  • Subsonic Ammo had no impact on this

Update 6.0:

  • Light Silencer = No self-spotting over 40 meters
  • Light Silencer + Subsonic = No self-spotting over 20 meters
  • Heavy Silencer = No self-spotting over 20 meters
  • Heavy Silencer + Subsonic = No self-spotting at any distance

Camera Recoil

Through Community Feedback we became aware of an issue where the crosshair of a weapon could deviate too much from the center of the screen and was affecting certain weapons a lot more than some others.

This resulted in a lack of consistency between weapons and could make controlling recoil more difficult particularly when it came to quick bursts on higher recoil weapons. We have done a pass on every All-Out Warfare weapon to resolve this issue and improve gunplay.

With the new settings, the weapons will still have some minor movement to transmit the feeling of the recoil but recoil control and bursting should feel more responsive and consistent.

We have additionally taken the chance to do some further small tweaks to the way bolt action recoil works with the camera which should also improve the feel of the weapons and help you keep your aim in follow up shots.

LMG Balance Update

Looking at the recent Update 5.2 release where we updated Vault LMGs Attachments, recoil and other stats, a dispersion change was also done to bring them to where we thought they should be when compared to Assault Rifles and the rest of the roster.

We believe we didn’t quite hit our intended goal with those changes and that we had pushed them a bit too far, where the gunplay when using LMGs didn’t feel quite right.

We decided to do an extra tweaking pass on the entire LMG category, take a look at the changelog below to learn more about the detailed changes coming as part of this update.

DMR Balance Update

DMRs have also received tweaks, but to a much lesser extent. The intention here was not really to do any significant blanket nerfing or buffing, but to review the state of the weapons and make sure they performed as intended. Take a look at the changelog below to learn more about the detailed changes coming as part of this update.

Boris & Crawford Improvements

In response to Engineer feedback, we are taking steps to improve the experience of playing as Boris and Crawford with Update 6.0. As we outlined many months ago as part of the Class Rework, the role of an Engineer is both as an anti-vehicle Specialist and one able to hold down a position and we feel this aspect of Engineer gameplay needed further balance improvements to make the available choices within the class more interesting.

As such, Boris will now have further emphasis on ensuring the uptime of his Sentry Turret in order to have optimal damage output of that Turret, while Crawford will have a completely new Specialist Trait called Deep Pockets which provides an extra rocket to shoulder-fired launchers.

We will continue to assess Engineer feedback, and all the other topics listed above as we begin to hear your thoughts once all these changes are live!

Changelog

AI, Soldier and General Improvements

  • Added a new option that allows players to auto throw Ammo/Medical Crates upon button press, similar to the auto throw grenades option. This option can be found under Mouse & Keyboard or Controller > On Foot.
  • When a squad mate attempts to deploy onto a person who is in combat, that person will receive a notification informing them a squad mate is attempting to deploy onto them and that they should seek cover to let the squad spawn happen. Both visually and audibly.
  • Fixed the directional arrow on some world icons sometimes showing when the icon is not sticking to an edge.
  • Fixed an issue that caused the Nightstick Melee Weapon to fire an invisible projectile that'd create impacts on the world and geometry. Sorry about that, Penguin secret technology almost made it out.
  • Fixed an issue that caused downed players to appear as alive on the big map for a brief moment when playing as a Support Specialist.
  • Fixed an issue that caused no hand signal animation to play when spotting the Centurion C-RAM.
  • Improved the UI animation for when a player spots a target to feel more rewarding and snappy.
  • Improved the enemy health bar experience to be more readable in understanding how much health is remaining from an enemy player as well as how much damage you have recently dealt to that player.
  • Implemented an additional dark outline that helps visualize the total length of the health bar.
  • Changing the lost health bar (right side) so it uses an alpha gradient to improve contrast with the remaining health bar (left side), which will lead to better visibility of remaining health.
  • Added an animated hit event light gradient that sits at the right edge of the remaining health bar.
  • Darkened the remaining health glow (with the goal to visually coincide better with the player name).
  • Fixed an issue that would sometimes cause electrical static audio to play when reviving a player. Less zap zap, more pew pew.
  • Fixed an issue that would cause the same command to repeat itself when re-opening the Commorose for a second time.
  • Fixed an issue that would cause AI defenders to get stuck in concrete walls under certain fences.
  • Fixed an issue that would cause the distance to enemies further than 50m to not show up.
  • Improved performance on Xbox One and PlayStation 4 consoles while navigating Weapons in the Deploy Screen
  • Fixed an issue where input became throttled while having more than one controller plugged in and using any controller other than controller 1.
  • Fixed an issue that caused VFX particles to be seen through some objects / materials.
  • When performing a revive, attempting to Fire or ADS will now cancel the revive action.

Dev Comment: We made this change as we noticed that players were sometimes getting stuck performing a revive action when they're trying to quickly cancel to kill an enemy. This change is to respect your input given to the game.

  • Medics inside of vehicles will now be hidden from the nearby reviver list unless they specifically ping the downed player.

Dev Comment: This is to reduce player frustration of medics not reviving when they are playing within vehicles, we acknowledge players within vehicles are less likely to jump out and revive.

Audio

  • Polished the audio experience when dying from explosions.
  • Added audio fixes around foliage assets on Hourglass.
  • Removed tinnitus sound effect from low damage dealing explosions.
  • Resupplying Med Pens from a Medical Crate now has audio.
  • The RPG7-V2 now has audio when performing a lock on to a designated target.
  • Other players can now hear when a jet is doing a close by while boosting.
  • Fixed an additional issue that caused the SU-57 jet to not have any boost audio.
  • Improved the obstruction system to minimize cluttered soundscape involving sounds further away and make close sounds more relevant and valid.
  • Vehicles, explosions and weapon sounds played in an exterior environment, will be more obstructed beyond a certain range if the player is in an interior environment.
  • Additionally, this same category of sounds when played in an interior environment will be more obstructed on far distances and several rooms away.

Battlefield Portal

  • Vehicles now spawn at maximum health when the vehicle maximum health multiplier is set to 2.
  • Fixed an issue that would cause the JU-87 Stuka's (Battlefield 1942) crosshair to disappear when in ADS/Zoom
  • Fixed an issue that caused the Dynamite (Battlefield 1942) to switch to another weapon when trying to detonate all 5 sticks at once.
  • Fixed an issue that caused XP restrictions to not correctly update when changing PvP AI settings in the Portal Web Builder.
  • Fixed an issue that caused Armored Transports (Battlefield 3) to have the incorrect world iconography.
  • Fixed an issue where the Input Restriction blocks were not affecting AI Soldiers.
  • Fixed an issue where the OnPlayerUndeploy and OnPlayerDeployed events would sometimes not trigger for AI Soldiers.
  • Enable controls while rearview camera is active on Battlefield Portal planes

Class Changes

Recon

  • The Recon Class now has a Weapon Proficiency to Secondary Weapons alongside their Sniper Rifle Proficiency. This new Secondary Weapons Proficiency enables them to deploy and undeploy their Secondary Weapon at a faster rate.
  • This combination will function on all weapon combinations as Recon, such as hitting an enemy with a Sniper Rifle to quickly swap to a pistol, or SMG to quickly swap to a pistol.

Maps and Modes

Hourglass:

  • Fixed an issue where Vehicles would start shaking if placed on top of sand dunes.

Discarded:

  • Fixed destruction around A1 flag.
  • Ensured Tornado does not spawn on HQ at the start of the round.

Reclaimed:

  • Fixed an issue on Custom Conquest where B1 and B2 points were not working as intended.

Breakthrough:

  • Deployable gadgets are now destroyed after territory control change on Breakthrough.

Fast Conquest:

  • Fixed an issue with where teams had the incorrect number of tickets.

Tactical CQ:

  • Fixed Missing Voice Over during End of Round.

Click here for Part 2 of our Update Notes.

https://www.reddit.com/r/battlefield2042/comments/171elzn/battlefield_2042_update_600_part_2/

_________________________

*REQUIRES BATTLEFIELD 2042 (SOLD SEPARATELY) & ALL GAME UPDATES.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

External link →
7 months ago - /u/T0TALfps - Direct link

Originally posted by lv4_squirtle

Is the new map available in 128 conquest?

Redacted is built with 64-player rotations in mind, however, there is always the option to dial the chaos and gameplay up even further by turning the dial up in Battlefield Portal.

7 months ago - /u/T0TALfps - Direct link

Originally posted by reklic

Lol, 3 years and still no mouse and keyboard for consoles

We have no plans to implement Mouse and Keyboard functionality on Console for Battlefield 2042. We've stated this multiple times :)

7 months ago - /u/T0TALfps - Direct link

Originally posted by RenTroutGaming

> while Crawford will have a completely new Specialist Trait called Deep Pockets which provides an extra rocket to shoulder-fired launchers.

This is honestly a really great trait and will get me picking Crawford a LOT more often.

The people wanted more rockets for Engineers! Crawford is now your guy capable of doing just that.

7 months ago - /u/T0TALfps - Direct link

Originally posted by ExploringReddit84

The map looks like it's far too small even for 64 players, but hey, people liked metro 64p to statfarm so why not.

24/7, Max Ticket Servers...