over 1 year ago - /u/Straatford87 - Direct link

https://preview.redd.it/or3691uhrafb1.png?width=1080&format=png&auto=webp&s=ff0fc8a46439c7d49fd07b72522b0ed616a1204c

Join the team as we talk about completing our commitment to rework all Battlefield 2042 launch maps, alongside what's new on the final Hourglass rework which becomes available for play tomorrow, August 1.

👇

https://www.ea.com/games/battlefield/battlefield-2042/community/inside-battlefield-podcast

External link →
over 1 year ago - /u/Straatford87 - Direct link

https://preview.redd.it/or3691uhrafb1.png?width=1080&format=png&auto=webp&s=ff0fc8a46439c7d49fd07b72522b0ed616a1204c

Join the team as we talk about completing our commitment to rework all Battlefield 2042 launch maps, alongside what's new on the final Hourglass rework which becomes available for play tomorrow, August 1.

👇

https://www.ea.com/games/battlefield/battlefield-2042/community/inside-battlefield-podcast

External link →
over 1 year ago - /u/Straatford87 - Direct link

Originally posted by Raptor_i81

I'll miss u/BFBulletin at twitter doing a summary for these podcasts, was a great BF info source.

Don't worry, he is back! :D

over 1 year ago - /u/Straatford87 - Direct link

Originally posted by Metal_Zluos

Yeah I don't get why they would remove the only good part of the map lmao

It was most certainly a cool location, we agree. But it was not a good location in terms of gameplay, and that's why we removed it to ensure we could improve the overall flow on other areas of the map.

over 1 year ago - /u/Straatford87 - Direct link

Originally posted by N7_Hades

Great way to start the podcast by gaslighting the players with "the vehicle call-in was meant to let people be able to move around the big maps but people prefered to walk". Totally missing the point why Hourglass and the other maps aren't fun to play or why no one wants to play them. Shameless, really. I had to rewind to listen to this section again to believe it.

What we called out in the podcast is that we wrongly anticipated how players would engage with vehicles (alongside how the new call-in system would work). That was on us as developers, not on players.

I disagree that this comment is gaslighting. It's merely stating that our observation in how players would engage with vehicles was different from our expectation pre-launch.