Original Post — Direct link
over 2 years ago - /u/F8RGE - Direct link

Originally posted by Maelarion

I know it's infuriating trying to figure out lol.

Been a lot of improvements to the options menu for launch. The above video is a bug that has been squished. Nuances that come with a build that's a few months old.

over 2 years ago - /u/F8RGE - Direct link

Originally posted by M_Piglet

It's super unclear whether a setting is on or off when it's highlighted.

To confirm, that has been improved in our latest builds.

over 2 years ago - /u/F8RGE - Direct link

Originally posted by DirtyFrooZe

Then why aren’t we testing the latest working build ?

Because we're still working on it. It's not advised to release a piece of software that is actively being developed on. You always need that hardening window to help stabilise and fix critical issues etc.

over 2 years ago - /u/F8RGE - Direct link

Originally posted by Stankia

You guys really need to streamline the control options, there are so many settings just strewen around so many sub-menus.

It's something we've done. Moved things around so they are better placed, reworded how some things are called to give greater clarity, better descriptions and previews etc

over 2 years ago - /u/F8RGE - Direct link

Originally posted by Megadog3

What’s with the scoreboard? I’m unable to see my deaths. Will that also be fixed for launch? It’s just pretty infuriating.

I played Conquest today in a playtest and could see my deaths, if that helps.

over 2 years ago - /u/F8RGE - Direct link

Originally posted by MartianGeneral

Y'know, you guys should one day go in-depth about the process of game development and what goes on behind the scenes for stuff like beta/preview builds and what that timeframe looks like. That'd make for a great Battlefield Briefing!

I think going deeper into how games are made would greatly benefit the industry as a whole. Does come with its own set of challenges and obstacles to overcome.

over 2 years ago - /u/F8RGE - Direct link

Originally posted by thexxxfile

Are factions map-specific? For instance, the beta map is a Pacific island, so the US faction is Marines--if it's a city siege or a forest map, would the US faction change to US Army?

I ask because several vehicles (Apache, Little Bird clone, tanks, which Marines no longer use) are Army vehicles, while others are Marine vehicles. I also noticed Dozer is a US soldier. It would be cool since the Army is never in modern BF games for some reason.

It's USA and Russia, with you playing as No-Pats on each side. The vehicles are what you'll use across all maps.

Dozer is Mexican.

Orbital is located in French Guiana, not a Pacific Island.

over 2 years ago - /u/F8RGE - Direct link

Originally posted by maxolina

It baffles me how they didn't fire their entire UI team after BFV.

And it sure seems like they didn't.

Day 1 of the beta and we're already in the territory of people losing their jobs. Have you ever asked yourself why you don't have more devs interacting with players across the industry?

There's a valid way to give feedback, I don't think anyone on the team is against receiving it when it's done in a constructive way. But the amount of personal attacks I've seen in just a few hours since it went live is disappointing.

Everyone that contributes to our UI are fantastic people, super colleagues and talented developers.

over 2 years ago - /u/F8RGE - Direct link

Originally posted by Commercial-Effort871

guy is complaining about doing his job lmfao this game and industry is f**ked. bf2042 delayed and you wanna get pissy at your consumers. eat shit and go back to fixing the game before it launches too early on november the game clearly needs help

Thank you for your feedback.