Great video! And it allows us to jump in with further information and clarifications as well.
Previous Battlefield games had a snap cooldown feature set at 0.5 seconds. For Battlefield 2042, we've set it to 0.2 seconds since Season 6.
The reasoning for this is that we saw situations where snap was expected, but not happening due to the "Spam Guard" (as we call it). It has been tuned so that you cannot snap over and over to auto track. As demonstrated in the video, if you keep using your aim to move closer at the same time, then the spam guard is more lenient but still present. In reality, this actually means that we've toned down snap functionality.
For example, previously you stayed on target for a little while after a snap, this is no longer the case. Additionally, snipers can no longer snap, regardless of zoom magnification. Other weapons also won't snap when using magnification past 6x.
We hope this additional context is helpful for you to know when reviewing or giving feedback on the aim assist and snap functionality. We highly appreciate all the feedback you are sending us!
A few quick questions from us then:
- Do you notice a big difference in gameplay between a 0.2 or 0.5 second spam guard, or is it more a feeling?
- 2042 has higher movement speed and travel distance vs previous games, and snap radius is therefor larger as a result of fast moving targets, which gets more difficult at longer ranges as well - with that in mind, do you feel the current radius of the snap is: ok, too large, too small?
We'd love to hear your thoughts so we can bring that into our design discussions!
Thank you, and have a wonderful weekend.