Original Post — Direct link
over 5 years ago - /u/TFlamez - Direct link

We greatly appreciate videos that can help us identify bugs or issues of any kind, and in particular hit detection issues. These are a top priority for us to isolate and fix, and as you can imagine they are tough to track down given everyone's different network conditions. And of course, there is also the slight chance of misconception of what happened, which can usually be explained if we slow things down enough. But the video will always prove useful, as they can and have helped us identify and fix bugs.

We can't go through every one of these from every Player, but you asked for an explanation, and a ton of other Players upvoted and commented. That tells us this is an important issue for you all, so an explanation you shall have!

In this case, we had to cap the embedded video and slow it to a crawl to discover what happened. 12 Shots were fired, which anyone watching can easily see in the ammo counter. We scrubbed this frame by frame from beginning to end, thinking you would be 1 shot shy of the kill. However, your last shot fired actually hit, making for 5 hits which should have been enough to kill the enemy! We thought we had a bug on our hands, but then went through it again and caught something on the very first shot that is extremely unlikely, accounts for this issue, and a gave us a bit of a laugh.

Your very first shot was fired while you were still transitioning from hipfire to ADS (Aiming Down Sight), even though the reticle was visible, which does look like it would go straight. But because you weren't fully ADS yet, you actually had your full hipspread apply to the shot, and the shot went wild - though it still hit. This shot perplexed us because not only did we not see a blood impact (at first), but the enemy's health bar depleted less than 25. This didn't make sense - this gun should do over 25 damage per shot, why did that health segment not fully deplete? Well, the only plausible explanation is that the bullet somehow did less damage, and the ONLY way that could have happened is if it penetrated a surface to reduce its damage. Yes, bullets that go through objects have their damage reduced.

There is a small chance this could have happened. Using the large hip-spread for the VAPR, the bullet COULD have traveled from the gun, through the corner of the top step, reducing its damage, before connecting. But is there any evidence that happened? Sure enough, there is a visible blood FX on the enemy's legs that is visible at around the 6-7 second mark in the video. This is the remnant of the blood fx playing out from that first shot connecting. This confirms that the first shot struck the enemy's legs, and it stands to reason that the bullet did indeed clip the top step to get there. Traveling through that 1-2 inches of concrete reduced its damage just enough to require 6 hits to kill. Only 5 bullets of the 12 fired connected with the enemy.

Another issue which we are actively working on is that the non-lethal white hitmarkers are currently lasting at full opacity for too long, which can make it a little muddy as to which shots did and didn't hit. We will have an update soon to dial this in so that the hitmarkers pop and fade faster to help provide better feedback for each shot.

The Bullets fired resulted in the following miss/hits:

1 - Hit (1)

2 - Miss, left of enemy, though the hitmarker stayed up from the first hit (Hitmarker basically stayed up from here on out as intermittent hits kept it there)

3 - Missed, left of enemy

4 - Hit (2)

5 - Missed, right of enemy

6 - Missed, right of enemy

7 - Hit (3)

8 - Miss, slightly under enemy's arms

9 - Miss, left of enemy

10 - Hit (4)

11 - Miss, right of enemy

12 - Hit (5), but the 1st bullet had penetration reduction so this BARELY did not kill the enemy!

Well, we all know what happened after that.

I've got pictures of each of these shots here locally, but they aren't necessary to prove the issue since it was all because of that first bullet going wild and travelling through the step. This was a fun one to go through with you all, if you made it this far, thanks for reading and for playing. Keep those videos coming!