Original Post — Direct link

Treyarch recently posted an update on armor saying they want to give it a couple more days as they feel armor outrage is just because of game inexperience. This simply is not true.

Armor provides MORE advantage for LESS skill and is the only perk completely front loaded compared to the rest. Armor provides at least 1 more shot of protection and even armor shred bullets don’t completely counter it. This means you will fundamentally always win a even or close gun fight if you have armor equipped and your enemy doesn’t. What does this mean? Armor will become a must take in all forms of competitive play. Armor is and always will increase player frustration across the board. Armor will dominate the strong perk tree. Armor will decrease player skill across the board.

All of the other perks alongside armor have clear pros and cons. The fast heal can only be used after fights and still needs to be initiated by the player. Earning kill streaks faster requires you to play smart and try not to die or lose all progress. Their advantage is not brain dead and has clear trade offs. Armor doesn’t. You literally equip it and instantly gain a extremely strong advantage that requires no skill or tactic.

Treyarch, you seriously need to completely rework how armor works and add a play style around it or remove it from the game. I GUARANTEE that this will ruin your game if you leave it in the current state. Please listen to the outrage of your fans, they want the game to be better not worse. Please upvote so we can be heard.

Edit: Treyarch did respond with a transparent post on how armor works in the game. Thanks for the information so I will edit 3-5 shots. From a player perspective though, I just wanted to say it does feel like a multiple shot advantage in the heated firefight moment, but I believe completely what the developer tells us. Also still standing by my position though, armor needs a serious redesign or to be taken out.

External link →
over 5 years ago - /u/TFlamez - Direct link

Hello,

We definitely hear the feedback and are monitoring this issue closely. We’re also working on some Armor-specific updates that you can expect for the update on weekend 2. I just wanted to clarify a point of information that you stated about Armor requiring “3-5” bullets extra. Currently Armor only increases hits to kill by a single bullet. The only exception to this is farthest-range SMG damage, which at the longest ranges may take up to 2 extra bullets to kill. But those are somewhat rare. In the vast majority of cases it only soaks up 1 hits-to-kill worth, and it does not protect against headshots at all. Also, that 1 bullet worth of protection does not regenerate once depleted, which is a major differentiator from past mechanics such as Juggernaut.

This information is just to be transparent about how Armor is currently functioning. It doesn’t mean we don’t take this issue seriously - it’s one of our top combat gameplay concerns and you will see some action soon. Thanks and please enjoy the Beta and keep the feedback coming! BTW some of those other Gears are pretty good too!