Bounty Hunt is so volatile and it feels absolutely terrible to loot for 5 minutes only to get obliterated in a fraction of a second from a coin flip. DBNO would be a much appreciated change for the guys dying off hot drop because they didn't press square right square fast enough as well as the guys who decided to fire a shot at the spectre backflipping 100 meters away.
Spectre vs spectre fights are completely random. There's so little room to outplay another spectre, and teammates can do little more than cross their fingers and hope their spectre wins the coin flip so they don't all get wiped. A "block/sword lock" mechanic would create an interesting dynamic- do you slash at enemy's spectre first & mop up the teammates if you win (but risk getting shot by them if he blocks) or do you target the teammates & risk getting backstabbed by the spectre? Blocking could still take 25-50 damage from an attack to prevent sword lock stalemates.
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