At the time this interview was conducted, which was previous to shipping the game, that's precisely and exactly how it worked. If I went back in time and re-did this interview, I'd have to answer it the same way I did then.
Things change along the way ... and not all of them are design decisions. Other examples of things that changed since that interview we conducted:
- Allowing Specialist to be unlocked to anyone without having to quest (based on inputs that players had Cosmetics they had earned, but couldn't use them in Blackout)
- Add new characters for Season Pass holders (based on inputs to give Season Pass holders more content)
Those two things were not exactly in the design plans at the time. It's a chicken and egg problem. I can tell you what we have done and what we plan on doing, but things change that I can not predict or I didn't know about. Doubly true with the business side of things which have little insight into and even less control over.
The alternative (which I've considered a lot lately) is just never give interviews, nor answer question. Which is it?
I answers the questions as best I can with the information I have at the time I am asked. If time passes and things have since changed ... you could accuse me of not being clairvoyant, but a liar is someone who is purposefully trying to deceive you. That's just not the case.
-V