Original Post — Direct link

This is the 3rd Bug Report in my archive to document the wellbeing of the games current patch. While it's not a big list, these bugs were mainly tested and posted to ensure they are still valid after the latest patch.

Platform: PS5, Cfossplay: On.

MULTIPLAYER

Being under the effects of a Jammer will delay proper display of medals earned in game. When the jammer is destroyed, all incurring medals will pop up.

Hostile VTOL Incoming line does not play in Multiplayer.

Randomly cannot use Air Deploy in Fireteam modes. To air deploy in this situation you must wait out the spawn timer.

Gunship in 12v12 has a slight chance to not show red diamonds for enemies.

HARP in 12v12 has a slight chance to not reveal enemies, similar to the bug from the previous patch.

Friendly minimap Arrows are now confirmed to dissappear because of Jammers. Variables not tested include: height difference from jammer to teammate and if other jammers were active.

Correction from last report: Comms Wheel is active during pre match countdown but not available during the victory/defeat/halftime/overtime/draw transitions this was reversed at launch. (Is the intention to have them enabled at both times?)

ZOMBIES

Applying Custom Mods in general is already documented to be buggy and should be worked on. Supplemental evidence is already in other user's posts.

Onslaught Mystery Munitions Blueprint Reward crashes game upon challenge completion. Does not save Blueprint reward.

Gunner seat of Cargo Truck incorrectly displays UNBOUND to fire on the HUD when it is hot keyed correctly.

Mimics that are Brain Rotted who were originally spawned as a loot crate will become confused. They will become a crate again, not attack zombies, and try to attack players only to do no damage and revert back to the crate. (Triggered Brain Rot with Die Electro/ Elemental Pop)

Way points in Outbreak sometimes appear in the sky and not properly where they would be on the ground.

MISC.

Mid game in Create a Class, if you take a custom mod and select another custom mod, you will get a UI Error and cannot exit the pause menu. Switched custom mod Dual Weild M1911s to custom mod Dual Weild Diamattis Occurs in Zombies and Multiplayer.

Marked For Death Bundle: Club Thumper Finishing Move: The tail end of the animation does not have the club fixed to the hand, and is floating to the side.

External link →
almost 3 years ago - /u/FoxhoundFPS - Direct link

Just letting you know I've passed this thread onto our teams. A few we're working on already and others are being investigated.