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So i quit the game a little while ago. I loved the beta to launch. I loved roaming through all the areas for the first time and seeing the attention to detail that was put into everything. Truly amazing for an MMO off launch. The mob/character battle experience was great as well. It honestly was one of the best experiences i've had off a game's initial launch. The way the story rolled to lockouts, requiring gs upgrades, and suffering through it all with the boys was fun.

What sucks is the thoughts of this game's music/visual appeal constantly keeps coming to mind randomly now. Honestly, i don't want to think about this game because it makes me mad.

There needs to be a better crafting system in place. Either it be on a 1-100 scale, or on a similar system like WoW or FFXI have. Everyone wants to be unique, but it's typical that success works when you copy other's building blocks to their viewable success. There's a "grade A" standard in gaming. If you don't reach that expectation, you might as well not even have the system in your game. ADDING MORE RESOURCES CREATES A MORE DYNAMIC WORLD EXPERIECE. EITHER IT BE WITH CRAFTING, OR MORE PLAYABILITY OUT OF THE GAME WORLD.

I wish i could lead the direction of the outlook for Bless Unleashed. I'd make Bless rival games like WoW and FFXIV, making a sh*t load of money, while giving the "A grade" standard MMOs should be producing to the player bases. Idk whos leading the boat around here, is money an issue? or is it outlook? Why is the game not retaining a massive player base? WHO f*ckED THIS UP? Is it personal short-coming, or not giving enough of yourself to the vision? Everyone wants to feel like their capable to do successful things, but would dominos be a successful pizza company if they sold pizzas, then showed up to people's front doors with only half the pizza in the box? No. PEOPLE EXPECT A FULL ROUND PIZZA. You selling Half a pizza to be "unique" is falling short of consumer expectation.

This is sad, but think, someone who sits around for 20 years designing MMOs is the not the same as someone who sits around for 20 years grinding MMOs and grinding their respective systems. This difference is typical of giving players discernment, and those players can spot sh*t systems from mountain tops away.

Bless has potential, but there's a difference in either crawling, hobbling with a broken leg, or running like an Olympic runner to the overall vision. There needs to be reworks to the current systems to draw in a larger quantity of people from the MASSIVE MMO player base. You guys literally got the perfect base game to build off of, and it's worth overhauling it if it means the future of the game is going to be 100 times better than the current path's speculative outcome. Look at what FFXIV did from 1.0 to A Realm Reborn.
According to https://mmo-population.com/r/blessunleashed/, Bless ranks in at #52. Why is Bless Unleashed not in the top 20? COME ON! FIGURE IT OUT! If there's any argument of people, aka "pc players" not adding to the overall player total because the majority hasn't tried it, i fully expect seasoned MMO players to see Bless Unleashed's core mechanics, then shelf the game after messing around with the game for a month or two. There needs to be more sustenance, and currently, there just isn't enough here to keep people around. I don't mean combat or dungeon experience, i solely mean more engaging, repeatable, dynamic systems that permeate the game world of Bless unleashed.

There's more stuff I would find ideal to suggest, but i'm going to cut it short here. Probably slim chance a dev even reads this, or takes me seriously, but fk it... Take it easy people.

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about 4 years ago - /u/TheMinion256 - Direct link

I like the half-pizza analogy. The game is great but feels unfinished. I think they were making good progress rounding it out and then redirected their focus to releasing on other platforms. It's nice more people are getting to play, but they are stretching themselves very thin and it's caused a setback

about 4 years ago - /u/TheMinion256 - Direct link

Originally posted by b4rn5ey

That link for the mmo population is bollocks, its been saying 46k and rank 52 for months now. Its nowhere near that.

I mean rank 53 with an apparent 9k daily players is Bless Online which doesn't even exist lol

But other than that I share the same sentiment.

The statistics on that site are estimates based on how much attention a game is getting on social media. The bigger the hype on twitter, the higher the numbers

about 4 years ago - /u/TheMinion256 - Direct link

Originally posted by b4rn5ey

Well I mean Bless Unleashed only has 15k followers on twitter, and their average tweet gets less than 100 interactions.

Their algorithm clearly sucks either way lol.

They watch all social media, from activity in facebook groups and reddit to games journalism sites for announcement/hype activity