EDIT/UPDATE: my post makes the statement that, after today's maintenance, certain dungeons would be converted to timed. This is incorrect and apologies for the confusion. That change is expected to come with the Scions update. If you don't like their solution to the queue problem, please let your voice be heard.
Servers are currently down to remove double dungeon chest event and to implement a new change that is a response to players having difficulty getting their preferred dungeons to pop. If you haven't read it, look it up on the bless unleashed news page. They are removing certain dungeons from being accessible daily and turning them into timed dungeons like TTOL, TAIK, etc. The idea here is to funnel players to certain dungeons on the daily by limiting our options thus causing less popular dungeons to pop. Not sure if rewards are going to change as well for dungeons that become timed (e.g. offering S gear).
Players have suggested simpler solutions than this (for example: a Q # to represent how many are waiting for a dungeon to pop).
I am genuinely wondering if they are trying to tank this game bc this is a POS strategy that they are implementing. I can't imagine who would look at this and think "great idea!". But what do y'all think?
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