over 2 years ago - jaqub.ajmal - Direct link
Hello Bloodhunt community!

We heard from you loud and clear that you feel that our XP earn rate is too slow and grindy. Now that we’ve been able to evaluate battle pass progress in a live environment with real players, we totally agree with you.

So we are happy to tell you that we have been working very hard to implement new, fairer XP values.

When we settled on the current balance prior to the release of the game, we had intended for the battle pass to last for most of a season if you are a moderately active player. The values we selected were based on internal testing and we fully expected they would need adjustment. Ultimately, our goal is a fun, rewarding experience that respects players’ time.

For full transparency, here are the modified values:

Player Scoring Events Old Value New Value Assist 20 50 Downed player 20 100 Diablerized player 100 600 Eliminated player 50 200
Match Placement Scoring Old Value New Value 1 1500 15000 2 1000 2500 3 750 1500 4 500 1000 5 250 500
Other Scoring Events Old Value New Value Per second survived 1,5 3 Per point of damage dealt 0,1 0,3
We hope you will feel more rewarded for your accomplishments in a session and will see more significant progress in each session. We will of course keep an eye on the data to make sure things are looking okay, but we would also love to hear from you once you’ve had a chance to play for a few sessions with the new values.

See you at dusk!

/Sharkmob