over 2 years ago - 76561199152462467 - Direct link
Hello Bloodhunt community!

Thank you so much for trying out the XP values we pushed out a little while ago. Based upon your feedback, we have made further tweaks to ensure battle pass progression is more fun, fair, and balanced.

First, we have toned down the first-place reward. It is still a good chunk of XP and absolutely worth the effort to try to win. We also bumped up the second and third place rewards a bit.

Secondly, we wanted to make the game more rewarding and fun for all our players regardless of skill level, so we have increased the amount of XP that you get for downings, eliminations, diablerie, assists, and damage dealt, which we think will give most players a good increase in XP per match, even in engagements where you don’t necessarily finish off your opponent.

For full transparency, here is a chart showing you how the new values compare to the old ones:

Player Scoring Events Old Value New Value Assist 50 250 Downed player 100 500 Diablerized player 600 1500 Eliminated player 200 500
Match Placement Score Old Value New Value 1 15000 10000 2 2500 5000 3 1500 2500 4 1000 1000 5 500 500
Other Scoring Events Old Value New Value Per Seconds Survived 3 3 Per Point of Damage Dealt 0,3 2
We hope that these changes will make the game more fun for all our players and that you will feel that finishing the battle pass is very doable even regardless of your skill level and time commitment, as the increase to the values means that all players will get rewarded for more for the actions that they do in the game. Please remember that daily and seasonal challenges are still the fastest way to earn progress, so be sure to complete as many as you can!

After you’ve had a chance to try out these values, we would love to get your feedback on them, so please make sure to share your thoughts below!

/Sharkmob