over 2 years
ago -
Bloodhunt
-
Direct link
Transcript (by Youtube)
0s | foreign |
---|---|
2s | [Music] |
5s | [Applause] |
5s | [Music] |
9s | ER of the original score of bloodhand |
12s | I'm extremely happy to announce that the |
14s | soundtrack have been working for the |
15s | past few years has been finally released |
17s | by distinguished record label from the |
19s | UK latest records and it's available now |
23s | online in many different formats |
25s | including Dolby Atmos |
37s | foreign |
48s | I'm recording and mixing all the sounds |
51s | I really enjoy playing around with |
53s | different instruments and quite often |
55s | using my own techniques for playing and |
58s | recording |
59s | for getting the right sound for the |
61s | project |
63s | I was fascinated by the piano and the |
66s | Art of improvisation at a very early |
67s | stage |
68s | the ethnic world is also very familiar |
71s | for me and extremely inspiring |
73s | especially with Slavic and Balkan |
75s | influences which are my roots |
79s | despite classical background I'm kind of |
81s | experimental when it comes to the sound |
84s | from the instruments and some aristic |
87s | approach |
90s | which also applies to the soundtrack of |
92s | bloodhound |
97s | foreign |
110s | score after writing the main cues |
113s | we recorded orchestral and choir Parts |
117s | in four four studios in Sofia in |
120s | Bulgaria |
123s | we wanted to have music large cinematic |
126s | feel and for what that we felt it was |
129s | important to record it with real |
130s | musicians to capture the musical |
132s | resonance and energy that this brings I |
136s | explored several dams before settling |
138s | for more classical and orchestrated |
140s | sound with choirs and layers of dark |
143s | electronics and sound design |
145s | foreign |
147s | about classical orchestration is that it |
150s | gives music a Timeless sound |
153s | and it is a genre that continues to be |
156s | enjoyed regardless of the latest musical |
158s | trends |
160s | the soundtrack of Blackhand was mixed in |
162s | Dolby Atmos at DK mix studios in Warsaw |
166s | we spend a lot of time getting the the |
169s | right balance between the headphones and |
172s | multi-speaker Atmos mix which is very |
175s | important for me to have this translate |
178s | in all systems for the listener |
183s | and it was great challenge to mix music |
186s | in Atmos if you want to get something |
188s | more then simply enhancement of the |
191s | story or image of the sound |
193s | and if you want your mix to be |
195s | translated in a similar way into |
196s | consumer and professional multi-speakers |
198s | and systems |
200s | I wanted to recreate the mix in the real |
204s | space of the instrument placement during |
206s | our recording sessions in Sofia so in |
209s | that case we've been using a lot of |
210s | automation for the Dolby based objects a |
213s | lot of programming I think |
216s | Atmos makes its outstanding and I hope |
219s | you enjoy this immersive musical |
222s | experience as well we had during the |
225s | mixing process |
228s | working on bloodhound's car was a great |
231s | experience and I hope you're not only |
233s | enjoying playing it but also enjoy the |
235s | music I created for |