over 2 years
ago -
Frank_Supercell
-
Direct link
@matttwood I'd argue the $/he ratio led to abominations like the Ubisoft world model with tons of unsatisfying filler content. It's not like those 80 hrs for Assassin's Creed titles feel dense in rich experiences, while I loved every minute of Firewatch, What Remains of Edith Finch etc.