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0s | foreign |
---|---|
5s | and it's time to explain the podcast |
7s | where we're explaining why we do the |
10s | things we do and I have here two new |
13s | faces well spend is very known into the |
15s | community but also repeated faces that |
18s | are very important as well for the team |
20s | Adrian and Frank so Adrian can you |
23s | introduce yourself for the people who |
24s | don't who don't know you yet sure uh my |
27s | name is Adrian I've been on the brawl |
28s | team for about three years and I do |
30s | testing and balancing mostly so whenever |
34s | there's something that's too strong or |
36s | too weak you have me to blame |
38s | and then we have Jeff game designer in |
42s | the brow team for how long you've been |
44s | here cool uh uh hey what's up um I've |
48s | been here for six months not that long |
50s | so don't blame me for anything |
54s | we'll get to that chef |
57s | and then we have |
59s | the 2019 world champion span and also a |
63s | current YouTuber because you dropped the |
66s | pro-life I became washed |
72s | create content on YouTube and have been |
75s | doing for about four years now so I eat |
78s | sleep and |
80s | [Music] |
88s | and then Frank Ting lead of the brow |
90s | start team |
92s | hello everyone I guess most of you know |
93s | me I've been in the world talk or two |
96s | um |
97s | I've been in browsers since forever |
99s | essentially no |
101s | five years this August yeah five years |
104s | time flies when you're having fun wait |
105s | one thing |
110s | I've noticed when you're on podcast you |
113s | turn on your sexy voice |
115s | so true though you should have done the |
118s | intro then you know in in the early days |
120s | of the internet |
123s | we're running uh |
126s | not a hotline I guess then no in German |
129s | actually |
130s | so maybe my voice in German is even |
131s | better wow it's possible |
134s | someone dig this up okay anyway let's |
137s | explain some things I know like the last |
139s | update was very controversial for for |
142s | some and I think we now have the time to |
145s | like explain or give the reasonings why |
147s | we did the things we do and let's start |
150s | with the hypercharge so for you guys |
153s | that are here on the table how do you |
155s | think it Go overall |
159s | who wants to start yeah I can start I |
163s | mean I think I think pretty pretty mixed |
165s | bag mixed bag I think for |
167s | like what we wanted to accomplish with |
169s | the gameplay is you know brawl has this |
173s | you know shoot shoot height heal shoot |
175s | high heel this Rhythm to it and we |
178s | really wanted to escalate the game |
180s | towards the end of the match or nearing |
183s | the middle towards in the match so you |
185s | go so hyper charged with this moment |
186s | where you get to like really turn up and |
189s | have this exciting moment and I think we |
192s | we mostly capture that obviously you |
194s | know lots of improvements to be made and |
197s | you know lots more Brawlers with |
199s | hypercharge to be released uh but I |
202s | think at the core uh we got that right |
208s | so yeah like uh is it fun I guess that's |
212s | the question |
214s | I guess everyone agree do you agree I |
217s | think it's fun I think the problem that |
219s | people had was that they've well |
221s | obviously before they didn't try it they |
223s | thought I'll just be like a click of a |
225s | button you get it all the time and |
226s | you're just gonna be spamming it but I |
228s | think as people have played it it's |
229s | actually just feels really good for the |
231s | game like it's you probably get maybe |
233s | one maybe two throughout the whole game |
235s | it doesn't make it like skillless but it |
239s | makes it really fun and exciting I think |
240s | you did capture it pretty well uh you |
243s | know considering my background I would |
245s | be pretty |
247s | um a lot of what is for it like |
249s | I'd be horsing more harsh in you guys |
251s | because it affect like the end game but |
253s | I think even from the pro side I think |
255s | most Pros actually pretty happy with it |
256s | so yeah I think it's a good addition to |
258s | the game yeah I will say like when we |
260s | think about the design we were thinking |
261s | about you know every |
264s | brawler has hypercharged all six players |
266s | have hypercharged and what is the |
268s | interaction you know you can use it for |
270s | engaging you can use it for disengaging |
273s | or countering you know everybody on the |
275s | same team triggering at the same time so |
277s | lots of cool interactions that's kind of |
279s | you know missing today because in most |
281s | matches |
282s | one two or three Brawlers have it today |
285s | so I think a part of that balance is |
288s | missing for sure |
290s | um but yeah but I think that'll get |
291s | better as we |
293s | release more yeah I think the the one of |
296s | the cool things really like |
298s | if you're if you're just an average |
301s | player wants to play a couple of matches |
302s | a day and wants to have fun |
304s | If You Get Hype a judge it will not |
307s | transform you into a pro you will not be |
309s | able to roll over |
310s | significantly more skilled players just |
312s | not happening you see it all the time I |
314s | I think it's like we had that learning |
317s | from the |
318s | from from Showdown actually where you |
321s | know the power-ups that yes they're |
323s | giving you more power but they're not |
324s | necessarily giving you like I'm talking |
326s | about the not the general boxes together |
329s | but the the energy energy drop yeah what |
332s | is the name energy drink yeah energy |
334s | drink thanks so energy drinks makes you |
337s | stronger |
339s | but your headphones don't go up |
341s | and as a result it gives you this |
342s | feeling oh God all that power but at the |
346s | end of the day if someone is just |
347s | hitting you you you're you know you're |
350s | still being taken out |
351s | and here we wanted to aim for the same |
354s | and it feels in fact it feels the same |
356s | it's exactly the same when it comes to |
358s | this moment |
361s | um for me personally I think they are |
362s | really fun actually especially if you |
365s | time them right and if you know like if |
366s | you're not just triggering them the |
368s | moment you get them available |
370s | but if you wait for that moment and then |
372s | you're going all in with it that feels |
374s | just like |
375s | that feels almost like you're |
376s | unstoppable for a moment and there's a |
378s | really good feeling |
380s | so so if I compare that with what we had |
382s | in that slot before which was a gear |
385s | yeah I think it's a vast Improvement |
388s | um |
389s | what one of the feedbacks I've seen a |
391s | lot online and I I tend to agree with is |
394s | we wanted we wanted this to be two |
396s | pieces right so there's the you're just |
398s | getting stronger faster whatever |
400s | I think that's pretty static and we |
402s | configured actually per brawler so we |
404s | have some differences there |
407s | and that's one component for it but the |
408s | other is making your super just better |
411s | but what we aim for design wise is to |
413s | have it should still be the same super |
416s | because else it changes so many things |
418s | if you change completely up you know if |
420s | Shelley's shot all of a sudden wouldn't |
422s | be a shot anymore |
423s | yeah so so for us it was important that |
426s | it still has the same functionality |
428s | but more |
430s | um for some of the for for the initial |
432s | batch of six |
434s | um |
435s | maybe it feels like a lot of them are |
437s | very similar we get that but for example |
439s | for the next batch of six there's |
440s | already some which just make some |
442s | interactions different |
444s | can I give a spoiler Danny sure |
446s | so one one of one of the next six ones |
450s | first spoiler my wow already yeah |
454s | go ahead go ahead go nuts but one of the |
457s | next Brawlers which will get hyper |
459s | charges Rosa |
461s | um |
462s | and and and draws us when you when you |
465s | trigger a bubble there's going to be an |
467s | additional effect around her |
469s | which impacts the other players |
472s | so for example in Rosa's case that would |
474s | be slow that's the current design right |
476s | we are still there's still weeks in the |
479s | making so that might still change so |
480s | that's maybe the caveat I want to give |
482s | but just imagine right now when you |
484s | trigger the bubble people try to run |
485s | away from you Etc but in the future when |
488s | you trigger the bubble |
489s | just imagine roots coming out of out of |
492s | the ground and keeping you in place or |
494s | slowing you down at least so that makes |
496s | a bubble even more menacing right |
498s | because then you can just |
500s | destroy everything in your path so if I |
502s | think like Kairos gave that feedback is |
505s | a couple of players gave that feedback |
507s | and I think it's fair it's like it |
509s | should be like maybe a little bit more |
511s | for the supers |
512s | and of course we can always go back to |
514s | the ones which didn't quite hit the mark |
515s | and tune them better yeah and I think |
518s | another feedback that I heard is about |
520s | like how why the stats uh buff or like |
523s | why so like um I know obvious or like as |
526s | this strength buff but I also like it's |
529s | something that we want the casuals to |
531s | desire to go to level 11 and when they |
533s | reach that level that they have like uh |
535s | they they feel the power right because |
537s | Gadget is kind of like skill based |
539s | sometimes or like uh star powers are |
541s | passives like most of them don't |
543s | understand what a passive ability does |
545s | and then uh gears is also something that |
548s | doesn't You Don't See Clearly the effect |
549s | right so we wanted like something really |
552s | obvious that like you got it you see the |
554s | impact |
555s | um and yeah I guess that's why the we |
558s | came with this design |
560s | you don't need a University degree to |
562s | figure out what's happening when someone |
563s | is glowing purple and no yeah fire I |
566s | just ran on it I think it's very |
568s | readability was important for us like |
570s | for average players yeah average players |
572s | should just see whoa what the hell is |
574s | going on over there |
575s | purple Flames maybe I'll stay away from |
577s | that so it's very intuitive from that |
580s | side yeah yeah and then and I think from |
584s | like design perspective sometimes we |
586s | approach it from like the mechanical |
587s | level sometimes we approach it from the |
589s | feeling level and then you know shout |
591s | out to to V uh I think one of the first |
593s | like remarks on this was Hey what if it |
596s | felt like you know Dragon Ball Z Super |
599s | Saiyan mode like we really wanted to |
601s | capture that |
602s | um so yeah |
604s | now did achieve our goals |
609s | I think it's too early to tell to be |
611s | honest as Jeff pointed out there's only |
613s | one only yeah six yeah so far after that |
617s | so so it's like it's really way too |
619s | early to tell if it achieved or didn't |
620s | achieve our goals |
622s | one thing |
624s | one thing we are still discussing and |
626s | we're probably changing for the next |
627s | update is how we are rolling them out |
632s | um |
632s | we are we're not entirely sure that our |
634s | rollout strategy the pricing and all of |
636s | that was ideal |
638s | um |
639s | so we'll see we're likely still |
641s | experimenting with this |
642s | for for a spend maybe like because from |
645s | the player's perspective and a segue to |
647s | what you're said uh what could we have |
650s | done better like maybe like releasing |
652s | more of course it's obvious thing |
653s | because it's a capacity that we only |
656s | have uh enough time and resources to do |
659s | a certain amount of things but uh from |
662s | your perspective what could have be we |
663s | have done better |
666s | I think uh well we kind of covered it in |
669s | a sense I think the thing for me was the |
671s | fact that it was only literally like six |
672s | but obviously you had to push out the |
675s | update obviously else we wouldn't have |
676s | got anything at all so yeah I think for |
680s | me like going into like a ladder game |
681s | for example when there's say that only |
683s | six brothers out of 70 that will have |
685s | the hyper charging I was thinking you |
687s | know if these upper charges are like |
688s | really overpowered then it will be quite |
690s | frustrating but you know quickly after a |
693s | day of playing it you saw it it actually |
694s | really fit the game |
695s | so I think for me for me it's really |
698s | good you said as well I would get over |
701s | the coin economy how you're unsure like |
704s | the good thing is is that it's better to |
707s | make it a bit more expensive and bring |
708s | it down than doing the opposite well I |
710s | think you've already mentioned that |
711s | before but to me I've got really no |
713s | complaints about that and probably the |
716s | fact you have to wait two weeks for it |
718s | can be you know a lot of people have |
720s | been saying it can be a bit frustrating |
722s | maybe you could change that to a little |
724s | bit shorter because |
726s | you know you kind of want the feeling of |
729s | being able to you know unlock this call |
731s | ability like straight away so if you see |
733s | with these other people running around |
735s | with it you kind of want that but yeah I |
738s | honestly don't have too many complaints |
739s | normally you know me as as someone who |
744s | plays the game a lot there's always |
745s | something that probably is annoying me a |
746s | little bit but with hypercharge think |
748s | it's good I think eventually once we get |
750s | more and more come into it you'll be |
752s | able to get a better understanding when |
754s | a lot of the Brawlers will have |
755s | hypercharged how the interactions will |
756s | go and stuff like that but |
759s | I've honestly haven't really many |
761s | complaints at the moment |
763s | it was really interesting to see of |
765s | course when when |
767s | I think when the teaser job people were |
769s | like okay it's gonna be card Evolution |
771s | again yeah yeah then then after World |
774s | talk drop people were still confused |
776s | there was like discussions about like |
779s | what will it cost Etc |
781s | but the price was actually in Broad top |
783s | yeah yeah yeah yeah and people were like |
785s | oh that's so expensive yeah and then |
787s | when the update dropped them people like |
789s | oh we get one free as part of an event |
791s | that already changed |
793s | and like like a few weeks in now |
797s | actually you see way less less talk |
799s | about the pricing and you see more and |
802s | more posts like ideas for hyper charges |
804s | like the Reddit you find multiple posts |
807s | now where people talk about hey I have |
809s | this idea for hypercharters so it's |
811s | already starting to inspire some people |
812s | so but it's interesting how that |
814s | conversation changed over the course of |
816s | seven days yeah like like from what the |
819s | hell to oh hmm |
822s | this might work and yeah as you said |
825s | like the moment people got their hands |
826s | on I think it all changed somewhat yeah |
829s | yeah and I think like actually it's a |
832s | some part of like our strategy like when |
834s | we announced something we know that the |
837s | first comments will be very emotional |
839s | it's like we don't try to address then |
841s | right away because we know there is |
843s | almost no Wing because reason won't beat |
845s | emotion but then like if you wait for a |
848s | few days like it starts like to ease |
850s | down before it starts to assimilate what |
852s | their uh their thoughts and then you can |
854s | give reason and then like oh actually |
856s | makes sense it's like a horrible no I |
859s | don't want to mention this example I've |
860s | mentioned after the podcast like |
862s | everyone everything can have a reason |
864s | behind it like even if like something |
866s | that um I know could be horrible when |
868s | you see first time like we didn't do |
872s | these things like just like throw a dice |
873s | and then yeah that's driver charge oh |
876s | man |
877s | we're not supposed to do that |
881s | but yeah |
882s | uh how about for you Adrian do you think |
885s | what could we have done better or how do |
887s | you feel about hypercharge I think I |
888s | mean I think especially as a player I |
890s | would Echo the thing that maybe they |
892s | felt a bit underwhelming because we had |
895s | a lot of really cool animations to go |
897s | with we had a lot of hype you know you |
900s | wanted it to be something really big |
902s | like the super changes for example but I |
905s | did think on the other hand what we |
906s | nailed is is one of the fundamental |
909s | design pillars was that the aiming |
911s | shouldn't change when you get your hyper |
913s | super and I think that's actually very |
914s | important and something that's |
915s | overlooked because I think that could |
917s | cause a lot of confusion let's say |
919s | because you want something crazier we |
921s | get it but like let's say you know any |
924s | broad let's see yeah like Shelly |
926s | wouldn't shoot a shot then suddenly your |
927s | aiming changes and it's like what's |
929s | happening there so I think there's |
931s | there's a balance to strike there when |
932s | we want to make something crazier but |
934s | keep the inherent super Behavior the |
936s | same and I think we did good on that |
938s | part in the first batch but I think we |
940s | could do better on the craziness part |
941s | while keeping that true |
943s | yeah yeah and yeah and just to add to |
945s | that like I think whenever you know when |
948s | you're a player and you're thinking |
949s | about design it's like yeah what's the |
951s | coolest thing for me you know I'm a 30 |
954s | 000 trophy player but at the same time |
956s | we have to think about you know the 500 |
959s | trophy player in the 2000 trophy player |
962s | and the 10th like everybody has a |
964s | different experience on their player |
965s | Journey so we need to like consider all |
967s | of that and and have sometimes you do |
970s | have to sacrifice a little bit to make |
972s | sure the earlier players in their |
974s | Journey also cannot get it have fun |
976s | exactly like you said you know making |
978s | sure the aiming is the same yeah |
980s | well I think it's maybe like on the on |
984s | the topic of the cost |
986s | I think it's it's maybe a nice segue in |
988s | another topic which bubbled up recently |
991s | which is China oh yeah yeah you can go |
994s | ahead |
996s | so actually with the pricing strategy |
1000s | some of you might have seen or not that |
1002s | in China the world would happen |
1004s | differently |
1006s | so they're still batches |
1007s | but actually |
1009s | their hyperchard is not available for |
1012s | coins in China is gems only |
1015s | but the gem cost is 80. |
1018s | so it's like |
1020s | it's just a different strategy |
1022s | and and of course we are well learning |
1024s | both teams are learning from each other |
1026s | to see what works and what doesn't work |
1028s | and we will keep an eye on that as well |
1030s | so far they seem to have quite the |
1032s | success with rolling it out for gems |
1034s | only |
1034s | for a lower gem price |
1037s | so it's something we definitely keep an |
1040s | eye on |
1041s | and yeah on the topic of China again I |
1044s | think right now there's some skins |
1046s | circulating on |
1049s | several |
1050s | leak accounts which is not so much of a |
1053s | leak because it's really public in China |
1054s | of course |
1055s | but yeah for a while now actually |
1058s | brawl in China is not operated by the |
1060s | browsers team |
1062s | here in Helsinki anymore but by a team |
1064s | in China |
1065s | and |
1066s | they have a lot of freedom in which |
1069s | direction they want to take the game |
1071s | and um |
1072s | so you will see more and more that |
1074s | there's deviations of how we are doing |
1076s | things on the things which happen in |
1077s | China for example they did decide to |
1081s | release the old exclusive skins and sell |
1083s | them |
1085s | um they are releasing hypercharge for a |
1087s | different price point |
1088s | they're releasing skins which we don't |
1089s | have in the rest of the world and so on |
1091s | and so forth and that that that gap |
1094s | between both versions which does get |
1096s | wider and wider the longer this goes so |
1099s | I guess what what I want to tell the |
1101s | community is that just because you see |
1103s | it's happening somewhere in China |
1106s | doesn't necessarily mean it happens on |
1107s | the rest of the world |
1109s | yeah and I guess like we can actually |
1112s | like we we need to be humbled that like |
1115s | maybe we don't know the Chinese market |
1117s | enough so that's why we have like a |
1119s | thing operating there and like even like |
1121s | in different parts of the world like |
1122s | maybe South America reacts differently |
1124s | to a feature than the European audience |
1126s | uh reacts so |
1128s | um yeah they are doing what they think |
1130s | is the best for the game based on the |
1132s | culture and everything so |
1134s | let's see and then I guess like as you |
1136s | said if something is really popular |
1138s | Somehow Here in the west Maybe |
1140s | we could |
1142s | bring it or I don't know yeah yeah it's |
1145s | totally a possibility if we see lucky |
1146s | skin being hyper popular in China yeah |
1148s | that we that we |
1151s | try to get that skin into the version |
1152s | for the rest of the world hyper popular |
1155s | you say |
1157s | uh about hyper chart that someone wants |
1161s | to comment something else I think we oh |
1163s | I mean I just want to mirror what Adrian |
1165s | said really like from the trailer I was |
1168s | explaining to Danny before and they |
1169s | literally it felt like a movie like |
1171s | Danny said he's scripted it by the way |
1173s | no ah |
1178s | already it was amazing |
1179s | and you know |
1182s | normally on my channel I'm a competitive |
1183s | and you know I focus on the meta but I |
1187s | actually wanted to break it down because |
1188s | it was so good as like a masterpiece and |
1190s | it brought a lot of hype and I really |
1191s | did enjoy it I did enjoy it and for me I |
1195s | thought it was going to be something a |
1196s | little bit different like a second Super |
1198s | and you know I wasn't disappointed by |
1200s | Harbor charge but maybe that could even |
1202s | be some for the future that's what I'm |
1204s | kind of hoping for because |
1206s | you know if you've already mentioned it |
1207s | as well how a few of the Brawlers maybe |
1210s | the hypercharge is a bit lacklust you |
1212s | know for example the one that I'm mainly |
1214s | concerned with you can change it like |
1215s | the the Pearl hyper challenge doesn't |
1217s | really feel too great I know you've got |
1219s | to involve a super air around it but it |
1221s | doesn't feel as satisfying as like I |
1224s | don't know a Shelley super or Spike |
1226s | super light that's massive so I mean you |
1229s | can you guys will learn and make things |
1231s | better I think what people forget is |
1233s | that it's just literally the first |
1234s | introduction like it's so hard to you |
1236s | can test it out whenever however I was |
1238s | behind the scenes but you never know |
1240s | what it's going to be like in games so |
1242s | yeah it's not been like a car crash like |
1244s | some people make out when brotalk came |
1247s | out everyone was like on fire but like I |
1250s | said you've got to wait for a few days |
1251s | people got to get their hands on the |
1253s | game and then everyone was like oh it's |
1255s | not not too bad this time that's quite |
1258s | fun maybe it should have been super |
1260s | chaotic and Powerful maybe if that's |
1263s | what they wanted I guess just one thing |
1265s | like what could have been done better |
1267s | like I felt that because when we |
1269s | introduced a teaser people were |
1271s | expecting for a second Super a stronger |
1273s | super right and then I even mentioned |
1275s | like in the first meetings we have a |
1276s | hyper about hypercharge I mentioned that |
1278s | uh maybe we are missing an opportunity |
1281s | because like we are introducing |
1282s | something super strong but what when |
1286s | whatever thing we would release on top |
1289s | of what we have what is Gears it would |
1291s | have already feel super strong already |
1293s | right because they don't know anything |
1294s | uh players don't have anything to |
1296s | compare so I wonder like if we missed an |
1298s | opportunity that maybe in the future |
1300s | like five years from now power level 11 |
1303s | uh 12. we would have like the |
1306s | hypercharged Super Saiyan mode and then |
1308s | now we would only introduce the second |
1310s | Super right but uh I think like the |
1313s | design how it is it feels super good |
1315s | when you uh use it and maybe only like |
1317s | this stronger super I think it would |
1320s | even be more Niche so like maybe the the |
1323s | casuals wouldn't even manage to take |
1326s | advantage of it right because maybe for |
1328s | the pros like they will need to think |
1329s | like should I use my super now or should |
1331s | I use my stronger super later but for |
1333s | the Casual like whatever they see the |
1334s | flashy button and then and it should |
1337s | still be fun right like that's the point |
1338s | you should be able to press that flash |
1339s | button and feel good about it yeah yeah |
1341s | so yeah |
1343s | um yeah I mean I I'll add to that I |
1345s | think I think could we have used more |
1348s | play test time yes yeah because we have |
1350s | been even more creative with some of the |
1353s | supers yeah I think so I think I know my |
1356s | friends talks about this a lot it's |
1358s | always a balance and trade-off between |
1359s | like Hey we're a live game you know you |
1362s | guys expect updates and cool stuff to |
1365s | happen and we got to deliver so |
1367s | sometimes it's just hard decisions |
1370s | yeah and I mean just talking a little |
1373s | bit more about the I guess the |
1375s | development of hype charging it went |
1376s | through a lot of iteration actually we |
1378s | had a lot of different designs on the |
1380s | table I guess just to maybe spoil one of |
1383s | the first one which was actually that |
1384s | was Auto activated and not a separate |
1387s | button and then at some point we |
1388s | realized hey let's just try to put a |
1390s | button to see how that feels probably |
1391s | feels better and it did feel a lot |
1393s | better and so we we kind of changed |
1394s | Direction a few times during the |
1396s | development yeah and um but at some |
1399s | point you have to just realize you have |
1400s | to just put it out there otherwise |
1401s | you're not going to put anything out |
1402s | because you can polish forever that's |
1404s | that's never an issue but at some point |
1406s | you just have to deliver as well yeah |
1408s | and the problem was never that something |
1410s | is out and then it's there and we cannot |
1412s | change anything about it yeah yeah like |
1413s | I think the the Pearl hyper chart is a |
1415s | great example yeah I think it doesn't |
1417s | make sense oh wow |
1421s | it doesn't it doesn't it's looking at me |
1424s | he's looking at me he's looking at me |
1425s | I'm actually not sure if you came up |
1427s | with that but maybe you came yeah but |
1430s | you'd be your thinking about it let's |
1432s | not use names yeah no no no but you know |
1435s | like the fact that her hypercharge is |
1436s | pushing people away yeah no so her super |
1439s | is that you push people away and then |
1441s | the hyper charge generates an area yeah |
1444s | you shouldn't step into kind of that's |
1447s | yeah it's a different thing it's a book |
1449s | but we can go back and say it's a pack |
1452s | yeah part of it is a bug |
1456s | that's a that's a good one I gotta have |
1458s | that in my pocket it's a bug guts |
1462s | it's I mean I can use it I don't know if |
1464s | you can I have the actual credentials |
1467s | it's a bug |
1469s | cool |
1471s | um still about this update like there |
1473s | are a lot of uh little things together |
1475s | that cause like some controversy and one |
1478s | of them is the power level progression |
1480s | change |
1481s | the community like feels very |
1484s | passionate or like vocal about it at the |
1487s | moment and I do understand I guess like |
1489s | it's it's makes the gap between like a |
1492s | player who has resources uh higher |
1494s | compared to someone that doesn't |
1496s | but um yeah maybe like maybe Frank want |
1499s | to explain why we did it yeah it's |
1503s | pretty simple at the end of the day |
1504s | right when we |
1506s | when we did experiment with the gears |
1510s | um |
1511s | we realized pretty quickly that a change |
1513s | of five percent and anything you cannot |
1516s | feel it |
1517s | so literally a five percent speed change |
1519s | it didn't do anything |
1521s | and we there's five percent |
1524s | progression we had for the longest of |
1526s | time was just it was just a piece from |
1529s | the older days where we didn't really |
1531s | think about this when we did it |
1532s | originally |
1534s | um |
1535s | but we felt like when people you know |
1537s | invest time and energy to level up the |
1539s | broader they should feel something there |
1541s | should be that feeling of oh wow I |
1543s | actually get stronger because else why |
1545s | do you have power progression in the |
1546s | first place |
1547s | so |
1548s | we you know if you're free to play or |
1551s | not we believe that we give you enough |
1553s | resources to level up Brothers |
1555s | you might have to make better decisions |
1557s | and yes because we transitioned from the |
1558s | old world to the new world |
1560s | it might lead to a situation where you |
1562s | felt like oh |
1563s | I pushed all my brothers to power seven |
1565s | now I wish I could have |
1567s | pushed off some Brawlers to power 9 or |
1569s | 11. okay that's fair |
1571s | but you know when you came in come in as |
1573s | a new player today you won't care |
1576s | because you're just growing up with it |
1578s | and if you're a very experienced player |
1580s | you're mixed anyway yeah and then you |
1581s | also don't care then the only thing you |
1583s | might care about is the the gadgets and |
1585s | star powers that it's not percentage |
1586s | based but we're gonna fix that yeah with |
1588s | the next update |
1589s | so |
1591s | yeah is that another spoiler already no |
1593s | yeah we already we already talked about |
1595s | okay no but but I think it's really like |
1598s | what's really important is that when you |
1600s | level up your character you should feel |
1601s | the difference before and after yeah and |
1603s | with five percent that was not the case |
1606s | and now it's the case |
1608s | and actually like if you go to like the |
1610s | concept of like what upgrading something |
1612s | in a game means like I don't know let's |
1615s | speak Dark Souls like you upgrade your |
1616s | weapon or your character and then you |
1618s | want to go to the same enemy and then |
1620s | you beat them easier right because like |
1622s | uh you want to feel that you're stronger |
1624s | like if everyone is like on the same |
1625s | level then what is the meaning of |
1627s | upgrade and I think one um point that |
1630s | you missed like |
1631s | progression is like one of the core |
1633s | pillars of our game right it's super |
1635s | important and then we have like this |
1637s | thing that you don't feel that you're |
1638s | actually progressing yeah |
1640s | yeah the call Loop is really like |
1643s | you know two players play against each |
1645s | other or three or three or whatever it |
1647s | is |
1648s | you're all on the same level |
1651s | um someone is winning because they're |
1653s | slightly better than the other person |
1655s | then instead of being stuck there with |
1657s | that situation you have a way out which |
1660s | I can't keep playing grinding |
1662s | get enough materials to level up my my |
1666s | character |
1667s | and try again maybe then I win and then |
1669s | pushes the other person then do the same |
1671s | so it's an arms race in a way |
1674s | and and this cycle of getting stronger |
1677s | in Cycles that's just part of the game |
1679s | today yeah |
1681s | how do you feel spend |
1683s | I mean me personally I don't really feel |
1686s | like someone max player but I I |
1688s | understand the reasoning because it |
1690s | didn't really feel like I'll create a |
1692s | free-to-play account about a year and a |
1694s | half now and 11 at Brawlers didn't |
1697s | really feel too much of an advantage if |
1700s | you get what I mean like Power Nine to |
1702s | power eleven are still I didn't want |
1704s | really much stat difference but |
1706s | again with light balance and as well |
1707s | speaking to that Adrian before was like |
1709s | I feel like there's even more room for |
1710s | balancing because the numbers have got |
1711s | bigger there's more ways you can tweak |
1714s | stop Powers gadgets to numbers and |
1716s | fine-tune it I think there's a lot of |
1718s | opportunity I think people just need to |
1720s | get used to the new numbers I think the |
1721s | things for me personally is like just |
1723s | getting used to the yeah you know seeing |
1726s | I don't know how much HP Frank has now |
1728s | but he has a lot of HP yeah it can take |
1732s | a while to get used to but I think five |
1734s | percent is it's not really too much it |
1736s | feels like 20 of such yeah like I would |
1741s | be a bigger voice about it but five |
1743s | percent I think one you know after the |
1745s | next update people probably forget about |
1746s | it to be honest yeah yeah and things |
1747s | that uh I guess like we we can't like |
1750s | isolate this feature from everything |
1752s | else we did so like our progression |
1754s | system uh got like of course with star |
1757s | drops maybe we introduced their |
1759s | um uh random ability is that a word uh |
1761s | but like now you can you have like |
1763s | almost full control of how you progress |
1764s | your account right it's like you you |
1766s | don't have like power points being given |
1769s | to like Lou or yeah |
1772s | someone like he always like goes to |
1774s | whatever you want and we didn't do any |
1776s | price increase to the thing so like |
1778s | basically as you said like a new player |
1780s | will join and then this is the new world |
1782s | like if I want to if like the power |
1784s | level is what is blocking me from |
1786s | winning this match then I will upgrade |
1787s | my brawler or like but that's a skill |
1790s | issue |
1792s | skill issue but I think you touched on |
1796s | that a little bit but but there's a lot |
1798s | of |
1799s | connected systems in place today yeah |
1801s | brawl is pretty complex game it doesn't |
1803s | always look like that but there's a lot |
1804s | going on actually |
1806s | right now for example |
1808s | power league right we still have people |
1811s | with level one characters |
1814s | grief playing arguably because they're |
1818s | not it's annoying everyone else and that |
1821s | is |
1821s | that is of course a problem and it's |
1823s | bigger problem now because of the |
1826s | stronger differences but but then public |
1828s | is something we want to rework |
1831s | so it's it's one of the next things we |
1833s | want to work on |
1835s | um we can't give you a date yet but it's |
1837s | gonna happen so we're designing it right |
1839s | now |
1840s | and when that is addressed that might be |
1843s | less of a problem for example |
1845s | and and there's so many other systems |
1847s | which is which are also connected to it |
1849s | some of which matter to us some of which |
1851s | don't you know like I know like uh yde |
1855s | and some other people that these level |
1857s | one accounts they've played really high |
1860s | and that's cool |
1863s | we appreciate the effort and it's really |
1865s | cool to see like someone hitting Masters |
1867s | or something with a level one account |
1869s | but we're not making the game for that |
1871s | case |
1872s | if anything now it will be big |
1874s | achievement that's true like bigger |
1877s | challenge yeah it's a bigger challenge |
1878s | now so |
1879s | so yeah I guess I guess there's this |
1881s | this mix back some of the systems are |
1883s | just affected by this change and some |
1885s | are not |
1886s | and most of the things will be fixed yep |
1889s | one funny story about the level one |
1892s | account like I got a complaint from a |
1894s | player who because you know how we |
1896s | introduce their engagement feature that |
1898s | if you're away from the game for a long |
1900s | time we have to create their Brawlers |
1904s | without their consent oh so they're like |
1907s | no My Level One account was it Ray no it |
1910s | was um gambates yeah |
1913s | um that's funny |
1915s | so like maybe like five people in |
1917s | millions of players yeah just keep |
1919s | opening your game every day then yeah |
1921s | and just to know I think you know that |
1924s | the change I think we talked about it a |
1926s | lot it was pretty contentious because |
1928s | you know as a as like a competitive PVP |
1930s | game player like when you hear that the |
1932s | initial reaction is like no no don't do |
1934s | that right because the point of |
1937s | satisfaction for competitive players is |
1939s | like we're on an even playing field and |
1941s | I beat you therefore I'm better that |
1943s | feels good you know but you know for all |
1945s | the points mentioned like yes you get |
1948s | gears and star Powers at certain levels |
1950s | and that's meaningful but you know |
1952s | there's there's actually nothing now for |
1954s | most Brawlers at 11 right there's |
1956s | nothing from you know one to six so |
1958s | making it feel more meaningful which is |
1961s | really important for brawl because in |
1963s | Brawl there are power levels and we have |
1966s | a whole economy and resources that you |
1968s | earn and use so so yeah yep okay next |
1973s | polemical topic the game change removal |
1977s | maybe like let's go to spend how do you |
1979s | feel about it yes tell us yeah oh |
1983s | I like I liked it I liked it it actually |
1985s | made me play ladder a lot more |
1987s | but oh |
1989s | well ah okay I like some things I didn't |
1994s | like is like I wanted well Heist was my |
1999s | favorite so I really enjoyed heists |
2001s | sometimes you'd log on the only problem |
2003s | with me is that maybe if you're logged |
2005s | on and it's like |
2006s | free bad Maps since I can't really play |
2009s | that and then there was no power League |
2010s | at the time that was only beginning of |
2011s | the update yeah |
2013s | but I think |
2015s | for me is the big one was gem grab was |
2019s | because gem grab's always been on |
2020s | rotation 24 7. so and it's such an easy |
2023s | gamer to play with randoms for me I have |
2025s | a better experience on German you won't |
2028s | think I you think I'll play with teams |
2030s | all the time I'll play randoms pretty |
2031s | much all the time I get my quest so |
2033s | you know I've kind of I'll go towards |
2035s | gem grabs so I get people's points that |
2038s | they wanted more choice |
2039s | maybe like five could be a nice in |
2042s | between but I don't me personally I |
2044s | don't think it's as big as a deal as |
2045s | lots of people played uh made out but |
2047s | that's because I play Power league so |
2048s | yeah I don't really play ladders too |
2050s | much but yeah I think it was a funny |
2053s | thing like I think I saw someone like a |
2055s | Creator complaining like I don't like |
2057s | this change blah blah and then at the |
2060s | moment the complaint was made I think we |
2062s | have like the hypercharge event a |
2064s | challenge like four game modes map maker |
2066s | like far league so there you can see |
2068s | like there's a lot of there's still a |
2070s | lot of things happening at the same time |
2071s | right |
2073s | I think yeah I think that was one of the |
2075s | main reasons why we wanted to change in |
2077s | the first place because over the years |
2079s | we've added more and more things to do |
2080s | right we we didn't have map maker |
2084s | that's two slots |
2085s | we we didn't have club events going on |
2088s | all the time that's another thing |
2091s | um then then of course like even public |
2095s | compared to |
2096s | our previous systems power play is is |
2099s | much more always on |
2101s | so there's just much more to do than we |
2103s | run more challenges |
2105s | more special events like something is |
2107s | constantly happening yeah and so |
2110s | we we never decreased the amount right |
2114s | we just added on top and on top and then |
2116s | what you're doing is even if you have a |
2119s | stable player base that you're |
2120s | fragmenting them more and more which |
2122s | then makes matchmaking slow on the high |
2124s | end degrades matchmaking quality and all |
2127s | of that now |
2129s | all of this being said and actually now |
2132s | we have some data |
2134s | yes matchmaking improvements on the top |
2137s | end top end is 750 plus trophies |
2140s | improved |
2141s | matchmaking is 20 percent |
2143s | a bit over 20 faster |
2145s | and the matchmaking quality so the |
2146s | difference between the lowest Trophy and |
2148s | the highest trophy player in that match |
2149s | is lower |
2151s | so that it kind of worked |
2154s | but on the other side for everyone under |
2157s | 750 trophies which is a majority of our |
2159s | players they just have less |
2162s | diversity of game modes and actually by |
2165s | the time this goes out |
2167s | uh we already have slots more maybe not |
2170s | I'm trying to finish this on Sunday okay |
2175s | apparently there's another spoiler |
2177s | everyone |
2178s | my God I keep the train rolling because |
2181s | it's still on the you have the drum roll |
2183s | there |
2184s | ah look oh I managed to cancel |
2188s | so long story short we are gonna bring |
2191s | back |
2192s | two slots |
2198s | delay there's like I have a mental leg |
2201s | okay so so yeah so gem grab will be back |
2205s | 24 7. knock out will have 24 7 rotation |
2209s | best mode ever um agreed and then the |
2213s | remaining slot goes to highest and Hot |
2216s | Zone in rotation both of them |
2218s | and see who have a big banner to be like |
2220s | a 48 hours |
2224s | 48 off 24 hours no |
2228s | um I guess those were the political |
2230s | things like there's a question questions |
2231s | from the players like at the end of the |
2234s | podcast so we'll touch on those topics |
2236s | again uh but I guess like before we go |
2240s | to the start drop update maybe you just |
2242s | want to review our decision with skins |
2245s | about the exclusivity |
2250s | yeah I mean if you follow me on Twitter |
2252s | if you likely already seen that I |
2254s | commented on this topic it was pretty |
2256s | low-key but |
2259s | yeah we've we've already made the |
2260s | decision that even though the the vote |
2262s | the the poll was of course largely in |
2265s | favor of bringing back exclusive skins |
2268s | uh as Danny pointed out before we really |
2270s | wanted to read through all the comments |
2272s | and really also discussed as a team and |
2274s | at the end as a team we didn't feel |
2276s | comfortable |
2277s | to bring back exclusive skins as is |
2280s | what we will do however is to bring back |
2283s | variations of those skins |
2286s | some might just be a recolor |
2288s | and and some might be a buffed version |
2291s | of the old version |
2293s | and some will come pretty soon |
2295s | yeah spent has has seen some of them |
2298s | what do you think you can say like it's |
2300s | good oh that I liked it that's exactly |
2303s | how I think I said I would want it like |
2305s | yeah I want to keep the same exclusive |
2308s | version and then different color |
2310s | variations I think that's the way to go |
2312s | so the ogs can keep the original yeah |
2316s | and then still even buy the you know |
2318s | even cooler version or the upgraded like |
2320s | Frank said so I think it's perfect the |
2323s | way you did it yeah and I'm happy as an |
2325s | exclusive skin owner |
2327s | yeah you keep it and then uh just like a |
2331s | retro like what we could have done |
2332s | better with that like I felt that since |
2335s | first like uh we taught us like what if |
2337s | we release a poll and then people vote |
2340s | and then we think about that but then I |
2342s | thought like maybe it's like a strong |
2344s | question that maybe if you put a poll |
2346s | right away they would just like shout |
2347s | and uh be really emotional about it so |
2350s | like that we did like in two steps right |
2352s | so the first one was just a discussion |
2354s | and I think the discussion was actually |
2355s | really healthy because we had people who |
2358s | had exclusive Kings they were saying I |
2360s | don't mind and that's I guess it was |
2362s | what we wanted to see right if like |
2364s | majority of like exclusivity uh skins |
2367s | owner they were just like I don't mind |
2368s | just bring it back but it wasn't the |
2371s | case like the the guys the people that |
2373s | had the exclusive Kings they they didn't |
2375s | want to lose this inclusivity and the |
2377s | poll result actually is in game I think |
2379s | it was 81 yes against 19. uh no but uh |
2385s | for us we are not making the decision |
2387s | based on those numbers right I think if |
2390s | we would go back maybe the poll was a |
2391s | mistake because it create like this |
2394s | Panic of like am I losing my exclusivity |
2397s | because it's like 81 against 19 like how |
2399s | can I win but we didn't from the get-go |
2402s | and even in the text we said like the |
2403s | poor result wouldn't the final decision |
2405s | and we're actually meanting it but um |
2409s | yeah it's more of a pulse check like how |
2411s | do people feel like on the other hand I |
2414s | really liked how we involve the |
2416s | community in the decision and then the |
2418s | solution actually came from then even |
2419s | though we didn't suggest recoloring or |
2421s | modifying they suggested that so I think |
2424s | it is that's good that's a cool thing |
2428s | so spoiling a skin no I'm just kidding |
2431s | you can I'm totally joking |
2436s | spoiled anything for like five minutes |
2438s | let me spoil yeah I spoiled enough |
2442s | already maybe I'm spotting something |
2443s | else |
2444s | throughout the next hour so man |
2447s | viewership race just went up |
2449s | stick around to the end to find out yeah |
2452s | and then yeah then I guess for the |
2454s | previous update and like burning topics |
2456s | I guess we've been through so like start |
2457s | drop update |
2459s | uh like we didn't have the chance to |
2461s | like uh talk about because he actually |
2463s | was it before July yeah yeah we we |
2466s | dropped update and then we had a break |
2468s | right yeah yeah yeah so then we didn't |
2471s | have the time to talk about and it was |
2475s | like almost a successful update of the |
2478s | Year yes and it was the one that had a |
2481s | bit controversy because like bling and |
2484s | Mastery was like yeah let's go Community |
2487s | is happy and then we didn't move the |
2490s | needles as we wanted so how do you feel |
2492s | about the start drops or maybe like |
2496s | without like looking at data yeah |
2499s | I think star drops pretty much perfect I |
2502s | think in terms of Max yeah in terms of |
2505s | Max playoffs |
2508s | I thought it was good they added a bit |
2510s | of excitement back it added |
2512s | the chance to get cool Cosmetics again I |
2515s | have to go to my free to play account to |
2517s | like really experience it uh but I think |
2519s | it was good I think the only big |
2521s | Community feedback I saw when I asked |
2523s | questions was the fact that maybe well |
2526s | there's a few things you've already |
2527s | spoke about like stacking it because |
2530s | I don't know how you guys feel about it |
2531s | but I'd love to you know even if it's |
2533s | just stacking 10 because then out of |
2535s | those 10 I might be able to get like one |
2537s | Mythic or one legendary it's a lot more |
2539s | exciting in that moment and |
2542s | the other one was maybe a few tweets to |
2545s | legendary drops it's the fact like say |
2548s | if you get a legend drop and you get |
2549s | like a gadget install power that was the |
2551s | one that probably annoyed people a |
2553s | little bit more so than others I don't |
2555s | know how you tweak that but like for |
2558s | example if I was on the free-to-play |
2560s | account and I've just unlocked I don't |
2562s | know fast forward and Shelly I'm never |
2564s | gonna play that anyway so you get what I |
2566s | mean it's not exciting whereas maybe it |
2568s | feels just even if it was 29 gem skin |
2570s | that would be very exciting as a free to |
2572s | play but that's probably my only grudges |
2574s | with star drops I think just adding |
2576s | something exciting to the game like how |
2578s | broad boxes felt but whilst not being |
2580s | like demotivating you know it's not |
2583s | you're not relying off star drops you |
2585s | know I mean it's a nice addition to get |
2587s | cool Cosmetics that you might not have |
2589s | otherwise got |
2590s | yeah I think maybe piggybacking on that |
2592s | a bit like I think one of the major |
2594s | challenges in in the star drop design as |
2596s | well were what are the exciting things |
2598s | for players that each given Rarity right |
2600s | like we can go on forever about this and |
2602s | this answer will also change again |
2604s | depending on what kind of player you are |
2605s | so I think I think that's a that's a |
2607s | real Challenge and it's something where |
2608s | of course still still kind of trying to |
2610s | improve and figure out as we go |
2614s | yeah I think from my side |
2617s | I'm obviously highly biased by by the |
2620s | numbers right and I know as a matter of |
2624s | fact that it's been all best update this |
2627s | year |
2628s | uh it did the most for the community at |
2630s | large but not necessarily even for |
2632s | players like myself right for me it's |
2635s | like |
2636s | it's like I'm in the stupid situation |
2639s | where I've |
2640s | I think I have 340 000 token doubles on |
2644s | my main account |
2647s | and |
2648s | and |
2649s | the the the tuning just made that |
2651s | problem worse so there's there's no way |
2654s | that I I there's it's impossible for me |
2657s | to lose more token doubles than I have |
2659s | and to earn so so even with a nervous |
2662s | nerves now you know I have to play like |
2665s | 10 years or something to get rid of the |
2667s | token doubles so that's but it almost |
2670s | doesn't bother me as a max player |
2672s | because it's just there it just happens |
2675s | um |
2676s | but besides that of course there's not |
2678s | much excitement for me going on with the |
2679s | star drop right it's coins maybe |
2682s | PowerPoints and nothing else because I'm |
2685s | always maxed there's a new skin coming |
2686s | out a new roller coming out I'm getting |
2688s | that right away because I want to play I |
2690s | want to have that skin |
2692s | so so for me as a max players like |
2694s | yeah it's not too exciting I actually |
2696s | tried to think of you know what can we |
2698s | do for people like maybe spend with your |
2700s | max account or you I guess you're also |
2702s | maxed |
2704s | um |
2705s | like some people will probably hate me |
2707s | for saying that but if you just would |
2709s | drip feed me Fame |
2712s | yeah like I would take it you know I |
2715s | would take it I would be happily by |
2716s | giving me batches of like 50 Fame here |
2718s | and there like or even less on the on |
2720s | the you know it could be even like I |
2722s | don't know there could be a chance of |
2724s | getting some Fame directly from Star |
2725s | drops and then I I can promise you I |
2728s | wouldn't miss out on a single star drop |
2729s | well right now I'm like |
2731s | you know I don't have time to play today |
2733s | I do my deities quickly but then that's |
2735s | it what if you can convert your token |
2738s | doublers into Fame |
2741s | take it I take it Bring it on Bring it |
2743s | on Jeff |
2744s | no and but but I think there's a lot to |
2746s | be said about tuning in general |
2748s | and making you know we already started |
2750s | tuning reducing token doubles there will |
2752s | be more tuning moving forward even with |
2754s | the next update |
2756s | um and we |
2757s | like I think one one interesting point |
2760s | as you said you can argue like should a |
2762s | Gadget Drop from |
2764s | an epic |
2765s | startup or not okay I don't know the |
2768s | answer to that it's it's mostly like |
2770s | trying it out playing around with |
2771s | different values it could have a |
2773s | significantly lower drop chance you know |
2775s | in an epic than in a legendary box and |
2778s | then there's one one of the cool things |
2779s | about Mega boxes was |
2781s | that you could have multiple drops of |
2783s | things that's something we're also |
2786s | discussing like can we bring some of |
2787s | that back because if you wouldn't only |
2789s | get a gadget but you would also get some |
2791s | coins and some Powerpoints and maybe a |
2793s | pin you know like yeah maybe that would |
2796s | feel very different yeah um |
2798s | what about you Jeff I mean yeah I've |
2801s | counted like three spoilers oh wow |
2806s | um I only said three things |
2808s | he's efficient well yeah I think anytime |
2812s | we design a feature like we have so many |
2815s | ideas on how to make it cooler and what |
2819s | goes out always has a bunch of stuff |
2822s | that's left over and things we couldn't |
2824s | get to in time |
2825s | so yeah I think I there's a lot more |
2828s | cool things we want to do with we wanted |
2830s | to do and still want to deal with star |
2832s | drop |
2833s | um yeah I think the feeling you know if |
2836s | you kind of you know I you know I I |
2838s | wasn't on the theme when Mega Box was |
2840s | around |
2840s | um but obviously it was a player and I |
2842s | kind of went back to kind of watch some |
2844s | of the videos of the it feels so awesome |
2846s | Star drop doesn't feel as awesome for |
2849s | sure right like at the same time it's |
2851s | it's kind of a but it's also a different |
2853s | mechanic like Mega boxes value versus a |
2856s | daily engagement star drop it's very |
2858s | different right we can't give the same |
2861s | amount of things but I do think like you |
2864s | said Frank we got you know making that |
2866s | feel better there are ways to do that |
2869s | um so yeah we want to work on that and |
2871s | improve that |
2873s | uh on the gadget on the gadget stuff |
2876s | um |
2877s | I think yeah it does suck getting a |
2879s | gadget for a brawler that you don't like |
2882s | or a sucky Gadget I think the second |
2884s | Gadget part is is solvable right yeah it |
2888s | should be yeah right there yeah |
2890s | yeah |
2892s | so you hear her here first Adrian's |
2895s | gonna solve all this stuff yeah all the |
2896s | suckers |
2898s | um but yeah I think one of the goals for |
2900s | the feature is we we do want to |
2903s | encourage you to try Brawlers that you |
2905s | normally don't play |
2906s | um I think for braless it is important |
2908s | for us to kind of encourage you not |
2910s | require you but encourage you to try and |
2913s | play with all your brothers so I think |
2915s | that's it's in there for that |
2918s | um now it does take away some you know I |
2921s | think some of the comments where well I |
2923s | get less gold I don't get Freedom Choice |
2925s | which is also true but we also take that |
2927s | into account when we when we balance |
2928s | things we actually don't value gadgets |
2930s | as you know in Star Powers as like one |
2933s | thousand two thousand coins we value |
2934s | them much less actually for the startups |
2937s | yeah for the star drops and we do |
2938s | balancing so so that is taken into |
2940s | consideration dramatically actually |
2943s | um and then on stacking uh no spoilers |
2948s | but wait we have a sneak peek moment oh |
2951s | yeah maybe a case File there yeah no I |
2953s | said no spoilers yeah he's literally |
2954s | said no spoilers but yeah |
2958s | that's it no no spoilers all right then |
2961s | yeah later in the podcast we will reveal |
2963s | what Jeff wants something I've known |
2965s | left oh my God but um what is it gonna |
2970s | say ah like the question that players |
2973s | are asking is it a buff to progression |
2975s | Jeff |
2978s | it depends |
2980s | on where you are so uh |
2985s | shout out to Lynn who's our amazing |
2987s | analyst |
2988s | um I don't know wait can we say like |
2990s | pull up this graph yeah |
2993s | pull up pull up the graph so if you are |
2996s | like only listening like tuning on |
2998s | YouTube right now and put on this part |
3000s | because then there's some visuals |
3001s | imagine this graph |
3004s | so like yeah we're giving out way more |
3007s | coins and PowerPoints um versus pre-star |
3009s | drop like that is a fact |
3013s | um but I think |
3014s | when you look at brawl's economy today |
3016s | if you're a hyper engaged player you |
3019s | play a lot you engage with Club League |
3021s | power League all the features you get a |
3025s | lot |
3026s | um in the game |
3027s | but if you're a more casual player or |
3028s | you know you're a weekend warrior or you |
3031s | know you kind of dabble every day but |
3032s | you know maybe you're not in a club you |
3034s | get a lot less so what we want to do is |
3038s | we want to make sure obviously you get |
3041s | more for engaging more we we want that |
3043s | that is definitely true but it's a |
3045s | little bit off balance right now where |
3048s | the Casual player is getting too little |
3050s | right so the idea was star drop was we |
3054s | wanted to move some of the tail rewards |
3055s | because most casual players don't get |
3058s | that we want it to move some of the club |
3059s | League Awards especially at the top rank |
3061s | because most players don't get that and |
3063s | kind of move it move it into this really |
3065s | easy to access daily reward |
3068s | um |
3068s | uh method so uh but even with that said |
3072s | even if you're a top engaged player with |
3075s | everything considered uh you should not |
3077s | be getting less I think perceptionally |
3079s | it is it feels that's right because when |
3081s | you you know when you complete the club |
3083s | League week or or Quest you get this big |
3085s | chunk and a flight like I feel oh yeah I |
3087s | got a bunch of stuff right but then you |
3089s | know when you're claiming star drop and |
3090s | it kind of trickles in you know 50 gold |
3093s | 100 token doublers like it doesn't |
3095s | doesn't feel the same right but I think |
3098s | if you |
3099s | if you do the math and you add it up you |
3101s | know at the end of the season you know |
3103s | we're we are giving out more |
3106s | and and I think that is something we |
3108s | want to continue to do which is kind of |
3109s | democratizing the rewards in the game |
3111s | making sure we take care of the Casual |
3114s | players and in The Weekend Warriors as |
3116s | well um yeah yeah and I think you said |
3118s | everything uh the the issue I think the |
3121s | main issue we have is that it's not |
3122s | visual right you don't see you are |
3125s | getting more but like if you look at our |
3126s | graph like it's just that it it's very |
3129s | clear it's not even like a mild Ascent |
3131s | right it's like very high that's |
3132s | actually yeah we're giving more and it |
3134s | just it's uh it's matte like this the |
3137s | pool of resources we're putting out it's |
3139s | bigger than it was before right so like |
3141s | we are giving out more resources even |
3144s | like if you are getting a ping or |
3146s | getting a cosmetic like we are giving |
3148s | out more coins and PowerPoints but |
3151s | that's still a good point though like |
3153s | yeah yeah but that's still a good point |
3156s | though because if we are giving out more |
3157s | it's also important that you feel that |
3159s | yeah the other part I think that's this |
3162s | what we need to solve like because we |
3164s | know we're giving out more but if you |
3165s | don't feel that yeah fundamentally |
3167s | somewhere along the line we need to |
3169s | improve so you actually feel that way as |
3171s | well because that's the worst thing |
3172s | scenario could be like we buffed |
3174s | progression but then people think it's a |
3176s | Nerf it's like we got like the worst of |
3178s | two words |
3180s | um but would you say I did achieve our |
3183s | goals |
3184s | yeah yeah so yes I did yeah it we wanted |
3188s | more engagement we got more engagement |
3189s | yes |
3191s | um how do you guys feel about the eight |
3192s | Wings everyone is happy doing their |
3195s | eight daily Wings how do you feel spent |
3197s | too much too little yeah I think I wins |
3199s | is perfect |
3200s | how many games do it takes to get eight |
3204s | wins |
3205s | um random's about 20. |
3213s | I understand maybe you are trying to |
3214s | like pick the browser from the quest in |
3216s | the game mode you try to max out right |
3218s | and then yeah it comes pretty quick |
3220s | especially if I'm with a team it's not |
3223s | too grindy in my opinion because you can |
3226s | always stop it like four if you don't I |
3228s | haven't got time for eight if you're in |
3230s | a rush I'll probably just quickly do |
3231s | four or just missing out one star |
3233s | dropper days in the end of the world but |
3235s | I don't think it's too demotivating I |
3238s | think it's perfect amount pretty much in |
3241s | my opinion yeah I totally thought you |
3243s | were just gonna be like eight yeah or |
3245s | nine or something yeah but and also like |
3248s | just one thing that you said like you |
3249s | would like to see the the gadgets on |
3251s | different drops and like they they have |
3254s | like a certain value attached to that |
3255s | right it's like we of course like we can |
3258s | reshuffle it but then we need to change |
3260s | the the odds right it's like if uh if |
3263s | for legendary you would only get like |
3266s | the best things ever then legendary |
3268s | drops would have to be a lot rarer like |
3271s | I think it's now five |
3272s | four percent I don't remember anymore |
3274s | but it's it's a lot more than a |
3276s | legendary brawler in a Mega Box for |
3277s | example yeah it is it's higher yeah |
3280s | um |
3281s | but yeah |
3283s | we went to progression what could we |
3286s | have done better |
3288s | with startups yeah |
3290s | hmm |
3292s | I mean I think I think it goes back to |
3294s | what we mentioned about the feeling of |
3295s | what you're getting versus what you're |
3297s | actually getting being more yeah I think |
3299s | I think that's that's the major point we |
3301s | could have done better who gave the idea |
3303s | of like that you see the items scrolling |
3305s | so like you see all the pool of items |
3307s | you can get maybe that would feel oh |
3309s | yeah better yeah I think it's adjusted |
3312s | by a few people for sure |
3314s | um |
3315s | yeah I think the reason why we didn't go |
3317s | with that is because we didn't want to |
3321s | commit yeah like we didn't want it to be |
3326s | fake you know a lot of games do that |
3328s | where they kind of show you like oh you |
3330s | can get this but you just missed it but |
3332s | in reality you didn't you're never |
3333s | getting that yeah and like we didn't |
3335s | want to do that and you know I think you |
3337s | said it Frank which is like we don't |
3339s | want this to be a slot machine you know |
3341s | like we you know we have kids that play |
3343s | the game you know so I think it's a good |
3347s | mechanic |
3348s | not I don't think we found thought of a |
3351s | way to do that Tastefully I see |
3354s | I think overall like again I'm just very |
3359s | very happy with how things worked out in |
3361s | general |
3362s | like the the tap mechanic I think is |
3364s | really fun |
3365s | I think I think that we have like this |
3368s | this little annoyance with a waiting |
3371s | time at the end that is something we're |
3374s | gonna fix |
3375s | you know but but besides that like |
3379s | the the defeat I think the the major the |
3381s | major things from the old Mega Box world |
3384s | is really like having multiple drops |
3386s | there I think that was always super cool |
3389s | so you like I guess that was also that |
3392s | moment of anticipation with a number and |
3394s | all of that |
3395s | I'm not sure we need to bring that back |
3397s | but |
3398s | but I I think that feeling of multiple |
3400s | jobs is is just really cool |
3403s | is loading time fix a spoiler |
3406s | we should get a counter Gunner |
3410s | yeah yeah I think it's it's a bug fix it |
3414s | is yeah |
3415s | cool then I guess we are done with the |
3419s | Retros then you can have the sneak peek |
3424s | oh well so Jeff what do you want what |
3427s | did you want to say in that moment I |
3430s | forbid you too oh really are we actually |
3432s | spoiling yeah yeah yeah that's the sneak |
3435s | peek moment like the things Frank said |
3438s | it was like a bonus |
3440s | yeah there's so much coming wait don't |
3443s | don't do that okay all right yeah you |
3446s | wanted to say like the stacking star |
3448s | drops things that led you to yeah I mean |
3451s | I think to set expectations like we're |
3454s | not gonna do stacking on Star drops I |
3457s | don't think that's the right place for |
3458s | it |
3459s | um it creates all kinds of ux |
3461s | complications |
3463s | um but we are working on something new |
3466s | um we haven't named it yet |
3469s | have |
3472s | the word |
3474s | Omega in it it could it could it could |
3477s | it could uh that's all I'll say |
3480s | that's all I'll say well maybe you can |
3482s | say |
3483s | um it's a chance of getting lots of star |
3485s | drops in one goal yeah yeah we're |
3488s | working on a new feature |
3490s | um uh it's more social oriented and kind |
3493s | of a group goal to kind of fill up this |
3496s | thing I don't want to say what the thing |
3498s | is but and actually because you said |
3501s | already in the roadmap that we are |
3504s | working on Club improving oh okay yeah |
3507s | it's already yeah oh okay yeah yeah okay |
3509s | yeah yeah yeah we we feel like Club |
3512s | league is super complex today I think |
3515s | you know it causes a lot of confusion |
3516s | for new players those are grindy yeah |
3519s | yeah it's pretty grindy like it feels |
3521s | like a chore so we wanted to kind of |
3523s | like think about that from the ground up |
3525s | like what is a fun |
3527s | like easy to understand group activity |
3529s | that's also a lot of fun that that |
3532s | hopefully doesn't become a chore |
3535s | um and and the reward for it you know |
3537s | it's this really awesome |
3540s | uh |
3542s | animal container |
3546s | yeah and then you know it'll get filled |
3549s | with resources and yeah and some star |
3551s | drops in it and when you open that |
3554s | it'll be a stack of star drops so I |
3557s | think I think that would be pretty cool |
3558s | yeah yeah no way |
3560s | all right that was this big sneak peek |
3563s | moment uh now we are going yes picnic |
3566s | moment now we are going to questions |
3570s | from the players |
3574s | um so TMT the Great |
3578s | it's like Teenage Mutant Ninja Turtle |
3580s | what what does it say about your |
3582s | character when you call yourself the |
3583s | Great |
3585s | uh so he's saying gold became scars |
3589s | recently you guys added hypercharged for |
3591s | Gold without buffing the gold economy |
3593s | also Club League rewards and but |
3596s | um |
3597s | PowerPoints yeah |
3601s | of course and rewards we're nerfed I had |
3605s | the tail rewards uh from which majority |
3607s | of the gold came from any chance you |
3609s | guys can increase the gold amount |
3611s | through a battle |
3613s | um broadcast or any other source |
3618s | do you want to take it Jeff yeah um |
3620s | okay like long form answer |
3623s | I think |
3625s | I think |
3626s | brawl is like a super special game it |
3628s | has like probably the highest action per |
3631s | minute or even action per second like |
3633s | super condensed fun |
3635s | you know I think for us at least |
3637s | definitely for me and I think for |
3639s | everybody here like we want brawl to be |
3641s | number one on mobile you know and it's |
3644s | hard making a live mobile game |
3646s | it's every game is kind of like subject |
3649s | to the gravity of the market |
3651s | um and you know when games |
3654s | decline that you have less players you |
3657s | ultimately make less money and what that |
3659s | means is you can reinvest less there's |
3661s | less money for marketing for Esports for |
3663s | Community stuff for for brand for |
3666s | commercials for awesome trailer |
3667s | everything right so I think for us it's |
3669s | like we do have to monetize the game |
3672s | better and or at least try to and that's |
3675s | not because you know we're like greedy |
3676s | or something like because that's kind of |
3679s | one of the key components to try to grow |
3681s | the game again |
3682s | and with that said you know when we |
3685s | think about balancing the economy |
3688s | it's no we don't want to like pinch you |
3690s | and try to make you spend you know right |
3693s | away right like we want you to unlock a |
3695s | bunch of brawlers you want you to level |
3697s | up a bunch of brawlers pretty easily if |
3699s | you want to unlock dozens of brawlers |
3701s | you can do that take some time but you |
3704s | can totally do that and Max them out and |
3706s | that's okay but if you want to unlock |
3708s | all the Brawlers and Max them all out |
3711s | especially quickly I think it's a fair |
3713s | moment to kind of politely ask like hey |
3716s | you should spend some money if you want |
3717s | to do that right lightly yeah yeah and |
3720s | you know and really it's just it's to |
3722s | support the game and help the Game grow |
3724s | you know so kind of like with that was a |
3727s | long way of saying |
3728s | um |
3729s | yes we did we did add you know more gold |
3732s | coin requirement to the economy I think |
3734s | we do think about hey what are some cool |
3737s | ways to give up more gold in the right |
3739s | moments |
3740s | um I think tail reward as a design I |
3744s | think we're really rethinking in terms |
3745s | of what that accomplishes it's dead |
3752s | yeah so um but yeah I think you know as |
3755s | a as a |
3757s | super engaged player who is used to kind |
3759s | of like unlocking everything pretty |
3761s | quickly after every update like it feels |
3764s | bad to get less like you know straight |
3765s | up but at the same time you know we do |
3768s | have to balance it in a way where like |
3769s | we have to think about the health of |
3770s | brawl we do have to think about the |
3771s | monetization of the game |
3773s | um |
3774s | so so I think the short answer is yeah |
3777s | we do want to increase the coins in some |
3779s | way in smart ways at the right moments |
3782s | um but I think you know straight up |
3784s | buffing the tail reward is probably not |
3787s | the right way to do that yeah and for |
3789s | the record because like you said gold |
3791s | became scars we actually buffed already |
3794s | but they thought there's a perception |
3795s | problem right of course like when we |
3797s | introduce hyper charge four coins it's |
3799s | um |
3800s | uh we did like uh touch on the economy |
3803s | of the game but we actually did buffed |
3806s | with the star drops update so even |
3807s | before yeah and I think we we actually |
3810s | did a I'll say like I I think we did a |
3812s | bad job on that because if you think |
3814s | about the terror rewards we actually |
3816s | give you a lot of token doublers and you |
3819s | actually get more tail rewards than |
3821s | before yeah but then we also nerve tail |
3823s | rewards so it's like I'm on balanced |
3824s | like there's less but like it's actually |
3826s | not that much less yeah than people |
3829s | perceive it to be |
3831s | um but yeah coming back to like the |
3833s | demographation of the economy like tail |
3835s | rewards is one of the places where only |
3837s | a really small percentage of the player |
3839s | base grind to and get you know 100 plus |
3842s | levels of most not even most like 99 of |
3847s | players don't do that |
3849s | um so so yeah a lot of average players |
3852s | don't even hit the end of the broadcast |
3854s | I think it's like |
3858s | yeah it's just the the average player |
3860s | does not hit the end of broadcast yeah |
3862s | which Is Not Great by the way |
3864s | yeah like when we are rethinking you |
3866s | know imagine brawl brawl passes as a |
3868s | rework thing for the future as well like |
3870s | part of thinking about that is like how |
3873s | can we make that better |
3875s | um |
3878s | one one thing Jeff touched on a little |
3880s | bit |
3881s | that there is like |
3884s | when when players tell us oh it's |
3885s | impossible to Max my account as a new |
3888s | player yeah |
3890s | yeah it's pretty tough of course it's |
3892s | tough |
3894s | but it's also not how most people play |
3896s | the game |
3897s | most people do not play all the Brawlers |
3901s | I can tell you I'm I'm pretty engaged |
3903s | okay but I'm probably regularly not |
3906s | playing more than |
3907s | 15 Brothers Maybe |
3910s | and every every every other brawler in |
3912s | that list there's literally quests I'm |
3914s | rerolling when when I get those notes |
3916s | better because of more multiple broader |
3919s | quests but before I rewrote a lot of |
3921s | quests with a broader I'm like ah nah I |
3924s | don't mind playing that brawler has |
3925s | nothing to do with that brother being |
3927s | bad or good it's more like play style |
3928s | preferences yeah |
3930s | so |
3932s | I there's so few people who really play |
3935s | all the brothers |
3937s | it's it's insane really not even the |
3940s | pros most of the pros have a smaller |
3942s | roster of Brothers they keep playing |
3943s | yeah like 10 20 Brawlers Maybe |
3947s | and everything out there is not comfort |
3948s | zone and it's not you know like oh |
3951s | someone in the team needs to play tank |
3952s | okay probably not Danny like because |
3956s | he's not he's not big on playing tanks |
3958s | it's not what he likes to play |
3959s | but give him a sniper you know and he's |
3961s | killing it so it's like |
3965s | I think when you when when the starting |
3967s | point of the discussion is |
3969s | I cannot Max my account free to play |
3971s | easily |
3972s | that's |
3974s | that sounds really weird for me in my |
3976s | head because it's a and not how most |
3978s | people are playing |
3979s | and also to be honest like I don't quite |
3982s | understand why people feel it needs to |
3984s | be like that to begin with |
3987s | because like |
3990s | for all the points Jeff just made we |
3992s | want to keep developing this game for |
3994s | years and years we want to keep doing |
3995s | cool animations we want to keep doing |
3997s | Esports |
3998s | we need money for that yeah and I and I |
4002s | think just to say like it's not like |
4004s | okay forget these kind of you know end |
4006s | game Masters forget that like we think a |
4009s | lot about you know your experience and |
4012s | we want to make sure your experience is |
4013s | still really good |
4015s | um but there are I think areas where we |
4016s | need to tune back |
4018s | um and think about you know the other 99 |
4020s | players and and have that on balance |
4023s | I mean and we've we've done decisions in |
4025s | that direction before right when when |
4027s | you think when we transition to the Star |
4029s | Road |
4031s | one of the goals there was like after |
4033s | one year of playing the average player |
4035s | didn't even have one legendary |
4037s | now it's too guaranteed |
4040s | so I was like |
4043s | we made it a little bit harder in some |
4045s | some place but easier in other places |
4047s | but at the end of the day it needs to |
4049s | balance out and Yeah to be honest like |
4052s | if you start a new account today |
4053s | and you know I want to play these 15 |
4055s | Brothers |
4057s | then you will mix them pretty quickly in |
4060s | the like easily in Year One the 15 |
4062s | rollers you really want to play you will |
4064s | have them all mixed as a free-to-play |
4066s | player and I think that's you know |
4069s | really the direction yeah and I guess |
4071s | you can also look at the |
4074s | you can shout out to Kairos because he's |
4076s | doing the video play uh account and if |
4079s | you look at the progress in one year |
4080s | because of course he's doing everything |
4082s | that is possible right he's trying to |
4083s | max out everything that he can |
4085s | and he unlocked like I don't know 40 50 |
4088s | Brothers already like they're putting |
4090s | like their top ones on par level nine |
4092s | they're unlocking one Gadget one star |
4094s | part it's like you you have the freedom |
4096s | on how to upgrade your account so that's |
4098s | um something that other games usually |
4100s | don't have uh so like uh in as you said |
4103s | like some players pay play I know 10 |
4104s | Brawlers and that's enough right because |
4106s | you have like multiple snipers multiple |
4108s | tanks and maybe the tank you don't need |
4110s | like a specific brawler to play the role |
4114s | that you need for the map like if it's a |
4115s | tank might be enough |
4117s | um but yeah and then I think another |
4119s | thing is that it's a very fine line of |
4122s | where |
4124s | like if it's too easy the game gets |
4126s | boring if it's too hard it's also very |
4129s | uh annoying and you don't want to play |
4130s | so then it has to be like if you're |
4132s | super engaged you still have to like |
4134s | Chase what things you want but if you |
4137s | are casual like you still need to feel |
4139s | rewarded for you like your a little |
4141s | investment right so it's something that |
4143s | we have to I know compact the the edges |
4146s | or something like that and I don't think |
4148s | like just maybe close this |
4150s | I I don't think there's a right or wrong |
4152s | answer on |
4154s | how much RNG and rewards versus you |
4157s | having a choice is the right way |
4160s | it's just a |
4162s | from an economy design perspective it's |
4164s | a matter of fact thing that if you the |
4166s | more RNG you have the more generous you |
4169s | can be yeah exactly right going back to |
4171s | the I want to play these 15 Brawlers if |
4174s | we give you full choice we need to be |
4175s | more stingy |
4177s | because you would just pick those 15 |
4178s | Brawlers and then you don't care about |
4180s | anything else in the game anymore |
4182s | that's not only bad from a monetization |
4185s | perspective that's also bad from a you |
4187s | sticking around perspective because if |
4189s | you have no more goals towards work into |
4191s | then why why are you playing |
4194s | so so I think |
4196s | and we will never be in a perfect spot |
4198s | there right it will be right now we're |
4200s | in this balance with Star Road and the |
4202s | star drops leading heavier into star |
4204s | drops now because we feel for the |
4206s | majority of players it's just better |
4208s | and also they will try out Brawlers they |
4210s | wouldn't have tried out without star |
4212s | drops which is also an important thing |
4214s | because sometimes you just don't know if |
4215s | you don't try it out if you will like it |
4217s | yeah so so I think and in the future |
4220s | we'll see more changes it will just |
4222s | constantly develop and evolve and |
4224s | sometimes we will eat heavier on the RNG |
4226s | side and sometimes we're really heavier |
4228s | on the you have a say in this side and |
4230s | there's just a constantly evolving thing |
4233s | so don't expect that things will stay |
4235s | the same forever because it's not going |
4237s | to happen |
4238s | and I guess like instead of just like |
4241s | before I go to the next question spend |
4243s | do you have any burning questions for us |
4246s | what |
4247s | in general or yeah it can be anything |
4249s | that now it's oh an eye for me on the |
4251s | spot like Harry can go to the questions |
4253s | and then you think yeah I think leave it |
4255s | towards the end okay I was just gonna go |
4256s | off the broadcast thing as well is that |
4260s | you know I did a free spray account and |
4262s | the way I everyone plays the game |
4263s | differently but you know like Frank said |
4265s | I only use like 10 15 Brawlers and I got |
4268s | pretty much all of them to power 10 |
4270s | power 11 pretty fast through Club League |
4273s | playing the game a lot and I was really |
4275s | surprised how quickly I ranked up my |
4277s | Brawlers you know I got |
4278s | uh well you know I'm an exception I got |
4281s | Masters pretty quick from just literally |
4283s | as I wanted to show people you don't |
4284s | have to spend anything as long as you |
4287s | know how to progress your account |
4289s | properly put it in the right spaces you |
4291s | know don't put it on Brawlers you're not |
4293s | good with and in that sense you know I |
4296s | even as a pro I could only play like 10 |
4297s | Brawlers so it is down to you how you |
4300s | play the game and you've just got to be |
4302s | clever with it in a sense you can't |
4304s | expect |
4305s | really to spend zero and have everyone |
4308s | locked within a year it's just not |
4311s | it's just not how the game won't be able |
4313s | to survive like if everyone will just |
4315s | have everything yeah yeah |
4318s | so now through the magic of Cinema we |
4320s | just had a break but for you guys |
4322s | nothing happened look how amazing it is |
4324s | amazing so the second question we have |
4327s | um do you plan to change anything about |
4328s | PowerPoint economy currently we have a |
4330s | ton of PowerPoints but not enough gold |
4332s | uh so we are constantly uh on full |
4335s | PowerPoint |
4337s | it's not a spoiler right it's it'll be |
4339s | out it won't but yeah oh oh it could be |
4342s | because that's a radio sport it's fine |
4345s | just yeah I think we're removing the |
4347s | PowerPoint cap I think the the idea of |
4349s | the PowerPoint cap is you know is trying |
4352s | to encourage you to go level up |
4353s | different Brawlers that you may not |
4356s | either know or want to |
4358s | and you know it's kind of like a really |
4361s | forceful mechanic and and again it's you |
4364s | know causing some bad user experience |
4366s | and we don't want that so yeah remove it |
4369s | yeah and then the coin uh is we are |
4372s | getting more coins that drops but then |
4373s | less power points as well right yeah so |
4376s | we do want to keep that balancing in |
4377s | mind the first of which is rebalancing |
4379s | star drops a bit more towards coins |
4382s | um which yeah you'll see you soon I |
4385s | think I didn't mention his name it's uh |
4387s | Enzo they go they like when I mentioned |
4389s | the name yeah of course of course shout |
4391s | outs can you say your name again |
4395s | uh luxury uh would you consider the |
4399s | option to stack start drops we've talked |
4401s | about that already could you all give a |
4404s | chance to buy Star drops like a special |
4406s | offers or even in club shop |
4411s | [Music] |
4413s | could you we'll think about it okay okay |
4416s | we'll consider |
4418s | um |
4420s | Baron Academy |
4422s | even though I believe the star drops to |
4424s | be a great feature it still has a lot of |
4426s | issues that to this day leave a bad days |
4428s | on us players are really wish the Mythic |
4431s | legendary star drops got some more some |
4434s | changes to what you could get from them |
4436s | like not getting a common ping or Mythic |
4439s | yeah I think we kind of went through |
4441s | this I mean it's what I mentioned that |
4443s | for that player it might not be exciting |
4445s | but for some it might be yeah you know |
4447s | and but it's about to us to feel like |
4449s | okay a Mythic or a legendary what should |
4451s | be in those what are unanimously agreed |
4454s | upon exciting things and that's that's a |
4456s | hard question but yeah we're tweaking |
4458s | stuff yeah but I guess a good summary |
4460s | touching on what we talk about like |
4462s | having more items maybe on a legendary |
4464s | drop like the same as a Mega Box |
4466s | uh and then and then there's the thing |
4468s | like yeah if we |
4470s | um increase or decrease if you remove |
4473s | some of the items there then it means |
4476s | this is the legendary drop gets more |
4478s | valuable therefore more rare like it's a |
4481s | it's a balancing yeah |
4483s | anyway you put it |
4485s | and then uh developer uh develop art or |
4489s | dear Dev uh how did the team come to |
4493s | realize that PV isn't good enough and |
4495s | needs to be pushed out of release |
4497s | that's a great question that's a really |
4499s | good question yeah |
4501s | um I mean fundamentally we had a lot of |
4503s | different designs on the table and we |
4505s | kept iterating and at the end of the day |
4507s | I think the design we're most excited |
4509s | about was also the design that would |
4510s | take by far the longest and we didn't |
4512s | want to ship something that we weren't |
4514s | personally excited about |
4516s | um so that's why we pushed this that's a |
4518s | long story short of it I think yeah and |
4520s | there is also like other things of like |
4522s | yeah even like we should release like |
4524s | the best PV ever brawl stars is a PVP |
4528s | game yep like what do you want to shift |
4530s | our players to our PVP PVE War right so |
4533s | I think |
4534s | yeah so the PVE has to be really fun and |
4538s | has to check out of boxes and it's a |
4540s | different kind of how you play the game |
4542s | so yeah it's um the design were not cool |
4545s | and then as you see like our currently |
4547s | PV events they are not so engaging or |
4550s | like they are kind of old and then what |
4553s | we had didn't feel as new or as fresh or |
4556s | like a long lasting right |
4559s | it's like I want to add one thing there |
4561s | I think which is important it's not |
4563s | we've we have not given up on the idea |
4566s | of PVE yeah |
4567s | so we might still get there the basic |
4571s | design idea we have |
4573s | I think is really good |
4575s | but that design idea to make that work |
4577s | and not be a little fling |
4580s | needs a lot of work it needs a lot of |
4584s | content specifically |
4586s | so so the effort of making that happen |
4590s | is just like in the short term |
4591s | prohibitive and would mean that we |
4594s | cannot do other things and and then it |
4597s | goes back to that balance between are we |
4598s | PVP game first or PVE game first that |
4601s | answers very clear for us we have PVP |
4603s | game first |
4604s | but we haven't given up on PVE we just |
4608s | don't know if it will like it's not |
4610s | going to happen this year it might |
4611s | happen next year or might not happen |
4613s | next year so it's like PVE is something |
4615s | it's in our heads it's not really gone |
4618s | it's just not for now |
4621s | yeah uh Panda casts are |
4625s | panda |
4627s | considering the recent change that |
4629s | resulted in reduced availability of game |
4631s | modes to enable faster matchmaking how |
4633s | difficult is to invest time energy and |
4635s | resources on making new game modes when |
4637s | testing then and will directly affect |
4640s | matchmaking times if you decide to add a |
4642s | slot just to include testing of the mode |
4644s | or at the expense of a pre-existing game |
4647s | mode if I remember correctly payload and |
4650s | Bot drop weren't well received from the |
4653s | community |
4654s | how difficult is to understand why a new |
4656s | game a new mode or changes to a new mode |
4659s | aren't as popular as your expectations |
4662s | during the planning phase |
4664s | it's a great question but but there's |
4667s | again there's I think there's multiple |
4668s | answers here there's um |
4672s | one we already touched on we're gonna |
4674s | have more more slots again right and the |
4677s | slots are not a limiting factor for us |
4679s | to test new modes because we always have |
4680s | the special event slot which we're using |
4682s | every update |
4684s | and we're bringing back old modes and |
4687s | try them out again and see how it goes |
4689s | you know we we did it with payload that |
4691s | now you can walk through the payload Etc |
4693s | and actually perform better but it's |
4695s | still performing on a similar level like |
4697s | highstone Hot Zone because I guess it's |
4699s | a control mode and there's only a |
4702s | specific crowd which wants to play |
4703s | control mods I think that's okay |
4706s | um |
4707s | but it's also okay to bring these modes |
4709s | occasionally back it doesn't need to |
4710s | become permanent you know it can keep |
4712s | the game fresh if it's there once a year |
4715s | um so there's that |
4717s | another piece is development Focus we're |
4720s | actually building out the team inside |
4722s | brawl Stars which focuses on game modes |
4725s | and Brawlers |
4727s | so that team is growing |
4729s | with a goal to be able to give you guys |
4732s | out there more game modes |
4734s | so |
4735s | we want to we want to focus more on |
4738s | broader polishing |
4740s | and on game modes |
4742s | so so yeah |
4744s | we have tons of ideas for game modes |
4746s | there's a long list of things we'd like |
4748s | to try |
4748s | and now it's just to what is the the |
4751s | first one we want to go for |
4754s | maybe even something this year who knows |
4755s | who knows who knows maybe we should know |
4760s | um |
4762s | do you have a question for us have you |
4764s | thought of something yeah one obviously |
4766s | the main one for me is uh for a while |
4769s | we've been talking about power League |
4770s | how it doesn't get played Enough by the |
4772s | casuals to me is like what kind of first |
4776s | ideas obviously you don't want to spoil |
4777s | anything you've got any ideas but well |
4779s | like the first ideas for you to make |
4782s | casuals play it more and more appealing |
4783s | for them because for the hardcore people |
4786s | for me and a bunch of Pros who stream |
4789s | the game you know that's all content you |
4790s | know we love playing Power League people |
4792s | love watching us but from a casual our |
4795s | viewers just find it so frustrating what |
4797s | are probably the few things you want to |
4798s | tackle first and what kind of features |
4800s | you're looking to add I think maybe |
4802s | Adrian I think it's easier to talk about |
4805s | things we see as problems rather than |
4807s | talking about exactly exactly yeah |
4809s | because the solutions are still very |
4810s | much Up And discussing them yeah but |
4812s | maybe let's talk about the problems yeah |
4814s | I think I think there's a few |
4815s | fundamental problems with power League |
4817s | especially for newer players |
4819s | um I think one of the big ones is uh won |
4821s | the duration of a public match and also |
4824s | what we call time to fun so when you |
4826s | actually get into the match so of course |
4828s | the draft phase in itself can be |
4830s | daunting especially if you're a new |
4832s | player you don't really know why you |
4833s | should pick where you should pick how |
4834s | you should pick and so forth what what |
4836s | are bands what is draft you know there's |
4838s | this fundamental question that a new |
4839s | player doesn't necessarily understand so |
4842s | that's one thing we want to try to |
4844s | tackle for sure and then also the |
4846s | duration because I mean the best of |
4848s | three you know clearly it's sometimes |
4849s | three times sometimes more times longer |
4851s | than just playing a Trophy match and |
4853s | that's a big time investment for a lot |
4854s | of people like a lot of people might |
4856s | have three five minutes but maybe not 15 |
4858s | maybe not 10 even so we need to make |
4861s | sure that those people can still engage |
4863s | with the feature early on |
4865s | and I think I think those are some of |
4867s | the biggest but maybe Jeff you have some |
4869s | other ones as well for sure yes yeah |
4871s | yeah |
4872s | um yeah |
4873s | unlocking the ability to buy a skin |
4876s | sucks |
4879s | um so yeah I think I think we want to |
4880s | make it way more rewarding you know from |
4884s | all kinds of perspectives like you know |
4886s | you should get better progression |
4888s | rewards there should be more rewards |
4890s | that allow the top players to flex more |
4894s | um we want you to be able to to |
4898s | did I say Flex more yeah but let's say |
4901s | that twice because yeah you'll be able |
4904s | to flex a lot more I think yeah so |
4905s | rewards is a is a big part of it for |
4908s | sure |
4909s | um and and it kind of going back to |
4911s | gameplay too you know it is a pretty |
4914s | replayable mode it is kind of our our |
4916s | end game content |
4918s | um but even then like it gets pretty |
4920s | stale after a while so you know we want |
4923s | to think about ways to you know how do |
4925s | we spice things up how do we make it |
4927s | even even more replayable and is there |
4929s | more ways to add depth and fun to it so |
4932s | yeah yeah |
4934s | I think there's a |
4936s | on the on the time to fun thing everyone |
4939s | mentioned if you think going from a |
4942s | regular game mode you're locking the |
4944s | game many people have their preferred |
4946s | game mode pre-selected they have their |
4949s | preferred brawler pre-selected and they |
4951s | don't care they will just play Motors |
4953s | and whatever yeah High mode displays |
4955s | yeah |
4956s | they will just play mortis in whatever |
4958s | game mode there is and they likely play |
4960s | showdown of bro ball right so they go to |
4963s | the game everything is ready to go they |
4965s | just hit play and in 10 seconds to end |
4967s | the game |
4968s | so that is the time to find is extremely |
4971s | good and I think it's one of the main |
4972s | draws for brawl yeah actually right but |
4975s | going from that to |
4977s | okay here's a random game mode now we |
4982s | show you the map uh then we have the |
4985s | roll of roll of the coin |
4987s | which team starts and then there's this |
4990s | this the big band phase and then you |
4992s | have a preparation phase and so the time |
4995s | until you're in the game |
4996s | takes time and then you don't know how |
4998s | many rounds you will play so so that is |
5001s | just from from going to from 10 seconds |
5003s | to |
5004s | 15 min 10 seconds plus the average play |
5007s | time which is about let's say 80 90 |
5009s | seconds so in less than two minutes |
5011s | you're in the game you've played around |
5014s | if you're in short on your first out |
5016s | it's much faster |
5017s | High most place |
5019s | probably ban Mortis on accident that's |
5022s | the first pick the true actually yeah we |
5024s | actually the three of us kept the |
5027s | in Brawl ball where we don't want to |
5028s | play against the mod as often yeah which |
5031s | is like too annoying you know and |
5033s | freaking Tara |
5035s | um |
5036s | so the the time to find I think it's |
5038s | it's a shock |
5039s | it's going from super fast to really |
5042s | long and and this like we're not even |
5045s | onboarding you in this process we're |
5047s | just like now you are you unlocked |
5049s | probably good luck yeah and it's just |
5052s | rough |
5053s | so we want to make that better so my my |
5057s | thinking was some months ago I don't |
5059s | know it's whatever you want to change |
5060s | obviously what changing mates power |
5062s | League probably will affect competitive |
5064s | so would it be I don't know my example |
5067s | was both teams pick at the same time and |
5070s | do it like 15 seconds and then they you |
5073s | know then it's only like three phases |
5075s | instead of six so that's already half in |
5078s | the time I think that would probably |
5080s | make it a lot better but then |
5082s | there's a lot of things to consider |
5083s | isn't that yeah it does take a long |
5085s | while even for someone who's seasoned |
5087s | you know when I'm streaming sometimes |
5089s | I'm like oh it's taking forever yeah |
5090s | they just hurry up like they're taking |
5092s | the full 20 seconds every time I just |
5094s | want to play the game now so I can see |
5096s | it from that point of view it's pretty |
5097s | daunting you've got to make sure you |
5100s | literally you know you sat at the |
5102s | optimal place ready to sweat like whilst |
5105s | we're playing casually you can play |
5106s | wherever you want yeah yeah I think I |
5109s | think there's something in between right |
5110s | yeah where where the timer fun is better |
5114s | it's maybe slower than playing a regular |
5117s | game of brawl but it's not quite as |
5119s | daunting and and you know it's it's not |
5122s | a black and white thing it's not that |
5124s | all that we could have you know like a |
5126s | progression easing you into the yeah the |
5130s | public format and so on and so on yeah |
5132s | yeah and and I think the competitive |
5134s | side of it is super important to us like |
5136s | we want to make sure |
5138s | the competitive qualities intact and you |
5141s | know that's towards the format but also |
5144s | towards like the quality of the matches |
5146s | so we're doing a lot of thinking on that |
5148s | too yep you know things like you know |
5150s | the report button you know to help with |
5152s | match quality so we yeah we we're |
5155s | definitely thinking about the top end |
5156s | players too when it comes to power |
5158s | League yep |
5159s | maybe a way to flex better yeah yeah did |
5163s | you save that yeah |
5166s | I'd love like a um you know on your |
5169s | brawler profile how uh before when power |
5172s | play used to be able to flex that rank I |
5174s | don't know if you thought about that but |
5175s | maybe you know the number one and |
5176s | leaderboard gets to literally Flex that |
5178s | they're number one I think that's for me |
5180s | that would make me grind like crazy all |
5183s | right |
5184s | all righty man big notes Jeff oh yeah he |
5188s | has the compendium yeah and necronomic |
5191s | gun and depend if you have more |
5193s | questions yeah for us just shoot at |
5195s | anything yeah shoot at anything go on |
5198s | okay just pick one on the top of my head |
5199s | is obviously speaking about hyper |
5202s | charges how many do you realistically |
5205s | feel like you're going to put out |
5207s | obviously you don't have to say a number |
5208s | every |
5210s | you know season will it be will it be |
5212s | different depending on how much time you |
5214s | have and then also like a side one is |
5216s | like how would you give a hypercharge |
5219s | for a more complex Brawlers like Chester |
5220s | for example right is that gonna be |
5223s | something like a big challenge |
5225s | great questions |
5227s | um for the first one I think the Cadence |
5229s | if we were releasing Hub shows will vary |
5230s | let's let's leave it at that I think it |
5232s | won't always be six I think it could be |
5234s | more yeah |
5236s | um I think that's safe to say I think |
5237s | that's something we're very conscious of |
5239s | um it just again it depends on yeah how |
5241s | much time we have how many people do we |
5242s | have at any given time and so forth |
5245s | um and complex Brawlers I think that's |
5247s | just uh that's just a design challenge |
5248s | for us I think you know I have a few |
5251s | ideas for Chester off the top of my head |
5253s | um and I don't think it should be an |
5255s | issue I think for maybe the coders will |
5256s | be angry with them when I suggest these |
5259s | things |
5259s | um but um I think there's Solutions put |
5262s | it that way to to any complexity |
5265s | yeah |
5266s | do you want to share the ideas for |
5268s | Chester okay |
5271s | that's enough |
5274s | and this news uh what do you think of |
5277s | the idea of not releasing Brothers in |
5279s | update with new hyper charges I know |
5281s | your plans are just opposite but have |
5283s | you thought about what it could mean for |
5285s | the balance of the game it's like not |
5287s | releasing Brawlers |
5288s | in an update because now we have |
5290s | hypercharge |
5291s | um |
5293s | yeah I it's a |
5297s | that's not going to be an answer a lot |
5299s | of the more hardcore people like |
5301s | but but that also maybe stems from a |
5303s | misunderstanding how we developed the |
5304s | game |
5306s | um |
5308s | of course many people would like us to |
5310s | ship all the hyper charges as fast as |
5312s | possible stop doing Brothers until |
5314s | you're done with like have more gears |
5316s | and all of that yeah but but that's just |
5319s | not practical |
5321s | today the most exciting things we have |
5323s | in browsers are |
5324s | the seasonal stuff |
5326s | and brought us and hypercharge we don't |
5329s | know if it will get there it's way too |
5331s | early but for the time being I would say |
5333s | like nothing will change that |
5335s | most people come to the game for new |
5336s | Brawlers |
5337s | and that's it and and as long as that's |
5340s | the case you need to expect us to |
5343s | produce more brothers because that's |
5345s | what people want |
5346s | so and I know I know that there's some |
5348s | people who don't want that |
5350s | but people at large want that yeah it's |
5353s | the most exciting thing about it yeah |
5355s | so yeah so it's like we're not gonna |
5358s | stop releasing |
5360s | brought us anytime soon do you agree |
5362s | spender it's most exciting thing yeah I |
5364s | still think so even as a first player I |
5366s | think it's the most exciting thing |
5367s | especially oh yeah just getting the |
5369s | feeling of |
5371s | for unlocking it maxing it out grinding |
5373s | it for a week or whatever is the best |
5375s | feeling for me but you guys got so many |
5378s | ideas as well |
5379s | maybe in two three years time might slow |
5383s | down a little bit but I bet you've got |
5385s | still a bazillion ideas for an overalls |
5387s | so I stop now how to charge won't change |
5389s | it maybe a quick syrup quick um a quick |
5391s | question based on that how do you feel |
5394s | about reworks versus new Brawlers how do |
5397s | you feel the impact yeah oh you're sorry |
5402s | yeah so like do you feel like they're |
5404s | equally impactful or like you know what |
5407s | would you rather see |
5409s | let's say a bit of both it depends on |
5411s | the community feedback like obviously |
5413s | for some time now Echo |
5415s | a lot of people have been kind of asking |
5418s | for one you know but then you've brought |
5421s | ones like Meg which kind of came out of |
5423s | nowhere and made the brawl a lot more |
5424s | fun in my opinion some people are |
5426s | probably thinking the opposite but I |
5428s | think it depends how the rework's done |
5430s | so like Edgar could literally is a tough |
5433s | topic because people love just how |
5435s | Eggers right now and you know in the |
5437s | lower trophies he's really strong but |
5440s | higher is pretty bad so it's just |
5442s | it depends how fresh it feels as a |
5444s | brawler I've enjoyed a lot of reworks |
5446s | that I've had like came about recently |
5448s | yeah I think in general for reworks like |
5450s | a new rule yeah we probably focus on |
5453s | if you if you think of |
5455s | two dimensions for brothers one is |
5457s | popularity one is actually how strong |
5459s | they are right it's not the same |
5460s | necessarily like more to send it are |
5463s | great examples they're super popular but |
5466s | the win rate is below 50 percent which |
5469s | is yeah it's not great but people still |
5472s | enjoy playing these products a lot |
5474s | and so they're having fun with them |
5476s | right even though you can argue winning |
5478s | is fun but still and then Desperado we |
5481s | know matter of fact they're really |
5483s | strong |
5484s | also of course there's a bit |
5485s | self-selection bias because the better |
5487s | UI supplier the more you understand that |
5490s | you know a strong broader helps you to |
5492s | win games think Pam |
5495s | is still a really strong brawler |
5497s | she's you know in control mode which is |
5499s | amazing and Hot Zone |
5502s | um she's super unpopular I think in Lex |
5505s | ranking she was the last one two years |
5507s | ago in the least popular role in brostas |
5510s | and we see that in the numbers because |
5512s | the play rates are really low |
5513s | so so it's really for us and then |
5516s | there's of course Brawlers which have |
5517s | low win rates and are not popular and so |
5521s | and then you have the the positive |
5522s | examples of products like right now |
5524s | would be Shelly High win rate high |
5526s | popularity |
5528s | so I think the reworks need to focus on |
5531s | on that site where broaders are not |
5533s | popular and starting with a not popular |
5536s | low win rate yep yeah |
5539s | I'd agree yeah if it's something |
5542s | that needs a vehicle let's put it that |
5543s | way like there might be some fun |
5544s | something fundamentally of which is |
5546s | numbers but if we believe that let's say |
5548s | this Brawlers may be outdated somehow |
5549s | like if they've been power crept by some |
5552s | new cool mechanics then yeah of course |
5553s | we need to figure out okay do we |
5555s | actually need to change something like |
5556s | fundamentally there's not many people to |
5558s | stop my help or a lot |
5560s | yeah it's probably balls the main one |
5562s | that people are asking about that even |
5565s | changed you know now with introduction |
5567s | of hypercharge |
5568s | guess what world's play rates are up |
5570s | yeah so |
5571s | I guess that was kind of |
5573s | I wanted ball to be ruler so then |
5575s | hypercharge came out that's kind of |
5577s | giving him that lovely needed yeah |
5580s | hypercharge might solve the problem with |
5582s | a lot of yeah there's some degree for |
5583s | sure yeah |
5585s | uh Power couple uh how do you feel about |
5588s | hypercharge did it fulfill your |
5590s | expectations in terms of being fun |
5592s | motivating |
5594s | um |
5595s | motivating players to upgrade increasing |
5597s | retention do you have any change planned |
5599s | for hypercharge |
5601s | I think we talked about that already I |
5603s | think all of it yeah I guess the plan |
5604s | the the big the only thing we plan to |
5607s | like not change but I think it's uh |
5610s | making the supers more meaningful right |
5612s | something that we want to do for the |
5614s | next patchy batches |
5616s | then Simon Tech since when is Frank |
5619s | you're dead |
5622s | just look you both look at the camera |
5623s | now probably |
5627s | I was confused I was like and then it |
5630s | hit me yeah at least I think uh since |
5634s | probably February |
5637s | 2019 yeah Dortmund yeah |
5641s | we went there everyone just started |
5643s | saying it it was a Red Bull event |
5646s | and in Dortmund Germany where where the |
5649s | teams competed against each other and |
5650s | that's I think where it started yeah |
5653s | the more you know the more you know |
5655s | that's how it became my father |
5661s | after adoption papers |
5663s | span is only three-year-old |
5668s | wait for I don't know how to do Matt |
5671s | um |
5672s | there's a question from Spen uh when is |
5675s | the next big quality of life update I |
5677s | really missed them and then he has like |
5679s | a sad face |
5684s | I think what you will see like |
5687s | moving forward |
5689s | is that within the team you know like |
5692s | the start drop update is a great example |
5695s | star drops was a huge feature |
5697s | and at the same time even though many |
5699s | people don't see that so clearly there |
5702s | was another big feature which was the |
5704s | re-engagement calendar so when you've |
5706s | when you've joined from the game and you |
5707s | come back there's no like a calendar |
5709s | waiting for you so we automatically |
5712s | level up one of your Brawlers you might |
5714s | get a new brawler |
5715s | um you know you will get a bit of an |
5717s | unrails experience |
5719s | and so there were two big features |
5722s | and then many of the the updates this |
5725s | year and even the last years to be |
5727s | honest we try to ship like two big |
5729s | things every update |
5732s | we as a team essentially decided that |
5735s | that's not the way to go anymore |
5737s | so moving forward we will focus on one |
5739s | bigger thing |
5740s | and a bunch of smaller things |
5742s | so so the quality of life part of our |
5745s | game because we all have the like |
5746s | everyone in the process team when you |
5748s | ask them they will all be like hey I |
5751s | have this list of 10 20 things I'd like |
5753s | to see in the game but we're like oh |
5754s | that's a cool idea but then we're never |
5756s | getting there |
5758s | and that an equal measures goes down to |
5761s | we're shipping something again startups |
5763s | as the example and then we're shipping |
5765s | the next thing which is hyper charge |
5767s | even though as you heard from Jeff we |
5769s | have ideas on how make startups even |
5771s | better the community has ideas we have |
5773s | ideas so we should take time the next |
5775s | update cycle to already make |
5778s | improvements not wait gears was maybe |
5780s | the extreme example where it took us a |
5782s | year to make changes so we want to get |
5785s | better at that as a team so we will |
5788s | likely focus on like one bigger thing |
5790s | every major update and then add a bunch |
5792s | of smaller things |
5794s | yeah I've got another question about |
5796s | gears actually |
5797s | what is your guys take on Mythic is like |
5801s | do you think you implemented it well |
5802s | will you still be adding them every |
5805s | update |
5806s | because to me it kind of feels like a |
5808s | like a third style power in a way |
5810s | doesn't it you're kind of happy with how |
5813s | things are out there I think some of |
5816s | them I'm really happy about and some of |
5817s | them let's let's put it that way um I |
5818s | think I think the fundamental idea of |
5821s | every brawler eventually having |
5823s | something specific to them |
5825s | um when it comes to gays I think it's a |
5826s | really cool Prospect it gives you more |
5828s | customization it gives you more depth in |
5831s | what you should choose I fundamentally |
5833s | believe that they shouldn't be stronger |
5835s | than the default gears but they should |
5837s | be situational right like um maybe the |
5841s | gene pool is a good example like yeah |
5842s | currently it's it's very good like on |
5844s | most Maps right but let's imagine you |
5846s | have let's say a smaller map then maybe |
5848s | you'll you're going to pick speed and |
5850s | damage or whatever you know so I think |
5853s | the idea is solid but I think we need a |
5857s | lot more designs that kind of fulfill |
5859s | that Niche that it's not basically as |
5862s | good as the third star power still same |
5864s | power level as guess but makes you play |
5866s | the brawler somehow differently or makes |
5868s | it feel somehow different |
5870s | um if that makes sense yeah yeah |
5872s | but yes we will keep adding gifts yeah |
5874s | okay yeah yeah for sure if that was the |
5876s | question yeah we will keep adding this |
5878s | essentially |
5879s | [Music] |
5880s | um |
5882s | vote K uh we will guys show more |
5886s | attention to the map making community of |
5888s | prostars I got this question because we |
5889s | actually are not paying attention so |
5891s | much so the map making community |
5894s | uh even though new community maps have |
5896s | been added last update this was the |
5898s | first time in a half half of a year |
5901s | we simply don't feel like we get enough |
5903s | recognition as a community and hope this |
5905s | this gets changed in the future a lot of |
5907s | new maps get removed after one update |
5910s | and a lot of old classic Maps get |
5913s | recycled while the community maps are as |
5915s | high quality as these over the last |
5918s | couple of years only two of them have |
5920s | stayed in the game since they released |
5921s | one from 2022 out in the open |
5924s | and another one from 2021 flaring |
5927s | Phoenix |
5932s | do we have any thoughts do you want more |
5935s | Community I guess like the thing is that |
5937s | the impact is very little right it's |
5940s | like uh |
5941s | uh even though like it could impact the |
5943s | mapping map making Community like for |
5947s | the general players they really don't |
5948s | care and like they do actually care for |
5950s | like the classic Maps like we have a lot |
5952s | of uh push forward to like we had an |
5954s | update where we introduced like all new |
5956s | maps right yeah and then the community |
5958s | was a bit angry at us uh so yeah I guess |
5961s | we have to always like touch base with |
5964s | the community and see like what they |
5966s | like what the what is the right amount |
5968s | of uh freshness I think like |
5973s | like as a rule of thumb you know it's |
5975s | probably not a good idea to change the |
5978s | majority of the map Pool every update so |
5980s | there needs to be some level of |
5982s | stability for people because people like |
5984s | get really really attached to maps |
5987s | and it's probably never like |
5990s | you know I ran some of these parts on |
5991s | Twitter but what they all boiled down is |
5994s | they're close to 50 50 most of the time |
5996s | with very few exceptions |
5998s | and |
6000s | so so it's very very hard like we're |
6003s | always open for Community maps and |
6005s | actually uh |
6006s | Nicholas morios he ran a bunch of |
6011s | um most of the community Maps right now |
6013s | come through his community which is the |
6015s | the broadcast community |
6017s | and |
6019s | when whenever he and I talk we talk like |
6021s | once a week at least he's suggesting me |
6023s | new maps from the community |
6025s | so so my tip |
6027s | the the best way to get your map into |
6029s | process is to join the warcraft |
6031s | community |
6032s | because again we're talking to modios a |
6035s | lot |
6035s | and and he's feeding us those maps from |
6038s | the community at the moment and and yeah |
6041s | like so we are completely open for |
6042s | Community Maps but don't expect us to |
6045s | change more than you know if you think |
6047s | about the game modes which have eight |
6048s | maps and rotation by the way that was a |
6050s | great change I think |
6052s | um |
6054s | I would I would say that we are maybe |
6055s | rotating two out two in something like |
6057s | this Pro game mode and that's about it |
6059s | so keeping the stability for the people |
6061s | most people want the stability |
6064s | some people want more variation and yes |
6066s | some maps are really really |
6067s | controversial Minecraft Madness Minecart |
6069s | Menace which is actually coming back |
6071s | when with our change |
6074s | um but think like cave and churn and and |
6076s | Island Invasion |
6078s | um those those maps are really |
6080s | controversial but they're also really |
6082s | popular with the people who play them |
6084s | you know whenever I see Kevin Journal |
6086s | it's not like I'm in love with the map |
6088s | but I'm thinking like finally I can't |
6090s | push my tanks yeah which and it's really |
6094s | fun to push them there you know it's |
6096s | still strategy involved in everything |
6097s | but |
6098s | yeah so anyway tldr |
6102s | we want Community Maps join the |
6103s | broadcast community |
6105s | Nicholas has you |
6108s | covered thanks Nicholas |
6110s | uh from boba's kochani I have a question |
6114s | is it guaranteed that the player will |
6116s | get a legendary start drop at some point |
6118s | uh |
6119s | like like before I think there was a |
6122s | there was a bit pity system for the Box |
6125s | before right but I have a feeling |
6127s | someone answered this already but okay |
6129s | so the question like is there a PD |
6132s | system |
6133s | yes there is I didn't know |
6139s | okay we won't go into detail but yes we |
6141s | make sure it's fair okay so yeah like |
6144s | when we think about like random drops |
6147s | like with Randomness you always get a |
6149s | long tail of possibilities so like there |
6153s | if it's pure random there's always going |
6155s | to be a player who doesn't get a |
6158s | legendary for years it's gonna happen |
6161s | sooner or later so we don't design it |
6164s | that way we make sure uh it happens for |
6169s | everybody at a certain after a certain |
6171s | amount of time yeah yep cool cool |
6174s | top efficiency that's the name of the |
6176s | guy not an answer |
6180s | not really related to start drops have |
6184s | you ever considered making progression |
6185s | PowerPoint base or simple terms make it |
6189s | harder to level up routers but much |
6191s | easier to apply Gadget star power and |
6194s | gears |
6194s | and then he mentions the lack of gold |
6196s | coins in the progression |
6201s | um yeah so I guess he's proposing like |
6202s | if you only use PowerPoints to upgrade |
6205s | Brawlers and then everything else is |
6207s | coins so ah and then he justified the |
6209s | the thing is because then he says that |
6213s | he can basically like have more freedom |
6216s | on how to create the I say the build of |
6219s | every brawler because then can buy |
6221s | anything yeah because it doesn't eat |
6222s | away from the coins yeah yeah yeah and |
6225s | we considered it at some point I think |
6226s | we discussed it |
6229s | but I don't think there's any conclusion |
6232s | to it what's was this person's name |
6236s | top efficiency top efficiency you should |
6239s | become a game designer |
6240s | but yeah I mean just it's like General |
6243s | design rifting like if you think about |
6245s | like currencies every currency we have |
6248s | in the game serves a purpose |
6250s | you know I think in the past we kind of |
6252s | have this per brawler PowerPoint |
6254s | currency and the intention of that is to |
6257s | encourage you to go play different |
6258s | Brawlers when we converted to this |
6260s | universal currency you got freedom but |
6263s | we also have coins which is also Freedom |
6266s | so you have these two currencies that |
6267s | kind of do the same thing right of |
6269s | course corn is used for unlocking |
6273s | gadgets gears Etc so yeah I think in a |
6276s | perfect world if we were going from |
6278s | scratch it would make sense if you just |
6280s | PowerPoints are for leveling coins are |
6283s | for expanding your toolkit right so that |
6287s | would be pretty nice but I think you |
6289s | know in a live game where players have |
6292s | unlocked so much it's like doing a |
6294s | change like that is not just you know |
6296s | changing some values there's tons of |
6298s | repercussions and we always have to |
6301s | balance like okay do we spend a bunch of |
6302s | time trying to do that or do we do |
6305s | something really awesome and cool right |
6307s | so there's always a consideration there |
6309s | but yeah I think this person is not |
6311s | wrong yep top efficiency top efficiency |
6314s | uh Ray saber how does the thing thing |
6317s | can proceed whenever they decide to make |
6320s | a mechanic as big as and game changing |
6322s | as hyper charge |
6323s | how difficult difficult was to make such |
6327s | decision or have you taught and talk it |
6329s | uh about it a longer long time ago |
6333s | so how difficult is to make those |
6335s | decisions we started about nine months |
6338s | ago I think six or nine months ago no |
6339s | nine months ago |
6342s | um and it started with gears not being |
6345s | like |
6346s | as cool to draw people to level up the |
6349s | characters to power 11. didn't feel as |
6351s | rewarding you know you're going to power |
6353s | 11 then you buy a gear that has a |
6356s | passive effect it |
6357s | it felt like hmm and at the same time at |
6361s | the same time we also felt it would be |
6362s | cool to add a new mechanic |
6364s | like the last time we introduced one was |
6366s | gadgets and that's been years ago |
6369s | so when whenever we do introduce new |
6372s | mechanics and that's again historically |
6374s | second star Powers gadgets |
6376s | we see how the community reacted pretty |
6378s | positively at Large |
6381s | and |
6382s | yeah the combination of these two things |
6384s | made it pretty easy for us to make the |
6386s | decision that we wanted to have |
6387s | something cooler |
6390s | yeah I guess it was it it wasn't |
6393s | super difficult because he wanted to do |
6396s | it and then I guess it's more like |
6397s | iterating on the idea yes that's usually |
6400s | the difficult part yeah |
6403s | um yeah but I do want to add I think |
6405s | it's super scary every time any time |
6407s | like we want to introduce something core |
6409s | to the gameplay yeah because brawl |
6411s | gameplay is such a special thing you |
6414s | know like you can mess that up pretty |
6415s | easily so you know yeah it's |
6419s | pretty nerve-wracking yeah have to be |
6421s | truth to the roots which is like simple |
6426s | uh Happy me thoughts on the community |
6429s | they have been pretty toxic lately |
6433s | I don't think so I can talk about this |
6435s | one so like I think |
6438s | I think it's not even of course like |
6440s | there are people that go beyond the they |
6443s | go beyond the boundaries of like respect |
6445s | for anything right but those are like |
6446s | the minority I think what we have is |
6449s | like very vocal and passionate uh people |
6452s | in the community and I think as I said |
6455s | like before like when we dropped the |
6457s | update there are a lot of mixed opinions |
6459s | like they're really vocal about |
6460s | everything but then they just waited we |
6463s | didn't even do anything and then it just |
6465s | like started training down right and |
6468s | then we had the post like on Frank's |
6470s | account where we explained the reasoning |
6472s | of everything and then they could see |
6474s | like okay I don't like this but I I |
6477s | understand like that's the point right |
6478s | we what we're trying to do is like |
6480s | making them understand because I think |
6482s | the problem with any gaming company it's |
6484s | not brow stars is like knowing why we do |
6487s | the things with the time to explain |
6488s | [Laughter] |
6490s | and then uh yeah like if you if you |
6494s | don't understand and then it just as you |
6497s | perceive something as bad of course you |
6498s | will have like a negative reaction like |
6500s | or we're gonna be loud about it so what |
6502s | we're trying to do is like |
6504s | not letting you guys in the dark and I |
6507s | honestly I think brawl even though this |
6509s | was like a very polemical update I don't |
6511s | think it was |
6513s | toxic or anything like uh like I did |
6516s | mention to Jeff like on when we |
6519s | came to work on Monday like we brought |
6521s | up on Saturday |
6522s | I said like dude I couldn't even sleep |
6525s | like I because I was reading everything |
6527s | like and of course we feel and I uh like |
6529s | we physically feel the the comments |
6532s | because uh |
6533s | we are also human and we do have |
6535s | emotions as well so like if you say like |
6537s | our work sucks of course like we oh |
6539s | maybe I'm not good enough or anything |
6541s | but it's a matter of like taking it |
6544s | Taking the time that is sinking and then |
6547s | like then you can like start |
6549s | rationalizing better like your thoughts |
6551s | starts like lining up after the emotion |
6553s | goes out |
6554s | and and it yeah of course like maybe we |
6557s | did some Stakes maybe we regret the |
6559s | things we've done but we it's not like |
6562s | that this is permanent and then |
6564s | everything we do is a learning curve and |
6566s | everything we do there is a reason |
6567s | behind it right so |
6570s | um yeah I don't think they have been |
6571s | super toxic or anything yeah it's like |
6575s | because I want to maybe lead with saying |
6580s | passion and toxic isn't the same for me |
6582s | at all yeah yeah so I I think that's an |
6585s | important point I think |
6586s | if you're becoming toxic in your |
6588s | communication with the dev team and then |
6589s | you expect us to listen to you you're |
6591s | wrong |
6592s | so because what will just happen is |
6595s | we're muting you or we're blocking you |
6596s | or when stop listening to what you have |
6598s | to say so if you want us to listen |
6601s | try to be constructive |
6603s | um and I just I just I just hate when |
6606s | people |
6607s | you know vomit over the work of certain |
6611s | people in the team because there's |
6612s | usually good reason |
6614s | it it's just like that |
6617s | um now in this case specifically I don't |
6618s | think the community was specifically bad |
6621s | it's it's its change is difficult yeah |
6624s | change is always difficult and |
6625s | especially if you don't have the full |
6626s | picture yeah so |
6629s | really like I think this update was a |
6633s | fantastic fantastic example of |
6636s | transition from oh my God what is this |
6639s | to oh this is not that bad yeah |
6642s | and and it's like at the end of the day |
6644s | we're not making these changes to be in |
6646s | the it's not that bad category we want |
6648s | them to be fun and we want to see that |
6650s | but I think the the post we did after |
6653s | brawltalk |
6655s | I think that helped alleviating a lot of |
6658s | the concerns and also it showed you know |
6660s | like I have maybe 350 000 followers on |
6664s | |
6665s | and flex |
6670s | so that means only the the most hardcore |
6674s | of Hardcore people actually follow me |
6675s | yeah |
6676s | and these guys were much more balanced |
6679s | afterwards in like how they reacted you |
6683s | know not everyone agreed but they |
6684s | understood yeah and for the record their |
6686s | reaction on YouTube they were like yeah |
6688s | this is Hive so like you can see like a |
6690s | different audience as well yeah super |
6691s | different yeah super different |
6693s | and yeah I mean I think I think most of |
6697s | us are you know in this profession |
6699s | because we want to make people happy and |
6702s | you know have fun playing the games we |
6704s | make yeah right so when we see you know |
6707s | negative feedback that's not |
6710s | constructive yeah like you know it take |
6712s | it some of it to heart it's hard it's |
6714s | hard to just block that out entirely you |
6716s | know but at the same time we also have |
6718s | to we also have to understand you know |
6720s | 99 of players are aren't on Reddit yeah |
6724s | so we got to look after everybody and |
6727s | yeah yeah and of course we are looking |
6729s | for results like uh we we we run a |
6732s | business so like if our game doesn't |
6734s | perform well if our game doesn't grow |
6735s | then the trend is to go down it's like |
6737s | that's for every live game I think we've |
6739s | really learned to stay away from New |
6741s | York reactions yeah just just because |
6743s | something bubbles up doesn't necessarily |
6746s | mean anything yeah so it's really |
6748s | important to you know like |
6750s | keep calm |
6752s | see what actually happens once the |
6754s | feature's out like so like if you go to |
6756s | the competitive Reddit |
6758s | like they give you this product will be |
6761s | op or underpowered |
6763s | before it's even out shout out shout out |
6765s | to Ash |
6767s | five stars everything |
6770s | he's discussed his his views uh |
6773s | discussed there a lot yeah but it's so |
6775s | it's like |
6776s | it just like when Adrian goes to the |
6779s | competitive Readiness he's looking at |
6780s | that it's like oh okay no no so I I go |
6783s | there and I'm one week I'm you know the |
6785s | hero of the people and the next time |
6786s | getting fired there's nothing in between |
6788s | there's nothing in between it's fired |
6790s | this guy or this guy's the best things |
6792s | to sliced bread so you know I like it |
6794s | yeah it's super interesting for for |
6796s | balancing because like the |
6799s | like we we have a team actually an |
6801s | external team that plays the game |
6804s | to to see how is a broader op or or |
6808s | underpowered or whatever so we get the |
6810s | report back and at the same time usually |
6813s | we get also the first feedback from the |
6814s | content creators and those feedback |
6816s | couldn't be more different which is |
6819s | always like we hear like too strong too |
6822s | weak like Pearl was rated I think |
6824s | initially five out of 5 out of 10 |
6827s | strength or something and then the |
6829s | creators were like oh really strong and |
6831s | like |
6832s | yep it's always like that it's |
6833s | complicated it's but that's the fun part |
6835s | about that yeah yeah sure have you |
6836s | played with pearl yeah yeah |
6838s | I feel like Pearl was Pearl's movement |
6841s | speed it's in between isn't it yeah in |
6844s | between normal and slow yeah so I think |
6846s | if she was like normal she'd be on the |
6848s | stronger side but I think because of |
6849s | that she's actually at a balanced state |
6851s | but I get some of the people's concerns |
6854s | about her but it's like the first thing |
6856s | is like oh you're ever going to charge |
6858s | you know like 12 seconds never really |
6860s | and still there's a lot of drawbacks to |
6863s | pull so I feel like |
6865s | me personally I didn't think she was |
6867s | going to be like game breaking but she |
6869s | definitely has potential if you're like |
6871s | really passive yeah yeah it feels strong |
6874s | but definitely not five stars |
6880s | throwing shattered no it's a fun thing |
6883s | it's a thing now in the community and |
6885s | sometimes they get it right he does yeah |
6887s | yeah shout out to I read it though like |
6891s | not quality memes |
6893s | true that's true uh Emilio and x uh he |
6898s | sent the heart to his pen no uh also my |
6901s | question would be could we ever see |
6903s | another button on your screen on our |
6905s | screen coming in the future but now |
6907s | instead of the left side it could be on |
6910s | the side where you'll control the |
6911s | brawler maybe like a dash speed boost or |
6914s | something and then yes thank you so much |
6916s | for being so open blah blah with |
6918s | inactive with the community |
6920s | I mean never say never right yeah it's |
6922s | gonna be a button on the top left |
6928s | alien are the triggers when you don't |
6930s | know oh yeah |
6932s | and then |
6934s | yeah I guess we just added a new button |
6937s | like yeah maybe in five years yeah we |
6940s | tried really hard to not happen yeah |
6942s | like we tried really hard yeah but then |
6944s | the button just felt much better yeah it |
6947s | just felt much better for what the |
6948s | feature did so but also to his point |
6951s | like at least like when I'm playing |
6952s | other games where like the control is |
6954s | here like you barely changed because you |
6957s | are always moving right it's very hard |
6959s | that you like would go to another button |
6961s | on the on the left left yeah I don't |
6963s | know if how would that work that I think |
6965s | yeah well let's let's figure it out if |
6968s | we get there maybe ah we're this of |
6970s | course it was just a joke but we were |
6972s | saying like what if you trigger |
6973s | hypercharge by shaking your phone |
6978s | but but I think actually like |
6981s | oh there's people who play for example |
6983s | if you play in fps or normal right most |
6986s | of the more core players play claw so |
6991s | they don't so if you have multiple |
6993s | fingers on the device while playing well |
6996s | maybe there could be more buttons you |
6998s | know yeah sure so it's like I think it's |
7000s | it's like because we are playing the |
7002s | game like old people |
7003s | like we're holding a controller on our |
7006s | hand but it's like |
7008s | I don't know yeah I think I think we're |
7010s | good with buttons for a while yeah yeah |
7012s | we spend do you play claw no no you |
7016s | don't really need someone but some do |
7019s | yeah |
7020s | they put like a gadget boy in the right |
7022s | top Corner yeah but yeah they're so |
7024s | weird yeah yeah it's weird people |
7028s | uh how do |
7030s | shy them for place is it claw or is it I |
7033s | think they play like that right some of |
7035s | them play claw yeah |
7037s | that's maybe that's the secret I think |
7039s | it's just playing glow yeah I think he |
7041s | does I think I've seen him doing the he |
7043s | plays it with his stuff wait what yeah |
7047s | some people play with it oh yeah with |
7049s | their fingers yeah that's true |
7051s | so I mean that's the great but whatever |
7053s | floats your boat right yeah customizable |
7056s | control yeah oh it's Sparta Lex after |
7060s | after you add a hyper charge for every |
7063s | brawler are you planning to add a second |
7065s | one for each of the each of one of ten |
7068s | like the time you added the second star |
7070s | power and second gadgets calm down man |
7079s | yeah yeah and then let's see however we |
7083s | did I think it was like joaquin's design |
7085s | he was actually in the podcast in the |
7086s | previous one uh he added these uh |
7090s | changeable stats with the thing of like |
7093s | I could be that the next hyper charge |
7095s | has a different stat status of something |
7098s | like that and maybe change the super in |
7099s | a different way so there is room for |
7101s | that but yeah it's very far ahead yeah |
7104s | it's fun yeah hey Google remind us in a |
7107s | year yeah |
7109s | Lux |
7111s | wouldn't it be better to focus on |
7113s | mythical gear for all characters instead |
7115s | of hyper charts they're practically the |
7117s | same mechanics but the hypercharge have |
7119s | status buff |
7121s | sorry what well they're practically not |
7123s | the same I don't think yeah one is |
7127s | active one is passive and I think it's |
7128s | really fair to compare them but it |
7131s | doesn't mean we shouldn't focus on |
7132s | missing this but I don't think one |
7135s | should take out the other yeah I think |
7136s | it should be a parallel yeah as I like |
7139s | as we said before like we're running a |
7140s | business and then we need to make a |
7142s | splash uh on updates because that's |
7144s | bring players to the game and then maybe |
7146s | the new feature will engage more than |
7148s | the previous one and we really believe |
7150s | that if really is like I don't know 10 |
7152s | mythical gears it wouldn't have the same |
7153s | impact so |
7155s | that was the reason |
7158s | did he ask the same thing like if you |
7160s | guys could change one thing about the |
7161s | game what would be maybe we can go with |
7164s | pen Force yeah |
7166s | it's tough one I'll just I'll say as an |
7169s | item game player I like just more things |
7171s | to kind of flex maybe more rare things |
7173s | for like grinding certain trophies and |
7176s | Brawlers or power league for example my |
7178s | my focus is power League I'll just want |
7180s | more cool things to |
7182s | show off essentially once they get |
7185s | towards Masters rank or even further to |
7187s | Masters I haven't asked one thing for me |
7189s | some more in-game but that's just I'm |
7191s | only a tiny percent |
7193s | how many monstrous do you have unlocked |
7195s | I think I only have three |
7197s | same as me I can be a pro |
7200s | then it's your attention I'm not |
7203s | throwing Adrian under the bus |
7205s | why does he have none |
7209s | and it's not my fault it's not |
7211s | ironically why are you blaming for that |
7214s | ironically Adrian is working towards the |
7217s | trash title I am I am yeah whenever he's |
7220s | online he's playing Ash |
7222s | you never accept my invite anyway |
7225s | um |
7228s | do not disturb instantly worth the offer |
7231s | title yeah |
7233s | but how about you Adrian one thing the |
7236s | changing brawl |
7239s | it's a great question I think we had |
7240s | this the last time as well yeah and I |
7242s | think my answer would still be the same |
7243s | as something along the lines of it being |
7245s | easier to play with let's say one or two |
7248s | more people like just finding those |
7250s | people being able to see what they want |
7251s | to play and so forth I think it's really |
7253s | hard in today's world to actually group |
7255s | up and have a common goal or realize |
7258s | what your friends are currently doing |
7259s | and what they want to do so something |
7261s | along those lines for sure because I |
7262s | think the social experience is the most |
7263s | fun and brawl when you're having a a |
7265s | group of friends playing I think that's |
7267s | the best experience cool do you want to |
7269s | go first Frank |
7271s | or Jeff yeah go first um |
7274s | I |
7275s | I'd probably want to make Among Us in |
7278s | Brawl Stars |
7280s | one thing is like completely changed |
7283s | it's pretty sauce as a mode yeah it's |
7286s | pretty accessible it's pretty sauce |
7288s | yeah |
7289s | how about you Danny like I think I had |
7292s | before it was like the looking for a |
7294s | team Improvement that I would make it |
7296s | better but I was thinking now what if we |
7299s | could like when you buy a skiing you buy |
7301s | the elements like |
7304s | customization yeah it's like you buy the |
7307s | Hat you buy the Torso you buy the thing |
7309s | and then you can change the brother with |
7311s | the skins or something that's more you |
7312s | don't buy like the whole back writing |
7314s | more like and I like that back bling and |
7317s | stuff yeah if I could just flip a switch |
7320s | I would have |
7322s | tools and browsers to make game modes ah |
7325s | yeah I think that's like that's if I |
7328s | could just flip a switch that's what I |
7330s | wanted that would be I think it would be |
7332s | Game Changer yeah yeah because like when |
7335s | when we introduced map maker I think it |
7338s | was it it was really really really big |
7341s | and actually even today there are still |
7344s | people who play mostly map maker and and |
7347s | we're still getting like hundreds of |
7348s | thousands of new maps |
7350s | and |
7352s | I just I just would love to see what |
7354s | happens |
7355s | if we give the community even you know a |
7358s | small selection of tools to try to make |
7360s | game modes that would be super cool hit |
7363s | one yeah I think that's the best |
7365s | from all of us |
7368s | um |
7371s | uh just curious but what was the reason |
7374s | why the Star Park bro talk the gift shop |
7377s | animation and investor video were |
7378s | removed I I picked the one exactly |
7381s | because I wanted to explain uh like |
7384s | like in the marketing industry or |
7387s | anything like the bigger the project of |
7389s | course like the more costly and like |
7391s | um if you are buying for uh I don't know |
7395s | a video like a soundtrack actors |
7397s | everything has like a contract and then |
7400s | you have to deal with all of those |
7402s | things like of course |
7403s | sometimes the deal you make is like for |
7406s | a limited time |
7409s | and for example the ad we had with Clash |
7412s | of Clans and what's the name of the |
7413s | actor yeah Liam Neeson uh it wasn't live |
7417s | forever because like it's if you want to |
7419s | buy the word is like perpetuity rights |
7422s | then it's like crazy expensive right and |
7427s | of course like it's um it's a matter of |
7430s | like investment and return of investment |
7432s | so we put it out there we uh had what we |
7436s | wanted to |
7437s | we received what we wanted to put out |
7439s | there like the people understanding |
7441s | what's the law uh reactions to this |
7443s | video are still there so like that's a |
7445s | thing that |
7446s | is to exist we are not like he raising |
7448s | history and we want to |
7452s | that this is the lore like we are not |
7454s | like removing the this part of the story |
7456s | it is to exist is basic like our rights |
7459s | to use the video expired and that's it |
7462s | so not like sorry to disappoint the |
7465s | people that they're thinking it's |
7466s | another like hint to a new lore drop but |
7470s | uh yeah and then basically like you can |
7473s | you can already play like the bigger the |
7476s | marketing piece the more successful is |
7478s | it is to have like a time limit uh date |
7482s | and our animations like |
7485s | if you compare our normal animations |
7487s | With The Star Park uh |
7491s | video like you can tell the difference |
7493s | that there was a lot more investment on |
7495s | the Star Park uh video right so the |
7498s | animations like they they are there for |
7500s | forever |
7501s | but um yeah the big pieces might not |
7505s | leave forever maybe in your hearts our |
7508s | new reaction videos |
7511s | but yeah |
7514s | then Inferno listico please just tell me |
7517s | us whether this was a rushed this was |
7520s | rushed or not it would explain a lot of |
7522s | the controversial decisions made this |
7525s | update |
7526s | on that note do hypercharge correspond |
7528s | with the long-term plan for the game why |
7531s | do we have to wait two weeks for the new |
7533s | ability |
7536s | so I guess for the first question like |
7539s | people are asking that a lot yeah but I |
7542s | wouldn't say it was rushed because what |
7545s | we account for the time we had it was |
7548s | delivered right we didn't have to push |
7550s | anything away |
7551s | uh and nobody was like working |
7554s | very much over time maybe there's a |
7556s | little bit over time |
7558s | but so then I don't think it was rushed |
7560s | of course like the more time we have the |
7562s | more discussions we can have and more |
7563s | changes it can be done but it was like |
7565s | the implementation |
7567s | it was after the July break like we had |
7569s | I don't know maybe one and a half months |
7572s | uh to implement the things we wanted |
7574s | so I yeah I wouldn't say rushed and of |
7577s | course like the more time we have the |
7578s | more polished something will be |
7580s | but we delivered what we expected to |
7583s | deliver |
7584s | and |
7587s | yeah I think we're like cognizant of |
7589s | that right like yeah we think about that |
7590s | you know into the future updates too |
7592s | like yeah we love more we love to get |
7594s | more time to to polish everything yeah |
7596s | and of course there is like Community |
7597s | expectations we know that once like they |
7600s | reach one month playing the same |
7601s | broadcast like it tends to Trend out |
7604s | they're not more excited with the season |
7605s | anyway so like we need to release |
7607s | something impactful otherwise it just |
7610s | keeps yeah maybe on the on the two-week |
7612s | thing uh yeah I think that's you know |
7614s | about the collector packs and yeah you |
7617s | know with |
7619s | hypercharge you know we do have an |
7621s | intention to try to monetize the feature |
7623s | you know it's it's a big thing we put a |
7625s | lot of effort into it |
7627s | um and we do want to generate revenue |
7630s | for it to help grow brawl right it's the |
7633s | reality |
7635s | um and we do think about like hey we |
7638s | don't want to |
7639s | block this power thing like we want we |
7642s | don't want it to be pay to win so it's |
7644s | like how else can we monetize it well |
7647s | one of the ways is Early Access yeah we |
7650s | feel like that's |
7651s | a good compromise and it's kind of a |
7654s | fair way to to do it yeah |
7657s | and you do learn a lot from what we've |
7660s | done and we want to do some changes we |
7661s | don't know exactly what but we want to |
7663s | have a better uh drop uh release Cadence |
7667s | yeah okay that's the best word |
7671s | and |
7673s | best meme that's the name of the thing |
7676s | what is your current opinion on the 10 |
7679s | upgrade any plans to reverted a lot of |
7682s | people in the subreddit want it uh is |
7686s | there anything going on about the |
7688s | broadcast Brawlers being op |
7691s | we will be charging up some hypercharge |
7695s | are changing we'll be changing some |
7697s | hypercharge like spikes bigger super pro |
7700s | contract contract |
7703s | I can say distracting no it's like when |
7706s | it's contrary |
7708s | contradicted yes hypercharge |
7711s | and could there be diversity in the |
7714s | future we already touched on that will |
7716s | hypercharge that buff only be on speed |
7718s | damage or Shield could be reload speed |
7720s | or something else |
7722s | and we would there be Brawlers with |
7724s | one or two of those |
7726s | I like uh so like instead of like having |
7729s | three stats buff only two right |
7731s | something like that that's a lot of |
7732s | questions yeah so let's go over to the |
7734s | first one this is all the sample oh wow |
7736s | yeah all right it's real quick I think |
7738s | there was the 10 like we we're not we're |
7741s | not reverting it yeah because we want to |
7743s | see how it goes also and we are already |
7745s | doing the yeah the gadgets and stuff yes |
7747s | that's right yep the broadcast brawler |
7750s | being op that's fake news at this |
7753s | fundamentally news yeah fake news yeah |
7756s | [Laughter] |
7767s | I don't think Pearl is op we just |
7769s | touched on it |
7771s | um so so it's like |
7772s | yes some will be stronger some will be |
7775s | weaker but actually we touched on that |
7777s | in the past when we talked about like I |
7779s | keep talking about that but Gene Gene is |
7782s | still not super popular despite being |
7785s | pretty strong actually |
7786s | and and the main reason is that he was |
7789s | released underpowered so if we have to |
7792s | decide between underpowered or a bit |
7794s | overpowered or if we're not entirely |
7796s | sure we will lean towards overpowered |
7798s | that's just better for the game |
7802s | um and if it turns out to be op we will |
7805s | fix that and we we've done it in the |
7807s | seasons more recently so that we're |
7810s | going back and change it you know the |
7812s | moment we really have enough information |
7815s | to yeah action that if there's something |
7818s | obviously broken of course we hot fix it |
7820s | but I mean if if there's something that |
7821s | just needs a small tuning then usually |
7822s | mid-season balance changes is the time |
7824s | to do that yeah I used to be I won't say |
7827s | frustrated but say if someone was really |
7829s | strong like I used to think uh you know |
7832s | it's a broad passes I want to make it |
7833s | good but at the same time you've got to |
7835s | think of the other way like if if it's a |
7838s | broadcast brawler and it's bad yeah it's |
7840s | like the most demotivating thing isn't |
7842s | it like if you just grind into broadcast |
7844s | and I know collect and release it's like |
7847s | oh what do I do with a sprawler now like |
7848s | you'd rather be on the stronger side and |
7850s | be fun then on the weaker side that's |
7852s | like a player perspective as well yeah I |
7855s | think in general like it people do come |
7858s | to the intuitive assumption that we try |
7861s | to release something powerful like Yeah |
7863s | The Power of umbrella to try to make |
7864s | money or something like that's not what |
7866s | we do we try to make provide more fun |
7868s | ways to play the game than because you |
7870s | enjoy it then you you want to you know |
7872s | spend some money on the game yep that's |
7874s | a Remo |
7875s | literally for the last update cycle |
7878s | the strongest problem the game was the |
7879s | starting brawler |
7880s | [Laughter] |
7882s | and we even gave we even gave the hyper |
7885s | charge for free yeah |
7889s | and then there was ah then uh that's |
7893s | super change he mentioned like Spike and |
7896s | then pearls and then we might yeah we |
7899s | might change and then the next batch |
7901s | already has like something |
7903s | more different |
7905s | and then yeah the different stats buff |
7908s | if like only two stats buff are like |
7910s | more things that are not a speed health |
7914s | and damage absolutely possible if it |
7916s | makes sense yeah yes okay we have like |
7920s | just six questions okay let's power |
7921s | through this |
7923s | up you down when you are making a new |
7926s | feature for a brawler like a new Gadget |
7928s | or hypercharge what things are taking |
7930s | into consideration to this when |
7932s | designing it like why do some gadgets |
7934s | change the general gameplay of the |
7936s | Brawlers While others are useless like |
7939s | second the second M gadgets for example |
7942s | maybe it's a Adrian question yeah I just |
7945s | like the second time sketch it but I |
7947s | think I think fundamentally when we look |
7949s | at gadgets and star Powers I think let's |
7951s | start with gadgets I think they need to |
7952s | usually |
7955s | um complement each other somewhat so one |
7957s | for example could be defensive one could |
7958s | be offensive or or one could cover a |
7961s | weakness and one could increase your |
7963s | offensive capability or something like |
7964s | this they shouldn't be |
7966s | different solutions for the same problem |
7968s | if that makes sense they should they |
7969s | should make your brother feel different |
7972s | to play |
7974s | um I would say the same thing for Star |
7975s | Powers they should also fundamentally |
7976s | change your play style I think Mr P for |
7979s | example is a good example you either |
7980s | have stronger spawners or have stronger |
7982s | Basics it depends what kind of player |
7983s | you are |
7984s | um |
7985s | and I think yeah that's that's on the |
7987s | high level what it should be and again |
7989s | coming back to why is a gadget useless |
7991s | yeah some are worse than others and |
7993s | that's a balancing issue and that's also |
7995s | a Time issue I'll get to them |
7999s | um but yeah it's a bonusing issue I |
8002s | think I think it's really like |
8005s | if it complements your own play style |
8007s | that's one thing right but but for |
8011s | example again you touch it with Mr P but |
8013s | I think the best examples of that are |
8015s | playing like a Byron |
8018s | so all healers in general like one of |
8020s | the abilities should be offensive and |
8022s | one should make you better healer |
8024s | so so you have some you know impact on |
8027s | the direction this is going and in a |
8029s | perfect world you will want to switch |
8031s | gadgets or Starbucks depending on the |
8033s | map or on the game mode because you know |
8036s | like in this case this is better in that |
8037s | case the other thing is better yep so of |
8040s | course that's that's I wanna like that |
8042s | if he's saying that out loud like that |
8045s | that's the aspiration yeah it's not the |
8048s | reality yeah right so so you you are |
8051s | completely right to say that some |
8053s | gadgets and stuff some stop hosts are |
8054s | not |
8056s | fitting that criteria yeah or hitting |
8058s | the mark yeah so so it's like and again |
8061s | we will go back to them yeah |
8064s | so uh Syed ask why there is no new game |
8068s | modes it's been a very long time |
8072s | kind of touching it no you touched on it |
8074s | yeah but why |
8076s | priorities priorities |
8079s | it's like like for example for example |
8081s | like |
8083s | the the group of people on the team will |
8086s | work on gameplay |
8087s | is brought us it's it's gears |
8091s | hypercharged it's hypercharge it's game |
8093s | modes yeah so |
8096s | so right now those are the same people |
8098s | so while we're focusing on hypercharge |
8101s | there's probably less attention to game |
8103s | modes but as I touched on as well we're |
8105s | building out that team so we are we |
8108s | already increased the team size and we |
8109s | will keep increasing the team size of |
8111s | the team so we can just do more of that |
8113s | because we are we're in agreement with |
8115s | the community we want more game modes we |
8116s | want to try more things out and we have |
8118s | tons of ideas and I know the community |
8120s | has tons of ideas so |
8122s | yeah |
8124s | we are ramping up |
8127s | uh super green |
8131s | what do you think about getting multiple |
8133s | rewards from Star drops and being able |
8135s | to choose which one you would get from |
8137s | from it |
8140s | an amazing idea on the first part yeah |
8145s | yeah |
8146s | I think the choosing can be a |
8148s | double-edged sword it's like you don't |
8150s | want to leave something on the table |
8151s | like oh I want both and then I have to |
8154s | it just makes it yeah it makes it |
8156s | awkward I could I could kind of see a |
8159s | special edition star drop maybe which is |
8161s | like yeah akin to clash royale's uh like |
8165s | lightning wait choose between that all |
8168s | that yeah but it like for the normal |
8170s | startups I think it's in the flow of |
8172s | things it doesn't make sense yeah yeah |
8173s | again like as I don't know who said it |
8176s | but like uh having it random allows you |
8179s | to to give more right yeah like the more |
8181s | options we have the more stingy we have |
8183s | to be yep yeah like yeah we can do |
8185s | re-rolls we can do pick we can do recite |
8187s | there's all kinds of things we can do |
8189s | but I think it's like the first step is |
8190s | we gotta make the base of it feel a |
8193s | little bit better better yeah |
8195s | okay |
8198s | why not have classic bow or classic |
8201s | Darrow for Broly days but instead give |
8203s | everyone a super sound make cold skin |
8205s | either way we get a free skin but I do |
8207s | want to know why because I can go |
8210s | through that like |
8211s | first quote is super popular like uh and |
8215s | the schemes we gave before was like |
8217s | jelly Dynamic recall Africa maybe is the |
8220s | these popular popular of the this rock |
8223s | rock yeah rocks very popular as well |
8226s | it's like it is something that is for |
8228s | everyone right and even though code has |
8230s | like lots of skins many of the ends are |
8232s | not always on like they have a billion |
8234s | football skins and uh a lot of like |
8237s | exclusive and uh special season 9 000. |
8241s | yeah uh and then like still it is a |
8245s | really good thing for most of the |
8247s | players because they don't have any cold |
8249s | skin |
8250s | and come on you are designing a free |
8253s | skin for the community that's the |
8254s | coolest thing right |
8255s | I don't think I can |
8258s | it I think it's a cool thing and we've |
8260s | been seeing a lot of uh |
8262s | cool design so far yeah people are |
8265s | really pushing for the mecca because |
8267s | they know it's free so they are trying |
8269s | like okay let's go yeah 300 smart yeah |
8272s | smart smart |
8274s | but yeah there are some really cool |
8276s | designs |
8278s | uh uh SPC Omen uh is there a remote |
8282s | possibility that the broadcast can no |
8284s | longer be purchased with gems dun dun |
8288s | dun dun dun dun dun |
8290s | is there yeah we're discussing it yeah |
8293s | yeah I think the reality of it is you |
8295s | know majority of the gems spent for the |
8299s | broad pass is from free gems |
8303s | um |
8304s | obviously you know it's not like a light |
8307s | decision no there's lots of pros and |
8310s | cons |
8312s | um |
8313s | no decision either way I think we're we |
8315s | talk about it I would like to add one |
8317s | thing though because out of context it's |
8320s | not like we're gonna if if we make a |
8322s | change there it's not just gonna be you |
8324s | cannot buy it for gems anymore but |
8326s | everything else stays the same |
8328s | it would be it would the whole thing |
8330s | would change |
8331s | it would be you know like think of |
8333s | different Cadence different content |
8335s | things will change like at the same time |
8338s | so it it wouldn't be Apples to Apples |
8340s | yeah yeah the price thing is like a |
8342s | small part of it I think there's tons of |
8343s | cool ideas we want to do for the broad |
8346s | pass to make that even more exciting |
8349s | yep |
8351s | spend since we are like on the last two |
8353s | questions to have anything |
8355s | for us |
8357s | you have then 10 minutes to think about |
8359s | yeah |
8360s | no pressing yeah average mortise enjoyer |
8366s | stats for you uh can we skip this is it |
8369s | for me yeah what is the brother you |
8371s | found the hardest to balance not mortise |
8374s | um here's the one of the hardest yeah |
8377s | it's no more it's Carl uh |
8380s | yeah yeah he's op or not but yeah |
8384s | um I think I've touched on before but |
8387s | real quick |
8388s | um Carl is one of those rollers that |
8389s | when you change a single parameter in |
8392s | anything especially his main attack he |
8395s | completely changes power levels |
8397s | um because when you for example because |
8399s | of his unique um main attack mechanic |
8401s | right so if you change for example the |
8403s | pickaxe speed okay that means he hits |
8405s | more consistently so more DPS he also |
8407s | reloads faster because the pickaxe |
8408s | returns faster so even a small change on |
8411s | these things makes it completely |
8413s | different and um I mean we see it for |
8415s | example when when I change him last I |
8417s | mean before the pickaxe speed star power |
8419s | was more |
8421s | um more used and now again protective |
8423s | period is used more it completely |
8425s | switched so any small change makes him |
8428s | flip completely um I think now he's on |
8430s | the stronger side I would say maybe you |
8431s | agree |
8433s | um but in general he is by far the |
8437s | trickiest brother to balance |
8439s | and Jeff is instead of picking him every |
8441s | part |
8442s | you're you're just a Carl name I only |
8445s | play that bro it's it's the lock how do |
8447s | you feel about Nerf Carl |
8448s | I quit bro Stars okay |
8453s | but yeah he's he's the hardest cool good |
8456s | question I just want better skins for a |
8458s | car okay yeah |
8461s | the minecart thing isn't if you could |
8462s | change one thing yeah I should change my |
8465s | answer but I can't yeah not among us |
8468s | just Carl skins yeah yeah yeah okay I've |
8471s | prepared this one for the last because |
8472s | it's the best question ever made by a |
8475s | player by a human being actually wait |
8478s | who is it fire Explorer I didn't say the |
8480s | name |
8481s | um so fire Explorer asked are you guys |
8484s | planning to add x-king into the game |
8491s | well and if it would be |
8494s | an ex-king who would be yeah Primo yeah |
8499s | foreign |
8503s | [Laughter] |
8511s | Spike yeah yeah that would be the but |
8514s | that's not what they want but I think |
8515s | the hilarious ones |
8517s | the Distortion the low the low hanging |
8520s | uh egg |
8523s | yeah would you shoot |
8525s | [Laughter] |
8529s | who knows who knows |
8532s | that's it yeah okay I'll do again I want |
8534s | to give a real answer to this one I mean |
8538s | like I don't know like if we were at |
8540s | least a next king would they perform |
8542s | well I don't know it's hard to say it's |
8545s | very it's a very in thing within a small |
8548s | circle of the government it's hard to |
8550s | say oh yeah how popular I think a lot of |
8551s | people would be just confused yeah what |
8553s | what's going on like and the two the two |
8556s | skins which do have X involved oh yeah |
8559s | true well we have two skins in the game |
8561s | which have a connection to X we have |
8564s | like Chicken Rico |
8566s | and we do have |
8568s | um the the original Lou a king blue King |
8571s | Lou yeah proper skin that has X |
8574s | they were not exceptionally popular I |
8577s | can tell you that so yes yeah I'm not |
8580s | sure I'm not sure the egg crowd has to |
8582s | step up yeah you're not lobbying well |
8584s | enough yeah what is the job I have no |
8587s | idea |
8588s | because like the it was because of the |
8590s | first make campaign right ah Egg Bowl |
8592s | was the first one so when we had the |
8595s | first Super Zombie campaign someone made |
8597s | a bowl like an egg like just put the |
8599s | texture nice on the egg nice and then it |
8602s | was like one of the top |
8604s | skins and then every campaign after that |
8608s | we got an X yeah we got an egg the |
8610s | option |
8612s | all right so that was the last question |
8615s | uh maybe spent do you want to do any |
8617s | final consideration Famous Last Words |
8619s | yeah I haven't got anything else you |
8621s | guys |
8622s | answered everything for me |
8624s | cool okay we're happy with that yeah how |
8627s | did you feel was it nice |
8629s | yeah it was it was good I'm not too good |
8631s | Under Pressure but |
8633s | I think it was good most of the |
8635s | questions I was thinking of you just |
8637s | ended up answering anyways okay I feel |
8639s | like he answered pretty much all the |
8640s | questions for the game economy I think |
8642s | that was the main one that everyone felt |
8643s | like they weren't getting the gold but |
8645s | they were supposed to but you guys just |
8649s | answered it all for me I didn't even was |
8651s | there anything that we answered that you |
8652s | feel like but I still have some |
8654s | questions or like is still there's |
8655s | something in the dark I mean for me it |
8658s | was just I wanted |
8660s | to where like Club league and power |
8662s | League improvements but obviously that's |
8664s | to come pretty soon so that's the big |
8667s | one for me kind of waiting for more news |
8668s | on that because For the Longest Time |
8670s | Club leagues just felt a bit too grindy |
8672s | but yeah yeah we agree thanks pretty |
8674s | soon so yep cool I'm up here then that's |
8678s | it thank you everyone thanks everyone |
8680s | first time here and thank you the crowd |
8682s | for the crowd the crew thanks Ben for |
8685s | working behind the camera and yeah |
8688s | thanks see you next time thank you |
8691s | thank you |