Had a really nice session with @Dani_Supercell and @AdrianHaggqvist - first clearing the challenge 9:0 and then wrapping it up with 2 wins in Club League against stiff competition.
Ggs to #hady, #aquafrost and #joker who gave us a hard time. 👊
#brawlstars #weekend http://pbs.twimg.com/media/FKwoCSEXoAE_PYK.jpg
@MiniJavi8 @Dani_Supercell @AdrianHaggqvist We're playing the game like everyone else, i.e. if one of us wants Power 11 Brawlers, it's the same path as you out there. Some people in the team play F2P, some play as casual spenders, some - like me - are heavy spenders. 😉
I also have a F2P account.
@MiniJavi8 @Dani_Supercell @AdrianHaggqvist There's a difference between "could I technically speaking do something" and "doing it". It's simply a philosophy we have at Supercell. I means very little to me if you believe this or not. 🤷♂️
@xthasaurab17 @Dani_Supercell @AdrianHaggqvist Experience Level in Brawl is a function of playtime.
With a regular work day and life outside of work which isn't exclusively Brawl, I have maybe around 1-2 hrs of playtime in Brawl/day.
@DefariusX @Dani_Supercell @AdrianHaggqvist Challenges MM is based on wins in the challenge. It can't be based on trophies (etc.) since it would make it harder for better players to win it.
@cmc_r3vilo @Sparktier @Pablitiin333 This is single handedly the number 1 reason why we didn't introduce such a feature. The PL suggestions were a soft step (asked for by the community), and it's not really working.
When the average map duration is 90 seconds it's hard to build rapport.
@migue272001 Well, there's no real alternative. It's a parallel way of ranking players - both systems aren't connected at all.
Unfair? No. If someone made it to a rank, they earned that. Like you earned that rank too. Some people almost exclusive push PL and not regular trophies.