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0s | is there a coin shortage in brow star |
---|---|
3s | and no more permanent features you'll |
5s | find out the answer during this episode |
7s | so keep |
10s | watching hello everyone welcome to time |
13s | to explain uh we've been long time |
16s | without a podcast and I think it was |
18s | worthy enough that I will bring those |
20s | special guests today uh welcome Teddy um |
24s | maybe you can uh introduce yourself to |
26s | the community yeah well some of you guys |
28s | might know me already from the broad |
30s | Championship I've been casting over |
31s | there for a few years now and yeah I'm |
34s | thrilled to be here thank you for having |
35s | me cool and how about you ready what's |
37s | up y'all I'm Ready Set you probably also |
39s | know me from the brawl Stars |
41s | championship and I stream on Twitch at |
43s | twitch.tv/ ret we are uh joined also by |
47s | Adrian game |
48s | designer yeah uh yeah you have me to |
51s | blame for all the balance changes and |
53s | all the op Brawlers you put the Target |
55s | on you man yeah I do I'm getting I'm |
57s | taking the heat from everyone else you |
58s | know yeah and then Frank |
60s | hi I'm |
62s | Frank best intro ever it's like we for |
65s | this episode we have a lot of questions |
67s | we don't have a certain topic just |
69s | because like it was being so long we had |
71s | uh an episode before uh but just some |
73s | tips for you guys like increase the |
76s | speed of this video like by 1.5 that's a |
79s | life hacks for you and then if you don't |
82s | speak English then trigger the subtitles |
85s | and I hope you had you could understand |
87s | at least that sentence um so then let's |
90s | jump straight into questions there's a |
91s | lot of questions here to to be answers |
93s | spicy ones casual ones but I divided |
97s | them by social media so we have Twitter |
100s | first and then let's |
102s | go first question from |
105s | Spen uh he has actually four questions |
108s | will will there be Improvement to the |
110s | top percentage of ranked Masters as far |
113s | any pro semi pro pro level of Gamers of |
117s | games is the standard of gold in power |
119s | League |
120s | so basically improvements to |
123s | ranked um maybe Frank do you want to |
126s | take this one interesting uh yeah in |
129s | general we of |
131s | course to take a step back right we we |
134s | had this moment where we transitioned |
136s | from the previous for power League to |
137s | rank earlier this this year and the the |
142s | main purpose of it was to to transition |
144s | to a world where just more people are |
146s | playing |
147s | ranked and we said ourself a goal for |
151s | this like to to actually measure how |
152s | many people are playing and that goal |
156s | was more than achieved so instead of |
158s | just like a number of below 5% of our |
161s | daily active players playing ranked |
163s | which is like you know five people out |
166s | of a room with 100 people which is not |
168s | great now there's you know a significant |
171s | amount of people playing double digits |
174s | which is |
175s | great |
177s | um and so we want to sustain that the |
180s | that's kind of important piece like |
181s | creating features for just 5% of the |
184s | community is kind of wasteful and |
187s | locking content behind that is also |
189s | wasteful so we we will probably not go |
192s | back to a world where we have a very |
194s | exclusive thing going on however we do |
198s | think that rank could be better um we we |
201s | would like rank to be very competitive |
203s | on the high |
204s | end and yeah we're looking into options |
207s | what we can do with that we don't have |
208s | anything yet to talk about but it's |
211s | something we're actively thinking about |
213s | right |
214s | now I think when it comes to ranked like |
218s | the the issue with the top level |
219s | gameplay is that you have people that |
221s | are um able to more easily achieve that |
224s | high level where they're able to get to |
225s | Masters and so while it is now way more |
229s | accessible for people to achieve Masters |
232s | it really affects the matchmaking at |
233s | that top level so if you are if you do |
236s | want to be a top player and you get to |
237s | that top level once you've reached m |
240s | those are the only people you're going |
241s | to match with so if you say hey I want |
244s | to push you know as high of Elo as I can |
247s | doesn't matter if you're like 30,000 ELO |
249s | you're still going to be facing those |
250s | 9,000 ELO players and the matchmaking |
253s | doesn't get any more |
255s | competitive yeah I think that's a that's |
257s | just a matter of fact of life you know |
260s | when you're on top of the pyramid |
261s | there's just not more people so so it's |
264s | really like that's that so yeah again |
268s | once you're on top of the pyramid you're |
269s | on top of of the pyramid there's nothing |
272s | you can really do about that so either |
274s | you go to extreme length for the |
276s | matchmaking times |
278s | or well I don't know what the |
281s | alternative have a bigger pool of |
282s | players but um but there's only so much |
285s | to do about that the maybe to spend |
288s | second question which is more about the |
290s | distribution of the ELO ranks that is a |
293s | very natural distribution of how numbers |
295s | just are distributed that's not changing |
297s | significantly season over season you |
299s | have of course a of people on bronze one |
302s | and then it's falling down quickly and |
304s | then there's some logical steps right |
306s | when you when you cross from gold into |
308s | Diamond there's of course a falloff |
310s | because of how we structured the whole |
312s | system because you know more people have |
315s | 12 Brawlers at max power level yeah so |
319s | he his question like uh for people |
322s | listening uh he he asked to have some |
325s | graphs and we have prepare like the |
327s | distribution graphs of yeah this one |
331s | it's like this is like uh is the last |
334s | season of power league and then the last |
336s | season of ranked like you can see like |
339s | the the blue one Spar league and then |
342s | you can see how like a lot of the people |
344s | are like in bronze and uh Bron 2 and |
347s | bronze 3 meaning they were not |
349s | playing but also like the legendary like |
353s | you can see like the the blue one is |
355s | almost invisible as in Masters uh but |
358s | you can see that in although there are a |
360s | lot of people there it's not like a huge |
363s | amount of people like it still is a very |
365s | tiny percentage and still uh like uh we |
370s | are aware of the problem still like I I |
372s | know that the pro players they want to |
374s | feel that the Masters should feel |
376s | competitive like that every match should |
378s | be sweaty um and I think considering |
382s | like this the this graph you can see |
384s | that we don't need to tweak anything in |
387s | below Masters right or it could be like |
389s | maybe that we only change something in |
391s | Masters and that could solve the problem |
393s | already and then it just like they |
396s | speedrun to Masters and then that's |
397s | where rank starts for then could be one |
399s | solution but uh we are aware of the |
401s | problem and is something that we want to |
403s | tackle |
405s | eventually I think there's just a |
406s | practical reality really that at some |
408s | point you know even in that sub one% |
412s | that is in Masters there's still skill |
415s | differences mhm and and at some point |
418s | there's just again you have this comprom |
420s | between matchmaking times and match |
422s | length do you want to wait 30 minutes to |
424s | get a 90c |
425s | match and that is uh that there will |
428s | always be the compromise and I |
430s | understand that people seek more |
432s | competitive games but then that's |
434s | probably not ranked that's probably |
437s | OTS so that then then maybe you have to |
440s | look outside of the game to find |
442s | competitions like on matcherino for for |
444s | example Etc so that we have solutions |
446s | for that it's just that they're not |
449s | necessarily inside the game game yeah |
451s | and then his following question is I |
453s | know it's important to look at the |
454s | majority at the player base but the |
456s | hardcore player are feeling really left |
457s | out are there any plans to improve the |
459s | late game for us the one the |
462s | 0.1% ladder rewards ranker rewards |
466s | Etc I think I can quickly touch on the |
469s | trophy system yeah maybe it's like so |
472s | the trophy system today it's all right |
475s | right it works it's it's one of these |
477s | things that we had in the game since |
478s | forever it's a of brawl and it's not |
481s | going to go anywhere as a system however |
484s | today there's I think two desires which |
487s | are competing with each other there's on |
489s | one side the average player which is a |
492s | line chare of our players those guys |
494s | want to push trophies and right now |
496s | they're getting still stuck relatively |
497s | early in the system because then things |
499s | get really really sweaty and on the |
502s | other side you have endgame players who |
503s | want to push High trophies that want to |
505s | compete with each other on that high |
507s | level at the same time matchmaking is |
509s | incredible slow you know you see that |
512s | when you go to Twitch and you try to to |
514s | find some people who like wait 10 |
516s | minutes play one match wait 10 minutes |
519s | play one match which is super |
520s | unsatisfying makes it also unattractive |
522s | to actually stream on Twitch when you |
524s | push trophies so the question is can we |
526s | find a system that is solving both make |
530s | it more attractive for people to push |
531s | trophies give more people the chance to |
533s | push trophies and at the same time have |
536s | something competitive at the end where |
538s | people can compete for a rank or high |
541s | score or something like that and it's |
543s | something we're actively working on |
544s | right |
546s | now and his last question The Limited |
550s | limited events have been crazy popular |
552s | but the biggest draw back has to be that |
555s | there hasn't been many permanent |
557s | features which is like one of the |
558s | trending topics right now after we |
560s | announced the SpongeBob |
563s | collaboration and SpongeBob is off to a |
565s | fantastic start by the way um so it's |
568s | like it's it's it's it's really |
570s | incredible all these I mean we are |
573s | obviously super excited about the |
574s | temporary events right SpongeBob now but |
577s | before uh Godzilla was like was crazy |
580s | good for the game um the the classic |
584s | brawl event was also great for the game |
585s | getting us through summer in a better |
587s | way than than ever before so so those |
590s | temporary events are very important but |
593s | I think the learning from the last half |
595s | year or so as a team is that we maybe |
598s | over indexed a little bit on the tempor |
600s | content because like we we do feel that |
603s | there's issues in the game and that |
604s | there's systems in the game we want to |
607s | make better so so we |
609s | are yeah we we acknowledge that and we |
613s | feel the same in the team it's like hey |
615s | there's bigger things we would like to |
617s | change but we have all this temporary |
619s | content so so we need to find a better |
622s | balance so I guess what I'm saying is |
625s | that for the looking over the next year |
627s | or so and we're going to talk more about |
629s | that in a separate video but over the |
631s | next year or so we're going to find a |
634s | better balance for this between |
636s | temporary additions to the game which |
637s | are really hype and which really help |
639s | the game in the bigger scheme of things |
642s | and making permanent |
643s | improvements and uh hopefully some of |
645s | those things will already start showing |
647s | with the next update um yeah that's that |
652s | I'm curious to hear how you quantify uh |
654s | those like the Godzilla and the classic |
656s | brawl event as being like better for the |
658s | game like what are the metrics that you |
659s | look at oh for us it's it's like we |
661s | largely look at engagement metrics so |
664s | engagement metrics are you know how easy |
667s | is it for new players to find the game |
669s | because there's so much bus out there um |
672s | are old players coming back to the game |
674s | so re-engagement so super easy to |
677s | measure metrics for us and both of these |
680s | numbers then they automatically become |
683s | those two numbers and the retention of |
684s | existing players those that becomes our |
688s | daily active players our monthly active |
689s | players we actually have the graph here |
692s | um just a a note tip from ready I will |
696s | remove the numbers and don't question |
698s | about the numbers just because we don't |
699s | want to share with competitors but we |
701s | want to show the trends the trends are |
703s | real still uh here like uh December 22 |
706s | is when we remove boxes and then here |
708s | we're actually we're in a good State |
709s | like the game was quite big uh for for |
713s | mobile games and like in the industry in |
715s | general uh but then you can see like |
717s | when you uh started doing like community |
720s | events and um like you can see that the |
723s | Baseline increases right it's not only |
725s | the peak but when the the event dies or |
727s | like the the novelty where wors off the |
732s | people stays in the game so like it's |
734s | really important to have like those big |
736s | news worthy thing that like it catches |
739s | the attention of someone who is not a |
740s | braw player or like someone who stops |
743s | playing braw for a while they see like |
745s | oh there's like johon Cena there what is |
746s | happening and then like they they go |
748s | they come back to the game and then they |
750s | stay so I think it's really important |
752s | like to bring more um to bring awareness |
757s | that this game exist and then is Big so |
760s | it's it's really important for us and |
761s | you can see uh again uh after we remove |
765s | boxes we added uh Mastery and we added |
768s | blink and our Trend was just going down |
770s | right even though those are like quality |
772s | of life improvements or like systems |
774s | that are better for every player in |
776s | general it doesn't bring as much novelty |
779s | or awareness as we would like to this is |
782s | one of the things I was thinking about |
783s | earlier uh because I see as well on |
786s | social media a lot of people complaining |
787s | about like no long-term like you know |
790s | content being added and it's a lot of |
791s | temporary stuff but then a lot of the |
793s | long-term content didn't do as well |
796s | before like you know many of those like |
797s | big changes to to Quality of Life uh and |
800s | even when I think about like game modes |
802s | that aren't tied to like an event very |
804s | often they they're doing fine for a few |
806s | days but then people kind of you know |
808s | payload volley bro like they don't |
809s | really stay popular for long uh whereas |
812s | for the game modes I feel like it's |
814s | worked much better for the events as |
815s | well and I feel like we really see the |
816s | results too yeah yeah I think people |
819s | like some something we also as as a team |
822s | feel pretty strongly about it's like |
824s | it's sometimes hard like people like |
826s | Adrian Dan and myself we are pretty |
829s | hardcore Gamers right we we like to |
832s | compete you know but |
834s | hardcore don't sell yourself short Denny |
837s | don't sell yourself short so so best |
840s | Piper like so so we really competitive |
843s | players we also play competitive games |
845s | outside of brawl right we're always |
846s | trying out the latest competitive games |
848s | we're always like we're into Esports so |
851s | but the the majority of our players are |
853s | not and that's just like something we |
857s | have to acknowledge and there's |
858s | sometimes this misconception that yeah |
860s | but these hardcore people they pay the |
861s | bills no yes of course they're important |
864s | players for us yes they're more likely |
867s | to be payers as well to keep us float |
870s | but the lion chair of everything comes |
873s | from this big group in the middle so so |
876s | if you cannot keep the Lion Share |
877s | entertain nothing else works here you |
880s | know we have to we have to reduce the |
882s | team size we're not getting the support |
884s | from the company we cannot invest as |
886s | much in marketing we cannot invest as |
888s | much into Esports so it's like a whole |
890s | like we need to make this the most |
893s | sustainable business ever and for that |
895s | to achieve we need to entertain the |
897s | masses right that everyone will tell you |
899s | the same you you need to reach a mass |
902s | audience and guess what what they like |
906s | chaos chaos is really |
909s | fun so so you know like when when we did |
912s | the Godzilla event the first time with |
913s | the mutations it was broken yeah I'm |
916s | going to say some of them went a bit |
918s | overboard but I think the fundamental |
920s | idea was still good yes yeah it was it |
923s | was like and I would actually argue now |
925s | SpongeBob is already a few steps ahead |
927s | of that from these learnings right |
929s | there's there's likely not going to be |
931s | one or two Brawlers right now in this |
933s | event that's just stick out in the game |
934s | modes the the the 3v3 V3 V3 |
940s | Showdown Showdown you know you you you |
943s | will likely have a much more diverse |
944s | meta there what whatever the abilities |
947s | of the characters are whatever you know |
949s | and all the characters are now equally |
951s | involved and so on and so forth so it's |
953s | you know we're trying to learn and make |
954s | things better but yes chaos is really |
956s | fun also for us you know it's really fun |
959s | to Lo and and have a different |
960s | experience for change so we we don't |
963s | want this to go anywhere we at the same |
965s | time you know we want people to play |
967s | ranked or who don't want that chaos they |
969s | still have a way to play the game and |
971s | that's fine but but you know there |
973s | shouldn't be an expectation that we only |
975s | focus on this normal play experience but |
977s | as we already said we also we want to |
980s | make permanent improvements yeah and I |
983s | just want to touch really quick because |
984s | we we said chaos but you also mentioned |
986s | it I think it's not only about chaos |
987s | it's about actually feeling that the |
989s | game you're playing with the characters |
991s | that you love is different like they |
993s | behave a little bit differently but it's |
994s | still familiar I think that's a really |
996s | enticing kind of proposition for a lot |
998s | of players where oh okay I really love |
1000s | Edgar but now my Edgar is behaving a |
1002s | little bit in a cooler way or |
1003s | differently or I feel stronger like |
1005s | that's a cool moment even if only |
1007s | temporary so I think that's how what we |
1009s | have to keep in mind chaos is great but |
1011s | also familiarity is important in that |
1013s | chaos if that makes sense yeah I think |
1015s | those SpongeBob powerups have been a you |
1018s | know nice nonin way also um pretty |
1021s | rewarding considering that you don't |
1022s | have so many things to collect now with |
1025s | the Godzilla event there were so many |
1026s | different mutations and now you can get |
1029s | one ability and you can use it on |
1031s | multiple Brawlers and it's just kind of |
1033s | like a little bonus you know it doesn't |
1035s | really fundamentally change how they |
1036s | work you know remember Meg shooting out |
1038s | like a billion shots or or Colonel Ruffs |
1042s | with his shot bouncing everywhere I mean |
1043s | you're not even using him the same but |
1045s | now it's like more of an accent right |
1048s | helps the brawler do what they do better |
1050s | in not a fundamentally different way |
1053s | exactly yeah there's also a cool side |
1055s | effect because when we do events like |
1057s | that and we we try out new mechanics |
1059s | right sometimes they lead to permanent |
1061s | improvements like the the mech the mech |
1064s | example is like it started with the |
1066s | mutation but then we like hey it's |
1069s | actually really fun to play Mech like |
1070s | that way better like and and guess guess |
1072s | what so we introduced it to a main kit |
1074s | and we slightly changed the main kit |
1076s | because it's just more fun yeah and |
1077s | right now I think me is doing really |
1079s | well yeah like she's of course it's tied |
1081s | to the power level as well like yes |
1082s | she's stronger but it's also she feels |
1085s | more fun to play and therefore the |
1087s | popularity increases by a lot cuz she |
1088s | was one of our most unpopular Brawlers |
1090s | before the change and even before the |
1093s | previous change as well um but now she's |
1095s | actually more higher SL middle of the |
1097s | pack so just where we want her to be and |
1100s | yeah I mean Meg's a great example Rico |
1102s | um inspired the hyper charge of course |
1104s | um in a ton down version because we |
1106s | didn't want the cross map bounces |
1108s | killing everyone so yeah and then I |
1111s | guess answering also |
1113s | to R's question like how the the metrics |
1117s | or like what we look at to measure |
1119s | success like you can see like in April |
1121s | here like that was the the 100 star |
1124s | drops uh event and then you can see how |
1127s | much it increased the Baseline right but |
1129s | also like uh they like it create like a |
1133s | interesting phenomenon that we start |
1135s | bursting the bubble of the of brw Star |
1138s | right so like with a community event |
1140s | where like we didn't spend like a lot of |
1142s | marketing on this thing it was like done |
1143s | internally by this beautiful thing out |
1145s | here uh but but like um Brands like NBA |
1151s | or like Juventus like they would start |
1152s | talking about the event right so like |
1154s | they pick up things that are happening |
1156s | the pop culture and then we became pop |
1158s | culture because people are shouting |
1160s | about this so much that it becomes like |
1162s | a organic marketing uh and then there's |
1164s | a funny story here like one one parent |
1167s | of supercell they got a a call from |
1170s | school saying like no the kids are not |
1173s | paying attention to the class because |
1174s | they were all opening the start drops |
1176s | it's like you can see the effect of this |
1178s | one thing how much is spreading |
1180s | organically right so I think it's um the |
1183s | we do that because the results are |
1185s | amazing and it has been growing the game |
1188s | basically with that and then of course |
1190s | like underneath we will try now to add |
1193s | like those permanent features like the |
1194s | quality of life because then we we think |
1196s | it's important and they still help our |
1198s | metrics it's basically for the longevity |
1200s | right like it's the long longevity of |
1202s | the game like yes we could make in |
1204s | temporary things and yes we have these |
1205s | spikes but eventually like you know |
1206s | there is a burnout Factor there as well |
1208s | if the game fundamentally doesn't |
1210s | improve then that's not going to be |
1212s | exciting in the long run either so I |
1214s | think we yeah we have importance of both |
1216s | I want to say one more thing about like |
1218s | collaborations Etc as well as something |
1220s | more from the marketing and the business |
1222s | side when you when you're trying to find |
1224s | new players for a game where do you look |
1227s | you know like and and for us one one of |
1231s | the approaches on the marketing side is |
1232s | to find so what is our brand what how do |
1236s | how do people feel about our brand and |
1239s | what are other brands they like the type |
1241s | of people who enjoy brawl and then it's |
1243s | like oh SpongeBob they like SpongeBob |
1246s | and then SpongeBob has a different |
1249s | audience so they have millions and |
1251s | millions of |
1252s | players players Watchers viewers |
1254s | possible who possible players who never |
1257s | played brawl who don't even know about |
1258s | brawl but they know about SpongeBob you |
1261s | know that that gives us a a tool to |
1264s | reach people and audiences who never |
1266s | heard about braw in the past and you can |
1268s | actually see that with our brawl talk |
1270s | now or even the videos afterwards the |
1272s | brawl talk normally is trending and |
1273s | gaming around the world when you look at |
1275s | YouTube you know you see the trending |
1278s | positions but uh this time it trended in |
1281s | general so so we we hit like the top 10 |
1285s | top 10 trending across the globe and and |
1288s | that is like so cool including like |
1290s | Japan where it's really really hard as a |
1293s | non Japanese video to hit into the top |
1295s | 10 so it's like these these brand |
1298s | collaborations just help us to reach |
1300s | more people just to create awareness |
1302s | about |
1303s | brawl like how is that process typically |
1305s | like is it like you guys reaching out to |
1308s | in this case like Nickelodeon or or |
1310s | Godzilla or is it like them reaching out |
1312s | like how does that work it can go both |
1314s | ways so we have some we have a business |
1317s | development team so that job is to find |
1319s | Partnerships for us and and sometimes |
1322s | these Partnerships are inbound so |
1324s | someone reaches out saying hey I'd |
1325s | really like to work with you guys and |
1327s | sometimes it's the other way around so |
1329s | it's like but for example now that we do |
1333s | this a bit more regularly we are looking |
1335s | already at 2025 because these |
1337s | collaborations are not fast most of them |
1340s | take a year plus to to come to life so |
1344s | it's it's not a hey we have an idea and |
1346s | next month we're going to work with |
1347s | these guys no it's it's really like a |
1351s | year it can be multiple years you know |
1353s | to to some other brands we're talking |
1355s | for for years and years and years |
1357s | already and nothing has materialized so |
1360s | it's uh yeah yeah and I think like also |
1363s | like we we put out a good event there |
1365s | for SpongeBob then the other brands will |
1367s | see and like I want to do the same with |
1369s | this brand right like that's why it's |
1371s | very important to make a big deal out of |
1373s | these things and I think it even |
1375s | happened like another brand that you're |
1376s | discussing I think they're more they can |
1378s | see what we can do right so that they're |
1380s | more open to new ideas and new events |
1383s | and everything so that was one question |
1387s | good job guys Yes we made it no now we |
1389s | go like a speedrun maybe okay let's |
1391s | speedrun five hours later |
1394s | yeah huge amount of petties Arc your |
1399s | compatriot uh can't help but to ask a |
1402s | spicy one you said uh in a past podcast |
1405s | that's the game performing well that the |
1407s | game performing well is essenti for |
1409s | doing things like brow Sports now that |
1411s | the game is financially performing the |
1413s | best it ever has can we expect to see |
1415s | more budget rolling into brow Sports |
1419s | 2025 praise |
1421s | [Laughter] |
1424s | emote |
1426s | well there there's the the short answer |
1429s | is |
1431s | yes wait |
1435s | the the worst timing ever it worked |
1439s | it's good for me and Teddy that means |
1441s | more work for |
1442s | us the the Longs is a bit more |
1445s | complicated it's um so so the way like |
1450s | the way budgeting works is not that |
1453s | Nimble |
1454s | so so when last year was was pretty much |
1459s | the worst year we ever had in Broar so |
1462s | financially speaking it was like our |
1464s | yeah our West |
1466s | year and so the fact that we had braw |
1470s | Esports this year even though it was |
1474s | maybe not as big as it was in the |
1475s | previous years is is I think a testament |
1479s | to our our ambition to keep Esports |
1483s | going even when we have a year that's |
1484s | not so great this year we have a pretty |
1487s | good |
1488s | year and that will show in one way or |
1491s | another next year and so next year will |
1494s | be better than this year without going |
1497s | too much into detail yeah so pretty much |
1499s | like |
1500s | we we plan one year ahead in so like |
1504s | it's it's we it's not that like the game |
1506s | is performing well and then like let's |
1507s | invest more money here for no reason |
1509s | like we have to think about how we going |
1511s | to apply this or like uh um how we are |
1515s | get taking the profit like how we |
1516s | calculate the budget like what we want |
1518s | to do as a whole and if it makes sense |
1520s | so like it takes time to actually apply |
1523s | the the uh the performance of the game |
1526s | into our marketing activities I think we |
1528s | will we're a bit faster to apply for the |
1531s | product for example we are doing more |
1533s | animations and then just because like |
1535s | hey we have this opportunity let's like |
1537s | uh take the momentum right that's the |
1539s | right time to like just go but Esports |
1541s | needs a bit more time to restructure and |
1543s | everything so that's why it doesn't uh |
1546s | appear |
1547s | immediately yeah different parts of our |
1549s | business have a different you know |
1551s | flexibility built in yeah when you think |
1553s | about like ads you know just going out |
1556s | there have more ads show more ads to |
1558s | people about process that's something |
1560s | done very easily because it's almost |
1562s | like a dial you dial up you spend more |
1564s | money you reach more people uh Esports |
1567s | is normally something that has been |
1569s | agreed on there has been a plan there's |
1570s | events planned there's a schedule |
1573s | there's a you know tons of structures in |
1575s | place which which is pretty much making |
1577s | it a fixed cost and something that's |
1580s | locked in for a year and yes you can do |
1583s | things on the side here and there to to |
1585s | make things better but at the end of the |
1587s | day it's pretty much locked in or the |
1589s | year before and and for example right |
1591s | now we're discussing and we we have a |
1593s | preliminary plan for next year and it's |
1596s | uh |
1598s | September feel like the contrast like |
1601s | for 2024 has been particularly extreme |
1604s | where like everything was decided in |
1605s | 2023 which was like the worst year for |
1607s | brawlstar and now it's the best year so |
1609s | it feels like particularly out of touch |
1611s | and I think that's also why a lot of |
1612s | people are like kind of upset about it |
1615s | including myself but we do also |
1618s | understand that like you know it's a |
1620s | year yearly planning so at some point |
1623s | especially like months into it uh |
1625s | actually nearing the end of the |
1627s | competitive year now like it's probably |
1630s | the moment where it's the most like yeah |
1632s | out of touch with with with the current |
1634s | state of the game yeah yeah that's we |
1637s | agree yeah super Fair yeah I think just |
1638s | by and large people lack that |
1640s | perspective that in business things take |
1643s | time because they don't have the |
1644s | exposure to that side of things I mean |
1646s | and you can know right unless someone |
1647s | tells you like we do now |
1649s | time to explain how would you know so |
1652s | that's that's the point of this yeah all |
1655s | right uh next question from Power couple |
1657s | gaming it's time to explain why it took |
1659s | so long to have an episode of time to |
1661s | explain why don't well we didn't have |
1663s | time to |
1664s | explain there was no time yeah I guess |
1667s | like uh we are producing a lot more and |
1670s | our team and our team is growing but |
1673s | doesn't grow as fast as it can right |
1675s | because hiring people takes time needs |
1677s | to be a right feet it need to be um like |
1681s | once the person actually joins you need |
1682s | to be on boarded to understand |
1684s | everything and then it I don't know like |
1686s | I would say even like six to nine months |
1688s | is when like the person actually becomes |
1691s | uh productive for us or something like |
1693s | that yeah but uh yeah we didn't have the |
1695s | time and then it was always in the back |
1697s | of my mind and then actually ready he |
1699s | said like hey I'm in Europe what about |
1701s | uh time to explain thanks ready and then |
1703s | I said pleasure is all mine ready how |
1705s | long can you stay in |
1707s | Europe oh that was that was an |
1709s | interesting one because initially we |
1710s | thought cuz I traveled here for lcq we |
1712s | thought oh well you know I'll just hit |
1714s | Helsinki right after lcq and then things |
1716s | had to be pushed back and so like okay |
1718s | ready can you find anything to do in |
1720s | Europe another week yeah yeah so so I |
1723s | just got to hang out with some of my |
1725s | coasters Teddy tagged along for some of |
1726s | it it's it's been a fun Journey no ready |
1729s | Leed on the streets for |
1731s | this rough times thank you thank you for |
1733s | his some nice Bridges and housing that |
1735s | is true that is true um anik kilo in the |
1740s | next bro talk we will explain the pet of |
1742s | bro stars or is it no longer in the |
1744s | plans like so he meant the road |
1747s | map we have a plan it won't be in Brawl |
1750s | talk we will have a separate uh format |
1753s | for this this time around but we're |
1756s | already working on it so yes yes we will |
1759s | talk about the road map we we of course |
1761s | like we have estimative date we want to |
1763s | release that but we we can't promise |
1766s | anything but we want to be before or the |
1768s | next Pro talk that's right |
1772s | yeah uh from Trev tari BS uh I would be |
1778s | very interesting knowing uh some of your |
1780s | plans regarding competitive bra this |
1783s | year any plans to increase price money |
1785s | competition competition uh again uh not |
1790s | saying I'm disappointed with this season |
1791s | but only one tournament all year doesn't |
1794s | satisfy my PR fars hunger um King had an |
1798s | answer here I'll just |
1801s | read King is our sport guy by the way uh |
1804s | the total price pool this year up to 2 |
1806s | million will be the highest total price |
1808s | pool for brawl star Esports and we are |
1810s | really excited about that we're hoping |
1812s | to build out several initiatives to |
1814s | better support third party events in the |
1815s | future but you still early stages of |
1818s | this but I think you can like link to |
1820s | the answer that Frank gave before that |
1822s | it takes time to plan and like uh it's |
1825s | based on the results of the previous |
1826s | year of the game and even though |
1829s | this year is like uh as king is saying |
1831s | is the highest price pool we ever had is |
1834s | that what is yeah it is it's bigger and |
1837s | better that's bigger and better and I |
1839s | think maybe the the issue is that maybe |
1841s | it's because how it's like divided |
1843s | across the events or maybe people are |
1844s | not seeing the value but it is bigger |
1846s | than before so um yeah we always like |
1849s | have Esports in our |
1851s | hearts I think that like it particularly |
1854s | feels a bit empty in Esports because |
1856s | like there's no third party event like |
1858s | much less they're they're kind of coming |
1860s | back so you know keep an eye out but it |
1863s | does feel a bit more empty than like |
1865s | previous years and I don't think there's |
1867s | necessarily like less BC it's just |
1869s | there's less Esports in general yeah |
1872s | yeah I think also like if we compare |
1874s | this year to 2021 for example we used to |
1877s | have monthly finals on two separate |
1878s | weekends so half the month there was |
1881s | something going on over the weekend um |
1884s | we've also seen like the the mainland |
1885s | China region not be on like our main |
1887s | series of broadcasts anymore as that has |
1889s | kind of shifted to be its own thing and |
1891s | also the number of months has been |
1893s | truncated we're working with the F Monon |
1895s | season uh this year so it seems well I |
1899s | mean it's quite literally the fact that |
1901s | the actual competitive season has been |
1904s | shrinking yes we have an extra month for |
1905s | the bonus season for the September |
1907s | spectacular or however you pronounce it |
1909s | with the fives in the name but the |
1912s | actual competitive season has shrunk |
1914s | that is a fact yeah yeah absolutely I |
1917s | think we already talked about that to a |
1919s | degree yeah I think there's also one |
1921s | other element and that's something |
1924s | something not mentioned here but it's |
1927s | like often third party events are also |
1931s | the initiative by Third parties so so |
1935s | and if you know if third parties can |
1937s | just approach us and Pitch us something |
1940s | and more often than not we are |
1941s | supporting them so it's |
1944s | like yeah it's it's a mix it's I think |
1947s | some of the organizations and organizers |
1950s | which did events in previous years they |
1952s | opted not to do them this year um and |
1956s | that's that so we we we're inviting |
1958s | organizations and tournament organizers |
1960s | out there to do more and as Kim pointed |
1963s | out already like we have we have plans |
1965s | to be also more structured about |
1966s | supporting that in 2025 and Beyond |
1971s | yep cool next question from code pen |
1975s | pandac I already adverti this code |
1978s | anyway anyway uh BR Stars has had |
1981s | unprecedent growth due to the inclusion |
1983s | of stard drops hyper charges and the |
1984s | collaboration events in the last two |
1986s | years uh the key to uh to the success |
1989s | has been continuous innovating and |
1991s | providing us with exciting content the |
1993s | focus lately seems to be collaboration |
1995s | and events that focus on unlocking time |
1996s | limit cosmetics and abilities which |
1999s | means that there's a lot of development |
2000s | being done for something tempor |
2002s | temporary and not something that can be |
2004s | enjoy long term uh how confident is the |
2007s | team that the current cycle of content |
2010s | will continue receive a positive |
2012s | reception and the second part of the |
2014s | question is when the team finds a |
2015s | formula that work how do you continue to |
2018s | innovate so as so it doesn't |
2020s | stagnate yeah I think this is a good |
2022s | question I think we touched on this a |
2024s | little bit already um but I think the |
2027s | long story short there is yes we |
2028s | realized there is a disconnect between |
2031s | um how many temporary things we're doing |
2032s | versus Evergreen um but then also I |
2034s | think I want to talk a little bit more |
2035s | about the second part which is when a |
2037s | team a formula does work how do you |
2039s | continue to innovate as not to stagnate |
2041s | and I think this is the real interesting |
2042s | part because um it's very common I think |
2046s | in any creative field that when you find |
2048s | something that does work you kind of |
2050s | stick with it you don't want to rock the |
2051s | boat um but we look at it like that's |
2054s | actually the worst thing to do like we |
2056s | need to keep taking risks and we need to |
2058s | keep surprising players making them you |
2060s | know have fun with the game being |
2062s | surprised like in general because |
2065s | otherwise we're going to stagnate as |
2066s | well like this formula |
2068s | I I don't think we believe there is a |
2070s | winning formula per se it's just about |
2072s | innovating on what we already know what |
2074s | works and how is that even cooler if |
2076s | that makes sense yeah and I think like |
2078s | the concepts we get so for example 100 |
2080s | start drops was probably the best |
2081s | community event we ever had why didn't |
2083s | we do the 200 star drops or like the 100 |
2086s | 1001 star drops like the next one we did |
2090s | was the thumbs up for braw I think which |
2091s | was trying something new but still the |
2093s | same skeleton of the event right and |
2096s | that one didn't perform so well we |
2097s | believe it's because like either people |
2099s | don't want to be positive or like it's |
2101s | too much trouble to equip that and keep |
2104s | using the Ping or remembering you have |
2106s | to do that to participate where the |
2108s | others is just like either collect start |
2110s | drops or just take down Brawlers like we |
2112s | always try to innovate a bit so it feels |
2115s | fresher even though like maybe the |
2116s | concept or the core is the same yeah I |
2119s | think also with the temp like I guess a |
2122s | part of this question is also temporary |
2123s | events right so it's like that we |
2126s | already answered but even with the |
2128s | temporary events like we're trying to |
2130s | learn from every single event you know |
2132s | Godzilla was the first time we did this |
2134s | major major thing and and when it comes |
2137s | to actually the the workload that takes |
2140s | in the team is something we discussed |
2141s | for a long time it's like should we |
2143s | really make such a heavy |
2145s | investment uh of people into something |
2148s | that goes away |
2149s | forever and and so we we we contemplated |
2153s | a lot but then the the positive impact |
2156s | it had was undeniable and quickly Chang |
2158s | changed our mind that hey it's you it's |
2161s | it's totally worth it yeah um and today |
2165s | the the team is staffed up we have we |
2167s | are more people than ever so we now have |
2170s | actually the the team that can work on |
2173s | temporary events and make permanent |
2175s | improvements to the game so it's not a |
2178s | this or that anymore it's we we're in a |
2180s | place now where we where we get to a |
2182s | place where we can do both so and then |
2185s | the rest is about yeah iteration |
2187s | iteration iteration make things better |
2189s | like when we released Godzilla and on |
2191s | day one for most people there was |
2194s | nothing like you didn't get a free |
2196s | mutation or anything so it was like damn |
2200s | now we we should have thought about this |
2202s | wouldn't it be cooler to come into the |
2204s | game and there's something waiting for |
2205s | you so can immediately you have a new |
2207s | toy something to play with and now with |
2210s | SpongeBob on day one immediately there |
2212s | was something for free for everyone so |
2214s | so I think that's it's it's super |
2217s | important to iterate to make things |
2218s | better and better and better and of |
2220s | course we're we're Guided by our own |
2222s | experiences but also by data yes and |
2225s | player reactions of course yeah yeah |
2226s | yeah for |
2228s | sure uh continue with panda uh this |
2231s | sport Championship season has probably |
2233s | been a forgettable one for audience due |
2235s | to a PL of production ading and finance |
2237s | related issues how would the pet forward |
2241s | how will the pet forward ensure that |
2243s | issues would be the exception and not |
2245s | the norm like it has been this year |
2249s | yeah so I think like uh especially we |
2251s | talked to King about this question and |
2253s | he said like he's like painfully aware |
2256s | of the problems like when something like |
2258s | that happens like no sound in the lcq |
2260s | like it's not like we're like ah we |
2262s | don't care let's keep going like we feel |
2265s | the pain and then we get like anxious |
2267s | like we need to solve that we know that |
2269s | there is a time pressure to do that but |
2272s | um uh I think like those things happen |
2276s | but like we know they shouldn't be the |
2278s | norm like they it shouldn't be like the |
2281s | the expectation and actually not |
2283s | specifically to eorts but like to |
2285s | SpongeBob we were already like a bit |
2287s | scared like there are so many new things |
2289s | happening here and we have been like in |
2291s | the maybe three past months uh having |
2295s | releasing something bronen on release |
2297s | right so we were like is is it going to |
2299s | be another one of those days but that |
2301s | only we only have like 10 or 20 minutes |
2303s | of server overload and then the event |
2306s | went smooth like we we hope we can also |
2309s | do the same with sports like next year |
2311s | or hopefully already the finals will be |
2314s | way better and like uh you uh everyone |
2317s | can expect the that the norm is a really |
2321s | good fun and high quality event yep I I |
2325s | think the the painful part with Esports |
2327s | is that the issues that we've seen you |
2330s | know the end of the year wasn't like a |
2332s | necessarily like a culmination it was |
2334s | pretty much the same because we've had |
2336s | kind of issues |
2342s | one of those of know if we look at how |
2346s | the game approaches this we see like |
2348s | consistent improvements but for some |
2349s | certain things in Esports um we see |
2352s | those issues pop up again and again and |
2354s | again and I think really the answer that |
2357s | people want to hear is that hey you know |
2360s | going forward we will win in the |
2362s | preparation yeah I think some of the |
2365s | issues are also like due to Esports in |
2367s | general rolled the last few years uh I |
2369s | mean just like brawl star is a bit of a |
2371s | recession in gaming and Esports uh which |
2373s | means there's been a lot of like |
2375s | acquiring other companies and I feel |
2377s | like the the brw Esports project has |
2379s | kind of like switched hands a lot which |
2381s | means new people that haven't |
2383s | experienced some of the issues that you |
2384s | know the previous team experienced so |
2386s | you make the same mistakes and you learn |
2388s | from them but I think that process has |
2390s | been very rocking it's like kind of |
2392s | nobody's fault because it's just a very |
2394s | very general thing where it's been very |
2396s | volatile like the amount of of new |
2398s | people getting involved in in projects |
2400s | in the last few years that's a good |
2402s | point I think you you've like going |
2404s | Beyond bra rate the industry has been a |
2406s | pretty turbulent place at large um a lot |
2410s | of companies actually stopped the |
2412s | Esports program completely revamp the |
2414s | Esports programs and um yeah as you said |
2418s | there were tons of Acquisitions and |
2419s | changes and all kind of stuff happening |
2422s | in the industry so it's it's it's |
2424s | difficult to have a consistent approach |
2426s | and then combine that with like hey we |
2429s | try to keep |
2431s | Esports um on on a float in |
2435s | Brawl while at the same time we have way |
2437s | less budget to work with mhm so it's a |
2440s | like there's tons of circumstances it's |
2442s | not it's not an excuse I I don't think |
2445s | anyone is more you know seeing Kim's |
2447s | face when when there was no no sound and |
2451s | that was a hardware issue for the record |
2453s | there was a hardware part that's never |
2456s | breaking normally broke and you couldn't |
2459s | just switch it so it's like stuff like |
2463s | that unfortunately happens it's it's not |
2465s | great but for what it's worth I think |
2467s | day two was much much much much much |
2469s | better at the lcq so and a lot of of the |
2473s | issues on day one were gone on day two |
2475s | of course there was also the whole B |
2477s | stream and and you know like it's it's |
2480s | like it's it's easier when you just have |
2482s | one one stream going on but it was also |
2484s | worth pointing out for example for the |
2486s | for the monthly finals |
2488s | um the the only solution for us |
2491s | to um have best of |
2494s | five was to have a b stream so it's like |
2498s | like sometimes you know you have a |
2499s | limited budget you need to compromise |
2501s | you have limited time at your hands so |
2504s | where are you compromising if you would |
2505s | have choosen best of three would have |
2508s | you know the competitive Community would |
2509s | they have been happier than being on B |
2511s | stream I don't know maybe but that's a |
2514s | judgment call we always have to make in |
2516s | these situations so it's not it's not |
2518s | like we're happy with that but but you |
2520s | you don't always get what you want even |
2522s | even us yeah so it's like I guess at the |
2525s | end of the day becomes like a compromise |
2527s | like and we try to always prioritize |
2529s | essentially the players and the fans |
2530s | right we want what is the best |
2532s | experience and how can we make that |
2534s | happen with the resources that we have |
2535s | what kind of shortcuts we have to draw |
2538s | or stuff like that to make that happen |
2540s | because if we don't want to do anything |
2542s | half you know asked basically like we |
2545s | either want to do it properly or not at |
2547s | all that's kind of how we look at |
2550s | it next question uh for Frank because |
2554s | you know this number oh as a percentage |
2556s | of the current active player base how |
2558s | many people started playing brawl star |
2560s | in the last one |
2562s | year yeah it's a it's a number above 50% |
2565s | right now 50% of the players are new 50% |
2569s | of players right now who are playing |
2570s | today on you okay but but I also want to |
2574s | put that in relative because that |
2575s | doesn't you know our our user number |
2577s | numbers in general are higher today than |
2579s | they were like the last years so we are |
2582s | also seeing unprecedented amounts of |
2584s | people coming back to the game so it's |
2586s | not like oh all the people are new and |
2588s | the old school people are gone no we we |
2591s | have the lowest amount of people of old |
2593s | school people leaving the game ever |
2594s | essentially we have the highest amount |
2596s | of people coming back to the game and we |
2599s | see a huge influx of new users so it's |
2602s | really like and for us that that's that |
2604s | speaks to the overall healthiness of the |
2606s | game even though you you know not |
2607s | everything is perfect but overall the |
2610s | game is healthy because else one of |
2612s | these three would not be true and which |
2615s | country has the most players for brawl |
2618s | Stars let's be a little bit vague about |
2620s | this there there's a there's a bunch of |
2622s | countries which have have a big audience |
2625s | I think one one of the biggest markets |
2627s | right now is turkey M uh in in Europe of |
2630s | course like Germany's the biggest um but |
2634s | the US has been growing like crazy we |
2637s | more than doubled our daily active |
2638s | players in the US this year or North |
2640s | America in general Mexico has been |
2642s | growing like crazy uh Japan has been |
2645s | growing like crazy we also more than |
2646s | doubled our player base in Japan so so |
2649s | Korea is still a big number of course |
2652s | Brazil is a big number so it's it's like |
2655s | what you would expect in a way so Brazil |
2658s | is Big North America is Big Europe |
2660s | generally still is the biggest place for |
2662s | brawl but also Japan and Korea have been |
2665s | big contributors for us yep |
2669s | Wiggly |
2671s | pool uh so he has a question for you |
2674s | guys uh as casers what do you hope the |
2677s | professional Brar scene will look like |
2679s | in five years to come uh is there an |
2682s | eorts moment where waiting to witness in |
2684s | braw and then he misses you |
2686s | guys we miss him too hi Wiggly well |
2690s | actually no one no one calls him Wiggly |
2694s | hefu um as far as what I so this is like |
2698s | hopes and dreams you know this is my |
2699s | perfect world right we we could really |
2701s | go above and beyond uh what is possible |
2704s | something I'd really like to see in braw |
2707s | Esports is the current audience |
2710s | continuing to stick around as they get |
2713s | older and they grow up with the game I |
2715s | think something um that kind of plagues |
2718s | brawl events right now is the struggle |
2722s | of going to those events and being there |
2723s | in person not having the resources not |
2726s | having the assets to actually make it |
2727s | there to begin with um I mean let's not |
2730s | kid ourselves about the uh audience that |
2732s | this game attracts right the age range |
2735s | and also like of brw e Sports I mean you |
2739s | you may think to yourself okay what what |
2741s | is the age range that um we're achieving |
2743s | here a lot of like teenagers people who |
2745s | can't really travel long distances on |
2747s | their own particularly in North America |
2749s | where I did some events in North America |
2753s | and there were very few people in the |
2754s | audience and that could be chocked up to |
2756s | many things but I think Logistics is a |
2758s | huge issue that said I would love to see |
2760s | the current audience stay with the game |
2763s | um I would also like to see as Broly |
2765s | Sports matures that maybe the the tone |
2769s | shifts to be a little more not like |
2771s | grownup but for a um more I don't know |
2777s | knowledgeable uh Analytical in the know |
2781s | sort of audience at the moment the shows |
2783s | are very lean they're very fast-paced |
2785s | it's just like this there's no downtime |
2788s | there's there are no moments to really |
2791s | break down any analysis it's just once |
2794s | we finish up one game they're getting |
2796s | right back into the next set for the |
2798s | next draft and we don't really have any |
2801s | like visuals to um go back like there's |
2803s | no telestrator for instance that's |
2805s | something I'd really love to see like be |
2806s | able to Circle things like he went on a |
2808s | professional sports cast mhm yeah th |
2811s | those are those are couple things that I |
2813s | would like to see I think another one is |
2815s | if we could somehow achieve more Mass |
2818s | Appeal like from a casual audience in |
2820s | Source brly sports fans from there |
2822s | because as it stands a lot of most of |
2825s | the braw orts fans are the most |
2827s | dedicated in engaged players and I think |
2831s | that there is absolutely Mass Appeal for |
2835s | brawl Esports I think the problem and |
2839s | the challenge is just involving those |
2841s | more casual players in the audience I'll |
2844s | uh I mean honestly this was like pretty |
2847s | much what I had in mind as well uh so |
2849s | it's going to be hard to like add up to |
2851s | that but uh I think that we already kind |
2853s | of established that like the budget and |
2855s | stuff gets decided like according to you |
2859s | know how much money the game is making |
2861s | and how healthy the game is and that's |
2863s | incredibly hard to predict in the future |
2864s | like especially in like five years uh |
2866s | the game is going to have downs and UPS |
2869s | like you know year year after year so |
2871s | it's very hard to like kind of see what |
2873s | the scene will look like cuz it depends |
2874s | on so many different factors but I I |
2877s | complet completely agree that like |
2878s | seeing the audience evolve and and like |
2881s | just like grow up with the game uh I I |
2884s | think that's what kind of makes the |
2885s | difference between uh bro star land and |
2888s | like another like mainstream Esports uh |
2891s | title land can I mention names Carter |
2893s | strike that was the one that I had in |
2895s | mind too I I live in Dallas I went to |
2898s | Dallas the audiences are just remarkable |
2901s | mhm it's it's completely different like |
2904s | you actually have like chance you know |
2906s | yeah you have groups of friends they |
2907s | will travel to the event like groups of |
2910s | like 5 10 20 people and they'll be there |
2912s | like all wearing jerseys all singing for |
2914s | the teams all shouting like it's |
2917s | actually a completely different energy |
2919s | and we have little glimpses of that at |
2921s | times um but the only way to do this is |
2924s | to have like yeah a bit more of a mature |
2925s | audience and also have those like |
2927s | hardcore fans that only really come |
2930s | after time right right now like people |
2931s | that are heavy Esports fans they're like |
2935s | uh early birds you know they're people |
2937s | that are kind of like early um I think |
2939s | that in 5 10 years there's going to be a |
2942s | lot of people that grew up watching braw |
2944s | that grew up with their their family |
2946s | playing playing braw um so I think |
2948s | that's going to be like very exciting to |
2949s | actually watch in orts yep actually the |
2951s | brawl audience is getting older mhm so |
2954s | it's you know moving averages is |
2956s | difficult especially if You' have tens |
2958s | of millions of people playing the game |
2960s | but we're slowly creeping up uh which is |
2963s | interesting it's uh yeah like I I think |
2967s | I tweeted about that or posted on |
2969s | LinkedIn or something about this but as |
2972s | there's there's as a developer right |
2973s | there's very little that's more |
2975s | energetic than going to an Esports event |
2977s | and having hundreds if not thousands of |
2979s | people in the crowd being totally crazy |
2983s | about the game that's being played um I |
2986s | I mean like I really really loved WIS |
2989s | last year you know it was it's most not |
2991s | a ginormous audience also was around |
2994s | thousand people but but you know that we |
2997s | went to PC gaming event dream hack and |
3000s | there was a Counter-Strike tournament |
3001s | there there was way smaller and way less |
3003s | energetic that braw by the way um it's |
3007s | it's just super cool to see and like |
3009s | something and then Gamescom you know |
3012s | like two and half thousand seats all |
3014s | filled people standing people sitting on |
3016s | the ground people going bananas Whenever |
3018s | there was a cool play I think it's so |
3021s | cool to see and yes it's a very mixed |
3023s | audience but what what for us what's |
3026s | really really cool and you know are |
3029s | these wholesome moments where we see a |
3031s | dad or a mom with her kids watching this |
3033s | and in the beginning you see the parents |
3035s | like looking at their phone maybe you |
3037s | know not super engaged with the whole |
3038s | thing going on but eventually they look |
3040s | at the screens and they're staying there |
3042s | actually you know they're getting |
3043s | entertained and they see there something |
3046s | so it's like of Kim's dream as well |
3049s | think 10,000 seats and I like can we get |
3052s | a big Guardians I fully agree with the |
3055s | you need to be where where the player |
3057s | what the events are so it's of course |
3060s | like hard when there's few in-person |
3063s | events and it's something we would also |
3065s | like to change for All Star World |
3069s | Tour um question from iwak uh you added |
3073s | in streaks for win for win more easier |
3077s | trophies but have you thinking have you |
3079s | have you thought about come back to Old |
3081s | season reset maybe there's a lot of |
3084s | questions so maybe we can break down uh |
3086s | sure maybe I can take first part um he |
3089s | said that we added win streaks for |
3090s | easier trophies um I think just to make |
3093s | clear it's not easier to get high |
3095s | trophies you get to where you need to be |
3097s | quicker that's essentially what it does |
3099s | it doesn't inflate the top end it just |
3102s | makes you get there faster which I think |
3103s | is a good experience both for the win |
3106s | Streaker but also for the players you're |
3108s | playing against because it means like if |
3110s | you are not supposed to be let's say low |
3113s | trophies then you won't be there for |
3114s | long so you're not ruining games in that |
3116s | sense for as long um and when we talk |
3120s | about old season reset we're not going |
3122s | to do it in that way um we're never |
3123s | going to go back to that system I never |
3125s | say never but most likely not going back |
3127s | to that system but as Frank touched on |
3129s | before we do have significant plans for |
3131s | trophies in the future yeah uh ER |
3134s | thinking about let the player choose the |
3136s | servers they want and then he mention |
3138s | the the whole second question is very |
3140s | much about as well as about the trophy |
3142s | system actually yeah um no we are not |
3145s | planning to give people the option which |
3147s | servers to play on it just doesn't |
3150s | doesn't make sense for brawl really it |
3152s | would just make matchmaking way worse uh |
3155s | and even slower um but but again we |
3158s | we're working on something for the |
3159s | trophy system we understand that there |
3161s | is a problem there especially for |
3162s | highend players like eak it's it's like |
3166s | it's just not a great experience so we |
3168s | want to work work on that when you say |
3171s | it doesn't make sense for brawl you mean |
3172s | like as the identity of the game and |
3174s | perhaps for you know the greater |
3176s | audience not that um it would like not |
3179s | be a beneficial feature for some yes |
3182s | it's like exactly exactly it's it's more |
3184s | for for the larger larger audience it it |
3186s | really doesn't make sense eag is |
3188s | probably in the |
3190s | 0.001 000000 1% of our audience like |
3194s | it's like we we understand that there's |
3197s | just it feels almost like a different |
3198s | game at that point yeah but more often |
3201s | than not you know allowing people to you |
3203s | cannot just allow certain players to |
3205s | choose their servers |
3207s | um because the moment it becomes a |
3209s | feature people are using it and and out |
3212s | of our we we have quite a bit of |
3213s | experience with adding new server |
3215s | locations and and seeing the impact of |
3217s | latency the impact of matchmaking time |
3219s | on players behaviors and we know matter |
3222s | of fact that it's always a negative uh |
3225s | when when you when you make the |
3227s | matchmaking pool smaller mhm so so it's |
3230s | more like |
3232s | a protection mechanism for us you know |
3235s | we we don't think it's a good idea yeah |
3237s | yeah I think if if you were to ask these |
3239s | you know the |
3241s | 0.001% I think many of them would choose |
3244s | longer matchmaking over you know playing |
3246s | an EU against an A or vice versa |
3249s | absolutely yeah me know and we we're |
3251s | trying to we're have some ideas we have |
3254s | and and so so we'll see how that all |
3256s | works out but um but we'd like to find a |
3259s | good midle ground yep and how happy are |
3263s | you with the changes team power League |
3264s | we kind of touch on that and are you |
3266s | going to make people demote |
3268s | again H I think it's because we there is |
3270s | the the floors yeah the ranked floors |
3273s | and I feel like you try uh you you like |
3276s | you work you make the game for the |
3277s | casuals all the time so that's his |
3280s | concern I think that's a fair concern |
3282s | but I think we can go back to what Frank |
3284s | touched on that it's not necessarily the |
3285s | casuals it's the masses yeah and if you |
3288s | don't have the masses then there is no |
3290s | real competition because no one is |
3291s | playing that mode um but at the same |
3294s | time we want to make sure that the mode |
3296s | feels comp itive on the top end as well |
3298s | and I think that's where it's currently |
3300s | falling aad short and that's something |
3301s | we're looking to address yeah I think |
3304s | that in general like um I I was thinking |
3307s | of this like I think it was the first |
3309s | question about ranked as well where I |
3310s | feel like the way ranked is right now I |
3312s | would say the the the casuals or the |
3314s | masses are pretty happy for the most |
3316s | part I mean the metrics show that too |
3318s | right so many more people playing um so |
3320s | I think that a lot of the changes that |
3322s | could come and that you guys should be |
3324s | implemented is like are hopefully going |
3326s | to be focused on like that particular um |
3329s | you know category of people yeah |
3331s | absolutely yeah I think you know we see |
3333s | it as a win as well like the engagement |
3334s | rates in ranked are obviously higher so |
3337s | that's a that's a win but then the top |
3338s | end I think we don't consider a win |
3340s | currently because of how it functions |
3342s | and last question for H yeah I think |
3345s | there's like one element as well like we |
3348s | don't see this group on top as a athetic |
3351s | amount of people right you have a bunch |
3354s | of people in the middle of the game who |
3356s | are maybe not not as hardcore yet but |
3359s | but everyone starts as a |
3361s | noob everyone starts as a noob some |
3363s | people stick around long enough so that |
3365s | they become a regular player and that |
3367s | they're just like still playing for fun |
3369s | maybe and a portion of those people |
3372s | becomes the the core of our community |
3375s | and a part of that group will then |
3378s | promote to become hardcore and being in |
3381s | that top 1% so so what can we do from a |
3385s | systems perspective from from systems |
3387s | like ranked to help people climb that |
3391s | ladder like we want to have as many |
3393s | people as possible being as competitive |
3395s | as possible but it doesn't just work |
3399s | because we want it so we need to have |
3401s | systems in place that support this and |
3404s | again if you lose the the the masses |
3406s | already in in low illo place then well |
3410s | you know they won't pre promote higher |
3413s | and you won't have that competition so |
3414s | we this this whole funnel needs to work |
3417s | um and yes a part of the final works |
3418s | today not every part of the final works |
3421s | today yep and then his last question |
3425s | like uh thinking of like add adding |
3427s | specific rewards for like uh higher |
3431s | achievements or like uh top five or 10 |
3433s | in leader boards and ranked like I guess |
3435s | like per season something that gets |
3437s | permanently added and unique to that |
3440s | season um but yeah any |
3444s | plans I think it's a cool concept I |
3446s | guess it's just like how do you use your |
3449s | the resources you have in the team right |
3451s | cuz like that would be like aquac will |
3453s | have one but then it takes like an |
3456s | artist to do design this thing for him |
3459s | right where we could do something for a |
3461s | bigger audience I think still I don't |
3463s | know if in the last |
3465s | ranked design that Jeff presented |
3469s | there's something about it but I don't |
3471s | know I think it's a cool thing but need |
3472s | we need to see like the the what is it |
3475s | the outcome or like how much investment |
3477s | we put in this one feature this one |
3479s | unique cosmetic and what we bring back |
3481s | to us yeah I think that it's it's more |
3484s | realistic to expect things like you know |
3487s | when when you hit a certain rank in the |
3489s | leaderboard that that there's something |
3491s | you can show off permanently yeah like |
3494s | as in I'm not talking especially about a |
3497s | specific frame or something like that |
3499s | I'm talking about hey in your in your |
3501s | your on a forever leaderboard yeah yeah |
3504s | until someone is beating your score yeah |
3506s | yeah yeah stuff like this so so so high |
3508s | scores and and numbers is like I think |
3512s | it it it doesn't really matter if it's |
3515s | you know if you think of a skin as a |
3517s | Shore versus as a as a profile picture |
3520s | versus a frame versus whatever but at |
3523s | the end it doesn't really matter what |
3525s | that thing is as long as it signifies |
3528s | that hey look I'm on the alltime |
3530s | leaderboard and I'm rank two yeah you |
3533s | know like the we need to have ways to |
3536s | Express that part and that's what what |
3539s | what people are after for who are really |
3540s | really competitive anyhow yep true what |
3543s | would you be happy about you steady and |
3545s | ready like something that stays forever |
3548s | is it like a number or title |
3551s | or some kind of cosmetic that you can |
3553s | actually show in game yeah in a match |
3557s | yeah not just something that like sits |
3559s | on your profile like that that stuff is |
3560s | cool I think players when they ask for |
3563s | this sort of um some kind of badge to |
3566s | show um maybe some people have the |
3569s | impression that it like is going to |
3570s | create new content but this is something |
3572s | that they were already going to do |
3574s | anyway yeah I think placing something |
3576s | just Out Of Reach of what is already |
3578s | possible or perhaps even further |
3580s | creating new achievements um is is what |
3584s | would really satisfy the top players but |
3587s | even then it's only possible to reach |
3590s | for the very top players that said you |
3593s | could zoom out and look at it as a |
3594s | bigger picture and that well you know it |
3596s | doesn't get restricted to just them |
3598s | someone who creates content you know |
3600s | then that actually creates something |
3602s | larger than just the individual |
3604s | player well I think that especially when |
3606s | it comes to like kind of having those |
3607s | achievement to show on your profile and |
3608s | maybe some of them in game two you know |
3610s | on like where your Master's badge or |
3611s | whatever rank you are being able to see |
3613s | like the top how many you were last |
3615s | season uh something like that I think |
3617s | could be very uh nice and have that like |
3620s | Flex effect um but I think that like it |
3624s | is Niche but at the same time if you |
3626s | have like a system to kind of add value |
3629s | to pushing specific Brawlers total |
3632s | trophies ranked you know if if you get |
3635s | like an achievement for being top 10,000 |
3637s | and it just shows you know uh which |
3639s | number you you were in in the |
3641s | leaderboards well that's already 10,000 |
3643s | people in like 82 categories for the |
3646s | Brawlers plus ranked plus latter so it's |
3649s | not that small of a a group anymore so I |
3652s | feel like that could be something really |
3654s | nice to to yeah have that little Flex |
3657s | effect in your |
3658s | matches cool next question from flying |
3661s | line uh ever since Club Quest and Club |
3663s | League got replaced with MEAP clubs felt |
3665s | kind of dead because there's nothing to |
3668s | do for 90% of the month are there any |
3670s | plans to add more activities for |
3673s | clubs yes yes no but we do agree as well |
3677s | that that like Club League was not it |
3680s | yeah um mega pig is a decent middle |
3683s | ground but then again a lot of the time |
3685s | there's nothing to do um but we also |
3687s | have to realize that there are people |
3689s | who just like to play by themselves so |
3691s | we can't frontload like a lot of the |
3693s | stuff into the club without then hurting |
3695s | those players as well so there has to be |
3697s | a balance um currently the balance is |
3699s | not correct by the way um but we're |
3701s | working towards getting to a better and |
3703s | and also the solution wouldn't be just |
3704s | more MEAP pigs every weekend because |
3706s | then it will burn out exactly because |
3708s | that's kind of what happened with club |
3709s | right like it was exciting for a month |
3711s | two depending on who you are and then |
3712s | it's like oh here's the chore again that |
3714s | I need to do for all my rewards |
3717s | I think also what really drives at home |
3719s | is that Mega pig is accounted for in |
3721s | balancing the game economy so now it's |
3723s | really mandatory that you do it if you |
3725s | want to progress your account it is |
3727s | actually like you know look looking back |
3729s | from the transition we made from the old |
3731s | world to the new world the the mega pick |
3735s | is a piece of that and of course the the |
3739s | changes we did in braas are a piece of |
3741s | that so when when we int and we will |
3744s | introduce more things for clubs to do |
3746s | like it's just a matter of time just |
3748s | don't don't expect always these things |
3750s | to be huge things could be just you know |
3752s | another activity like the mega pick just |
3754s | different it could be temporary events |
3756s | for clubs like SpongeBob now things like |
3759s | that should just happen regularly and |
3761s | there should be fresh stuff going on for |
3763s | clubs again and again and again so to to |
3765s | really make sure that yeah once a month |
3767s | is just not good enough for us yeah and |
3769s | of course it doesn't help than than that |
3771s | we have a buck and then that we cannot |
3773s | run the MEAP pic for two month uh like |
3776s | like and it's happening in summer where |
3779s | where we are working with a smaller crew |
3781s | and we cannot just fix it it's super |
3784s | frustrating for us um so we we want more |
3787s | for clubs to do um but we need to be |
3790s | sensitive in how we're doing this as |
3791s | well because like everything we do there |
3794s | additive to the current |
3797s | economy yeah and I think like uh the |
3799s | goals of like Mega Pig was like we want |
3802s | more people to be in clubs and we want |
3804s | the people to be in clubs to play the |
3806s | mors like the club engaging with events |
3808s | and then we achieve this goal but then |
3810s | uh and I I think we achiev by maybe |
3812s | doubly what double of what we wanted uh |
3815s | but then it creates a different problem |
3817s | which is like okay so that there is only |
3819s | that the reward doesn't feel uh enough |
3821s | for then so I think uh it it gets like |
3824s | killed in a priority list right like is |
3827s | it like our top priority probably not |
3829s | like probably Mega pig is not on the top |
3830s | priority like I think uh that the thing |
3833s | you want to do like or the system that |
3834s | is closest to be done is like the trophy |
3837s | reset because it's something that it |
3839s | just hurts when it happens nobody |
3842s | understands how it works they get bad |
3844s | rewards it's like if you if you compare |
3847s | those things right Mega pig or trophy |
3849s | resette I think trophy resette is more |
3850s | important that's why you want to change |
3852s | this first so I think Mega pig in the uh |
3855s | set of priorities I wouldn't even put it |
3857s | below ranked because I think it's a |
3859s | ranked is more important as a lot of |
3862s | Pros are concerned and we also make want |
3864s | to make it more fun for casuals yeah so |
3868s | just to set like some expectations on |
3870s | when you can see some changes and for |
3872s | the record we're not planning to change |
3873s | Mega P Mega pick feature will stay yeah |
3876s | be more like we we thinking of what |
3878s | other things could we do for clubs yeah |
3880s | so like yeah Y and then the second |
3884s | question it's been more than a year |
3885s | since you promised to update the older |
3887s | skins to bring them up to the current |
3889s | standards uh but the progress on this |
3892s | has been very slow and there are still a |
3894s | lot of SKS that just feel awful to get |
3897s | from legendary star drops what are your |
3899s | thoughts on |
3902s | this well |
3904s | everybody said cry yeah hey we just |
3907s | buffed the worst skin in the game Frank |
3910s | oh yeah true true true on so like like |
3912s | it's uh yeah it's it's a deliberate |
3915s | Choice yeah it's it's a deliberate |
3917s | choice because we have X time and we are |
3921s | we're working on Old skins piece by |
3924s | piece um yeah when and it's not you know |
3928s | we cannot give you a timeline when |
3929s | things will happen because it really |
3930s | matters a lot about you know how much |
3933s | time do we have left besides the other |
3935s | stuff we're doing and uh yeah I think |
3938s | the worst offenders are done I know that |
3940s | some people I agreed I I I do it's very |
3942s | subjective right yeah super subjective I |
3944s | I know that you know some people don't |
3947s | like grea Motes oh okay it's not a |
3950s | fleshy skin for some people some people |
3952s | love it it's like you and even if we're |
3954s | going when we're going back to old |
3956s | models like the Brock model was |
3959s | somewhat uh controverse topic I mean |
3962s | like we address but we address it now as |
3963s | well yes it's uh yeah it's like we're |
3967s | still committed committed to doing this |
3969s | when we we actually reworking all models |
3972s | in general from Brawlers REM you know |
3974s | looking at Old skins which are really |
3976s | like not our quality standard anymore um |
3980s | it's it's just not it's a it's a |
3981s | secondary task for our team and we we're |
3984s | doing it when we have time and no |
3986s | specific timeline there yeah a l |
3988s | priority of course like when it makes |
3990s | sense so like Frank got a rework right |
3992s | so it made sense to actually got their |
3994s | skins and try to remodel cuz then we |
3996s | take this as an opportunity to actually |
3997s | highlight those otherwise it could be |
3999s | like hey we rework this SK and then |
4001s | nobody care because like there is it's |
4003s | already an old skin right but yeah like |
4006s | trying to make the best out of the |
4008s | changes uh question from kator these are |
4011s | my questions uh there are there is going |
4014s | to be super s make |
4016s | that we can design on hypercharge schin |
4019s | that would be really cool I think yeah |
4022s | yeah just that sounds like a really cool |
4023s | idea yeah just need to talk to the AR |
4025s | team yeah yeah it's more work for the |
4028s | artist but I guess they they are happy |
4030s | with that uh and can you do a challenge |
4032s | to get a brw for free |
4034s | again it's an interesting |
4037s | topic it's like like |
4040s | uh yeah I think Danny you have a good |
4042s | answer for that in General on on the |
4044s | topic maybe to give some some cont text |
4046s | yes uh so so like on the course of the |
4050s | years we've done free browers in |
4052s | different ways right we released Edgar |
4054s | which was like free on the day and |
4055s | actually he crashed the server for eight |
4057s | or 10 hours I don't know that was a long |
4059s | day or like eight eight days that's how |
4062s | it felt at least yeah that's how it felt |
4065s | yeah and then we try like okay so like |
4067s | maybe that was a bad idea because it was |
4068s | much everyone was playing edar at the |
4071s | same time so they let's try to do a |
4072s | challenge and then I think we did for |
4074s | grief uh and then it didn't have the |
4077s | impact we wanted cuz like when we |
4079s | released Edgar like people were crazy |
4081s | like people I think it was one of our |
4083s | highest du days back yeah yeah back in |
4085s | the day um and actually they stay so |
4089s | they were playing Edgar and they were |
4090s | excited about it so the results were |
4092s | amazing and they're still playing Edgar |
4094s | they are still playing Edgar never reced |
4096s | only Edgar but then in Spain for four |
4100s | years when we did grief it didn't have |
4103s | any meaningful results right so like it |
4105s | the delivery of the content also affects |
4108s | the performance of the game uh and then |
4110s | we try differently so maybe challenge is |
4112s | like it's too Niche let's try Quest and |
4115s | then we did gray uh during the Christmas |
4117s | time um and then also didn't bring a lot |
4120s | of results and people some people are |
4122s | even unaware you could actually unlock |
4124s | the brawler for fre through Quest |
4127s | so for challenge probably not because it |
4131s | doesn't bring anything back to us it's |
4133s | just we're giving like a free stuffff |
4134s | and then like when when we do something |
4136s | for free we want at least like players |
4139s | playing the game like being engaged or |
4140s | like broadcasting this thing everywhere |
4143s | like if we do this like we give out like |
4146s | because imagine that a brother for free |
4149s | it costs some money because you are |
4151s | giving this value of this item away |
4153s | right um so we want to at least get the |
4156s | engagement back so yeah I guess like |
4159s | maybe new ways |
4160s | to to release free stuff yeah we can try |
4164s | but probably not challenged challenge |
4166s | maybe not their way I think once upon a |
4168s | time you could in theory get every |
4171s | brawler for free right if you stack your |
4173s | boxes appropriately but the systems |
4175s | changed now and you had some thoughts on |
4177s | this we discussed earlier about how now |
4181s | seems like every new brawler releases uh |
4183s | through a value pack and it'll stay that |
4186s | way for two weeks so a new brawler comes |
4187s | out for someone that isn't really one |
4190s | week one week okay cool sorry my bad he |
4193s | buys them instantly anyway yeah this is |
4194s | true so so I have no perspective on |
4198s | this but but you know new brawler comes |
4201s | out it's supposed to be very exciting |
4203s | but if you're not willing to make the |
4206s | inapp purchase then you don't get to |
4208s | engage with that release yeah um this |
4212s | this has been kind of one of my |
4213s | complaints about like monetization I I |
4216s | guess uh is I'm really not a fan of the |
4218s | value pack uh I I feel I get the point |
4221s | of it like I'll start with the positives |
4223s | uh because I'm aware of the fact that |
4225s | you know stops the servers from dying |
4228s | and everyone playing the same brawler |
4229s | and matchmaking is terrible so I I I do |
4232s | see the benefits there but personally |
4235s | like I don't buy them and then I kind of |
4237s | lose the hype for the new brawler by the |
4239s | time I unlock it so like I mean I |
4241s | unlocked Mo and I played like three |
4242s | games with it so far because I wasn't as |
4245s | excited and I used to remember like |
4246s | years ago when everyone would kind of be |
4248s | able to get the Brawl on the same day it |
4250s | would be super hype it would be like oh |
4252s | raise to rank 35 and seeing like uh how |
4255s | how strong it is and it felt kind of |
4257s | like being a part of an event in a way |
4259s | um which is a feeling that I completely |
4261s | lost now and I don't know I think it's |
4264s | kind of sad that I'm not like as excited |
4266s | anymore about new |
4267s | Brawlers we we cannot really see that in |
4270s | the numbers um I like I I can totally |
4274s | see that as an individual that it might |
4275s | feel like that but from from just |
4278s | looking at you know engagement numbers |
4280s | looking on the player who come in on |
4282s | that day |
4283s | Etc um it it doesn't look like like |
4286s | that's largely the sentiment at least |
4288s | for us like was a gentle way of |
4290s | introducing more monetization make |
4292s | things more sustainable without adding |
4294s | more power or without adding power 12 or |
4297s | something like this it's like just just |
4299s | trying to become creative with what we |
4301s | have already giving a small benefit for |
4303s | payers which is that weak Early Access |
4306s | um without you know changing something |
4310s | permanently about the power in the game |
4313s | um yeah I think that's it it's not going |
4316s | to go anywhere it's it's just it's it's |
4319s | working really well for what it is I'm |
4321s | afraid and I think that's fair but I |
4323s | also want to give another perspective I |
4325s | think from uh balancing side for example |
4327s | because you know there's always the meme |
4328s | that oh no new roller it's op so forth |
4331s | but the Early Access for example period |
4333s | is is a really good way for us to also |
4336s | see is that statement true or not |
4339s | because like if we release it to |
4340s | everyone at the same time like you know |
4342s | if everyone get the brawler day one then |
4344s | let's say it waks Havoc or it's let's |
4345s | say it's worse like it scratches the |
4347s | game we've seen that with Gene for |
4349s | example then that's a much larger impact |
4352s | for the player base right and then we |
4354s | don't have the same amount of time to |
4356s | rectify that before everyone gets their |
4358s | hands on it so there is other positives |
4360s | than maybe just looking at the monetary |
4362s | aspect as well yeah and I think like uh |
4364s | it's a balance like I'm I'm not happy |
4367s | that you are sad with the new format |
4369s | right need for the record but like it's |
4372s | the sacrifice we have to make because |
4374s | like how sad are you are like are you |
4377s | really yeah are you like overall |
4381s | yeah because if it's like you can wait a |
4384s | week right we we think it's a fair |
4385s | exchange that a player can wait a week |
4387s | to have the brw for free and we also |
4389s | released that before the season so every |
4391s | credit that he has it turns uh it gets |
4394s | into the new brawler if that that's the |
4396s | only brawler that they have left so we |
4398s | feel like yeah there is a a balance we |
4400s | can do maybe like if you would like to |
4402s | make this lighter would be like maybe |
4403s | the amount of days would be like like |
4405s | four days that is in the value pack or |
4408s | something like that but then like it's |
4410s | also hard to communicate like one week |
4412s | is really clear right one week sounds |
4414s | like clean but I I think that for me |
4416s | like the only issue I have with it cuz I |
4418s | love the idea of the value right of |
4420s | having like this is a great deal to buy |
4423s | and you get tons of like progression and |
4424s | and I think there's a skin as well yeah |
4427s | get all the P all Cosmetics the some |
4429s | progression I love that you should try |
4432s | it you can use your own code I love that |
4435s | my own issue is just like the week which |
4437s | feels like long and I also feel like I |
4439s | build up a negative bond with that |
4442s | brawler because usually they're pretty |
4445s | strong and I also get why they have to |
4446s | be strong especially if the only way to |
4449s | get them is like you know credit card um |
4452s | but then I feel like I kind of hate that |
4455s | brother because for a week every time I |
4456s | face it like I don't it's not an |
4458s | enjoyable time you know so I I feel like |
4461s | once it's released yes part of me is |
4463s | excited to try it and like inflict the |
4465s | pain that I've been that I've been |
4467s | receiving but part of me is also like |
4470s | yeah just has that negative association |
4472s | to a brawler which I feel like wouldn't |
4473s | be as strong if I was able to also play |
4476s | it when other people are if that makes |
4479s | any sense and just I want to I want to |
4481s | touch on that really quick the op part |
4484s | or whatever |
4486s | because I want to say it very clearly we |
4488s | don't make op Brawlers on purpose I've |
4490s | said this many times but if if we don't |
4494s | make them strong enough |
4496s | then people forget them basically by |
4497s | default and they can never recover so I |
4499s | I made this example a few times but if |
4500s | you look at Doug if you look at let's |
4502s | say Willow they still haven't recovered |
4504s | we've buffed them lots of times and |
4506s | they're still not super strong don't get |
4508s | me wrong but Willow for example she's in |
4509s | a really good spot win ratewise but |
4512s | she's not popular because she never |
4514s | recovered after the weak kind of launch |
4516s | that she had um so we don't want to |
4518s | repeat that mistake because there is no |
4520s | worst feeling like you're really looking |
4521s | forward to a brawler everything looks |
4523s | cool you play a brawler and it's super |
4525s | weak and you're |
4527s | like that's not cool you know that's the |
4529s | worst I completely agree with that by |
4531s | way like I think new BR should be strong |
4533s | no you know I think the the strongest |
4534s | depends on on who's playing them as well |
4537s | get very like snowb at times but I |
4540s | completely agree with that like and when |
4542s | we change this format a bit like |
4544s | actually ready I don't know if you've |
4545s | been also in play test but like we've |
4546s | been testing uh with creators before it |
4549s | goes live uh and then like if many I |
4552s | think all the times we actually nerve or |
4555s | like both |
4556s | the brawler because we get his feedbacks |
4558s | like we try not to have ai and |
4560s | Lori effect ever again and even like |
4563s | other Brawlers that have been released |
4564s | after that they are on the stronger side |
4567s | uh they they don't feel like I can't |
4569s | beat this brawler any counter or |
4572s | anything right yeah I think that it's |
4573s | about you need you need to feel like |
4575s | there is some fairness involved like you |
4577s | you can't feel like Larry and Lori where |
4579s | oh it doesn't matter what I play where I |
4580s | an assessing can yeah it's like yeah you |
4584s | know so there needs to be a sense oh I |
4586s | can beat this brawler if I play this or |
4588s | if I play better or so forth |
4590s | so it's |
4592s | um to to go to go back to the original |
4596s | question again it's it's the you know |
4600s | when we when we change to the whole Star |
4602s | Road system and everything like one of |
4605s | our ambition was that like some in |
4607s | average people had less than one |
4608s | legendary back then people tend to |
4611s | forget this uh and now people are |
4614s | actually unlocking the broad that want |
4617s | the if you're free to play or if you |
4618s | don't want to spend that much money you |
4620s | will unlock Brawlers |
4622s | slower but it's not like you cannot |
4624s | unlock the Brawlers you want especially |
4627s | that on on the day when you know the |
4629s | Early Access offer runs out we make the |
4632s | brawler |
4633s | available to everyone they can switch |
4635s | their credits to it and as a consequence |
4637s | today we see people in general unlock |
4640s | Brawlers faster than ever before and |
4643s | also on that day one more people get |
4646s | access to the new brawler more than |
4648s | before even free to playay players so so |
4651s | I think like |
4653s | this the the the main decision free |
4655s | to-play players have to make is you know |
4658s | which brawler do I want to unlock but |
4661s | then if you really want Kenji you know |
4663s | you just can save your credits and and |
4666s | of course |
4668s | like yeah and that's a behavior we see |
4671s | like so so we just see more people |
4673s | unlocking new Brawlers faster than |
4675s | before |
4676s | and more people unlock more Brawlers in |
4677s | general than before which is really |
4680s | healthy for the game I think because |
4681s | then the wider the pool you have of |
4683s | brawlers the more likely you find |
4684s | something you really like to play so |
4687s | it's a it's a overall it's a positive |
4689s | change even though again individual |
4691s | mileage might |
4693s | vary cool uh great segue about balancing |
4697s | the next questions like M tro uh what |
4701s | are your plans with the balance there |
4703s | are still several unbalanced brers for |
4705s | example Piper who didn't get enough |
4706s | right nerve yet or even Dynamite or Lely |
4710s | with their Gadget uh and the situation |
4712s | might turn worse when more new when new |
4715s | brers come yeah no I think this is a |
4717s | fair concern um I don't think the |
4719s | examples are correct though but that's |
4720s | that's setic maybe Lily yeah so Lily |
4723s | Lily is fine I think that's absolutely |
4725s | on point I think the gadget is not |
4727s | healthy uh I I have a plan for it we |
4729s | didn't manage this update um but we want |
4731s | to do it in the future um Piper is |
4734s | actually on the negative side on win |
4735s | rate so Piper is weaker than the average |
4737s | brawler currently um and dynamite is |
4740s | also I think Dynamite is actually nearly |
4742s | exactly 50% win rate wow as as of this |
4745s | moment good job |
4747s | Adrian but regardless I do agree that |
4750s | the that the stun Gadget that I'm |
4752s | assuming he's talking about does not |
4753s | feel good to be on the receiving end of |
4755s | right like I think that's the problem |
4757s | with both L and Dynamax gadgets |
4759s | especially is the feeling that something |
4760s | do this like oh I couldn't have done |
4762s | anything um and that we want to move |
4764s | away from um so the dynamic one it's |
4767s | also like it's in in in real like I |
4770s | think we should have some stats |
4771s | somewhere half often that's actually hit |
4773s | yeah it's not how often is someone |
4774s | actually getting stunned after it's |
4776s | being used because like you know you can |
4778s | bait it you can wait it out you can just |
4781s | dodge it do yeah well you can dodge it |
4783s | of course but it's like I actually |
4786s | wonder how many times this gadget is |
4788s | activated and how many times someone is |
4790s | stunned afterward yeah you're right but |
4791s | but I I I I don't even think that's the |
4793s | issue I think it's when you do get |
4795s | stunned you forget all the times that |
4797s | you've dodged it or not get it because |
4799s | that feels so bad get good um so yeah |
4801s | that |
4803s | is um but yeah it's yes we're looking |
4807s | into um balancing the things that feel |
4809s | unfair let's put it that |
4812s | way and then ah so like we finished with |
4815s | the Twitter question so now we I we we |
4818s | open to ready and Teddy questions all |
4821s | right I guess I'll go first first |
4824s | question comes from someone that replied |
4826s | to me on Twitter when I asked you know |
4828s | do you guys have any questions that I |
4830s | should ask on your behalf and the first |
4832s | question is why are so many people |
4835s | getting hacked |
4836s | lately yeah it's like uh I've been |
4839s | answering like some of the creators |
4840s | because also they are discussing these |
4842s | as well it's like our audience is pretty |
4845s | young so like uh if someone wants to |
4849s | give you free gems it's probably a trap |
4852s | like I would say 100% of the times it's |
4854s | a trap it's like don't give personal |
4856s | information and I think uh our audience |
4859s | is like young enough that like they are |
4861s | not super internet Savvy like they're |
4863s | like we've all been like learning like |
4865s | don't tap on those weird uh links don't |
4868s | talk to strangers or anything for them |
4870s | it's a na thing and like no security |
4873s | system in the world would prevent if you |
4875s | give your personal information to the |
4877s | scammer right so there is one thing then |
4879s | bra bra blowing up I think like bra |
4882s | being like on the top of the charts and |
4884s | everything it becomes a target for |
4886s | hackers and scummers and everything um |
4889s | and I was even talking to a scummer |
4891s | trying to understand like why are you |
4892s | doing that and then he he said like for |
4895s | monetary uh reasons so like as a source |
4898s | of um money or whatever so like you can |
4902s | see that like there's many reason like |
4904s | you can be like you are proud of like |
4906s | stealing an account you are like you |
4908s | making money out of that it's like we |
4911s | would like to take the opportunity here |
4912s | to maybe educate everyone to like don't |
4917s | don't share personal information with |
4918s | you like we supercell will never ask you |
4921s | for this information um and then uh if |
4925s | something feels too good to be true it's |
4928s | probably a scam um and yeah and if you |
4932s | don't do those things your account is |
4934s | pretty much safe like if you don't give |
4936s | personal information or if you don't |
4938s | don't tap on |
4939s | links that you see out there I would |
4942s | also say you know for for those watching |
4944s | hello |
4945s | don't screen share with your |
4947s | notifications on on Discord um if |
4950s | someone knows your email for your |
4951s | account then they can you know try and |
4952s | log in and it will send you a code and |
4954s | then they could use that code to log in |
4956s | yeah don't share anyone your email that |
4958s | you use to make your account that code |
4960s | that you receive in the email is not |
4961s | used for anything except for logging in |
4964s | and making changes to your account like |
4966s | changing your email it's not used for |
4968s | the supercell store to accept a gift of |
4970s | gems or a brawl pass which a lot of |
4973s | people fall for even you know |
4975s | experienced people who've been around |
4976s | the game for a while yeah and don't |
4979s | share any information that could be used |
4981s | to identify you as the owner of the |
4983s | account because then that can be used to |
4986s | trick the support system yeah and I |
4989s | think also uh we know this is the |
4991s | problem of course and we are working on |
4993s | like better tools and better processes |
4995s | to actually for the user to recover the |
4997s | account by themselves well well you're |
5000s | working on tools where you know when a |
5002s | player loses their account to actually |
5005s | turn that back to their hands recovery |
5007s | essentially yeah yeah and then more uh |
5010s | giving more information to the player |
5011s | right so if someone log into your |
5013s | account then you get a notification that |
5015s | this is happening so you're working on |
5016s | lot a lot of tools to like help the |
5018s | player to help themselves yeah uh I |
5022s | remember what I was going to say and I |
5024s | think like the best form of education is |
5026s | getting screwed once right like once you |
5029s | get that and then you are able to |
5031s | recover you will never do this mistake |
5032s | again but our current process it is that |
5035s | you you get screw once it's probably |
5037s | pretty much you lost your account so |
5038s | that's what we're trying to revert and |
5040s | we know it's a common problem we have |
5041s | now |
5043s | yeah there's also like behind the scenes |
5047s | we're trying to make things |
5049s | safer um but of course there will always |
5052s | be ways if you if you share your account |
5055s | information there there's again there's |
5058s | there's it's impossible for us to do |
5060s | anything because like you can you know |
5064s | use Leverage with any existing system |
5067s | but but there's some ways for us to make |
5069s | it maybe a bit clearer also for the |
5071s | players what they're doing yeah and |
5073s | we're looking into option I don't want |
5074s | to disclose too much because of course |
5076s | that makes it also easier for uh |
5079s | malicious actors to to do something but |
5082s | behind the scenes we're also working on |
5084s | other things and yes account recovery |
5086s | should be better and could be better but |
5088s | again a lot of the you know slow wa low |
5091s | don't don't expect when you write a |
5092s | ticket to support that they come back to |
5094s | you within an hour |
5095s | it's not going to happen response time |
5097s | can be 2448 72 hours and that is just |
5101s | again a function of us blowing up when |
5103s | it comes to to audience and then |
5106s | especially whenever something big is |
5108s | happening in the game expect that |
5110s | there's a spike of incoming tickets yeah |
5112s | uh for our customer service team and so |
5115s | and customer services again is one of |
5117s | these things that they don't just scale |
5119s | because we want so you know it takes |
5121s | time to train new people it's a slow |
5123s | process so we're working on all of that |
5126s | to make it better yep should I ask some |
5129s | question uh well I have questions that |
5131s | are like entirely mind some I took |
5133s | inspiration and won't credit people |
5135s | sorry uh and somewhere like I straight |
5137s | up just copied a question so this is a |
5138s | question from zero on Twitter um they |
5141s | are asking if there are any plans to |
5142s | have more hyperchargers like surge where |
5144s | it's the main attack that actually is |
5147s | influenced because every other Brer as |
5149s | far as I know it's really just a super |
5150s | and then the stat buff yeah so maybe I |
5153s | can talk a little bit I think I talk |
5154s | well I'll talk about it just to make |
5155s | sure so our kind of design pillars when |
5158s | we make hyper charges is that your super |
5160s | needs to behave in the same way as your |
5163s | normal super plus something else in |
5165s | Serge's case your super actually does |
5167s | enhance your main attack right that's |
5169s | that's kind of why we were able to do |
5171s | that with surge and I think that's the |
5172s | cool part but um it doesn't mean we can |
5175s | do it for other Brawlers but our pillars |
5177s | for now have been okay you're super and |
5179s | then something um so there is other |
5182s | opportunities for example a new button |
5184s | what |
5186s | what yeah for example but yes there is |
5189s | there is opportunities um and I have |
5192s | some ideas on some Basics that could be |
5194s | cool to alter um but search was the |
5196s | natural first thing because he had it in |
5197s | his kit to begin with that's kind of |
5200s | what I thought as well and it actually |
5202s | makes sense cuz you know yeah his shot |
5205s | only splits because of his super |
5207s | MH okay my next question is for me oh I |
5213s | want to know what is is the point of |
5215s | braw orts from your perspective I think |
5218s | a common theme of this podcast has been |
5222s | explaining to people that a lot of |
5224s | decisions made on this team most of them |
5228s | um are from a business standpoint |
5230s | because this is a business of course we |
5233s | wish to entertain people however this is |
5235s | a |
5236s | business how does that influence Broly |
5240s | Sports I think Esports are famously uh a |
5242s | money pit not profitable |
5245s | so what role does braw orts fill for the |
5249s | game |
5250s | overall I think in in general right |
5254s | Esports like let's let's start with the |
5257s | obious Esports today in bro doesn't make |
5260s | money |
5262s | yay you got to press the button |
5267s | um it's it's uh |
5270s | got and there are more efficient ways of |
5272s | losing money yeah |
5275s | invest in |
5277s | no it's um it's it's one of these things |
5280s | where I think a lot of companies try to |
5283s | make Esports profitable like r games uh |
5288s | Activision Blizzard you know when with a |
5290s | OverWatch League I I think they're |
5292s | really big plans but but none of that |
5295s | really worked so so as far as we know |
5299s | you know none of the big players has a |
5301s | profitable Esports business so so for |
5305s | companies like Riot games it's a |
5307s | marketing tool and that's pretty much |
5308s | all the marketing they do there's very |
5310s | little other marketing they do and and |
5312s | for them it's just that was their way of |
5314s | reaching more people and and that's cool |
5317s | that works when you have a very hardcore |
5319s | game when when you have a midcore game |
5321s | like brawl stars that that is not |
5324s | necessarily how it works however that |
5326s | doesn't mean we don't have the ambition |
5328s | to make brawl Esports at least you know |
5331s | pay for itself that would be great and I |
5335s | think like this year for example our |
5336s | collaboration with the SPs was a step in |
5339s | that direction actually so even though |
5341s | you know we had less money to work with |
5343s | can can we find ways to to have |
5346s | something that is somewhat more |
5349s | reasonable when it comes to |
5351s | cost |
5353s | um so now that doesn't necessarily |
5355s | answer your question of why we're doing |
5356s | it we we do believe that there's a a |
5359s | group of our audience really likes to |
5363s | watch competitive Brad |
5365s | Esports and or competitive brawl play in |
5367s | general not even Esports for them it's |
5369s | really interesting because they they |
5371s | look at that and they learn something |
5372s | they get better as players they they get |
5375s | more engaged with a game so it's a it's |
5377s | like targeting a very specific segment |
5380s | of our players in the hope that you know |
5383s | they will learn something they will |
5384s | enjoy it they will become more sticky |
5386s | and stick around with the game for |
5388s | longer um we don't have any hopes to get |
5393s | new users which never played brawl into |
5395s | braw Esports even though that would be |
5397s | nice if we could achieve that but of |
5400s | course |
5401s | like at the end of the day it is a |
5404s | marketing tool it is a marketing tool |
5406s | for us to engage our very engaged |
5409s | players out there and and that that has |
5413s | value but in a perfect world we we would |
5416s | be able to do more with this we would be |
5418s | you know like of course profitability |
5420s | would be great then we could do even |
5422s | more brw e Sports and we will probably |
5425s | experiment in the future with other |
5426s | formats you know other you know should |
5428s | we have sponsors in the game should we |
5430s | should we you know in real life events |
5433s | we've been very cautious with selling |
5435s | anything at events but should we you |
5438s | know do have merch when whenever you go |
5441s | to an in-person event people are like |
5442s | hey can I buy some brawl merch you know |
5446s | so I guess we're looking into ways of |
5448s | making that happen everyone in the team |
5450s | believes in Esports we really like |
5452s | watching competitive play but that's of |
5454s | course not good enough of a business |
5455s | rational to do it we we do believe that |
5458s | there's an angle of that this is helping |
5460s | us with our strategy for |
5462s | retaining hardcore players in the game |
5466s | um was a future hardcore players and |
5468s | then it might also be part of our |
5470s | regional strategies sometimes you know |
5472s | for example in Japan one of the angles |
5476s | for broads is Competitive Gaming much |
5478s | more than in any other region by the way |
5480s | that's why we also see some of the most |
5482s | competitive teams in the world being |
5484s | Japan teams in the US competitive play |
5487s | matters more than in |
5489s | Europe so so it might be part of our |
5491s | Market strategy when we say hey we want |
5493s | to win a certain Market is Esports a |
5497s | part of that play can it help us make |
5500s | the game feel big and interesting and |
5503s | eventful also a little bit kind of going |
5507s | deeper into that I think it's also |
5508s | really cool for some players that are |
5510s | not yet you know really good at the game |
5511s | or stuff they're really interested and |
5513s | they see esport |
5514s | and they see the way or the path to orts |
5517s | because I think that's something unique |
5518s | in braw as well it's pretty linear like |
5520s | you have the in-game event for example |
5522s | and I think that's a really cool way |
5523s | like I could be there like that feeling |
5525s | is really powerful right like if I'm |
5527s | good enough I can be there and and |
5529s | that's a big thing for for a significant |
5531s | amount of players I think as |
5533s | well are you happy with that I'm I'm |
5536s | very satisfied well because previously I |
5538s | wasn't really sure what role Broly |
5540s | Sports filled and everything given that |
5543s | it appeals to very specific genre of |
5547s | players and we often hear the rationale |
5549s | of well you know this wouldn't make |
5551s | sense for us to dedicate um our |
5553s | resources to because it is so Niche |
5557s | MH to kind of like touch up on the |
5560s | Esports conversation especially since |
5562s | Frank you already mentioned Kim so like |
5564s | Mr brw Esports uh one of his main goals |
5567s | or dreams is getting like 10,000 people |
5569s | in the audience uh do you guys have like |
5572s | personal like a personal wish list or |
5574s | any you know items in there that you |
5576s | would like to to see happening to orts |
5580s | yeah I think uh for me like I would like |
5582s | to see BR Esports as part of like a |
5586s | broader uh BR event CU now it's very |
5589s | Niche like when there's a brow event is |
5591s | the sports related I would really love |
5593s | to like brand everything brow stars and |
5596s | then there is a event there is a part of |
5598s | the event and I think uh yeah and I see |
5601s | like it as um as a great marketing tool |
5604s | because like having the best players in |
5605s | the world playing live for you it is a |
5608s | cool thing to have in every event we |
5610s | have right so I think what I would like |
5611s | to see is an event that not only bring |
5614s | the best players in the world but also |
5616s | bring like the BR Universe to this event |
5618s | so basically that's it for me I think |
5621s | one of the coolest things and I I take |
5623s | this from my personal kind of |
5624s | experiences is is having players for |
5627s | example that no longer play the game but |
5629s | still follow Esports so like for example |
5632s | when I played league and then I stopped |
5633s | having the time to play but I I was |
5635s | still interested in orts and I think |
5637s | that's a really like that's a in my mind |
5639s | like nearly ultimate fandom like you you |
5641s | still want to experience the game you |
5642s | still want to feel that feeling but you |
5644s | just don't for example for one reason or |
5646s | another you can't play anymore or you |
5647s | have a break from the game or whatever |
5649s | but you're still interested I think |
5650s | that's really |
5652s | cool for you Frank yeah it's |
5658s | a there's the pretty boring answer which |
5660s | is like I would love to be in a place |
5663s | that we could invest even more in rolly |
5666s | Sports because it's it's either like |
5669s | profitable or at least Break Even |
5671s | because then you know like I think it |
5673s | would give many people in our ecosystem |
5676s | like career opportunities at the end of |
5678s | the day the the the players the the |
5680s | talent I think that would be amazing and |
5683s | if if it can help us to achieve some of |
5685s | our strategical goals especially when |
5687s | you think about um Geo expansion and and |
5691s | stuff like we of course we are Global |
5692s | game already so we cannot expand in the |
5695s | sense of hey the moon planets like not |
5699s | yet not yet at least |
5702s | um but but we're not big everywhere |
5705s | we're a pretty Global game actually |
5706s | we're pretty Global there's not many |
5708s | games that are big in Japan Korea the US |
5711s | Europe and South America but but I I do |
5715s | believe that there's generally more |
5716s | space for braw to grow and I think |
5719s | Esports could be one angle in some |
5720s | markets at least in other markets not |
5723s | relevant but but but in some markets |
5725s | there is space for this so so I I just |
5728s | can't help but one now you know how much |
5730s | more can we can we use Esports as a on |
5734s | one side as as a tool for us to help |
5737s | keep braw growing in some markets while |
5739s | making it more sustainable for everyone |
5741s | involved so that would be great so and |
5744s | and Danny's point is a great one like |
5747s | should you know every when when we have |
5749s | a brw BC season in a month should that |
5754s | be themed around the update we have that |
5757s | month should it be you know can can we |
5760s | integrate both things more with each |
5762s | other and then if we have an in-person |
5764s | event does it only have to be Esports or |
5767s | could there be fan meet up with you know |
5769s | some content creators and over there is |
5771s | a merge corner where you can buy merge |
5773s | and then there's some other activities |
5775s | so I think like there's just many |
5776s | opportunities we haven't really tapped |
5778s | into also because of you know our |
5780s | traditionally small team sizes we are |
5783s | we're trying to get |
5784s | better place with us where we have more |
5786s | bent withth and where we can try out and |
5788s | experiment |
5790s | more yeah but well ready can I you you |
5794s | use your question ticket on that |
5797s | one I suppose so we'll see I think a lot |
5801s | of um I think a lot of my questions here |
5805s | have been answered here's here's just |
5807s | kind of an interesting um theoretical |
5809s | question just to kind of see how yall |
5812s | think I think I asked you quite some |
5814s | quite similar at Worlds last year the |
5817s | question is do you think brawl star |
5819s | would be a better meaning more fun and |
5821s | enjoyable game if spending money were |
5824s | not an |
5826s | option I don't think so |
5828s | personally um like the the way we're |
5832s | looking at money like every business |
5835s | like not like every business actually |
5837s | like when when whenever we create new |
5840s | content it's never money is never the |
5843s | driver behind that when we when we |
5845s | create a new feature it's always driven |
5847s | by how does it make the player's life |
5852s | better does it have a monetization |
5854s | component sometimes yes sometimes |
5856s | no um but we generally want to make the |
5859s | best game |
5861s | first but |
5863s | um monetization for us it's the ultimate |
5868s | sign of |
5869s | Engagement people do not invest time or |
5872s | money into stuff they don't care about |
5876s | so so it's a so for us it's more like |
5878s | it's not it's an outcome it's not the |
5881s | goal I can I can tell you nobody work |
5884s | would work in video games if it was |
5886s | about money only there's you know like |
5890s | people could invest their their |
5891s | programming skills their design skills |
5894s | their business skills into other other |
5896s | Industries and would make more money |
5899s | personally speaking but but most of us |
5902s | are here because of a passion |
5904s | and and all of us are playing the game |
5907s | and you can have you know like with all |
5909s | of us a meaningful conversation about |
5911s | the game but of course we need to we |
5913s | need to earn some money to keep this |
5915s | going to invest in things like Esports |
5918s | to you know to just you know pay the |
5922s | builds and the the more profitable we |
5925s | are we we are the more opportunities we |
5928s | have have to to do things and this a bit |
5931s | zoomed out not only brawl right as a |
5934s | company if braw is not |
5936s | profitable of course like may maybe |
5939s | let's assume for a second very |
5940s | hypothetical we would just break even so |
5944s | we would have brawl it would be this |
5946s | this stalemate where we only have brawl |
5948s | we cannot do any new |
5950s | games eventually braw would decline like |
5954s | maybe not in the next 5 years let's say |
5957s | in 50 years from |
5958s | now right bra would bra probably will be |
5962s | smaller in 50 years from now maybe it's |
5964s | still be around maybe it's a different |
5965s | version of a game but you know there |
5967s | will be decline so as a company we have |
5970s | to develop new games we have to look for |
5973s | the next cool thing for for our players |
5975s | to generate value for our |
5977s | players and then as a side product that |
5980s | generates value for us as individuals |
5982s | and the company but for that to happen |
5984s | we need to have a profit because else we |
5986s | cannot hire the next five developers who |
5989s | then make the next cool game like Moco |
5992s | right now you know is in development |
5994s | because we have games like |
5997s | brawl and it wouldn't be around if it |
5999s | wouldn't so so it's |
6003s | like so ultimately I think no no it's |
6006s | like it wouldn't make brawl better it |
6009s | also wouldn't necessarily mean that more |
6011s | people engage with brawl it's it's just |
6014s | you know like something free is |
6016s | sometimes something people don't really |
6018s | care about but I think I was like |
6022s | getting his qu uh your question from a |
6024s | philosophical perspective like if you |
6026s | don't have to spend can you have the |
6027s | same amount of fun and I'm like I was |
6029s | like in a crisis while while Frankie was |
6031s | answering that one cuz I was stying to |
6033s | think of like there are like freet |
6035s | to-play games that I don't pay anything |
6036s | and I just churn immediately as opposed |
6039s | to like when for example like I bought I |
6041s | bought um this astrobot that just got |
6044s | released for PlayStation and then I just |
6047s | feel like the need to play and have fun |
6050s | right it's almost like there's like a |
6051s | commitment with the money involved and I |
6054s | would say like brao is the same thing |
6055s | that just like I don't know like you're |
6057s | playing normally you're evolving but it |
6059s | feels stale it feels like I want more of |
6062s | this and then it feels like the money |
6064s | part but like I don't know how much is |
6066s | it like uh like the universe we leave |
6071s | it's like the capitalism blah blah that |
6073s | it makes money important for you to have |
6075s | fun or something or yeah I don't know it |
6078s | feels that if there's no if you don't |
6081s | pay for it you don't feel as committed |
6083s | and it even could feel like less fun so |
6086s | like when you buy a skin you want to |
6087s | show off that and it's part of the fun |
6089s | right and it could be like if you |
6091s | everyone could buy this king or like you |
6093s | don't need to to pay money for that it |
6096s | loses the fun of like the showing off I |
6098s | don't know it's it's really deep yeah |
6101s | but really and going going back a bit |
6103s | because like let's say we there was no |
6105s | way to pay in the game for anything then |
6108s | probably you would have to pay for the |
6109s | game itself right like that's that's the |
6111s | option because sure there needs to be |
6113s | somewhere and if you do do that then |
6115s | that's a really hard hurdle for people |
6117s | to overcome right so then suddenly |
6119s | because we want to reach Mass audience |
6121s | right we want to reach as many people as |
6123s | possible to have fun with the game and |
6125s | if you have to pay for it then we are no |
6127s | longer achieving that because a lot of |
6129s | people they can't afford that like they |
6130s | for example or for some reason they |
6132s | don't want to do that and then we kind |
6135s | of failed on the first step already so |
6137s | it's not really viable for us in that |
6139s | way I think like some of the the message |
6142s | of you know our goal is to make a good |
6145s | game first and foremost um gets lost |
6149s | when you are like only seeing things |
6152s | from the outside in and and you don't |
6154s | have that transparency of you know |
6155s | hearing the thoughts and sort of the |
6157s | inner mechan of um the mindset of |
6161s | everyone on the team because in the end |
6163s | it is a necessity that you know this can |
6167s | sustain the lifestyle of everyone that |
6169s | creates the |
6170s | game um it it's all just quite |
6174s | complicated I think conversation started |
6178s | yeah it's probably you get a probably |
6180s | whole podcast just about this topic yeah |
6182s | it's uh it's like of course as a company |
6185s | we choose freet toplay as a business |
6186s | model because we have that dream of |
6188s | bringing games to as many people as |
6190s | possible and and I think it's like to |
6194s | create ex inclusive games right you need |
6197s | to be free to play it's like how many |
6200s | like something like we we're getting fan |
6202s | mail quite often and we're getting like |
6204s | messages from parents quite often I can |
6206s | tell you after Co there was the spike of |
6209s | positive influx of messages from people |
6211s | who said thanks for brawl star because |
6215s | like I was stuck in my room and and you |
6218s | know like that was my outlet that was my |
6221s | way into the world and completely free |
6223s | to play and we we're completely happy if |
6225s | you're completely free to play we we are |
6227s | not you know like it's we we're happy |
6229s | with having you around and the lon share |
6231s | of our users today is free to play |
6234s | that's true for every free-to-play game |
6236s | but the amount of people who can play |
6238s | games that are free to playay today |
6241s | because of the model versus the amount |
6243s | of people who could play games before |
6244s | that it's like both the mix free-to-play |
6247s | model and mobile is it made you know a |
6250s | democratized gaming it made it from an |
6253s | exclusive hobby for a small niche of |
6255s | people who had enough money to buy a PC |
6257s | to buy a gaming console to buy all of |
6259s | that to open it up to you know like this |
6262s | is was the Diablo guy right don't you |
6264s | have a phone everyone has a phone |
6266s | everyone has a phone today and everyone |
6269s | can download freet to-play apps so so |
6271s | the amount of people who play games |
6273s | today is so much bigger because of this |
6276s | and it's like for me it's like I I you |
6278s | know I was a hardcore I worked at |
6280s | blizzard and I was a hardcore PC Gamer |
6282s | for a long time and I would belittle |
6285s | everything that's not PC |
6286s | gaming including the console boys you |
6289s | know it's like for me it's like ah it's |
6290s | not even gaming but but but I'm today |
6293s | I'm like I'm I'm I'm a steadfast |
6296s | defender of the model because I |
6298s | ultimately think we can you know can |
6301s | bring ultimately so much joy to people |
6303s | who who wouldn't have that joy in their |
6304s | life who wouldn't have the distraction |
6306s | who wouldn't have anything to play so so |
6308s | I think it's |
6309s | really yeah but of course it needs money |
6312s | to keep it going MH and I think it kind |
6314s | of goes like full circle with the |
6315s | monetization discussion because it's |
6317s | like the people that spend more money on |
6319s | the game are kind of like paying for the |
6320s | people that are free to play there's |
6323s | like yeah some beauty in that I guess in |
6325s | a way and one one other thing I wanted |
6327s | to add up with this as well just like a |
6329s | thought um is like the fact that skins |
6333s | and Brawlers and everything kind of like |
6335s | has some sort of monetary value I think |
6338s | gives it like more value in general |
6340s | because when you get a free skin what |
6342s | you're not getting like nothing you're |
6344s | getting you know something that is worth |
6346s | a certain amount of gems which is worth |
6348s | a certain amount of of money and that I |
6350s | think that makes it um especially with |
6352s | like the gacha mechanics I think it |
6354s | makes it extra exciting because you know |
6357s | that what you're getting is like worth |
6359s | more than you know what you would |
6361s | normally get so you're you got lucky and |
6364s | it feels like you you got lucky and and |
6367s | like that yeah all right I think this |
6369s | one is for Adrian but maybe everyone has |
6371s | something to chip in uh I was wondering |
6373s | was like the amount of different devices |
6375s | that bro can be played on how does like |
6378s | testing and optimizing go do you guys |
6380s | like you know do that on specific |
6382s | devices you have like a list where you |
6384s | like you know checkbox everything like |
6386s | how how does that go great question um |
6389s | there's many steps to this so I want to |
6391s | start with we have of course a quality |
6392s | assurance team in house so we have um a |
6395s | team that sits with us that takes care |
6396s | of the manual testing part but something |
6399s | they also do is they coordinate a lot of |
6401s | external partners that we have that help |
6403s | us test um that's how we get like the |
6405s | qualitative data when it comes to actual |
6408s | performance for example like how does |
6409s | braw play on this device we of course |
6411s | have a lot of devices ourselves but then |
6413s | we Al also have data like that we |
6415s | collect that tells us okay what is the |
6417s | average for example FPS on this device |
6419s | our mission overall with the quality of |
6422s | the game is it needs to be as playable |
6423s | as possible on as many devices as |
6425s | possible also because we mentioned the |
6427s | age profile usually of our players they |
6430s | might not have the best devices so if |
6432s | brawl runs perfectly on let's say the |
6434s | newest iPhone but doesn't run as well on |
6436s | older ones that's not good enough we |
6438s | need to make sure that everyone has a |
6439s | good experience nearly no matter what |
6441s | device you have of course some times |
6443s | there are things outside of our control |
6445s | for example brawl is no longer supported |
6448s | on certain devices because of an OS |
6450s | update that is mandatory or something |
6451s | like that but those are rare So in |
6454s | general that's kind of the mindset we |
6457s | have like we want to make sure that it's |
6459s | playable on as many devices as possible |
6461s | did I miss some part of the question or |
6462s | was that the I guess how do you test on |
6464s | every device oh how do you test on every |
6466s | device well that's essentially |
6467s | impossible we don't test on every device |
6469s | in existence um for example also just to |
6471s | give an example like let's say you have |
6473s | a Galaxy phone let's say Galaxy S10 or |
6477s | whatever um if you bought it in the US |
6480s | it's a different pH phone from if you |
6482s | bought it in the EU versus if you bought |
6484s | it in Asia even though it's the exact |
6485s | same phone um but it has different |
6487s | chipsets for example for I'm not going |
6488s | to go too technical but I'm saying |
6490s | basically it's impossible to test on all |
6492s | the variations but what we can do is |
6494s | make sure that if there is a phone that |
6496s | is a real problematic case that we can |
6497s | see from data we get that phone and then |
6500s | we see okay what is actually the issue |
6502s | can we fix it is it something that the |
6504s | manufacturer has to fix and then we can |
6505s | for example talk to the m like hey this |
6507s | thing doesn't work on your thing can you |
6510s | can you look into it for example but |
6512s | everything that is in our power to fix |
6514s | and optimize we want to try |
6517s | do I'm |
6520s | satisfied I went really deep technically |
6522s | sorry but I'm really passionate about |
6524s | the subject sign how satisfied you |
6527s | are 100% satisfaction perfect nice my |
6532s | last thing this is more unstructured |
6534s | it's me gauging the likelihood of seeing |
6537s | a couple of features I would really like |
6538s | to see um they would especially be |
6540s | useful for Productions of Esports the |
6545s | first one is what is the likelihood that |
6548s | we see um an upgrade to the spectator |
6551s | mode where we would see one game |
6553s | automatically progress into the next if |
6556s | it's a power match and then also seeing |
6559s | draft beforehand that is kind of two |
6561s | questions two questions oh yeah that's |
6563s | like that's like okay I'm like ramping |
6566s | up in in terms of how much development |
6569s | time it would take and then the final |
6571s | one that would be nice to see is um an |
6573s | adjustment to the API that allows you to |
6576s | see in progress tournament matches |
6578s | gather realtime data especially in terms |
6581s | of draft which is currently uh |
6583s | restricted only to tournament organizers |
6586s | sure I think there's there's uh many |
6589s | steps to this I think spectating in |
6590s | itself is quite a niche in our game if |
6593s | if we don't look at Esports right and |
6594s | don't look at API and everything like |
6596s | people spectating games is not as many |
6598s | as people playing game obviously but |
6601s | that doesn't mean it's not a priority |
6602s | like we're also I'm I'm annoyed by this |
6604s | every time it's like I have to quit the |
6605s | Spector and go back in between rounds |
6607s | like it's really annoying and these |
6608s | small things that are annoying is stuff |
6611s | that is basically on our list to fix so |
6613s | but it doesn't mean that that's the |
6614s | first thing we're going to fix but |
6616s | eventually we will get to it |
6617s | unfortunately it's not a satisfactory |
6618s | answer cuz I can't give you we will fix |
6620s | it then but I can tell you we will fix |
6622s | it eventually if that makes sense yeah |
6624s | maybe like if you're touching on a |
6625s | feature that is related to spectate or |
6627s | something like that then I guess like |
6630s | some orts integration with the game or |
6632s | whatever then now it makes sense to get |
6634s | like this feature from the backlog or |
6636s | something like that exactly and I think |
6638s | it's the same same kind of logic for |
6640s | apis yes like we want to make sure it's |
6642s | as user friendly as possible as |
6644s | versatile as possible and has you know |
6647s | kind of the robustness that you'd expect |
6649s | from the API on the Esports side but |
6651s | again that takes time and it just needs |
6653s | someone to prioritize it and for us to |
6656s | be able to okay this is actually |
6657s | something we really need for example to |
6659s | this for this production to be of the |
6661s | quality that we want it to be and stuff |
6663s | like that on the API side actually we we |
6666s | recently hired a new team member he's a |
6668s | producer who's helping us to get a bit |
6670s | more organized with some things and um a |
6675s | like General API not necessarily only |
6676s | Esports API is now a constant part of |
6680s | our thinking every update cycle so you |
6682s | already start reaching out to some uh |
6685s | you know third party developers who |
6687s | built websites and stuff around that |
6689s | braw to to ask them hey what what kind |
6692s | of features do you want um so the |
6695s | Esports API is just one other angle |
6697s | there and um yeah it's probably |
6700s | something we're going to improve over |
6701s | time and hopefully we can make it more |
6703s | accessible for other people but there's |
6705s | like around competitive play in general |
6707s | Etc right it's it's still the way |
6709s | structure right now besides BC it's it's |
6711s | rather Niche mhm so so there's other |
6715s | things which probably come before making |
6718s | the Esports API more accessible and and |
6721s | you know things like can we make it |
6724s | easier for people to run tournaments |
6726s | within brawl with in-game rewards you |
6728s | know like we don't know yet it's it's |
6731s | yeah that's that I think the complicated |
6733s | thing is the spectac draft that's |
6737s | technically not the way how it's |
6739s | structured today there's no no easy way |
6742s | of doing doing this and and so I |
6745s | wouldn't get my hopes up that that will |
6746s | happen anytime soon if at all um but the |
6749s | other two yeah yeah I think a little bit |
6752s | of like quality of life related to this |
6755s | as well is like I think it would go a |
6756s | long way for third party events for you |
6760s | know streaming a match arino and even |
6762s | like in the BC at times because you have |
6764s | spectator bugs where if you're |
6766s | spectating a Lobby it's going to switch |
6768s | sides or the lobby is not going to |
6769s | appear at all so you have to go in the |
6771s | in the friend list and it's like uh |
6773s | those little inconsistency don't get me |
6775s | started on like The Spectator servers uh |
6778s | at time yeah um so there's a lot of |
6780s | those like things that kind of come into |
6782s | play and and I I know it's very Niche |
6784s | but it is truly like a a limit that is I |
6788s | think frustrating for like you know |
6790s | people heavily involved in orts because |
6792s | there's nothing we can do about it |
6794s | because it's just like okay we can't |
6795s | spectate the |
6797s | game there's no solution M yeah yeah |
6800s | that's fair that's fair um |
6803s | just before we go to the ready questions |
6806s | I know that ready is good at |
6809s | Impressions oh |
6811s | and yeah maybe maybe you do the |
6813s | impression and people try to guess who |
6815s | it is yeah that this is actually a great |
6816s | idea this was a this is a really tough |
6818s | one you ready yeah |
6821s | let's hello everyone and welcome to bro |
6824s | talk today we are going to be |
6825s | introducing six new hyperchargers |
6827s | several star Powers two new brers in |
6830s | this next update |
6833s | I don't know who |
6834s | [Laughter] |
6836s | you're thank you thank you very much |
6839s | like you even sounded more German than |
6841s | FRS |
6844s | no can you say C puffy again oh yeah Cel |
6849s | something close enough close enough it's |
6851s | a pass yeah can you do an impression of |
6854s | us or I I'm working on one of you but |
6857s | it's not ready for anyone not not |
6859s | production qualif okay okay okay that |
6862s | makes sense enough all right so let's go |
6864s | to the Reddit questions I think those |
6866s | are like still like very engaged players |
6867s | so like it might take some time but then |
6869s | the Instagram and YouTube they should be |
6872s | really |
6873s | casual uh your beater rival um do you |
6878s | plan on buffing the star Powers Gadget |
6880s | that didn't keep up with the power |
6881s | scaling like Ru field promotion for |
6883s | example yeah this is a really good |
6885s | question um the problem with that one |
6887s | specifically is it's a flat value and |
6889s | it's on it's like that on purpose um |
6891s | there's a few that values things in the |
6894s | game still for example the shield gear |
6896s | because if that is made percentage based |
6898s | then it kind of flips who it's for |
6900s | instead of being for a squishy brawler |
6901s | now it's for a tank for example for the |
6903s | shield gear if fit let's say 10% of your |
6905s | HP it's similar to the um field |
6908s | promotion but I do think we could |
6911s | increase the flat value but probably not |
6912s | make it a percentage if that makes sense |
6914s | yeah yeah um pay major the community has |
6919s | asked for so long to find solution with |
6921s | coins compared to PowerPoints coins is |
6923s | in big shortage maybe some kind of |
6926s | conversion could be possible to at least |
6928s | redu in the prices of hypercharge and |
6931s | thanks advance I love you then um yeah |
6934s | so like I prepare ears for this question |
6937s | um it's like what I what what I think |
6941s | that there is a problem is because we |
6943s | are not like giving less coins like we |
6945s | are giving more coins in general like |
6947s | raw coins actually on top of like the |
6949s | renal rewards that's like Gadget star |
6951s | drops hypercharge in gcha but players |
6955s | are still complaining about that so |
6957s | there's a perception that like I'm not |
6958s | getting enough progression um and I |
6961s | think it's because not I think like it's |
6963s | obvious we added a new sink that is a |
6966s | huge sink hypercharged right so I think |
6968s | there's a lot of things at play here uh |
6972s | because if we if we just add a flat |
6975s | number of coins in the BR pass or like |
6978s | something that you can see okay so there |
6979s | is a obvious buff here because before it |
6982s | was that now it's this like so we would |
6984s | see like the buff and then that will |
6985s | probably help a bit with a perception |
6987s | but I don't think it would solve |
6989s | anything because it wouldn't change |
6990s | engagement it wouldn't change uh how |
6993s | much players will play the game because |
6995s | as we proved before like if it's just a |
6998s | flat reward people are not as excited to |
7000s | get or like they don't chase it um so |
7003s | then what we do with that is like there |
7005s | is the need there like people want to |
7008s | get this currency or they need more of |
7010s | these so you use this as a carrot for |
7013s | like our events for like SpongeBob |
7015s | there's like actual progression there |
7016s | which is on top of the flat progression |
7018s | that you have in game community events |
7020s | is the same we have like this big budget |
7023s | of like rewards that droping one day and |
7026s | then you feel like I can't miss this |
7028s | because uh I will it will help my |
7031s | account to be to progress so then it |
7033s | feels like we get more of |
7036s | the of what player is asking and then we |
7039s | get like something in return as well and |
7041s | then you might question like but why are |
7043s | you so greedy why do you need these |
7044s | results all the time just do a flat uh |
7047s | uh buff and that's it and then I think |
7050s | we go even deeper because like just take |
7053s | an example like uh the game that just |
7054s | got released like Jeff is talking all |
7056s | the time about that the black meat uh |
7059s | Wukong like it's a game that was made by |
7061s | a Chinese company and like it's so |
7063s | polished it's almost like perfect right |
7065s | and then it beat Dark Souls or every |
7067s | other Souls game like by but maybe not |
7070s | by far but like in maybe two weeks |
7073s | and every time there's a bunch of |
7076s | developers that are really talented |
7077s | really good that are releasing games in |
7079s | the market all the time and we feel like |
7081s | we are in this constant batt of like how |
7084s | can we make the most of the things we do |
7085s | right so that's why we require |
7087s | engagement for everything we do because |
7089s | if we in a Moment release something mild |
7093s | someone can go on top and release |
7095s | something great and that's could be |
7097s | enough for us to lose a lot of players |
7099s | right so that's for why for us players |
7102s | changing something is really important |
7105s | with that said I just want to say show a |
7108s | graph of how much how much more coins we |
7111s | are giving |
7112s | now um so like the average that it |
7116s | doesn't show that much because um of |
7119s | course there's a lot of spikes and then |
7122s | if you would uh average like put this |
7125s | spike in an average it will actually |
7126s | increase the Baseline but you can see |
7128s | that even like the Baseline is already |
7130s | increased when you change the BR pass |
7133s | um to the new format it's like it feels |
7136s | that we already like giving more overall |
7139s | and this for example I don't even know |
7140s | what this event like in April I think |
7143s | it's the 100 star drops maybe yeah I |
7144s | think so yeah like this day like you |
7147s | shouldn't Miss and that's why like |
7148s | that's why the events are so successful |
7150s | right so I think it's just like us |
7153s | asking for engagement like keep playing |
7155s | the game constantly and you get rewarded |
7157s | and you maybe you feel like the |
7159s | progression is going faster um we have |
7163s | here the average daily income so like |
7165s | that's every day and then you can see |
7168s | how like the Baseline is very high um |
7171s | and it's still uh climbing up which |
7174s | makes Jeff on our side to be to get |
7176s | desperate like oh my God they're getting |
7178s | too many coins but like then we can also |
7180s | raas hypercharge and sinks and things |
7183s | like that we can balance it out or maybe |
7185s | like not put them as much rewards on in |
7188s | a event so for example the last one we |
7190s | did with the box versus start drop |
7193s | um well we actually gave both rewards so |
7195s | that was a lot as well it was a lot but |
7198s | intentionally it was supposed to be like |
7200s | one of the rewards only so it wasn't |
7202s | like as much but you can see like the |
7205s | events are kind of like this flexible |
7207s | currency that we can adapt to however |
7209s | our economy is it's like we can see like |
7211s | that yeah players are getting too little |
7213s | they can't progress uh then you should |
7216s | like a bigger event and things like that |
7218s | because we also don't want to be in a |
7220s | situation where like there's a pay or |
7223s | like uh we play like we our mobile games |
7225s | here we play those games that like you |
7227s | play the first week and like yeah I'm |
7230s | progressing it feels great then like P |
7232s | you get to a point that like you need to |
7234s | play a month to upgrade your character |
7236s | to one level or something like that and |
7238s | brow is not like that you have agency to |
7241s | progress whoever you want and I think |
7243s | maybe the arguments like how can I be |
7245s | competitive how can I have all my |
7246s | Brawlers progress but a freeo player |
7250s | shouldn't be in this situation I think |
7252s | it's fine to ask that if they want a |
7254s | braw to be upgrade they can wait a |
7257s | season right and then they can invest |
7258s | all the resources there but |
7261s | basically that's the answer like we are |
7265s | adding more coins we adapt when we see |
7267s | that the |
7269s | the that we are actually giving less |
7272s | than they should and then we never want |
7274s | the progression to feel stale but we |
7277s | don't we don't just want to give like a |
7279s | flat coin buff because we don't we we |
7284s | know we won't get any results from that |
7287s | people will probably still have the same |
7289s | complaints but at least now they know |
7292s | why I I genuinely believe people always |
7294s | complained about coins in the history of |
7297s | broad stars from the very beginning yeah |
7300s | yeah but that's not a good thing we |
7302s | would like to solve this but I guess |
7305s | what I'm saying is It's never |
7307s | enough it's it's like even if you |
7310s | increase it it's never It's never enough |
7312s | it's it's like one of these things which |
7313s | is |
7315s | like it's like matchmaking like oh |
7318s | teamas in Showdown like there's just a |
7321s | few topics |
7322s | which by definition will always be there |
7325s | and even you know some people learned |
7327s | about you know they're maybe listening |
7330s | to this podcast or or see it on YouTube |
7332s | and |
7333s | and then the next generation of players |
7335s | that starts new will experience the same |
7337s | and they haven't seen the sprawl talk uh |
7339s | podcast |
7341s | yeah but I think with that said I think |
7343s | it would be interesting for us like to |
7345s | maybe to discuss internally what we can |
7347s | can we do to change this perception I |
7350s | think one of the questions there is like |
7352s | what if you add gears to to start drops |
7355s | or something like that Adent feels |
7357s | against it because you're like eh it's |
7360s | like a vision gears on on Primo yeah |
7362s | it's I I don't think it's the it's the |
7364s | best idea we can come up with but it's |
7366s | just like one of the ideas that is like |
7367s | okay this is an extra thing on top that |
7369s | has an absolute coin value but of course |
7371s | the per is like it's either great value |
7374s | or it might not be great value depending |
7375s | on what you get and for who right but |
7377s | there is many ways we can go about this |
7379s | and at the end of the day like you said |
7380s | it's about perception like we are giving |
7382s | you more but if you don't feel like |
7384s | you're getting more then we're giving it |
7386s | in the wrong way or we're not |
7388s | communicating clearly enough or |
7389s | something like that yeah and I think |
7392s | also like if you look at cairo's free |
7394s | to-play account like of course like he's |
7396s | doing like the M Max like he's doing |
7398s | everything he can to like progress his |
7400s | account for free but like he's already |
7404s | been paying for one year he has like I |
7406s | don't know 30 bers maxed out with Hyper |
7408s | charges and everything and that's |
7409s | already enough to be competitive right |
7411s | yeah for sure but but of course like |
7413s | he's being smart on his choices so he's |
7414s | not picking brers that are like weak for |
7416s | a long time and everything yeah and he's |
7418s | making choices right and I think that's |
7420s | something that we expect from a free |
7423s | play player like maybe you don't get all |
7424s | your Brawlers to level 11 with Hyper |
7426s | charges straight away that's fine then |
7428s | you know then you have to focus on okay |
7430s | this is my favorite one so I will start |
7431s | with this one and then I go to my next |
7433s | favorite one and so forth and I think |
7434s | it's fine to ask for that |
7436s | choice uh one uh question here um could |
7440s | maybe a little bit more like consistency |
7442s | in the stardrop rewards especially when |
7445s | it's like an item worth gold uh that |
7447s | you're reing could that maybe help the |
7449s | problem here plus like remove that |
7451s | slight frustration when like you get a |
7453s | legendary and you're hoping for I don't |
7454s | know a hypercharge but you get a gadget |
7457s | instead sure um this is something we |
7458s | discussed actually recently as well um I |
7460s | don't want to spoil too much but there's |
7462s | definitely discussions going on like how |
7463s | can we feel like you have more agency |
7466s | when you're opening drops essentially |
7468s | it's like oh I'm I keep getting bling |
7470s | you know and I just I just want credits |
7472s | for my uh for my fame yeah and yeah I |
7477s | was just going to say like it's very |
7479s | subjective as well right like let's say |
7480s | you get a hypercharge right if you |
7482s | really like that brawler that's a great |
7483s | drop for you yeah if you don't like the |
7485s | brawler that's not a good drop for you |
7487s | but value-wise it's the same right like |
7489s | the absolute value is the same but not |
7491s | for you and that's a tricky thing to |
7493s | solve for right like how do you feel |
7495s | about that so yeah also random ability |
7498s | also allows us to give more exactly |
7500s | because of that it's like we are only |
7502s | allowed to give more resources because |
7504s | you don't get exactly what you want all |
7506s | the time right it's like it's you are |
7508s | still progressing your account and you |
7509s | still get the value but then uh yeah but |
7512s | because if you give exactly what you |
7514s | want then you don't have a Carro to |
7515s | Chase and then that you don't have a |
7517s | meaning to play the |
7519s | game there's also like tons of POS about |
7522s | giving your rewards for Brawlers you're |
7524s | not currently playing for sure yeah |
7525s | because you you want people to have a |
7528s | white as possible brawler pool because |
7530s | they will enjoy the game more the the |
7532s | moment you you get over this onetick |
7534s | Pony behavior that you know you're only |
7536s | playing Edgar Edgar yeah then like it |
7540s | but sometimes it needs a carrot it needs |
7542s | to have a gentle push to hey we gave you |
7545s | hypercharge for this BR now you never |
7546s | play this roll up but you know go over |
7549s | there well actually it's it's true RNG |
7551s | for us so it's it's not like even we're |
7553s | deliberately targeting rets you're not |
7555s | playing but it it really helps actually |
7558s | the game as a whole to push you gently |
7561s | in trying out a different brawler you |
7562s | never played because you know oh my God |
7564s | you you might turn out that you like |
7566s | this other braer and then you're like oh |
7568s | damn I I really like playing this |
7570s | brawler so it's like the the random |
7574s | rewards have a have a really good use in |
7576s | that in that way as well and at the same |
7578s | time it allows us to give us more value |
7581s | actually than we would in flat |
7583s | currency Cho choice and and value need |
7586s | to be in Balance always yeah and I think |
7589s | randomized rewards give us this this |
7591s | ability to give a little bit more |
7592s | because it's |
7594s | random cool then Cubit will there be |
7598s | updates that have a long effect on game |
7600s | uh because last updates were just an |
7602s | event new schem blah blah blah but I |
7605s | would like |
7606s | know a lot of work thank you uh but like |
7609s | to know if there are some long lasting |
7611s | changes planned for for example the |
7613s | trophy |
7614s | reset uh we answered this question |
7616s | already but I would like to use this |
7618s | moment to sneak peek and it can cut |
7620s | after if it's not true that the next |
7623s | update will have a change to Trophy |
7626s | reset exciting |
7629s | whoa you Pi no I picked the wrong |
7635s | one another blue okay okay okay cool uh |
7639s | R the cobba boy |
7643s | are you ever planning on getting rid of |
7645s | PowerPoint since basically everything |
7647s | costs gold and even cost gold to upgrade |
7651s | Brower are you for example going to get |
7654s | rid of PowerPoints completely or make it |
7655s | so upgrading browers only con PowerPoint |
7657s | instead of code um I think Frank you had |
7661s | a good talk about PowerPoints of the |
7664s | future of PowerPoints or something that |
7667s | regarding to progression yeah and like |
7670s | more of a general statement what one of |
7672s | the tools one one of the reasons why |
7675s | it's in game development and game design |
7677s | it's better to have multiple currencies |
7680s | is that you you have more angle to |
7681s | balance things you can you can give |
7685s | rewards and encourage some behaviors and |
7688s | the moment you just have one currency |
7689s | you will forego all of that so you're |
7691s | losing design space you need to be more |
7693s | strict with how much you're giving out |
7695s | and all of that so two currencies just |
7697s | help us to balance things in a better |
7699s | way so so we are not intending to remove |
7702s | further currencies even though we |
7704s | haven't shied away in the past from |
7706s | removing currencies when necessary when |
7708s | we feel it doesn't add value then yes |
7711s | but but I would expect us to keep two |
7713s | currencies now this this problem with |
7715s | the surplus of PowerPoints is a very |
7717s | specific one again it's affecting very |
7719s | few players actually uh including myself |
7722s | I'm like sitting at 100,000 plus |
7725s | PowerPoints um and it's it's something |
7728s | we're aware of it's affecting a small |
7731s | amount of people but in the future like |
7734s | we are of course thinking of you know if |
7736s | you do the math and you know how many |
7737s | hyperchargers we release every update |
7740s | you you you will see that there will be |
7742s | probably an end ofroad at some point |
7744s | next year uh especially you know if you |
7747s | would accelerate some hyper charges here |
7749s | and there so so what's |
7752s | next what's coming after hyper charges |
7756s | is it power |
7758s | 12 |
7759s | um like we don't know |
7762s | we don't we genuinely don't know um do I |
7766s | think it would be power 12 no probably |
7767s | not we we have some other ideas um all |
7771s | these are way too early to talk about it |
7773s | but but there's other ideas and and |
7776s | we're looking at this like these other |
7778s | ideas that would probably add some sort |
7780s | of um deep deepening of |
7784s | gameplay and if you think about you know |
7786s | people who have Brawlers at Power 11 and |
7790s | hyperchargers and they're probably |
7792s | pretty pretty mature in the game and |
7794s | they they want deeper game play so and |
7798s | those players are also the players who |
7800s | have a surplus of power points so s like |
7804s | an opportunity yeah yeah can we can we |
7807s | take these two things and you know make |
7809s | something magical in the middle so can |
7811s | can we can we add deeper gam playay |
7814s | while addressing the power point Surplus |
7816s | on high end yeah for highend players for |
7819s | people who have pretty much all the |
7820s | Brawlers unlocked because it's the only |
7821s | situation you will be in a surplus of |
7824s | PowerPoints so we we're trying to figure |
7826s | out like if we can solve both things at |
7829s | the same time have cool new gameplay and |
7831s | fix the PowerPoint situation so in the |
7834s | short term that also means that we're |
7835s | not going to change anything about the |
7837s | existing situation because you know we |
7840s | want to get there sooner or |
7842s | later uh Tiger tour one question what is |
7846s | your opinion on on Wing Traders and Wing |
7848s | trading and high trophy matchmaking how |
7851s | you plan to fix it like um it's really |
7855s | tricky to tell what's Wing Trader |
7858s | exactly because like to understand that |
7860s | someone is coordinating this Wing |
7862s | through a a third party software already |
7865s | is one thing but like someone see like |
7868s | for example they see ready and Teddy |
7870s | playing against then they're like yay so |
7872s | excited I will give this Wing to then |
7874s | like is this Wing trading if it's like |
7876s | organically from the other thing to give |
7878s | this Fring wing of course like we can |
7880s | identify patterns and everything thing |
7882s | and when we do then we take action and |
7884s | we punish the the player but I think |
7887s | even in Showdown which is like I think |
7888s | is like where people complain about the |
7890s | most people team to win because like |
7893s | that's the it's like survive right |
7895s | survive this and then they use it as |
7896s | strategy so I guess like long story |
7899s | short when we identify a pattern that |
7901s | yeah is a coordinated Wing trading we do |
7904s | punish the player but if it happens |
7906s | organically it's really hard to tackle |
7909s | mhm have you considered just punishing |
7911s | in throwing in general yeah I think we |
7914s | did some cases of like uh or we we did |
7918s | punish people already yeah we acely |
7921s | because then it's considered griefing |
7922s | right if because you are affecting your |
7924s | teammates yeah yeah but yeah we do that |
7927s | as well and then the increased amount of |
7929s | power points okay we had that yep okay |
7932s | tiger t h there's more maybe for now I |
7935s | will just answer one questions of the |
7937s | ones that answer that question that asks |
7940s | multiple questions mhm |
7942s | I'm sorry tiger |
7944s | Tor uh sir marp is there possibility |
7948s | that can we can choose what Lobby music |
7950s | you want to play or we want to play in |
7952s | the background uh I want to be able to |
7954s | listen let's say s of Love blah blah |
7955s | blah yeah I think it's like we talked |
7959s | about this I think in the past already |
7960s | probably we like we all like the idea |
7964s | it's it's more of a you know it's |
7965s | somewhere on a on a nice to have list |
7968s | yeah of something we would like to do at |
7969s | a point it's just not a priority because |
7971s | it's not that important or impactful yep |
7975s | now for Adrian appropriate catch are you |
7978s | thinking to rework some hyper charges |
7980s | which are bad like Jean Bells Charlie |
7984s | Pearl nanis and yeah yeah uh short |
7988s | answer yes uh funnily enough jeans and |
7990s | bells were actually supposed to be |
7991s | switched in the original design what |
7993s | yeah true story can we do that no like |
7995s | so that was that was yeah that was the |
7999s | the original design for them essentially |
8000s | homing Je but it but it felt better the |
8003s | other way around I love that you loved |
8005s | it yeah I know show show him |
8009s | your unbiased my tattoo but yeah so we |
8013s | want to get through with all hyper |
8014s | charges because we're trying a lot of |
8015s | experimental stuff as well right and |
8017s | once we're done we can go back and go |
8019s | like okay which ones don't work and then |
8021s | we can deal with those |
8024s | cool um Mario YouTuber bloody X for I |
8028s | ranked why can't I soft the soft sort |
8032s | the browers the way I want ah so like |
8034s | it's asking for sorting yeah or like |
8036s | pick a favorite kind of like that right |
8041s | we did discuss about that we did yeah I |
8044s | think the long story short is we feel |
8046s | also the pain of trying to find the |
8048s | brawler you want in rank um so long |
8050s | story short is yes we want to change it |
8052s | to be easier we don't know when but |
8054s | there is a lot of solutions that we have |
8056s | in mind for this yeah maybe could part |
8058s | of the bundle of ranked improvements |
8060s | exactly yeah mhm uh oh no I can't read |
8065s | his name uh that is we can beep it out |
8070s | yes yes are you planning to Sol they |
8073s | just put like a a blur on his name are |
8076s | you planning to solve damage inflation |
8078s | the fact that in recent times brers have |
8081s | become capable of doing significant more |
8083s | damage that they than they could before |
8086s | it's destroying game modes like Heist |
8089s | great question um and I think this is |
8091s | very much a heist specific problem like |
8093s | the time to defeat someone is actually |
8096s | quite consistent from before because we |
8098s | of course Health pools have increased |
8099s | and defenses as well but Heist is the |
8101s | one thing that |
8102s | hasn't yeah so we do have again |
8105s | Solutions in mind I can't share any of |
8107s | them right now but yes it's on our radar |
8110s | from YouTube now um what happened to |
8113s | King Frank ah from bringer of boy of boy |
8120s | what br I was reading the name bring off |
8122s | boy yeah so what happened to King Frank |
8125s | he's uh Alive and |
8127s | Kicking like there's not right across |
8130s | from |
8130s | me there's uh |
8133s | yeah let proper explain there's there's |
8136s | nothing nothing nothing to tell you |
8139s | about it yet uh King Frank and The Clash |
8143s | Royale pins are waiting to be released |
8146s | in a certain way um we thought that that |
8149s | moment would come much earlier than it |
8152s | will uh since here we are since a few |
8155s | updates and it's still unreleased but |
8157s | yeah we have we have a plan for for the |
8160s | skins and the pins it just hasn't |
8163s | happened yet yeah things sometimes take |
8166s | a little bit longer than you expect and |
8168s | where we're just a bit too fast with the |
8171s | content a good problem to have it's a |
8173s | good problem I think it's a good problem |
8175s | waiting for ah there's a message for us |
8177s | the Comm managers if they read thank you |
8179s | so much for the efforts with the |
8180s | community this podcast so amazing for |
8183s | better understanding how the game is |
8184s | actually going on behind the scenes it's |
8186s | great to have drew on the team awesome |
8188s | shout out to Drew tell him that I love |
8192s | that I love how has been doing on bro |
8194s | talks cool man now I feel that I need to |
8197s | read other |
8199s | questions fear |
8202s | a uh when we will use Swap and Hyper |
8206s | chge ever we would why would you think |
8209s | so yeah who in the right mind would you |
8212s | know we do it only for ready like ready |
8215s | will have a special game can I have like |
8216s | a special build yeah absolutely no |
8218s | worries my my delusion |
8222s | build uh run |
8225s | set are there any plans for a new rework |
8228s | for Mega Pig not a rework maybe some |
8230s | improvements but maybe more Club |
8232s | activities right |
8234s | yes uh it is |
8237s | Kika uh what is the most hated brawler |
8240s | how can we measur yeah how could you |
8242s | yeah like the least played I guess yeah |
8245s | but like sounds more like a personal |
8248s | thing right yeah personal what do you |
8249s | like what is your what what is for you |
8252s | guys |
8254s | H I think like tick has got to be up |
8258s | there like really I I just like I I'm |
8261s | just thinking about the amount of like |
8263s | frustrating experiences and I feel like |
8265s | I would put tick in there just in |
8267s | general like you know because there's a |
8269s | lot of matchups where it's just annoying |
8271s | to have to deal with or or you're like |
8273s | too squishy and it starts actually |
8275s | dealing a lot of damage to you um I I |
8277s | think other very close calls would be uh |
8280s | Mo I think in I I love Mo but I think in |
8283s | certain matchups it's like what do you |
8285s | do and kit has that Vibe sometimes |
8288s | too yeah probably Mandy for me honestly |
8292s | which is like you know a get good moment |
8294s | but but I just find it so unengaging to |
8296s | to play against a brawler where the |
8298s | entire play style is I'm going to sit |
8299s | off your screen and just kind of M toss |
8301s | shots wherever I think you're going to |
8302s | be and like dude just just play the game |
8304s | fight me here's Manny sniped away I feel |
8307s | like from a balance perspective or or if |
8309s | it happens with bugs it's got to be |
8311s | Willow for sure the The NeverEnding pool |
8314s | of of issues that's Adrian's most hat |
8318s | yeah no it's not actually but you you go |
8320s | next okay I don't know I think mik is a |
8324s | good great candidate especially because |
8326s | I like Piper or |
8329s | Mandy and then like when that freaking |
8332s | monkey comes at us like ah what can I do |
8335s | like then you have to time your attack |
8337s | exactly and then if you miss like yeah |
8339s | I'm |
8341s | dead I mean if I answer this I know it's |
8343s | going to be used against me forever |
8344s | right |
8345s | but I must say like any good Rico player |
8348s | on the enemy team makes my blood B |
8350s | because I'm getting beat by math right |
8352s | it's geometry that's beating me and that |
8354s | feels horrible not only like yeah that's |
8357s | yeah Rico for me how about you Frank I I |
8360s | wouldn't like there's there's really not |
8363s | not a roller I hate in principle I think |
8367s | but but there's for sure some Brawlers I |
8370s | don't like to play against depending on |
8372s | the circumstances like I think one one |
8374s | standard for me is Bill actually because |
8378s | like when you play with randoms ah yeah |
8380s | and and you're like you know you you |
8383s | play a low hit point braw maybe and then |
8386s | your randoms |
8388s | keep wanting to be very very close to |
8390s | you hug yeah give you a hug and you know |
8393s | like I it's like it's infuriating maybe |
8396s | not so much because of bell yeah well |
8399s | because of the randoms but so your most |
8401s | hated brawler is bad randoms yeah fair |
8403s | enough fair enough um being TI guy uh |
8407s | question about spal make what are you |
8409s | actually looking for a for in a skin |
8411s | because I've noticed that sometimes the |
8413s | winning skin concept will be twed |
8415s | slightly when added into the game just |
8418s | want to know what makes one skin better |
8420s | than the rest yes so purple is |
8422s | very no um yeah so like we actually like |
8426s | when we are picking the finalists we |
8429s | have like always like um what is it a |
8432s | bit of like most voted sking so like SKS |
8435s | that vote for the community usually |
8437s | purple and then the other ones like are |
8440s | picked by me and the artists so like |
8442s | they pick the ones they really like so |
8443s | like there is actually like a balance of |
8446s | like uh things that we really like |
8448s | personally and then things that the |
8449s | community voted for and then we put |
8451s | those four as like the final voting for |
8453s | the community and then that's |
8457s | basically uh then this is dictated by uh |
8460s | by voting it's like the the highest |
8462s | number of vote gets into the game it's |
8465s | like the the times that we actually |
8467s | changed the schem it was because we are |
8470s | not CH uh the final voting was with the |
8473s | original concept now we are already |
8475s | redrawing the way that feels more braw |
8479s | and then um |
8481s | so then once you vote for the sking to |
8484s | win it won't change anymore so like it |
8487s | was only like in the past where we're |
8488s | not like actually redrawing all the skin |
8490s | before they go to the final voting then |
8492s | before they go to brawl we just like |
8494s | adapt how they would be better for the |
8497s | game which is usually like toning up the |
8499s | colors or making more Vivid or like |
8502s | making the shapes more toy like a bit |
8504s | more round not like super um square or |
8508s | things like that like I think the last |
8509s | one that happened was Fang and then |
8511s | after that we were redrawing all the |
8513s | finalists before it go it goes for the |
8516s | final voting yeah often there's |
8517s | simplification needed like like normally |
8520s | our our skins are like they have a |
8523s | specific language when it comes to you |
8525s | know the lines and like how they just |
8528s | come together without too much detail |
8530s | and a lot of Concepts have too much |
8532s | detail even like that's not happening |
8534s | with only with fan artists by the way |
8536s | that also happens internally when |
8538s | someone is creating a concept or like |
8540s | one of our Partners creat a concept that |
8542s | we have to quite often you know go back |
8544s | and forth until we find the final thing |
8547s | so it's not just with fan artist we |
8549s | cannot do that the same way we cannot |
8552s | take their time that much so so we do it |
8554s | ourselves and get because we normally |
8557s | then end up liking those designs right |
8559s | we think they're there m so it's just |
8562s | yeah a step in |
8563s | between cool no error is it possible to |
8566s | add a game mode where the New Balance |
8568s | changes or brers will be available for |
8570s | play testing to get enough data for the |
8572s | Casual player base from the Casual |
8574s | player base on how fair the changes are |
8577s | and how balanced the new brothers are so |
8579s | basically like a test build so this is |
8582s | interesting so because it says is it |
8583s | possible currently no actually we can't |
8585s | have like two versions of the game in |
8587s | the same game something we want though |
8590s | is being able to add let's say balance |
8592s | changes on the fly so to speak because |
8594s | now as you've noticed whenever we need |
8595s | to make balance changes we should need |
8597s | to have a maintenance for it in a |
8598s | perfect world in the future um I would |
8600s | love to see us being able to do that on |
8602s | the Fly and when that happens this is |
8604s | also possible and I think it's actually |
8605s | a pretty good idea well something that |
8607s | I've noticed lately is um when I load up |
8610s | brawl Stars it says downloading content |
8612s | and I see this happen with other games |
8614s | where you don't need to download an |
8616s | update from the App Store you don't need |
8617s | to go through that layer of approval you |
8618s | can just get the update that way is that |
8620s | one of the systems that would assist |
8622s | with this in the future absolutely yes |
8624s | yeah the thing is we always had content |
8626s | downloads yes it's it's just no we |
8630s | instead of seeing the the bar sitting |
8631s | there at x% or you know you see the |
8634s | number or you don't see the bar moving |
8635s | at all now we tell you the actual you |
8639s | know it's it's it's it's kind of there's |
8641s | not such big of a change there actually |
8644s | it's more like no we're visualizing it |
8645s | slightly different so you actually see |
8647s | that something is happening I see yeah |
8649s | because otherwise you can feel stuck |
8650s | right and when the bar gets stuck and |
8652s | you're like is something happening but |
8653s | now you actually see something happening |
8655s | and especially in hindsight with for the |
8657s | future if we have bigger downloads then |
8661s | then without the bar you're like oh |
8662s | what's happening I'm did my client die |
8664s | whatever so it's like |
8667s | yeah um Diego blea like we uh will be CH |
8673s | will be changed to the mapmaker in 2024 |
8675s | I use it a lot to play with my friends |
8678s | and it's so abandoned there won't be |
8681s | changes to make map map maker in |
8685s | 20124 is like if you you know |
8689s | like in the road map |
8692s | video in the past and in the future |
8696s | we're talking about what's what's our |
8698s | focus and everything that's not |
8700s | mentioned there is not in our focus and |
8703s | map maker even though we actually we're |
8704s | all fans of the map maker we we think |
8706s | it's like it has tons of potential and |
8709s | everything it's also one of these things |
8711s | that it's a fairly big project to do |
8713s | anything with it and when we do |
8715s | something we'd like to do more than just |
8717s | add some some different map elements you |
8721s | know it needs to be something cool to |
8722s | make it more relevant for more people so |
8726s | we we'd love to go back to it but not in |
8728s | 2024 sweet now we got to Instagram |
8732s | questions why does Edgar exist from |
8735s | Savas great question yeah it was before |
8738s | Adrian so it wasn't his |
8739s | [Laughter] |
8743s | fault um I can get you the email address |
8745s | of the original |
8747s | designer forward all of your hate mails |
8749s | here yeah exactly |
8752s | uh zidi uh voice chat coming |
8758s | when never only in the Chinese version |
8762s | yeah it's |
8763s | uh it's it's something we've we've toyed |
8766s | with the idea a few times already but |
8769s | it's easier said than done voice chat is |
8772s | very complicated in China it's |
8774s | relatively easy you have one language |
8778s | one language to monitor the same people |
8781s | people are identifiable in China you |
8784s | know you can only have one account so |
8786s | it's it's like there's a lot of security |
8789s | security for players in in in China when |
8792s | it comes to voice chat in the rest of |
8795s | the world this is much more complicated |
8797s | you know like we we have like so many |
8800s | different languages we support in the |
8802s | game it's complicated yeah |
8805s | audience yeah the the Comin the issue is |
8808s | basically young audience plus so many |
8811s | different languages it's like and and |
8813s | then you know like you you need to have |
8816s | some sort of monitoring to make this |
8817s | work and moderation to make this work |
8820s | and it's that's very very complicated |
8822s | now we we're getting into a time where |
8824s | actually AI is is becoming more of a |
8827s | viable solution to help us with this |
8829s | problem but again it's like easier when |
8832s | you have like just one language to cover |
8834s | and much harder if you have like 12 15 |
8837s | 20 you know our players don't even care |
8839s | how many languages we have in the game |
8841s | they might still talk in whatever |
8842s | language they speak so it's a yeah it's |
8845s | super |
8846s | complicated player safety super |
8848s | important for us and that comes first |
8851s | and as long as we don't have a good |
8852s | answer on how we would moderate we won't |
8855s | release it are those the primary reasons |
8858s | it's not in the game or is there also |
8860s | just um perhaps from like an artistic |
8862s | standpoint for the game no no no |
8864s | artistics has nothing to do with it it's |
8866s | just you know like if you played other |
8869s | games with voice jet you know how how |
8872s | toxic it can be uh we have a lot of |
8875s | young players it's our job to protect |
8878s | them from stuff like this of course you |
8880s | can say hey just have voice chat just |
8882s | for 16 plus but that's also kind of yeah |
8886s | a mess solution yeah and and |
8889s | so right now you know we rely on players |
8892s | who really want to be in voice chat to |
8893s | be in Discord to have FaceTime running |
8895s | in the background whatever it is and we |
8897s | know all players are doing this so it's |
8900s | like |
8901s | yeah in a perfect world we could have |
8902s | voice chat but that's a perfect world |
8904s | that assumes that nobody has ill intent |
8907s | and and that's unrealistic to expect so |
8909s | first we need to have a solution for |
8910s | that and if we find a solution and |
8913s | that's a big if then we would have |
8914s | potentially voice chat yeah think the |
8917s | amount of people that like get scammed |
8918s | already like adding voice chat would |
8921s | just like make that so |
8923s | dangerous um next question is from Ahmed |
8927s | is there any chance that some fans who |
8929s | make things for the game like |
8931s | uh ping Kings Brothers to be hired uh |
8934s | like long shot is not that's not the |
8938s | best way to be hired of course like |
8940s | presenting your portfolio and everything |
8942s | like we have a careers page that you can |
8943s | go there and uh actually apply for the |
8946s | job but we do have like um a couple of |
8949s | fun artists that we are actually they |
8951s | are working with us true gamer yeah true |
8954s | gamer we have Dodges King and Cat Cat |
8956s | poke doing |
8958s | Concepts um PD uh |
8961s | Piper daa Piper de Prim yeah the the |
8965s | artist uh they're also doing like |
8968s | profile pictures and everything moros |
8970s | Mor on the map side so well these guys |
8974s | they were like fun uh were doing like |
8977s | the is it brow scens was the name of the |
8979s | project yeah oh yeah yeah it's like he |
8982s | was doing that already and like hey do |
8984s | you want to cast our official stuff so |
8986s | basically like yeah if you're a passion |
8988s | you can work on that and then you make |
8989s | your portfolio |
8991s | out of the things you love but I think |
8993s | it's very rare that this happen like we |
8995s | H maybe like six people out of like |
8998s | millions of players and millions of |
9001s | people who do F out yeah you have to be |
9003s | the best and you also have to be very |
9006s | lucky it's an intersection of those two |
9008s | things in our case we got lucky that we |
9010s | were in the right place at the right |
9011s | time but we did the right steps to be |
9013s | there but you were also good also |
9015s | quality has to be good it's not |
9020s | all right don't sell yourself short but |
9022s | yeah there is a career page like if you |
9024s | want to apply and you want to work here |
9025s | then you just go there and see if |
9027s | there's the you have the requirements |
9029s | but but a better way if you really want |
9031s | to get in the games industry is actually |
9033s | to you know either study in a field that |
9036s | gets you closer there um and then to |
9040s | work on on in in gaming companies in |
9043s | general and most people don't start in a |
9045s | company like supercell yeah yeah that's |
9047s | that's like it's it's also like most of |
9051s | us started in smaller companies and you |
9053s | know in Indie Studios and whatever so |
9057s | there's there's no one path to this but |
9060s | it's very very rare and exceptional that |
9063s | you will be hired inside the company |
9066s | from being a fan artist yeah so so it's |
9069s | almost because it's like you're probably |
9072s | fulfilling a niche of a certain things |
9074s | you're really good at but when we hire |
9077s | artists for example on the inside our |
9079s | expectations are |
9081s | very very high and so then need to have |
9084s | like tons of experience and this goes |
9085s | beyond art right it goes be you need to |
9088s | be a professional can you deal with |
9090s | feedback can you communicate can you |
9092s | organize structure you know it's also |
9094s | technical right like integrate this into |
9096s | the game so for it's many together and |
9100s | like draw you don't want to necessarily |
9103s | you're not always you're not always in |
9104s | love with exactly what you're doing |
9106s | there you still need to be professional |
9107s | some people need to draw Edgar so that |
9109s | is true someone did that I I don't think |
9112s | anyone |
9116s | Vol I think someone volunteered actually |
9118s | to give a glimpse of um how Dy and Cat |
9122s | Cat poke got hired like they they are |
9125s | like they do skin Concepts and then in |
9127s | make they always like release like 10 or |
9130s | eight submissions and all of those |
9132s | submissions were like top 10 it's like |
9135s | they had something that they get what |
9137s | the community want right it's like and |
9139s | then they really good quality so like |
9141s | hey what you like to work on the |
9143s | official |
9144s | SKS but yeah |
9148s | um UGA |
9151s | Mark why is the reason to delete |
9154s | boxes why did do that we delete boxes I |
9158s | can answer quickly because we already |
9159s | talked on the first podcast maybe but I |
9162s | think we had a vision that like we would |
9165s | believe that if you know exactly what |
9167s | you're going to get and you just grind |
9170s | for it would be a better award for the |
9172s | player and for us right so we would like |
9174s | get results from that because everyone |
9176s | will be excited about it and um we were |
9182s | wrong very wrong and you can see like on |
9184s | the day you graph like that's when we |
9186s | remove boxes that's when the game start |
9188s | like uh decrease or like |
9191s | underperform uh but there reason that |
9194s | because it came from the complaints of |
9195s | like I never get the brw I want like and |
9198s | good things came from that right so the |
9200s | Star Road where we can actually have |
9201s | some Agency on the BR you collect came |
9204s | from this thought but then we just added |
9206s | star drops to still have this um |
9209s | exciting reward or the chance of having |
9212s | something very excited yeah in the end |
9214s | but uh yeah we we fail on the The Vision |
9217s | we had we were |
9221s | wrong uh why was mag reworked uh few |
9224s | times yeah she was unpopular uh people |
9227s | didn't like how she played now people |
9229s | like her more good why H wait goo Satur |
9234s | and then Mora 3D why is Frank bald |
9237s | that's an interesting story that's an |
9239s | interesting story long time ago you know |
9241s | long time ago oh no when many of you |
9243s | were not even |
9245s | alive uh youth truly when was on the |
9249s | military and |
9252s | um and so that's like more than 20 years |
9257s | ago |
9258s | and you you know in the I like luscious |
9261s | nice hair a little bit like these fine |
9264s | gentlemen here around me not not as much |
9266s | as |
9267s | Danny and uh you know we spent a lot of |
9271s | time in the forest and exercises and |
9273s | stuff like that and you know like |
9276s | spending 3 weeks in a forest with |
9278s | lushous nice hair without a proper |
9280s | shower is really not great so I decided |
9284s | to shave my hair to the minimum lot |
9286s | length in the German military back then |
9288s | I'm not sure if it's still like that was |
9289s | 6 mm |
9290s | so I cut it down to 6 mm and I got used |
9293s | to it and uh not long after I left the |
9297s | military I still did the 6 mm thing I |
9299s | started going to 3 mm and then I was |
9301s | like ah now it's time to wet shave what |
9303s | if I wet shave exactly and so yeah I |
9308s | started liking it and I like myself with |
9309s | it here we are more than 20 years later |
9312s | I love how much attention we gave to |
9314s | these questions you're welcome everyone |
9316s | well now we all know the lore origin |
9318s | story |
9320s | priorities you know finally some |
9323s | lore what do you think of Brazil and the |
9325s | players who play braw stars I picked |
9328s | this question because I like |
9331s | Brazil no bias whatsoever do you want to |
9334s | answer it in Portuguese |
9337s | n no maybe just |
9342s | like but uh I think I like Brazil I |
9345s | think they're very passion of people uh |
9348s | like the sports in Brazil like it's so |
9350s | crazy like you see like the the players |
9352s | doing all those crazy stuff like they |
9354s | Spider-Man or they always try to put |
9357s | like some costumes and things and they |
9359s | are very what is it not emotional but |
9363s | like passionate passionate about the |
9365s | things they do uh but then the passion |
9369s | goes also to the other side because like |
9371s | anything that like if you feel like when |
9374s | we relas for example I King |
9377s | to Piper no no to the the Harvest Moon |
9381s | Festival for Mandy they like ah why you |
9383s | doing that for Korea we Brazilians need |
9385s | more representation and they're like man |
9387s | there's like many countries in this |
9388s | world like like we can do this reference |
9392s | here and there we don't need like to |
9394s | always every time we have asking for |
9396s | some country we have also in Brazil but |
9399s | then we did do the carnival what is it |
9403s | flag bearer Piper mhm because we do |
9406s | think they Reserve their representation |
9409s | and then I was how involved I was I |
9411s | think someone just said like what do you |
9413s | think and say yeah that that's my was my |
9415s | contribution to my |
9418s | country proud of you D that was from Edo |
9420s | Lopez but yeah it would be it would be I |
9422s | think like when whenever we |
9425s | see like like streams from Esports |
9428s | events in in Brazil I mean like the the |
9432s | passion is just undeniable and it's just |
9433s | really cool to see but I would I would |
9436s | love us to be at some point in Brazil |
9437s | and and have an event can I say that but |
9439s | we are going to be in BG bgs Brazil game |
9443s | show is said so yeah I mean we brawl |
9446s | Stars if you want to go you can go but |
9450s | so yeah there there's that and also |
9452s | something I'm not sure how widely that |
9453s | is known but we have a bunch of |
9455s | Brazilians on the |
9456s | team |
9459s | what so so yeah you know like this |
9462s | Fernando is creating the characters who |
9463s | was on one of these podcasts she's |
9465s | obviously from Brazil and we have a |
9467s | bunch of other Brazilians on the team |
9469s | who who work on bra stuff all the time |
9472s | yeah cool uh Miguel 13 why did you |
9476s | remove the hypercharge event could it |
9478s | come back in the future good question |
9482s | why did we remove it we removed it |
9485s | because it wasn't fun it's like it it |
9488s | delivered the goods but people really |
9490s | just played it to to get the goods and |
9494s | that was not the reason why we made it |
9495s | in the first place so for us it was like |
9498s | Hey this could be a really cool engaging |
9500s | moment for everyone yeah where you can |
9501s | try out the new hyper charges and you |
9503s | can have fun with it and you can |
9504s | experiment you know uh didn't happen but |
9507s | it wasn't so that's why we stopped them |
9511s | yeah and then as we said before like now |
9513s | we get those opportunity of giving |
9516s | resources and then we put in the |
9517s | community events where we actually drive |
9519s | more players and like we make a bigger |
9521s | deal out of that so the hypercharge |
9522s | event wasn't doing anything for us mhm |
9525s | and also what creating creating problems |
9527s | like I think the the last change uh we |
9530s | did didn't work but when we did work we |
9533s | didn't see any results but so I guess |
9535s | the the main point there is even though |
9537s | we removed the event the resources |
9539s | didn't get removed it just they just got |
9541s | switched to other things yeah we are not |
9543s | giving the helper charge directly yes |
9545s | but we are giving the value like for |
9547s | example right after we did we did this |
9549s | change we did the thumbs up for bra it |
9552s | gave like five legendary start drops on |
9554s | in one goal and then actually it's very |
9557s | very likely that one of those will be a |
9559s | hyper |
9560s | charge |
9563s | um Heavens to |
9567s | evens uh a couple of UI changes I've |
9569s | been curious about could you get a Wi-Fi |
9572s | interrupted Icon by a player's name when |
9575s | they are having connection issues that |
9578s | way we know they are not getting |
9579s | griefing ah they're not griefing they |
9581s | are just getting this uh |
9584s | disconnected interesting it's an |
9586s | interesting thought because it has pros |
9588s | and cons right like it's good for your |
9590s | team to know that someone is DC but it's |
9592s | also good for the enemy team to know |
9594s | that someone is DC I think maybe just |
9595s | the teammates would know yeah I mean |
9597s | yeah you could do that right if it's |
9598s | just the teammates um but it's still |
9601s | would you like to know that yeah exactly |
9602s | would you like to know no but it's an |
9605s | interesting idea I don't think we've |
9606s | actually talked about it too much so |
9608s | it's it's a nice thought is this maybe |
9610s | an area worth exploring or that you guys |
9613s | have discussed before uh the idea of |
9615s | having like more communication that |
9617s | would not be voice chat or text chat |
9619s | just like yeah shortcuts to like swap |
9621s | Lanes rette yeah for sure I think it was |
9624s | really cool I think a while ago in |
9626s | Reddit there was the idea with the pins |
9628s | of like lanes and stuff I think that was |
9629s | really cool but again we have to |
9631s | understand that that's very niche as |
9632s | well like only the more engaged players |
9635s | even know what a lane is as a concept |
9638s | right so we have to think a bit more |
9640s | about that um but yes something would be |
9643s | cool and then the last two questions |
9645s | George valadares what was the point in n |
9649s | hypercharge you could at least make it |
9651s | go through |
9653s | walls I I don't know I mean I thought it |
9655s | was cool to have peep go bigger so you |
9657s | can actually hit it properly um but if |
9660s | you're unhappy with it maybe yeah we |
9662s | should make it go through walls and add |
9663s | some popcorn but I don't know if the the |
9667s | walls would make sense right no I'm |
9670s | kidding but yeah I yeah there is there |
9673s | is other cool stuff we could do with it |
9675s | as well for sure |
9676s | yeah like we actually like on on the |
9679s | note of hyper we we we're looking at how |
9681s | hyper JS perform and one one of the |
9684s | criteria to measure that is like how |
9686s | many people want one of those |
9688s | hyperchargers actually and |
9691s | so yeah yeah and also that's one way and |
9694s | also the way I look at the balance of it |
9697s | is what is the Delta so meaning what is |
9698s | your win rate with the hypercharge on |
9700s | dis brawler versus those that do not |
9703s | because then it's like okay how strong |
9704s | is this hypercharge actually for this |
9706s | brawler and that's a good measurement as |
9708s | well to see like okay is it a perception |
9710s | thing or is it actually a thing mhm and |
9713s | then the last question from Fila ding |
9715s | the next bro talk will be a mermaid |
9717s | again yes please I don't think I will |
9720s | ever be a mermaid again why not |
9722s | wow strong |
9725s | statement is that we end in a sad note |
9729s | oh no please okay okay maybe maybe I can |
9732s | be a mermaid again let's see um but yeah |
9735s | we've been through all the questions |
9737s | thank you so much Teddy thank you so |
9738s | much ready thank you gentlemen guys like |
9740s | to say anything before like last words a |
9744s | little self-promo yeah sure that works |
9747s | you want go first Teddy yeah well you |
9749s | can find me anywhere twitch Twitter or X |
9753s | Teddy casts um yeah I'm sure it's going |
9755s | to be written somewhere anyway I like to |
9758s | stream anything Esports related so if |
9760s | you guys want to get into that or |
9762s | already are then uh come check me out |
9764s | and and I mean we both have Creator |
9765s | codes so code ready code Teddy yeah you |
9768s | guys can support us M yeah I'm ready set |
9771s | on Twitch you can find me on Twitter at |
9773s | ready setgo with foros which should |
9775s | probably look look look you know Ready |
9778s | Set was taken and also o and O it's an o |
9782s | o o yes for foros if you want to find me |
9786s | there but on Twitch um I do something |
9789s | very similar to Teddy where I stream |
9791s | tournaments and I even run some of my |
9792s | own I'm planning some big stuff coming |
9794s | up so if you want to see some high |
9796s | production uh you know third party |
9798s | Grassroots brly sport SPS twitch.tv/ ret |
9801s | cool thank you so much and thank you of |
9803s | course Frank and Adrian also do you want |
9805s | to give any last words no last words |
9808s | from me thank you very much why are you |
9809s | wearing a Heyday shirt I love heyday |
9812s | heyday is great Heyday is great no no |
9814s | thank you for everyone playing thanks |
9816s | for playing guys thank you and thank you |
9817s | for all the crew here yes thank you this |
9821s | by bye bye bye bye |
9824s | [Music] |