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0s | foreign |
---|---|
5s | and it's time to explain so first we are |
8s | gonna do like a mini retrospective about |
10s | the update so like we are gonna go |
12s | through what went right why did you do |
15s | the things we do and |
17s | um what went wrong and we're gonna |
20s | discuss that we also want to have like |
23s | some tasty sneak peek like something |
25s | that you will only find here |
28s | and at the end then we have like some |
32s | questions that I collected from the |
33s | community and I think our special guest |
35s | of the day also has some uh questions |
38s | for you and if you are not seeing |
39s | anything on the screen now please Kairos |
42s | introduce yourself |
44s | thank you very much I'm so happy to be |
46s | here I'm Karis time I create brawl Stars |
48s | content if you guys don't already know |
49s | and uh thanks for having me this is |
52s | exciting yeah we are really excited to |
54s | have you here and I think |
56s | I don't want to praising too much but uh |
59s | it might be one of the most important |
61s | voices in our community would you say |
63s | that I think it's fair yeah not the |
65s | first statement |
67s | I have beautiful hair yeah it's more |
70s | beautiful than Cairo stems we'll just |
72s | say that |
75s | besides cairos we also have the same |
77s | crew from uh before like we have Adrian |
80s | tester game designer Frank game lead and |
83s | V game designer like you don't need to |
85s | introduce yourselves again that makes |
87s | sense wow and go watch the last episode |
89s | yes |
93s | so with uh |
96s | with this whole intro uh do you maybe |
99s | want to comment like |
101s | one overall thought of the update or |
103s | should It Go bit by bit |
107s | well are you good with me asking a quick |
108s | question I was sure to start off with |
110s | bling |
111s | um so bling gives access to all sorts of |
116s | cosmetic content that players just did |
117s | not have access to before okay and |
119s | that's really personally I love it it's |
121s | exciting it's fun free to players can |
122s | unlock pretty much everything that they |
124s | want to with the very few exceptions I |
126s | would kind of like to hear why you |
128s | decided to open up the economy so wide |
131s | to so many creators when a lot of other |
133s | game developers from different games are |
134s | restricting more and more content from |
136s | their free to play players |
139s | that's a big question |
141s | that's a really big question |
143s | um |
144s | there's a bunch of reasons around this |
147s | actually |
148s | um |
148s | to beginning |
150s | I'd argue like we we always had this |
152s | problem with our star Point economy |
154s | take that as a starting point when we |
157s | introduce star points and that's really |
158s | long ago actually |
160s | we had the issue that |
162s | it came with a need to produce content |
164s | along those star points |
166s | right in the beginning we just actually |
167s | I'm not sure how many people remember |
169s | that |
170s | but in the very beginning there was just |
172s | skins |
173s | there was nothing else you could buy for |
175s | Star points |
177s | and then there was Community feedback |
178s | and we took that into consideration even |
181s | back then |
182s | and we change it so that you can buy a |
185s | limited amount of boxes back then Mega |
187s | boxes big boxes |
189s | every few weeks |
190s | and um |
192s | then every now now and then we created |
195s | some more skins to go long |
197s | with this new system back then |
200s | but we've really ended up like |
202s | yeah we whenever we created the skin we |
205s | ended up in a situation where we had to |
207s | ask ourselves the question are we doing |
209s | this for |
210s | gems so we can monetize it |
213s | or are we creating it for Star points |
215s | that does something |
217s | we don't actually really know what it |
218s | does doesn't create more engagement when |
220s | people can buy a skin for start points |
224s | and if you take it a step back and you |
226s | think about skin production |
228s | is each skin depending on the effort |
230s | we're putting in cost X USD |
233s | right that's a very like cold business |
235s | like |
236s | perspective it's true but but it's |
238s | there's a cost to produce a skin |
241s | and of course you won't have a payback |
242s | and let's let's assume you create a 149 |
244s | gem skin |
245s | and you're like okay to to make this |
247s | work |
249s | this needs to sell x amount of |
252s | skins for |
254s | gems and those gems need to be paid |
258s | gems because else we are not getting |
260s | anything out of it right |
262s | so |
264s | and then you do the same |
265s | and you create a skin for Starboy which |
267s | has the same value proposition |
270s | but you are selling it for nothing right |
272s | that also needs to somehow come back |
275s | and this coming back is then like two |
277s | players retain longer are they creating |
280s | an appetite for skins and then they |
282s | start to buy other skins |
284s | or does it do nothing |
287s | and we I think we pretty quickly saw |
290s | that it then didn't actually have a huge |
293s | positive impact on our skin economy to |
296s | do this |
297s | so more often than not we were like oh |
299s | yeah let's you know one of the Skins |
301s | just like as a token gesture almost |
303s | let's put one skin there |
306s | and and eventually just became the power |
308s | League that's pretty much all it was |
311s | just exactly and that was actually quite |
313s | a nice solution to this problem because |
315s | it meant for the majority of players |
318s | yeah I know there's this 0.01 percent of |
320s | our player base which have always way |
322s | too many Star points and had too many |
324s | Star points in the past |
325s | but this is you have to understand this |
327s | is completely outlier it's it's really |
330s | not a normal situation for anyone nobody |
332s | in the team for example was in this |
335s | situation |
336s | it took me like I don't know |
339s | I guess by our definition I'm on the |
341s | lower end hardcore |
343s | and I maybe when when we did the |
345s | transition from Starbucks to bling I had |
347s | maybe 100 000 star points saved up |
350s | and they were like |
352s | and then then they were like |
355s | a few hundred players out of tens of |
358s | Millions |
359s | who had you know like |
363s | significantly over half a million or so |
365s | star points but it's completely outlier |
367s | so for most people having this 25 000 |
370s | stop once again every season made a lot |
371s | of sense |
372s | and I worked really well and it was kind |
374s | of in balance |
375s | but for some people you know their |
377s | balance also the way it is we designed |
379s | it just kept creeping up |
382s | and that was an issue it was an issue |
384s | because Community especially the allowed |
386s | guys |
386s | for them it was like oh we need to you |
388s | know you need to give us something we |
390s | can buy for Star points and a lot of |
392s | other people were like oh it's pretty |
393s | lame we can only buy this one skin every |
395s | season or so |
397s | yeah not a great solution and then when |
400s | we started thinking about it more we we |
401s | thought like |
403s | could we actually open up most of the |
406s | skins for bling |
408s | and instead of controlling what you can |
411s | buy |
412s | control have better control over the |
415s | amount of income people have |
417s | because that was always the fear right |
418s | if we give too much free stuff the game |
421s | doesn't become sustainable anymore |
423s | so if we if we and then we don't get |
425s | brawl anymore yeah exactly exactly so |
427s | this all about sustainability in the |
429s | long run right we want this game to be |
431s | long term |
433s | and in order to do so we need to |
435s | monetize it so how can we find the sweet |
437s | spot where we |
438s | we give you know free stuff to people |
441s | and more choice |
443s | while at the same time making sure that |
444s | uh we are still sustainable and this is |
448s | the balance we found and then we thought |
450s | like okay |
451s | previously people got like six power |
453s | League skins per year |
455s | uh we are not creating new skins so that |
458s | is kind of the hard cap for people |
459s | actually what to do with star points |
461s | so more than |
463s | 150 000 star points would do nothing for |
466s | you it would just increase your balance |
467s | but it would do nothing |
470s | so instead going to so we discussed like |
473s | a hardcore player how much should they |
475s | get and we said eight six skins they get |
479s | already a plus two |
480s | and that's a 149 jump skins |
483s | or the equivalent of that and it felt |
485s | like a really nice balance to have there |
487s | again understanding that most people do |
489s | not |
490s | or did not get in the past 25 000 star |
493s | points per season that's already you are |
496s | smaller than top five percent of our |
498s | playways |
500s | so so yeah |
502s | so it felt like the best solution out of |
504s | all two |
505s | kind of give people more choice |
508s | while controlling how much people can |
510s | actually buy so we're not screwing our |
512s | economy over |
514s | and here we are well how does the team |
516s | feel about it now then like it's in |
518s | retrospect was the right decision is it |
520s | kind of causing any issues with uh how |
523s | much revenue is actually coming in or is |
524s | it good we don't know yet okay |
527s | so these things take more time than |
529s | people think that they do yeah like we |
532s | we expected before we release this |
534s | update you know with the introduction of |
535s | the catalog as well |
537s | we expect that a lot of people will go |
540s | and start buying |
541s | the Skins they always wondered or the |
544s | the pins they always wanted or whatever |
545s | whatever it is because on the past you |
547s | were like reliant on luck that it showed |
549s | up in your store |
550s | or that you had a pin back where it was |
552s | included or what not |
554s | and since we removed this barrier |
557s | so you just just imagine in the past you |
559s | you unlocked a brawler you really wanted |
564s | but no skin for this Brawlers in the |
566s | shop |
567s | and then you know when back then when we |
569s | had 25 skins having the skin rotation |
571s | that made a lot of sense because you |
572s | waited maybe a week to see that skin you |
575s | wanted |
576s | but now we have three hundreds in the |
578s | game of skins in the game |
580s | which means |
581s | you know it might never show up |
585s | and that's how it felt so by removing |
588s | this barrier we of course that means |
590s | that people who want to pay for content |
593s | now they unlock the brawler they want |
595s | and then they can just go to the catalog |
598s | to buy the skin the pin whatever they |
601s | want for this product right and we |
603s | expected that this will increase |
604s | temporarily at least |
606s | the revenue from cosmetic content |
611s | um so and because of this effect which |
613s | we expected it's impossible to tell it |
616s | if |
618s | this whole thing pays off or not if it |
620s | works or not |
622s | but yeah I guess Community sentiment |
623s | wise that's of course was a really |
625s | positive for us yeah and the majority of |
627s | people of course like the system I know |
629s | that some people were like I mean Danny |
631s | can talk more about the community center |
632s | band yeah I guess like uh the the thing |
635s | is that as Frank said like before they |
638s | were getting six from parley right the |
640s | hardcore players and now they are |
641s | getting more it's like regardless like |
643s | if you think like um the Skin's got uh |
646s | the price of these Kings is more |
648s | expensive than before where we are |
650s | getting more overall it's like it's what |
652s | but I think the problem is that it's |
654s | hard to visualize right I think it's |
656s | hard to feel that you are getting more |
658s | because it's like a to the course of a |
661s | year and then I think like the puzzle |
663s | that we're always trying to figure out |
664s | is like |
665s | uh we have like this budget of link that |
668s | you can deliver in one year what is the |
670s | exact Cadence that will make you feel |
672s | that you are progressing towards and |
674s | then you uh you feel that every time you |
677s | get bling it's meaningful right because |
679s | now we have like the trophy reset which |
681s | gives like very little but like of |
682s | course it's like the precursor of the |
683s | the year and then um and then there's uh |
687s | Power league and then we did some |
688s | challenge just like to uh promote the |
691s | feature as we release it uh but then |
694s | like what is the actual number or like |
696s | what is the Cadence that you make like |
699s | uh meaningful for every time you get |
701s | bling you're like yeah I'm excited I'm |
703s | progressing like it's very hard to tell |
705s | because it could be like I don't know is |
707s | it too but it's every day it's like 100 |
710s | but uh every week like how can we really |
713s | uh find this uh |
716s | uh unicorn number especially because |
718s | like there are so many sources of bling |
720s | so I guess that's where like we're |
722s | tweaking and like once you find The |
724s | Sweet Spot I guess that's how we are uh |
727s | keeping it but uh but overall like bling |
731s | for the community it is like a really |
733s | nice feature because basically you can |
736s | get the skin you want for free right and |
738s | um |
739s | and pins before if you had a specific |
742s | bra you wanted to get pins for you |
744s | couldn't choose you just open up a pin |
745s | pack and then it's like one of yeah 300 |
748s | pins that you might be able to get and |
750s | hopefully it's that one that you want |
752s | yeah so now you can just go to mortise |
753s | and be like having all of mortises fins |
756s | because I like mortise right yeah and I |
758s | I think I also like one of the arguments |
759s | of like why we believed ping was like |
762s | the right call is because before when |
764s | you have like bro talk or like we're |
766s | promoting the update we this section of |
769s | the update is only for uh five percent |
772s | of the players right schemes like |
774s | because you see this King being released |
776s | and like I'll never get that I'll never |
777s | pay for this uh like I would rather buy |
780s | the broadcast because like that's a |
781s | clear offer that you should buy if you |
783s | have like very little money or very |
785s | little opportunity to purchase something |
787s | and then with bling it's like you see |
791s | the Skins like I can buy this unless |
793s | it's a legendary or a Mythic but uh you |
796s | give like um |
798s | such a huge uh tool to promote the |
801s | update right now this part of the update |
803s | is interesting for everyone so that's |
805s | like the the payoff that we want to |
808s | achieve I mean fundamentally when you |
810s | think about it for a majority of the |
811s | players it goes from I can never get |
813s | this to I can get this yes that's a big |
815s | change yeah that's huge |
819s | now you have bling that you can just |
821s | like you're no longer forced to get the |
823s | skin that came in the world pass you can |
825s | get whatever skin you want so even more |
827s | Choice which is awesome and that's also |
829s | a win-win there actually yeah because in |
831s | the past we always had to ask ourselves |
832s | the question okay we only have so many |
834s | low Rarity Brothers |
836s | for for introducing skins and because |
839s | you used to get the brother too because |
840s | you used to get the brawler which is of |
842s | course so what you're saying is you had |
843s | to release skins that were low Rarity |
845s | Brawlers because not everybody had like |
847s | you know Leon you couldn't do a skin for |
849s | Leon in the building correct that |
850s | correct yeah and now |
853s | this is kind of a win-win we're kind of |
855s | if you just want the same experience you |
857s | had in the past you can just on day one |
859s | of the broadcast I got the broadcast you |
862s | get the link currency to buy the skin we |
864s | release on day one |
866s | and then you you know you have the same |
869s | experience you had before |
871s | but if you don't like that skin |
873s | you know buy something else for it but |
875s | the funny thing is that I saw some |
877s | Confluence complaints about this and |
879s | then of course like we read everything |
882s | and we feel that every feedback is |
884s | important but dude |
886s | like because they're like oh it's not |
888s | like the same feeling I'm buying this |
890s | past but doesn't feel like it belongs to |
892s | the FedEx |
893s | but that's the kind of feedback like |
895s | yeah maybe like it's better for like 99 |
898s | of the people so you're fine not |
900s | addressing your concern no |
903s | yeah it's always it's always a |
905s | a fine balance this whole you know there |
907s | was this whole conversation about oh the |
910s | increased prices for some skins or what |
912s | not |
914s | but when we when we when we did this |
916s | exercise also changing the price because |
918s | the prices for startup and things were |
919s | completely wet before okay there was no |
921s | yeah they were no real structure to it |
923s | no real logic so we we fixed that |
925s | but at the same time people of course |
927s | feel like oh the skin is now twice the |
929s | price okay I understand it if you're |
931s | transitioning from the old world into |
932s | the new world there's this awkward |
934s | moment that or I could just buy the skin |
937s | for 25 000 star points |
939s | and that's five thousand bling so this |
942s | this Awkward Moment is there but looking |
944s | forward |
945s | right it's much clearer for everyone and |
947s | at the same time |
949s | we again we didn't take away |
952s | the any amount of skins you could get |
955s | and in fact we increased it from six to |
957s | eight |
958s | and and so for us we focused on what |
960s | what do you get not |
961s | or what what can you possibly unlock not |
964s | necessarily |
965s | what is the what is the price tag for |
967s | that because it doesn't matter as long |
968s | as we give you the currency to get that |
971s | stuff yeah and yes if you're if you're |
973s | playing today and you're hardcore like |
976s | you were before you had to be hardcore |
977s | to unlock those six skins before |
979s | right if you're if you hardcore like |
982s | that then today you will get enough to |
984s | get these six skins plus two |
987s | yeah I guess like uh can I put you on |
990s | the spot fee because I know you had some |
992s | concerns yeah actually I was gonna speak |
994s | up about this I think like one of the |
995s | hard things about this |
998s | um putting bling in that you know was |
1000s | certainly brought up during development |
1002s | was you know Cosmetics fundamentally |
1005s | don't do not have a gameplay impact |
1009s | and uh as you know you know we've had |
1012s | Cosmetics from the very early days of |
1014s | the game and so there is some part of me |
1018s | that is asking the question well if if |
1021s | Skins are now kind of very free to play |
1024s | friendly like most of our skins are |
1025s | purchasable with this currency |
1028s | um |
1028s | in some regard I wonder if the people |
1031s | who bought them with gems |
1034s | um particularly recently I guess uh |
1038s | whether they still feel their value has |
1041s | been preserved because part of the |
1043s | reason people buy skins is to show off |
1045s | they show off to other people they say |
1047s | hey like I like this game so much and |
1049s | this is so much that I was willing to |
1050s | spend money on this and we do lose some |
1053s | of that and cosmetics fundamentally like |
1056s | we said are our shows show off pieces in |
1058s | a lot of ways whether it's showing off |
1060s | that you really like a particular skin |
1062s | whether it was you had to really work |
1064s | hard to earn one such as through the |
1066s | power League system and that is also uh |
1070s | we need to consider respecting those |
1072s | players for spending the time and effort |
1075s | as well as the money to to actually get |
1077s | those and so we don't obviously this is |
1080s | still only about a month in we'll see |
1083s | how things turn out from a you know |
1085s | metric standpoint but it is something |
1087s | that you know philosophically I wonder |
1090s | about |
1092s | and that was also one of the reasons why |
1094s | we decided to |
1096s | not only have tears of skins which are |
1099s | like we had legendary skins right the |
1101s | 299 gem skins which we decided from the |
1103s | get-go know here we have to draw the |
1105s | line somewhere |
1106s | and this is where the line is and and |
1109s | these Skins are really for people you |
1110s | know like |
1111s | depending on the type of skins you have |
1113s | there's a different percentage of the |
1116s | gems which monetize actually |
1117s | like for example 30 gem skins or 29 gem |
1120s | skins these days the percentage of free |
1123s | gems behind those is really high |
1126s | that makes sense so so just imagine like |
1128s | I'm making this number up okay but it's |
1130s | in a ballpark 80 free gems 20 Page jumps |
1134s | for 30 Dem skins for 299 gem skins |
1138s | it's almost like it's more than the |
1140s | reverse okay |
1142s | so the vast majority is paid gems |
1144s | because these are people you know no no |
1146s | free to play player essentially is ever |
1148s | buying |
1149s | a 299 gem skins for gems yeah you got to |
1152s | save up for Four Seasons yeah eight |
1154s | months of saving up gems for one skin |
1156s | it's not worth it when you have the |
1157s | brawl pass yeah it's absolutely not yeah |
1159s | so first we wanted to preserve the |
1161s | feeling there that okay it really help |
1163s | us you know those Skins are the most |
1165s | valuable skins in the game |
1167s | your your help is running the game we |
1169s | protect your purchase in a way |
1171s | and and then we we for a while actually |
1174s | well we only introduced the 100 199 gem |
1177s | skins now |
1178s | we're actually toying with that idea for |
1180s | a long time already |
1182s | because we always had the skin like this |
1184s | is a really really cool skin we're |
1186s | putting a lot of effort in it's not |
1188s | quite a legendary it doesn't have custom |
1190s | vo or anything like this but everything |
1192s | else is it's legendary you know |
1195s | and when when we this this whole |
1197s | transition and also introduce Rarities |
1198s | what just felt like oh this is the right |
1200s | moment to do it |
1202s | and then also would agree with that you |
1203s | know I'm actually impressed or surprised |
1206s | that you guys didn't increase some of |
1208s | the tiers that were already in the or |
1209s | some of the skins that were already in |
1210s | the game like Ice Queen Amber she |
1212s | absolutely could have been one I don't |
1214s | want to put ideas in your mind don't |
1215s | change it now but there were some skins |
1218s | that I was like you know what I could |
1219s | have seen them doing that and I don't |
1220s | know that I could have complained about |
1221s | it like hey buyer now because she's |
1224s | gonna cost more afterwards that would |
1225s | have been fine with me but you're right |
1227s | there were some skins that what that 199 |
1229s | tier it honestly feels natural I think |
1232s | that's good |
1233s | um V to kind of respond to some of your |
1235s | questions or some of your concerns I |
1237s | mean I can't speak for everybody but I |
1238s | do spend more money on the game than |
1240s | most people do and maybe maybe I'm not |
1243s | the actual right person because I just |
1244s | buy everything |
1246s | you know I don't think that one skin but |
1249s | um I do think that having that that |
1251s | Mythic and that legendary Rarity is |
1254s | really good there and you know also just |
1256s | from the games perspective I like the |
1258s | fact that people are gonna we're gonna |
1260s | start seeing more skins in the game more |
1263s | frequently and I think that overall |
1265s | skins will be more celebrated as opposed |
1267s | to being like Oh that guy's a gemmer |
1270s | like I lost him probably because he |
1272s | spent money on the game you know and now |
1274s | it's like oh that could just be some |
1276s | dude that just saved up his bling for |
1278s | his specific skin so I think it's |
1279s | exciting might even encourage more |
1281s | spending I don't actually know if that's |
1282s | actually the case though yeah that goes |
1284s | a little bit back to what Donny was |
1285s | saying about like |
1287s | in the past whenever we we made the |
1290s | effort to please these cool skins and |
1292s | even in Brawl talk we're talking about |
1293s | these skins and on social media we're |
1295s | talking about every skin release |
1297s | and all of that effort when they do |
1299s | essentially we did it for like less than |
1302s | five percent of our playbase yeah so so |
1305s | and now it's a cool moment for everyone |
1307s | in the game when we release a new skin |
1309s | yes I know there's still the blackout |
1311s | period again it has to do with like |
1313s | balancing |
1314s | the needs of our place was our own you |
1318s | mean a two-week period that they're not |
1319s | able to purchase exactly this is again |
1322s | it's like to to this point like to |
1325s | preserve a moment for people who really |
1326s | want to show off |
1327s | here's your moment |
1329s | and that's fine you know I was like to |
1331s | be honest I'm I'm totally in this camp |
1333s | it's like there's only skins for |
1335s | Brawlers are rarely using where I'm like |
1337s | waiting those two weeks like the the 30 |
1340s | gem skins now for example I I just was |
1342s | like oh yeah you know I really don't |
1344s | need this because I have other skins but |
1346s | I wanted for my collection yes so so I |
1349s | buy it a little bit later for bling |
1352s | I think I think this but everything else |
1353s | I'm buying directly for money yeah and I |
1355s | think like uh it was one of the |
1357s | feedbacks you gave on The 100 Review uh |
1360s | right cairos that you said like maybe |
1361s | the two-week uh period is too long but I |
1365s | guess like uh our uh argument against it |
1368s | is like what we did is something |
1370s | incredibly risky like we pick like our |
1374s | monetization exclusive content and we |
1377s | slash 80 now it's for everyone for free |
1380s | it's like to have like these little |
1382s | two-week period I think it's something |
1384s | that's acceptable yeah yeah and I maybe |
1387s | it's annoying yeah maybe but it's fair |
1389s | yeah yes it's also it's annoying right |
1392s | for me as a spender who like I have |
1394s | bling and I want to spend it on and so |
1396s | I'm now I'm sitting there like I could |
1397s | just buy this skin or I could wait two |
1399s | weeks like I want to wait two weeks like |
1400s | the skin should already be mine I |
1401s | already have the bling for it so it is |
1403s | annoying but I will give that to you I |
1406s | recognize the decision behind it and it |
1408s | does make sense and you're right what |
1409s | you decided to do was very risky key to |
1412s | completely open up all the you know the |
1416s | Cosmetics that were not available to |
1417s | free to play players I think more people |
1420s | are going to be happy with the two-week |
1421s | period than are going to be upset about |
1423s | it yeah and I think uh also I forgot I |
1427s | was going to say so move on sorry we |
1429s | talked a lot about bling as well maybe |
1431s | we should talk about something else I |
1432s | guess overall blink what's a nice thing |
1434s | uh what would be like the the real |
1436s | concerns like maybe the blackout period |
1438s | was something uh maybe the distribution |
1441s | is a problem that we need to solve still |
1444s | um well I think that a lot of people and |
1447s | uh you guys had already kind of touch on |
1448s | this is that the power League Skins are |
1452s | there's a lot of requirement for the |
1455s | power League skin you have to get 60 |
1456s | wins that's on top of you know 60 wins |
1459s | throughout the season that doesn't sound |
1460s | bad because literally it's just one win |
1463s | every day that's all you have to do and |
1465s | if you win twice on a day then you don't |
1468s | have to play the next day it's not hard |
1469s | but most players don't play like that |
1471s | they either grind it out right at the |
1473s | very beginning or grind it out right at |
1475s | the very end and that's really |
1475s | frustrating because on top of that those |
1478s | 60 wins they also have to do daily |
1480s | quests Club League |
1482s | um they have map maker special events |
1484s | and a lot of different ways that they're |
1485s | wanting to spend their time on the game |
1486s | and doing that is a big time requirement |
1488s | and then on top of that the price was |
1490s | increased from 25 000 star points which |
1494s | is the equivalent of 2500 bling up to |
1497s | 5000 bling which is twice that amount |
1500s | um and so you know you already kind of |
1503s | addressed these concerns but how does |
1504s | the team feel about the seasonal power |
1507s | League skin at the moment because for me |
1509s | personally as a gemmer I would be fine |
1511s | if you could just buy it immediately |
1513s | with or without the power leagues did it |
1515s | wins and then have a discount so if you |
1519s | get the 60 wins then it gets discounted |
1521s | a little bit but |
1522s | you've already talked about how this |
1526s | whole bling concept was around the pro |
1528s | players previously getting six skins and |
1530s | now getting eight so like |
1532s | this would essentially double that from |
1535s | 6 to 12 which is more than you you |
1537s | bounce it around so what are your |
1539s | concerns yeah yeah that that that part |
1541s | you touched on it again we we didn't |
1544s | think of it as the |
1547s | in a way that like what is the the |
1549s | influx of currency |
1551s | we just changed the the whole the whole |
1554s | calculation and looked at it from what |
1556s | do players actually get |
1558s | so you weren't looking at the number of |
1559s | bling you were just looking we want to |
1561s | go from six skins per year to eight |
1564s | skins per year that's right and 50 000 |
1566s | or 5 000 bling just happened to coincide |
1569s | with that eight skins per year yeah that |
1572s | that |
1573s | um this whole calculation again was as I |
1575s | touched on as well the the economy for |
1577s | Starbucks was Wick there was no you know |
1580s | if you looked at the different skin |
1581s | tiers and the price it did not make |
1583s | sense and it was not in line with |
1585s | everything else and the moment you know |
1588s | like first we we started with how many |
1590s | skins do we want to give for free that |
1592s | was the first question we asked actually |
1593s | not to put this underlying currency |
1595s | should we rebalance things no no it was |
1598s | what is the amount of free skins we can |
1600s | give to all players if they're really |
1601s | really engaged |
1603s | and we ended up with the number eight |
1605s | and there was different numbers in the |
1607s | room you know there were slime oh maybe |
1608s | three |
1609s | or maybe 12. and and we argued about |
1612s | this quite a bit actually quite a bit |
1613s | Yeah so so people people pulling in |
1616s | different directions |
1618s | um |
1619s | and and the eight was a compromise it |
1621s | was it felt like okay people already get |
1623s | six |
1624s | essentially if the hardcore rates those |
1626s | are the six public ones |
1628s | so let's give everyone a little bit more |
1632s | and that was the number eight it's like |
1635s | felt like a really good step in the |
1637s | right direction again this pricing and |
1639s | this change from |
1641s | this doubling the price for for the the |
1644s | power League skin it's very |
1646s | that's it's in my head it's almost a |
1648s | little bit of an obscure argument and I |
1650s | know emotionally it feels like that yeah |
1652s | but practically speaking people are |
1655s | getting more |
1656s | and and so for me like |
1659s | we cannot just half the price or give a |
1662s | discount when you play through it |
1663s | because again it throws a whole economy |
1665s | Wick again |
1666s | it would like in fact it would |
1669s | it does it doesn't work |
1671s | financially it just does not work right |
1673s | and so so we cannot or I see I see a |
1677s | similar argument when people say oh just |
1678s | give my bling no no we cannot just yeah |
1682s | it's it's doing the same like we ended |
1685s | up with eight as the number so whatever |
1687s | we do yeah this number will like |
1690s | unlikely change I mean we have to look |
1692s | at the data of course to be honest it |
1695s | could go either way you know we could |
1697s | end up saying oh we can be a bit more |
1699s | generous or we can say no we need to be |
1701s | a bit more stingy |
1703s | and of course that is never a nice |
1705s | conversation with the community to say |
1706s | oh look guys we're taking something away |
1709s | we're we're actually going back to six |
1713s | but it's it's like I don't I don't want |
1716s | to be an [ __ ] but it's a it's a |
1717s | potential |
1719s | it's a potential reality we need to look |
1721s | at well because and yeah you're not |
1723s | saying that because you want to be mean |
1724s | or anything like that it's the fact that |
1726s | the game needs to be sustainable long |
1728s | term and if it's not then you can't keep |
1730s | developing the game and then we no |
1732s | longer get brawl stars and so that's |
1734s | what you're saying we need to preserve |
1736s | the game that's the number one uh |
1738s | concern and if you can give away free |
1740s | Cosmetics along the way and it still |
1742s | makes sense you want to because that's |
1744s | fun and exciting gets people hyped about |
1746s | the game so I think that people |
1747s | understand that I just think that it's |
1749s | easy for them to lose sight of that yeah |
1750s | and if you like fast forward a year from |
1753s | now |
1754s | the the amount of people who will still |
1756s | think in terms of oh double the price |
1760s | that that will if you just join the game |
1762s | today |
1764s | you you the majority of people will play |
1766s | next year started today |
1768s | they didn't start before the changes |
1771s | they started today |
1772s | so in a year from now these people will |
1775s | grow up with a oh we get eight free |
1777s | skins |
1778s | and that's it and they don't care on us |
1780s | like again this whole Starpoint argument |
1783s | is like it's it's again it's whack |
1785s | because we also gave so many Star points |
1787s | which were essentially meaningless |
1790s | and that's and people also realize that |
1792s | right they realized oh great I'm getting |
1794s | star points from this challenge but it |
1796s | doesn't do anything |
1797s | because I cannot buy anything for it |
1799s | because when when we introduced them we |
1802s | didn't do a good enough job with the |
1804s | economy and making sure that this is |
1806s | sustainable and we actually can produce |
1808s | a Content there were a few other |
1811s | conversations part of it like and that |
1813s | was even before power League when I was |
1815s | a power play |
1816s | that the the top 100 player on earth got |
1819s | a ginormous amount of stuff yeah like |
1822s | it's like philosophically it was a nice |
1824s | idea |
1825s | but but practically speaking it created |
1828s | more and more school economy of star |
1829s | points yeah I think uh one one of the |
1833s | things one of the reasons I loved this |
1835s | podcast format is uh because a lot of |
1838s | people in the community don't |
1841s | necessarily understand the day-to-day of |
1843s | what game developers do there's there's |
1845s | gap of knowledge between what people see |
1848s | and perceive and the day-to-day |
1850s | decisions we have to make in order to |
1852s | arrive at those and when the Gap kind of |
1854s | exists |
1856s | um people might call us names they might |
1859s | um speak ill will of us because they |
1863s | don't understand and and also it's |
1865s | really hard for us to explain everything |
1866s | because we don't have so much time we |
1868s | have to develop the game and you know |
1871s | this is one of those things where it's |
1872s | like well you know when we're tuning the |
1874s | economy what is the right number we |
1876s | should be tuning for well it's not that |
1879s | everybody just gets everything for free |
1880s | okay so we know that extreme and it's |
1882s | not that they get nothing |
1885s | um so it's somewhere in the middle and |
1886s | that middle thing is really hard to |
1889s | hammer it on we debate and you should |
1892s | see the spreadsheets where we go back |
1894s | and forth as to what is the right you |
1896s | know model what is the right assumptions |
1898s | what the people feel they should get |
1901s | versus what they actually get and |
1904s | there's not only like a numerical number |
1906s | that we look to because we have to |
1908s | actually put that number in but the |
1909s | players don't look at the necessarily |
1912s | look at the actual physical numbers |
1914s | they're they go off a feel |
1916s | yeah and so in order to get that field |
1919s | overlap this is where kind of art meets |
1921s | science |
1922s | um and maybe this is the reason I love |
1924s | working game development uh personally |
1926s | is that how do we get there and and |
1928s | every day is kind of like maybe a new |
1930s | challenge |
1932s | um and this is just one of those things |
1933s | where it's like hey if we tune it to |
1935s | strength you know to be too stingy you |
1938s | know we'll assess it and we'll we'll |
1939s | we'll change it but when people say ah |
1942s | they were just trying to be greedy |
1943s | therefore they do this at least |
1945s | understand that that is not our |
1947s | intention with this we're trying to get |
1949s | to the right balance yeah as you should |
1952s | see the message I sent to the like V if |
1956s | you do this the community is called It's |
1958s | Gonna burn us alive that's true then |
1961s | he's like okay I've sent messages like |
1963s | that to me as well I'm just kidding |
1965s | tyros has sent me these paragraph |
1967s | responses as a result of life |
1970s | I ask him one line and he goes and he |
1973s | goes ah you know I started typing |
1975s | something yeah and I guess I took the |
1976s | paragraph so here you get my math and he |
1979s | just goes boom and I'm like spending |
1981s | like a half an hour just processing what |
1983s | he's saying and most of the time I |
1985s | appreciate actually all the time I |
1986s | appreciate it because I know that you're |
1987s | very passionate and you you know wanna |
1990s | want to do right by the community and |
1991s | into the game and so you know it's just |
1994s | a matter of reconciling that properly |
1995s | it's it's still a half an hour that I |
1997s | took away from your life |
2000s | yeah I appreciate it |
2002s | okay I guess you can move on |
2005s | but overall we're happy with blinked yes |
2008s | I think that's that's uh yeah it's like |
2010s | a red bling uh nine out of 10. well he's |
2014s | awesome yeah I know that's great I like |
2016s | to hear that that's fantastic |
2018s | can you hear this sound Kairos |
2021s | oh no I can't hear that but that's I I |
2024s | imagine you did something hilarious |
2025s | you'll be surprised you'll be surprised |
2028s | yeah |
2030s | okay sounds good |
2032s | so I guess we can I don't know if you |
2034s | want to talk about the trophy reset and |
2035s | power League reset because I mean that's |
2037s | really closely associated with bling but |
2040s | I think that a lot of people do have |
2041s | strong feelings about trophy League |
2043s | reset and power League reset |
2046s | um and so how is the team feeling about |
2049s | it I don't have a specific question you |
2051s | guys started with a two-week reset it |
2053s | was clear that the things weren't |
2055s | feeling exactly how people wanted it to |
2056s | be and so you bumped it to a one month |
2058s | reset yeah and um how are you feeling |
2061s | now I want Frank |
2064s | I want Frank to see it first because I'm |
2066s | gonna disagree with uh I'm gonna |
2070s | disagree live |
2073s | Frank's already on the device |
2077s | well originally it was more it was |
2079s | mostly |
2080s | we were mostly coming from a point where |
2082s | there were two pieces to it |
2084s | it was the one piece of limiting the |
2087s | amount of brawlers |
2089s | and the other piece is the Cadence of of |
2091s | when when it resets |
2095s | and we felt like we have a lot of |
2097s | short-term goals now in the game where |
2100s | you like I like that we we have a bunch |
2102s | of small things in the game which are |
2104s | like you know today oh I'm playing a |
2106s | little bit I'm unlocking another |
2108s | broadcast here |
2110s | I'm playing a few days I'm getting a |
2112s | Mastery level |
2114s | stuff like that |
2115s | and then we have them really close to my |
2117s | next bling skin so I'm gonna push my |
2118s | trophies up so that I can get that skin |
2121s | and then in the past we have this |
2122s | two-month Cadence of the power League |
2124s | which was mostly then built about this |
2126s | big reward even though now we removed it |
2128s | also to smaller Milestones so that you |
2130s | get the reward right away when you hit a |
2132s | new public tier |
2134s | and then last note but not least um |
2137s | so so these these things like |
2141s | it's nice to have these little goals you |
2142s | can work towards do right |
2144s | and then we wanted to have like a |
2147s | a midterm goal which is not quite the |
2149s | length of a broad pass like it was in |
2151s | the past |
2152s | so then we thought okay let's just have |
2154s | a more frequent reset actually quite a |
2156s | few people asked for that before already |
2159s | so let's transition to that and |
2162s | somewhat arbitrary we decided to go with |
2164s | two weeks because I'm sure you remember |
2166s | the times when it was weekly |
2168s | so yeah so it felt like now weekly is |
2170s | definitely too fast but maybe bi-weekly |
2172s | is good enough |
2174s | and then we had the conversation about |
2177s | yeah we keep we keep adding more |
2179s | Brawlers if we keep resetting all those |
2180s | Brawlers |
2181s | all the time it becomes harder and |
2183s | harder and harder and harder and harder |
2185s | as we introduce new Brawlers |
2187s | so going away from this was then okay |
2190s | let's also reset less Brawlers |
2192s | and let's just focus on number X and |
2195s | after talking to our data science team |
2197s | we ended up with a number 20. |
2199s | that felt like a reasonable amount of |
2201s | brawlers to push in a two-week period |
2205s | um and at the same time then we changed |
2206s | the reset table as well |
2209s | of course we removed some tiers we tried |
2211s | to simplify it actually that was the |
2213s | intent make it simpler more clear change |
2216s | the reset thresholds a little |
2218s | well and then we ran with it for one |
2220s | season |
2221s | two weeks and we quickly realized that |
2224s | uh no this doesn't work |
2226s | and then we adjust it immediately almost |
2230s | actually yeah we're still in the second |
2232s | season though which I will say brawl |
2235s | stars is I feel like this is a really |
2237s | smart decision on the team's part is to |
2239s | not like really quickly backtrack and |
2241s | change things immediately as soon as |
2243s | he's noticed because sometimes things |
2244s | are fine over time yeah and so for you |
2246s | guys to like immediately go back and |
2248s | change it within the middle of the |
2249s | update to me I was like oh there's it's |
2251s | clear that things aren't hitting things |
2252s | well and you know really props to the |
2254s | team for making that change because it |
2256s | did feel |
2257s | it just didn't feel quite right I don't |
2259s | know because I like the two-week reset |
2261s | but |
2262s | there were issues so sorry for |
2264s | interrupting I just no no no this is |
2266s | good on the team that's it's one of |
2268s | these things where I I actually |
2271s | I think we realized something as part of |
2273s | this process there's two very |
2276s | distinctive group of people |
2277s | there's almost everyone and then there's |
2279s | again a small group of the top one |
2282s | percent of our players or so |
2284s | and they would like things to be more |
2286s | hardcore |
2287s | but the majority of our players are not |
2289s | hardcore |
2290s | and and so that leads to the situation |
2293s | where |
2294s | some sometimes it's very we have to make |
2296s | this we're listening a lot we're reading |
2298s | a lot of bows Twitter Reddit YouTube |
2300s | comments people on slack from the grader |
2303s | group trying to you know concile all |
2306s | that feedback and and try to do |
2308s | something with it |
2309s | but at the end of the day |
2311s | the majority of our players are not that |
2313s | group |
2314s | and they they feel the game very |
2316s | differently and even myself you know in |
2318s | this first season I was like hell this |
2321s | is stressful I don't have that much time |
2323s | to play right now and now I'm gonna the |
2326s | rosette is so harsh |
2328s | and the reward doesn't feel great and it |
2332s | just felt bad for us internally as well |
2334s | and of course the players reflected that |
2336s | on social media and then I'm I made this |
2339s | post on Twitter about it and people gave |
2341s | their comments which was to be honest |
2343s | pretty much in line with what we were |
2344s | thinking |
2345s | and then it was just clear like we need |
2347s | to make this more casual friendly |
2349s | while at the same time keeping the |
2351s | spirit of this alive |
2353s | and so we changed it to four weeks |
2356s | went down to 10 Brawlers so to make it |
2359s | much more maintainable for people to |
2361s | actually |
2363s | um and and change the reset table to |
2364s | just one trophy under your previous |
2366s | trophy threshold |
2368s | and we reintroduced these smaller tiers |
2370s | as well |
2371s | and as a result of that now it's much |
2374s | easier for casual player to actually |
2376s | maintain their trophies and push some of |
2378s | these other trophy Brawlers up in the |
2380s | trophies if they wanted to to build |
2382s | their total trophies higher |
2383s | it also had an added site benefit I know |
2386s | for some people it's still not enough |
2387s | but we talked about bling already |
2389s | we we basically quadrupled the amount of |
2392s | bling you get per brawler as a result of |
2395s | this change so the the minimum amount of |
2398s | bling doesn't change |
2400s | meaningful except that it's now much |
2402s | easier to get there and the high end |
2404s | amount doesn't change and it's also |
2406s | getting much easier to get there but and |
2409s | there are some some players depending on |
2411s | where the trophies are they might be |
2412s | getting just a little bit now but over |
2414s | time they will get into higher ranks and |
2417s | in the long run they'll be earning more |
2418s | bling yeah so that's the idea some |
2420s | people were calling it a scam they were |
2421s | like oh I'm getting less bling I'm like |
2423s | just can't just wait just wait just just |
2425s | a month okay just wait but but waiting |
2428s | is no fun right so yeah that's true but |
2430s | I think that's my my counter argument |
2432s | like and I I think we had three problems |
2434s | right it was like it was too many |
2436s | browsers for two weeks it was the trophy |
2438s | that we were losing it was too much and |
2440s | the blink amount when you see like I got |
2442s | 200 blink for two weeks it's it doesn't |
2444s | feel great right so I think we addressed |
2446s | two of the problems which is the |
2448s | Brawlers and the trophies but the amount |
2450s | would still be bad and I feel like |
2452s | everything we've done it will be |
2456s | um they wouldn't |
2457s | um let's say to be overshadowed yeah |
2460s | exactly and then they they wouldn't care |
2463s | about the change and like even if you |
2466s | say like yeah now it's easier to push so |
2468s | you can actually get more if you like |
2469s | put the effort this is not a clear met |
2472s | right so I think like the |
2474s | for me what would I would try to do is |
2478s | to make a very simple math that they can |
2481s | see compare before to after and then |
2484s | you'll see oh so there's a clear benefit |
2485s | now they are focusing on the value which |
2488s | is like the end goal of the the trophy |
2491s | reset and they will think it's bad now |
2492s | of course now I'm calling it out I'm I'm |
2495s | sure people like ah then he said so I |
2497s | agree with Danny but like maybe skip |
2500s | that part of the podcast and tell me |
2502s | your honest feedback afterwards but I |
2504s | think that's what's gonna happen like |
2505s | the change is good like I would say it's |
2508s | better for the players overall but it |
2510s | wouldn't be perceived as good because |
2512s | you are getting less and then it will be |
2514s | over overshadowing over everything |
2517s | so that's my tiny uh disagreement and I |
2520s | think it shows also that we don't need |
2522s | to be like 100 aligned all the time like |
2525s | we are aligned as a team like what the |
2527s | goal we want to achieve but we have like |
2529s | many different opinions when they're |
2530s | developing the everything yeah just kind |
2533s | of piggyback on that actually I think I |
2535s | think um this trophy is a great example |
2537s | of a of a thing where everyone is |
2538s | aligned the community is pretty much |
2539s | aligned the entire team is aligned and |
2542s | that's quite rare like that it happens |
2543s | that easily |
2545s | um because as we've talked about like |
2546s | there's many times where we go back and |
2548s | forth on issues endlessly it might seem |
2550s | because everyone's really passionate |
2552s | about things but this one it was clear |
2554s | everyone I think was like I'm getting so |
2555s | little and my Brawlers trophies I have |
2557s | none left and it's like yeah |
2559s | it was the same but this is still going |
2561s | to happen yeah yeah but it's like it's |
2563s | different right yeah that's the thing |
2565s | but we're all Orlando |
2566s | yeah there's like like |
2569s | I think you touched on that in maybe |
2572s | your review as well but but there's this |
2576s | long term |
2578s | I believe is it it's not it's like we're |
2581s | not actively working on something right |
2583s | now okay yeah so so to set an |
2585s | expectation this is just a concept an |
2588s | idea you're talking about but long term |
2590s | it's it's not like we are super happy |
2592s | with how the structure between trophy |
2595s | Road power League quests |
2597s | all of this how this plays together |
2599s | today |
2600s | we feel these these systems are all |
2602s | somewhat isolated |
2604s | and we don't like that and the trophy |
2607s | reset is one dimension of that |
2609s | but but it's like there's there's in in |
2612s | game development |
2614s | like often what your what you're |
2616s | discussing like so you're discussing |
2618s | about the risk level of certain features |
2621s | if there will be successful or not |
2623s | sometimes you see like an easy |
2625s | Improvement which is a very clear |
2626s | Improvement for you and the players and |
2629s | then sometimes you're like here's this |
2631s | bigger thing we have let's say |
2634s | Club League |
2636s | and we we are not happy with Club League |
2640s | so |
2641s | what are we doing with this information |
2644s | so are we are we just reworking the |
2647s | whole club League thing |
2648s | I can tell you like the effort of doing |
2651s | something like that is probably it's two |
2654s | to three update Cycles half of the team |
2656s | working on this that's that's a a lot of |
2659s | time investment and investment from the |
2661s | development side into making a change |
2663s | which we don't know if it will work yeah |
2666s | so that's that's like |
2668s | hmm kind of almost like a Hail Mary to |
2671s | do something like that well at the same |
2673s | time we could use this time and make |
2674s | smaller incremental improvements to |
2676s | multiple systems |
2678s | which will have a better impact for the |
2680s | game and the players |
2681s | so so it's like it's a |
2684s | it's a really tricky thing so when we're |
2686s | when we're talking about you know right |
2688s | now the the trophy changes we made |
2690s | that's a it's a band aid |
2692s | it's not it's not the final product but |
2695s | it's a fix which will get us there until |
2698s | we have a better answer to what is what |
2701s | it what it is we want to do because I |
2704s | think we all have a bigger rework in |
2706s | mind and it might come in pieces |
2708s | not in one big thing |
2711s | but yeah we're all not super fond of the |
2713s | current situation with |
2715s | trophies trophy wizard |
2717s | power league on the other side Club |
2719s | League over here |
2721s | quests and Broad pass so things that |
2724s | have to change to make this it's also a |
2726s | lot of systems which do very similar |
2728s | things which is like at a complexity for |
2731s | our players and all of that stuff |
2733s | where we over the years you know we |
2735s | introduced so many systems that the game |
2736s | became quite of complex when you're a |
2738s | new player coming into the game and it's |
2740s | like so easy to get overwhelmed |
2742s | it's it's it really is like and that's |
2745s | the feedback we're getting from uh |
2747s | there's a concept maybe if you're |
2749s | listening into uh Game Dev conversation |
2752s | the first time there's a concept called |
2753s | it's a user study |
2755s | so what game developers do regularly |
2758s | we we basically give people who never |
2760s | played the game |
2762s | like a device with raw stars and let |
2764s | them play for Timex another supervised |
2767s | circumstances |
2768s | so let's say for two weeks |
2770s | so we have 20 50 100 people |
2774s | knowing where they are from so we have |
2776s | you know they're all for example |
2778s | Americans aged around 20 years old |
2783s | and we can then get the feedback and |
2785s | compared against our players or existing |
2788s | players |
2790s | and so you can draw conclusions from |
2792s | that and you're usually testing specific |
2793s | systems or ideas and then see what's |
2796s | coming out of it |
2798s | where was I going with this |
2800s | you tell me I'm really excited to see |
2803s | where this goes |
2804s | what you're trying to say is that |
2807s | but that players it's pretty good |
2808s | complex players complexity are looking |
2811s | at that and they're saying I don't |
2812s | understand what this does perhaps it |
2814s | wasn't explained that well perhaps |
2815s | there's too much information presented |
2818s | in front of them |
2819s | um and so you kind of get this uh uh |
2822s | kind of overwhelming amounts of |
2823s | information and so we actually try to |
2825s | gate some of this so that you don't get |
2827s | to see all of it at once |
2829s | um by the way it's the same problem for |
2832s | players who come back to the game after |
2833s | not playing for a while yes you know we |
2835s | call those win back players you're also |
2837s | managing that so at any given point |
2839s | um in Brawl Stars there's all these |
2841s | different players with different |
2842s | motivations different amounts of time |
2845s | played different levels of commitment to |
2846s | the game and you're trying your best |
2849s | you're juggling kind of these balls in |
2851s | the air or or spinning these plates and |
2853s | you're trying to keep them all from |
2854s | breaking and a lot of the times certain |
2857s | ones might be closer to Breaking uh and |
2861s | you know it's a it's a ruthless task of |
2863s | prioritization to figure out what's the |
2865s | next bet where should that next bet be |
2867s | whether that's working on a new feature |
2869s | or improving upon existing features but |
2871s | also I think |
2872s | what to link what to what Frank was |
2875s | saying because like when you say like |
2877s | yeah like poor league has some issues or |
2879s | Club league has some issues like let's |
2880s | fix it or let's improve it like maybe |
2883s | the solution is a overall economical |
2886s | system right because like it's not like |
2888s | isolated just power League maybe the |
2890s | problem is because there are so many |
2891s | systems that you don't make these |
2893s | interesting ones so interesting so maybe |
2895s | the solution would be like to unify all |
2897s | of them or something like that so that |
2899s | just show like how complex one solution |
2902s | or one concept could be is not like |
2905s | league has a problem let's fix poor |
2908s | League it's not it's not exactly like |
2909s | that so like it gives you like maybe |
2911s | just a bit deeper so what so what you're |
2913s | saying is basically scrap power League |
2915s | trophy league club League trophy league |
2917s | and tier one medium trophies and do a |
2919s | new system that has it all together just |
2922s | like as an idea not actually what you |
2924s | guys are planning on doing which is a |
2925s | concept no I think that makes a lot of |
2927s | sense and I feel like one of the I did a |
2929s | stream recently with Ash |
2931s | and we just talked about the state of |
2933s | the game for three and a half hours |
2934s | that's what we did the whole time and I |
2937s | think all of our feedback literally just |
2939s | came to one single point was |
2941s | I just wish the team had more time yeah |
2944s | because you guys are already thinking |
2946s | about these things you already know the |
2948s | issues that we have with all these |
2949s | individual systems and the problem is is |
2952s | if you spend a lot of time to develop |
2954s | power league and come out with a new |
2956s | power League then we don't get something |
2958s | new and that makes the game feel boring |
2961s | if we don't get a new thing you know |
2963s | yeah and I mean it yeah and it's the |
2965s | same thing for a lot of features right |
2966s | like let's take Brawlers and star powers |
2969s | and gadgets and all of these things you |
2970s | know it's there's a lot of Legacy for |
2972s | example gadgets and star powers or even |
2974s | brawler mechanics even that would love |
2976s | to address we would love to address all |
2978s | of them we have a big list of things to |
2980s | do |
2981s | um but the people that have to make |
2983s | those changes are the same people for |
2985s | example making new Brawlers new |
2987s | mechanics new gears so it's we have to |
2990s | prioritize |
2991s | um quite significantly whenever we want |
2993s | to do something and that's why you see |
2996s | for example maybe a few mechanical |
2997s | changes which each update instead of you |
2999s | know a whole list of every star power |
3001s | ever because that's just not feasible |
3004s | and I think like uh I think like cairo's |
3007s | made like a really good summary like we |
3010s | just if you had if we had more time |
3012s | right I think people also had to take |
3014s | into account that this is our jobs it's |
3016s | like we are not working 24 hours because |
3018s | we have like families we have to go home |
3021s | yeah at some point we do and and then |
3025s | like um like you don't if you go to a |
3027s | shop and the shop is closed you don't |
3029s | demand like I wish this is open I want |
3031s | this product right now but like for |
3033s | games people don't have this perception |
3035s | if something is broken on a Sunday night |
3038s | like you shouldn't expect that you'll be |
3041s | fixed like right away because there's |
3042s | probably the server guy is sleeping or |
3045s | whatever like this I think something |
3048s | this is a service and it's a work like |
3051s | any other work like |
3054s | um this should be taking into account |
3056s | when like you demand changes or anything |
3058s | it's just like of course like you can |
3060s | express your opinion about anything you |
3062s | want but like what sometimes it triggers |
3065s | me when they demand speed where we |
3068s | already like work overtime sometimes we |
3070s | work on weekends and you see my me on |
3073s | Twitter interacting and like I'm not I'm |
3076s | doing it because I like but it's also |
3078s | work right it's not like I'm uh I know I |
3082s | I have so much fun I'll be here like |
3084s | spending my whole Saturday afternoon |
3086s | everyone yeah arguing on Twitter |
3089s | but also you know we are my favorite |
3092s | hobby I'm not what you're talking about |
3093s | oh I I love the interview that was on |
3096s | that channel um with uh with Frank they |
3098s | just did a whole awesome podcast pretty |
3101s | much with Frank and talked about it and |
3102s | he talked over and over again about how |
3105s | um Ryan was terrified that you wanted to |
3107s | be public on Twitter |
3109s | he was he was like skill is he still is |
3113s | yeah I I inherited this fear it's a it's |
3117s | a all Community managers are afraid of |
3119s | Us game developers themselves on social |
3123s | media yeah like it's it's a yeah it's a |
3126s | it's an interesting thing but good segue |
3128s | because uh the game the team is |
3130s | definitely hiring and you can find other |
3133s | open positions yeah that's true career |
3135s | is not Super Sound |
3146s | I think that's an interesting one |
3148s | because of course there's this thing |
3150s | that supercell always try to have really |
3152s | small teams and it like that's already |
3156s | I'm we're still small but comparison is |
3159s | the biggest team for we're not the |
3161s | biggest team we're not the biggest team |
3163s | anymore |
3164s | we are not really okay you were for a |
3165s | long time right yeah yeah we were we |
3167s | were we were can you reveal no we can't |
3171s | it's a unannounced game unfortunately |
3173s | wow big big analysis that is suspicious |
3176s | well now I'm excited super sales making |
3178s | games |
3181s | it's not a leak we always have games in |
3183s | development that's true and you actually |
3186s | you guys might have seen two |
3187s | back-to-back in the next uh right around |
3189s | this time yeah we are talking today |
3193s | um flood Rush |
3195s | that we were recording so that's |
3197s | exciting and then um Squad Busters just |
3200s | ended their beta yeah oh it's not even |
3202s | over yet it'll be over in about four |
3203s | hours |
3204s | yeah I still gotta play |
3206s | I've been playing a lot by the time you |
3209s | see this video it's already over yeah |
3210s | yeah yeah yeah about what you were |
3212s | saying what it was saying is that the |
3213s | team has a smaller team sure but but |
3216s | compared to for example the team when we |
3218s | went Global we were just you know around |
3220s | 20 people |
3221s | and now the team All Things Considered |
3223s | it's over 40 people so we doubled in |
3225s | size and we're still hiring |
3227s | and in general in supercell like we want |
3230s | to stay small and we're not gonna you |
3232s | know like over hire people but but we've |
3235s | as a company I guess decided that |
3238s | you know what's what's most important |
3239s | for us is to be able to execute against |
3241s | ideas for our players |
3243s | and so if that meets more people so be |
3246s | it |
3247s | so so that is one thing but at the same |
3250s | time people are not the solution to |
3251s | everything right and if you if you talk |
3254s | to people who are working in 100 200 |
3256s | people teams |
3257s | you know the administrative overhead |
3259s | becomes bigger and bigger and bigger and |
3261s | bigger like we today we have like |
3265s | depending on the team like one producer |
3268s | producers are people in game teams which |
3271s | make sure the production is on schedule |
3273s | essentially so they're they're assigning |
3276s | tasks they're going around and the team |
3277s | make sure that people hitting their |
3279s | milestones |
3281s | so they're the fun police and sorry |
3284s | story to all producers out there you're |
3286s | not the one police |
3287s | um but the bigger your team is the more |
3290s | of these producer roles you need in the |
3292s | team |
3293s | so if you have a team of 200 developers |
3294s | you're probably in 20 30 producers |
3299s | um and those are people who are not |
3300s | developing themselves okay |
3301s | they're they're part of the development |
3303s | process but they're not putting code in |
3305s | they're not creating art |
3307s | it's just overhead |
3309s | um just overhead they're making sure |
3310s | that the game gets released or the |
3312s | update gets released so and that's |
3313s | obviously for 200 people there's a lot |
3315s | of systems that have to go and you can't |
3316s | have everybody communicating to |
3317s | everybody all the time otherwise it's |
3319s | too confusing and complex yeah but of |
3322s | course that that means decisions are |
3323s | made slower and slower and and |
3325s | individuals to a degree lose the the |
3328s | sense of responsibility for the work |
3330s | they're putting in right |
3332s | if you're if you're a client developer |
3334s | and broadstars today or in any Superstar |
3337s | game |
3338s | you will know exactly what you have to |
3339s | do and you were part of the |
3341s | decision-making process of what you're |
3343s | working on and you're likely you know |
3345s | also have a little bit of design in you |
3347s | and you you work with a game designer a |
3350s | UI ux artist and a server engineer and |
3352s | small teams to make these features |
3357s | there's nobody else getting in the way |
3359s | the team as a team decides this is what |
3360s | we want to work on and then you're just |
3362s | working on it but you have a lot of |
3363s | freedom and how you're doing this |
3366s | and |
3368s | yeah that's not possible when you're |
3369s | getting too big because then then |
3371s | everything gets slower and slower and |
3374s | slower and you cannot make these Quick |
3375s | Fix like some the fix we made with a |
3378s | with a trophy reset change |
3380s | we decided that literally after we saw |
3382s | the data looked at it with a with a one |
3385s | day discussion |
3387s | and then we were like let's make that |
3389s | change and so I I talked to a Serv |
3392s | engineer myself I read it the reset |
3394s | table |
3395s | figured out some underlying math and |
3397s | then we looked at it as a group said yes |
3400s | let's do this |
3401s | and then we put it in the next week |
3403s | and it was just done and then it was |
3405s | just done and then in other companies |
3412s | it's a game they have to like look how |
3414s | is this going to impact our finances yes |
3416s | and everything like they have to |
3419s | like it's a lot of overhead red tape you |
3421s | you can you can see that I mean it's |
3423s | it's all public you know but just look |
3425s | at other games out there which are |
3427s | online and when they have a buck how |
3429s | long it takes for them to address those |
3430s | bucks even if they're more you know |
3432s | let's say if a character doesn't work |
3434s | and they have to disable a character how |
3436s | long does it take until they can play |
3437s | their character again or you know if a |
3440s | system doesn't work they have to turn it |
3441s | off and how long does it take to come |
3443s | back compare that to the speed we have |
3446s | and that is that is something I'm really |
3448s | proud of but that only works because |
3450s | we're small |
3452s | so so that this is this balance between |
3456s | we want to be big enough so we can |
3458s | execute enough on our ideas for our |
3460s | players |
3461s | but at the same time we don't want to |
3463s | get too big because it makes us slow and |
3466s | then then everything becomes bureaucracy |
3468s | and |
3469s | uh we need you know instead of days |
3471s | weeks to decide stuff and make stuff |
3473s | happen right so we need this this uh |
3477s | uh startup spirit in a way that we can |
3480s | move really fast and that we can you |
3482s | know we go for lunch together we have a |
3484s | discussion we agree on stuff we come out |
3486s | of lunch and we are like let's do this |
3488s | now not not in the future and also like |
3492s | the autonomy you give to people right |
3494s | because like uh we can give the example |
3495s | from bony like we did a maintenance to |
3498s | fix something and then when we get Got |
3499s | Back Bonnie was broken what she was |
3501s | crashing the game and like it was me and |
3503s | the server guy like what do we do and |
3505s | like disable Bonnie like let's fix in |
3507s | the morning because like everybody else |
3509s | was sleeping because it was midnight in |
3510s | Finland and I was like should I call |
3513s | Frank or should I make the call right |
3515s | gladly I made the right call like I |
3517s | talked to Frank later I apologize if I |
3520s | made the wrong call but I think we |
3522s | should have done that and it was like me |
3523s | and the server guy uh and then it solved |
3526s | that thing in the morning so like it was |
3528s | like less than 24 hours broken and then |
3530s | Bonnie was trending on Twitter because |
3533s | bribes |
3545s | it's it's a |
3547s | we |
3548s | we really value this level of trust and |
3550s | autonomy and Independence and and people |
3552s | being able to make decisions by |
3554s | themselves not having to ask everyone |
3557s | and especially in situations like that |
3559s | you want speed you want the the level of |
3562s | urgency is there okay then you can make |
3565s | a decision if something is not urgent |
3567s | and you make a big decision that's weird |
3570s | you know then then you should take your |
3572s | time you should discuss with your |
3573s | colleagues but sometimes you need that |
3574s | speed |
3575s | and just for the record we do monitor |
3577s | ourselves 24 7. so there's 24 7 there's |
3580s | server Engineers on standby to jump in |
3582s | if something happens it's just that |
3584s | there's a difference between servers |
3586s | going haywire and there's a buck in the |
3588s | game right yeah so it's very different |
3590s | things and a lot of the bugs in the game |
3593s | we can we as as Danny just gave for the |
3595s | example turning off a brawler is |
3597s | something it's easy for us to do |
3599s | fixing a buck |
3600s | it's just not that easy and you're not |
3603s | getting you're not waking up everyone to |
3604s | fix a buck right now |
3606s | it just again goes back to |
3608s | sustainability right you want |
3610s | sustainability because if you do that |
3612s | then guess what tomorrow these guys |
3614s | they're definitely not developing |
3617s | so it's like it's really you need to |
3619s | look big picture and right yeah shout |
3621s | out to our server guys by the way |
3625s | I don't want to name names because maybe |
3627s | he doesn't want to |
3628s | um yeah he saved Brown's life in that |
3631s | night but they're all in the credits |
3635s | but they don't know who is go on the |
3637s | credits pick a random guy and imagine |
3638s | that yeah yeah |
3641s | good luck well I do have a quick |
3643s | follow-up and we'll get more back to the |
3645s | brawl Stars stuff here but I just wanna |
3647s | just curious from a developer's |
3648s | perspective |
3649s | um how is it does it feel with the team |
3652s | being 40 large that's a lot of people if |
3654s | you guys want to sit down and have a |
3656s | conversation that's 40 people just |
3657s | sitting down on the couch talking that's |
3659s | a big couch you know is it feeling like |
3661s | it's getting too big for supercell or |
3663s | are you feeling good |
3666s | I mean I guess everyone has their own |
3667s | opinion but maybe from my perspective |
3668s | real quick I think the good part about |
3670s | having still a smallish team is everyone |
3672s | is kind of passionate about different |
3674s | topics yeah so whenever you discuss |
3676s | something you know not everyone's going |
3677s | to be really into how do we do power |
3678s | League matchmaking for example so then |
3680s | you have maybe a group of five six to |
3682s | ten people and that's still a small |
3684s | group everyone gets their voice heard |
3686s | everyone you know you kind of sit you |
3688s | can have the time and um you know of |
3690s | course on bigger things we still gather |
3692s | the whole team but more most more often |
3694s | than not you have you know a smaller |
3696s | group to discuss things yeah and |
3698s | everyone is has the freedom to join |
3700s | these tests for us so baby uh we have |
3703s | our data scientist which is very |
3704s | passionate about matchmaking and bad |
3706s | Brandon specifically and then uh yeah |
3710s | she she posts like I'm gonna talk about |
3711s | this who Wanna who wants to join and |
3713s | then we sign up and then we discuss this |
3716s | thing so you have like those mini task |
3718s | force all over across the the team and |
3721s | it's really great to have opinionated |
3722s | people about topics yeah but but no it's |
3724s | not getting too big in my opinion and I |
3726s | think something people don't see so much |
3728s | I think that there was a question we |
3730s | wanted to answer later on about what was |
3732s | the most stressful update ever yeah |
3734s | that's uh yeah maybe let's let's answer |
3736s | that in one go |
3738s | um because it's it's kind of connected |
3740s | to this so we we got a question I'm not |
3742s | sure what the question was it was about |
3744s | like uh yeah I think it was just what |
3746s | was the most stressful content wise like |
3748s | which was |
3750s | the biggest workload I would say so so |
3752s | for me and this is uh before |
3755s | V and Adrian joined the team actually |
3758s | the we had this update in early 2020 |
3762s | where we introduced broad pass |
3765s | and that happened |
3767s | into covet |
3769s | and |
3770s | only a month before China launched |
3774s | oh and and this this was the by far the |
3778s | most stressful period in process it was |
3780s | like it was not |
3782s | I think it was more stressful than |
3784s | global |
3785s | and we worked hard to get Global out of |
3787s | the way but that that was just it was |
3790s | just like the world had you know like |
3792s | decided to work against us like when you |
3796s | were completely changing the economic |
3798s | progression in the entire game by adding |
3799s | girl pass in there it was a massive |
3801s | change before it was just boxes and what |
3803s | when people don't have on their radar so |
3805s | much right they know that okay the |
3806s | broadcast update happened but in |
3808s | parallel we're working towards releasing |
3810s | the game in China |
3811s | and that is not a small undertaking okay |
3813s | that again is one of these projects |
3815s | where probably you know like a third of |
3818s | the team were working on this for like |
3820s | half a year |
3822s | just to get ready for the China launch |
3824s | because it required different |
3825s | infrastructure in China and it was like |
3829s | so these things all happen together and |
3831s | then we had to adjust in working at home |
3834s | all at the same time it was it was |
3836s | really stressful period for everyone on |
3837s | the team |
3838s | and uh you know what we did this |
3841s | actually with almost the original team |
3843s | so we were just over 20 people |
3846s | and it was immensely stressful and |
3850s | I came out of that you know I moved like |
3852s | that that summer we couldn't go on |
3854s | vacation right so I just spent time in a |
3857s | cottage in Finland |
3859s | and I really tried to deflate not think |
3861s | about the game at all and for one month |
3863s | I took time off one month the only thing |
3866s | you posted on Twitter was like pictures |
3868s | of your dog and food yeah it was it was |
3870s | fantastic I loved it yeah that's all he |
3872s | posts anyway |
3873s | I was just crying in the shower every |
3875s | night you mean all the important stuff |
3876s | Aaron true so it's like so and I came |
3880s | out of that and that really like gave |
3882s | like sometimes when you're too close to |
3883s | the problem it's very hard to see the |
3885s | solutions yeah and this this this month |
3888s | off I came out of that and like oh guys |
3891s | this is this is not working |
3893s | it's not what we're doing here like yes |
3895s | it's working right now but it's not |
3897s | sustainable in the long term we will |
3899s | people will burn out if we keep going |
3901s | like this |
3902s | so and back then |
3904s | um again if you watch that other podcast |
3906s | we made the decision to hire more people |
3908s | unfortunately our leadership team was |
3910s | okay with that because it was such a |
3912s | holy cow for us like it this this whole |
3914s | like idea of growing the team |
3917s | was was one of the hardest things to do |
3919s | before that |
3920s | and unfortunately very against it just |
3922s | as a general company because it's how |
3924s | she was almost founded on small teams |
3926s | and so for you guys to go to ilka and be |
3928s | like hey we want to we want to double |
3930s | our team size it's like whoa yeah but |
3934s | but you know I I basically told them |
3936s | look it's not gonna work for the team |
3937s | and it's not going to work for our |
3938s | players so it's a lose-lose |
3940s | so let's try to fix it and he agreed |
3944s | with me and and allowed the team to |
3946s | stuff up |
3947s | and fast forward then to today I think |
3950s | today the team is on the best state |
3952s | we've ever been |
3953s | like which is like we are the most |
3956s | functional team we've ever been we have |
3958s | the the best team overall we had ever |
3960s | essentially we have also pretty much all |
3963s | rolled filled there's a few additional |
3965s | people we could bring bring in but you |
3967s | know everyone who needs to be there is |
3968s | there right now |
3969s | so right now we we really feel and what |
3972s | people also don't see like sometimes we |
3974s | finished in the past like a brawler or a |
3977s | skin like the day before we submitted |
3980s | the update |
3981s | like literally it sounds super scary in |
3984s | game developer terms there was not no |
3985s | wiggle space for mistakes |
3987s | well there have been times when Danny's |
3989s | like hey you guys can play with this new |
3990s | brawler and like Hank was just |
3992s | completely busted he was so broken like |
3995s | yeah it can still happen because he |
3998s | would do like like thousands of damage |
4000s | R1 at the very smallest one and then at |
4003s | Max first bubble he would deal one |
4005s | damage it was just like and that was |
4008s | like a day before the update was gonna |
4009s | happen yeah that's that's a whole |
4012s | different story but in general we're now |
4014s | getting really ahead you know like |
4017s | people sometimes like |
4018s | they don't understand how far had we get |
4020s | like right now we're we're starting |
4022s | we're we're post pre-production for the |
4026s | after summer update |
4027s | wow so post pre-production for |
4030s | non-developer terms so |
4033s | um updates or game game production in |
4036s | general like there's a period which is |
4037s | called pre-production when you're when |
4039s | you're essentially planning and |
4041s | you know getting ready to produce stuff |
4043s | yeah and yeah and uh we are way beyond |
4046s | that state now so we're getting really |
4048s | hit we we know until the end of the year |
4050s | for example what are the classes of |
4052s | rollers we want to release uh we know |
4055s | the days we know the day the the |
4058s | brolawin update will arrive all these |
4061s | all these little details in the past it |
4063s | was like |
4064s | almost unplannable for us and now all of |
4067s | this is planned |
4068s | we're also with designs designs have |
4071s | been historically done while we're |
4073s | developing |
4075s | and |
4076s | um and now we're actually designing One |
4078s | update cycle before we develop |
4081s | at least the big picture stuff |
4083s | so it's not that everything is developed |
4084s | and ready to go for the next while it's |
4086s | that everything is planned and the basic |
4088s | structure of how it will work out is |
4091s | already planned yeah I think we touched |
4093s | on it in the last one when we talked |
4095s | about the big meta change yeah I think |
4097s | the decision was made in quarter 1 2022 |
4100s | to make that change to remove boxes to |
4103s | remove boxes and then |
4105s | um but before the summer break we had |
4107s | the basic high level design ready and it |
4109s | was released you know in December so so |
4112s | like about the the series of events |
4115s | leading there it's that's a huge change |
4117s | for us as a team how we work compared to |
4119s | how we work before so it's way less |
4122s | stressful now to do this we're not |
4124s | burning out people |
4125s | is sustainable |
4127s | and on top of that we can do more of our |
4129s | place than we did in the past and I |
4131s | think you know we're producing now the |
4132s | highest number of of content we've ever |
4134s | produced actually the amount of skins |
4136s | pins everything we're throwing out there |
4138s | the the productivity of the features |
4141s | it's we've never been at this level of |
4143s | productivity as a team and at the same |
4146s | time it's the healthiest team we ever |
4148s | had and the team with the best morale we |
4150s | ever had if you if you're in our team |
4152s | space if you could be a little fly on |
4154s | the wall you would hear a lot of |
4155s | laughter every day and that that's for |
4158s | me as a as a lead of this team of course |
4160s | is like I had super gratifying you know |
4162s | super gratifying it's like you just sit |
4164s | there and you see people actually are |
4166s | fun at work and they like each other and |
4167s | they're like working with each other and |
4169s | yes sometimes we have heated arguments |
4172s | but we're we're always we're arguing but |
4175s | we're arguing about things we're not |
4177s | like I'm not passionate about the game |
4178s | we're not I'm not like Danny I hate your |
4181s | guts it's like Danny this thing this |
4184s | thing is this doesn't work and try to |
4186s | explain it and argue through it and like |
4188s | try to see both perspectives |
4190s | so it's really like it just feels good |
4193s | it just feels really good so right now I |
4195s | think we're in a pretty sweet spot we |
4197s | can still grow a little |
4198s | but um yeah it's good I mean you guys |
4201s | should say something I mean I just like |
4203s | how we went from most stressful update |
4205s | ever to best team ever right that's |
4207s | that's not that's not good I mean that's |
4209s | not that's not bad but but you know it |
4211s | was a yeah and we were talking about |
4212s | yeah it's like two and a half three |
4214s | years from going from |
4217s | this is not sustainable this is |
4219s | unhealthy for us to win a really good |
4221s | place so it's not a fast Solution by any |
4224s | means |
4225s | yeah |
4226s | V do you want to go next what has been |
4228s | stressful for you uh I mean I think on |
4231s | some designs we could be further ahead |
4233s | we actually hired a second designer |
4235s | which I don't think you've met yet uh |
4237s | Katie but |
4238s | um and that's been really helpful on |
4240s | because on the design because the way |
4242s | that things have to work is design has |
4244s | to in some ways have a pretty well done |
4248s | design before engineering and art and |
4251s | all of the implementation beyond that |
4254s | can happen and so and the problem with |
4256s | the design some is sometimes |
4259s | um either we're not necessarily sure if |
4262s | this was the right design like it could |
4263s | change |
4265s | um due to feedback on the team due to |
4267s | other reasons and so the design changes |
4269s | but so if the design so historically if |
4271s | design changes while you're in Flight of |
4274s | making that next update it's really |
4276s | costly on your engineers and on any art |
4279s | that's been done and whatnot and now |
4281s | we're in a cycle we're actually kind of |
4282s | you know Jeff is uh the the new designer |
4286s | on the team and we're kind of like leap |
4288s | frogging a little bit so we have a |
4289s | little bit more where I'm focused on One |
4291s | update he's focused on the next and we |
4293s | kind of can tell you turns obviously we |
4295s | still sync quite often on that stuff but |
4297s | and also with the team but |
4299s | um that in that sense you know it's been |
4302s | better |
4303s | um but yeah overall I I think design we |
4307s | could probably still move a little bit |
4308s | faster if I'm being completely honest on |
4311s | like what what we're making but um it's |
4314s | been a lot better you can you can hear a |
4316s | simulation is still ongoing |
4318s | yeah he has never he's never designed a |
4321s | feature which is shipped tomorrow |
4323s | thank goodness thank goodness |
4326s | yeah |
4328s | well that's really awesome I like to |
4329s | hear that and you know what |
4331s | um I don't know how much I can really |
4333s | share but I know that you guys have |
4334s | shared systems and stuff like that with |
4336s | uh like myself and some other people to |
4340s | say hey what are your what's your gut |
4341s | thoughts on this how do you feel about |
4343s | this before it actually even gets |
4344s | finalized and I mean sometimes that |
4347s | happens months before it when it's just |
4348s | on paper and nothing's actually |
4349s | developed and stuff like that and it's |
4351s | it's really awesome for the game and I |
4353s | think that people even see the fact that |
4355s | the team is in a really good healthy |
4356s | State as well because I'm also feeling |
4358s | like man things are really good right |
4360s | now things are really good in Brawl at |
4362s | the moment I mean we have things we want |
4364s | to be improved but |
4366s | you know it's pretty good yeah it's |
4369s | really positive right now for bro |
4371s | yeah |
4372s | what was for you then it's stressful the |
4375s | most stressful update I think it was the |
4377s | star Road the removal of boxes because |
4380s | like um like we hit we had the Omega box |
4383s | campaign and that was like an added |
4386s | layer to to my work on top of everything |
4389s | that's going on right so there's bro |
4391s | talk there's the war finals that which I |
4393s | was working also like I was also working |
4395s | in our finals and then we had like to |
4398s | plan a campaign and execute and like um |
4402s | and and then up update the results |
4405s | because it was it we didn't have any |
4406s | feature for that so they could update by |
4408s | hand like we are checking on data and |
4410s | then we had like a script that was |
4412s | giving me the numbers every morning and |
4413s | then I had to update every day so yes |
4417s | like plenty of campaign executing it uh |
4420s | on top of my daily work it was very |
4423s | stressful for me and I think like I'm |
4427s | I'm really uh Happy how things went |
4430s | because like I think the video didn't |
4432s | like quality I think the video was |
4433s | really fun me punching boxes I think it |
4435s | was a nice thing to do |
4439s | um like the the Cadence of content that |
4443s | we announced that we announced an |
4444s | announcement in the World Finals I think |
4446s | that was really cool because it created |
4448s | like a really hypey moment like very |
4450s | different from what we used to do |
4453s | and then |
4455s | and then on the top of that the the |
4458s | update itself was massive we had like |
4460s | three browers one for Quest which is a |
4463s | new feature |
4464s | um the Star Road like removing boxes to |
4467s | change the whole economy of the game |
4468s | which like sometimes it feels like ah |
4470s | don't do think it like this is simple |
4472s | it's not because like tied to that there |
4474s | is the whole economy of the game plus we |
4477s | added Fame at the end because there was |
4479s | nothing before it's like this update was |
4481s | gigantic and then I had to work on top |
4484s | of like this extra |
4486s | uh things to Hype it up the update so I |
4489s | think for me that was the most stressful |
4490s | I think maybe the most rewarding |
4493s | um ah on top of that I was doing the |
4495s | brolies Because yeah right |
4498s | on the side |
4500s | yeah |
4504s | yeah yeah |
4506s | that goes goes back to this like the |
4510s | independence thing at supercell yeah |
4511s | like like often like Danny is just like |
4514s | the the first time you did it you just |
4515s | came to my desk saying hey Frank I want |
4517s | to spend eggs yeah I need money I was |
4520s | like what the hell |
4521s | and then but then you know I was like oh |
4524s | that sounds great let's do it |
4526s | but again it's like |
4528s | if you're if you're your own if you're |
4531s | your own decision maker in many many |
4533s | ways it's it's sometimes really hard to |
4536s | control yourself control because you |
4538s | can't do anything so it's just what |
4541s | should you be doing should you should |
4542s | you be doing anything so saying no it's |
4544s | like uh or like realizing that no I |
4548s | actually you know brothers would be |
4549s | really nice right now |
4551s | but it's not the most important thing |
4552s | right and I don't want to burn myself |
4555s | out yeah |
4556s | so if you don't see a browse this year |
4558s | yeah |
4561s | something else bigger |
4566s | what do you say oh my God |
4570s | for all these V Ducks that's what it is |
4573s | so many promises are you are you doing |
4575s | them no no I don't even know I don't |
4577s | even know what the rallies are I I heard |
4578s | he just volunteered that's what I heard |
4580s | instead of Danny |
4582s | will take a nice sabbatical with some |
4585s | winter yeah and then then we is running |
4587s | the brolies good luck dude |
4590s | that's fantastic so you guys you said |
4593s | some things that I kind of wanted to |
4594s | follow up on if you're okay with that |
4595s | yeah |
4597s | um so Frank just barely told us that you |
4600s | have everything planned for the next |
4601s | while basically |
4604s | um nine months ago you guys released the |
4606s | future of brawl Stars brawl talk where |
4609s | you kind of laid out gave us a road map |
4611s | what's happening in the future |
4613s | um and since then you've pretty much |
4614s | released everything that you guys talked |
4615s | about except for the PVE and the weekend |
4617s | event uh rework with it you actually |
4619s | talked about a lot on the last podcast |
4621s | and as just a just a brief explanation |
4624s | of what that was was that you weren't |
4626s | you tried it you weren't happy with how |
4628s | it came out with so you want to develop |
4629s | it some more |
4630s | um but push that to the side for now |
4632s | what are you willing to share about the |
4635s | future of brawl Stars updates and what |
4637s | you are working on right now |
4639s | we are not done with the list by the way |
4641s | of of the things we gave everyone in |
4644s | August there's a few items which we have |
4646s | not mentioned so you should re-watch |
4648s | that video |
4649s | I've watched it like 20 times now |
4652s | so so there's still a few loose ends uh |
4656s | we we want to tie up there's of course |
4658s | always new stuff we're working on |
4659s | there's still a few you know a few |
4662s | feedbacks uh from this transition to |
4665s | Star Road which are unaddressed |
4668s | um and that's as much as I will say |
4669s | about this for now so so there's still a |
4672s | few things going on but we have the |
4673s | intention with a summer brawl talk to |
4675s | give you guys another update on what |
4677s | other things we are focusing on next |
4679s | yeah and again it's like I think this |
4681s | worked really well for us it's like |
4684s | um |
4685s | you know it's not a binding this is what |
4686s | we will do it's it's more like this is |
4689s | what we're thinking about what we will |
4691s | do |
4692s | and uh I think we already thinking right |
4695s | now a lot about the future of brawl and |
4697s | what are the the things we want I mean |
4698s | we touched on you know the whole |
4700s | combination of trophy trophy league club |
4703s | League power League how does this all |
4704s | work together does this make sense |
4706s | should we do and when to change it |
4709s | um and there's lots of other changes we |
4711s | would like to see |
4713s | um yeah so we will give another update |
4716s | um after the summer break with the |
4717s | August Pro talk |
4719s | cool so everybody make sure you |
4721s | subscribe for that if you haven't |
4721s | already |
4723s | sorry my YouTuber came out of me I was |
4727s | clean that was clean yeah you just |
4729s | called cairo's to get information of |
4731s | course right I'm not sure |
4733s | no but I like that and I think that that |
4736s | brawl talk was uh really set a great |
4738s | precedent for the community and knowing |
4740s | that you know we might not necessarily |
4742s | know what's happening in the future of |
4743s | the brawl stars but that doesn't mean |
4744s | that you guys aren't looking ahead and |
4747s | trying to come up with some awesome |
4748s | things and yeah we really appreciate |
4749s | that as a community just knowing what's |
4751s | on your radar and we will still have |
4754s | some wiggle space to take the community |
4756s | feedback and sentiment about features |
4758s | into consideration so I think like the |
4761s | gears update |
4763s | to go back there sorry like it's it's |
4767s | really one of those things which |
4770s | I know the community was really really |
4773s | annoyed by the whole thing right you |
4776s | were but but there's a but like of |
4779s | course we we think we resolved most of |
4781s | it not everything but most of it |
4785s | um it's in a much better place today |
4786s | than where it was I guess we can all |
4788s | agree on that |
4790s | um if we're done with it I don't know |
4791s | yet but but you know it's it's what it |
4794s | is today |
4795s | um in the short term we don't have any |
4797s | intention to introduce for example power |
4799s | level 12. |
4801s | like that there was a nice reassurance |
4803s | it's like we appreciate that and and for |
4806s | the record it might happen eventually I |
4808s | I think I just tweeted about this to |
4810s | someone who asked or posted on Reddit or |
4813s | something so it's a possibility that we |
4815s | will have power 12 at some point but |
4818s | before that what would happen need to |
4820s | happen is that enough of our players are |
4822s | at Power 11 for the Brawlers they play |
4825s | and we would need to have a really nice |
4827s | gameplay carrot which makes it actually |
4829s | you know worth your while to get there |
4832s | um else we want to it |
4834s | so |
4836s | again I lost I lost my train of thought |
4845s | the learning so but the gears update it |
4849s | actually taught us an important lesson |
4851s | because we were we were not internally |
4854s | as a team we were not fully aligned on |
4855s | the gears update |
4856s | there was like initially yeah initially |
4859s | initially like when when I released it |
4861s | like the the cost of things you know |
4863s | they and it was a combination of things |
4865s | there was also of course the club league |
4866s | with the golden ticket and so there were |
4869s | multiple things which were |
4871s | where we didn't have the time to discuss |
4872s | them properly as a team right where |
4875s | where we now we say we're getting hit |
4876s | with game design that involves all these |
4879s | discussions around it making sure the |
4880s | team has alignment or sometimes agrees |
4882s | to disagree and move on but at least |
4884s | everyone should have a chance to you |
4886s | know have the voices heard there should |
4887s | be a proper discussion about things |
4890s | um |
4892s | a year ago or like no yeah yeah a year |
4895s | ago the PVE update we had planned to |
4899s | roll out we would have launched |
4901s | right so now we made the decision not to |
4904s | launch it because we had that discussion |
4908s | we had we looked we took a serious look |
4911s | at we invested time to develop it |
4912s | already but we still made the decision |
4915s | not to continue not to roll it out |
4917s | because we thought it's not hitting |
4920s | Quality Bar the team has in mind for |
4922s | this |
4924s | big and and that is like very different |
4926s | to what we did a year before with the |
4929s | gears where we did not have this this |
4932s | sanity check the step where we're like |
4934s | you know we really invested like half a |
4937s | year on doing this |
4939s | but now that we are here is it the right |
4942s | move to release it even though the |
4944s | community will be disappointed if |
4945s | there's this feature is not coming |
4948s | but still was it the right move |
4950s | and and I think so so today what this |
4954s | taught us as a team is to be much more |
4956s | like |
4957s | I think we're much more critical about |
4958s | what we release we're also designing |
4961s | things earlier now and this combination |
4962s | of this I think will lead but already |
4965s | led to better updates |
4966s | if you're looking just back from this or |
4968s | even like from before the Star Road from |
4970s | the October update on last year to the |
4973s | updates we've released this year so far |
4976s | I mean judging by you your very |
4978s | scientific scoring methodology I I think |
4981s | we're doing pretty well yeah and also |
4984s | like if you look at the communities and |
4985s | where it was in the beginning of well |
4987s | like summer 2022 versus where it's now |
4990s | it's very different |
4991s | it's very different I you know like of |
4994s | course you have the occasional guy on |
4996s | Twitter or Reddit who is not happy with |
4998s | something and that's fine |
5001s | but but overall holistically the |
5003s | sentiment is so much better we're in so |
5005s | much better place |
5008s | yep |
5010s | no I'd agree with that and there are |
5011s | going to be people that uh are going to |
5013s | complain about everything even the most |
5015s | awesome update bling comes out and |
5016s | they're like this is boring and you're |
5018s | like |
5019s | you're what |
5022s | it does hurt you know like if if you're |
5025s | if you're the designer behind this or |
5028s | the guy who worked on this who put the |
5030s | you know like people like Gonzalo or who |
5034s | really put like |
5035s | energy and love into crafting this and |
5038s | then people are like very passionate I |
5041s | worked on this for four months and you |
5043s | tell me it's boring after you saw a |
5046s | sneak peek like one frame somewhere on a |
5049s | video and you're like it's boring yeah |
5051s | thank you so much do you know what |
5053s | really grinds my gears the most don't |
5054s | say it because they all |
5056s | no no |
5060s | no no because not know they can use it |
5062s | as a meme you know so it's when people |
5064s | go don't they test their game |
5067s | that's your whole job I'm like |
5070s | I'm just sitting there like I wonder |
5072s | yeah |
5074s | the one that triggers me and like I'm |
5077s | talking about yeah yeah yeah I love it |
5080s | okay let's do this let's do this watch |
5081s | the one that triggers me is when they |
5084s | call us lazy that one is hard my God how |
5087s | do we work |
5088s | that's harsh yeah fire this guy already |
5092s | yeah that was hilarious to me to be |
5095s | honest I think like I would just love a |
5097s | conversation when you come in like this |
5098s | Twitter guy said you need to be fired so |
5100s | you're out you're gone |
5103s | you're uh I've seen a couple of posts |
5106s | like that man people go really hard yeah |
5108s | yeah yeah yeah what are you gonna say |
5110s | cars well I was gonna say how how |
5112s | difficult is for that for you to handle |
5114s | that like I don't know as a content |
5115s | creator that used to be really hard for |
5117s | me when people would complain about my |
5119s | own stuff and honestly it was hard for |
5121s | me when they would complain about the |
5122s | game because it's something that I just |
5123s | love so much and I'm passionate about |
5125s | um thankfully I've gained thicker skin |
5128s | over time and I've tried to figure out |
5130s | how what kind of feedback is worth |
5132s | listening to and which is not but how is |
5135s | the team handling this so is there |
5136s | anybody on the team that's just like |
5138s | refuses to look at social media because |
5139s | they don't want to see it or do you just |
5143s | like are you just I don't know where are |
5145s | you at there are a bunch of people on |
5147s | the team who are not looking at social |
5148s | media at all yeah I try I try to which I |
5151s | think is perfectly fine yeah |
5153s | yeah I tried not to recommend going |
5156s | there because like usually like what do |
5158s | you get like I'm already my work is to |
5161s | translate what the community is saying |
5162s | and give to the team right so like the |
5164s | benefit you get is that sometimes you |
5166s | can get splashed on the head for all of |
5168s | nothing and then I we can actually link |
5170s | to a question that I was getting a lot |
5172s | when I made a tweet it's like people are |
5174s | asking like uh for a concept artist to |
5177s | post the concepts and like it's it's up |
5180s | to her it's her work like it she doesn't |
5182s | need to and like uh |
5185s | you see like if you pull like your face |
5187s | to like uh to be to for people to |
5190s | criticize |
5191s | like you you would look at the negative |
5194s | ones right you don't care like there's a |
5196s | million positive comments someone says |
5198s | like this design sucks and they're like |
5199s | oh my God this is horrible yeah and like |
5202s | if you are not prepared or like if you |
5204s | are if you don't have like the thick |
5206s | skin as you said it can damage you and |
5209s | kin can really impact you and like even |
5211s | like uh Paul who left the team he's |
5213s | still being criticized he's not even the |
5215s | team anymore |
5217s | this design sucks come on dude I'm not |
5220s | even working the thing anymore |
5223s | yeah it's like um yeah Frank V what is |
5227s | your biggest trigger |
5228s | I don't I think fortunately people have |
5231s | been quite nice to me on Twitter so far |
5233s | but that's because I only created it |
5234s | keep it that way please |
5236s | last last world uh time to explain they |
5240s | need some time to to find out what your |
5242s | buttons are yeah yeah I think they do I |
5244s | think they do and that's uh hopefully |
5246s | it'll they'll be a long time before they |
5248s | do |
5249s | um but no I I actually people have been |
5251s | quite nice actually overall |
5254s | I I most of the triggering things I |
5256s | think actually Avid someone in the team |
5260s | space |
5262s | um |
5265s | so so I'll just tell a quick story about |
5269s | it uh there's actually nothing to do |
5272s | with a thing I worked on in the game but |
5274s | there was like a debate as to whether it |
5276s | was better than this other player at |
5279s | brawl stars at this other developer |
5283s | oh my God and so on at the end and I'm |
5286s | not gonna mention them names all right |
5288s | I'm not admitting the names but they |
5289s | might have looked up some information |
5291s | and was like are you are you like better |
5293s | than this Pro per other person and I was |
5296s | trying to dig myself out of those hole |
5297s | and I felt I was just digging deeper |
5299s | where we I agreed during by the way an |
5302s | offsite we were like off in another |
5303s | country and I had to play a duels match |
5306s | 1v1 and initially we were like oh we're |
5310s | just gonna do this in like the hotel |
5312s | lobby and like nobody's gonna be around |
5314s | anyways we turned out to do it right |
5317s | before like this our bus was going to |
5318s | come to take us to the next location and |
5320s | so everybody was like in the lobby area |
5322s | and they were like hey what if you they |
5324s | look like they're playing against you |
5325s | there because we were both like really |
5326s | you know when you play duels it's like |
5328s | sweaty right it's intense it's super |
5330s | sweaty and uh and we play the best of |
5333s | three |
5334s | and I won by like a very thin margin |
5338s | and I just felt horrible because like I |
5343s | realized you realize that like what is |
5344s | the point that I've proven that it was |
5347s | marginally better than this other person |
5348s | on the team meanwhile now he feels kind |
5352s | of crappy and he's like afterwards she |
5354s | was kind of like |
5355s | we should do a rematch sometime |
5362s | yeah I am I'm known to be quite |
5365s | competitive uh when it comes to |
5367s | competition related things and so um |
5369s | yeah this is this is it was good fun |
5372s | yeah you don't like to be called The |
5373s | Casual |
5376s | I actually I hate this kind of |
5377s | situations when people uh they keep |
5379s | asking like uh can I play against you |
5382s | then or something like in this situation |
5384s | I can only lose yeah because if I win |
5386s | then I keep my reputation If I Lose I'm |
5389s | humiliated right it's like that it's |
5391s | better not to just not do it yeah just |
5394s | don't do it well is there anything that |
5396s | you would like to say to the community |
5397s | that you haven't had an opportunity to |
5398s | before |
5400s | I mean Frank is very open with his |
5402s | feelings toward the community |
5404s | but like you know let's say you have |
5406s | people that are you know willing to say |
5408s | these negative things like what would |
5409s | you just say to them |
5411s | I think I've said this many times before |
5413s | but I would I would Echo it um it's |
5415s | completely fine to be critical like we |
5417s | don't mind that at all just try to |
5420s | explain why try to explain what makes |
5423s | you feel a certain way how do you feel |
5424s | what made you feel that way if you say |
5426s | something is bad we can't do much with |
5428s | that if you say I felt bad playing Club |
5431s | League because I can only play twice as |
5434s | an example then we know exactly what's |
5436s | what what you feel is wrong and we can |
5438s | actually action that that's a great |
5440s | point to bring up in discussion yeah |
5441s | absolutely that's a huge difference in |
5443s | how you present your feedback we love |
5445s | like actual criticism if we can action |
5448s | it right right I I can promise you like |
5451s | most most people who would join us in |
5453s | design discussions Etc would likely Melt |
5457s | Away |
5458s | over how heated these discussions are |
5460s | LED |
5461s | but they're all led by arguments and |
5463s | that that's a it's about the thing and |
5465s | the argument is not calling as lazy or |
5467s | yeah or you know and it's not again like |
5471s | if you just write this is bad or I don't |
5473s | like this feature you made or the skin |
5475s | is or whatever it is then we we will |
5478s | just not read it that's that's a |
5481s | practice so if you want to be here get |
5482s | ignored if you would if you want to be |
5484s | heard then you need to have something to |
5487s | you know if you write a comment under |
5489s | under the browser's account on done is |
5492s | these aliens on my Twitter account |
5495s | if if you write something like this that |
5497s | you getting zero attention from us |
5500s | it just does do nothing it's like you |
5503s | just wasted time to write this even |
5505s | though you feel something obviously and |
5506s | you'd like to have a reason why you feel |
5508s | like this it just like it it doesn't do |
5511s | anything it's a waste of time |
5513s | um it's there's a similar Behavior like |
5516s | this |
5517s | there are some people in the community |
5519s | who escalate everything everything is a |
5523s | problem yeah like like this brawler this |
5526s | this everything every brawler is op |
5528s | every brawler is underpowered something |
5531s | is wrong with everything we do |
5533s | and again it's like you might even have |
5535s | good points or good arguments sometimes |
5538s | on why that is a reason |
5540s | but you know there's the the boy who |
5541s | cried wolf is is that kind of |
5544s | if you're everyday crying wolf and |
5546s | there's never a wolf then eventually the |
5548s | the people in the town will stop |
5549s | listening to you even if there's a wolf |
5552s | even though they would like to know that |
5554s | there's a wolf |
5555s | and it's similar for us if someone is |
5558s | talking about every single thing we do |
5560s | and every balance change every |
5562s | everything |
5563s | then eventually we stop listening even |
5566s | though and that's like it's not even |
5568s | it's not a conscious decision |
5570s | it's a it's human psychology you were |
5572s | just you're like okay |
5574s | this this person said 10 different |
5576s | things now nine times it was |
5579s | nothing |
5581s | and now the tenth time there might be |
5582s | something to it but |
5584s | will you still have the mental energy |
5586s | and and and bandwidth to take that in or |
5589s | not |
5590s | and the likelihood is not well if you |
5592s | have someone who's only choosing to post |
5594s | once but makes a really good point and |
5596s | has an argument and you know lights it |
5598s | out then you're much more likely to |
5600s | listen yeah so it's like lesson from |
5602s | this pick your battles it's really a |
5606s | quality over quantity yeah for sure for |
5608s | sure we do the same thing on Team by the |
5611s | way when it comes to these discussions |
5613s | you can't have an opinion on everything |
5614s | because we're just never gonna get |
5616s | anywhere yeah yeah pick your battles yep |
5621s | yeah I pick all of the battles |
5624s | yeah you do videos |
5626s | but no no like for example we raise an |
5629s | update and you pick one item from the |
5631s | update right it's not like you go |
5633s | through every item in the update and |
5636s | then you criticize everything so like |
5638s | you pick the battle that makes sense for |
5640s | you in this update so that that's what I |
5642s | always talk about a lot of the good |
5643s | things as well you know I talk about hey |
5645s | here's all the good stuff and this is |
5646s | what I like about it you know 9.5 out of |
5649s | 10 for this last update but here are the |
5651s | few things that I would have liked to |
5653s | improve you know yeah yeah and that's |
5655s | totally fair again like as a team |
5657s | we have huge discussions about |
5660s | everything we do essentially |
5663s | and maybe you know that's that's one |
5664s | point that you know tried to explain |
5666s | what you feel and why you feel and the |
5668s | second and what's easy to forget is that |
5670s | we're all in the same boat you want you |
5673s | want the game to be the best it can be |
5674s | yeah we want the game to be the best it |
5676s | can be yeah you know okay we win really |
5678s | yeah and honestly I think people forget |
5680s | that you guys care more about brawl |
5683s | Stars than most people yeah oh for sure |
5685s | yeah absolutely like you're you spend |
5689s | eight hours a day at least just thinking |
5691s | about brawl Stars most people are really |
5693s | passionate I mean they maybe play an |
5695s | hour or two some people play more than |
5697s | eight hours a day though so I don't know |
5698s | I think it's a it's a safe to say that |
5701s | there's likely not many people outside |
5703s | of this office which spend more time |
5706s | thinking breathing |
5709s | brawl |
5710s | like it's just like |
5713s | it's literally our life at the moment |
5715s | yeah so |
5717s | so it's what it is like and you cannot |
5719s | really turn off you know there's a |
5721s | there's a an interesting |
5724s | process related video coming out while |
5725s | you're on vacation you're lucky to watch |
5727s | it and it's like so the starting off is |
5730s | easier said than done especially if you |
5733s | also like playing the game which we do |
5736s | so I was like |
5738s | a great example actually when I when I |
5741s | um play any other games sometimes and I |
5742s | sit in a queue I'll play Brawl Stars |
5745s | matches in between |
5746s | yeah you know like uh What uh before I |
5751s | was playing mobile games for like two |
5754s | yeah to wait for the loading times of |
5757s | the big games yeah and then I think I I |
5759s | it was even before I got higher uh at |
5762s | supercell I was playing Red Dead |
5763s | Redemption which has like massive |
5765s | loading times nowadays and then I start |
5767s | playing brawl like oh I think I'm just |
5770s | keep playing this game and ignore this |
5773s | this year |
5775s | yeah |
5776s | change the game uh by the way uh we've |
5781s | talked a lot and for the sake of this |
5785s | video not having like another three |
5786s | hours uh should we Speed Run uh some |
5790s | topics maybe maybe it's a sneak peak |
5792s | time whatever you guys seeing |
5798s | I have a I have a gameplay |
5801s | game for you |
5803s | maybe let's see Frank agrees |
5805s | I will drop |
5808s | five items and cairo's pick one to |
5811s | review for the community okay |
5813s | whoa |
5814s | like we will edit the items out |
5818s | okay yeah I'm gonna pick one of these |
5820s | these next five things that we get to |
5822s | reveal to everybody oh boy but this one |
5825s | is very big I'm writing them all down |
5827s | for myself though I was unaware of this |
5830s | format but this uh I'm just as excited |
5832s | to see what you're gonna do do I have |
5834s | like total freedom |
5837s | I mean you know what you're shipping yes |
5842s | so uh do you wanna know do you wanna |
5845s | know |
5855s | do you want to know about the |
5864s | yep |
5868s | oh |
5876s | I was not expecting this |
5880s | I'm not expecting this whoa everybody |
5883s | doesn't know what I just heard but um |
5886s | please make a note that we edit this |
5888s | part just edited just before and just |
5891s | get it to react yeah wow |
5895s | oh |
5898s | this is really hard oh also out of |
5900s | context this is really really hard yeah |
5902s | this is like this is hard |
5904s | okay I'm gonna eliminate that one |
5908s | um |
5911s | okay I've got my pick |
5914s | because this is spicy |
5916s | um I want you guys to talk about the new |
5919s | gotcha |
5921s | I somehow thought that would be the pick |
5925s | I got it now how can you make these |
5927s | mysterious and not giving too much yeah |
5929s | so gotcha for those of you guys are not |
5931s | aware of is brawl boxes yeah or maybe |
5935s | not brawl boxes specifically but that's |
5937s | what brawl boxes are or gotcha mechanic |
5939s | in games in game development it's type |
5941s | of game development so |
5943s | apparently there's new gotcha so the |
5945s | question is how can you guys talk about |
5946s | it without revealing too much is that |
5947s | what we mean |
5949s | well I don't know is that new gotcha |
5951s | yeah |
5952s | I guess we can start by saying that |
5958s | following the Star Road update yeah yeah |
5961s | there has been feedback blah blah blah |
5963s | the number one actually yeah |
5970s | oh this connection breaks up |
5977s | for brawl Stars right now is they remove |
5981s | bra boxes that's right which by the way |
5984s | I will say that like brawl Stars |
5986s | removing brawl boxes was incredibly |
5988s | polarizing and I think that most people |
5990s | can agree it was an awesome change it |
5992s | was fantastic gotcha in the sense that |
5995s | brawl boxes was like there's a little |
5997s | bit of like I don't know and I have |
5998s | nothing wrong with with gotcha in games |
6000s | I don't but for an audience as young as |
6002s | brawl Stars it's a little bit of a |
6005s | concern now for All Stars is for all |
6007s | boxes were very friendly they were very |
6010s | friendly in my in comparison to most |
6012s | games but but that is the number one |
6014s | piece of feedback people like that |
6015s | dopamine kick of like a new brawler from |
6017s | a brawl box or something like that so |
6019s | maybe let's say |
6021s | sorry I'll let you guys talk I actually |
6022s | want to know what you're going to say so |
6023s | maybe you can say like we'll try to |
6025s | address the feedback of like people not |
6027s | not being super excited about how they |
6029s | get rewards yeah yeah hopefully we bring |
6032s | Justice to some of the issues that were |
6035s | raised as a result of our December |
6038s | update last year yeah I think I think |
6040s | it's really fair to say that like like |
6042s | we we got a bunch of feedback coming out |
6045s | of the Star Road update right so there |
6048s | was a bunch of feedback |
6050s | um most of which we have addressed by |
6052s | now |
6053s | and the the remaining item which is |
6056s | unaddressed is the I really like the the |
6059s | the randomness the fun in that |
6062s | and it's astani or Adrian said it's like |
6066s | we are we're not |
6069s | nobody in this room hates loot boxes or |
6072s | gotcha it's like and you know we have |
6075s | games where it's just normal that it's |
6077s | there |
6078s | and there's technically no issue with |
6080s | this |
6081s | so for us like |
6083s | it was more like |
6085s | we didn't like that it created this UNFI |
6087s | unfair unfair side of things that some |
6090s | people got a lot and some people got |
6092s | very little and that some people in very |
6094s | you know like who started at the same |
6095s | moment had like very different |
6097s | experience based on that |
6099s | and so that we addressed |
6101s | but at the same time we do understand |
6103s | that it's really exciting to it it was a |
6107s | really exciting moment to you know see a |
6109s | bigger number there on the broad box |
6111s | and yet there you're like oh oh this |
6113s | this could be like something big this |
6115s | could be great for my for my account |
6116s | this could be the brawler I wanted or |
6118s | whatever it is |
6120s | and as a team we discussed like how can |
6122s | we |
6123s | how can we bring that back |
6125s | without you know without thinking about |
6127s | monetization or anything like this in a |
6130s | way that that that fits the game that is |
6133s | not literally bringing boxes back and so |
6135s | on and so forth but having these having |
6137s | exciting moments you know every day in |
6141s | the life of our players |
6143s | which give a little bit of this |
6145s | of this random moment where it could be |
6148s | something really small |
6149s | or it could be something super exciting |
6152s | and that's uh yeah that's what we're |
6155s | working on yep so to be clear you're not |
6158s | completely getting rid of the new system |
6161s | no and no number all boxes back the new |
6163s | no the new system is not going anywhere |
6165s | it's it's our normal operation mode and |
6168s | and we like how it works and yeah you |
6171s | know like it it actually performs really |
6173s | well so |
6175s | and again like one like actually |
6177s | one-third also of the feedback we |
6179s | received after the update was that |
6181s | people liked that we removed the |
6182s | randomness yeah and and that they had |
6185s | now a clear path to unlock a brawl and |
6187s | we don't want to take that away |
6189s | so so that is not gonna go away |
6192s | yep |
6194s | yep |
6195s | um do you want to go so I just want to |
6197s | say one more thing sorry I just have so |
6200s | many questions tonight I know that you |
6201s | don't want to reveal absolutely |
6202s | everything |
6203s | um |
6204s | but what you're saying is you want to |
6207s | bring some of the positives that we had |
6209s | from the randomness of of loot boxes |
6212s | basically and somehow putting it into |
6215s | the game to make things maybe a maybe a |
6218s | little bit more random and maybe a |
6219s | little bit more exciting but not in a |
6221s | way that's going to ruin the playing or |
6224s | not not in a way that's going to |
6225s | completely change the current system |
6228s | that's correct that that's a fair way to |
6230s | say it fair assessment it's a fair way |
6231s | of saying it yes okay I'm trying to |
6234s | think if I can like what can I just |
6238s | whole from this conversation it's over |
6240s | sneak peek time is over oh wow |
6245s | police Denny's here |
6250s | uh so should we go like through more |
6253s | items of the update or Should Skip to |
6255s | the questions let's go to the questions |
6257s | questions I think we cover pretty much |
6259s | everything Speed Run questions okay |
6261s | let's go do you have questions also from |
6263s | the players Kairos yeah did you have |
6265s | other things you wanted to ask |
6266s | so a lot of my questions I've actually |
6268s | kind of gathered |
6270s | um and I've already asked I do have like |
6272s | a couple of questions but I think it's |
6273s | important we go over the questions that |
6275s | your community has responded first sure |
6278s | so that's our community |
6280s | true well the brawl Stars people |
6282s | specifically responding to brawl Stars |
6284s | yes because they want to be a part of |
6285s | the future or the yeah |
6288s | so Vicky uh at V clasher uh why uh the |
6294s | working version of the report system has |
6296s | come out still when to expect I guess we |
6298s | can talk about the report why it's not |
6301s | uh we are taking actions why |
6305s | can I should I answer it sure yeah well |
6308s | I guess we start we are collecting data |
6310s | that's what how we release that and then |
6314s | um we are trying to still figure out |
6316s | like if reports |
6318s | um give us a meaningful uh data right so |
6321s | like our data scientists trying to match |
6323s | like this this person has like the |
6326s | highest number of reports uh how is the |
6330s | game Behavior like the the player |
6332s | behavior in game and that's only done |
6335s | through data so like it's not watching |
6337s | replays we want to figure out a number |
6340s | that tells that this is this report is |
6343s | legit and like to figure out that it's |
6346s | quite hard because like you have to I |
6348s | know if the player is Noob like you |
6351s | can't punish this guy right it we can't |
6353s | have like false positives no it's like |
6355s | we it takes a lot of time but it's in |
6357s | the back of our minds like uh or data |
6359s | scientists or support a person they are |
6362s | highly passionate about this feature and |
6365s | yeah there's like a whole supporting |
6367s | also behind that too |
6369s | um help but yeah it takes time so like |
6373s | uh it's not that we abandon it's just |
6376s | that uh maybe the priority is not as |
6378s | high but it's still there's people |
6379s | working on it and thinking about it |
6383s | is a good one nothing to add that's good |
6385s | that's great |
6389s | and next question from udashi |
6393s | uh do you plan to change the trophy |
6395s | system I guess like it's the overall |
6397s | rework not like there is that I'm not |
6399s | talking about the reset Etc but about |
6401s | doing a total overall uh today we have |
6404s | to play too much to climb to climb it's |
6407s | a trophy and this bothers me to the |
6409s | point that I only play in Stars cup just |
6413s | imagine up 68 Brothers 500 trophies it's |
6416s | not difficult but too long and |
6418s | restrictive in terms of time |
6420s | I think we touched a little bit on that |
6421s | that we are also not satisfied with the |
6423s | system yep |
6425s | um so I think something will change |
6426s | sooner or later |
6432s | one small comment there like |
6435s | 70 72 100 brought us |
6439s | of course if you if you say it like that |
6441s | and you say you have to play |
6443s | 100 brothers from zero to 500 it sounds |
6445s | like a lot right yeah yeah but in |
6447s | practice that's not how it is actually |
6449s | and practices you're unlocking Brawlers |
6452s | piece by piece and if you're playing the |
6454s | game for a while likely you have more |
6455s | sprawlers that means only when we |
6457s | release a new brawler or you unlock a |
6459s | new roller on the Star Road you're |
6460s | playing them to 500. and we I actually I |
6464s | don't agree with that statement as a |
6466s | I think it's completely fair to expect |
6468s | to put on my free to play account Series |
6471s | where I am going from start to finish |
6472s | with the new system you get Brawlers at |
6474s | a slow enough Cadence that you can push |
6477s | them all one at a time yeah yeah but so |
6480s | I will agree with what udachi is saying |
6483s | here is that like eventually some sort |
6486s | of change to the trophy system probably |
6487s | has to happen but the question is do you |
6490s | focus on it now or do you release |
6492s | different content that's new and |
6493s | exciting or do you wait until you have a |
6495s | better idea of it so yeah all right |
6498s | we're thinking about this though yeah |
6500s | we're actively thinking about it but |
6501s | it's not in a design stage yet it's like |
6504s | we are we are we're discussing what our |
6506s | options are what we want to do in the |
6507s | future so there's no timeline or |
6509s | anything yeah |
6511s | uh question from flesh with C very |
6514s | important uh are you planning to rework |
6517s | the training cave in a new near future |
6519s | update |
6522s | would be cool but yeah I guess on the |
6525s | priority list is not at the top no it's |
6528s | a priority level one out of ten in my |
6531s | book well I mean unless flesh has some |
6533s | things specific maybe let us know all |
6537s | right yeah he or she doesn't yeah I mean |
6539s | there's a like we have a bunch of ideas |
6541s | because I mean we will be getting this |
6543s | ask frequently you know have a moving |
6546s | like moving Target there do you have a |
6548s | have a ball there and the goal yeah you |
6551s | know have different things there allow |
6553s | us to automatically charge supers or |
6556s | like whatever it is yeah so that there's |
6558s | some some of these requests of course |
6559s | but again |
6560s | right now it's like |
6562s | it's not our priority |
6564s | yeah |
6567s | wow that's one of the questions as well |
6569s | uh Asen at Crow man |
6574s | uh it's someone healthy to play Power |
6575s | League nowadays even after so many tries |
6578s | to end teaming oh wait that's another |
6579s | question |
6581s | two questions yeah ignore the party |
6583s | because you already talked about it it's |
6585s | like uh some party changes uh and then |
6588s | the next question is like about teaming |
6590s | even after so many tries to end teaming |
6592s | solo Showdown |
6593s | releasing new modes it's still the same |
6596s | it's like a I guess |
6599s | how would you solve teaming |
6601s | yeah |
6602s | even though I'm not a developer |
6604s | at this point I think it's impossible |
6607s | wait wait |
6609s | I think I think everything has a |
6611s | solution right it can't can't be can't |
6612s | be impossible it's not impossible but |
6614s | it's not impossible to stop teaming but |
6617s | is the solution to stop teaming going to |
6619s | take away from the game yeah in a way |
6621s | because like is it fun you guys just |
6622s | added hot dog top dogs Showdown or |
6625s | whatever it is and that was another |
6626s | attempt to try and get people to stop |
6628s | from teaming and it didn't work you guys |
6630s | have done everything to try and stop |
6631s | teaming I've been super against teaming |
6633s | from the very beginning I've like built |
6636s | up a whole campaign about stop the spin |
6637s | way back in the early beta days and |
6640s | every single suggestion that I see I |
6641s | think if it was implemented that would |
6644s | actually remove teaming would make |
6645s | Showdown not fun yeah yeah you know like |
6649s | teaming I mean it will |
6652s | teaming happens in all kind of Battle |
6654s | Royale games yeah |
6656s | um it's just that in most Battle Royale |
6657s | games the maps are so big |
6659s | that you know like you're running around |
6662s | for 10 minutes without seeing someone |
6664s | and then then eventually you meet |
6666s | someone and then you you don't know you |
6668s | know you want that gear |
6670s | and it's like the the stakes are much |
6672s | higher than than in showdown in a way |
6674s | and then shot on you immediately see you |
6677s | know everything almost it's like it's |
6679s | it's it's very fast |
6682s | um it also only takes like 90 seconds |
6685s | an average so so it's like |
6688s | but we still haven't given up on the |
6690s | idea of trying to fix teaming and some |
6693s | of these things like shot on plus now |
6695s | the the top dog modifier |
6697s | it's not like they're doing nothing |
6699s | they're just not doing enough they're |
6701s | typically they're typically pushed like |
6703s | the the moment you experience teaming up |
6706s | some trophies like shot on plus moved it |
6709s | like from 650 to you know 700 or so |
6713s | in average |
6714s | and we'd still but it doesn't feel like |
6718s | a breakthrough exactly you know it's |
6720s | incremental Improvement it doesn't feel |
6722s | great |
6723s | but I think I think we're not done with |
6726s | trying |
6727s | and we might try |
6730s | some more Extreme Measures |
6733s | in trying to fix it who knows yeah I |
6736s | think I think there is a solution don't |
6738s | don't be hopeless Kairos thank you I |
6741s | appreciate you restoring hope in me |
6742s | don't worry because I gave up a while |
6744s | ago yeah and I think like also like we |
6747s | are a very |
6748s | careful like let's say like we do like a |
6750s | total revamp up Showdown and we had like |
6752s | the only way to play Showdown now is |
6754s | this new mode and remove the old |
6756s | Showdown it could hurt the game so much |
6758s | right well showdown's one of the most |
6759s | popular games if it is yeah it might be |
6762s | the most popular it is but funnily |
6765s | enough |
6765s | it's it's not not the game mode where |
6769s | people have the most fun |
6771s | as measured by how long they play |
6773s | process |
6775s | so people who stick around and play |
6777s | browsers for a long time |
6779s | play 3v3 |
6782s | and that that is something which is like |
6784s | where where instead of looking at it |
6786s | like very zoomed out just just looking |
6790s | at how many people play which mode |
6792s | I think it's also too important to look |
6794s | at like how many people play exclusively |
6797s | Showdown for example |
6798s | and |
6800s | like how how does their behavior as a |
6802s | player look compared to everyone else |
6805s | and if they don't stick around as long |
6807s | as people play 3v3 |
6809s | that tells you something right |
6812s | so |
6813s | so I think while Dany is right that it's |
6816s | it's scary to make a change in Showdown |
6819s | but we we have this world where we have |
6821s | modifiers right we have some modifiers |
6824s | in place already |
6825s | it would be relatively easy for us to |
6828s | make some smaller tweaks here and there |
6829s | and try something more drastic in the |
6831s | regular Showdown because we can just |
6833s | apply a modifier to all the maps and |
6835s | rotation right that doesn't need us |
6837s | really to change Showdown we could also |
6840s | change the rewards we're giving you know |
6843s | how many people are getting trophies |
6845s | like who's getting trophies for what |
6848s | and I think there must be a level where |
6850s | we we might not want to go to or maybe |
6853s | we want to go places where only the best |
6854s | player in the team in the in the room |
6856s | get something |
6857s | right so like |
6860s | can we change the it we need to address |
6863s | the why why are people teaming |
6865s | because they think they make progress |
6867s | like this yeah |
6869s | and if we if we manage to address that |
6871s | that will be a solution |
6874s | and yeah maybe we have to be drastic and |
6875s | try it out because if it's not good for |
6878s | the game because the retention for those |
6879s | players is worse anyway |
6881s | wouldn't it be better if you push people |
6883s | to play 3v3 or really try to make a |
6886s | change it's scary it's super scary but |
6889s | you know we have a reputation of being |
6891s | pretty willing to take risks as well yes |
6896s | so yeah |
6898s | so let's see let's see people we are in |
6901s | we're still in fighting mood yes don't |
6903s | give up hope don't give up that's the |
6905s | lesson here uh question from Yuna uh I |
6909s | enjoyed watching the first episode okay |
6911s | it's |
6912s | kudos to us for watching this but yeah |
6915s | do you have any plans to improve map |
6917s | maker |
6921s | there for the sound of the silence |
6925s | yes |
6927s | um I would we we have ideas |
6933s | we have ideas that's a very diplomatic |
6936s | way that's better than not having ideas |
6938s | I think ideas before plans right when |
6941s | when we touched on the topic earlier of |
6946s | um investing a lot of development time |
6948s | in something uncertain |
6951s | map maker is surely that |
6954s | like we we have glorious ideas |
6957s | it's not just ideas they're really cool |
6959s | ideas but |
6961s | but the amount of effort that will take |
6966s | means that that most people for the next |
6969s | three to six updates would complain that |
6972s | we're only releasing Brawlers and skins |
6974s | so so so the it's it's a tricky thing so |
6979s | so we really have to think about that I |
6981s | mean we are actually all fans of map |
6983s | maker it's like map maker like had such |
6987s | a good impact on browser when it was |
6988s | released |
6989s | and there's loads of opportunities there |
6991s | and it's very clear that our players |
6992s | want to create stuff and play stuff |
6994s | and we also we're not happy with how it |
6997s | is today I think the editor itself is |
6998s | fine it's mostly like the you know how |
7001s | you green light maps for example |
7003s | and of course there could be much more |
7005s | functionality behind map maker |
7008s | and yeah in theory we'd love to do that |
7011s | but but yeah right now it's just ideas |
7013s | and again it's a it's a big gamble for |
7016s | us to take if that has any positive |
7018s | impact on the game yeah right exactly |
7022s | yeah we've also talked about mode maker |
7024s | we're super excited about that you know |
7026s | there's clearly something positive and |
7028s | this was shown by a bunch of content |
7030s | creators OJ included which was that you |
7032s | know you could have really compelling |
7034s | user generated content that can keep |
7036s | other players entertained for you know |
7038s | months but uh and and we certainly do |
7042s | not want to Discount how important that |
7045s | is in a game like brawl Stars which is |
7047s | in a lot of ways a game a collection of |
7050s | games |
7050s | and it's more that there's some other |
7052s | things that are kind of of higher |
7054s | priority that we want to address first |
7056s | and this comes down to ruthless |
7057s | prioritization and so it is not |
7061s | currently sort of what we're actively |
7063s | working on |
7064s | but the future is long |
7067s | yeah and another question from the same |
7070s | person uh I think it's very interesting |
7072s | like which feature would you like to |
7073s | bring from another game to Pro and why |
7076s | maybe just like one of us answering |
7079s | we go to the next one such a good |
7081s | question actually it's a great question |
7085s | I'm talking too much you can you can go |
7087s | both okay it's five minutes I want to |
7090s | play uh Power league but in Duo |
7092s | I want to play with with two people and |
7095s | and you feel the third one okay but |
7097s | that's that's what I want to do that |
7099s | would be so cool from what game |
7102s | a lot of games rocket league as an |
7105s | example oh oh okay yeah yeah okay then |
7107s | I'll be quick as well uh I would like um |
7111s | Apex or Like A League of Legends they |
7114s | have these uh where you pick a role when |
7116s | you're going for to play a match and I |
7118s | think our look for a team it doesn't do |
7120s | the job that it should uh and I think |
7123s | those things like um you get a support |
7125s | and then you play a support and then |
7127s | that's it so like you can see like your |
7129s | team being formed as you go to the |
7132s | matchmaking right now it's like you have |
7134s | to wait and then you have to check uh |
7135s | this is it the player I want to play |
7137s | with and then you suggest a brawler and |
7138s | then like I don't want to play this |
7139s | brother and I ah I just want to play a |
7142s | game so like something like this is like |
7143s | an automated uh looking forward thing |
7145s | you want better looking for a team Yes |
7146s | actually I do have a quick response as |
7147s | well which was if you think about brawl |
7149s | Stars when I first started you know a |
7151s | lot of people fell in the game because |
7152s | the 3v3 format |
7155s | um we could do better at getting people |
7157s | to party up properly and I think that |
7160s | would be very helpful and you know some |
7162s | of the things that these two find |
7163s | General have just mentioned also kind of |
7165s | illustrate the point that it's trying to |
7167s | being made here is I think we do a lot |
7169s | more to improve you know partying up |
7170s | whether that's with strangers or with |
7172s | friends than we currently do so maybe I |
7174s | recently on my channel yeah majority of |
7177s | people play with randoms a majority of |
7179s | people do not like playing with randoms |
7182s | I don't know if that's actually true but |
7184s | the sentiment on my channel it's like I |
7188s | we we asked this question at a point in |
7190s | a survey |
7191s | and there was a surprising amount of |
7193s | people who wanted to play solo actually |
7195s | um so it's not like some people don't |
7197s | what have they just want to play a game |
7199s | in a fun they don't want to think about |
7201s | like finer people and making friends and |
7204s | all of that sure but I I do I do agree |
7208s | like we can do a much better job with |
7210s | social in general yeah yeah so so I |
7212s | think like even the club experience is |
7214s | not great you know like you know you you |
7217s | reach 900 trophies your place in a club |
7220s | um because of how the the underlying |
7224s | technology works there's a good chance |
7226s | that you will be in a dead Club |
7228s | so and that doesn't feel great so so |
7231s | like this but again like going back to |
7233s | this 3v3 thing |
7236s | personally |
7237s | um and I think I'm not alone on this |
7239s | table at least the best moments of |
7241s | playing browsers is with with two other |
7243s | people and that's usually done in Adrian |
7245s | of course and the three of us are there |
7247s | are loving sound |
7250s | that's loving I like that so the three |
7253s | of us when we play together I think |
7254s | that's uh the most fun I have in Brawl |
7256s | yeah so like how can we how can we bring |
7260s | this to more people |
7262s | that would be like yeah and how to |
7265s | encourage it in a natural way yeah |
7267s | because I agree with you exactly I love |
7269s | the special events because I can grab |
7271s | two of my best friends that I actively |
7273s | like to play with but then Club League I |
7275s | don't like being forced to play with |
7277s | random people because scheduling doesn't |
7278s | always work out and I'm in a club with |
7280s | people that might not align with my sure |
7283s | yeah you get where I'm coming from yeah |
7285s | I think we all feel the same way yeah so |
7287s | cairos what's what's your dream feature |
7289s | from another well I I'm currently |
7291s | playing a lot of old school RuneScape |
7293s | wow yeah oh man I'm loving it and one I |
7297s | love about the game is |
7300s | really difficult bosses and I know that |
7303s | brawl stars is not a PVE game but I |
7306s | loved even when brawl stars were first |
7309s | released Robo Rumble and when they first |
7311s | released boss fight |
7313s | um that it was it was very hype then and |
7317s | uh but they also release other ones like |
7320s | super City Rampage that that wasn't very |
7323s | hype you know so I I don't know but if |
7325s | brawl Stars could somehow incorporate |
7327s | really sweaty fun PVE elements into the |
7331s | game in a balanced way so multiple |
7333s | Brawlers could be viable I would love |
7336s | that |
7337s | would it have to be balanced to be fun |
7339s | no no yeah um I I think unbalanced is |
7343s | also fun as long as the boss fights are |
7346s | also unbalanced you know I think maybe |
7348s | there's only but but also I like variety |
7351s | and so I would like lots of different |
7354s | really strong bosses maybe one clears |
7356s | swarms and so you want to do heavy |
7360s | hitting damage dealers and maybe one |
7362s | spawns swarms so you have to do AOE |
7364s | damage and like I want lots of different |
7365s | types of things you guys are game |
7367s | developers you've played a fantastic PVE |
7369s | games you know exactly what I'm talking |
7371s | about this isn't anything new but that's |
7373s | what I would love if that could be in |
7374s | Brawl Stars oh it would be awesome you |
7376s | might have to develop a whole other game |
7378s | around it though yeah I think uh maybe I |
7380s | don't know if I should say that or not |
7382s | but like I think the PV is highly |
7384s | inspired by a whole like roguelike |
7385s | roguelike games right so I think that's |
7388s | what we're trying to achieve that's what |
7390s | we didn't achieve with our first concept |
7392s | so I guess like even though like we |
7394s | didn't like uh remove it from our list |
7396s | it's just like dear |
7398s | but I think those Concepts like a boss |
7401s | that is really hard to to get like |
7403s | progression that you like you get your |
7405s | brother stronger stronger and then you |
7407s | have to fight these balls and maybe |
7409s | my my dream to have bullet hell moments |
7412s | where like you have to dodge and maybe |
7413s | like you even make Martin's viable |
7415s | because it's so agile that like maybe if |
7418s | you like one boss you have to survive |
7420s | for uh two minutes and then Mark this |
7424s | could be a good option but something |
7425s | like that wait mortise is viable yeah I |
7428s | don't know what he's talking about |
7429s | oh my god let's not go there again how |
7432s | many total trophies you have V you don't |
7434s | have to answer that next question yeah |
7438s | um |
7438s | oh yeah so there is uh lauro he asked |
7441s | about the concepts from the concept |
7442s | artist and I talked about about that |
7444s | already and also I talked to her and |
7447s | she's up to being a podcast So |
7449s | eventually she'll be here and then she |
7451s | can talk about all the the brother she |
7453s | makes |
7454s | um |
7455s | appreciate door good name |
7458s | Ah that's one for Kairos because he said |
7461s | in the podcast with OJ like one feature |
7464s | that it was going to go into the Star |
7466s | Road and he said like because of your |
7468s | feedback it got removed and you said it |
7471s | was a really bad feature yes and I don't |
7474s | know if it was a really awful feature |
7476s | but the idea was that like as of right |
7478s | now when you are unlocking a brawler you |
7481s | can switch between your choice whenever |
7483s | you want |
7485s | um and |
7486s | it's you can do it at the beginning you |
7488s | can do it at the very end you can do it |
7489s | in the middle at the time there was |
7491s | discussion with the developer team and |
7493s | they asked us for our feedback on this |
7494s | is how would you feel if you couldn't |
7497s | switch or how would you feel if you |
7499s | could only switch once or how would you |
7501s | feel if you could spend gems to switch |
7504s | or something like that there was a lot |
7505s | of ideas being thrown around and all of |
7508s | our feedback was just let everybody |
7510s | switch all the time don't mess with it |
7512s | because otherwise there will be people |
7513s | as frustrated and upset |
7515s | um and I think that that goes back to |
7517s | kind of what I said earlier is that I |
7519s | love that you guys have plans for the |
7521s | future because you are bringing some of |
7522s | these Concepts to us and we're not the |
7524s | end-all be all we're not developers but |
7527s | we're really good at giving a gut check |
7529s | of how the audience would respond to |
7532s | stuff because we're only focusing on |
7536s | player reaction if people don't watch |
7538s | our videos |
7539s | we we know why most of the time you know |
7541s | and so it's like |
7542s | I don't know but I like that I thought |
7544s | it was fantastic you guys brought that |
7546s | to us and shared it to us so we could |
7547s | share some feedback on it and just to be |
7549s | clear supercell does not always share |
7551s | everything with us we don't have sneak |
7553s | peeks months in advance most of the time |
7555s | we don't know what's happening until the |
7557s | day before brawltalk gets released but |
7559s | every now and then when you guys doing |
7561s | big changes like that you do reach out |
7562s | to us and um we are involved with that |
7564s | and that's that's really fun I really |
7565s | appreciate that as a content creator and |
7567s | also a part of the community |
7569s | sometimes |
7570s | when the design is so complicated and |
7573s | there's so much debate as to whether |
7575s | something that we're trying to do should |
7579s | be done |
7580s | the best decision is to not do it at all |
7583s | and in this case that it applies we are |
7587s | the simplest design actually worked |
7590s | which was giving players the option to |
7592s | choose and that's not always very clear |
7595s | until you get to hindsight and so I'm |
7598s | really glad that we was able to we were |
7601s | able to come to this conclusion before |
7602s | reaching hindsight |
7604s | on this it would have been awful yeah |
7606s | and the community would have been really |
7608s | upset a lot of negative feedback over a |
7611s | great update unfortunately yeah that |
7612s | that was my actually point when I uh I |
7615s | meant to like we have like this massive |
7617s | update and it's beautiful how we man |
7619s | managed to remove boxes and add these |
7621s | like streamlined uh progression right |
7624s | but if we have this thing everything |
7626s | will be like blurred nobody will care |
7628s | about the whole thing we did we've done |
7630s | and then |
7632s | for but for context like on the other |
7634s | hand |
7635s | the thing that is like um like we wanted |
7638s | to do that to call some friction and I |
7640s | have like the players like should I buy |
7641s | this brawler and then we can monetize |
7643s | more right which we sometimes which is a |
7646s | concern monetization was a concern you |
7647s | guys need to protect the game's |
7649s | longevity absolutely and there was a |
7651s | valid reason behind it yeah and the |
7652s | thing is that like it's not that it's |
7655s | easily comparable to what we had before |
7656s | because the system doesn't exist like if |
7658s | there is a possibility to release like |
7660s | this |
7661s | um I don't know friction or like |
7663s | something that you could uh |
7665s | change our numbers for the better |
7667s | it's it's when we redo a whole system |
7670s | right like if we add now this change it |
7673s | will be presumably so poorly but if we |
7675s | had a moment to do that is when we're |
7676s | introduced in the future and that's why |
7678s | we we want like just do like a final |
7680s | check if we are insane or if it was a |
7684s | good call yeah |
7686s | uh what's good |
7689s | was it a good example that you have uh |
7692s | you have of |
7694s | you have of the most perfect balanced |
7697s | browler like a brother exam ah like an |
7700s | example of like a really good balance |
7701s | brawler that you're proud of do you have |
7703s | one absolutely uh |
7707s | uh don't say Shelly I'm not saying I was |
7709s | gonna say if he says right now I'm not |
7712s | saying Shelly I think Buzz I think Buzz |
7713s | is a perfect example he's he has a very |
7716s | clear principle |
7719s | he was released Mega broken |
7722s | now okay now we're talking about now |
7725s | okay because he has a he has a really |
7727s | easy principle of how he plays and how |
7730s | you should play against him and what you |
7731s | should avoid he does one thing and one |
7733s | thing only and it's it's what he wants |
7735s | to do and it's what you what you have to |
7737s | avoid and um of course if you don't know |
7740s | his mechanic then you learn it and then |
7742s | you learn how to play against them but |
7744s | his whole existence revolves around his |
7746s | basically super or his Gadget so you |
7749s | have to just you know figure out how to |
7751s | play around it and I think his numbers |
7752s | are good |
7754s | um and I would consider him one of the |
7755s | more balanced Brawlers currently so Buzz |
7758s | has only ever received one balance yeah |
7760s | I wouldn't say bus ever and it was a |
7762s | buff to his health |
7764s | I |
7766s | was hearing about Buster for some reason |
7770s | he wasn't broken he was perfect fine I |
7773s | said he was changing the meta without |
7774s | any balance right yeah yes and just |
7777s | people learning how to play against and |
7778s | yeah yeah so that would be my personal |
7780s | pick yeah cool |
7782s | next question yes I failed I I heard |
7785s | poster that's okay maybe yes |
7790s | there's a lot of brawlers yeah there's a |
7793s | fair few yeah uh are you planning on ah |
7796s | don't forget the name uh are you |
7799s | planning on adding more depth to the |
7800s | brow Stars gameplay like an ultimate or |
7803s | something |
7805s | I can talk about that because I practice |
7807s | uh with v like uh yeah |
7811s | what we've haven't done in this year is |
7815s | like a big change to gameplay right and |
7817s | I think we want to have like uh as you |
7819s | Frank uh touch on that before we don't |
7822s | want to have another gear moment where |
7824s | like we release something that is like |
7826s | more power for the brawler that is not |
7828s | doesn't feel exciting it doesn't feel |
7829s | like you're progressing so we want to |
7832s | like |
7833s | do a big Shake on the gameplay side as |
7837s | we had which Gadget and star Powers so I |
7839s | come I don't know the dates or anything |
7841s | but it's something you are planning on |
7842s | already that we want to to add something |
7845s | to the gameplay |
7849s | yeah the question is how and how do you |
7851s | make it so that it's not overly complex |
7853s | because a lot of people like the |
7855s | Simplicity of brawl Stars me personally |
7857s | I want way more complexity but I'm not |
7860s | necessarily the target audience so |
7862s | that's exciting to hear at least you're |
7863s | thinking about it |
7865s | a lot of questions not a lot of answers |
7868s | which wasn't a good answer right no no |
7870s | no not by the answers to the solving the |
7872s | problem but not that your response your |
7875s | responses |
7876s | digging me |
7879s | uh Ting Ting Teemo uh do you have plans |
7883s | to reward Club League I guess we've |
7885s | touched on that uh nobody in my club is |
7887s | using their Club League tickets and as a |
7890s | president |
7892s | the president I don't like forcing my |
7894s | members to play a feature that they |
7895s | don't like for a reward they don't need |
7897s | what they need it I don't know if they |
7899s | don't need that reward |
7901s | yeah so much progression you can get |
7905s | lovely of course if you if you're a club |
7907s | full with Max yeah yeah yeah yeah fine |
7909s | sure but then okay then just don't play |
7912s | yeah like yeah but I guess like |
7914s | ultimately we are not happy no no no no |
7917s | no no no we're not happy for sure for |
7920s | sure yep so yeah it's in the list it's |
7922s | on the list |
7923s | uh bitowski how do you see the state of |
7927s | ah bro this question I removed and you |
7930s | put it back in |
7932s | all right you can skip it no it's just |
7933s | because like it's so broad right I don't |
7935s | know like uh it is it is maybe I can do |
7938s | a consensus based off of what we've had |
7940s | a conversation here you like where |
7942s | things are at at the moment but there's |
7943s | a long list of things you want to |
7945s | improve and the only way you're gonna be |
7947s | able to do that is with more time to |
7948s | develop |
7949s | yep yeah that's a yes parenthesis thank |
7954s | you Kairos |
7955s | sort of thing I'm not even on the team |
7957s | that's great okay dude thinks he's on |
7960s | the team yeah |
7964s | everybody moved to Helsinki |
7968s | KCT depth uh I want to ask if the bling |
7972s | reward from trophy Lee can be increased |
7974s | by chance for me I can get 244 bling now |
7977s | after resetting uh 10 Brothers while |
7980s | getting 2 000 bling in power league in |
7982s | one season that's a pretty big gap and I |
7985s | hope Trophy pushing would be more |
7987s | rewarding |
7988s | I think we touched on that like talking |
7990s | about it yeah you cannot just give more |
7994s | everywhere yeah yeah something's got to |
7997s | give yep yeah |
8000s | uh top shelf |
8002s | how better than butt up shelf but I like |
8005s | I prefer that name positive |
8008s | good uh how does Kairos 100 own its |
8011s | review so for you Kairos uh help the |
8013s | team develop the brow Stars these videos |
8016s | are my favorite and it's so nice to see |
8018s | that you guys actually listen to Kairos |
8020s | and the community |
8024s | um well I mean I don't know how much I |
8026s | can really say because |
8028s | um I don't actually know but I know that |
8029s | you guys do watch my 100 honest update |
8031s | review videos my question is do you guys |
8034s | like sit around together and watch it |
8035s | and discuss it or do you watch it as |
8037s | individuals or watch us individuals |
8045s | stop what you're doing no no no no wait |
8047s | like typically individually watch it and |
8050s | then like the first one we see so |
8052s | typically posted in slack yeah and then |
8055s | we're we're discussing like you know |
8057s | we're trying not to spoil the score yeah |
8059s | say that Frank but you do it every time |
8063s | I put in a thread so like you can see |
8065s | without opening I've got a message from |
8067s | this guy I think twice Kairos gave us |
8068s | this score I'm like come on it's like |
8071s | seeing a spoiler to a movie before you |
8073s | watch the movie so bad stay away from |
8076s | the internet man if you don't watch |
8077s | spoilers I will say actually actually I |
8081s | hope I don't know if people will do it |
8082s | but I really actually hope more content |
8084s | creators would do that type of stuff |
8086s | because then |
8088s | um we get maybe a more broad picture |
8090s | particularly if you have a different |
8092s | audience than |
8093s | um someone like your audience here |
8095s | because we do we we actively go and seek |
8098s | out feedback from a wide swath of player |
8101s | types because we're trying to get to |
8103s | that so yeah it's just a call out for |
8106s | anybody who is interested in working on |
8108s | um different videos that I know 100 |
8110s | honest reviews are actually really good |
8112s | yeah yep I'm glad you guys like it |
8114s | because I feel like uh |
8116s | I mean I put a lot of work and time into |
8118s | making sure I say everything the correct |
8120s | way in a way that doesn't get |
8121s | misconstrued and also hopefully in a way |
8123s | that doesn't hurt any of the developers |
8124s | feelings because that's one thing I |
8126s | never want to do in fact sometimes I'm |
8128s | really worried when I man the gear |
8130s | videos I was so worried that I was just |
8132s | like hurting people's feelings because I |
8134s | did not like the way the gears were |
8135s | first released but |
8136s | um I really appreciate your guys's |
8138s | willingness to look at that content and |
8141s | it also helps build a relationship with |
8144s | the the audiences or with the viewers |
8146s | and the players as well because uh |
8148s | typically I bring a lot of their |
8149s | feedback into it whether or not it's |
8151s | mine I typically share everybody's |
8153s | opinion at least it's a nice I think |
8155s | it's uh those videos are nice summary |
8157s | for us yeah yeah um like again like this |
8161s | to be honest there's no single source |
8163s | which can you know like sway us in one |
8166s | way or another it's typically like |
8169s | we try to look at everything we look at |
8171s | of course your videos other videos from |
8174s | other content creators we're looking at |
8176s | comments on social media we're looking |
8178s | at App Store reviews we're looking at |
8181s | everything holistically and the data |
8183s | right like because if everyone is saying |
8186s | oh there's a horrible feature but |
8187s | everyone is playing more and monetizes |
8190s | better stays longer then we're like oh |
8192s | well |
8193s | yeah uh yeah so it's like some sometimes |
8196s | it's like |
8197s | I guess what what some people sometimes |
8199s | don't understand is that this this |
8201s | correlation between these two things is |
8203s | not always the same yeah just because |
8205s | you're happy or the community on the |
8207s | surface is Happy doesn't mean the |
8209s | community is happy at large and that is |
8212s | what data shows at the end of the day |
8213s | right yeah it's like vote with your |
8215s | pocket that's what they say and it's |
8217s | like |
8218s | so we see immediately if something |
8220s | worked or didn't work based on that |
8223s | yeah and also keep in mind that the vast |
8225s | majority of people do not use like |
8227s | social media are active or yeah I like |
8229s | to pretend that most people watch my |
8231s | videos but the truth is that they don't |
8232s | yeah yeah and also it's really easy to |
8236s | just listen to and reach Reddit because |
8238s | it's right actively there and it's alive |
8240s | and it's updating |
8242s | um but you know there's a large |
8243s | percentage of people that will never |
8245s | speak their mind but they will play or |
8249s | not play based off of the content that |
8251s | is released yeah and that is the hardest |
8254s | audience to measure which is why we have |
8255s | data to help us yep silent majority |
8259s | all right uh but mark my words we will |
8262s | get we will get 10 one day |
8266s | it has happened it has happened but not |
8269s | very often let's see |
8271s | um all right uh cute Rolo TV 27 |
8275s | I don't think many people are using the |
8276s | kudosystem since it gives nothing return |
8278s | to players how about giving some coins |
8280s | tokens blah blah blah like five coins or |
8283s | two tokens with a daily cap Maybe |
8288s | it's like we're not it's |
8290s | perfectly happy with Kudos no I mean |
8292s | certainly one of the one of the goals of |
8294s | this is we're trying to encourage |
8296s | positive behavior in the game there's a |
8298s | lot of toxicity a lot of people like to |
8300s | down you know thumbs down emote and you |
8303s | know do all a bunch of other things that |
8305s | trigger other players |
8306s | um like spin around and do nothing DC |
8309s | just stay in a corner and this was our |
8312s | first attempt at trying to chip away at |
8314s | that problem in a positive way |
8317s | um |
8318s | and we're certainly looking into ways to |
8321s | improve upon this also it's not really |
8322s | well done from a ux standpoint today |
8324s | because of it's kind of laggy to use |
8327s | meanwhile a lot of people kind of skip |
8328s | the screen because we gave them that |
8330s | option and you know it's kind of one of |
8332s | those features we committed to but |
8334s | didn't kind of go all the way with it |
8336s | and so we're looking to improve it for |
8338s | sure quite a bit of love went into that |
8340s | feature yeah but but it's like yeah but |
8343s | I think it's it's not achieving the goal |
8346s | the goal yeah yeah and it's nice though |
8348s | because I mean sometimes I'll just play |
8350s | a good match and somebody will give me a |
8351s | thumbs up and every time I'm like it |
8353s | makes me feel good it makes me feel |
8355s | happy I mean it does require another |
8357s | person to actively go and do it and so |
8359s | you can I can't control that you know |
8360s | obviously I think there's a few steps a |
8362s | few like pretty looking fruits there |
8364s | yeah like just making the ux better you |
8367s | know show that it's an actual button you |
8369s | can press yeah that would be a good |
8370s | starting point before we think about |
8372s | Rewards or anything like this yeah but |
8375s | again like the three of us play the |
8376s | public match today |
8378s | and actually someone uploaded like from |
8381s | the enemy team as well because it became |
8382s | a big flame because he Dynamics its way |
8385s | through I don't know which mode we |
8386s | played then you Mike it was a heist map |
8388s | and he destroyed everyone like 18 kills |
8391s | or something |
8391s | looks stupid like crazy next question |
8394s | please because yeah running out of time |
8396s | yeah no time to explain yeah wait well |
8399s | we do have wait yeah we do have that |
8401s | complicated uh last question |
8406s | uh since you guys made duels a thing |
8408s | have the devs ever consider a 5v5 if so |
8411s | how did you guys approach the concept if |
8413s | not why I think 5v5 UPS a lot of a lot |
8416s | not to say it should replace three three |
8418s | I just think it will be neat as some |
8422s | sort of seasonal things to leaving |
8423s | things up |
8426s | I think we talked about 55 last time as |
8428s | well I don't remember I think we might |
8430s | have I think we did I think we did and |
8433s | our answer was |
8434s | that it's it's interesting in concept |
8437s | and we're not against having a 5v5 but |
8441s | again it's one of these things which it |
8443s | has an unclear outcome |
8445s | and it's pretty complex to do despite |
8446s | what it looks like you know you you |
8449s | would have to redo some of the map logic |
8451s | you would have to redo some of the UI in |
8454s | the interface we don't allow five people |
8455s | to team up right now like there's like |
8458s | so it's high complexity |
8460s | High uncertainty what it does actually |
8463s | so it goes on the back burner yeah |
8466s | all right then that was the last |
8468s | question |
8469s | thank you so much everyone thank you |
8471s | Kairos how did you feel about being part |
8473s | of it I thought this was fantastic I |
8475s | really appreciate you guys taking the |
8476s | time to do this for those of you guys |
8477s | that are watching um you don't know this |
8479s | but they're all doing this after their |
8481s | work day and I just wanted to let |
8483s | everybody know that you know they are |
8486s | really dedicated to you guys not lazy |
8488s | you don't already you're not lazy that's |
8491s | for sure you don't always see how hard |
8493s | they they work on it and |
8495s | um it's very much appreciated so thank |
8498s | you for having me this was fantastic |
8499s | thank you for joining us and this second |
8502s | thing like I'll also like beside us |
8504s | there's a huge crew behind here making |
8507s | these things happen so I can see them in |
8508s | the background |
8510s | you have to work but I definitely true |
8515s | that's it |
8519s | the time to explain is over |
8521s | yeah |