about 1 year
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Brawl Stars
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5s | hello everyone and it's time to explain |
---|---|
7s | and today we are going to talk about is |
10s | BR becoming paying what's going on with |
12s | the balance uh how about some economy |
15s | nerves and Community drama because I |
18s | know you guys want to hear drama so |
19s | we'll talk about drama but I'll will |
22s | follow like a quick script here just so |
23s | I can uh so everyone understands what |
25s | they should do when they're watching the |
27s | podcast if you're watching from YouTube |
29s | you can jump uh through the chapters so |
31s | then you can see the questions we are |
33s | talking about and then they are all in |
34s | the description so if they want to hear |
36s | the whole thing just go to the question |
38s | you want and then tap there uh I also |
41s | recommend watching in |
44s | 1.5 really it's it change life changing |
47s | productivity hack from D yes um and also |
51s | check the previous podcast because |
52s | there's a lot of questions we already |
54s | answered and I saw like the questions |
56s | that you guys are asking today or like |
58s | when I post this thing are actually |
60s | already answered |
62s | before um but yeah this episode |
66s | exclusively will have a lot of things on |
68s | screen you might not want to leisten on |
70s | Spotify uh so we show a lot of data |
73s | graphs very fun stuff yes people yeah |
76s | yeah fun |
78s | absolutely but today we have familiar |
80s | faces again we have Jeff game designer |
83s | of the bring do you want to say hi to |
85s | then hello yeah that's |
88s | it then we have Adrian also game |
91s | designer of the brow te |
94s | hello and Frank |
98s | hello I'm not I'm the Untitled yeah you |
101s | literally have no title I'm janitor and |
103s | R |
105s | yeah team |
108s | lead that's not even My |
110s | Title Say their wrong title matter |
114s | doesn't matter the the new title nobody |
117s | understand we have to explain the whole |
119s | context no no no no let's not go there |
121s | let's not go |
122s | there so why we are want why we want to |
126s | present those graphs today it's because |
128s | like uh the problem we believe that we |
131s | have when we're talking about um game or |
134s | like what's happening behind the |
135s | industry is because people or players |
137s | complain about something that they are |
139s | experiencing the game but they don't |
141s | understand the reasoning right or they |
142s | don't understand the context is has been |
145s | uh made and uh we I would believe that |
149s | if any player would spend one week with |
152s | us they would change their mind it's |
154s | just because like they would consume so |
156s | much knowledge of like decisions and |
159s | discussions and everything so what we |
161s | want to put here out today is put some |
164s | context so everything we are talking |
166s | about will have like um some background |
169s | so it's not like coming out of just like |
171s | our wordss or anything everything has |
173s | like a um a ground uh data to back it up |
178s | um and then we have like I actually I |
181s | can already start showing some graphs oh |
185s | missed opportunity we should have all |
186s | wore our suits or |
187s | something there are questions related |
190s | data and Suits data and Suits |
194s | so look at this beautiful graph I mean |
197s | look at some declining moments so here |
201s | is like our da which means daily active |
204s | users and you can see like this is like |
207s | from December to to day I think no |
211s | actually yesterday yeah yeah yeah |
213s | yesterday yesterday actually we didn't |
215s | get |
216s | the the Sunday and Saturday numbers |
220s | maybe because then it will be even |
222s | higher yeah anyway so like here December |
225s | like we had the BR days we remove boxes |
227s | it was a big deal in the community but |
230s | then there was also there was also in |
233s | the mission the Omega box event oh yeah |
235s | the Omega box event yeah yeah this is |
237s | like early |
238s | December uh |
241s | 2022 but then you can see our daily |
244s | active users are rapidly declining right |
247s | and you can really easy spot spot the |
249s | trend there until we release the stard |
253s | drops update and you can see how clear |
256s | they stop um at least the trend wasn't |
259s | so harsh right I'd actually underline |
262s | again like small intermission here but |
265s | normally what we see in summer is that |
268s | there's a drop in the auu because people |
270s | go on vacation believe it or not and so |
274s | we expected even after the star drops |
276s | that the numbers would go down probably |
278s | faster than normally in an update |
281s | cycle and we were pretty surprised to |
283s | see that this this graph there became |
286s | more flat so that's was the first |
289s | surprise I think so there's still a |
291s | decline after the update yeah but it's |
293s | much slower even though we expect |
296s | expected a steeper decline yeah so I |
298s | think I think bit a bit counter |
300s | intuitive right because I think for most |
302s | games that have a bit older audience you |
305s | know summer usually means play more |
307s | games for our audience a lot of people |
310s | end up playing in school with their |
311s | friends during school right so H summer |
314s | actually means they're actually playing |
317s | braw less because they're not with their |
318s | friends yeah so even with those |
322s | uh even with those conditions that would |
324s | be which should affect us negatively is |
327s | actually our numbers uh were uh managed |
330s | to sustain the DU quite uh well um and |
334s | then we have the hypercharge which was a |
337s | bit uh controversal update I think the |
339s | first hyper charge they weren't as |
340s | exciting as we thought they would be |
342s | also remove the game modes because like |
345s | if you see like this trend going down |
346s | and like your du is um being affected by |
349s | that removing the game slots that you |
352s | have would actually in theory would help |
355s | matchmaking right cuz like then it's |
357s | more accurate uh it would be faster but |
359s | then we see like nothing really |
361s | change and we also see our retention |
365s | declining |
367s | so uh like but it's still the numbers |
370s | weren't as bad as like uh the masteries |
372s | and the blink uh |
374s | update uh but then like in the middle of |
377s | the Season we had this uh shooting star |
379s | drop event which was basically just um |
383s | like take down enemies to get St drops |
387s | um and then we can see there's a Spike |
390s | that's the legendary uh star drop day |
393s | but then you can see that after the |
394s | event ended that like there's nothing |
396s | else uh to do after the event but then |
399s | the players stay there so like what we |
402s | um trying to show here is that the stard |
405s | drop update it kind of like fixed |
407s | something on retention like so the |
410s | players that are coming in to see to |
411s | experience the game they're staying um |
414s | and I think yeah it's like the the |
416s | turning point I think it's how we |
419s | managed to grow the game again and then |
422s | you can see the trend from up there like |
424s | we added Mega Peak chroman no more uh |
427s | chrom more is event the Broly day is I |
429s | think that's the mik |
431s | day or it's either moik or is the sking |
434s | but I think it's moiko yeah I think so |
436s | yeah and then from the brought together |
438s | and on it's like just growing and |
441s | yesterday we actually was it like the |
445s | the highest number of players we had |
447s | since Global or since forever day yeah |
450s | so like we actually beat our record on a |
453s | 5-year-old game which is pretty |
455s | impressive like and this is like in the |
457s | course of one |
458s | year so like uh we like we we hear like |
464s | play uh what people are saying out out |
466s | there on social media but the changes we |
469s | are doing are making something with the |
471s | game right and to have like this uh |
474s | Ascension in one year for a game that is |
477s | 5 year old is pretty impressive like I |
480s | think |
481s | um like I wouldn't change anything to to |
485s | to be the place we are now right I |
487s | wouldn't like maybe I not remove the |
489s | boxes completely but uh or maybe it di |
492s | the star drops to replace boxes on that |
494s | update but um but yeah I think it |
497s | was for this four months of learning CU |
501s | we remove the Box we see the results and |
502s | then we quickly adapt stard drops was |
504s | not even part of the yearly plan right |
507s | we added no they were not uh um when we |
510s | entered the year we had masteries and |
512s | The Bling update those were planned and |
515s | we had plans for other updates |
518s | afterwards but but when we saw that the |
521s | trend was still going down this is this |
524s | is like this this graph just shows the |
527s | the actual daily active players right |
529s | yeah but what what you can see on this |
532s | graph is the the retention retention is |
535s | measured in the games industry in like |
537s | typically terms like D1 to to D30 D60 |
541s | D90 and the d stands for day and that |
544s | means how many what is the percentage of |
546s | people who come in on Day Zero are still |
548s | sticking around with your game on day |
551s | one day 30 day 60 day 360 whatever it is |
556s | and for us day one doesn't mean much |
559s | that just means you're logging in the |
560s | day after you came to the game for us |
563s | what's more important is like the |
564s | long-term retention the tail the |
567s | D30 and and that number did not improve |
571s | in those updates yeah in fact that |
573s | number from the from before the removal |
576s | of the mega boxes actually I have this |
579s | graph here wow oh wow so du doesn't |
583s | change much but the3 you can see the |
586s | Ascension uh there as |
589s | well yeah that is that is you guys |
591s | didn't even plan |
593s | that no but he actually he didn't |
595s | actually saw the the graph so actually |
597s | yeah he didn't it was a good seg yeah |
600s | yeah not scripted |
603s | yeah |
605s | um but yeah but I still want to go back |
608s | to this so like there is like a here is |
611s | Google Trends it's like public so you |
613s | can actually type brw stars and uh see |
616s | our results there uh you can see like |
619s | when we remove boxes it was like a big |
621s | deal in the industry right because it |
623s | was a it was reaching outside the bubble |
625s | like a game that is removing uh boxes or |
629s | got |
630s | it's a big deal uh but then the trend |
634s | kind of like follow pretty much the same |
636s | as our DU and I to make it clear look at |
639s | that Frank Frank would be surprised you |
640s | guys saw already but look at this wow I |
644s | crossed the |
645s | graphs |
647s | wow but then like the what I'm my point |
649s | is here is that the trend is pretty much |
652s | similar right you can see like the |
654s | decline even like the star drop update |
656s | that there's a small retention |
659s | Improvement there like it was of course |
661s | it was more impactful in the game but |
663s | then you can see the Ascension uh back |
666s | and of course this is only YouTube so |
668s | like it's not uh super accurate but you |
671s | can see that the trends kind of like |
673s | follow no this graph actually shows the |
675s | web search not YouTube oh yeah web |
677s | search yeah Google Trends not uh YouTube |
680s | I think you know the previous months was |
684s | really needed for us to kind of look at |
686s | things and take the learnings and I |
689s | think one of the conclusions maybe and I |
692s | think the analogy that I like to use is |
694s | like you know in Imagine playing diblo |
698s | and you're the game tells you you're |
700s | going to get your next legendary drop |
703s | after killing 10,000 monsters yeah like |
706s | that feels not that fun right and I |
709s | think star drop just kind of adds that |
712s | level of excitement to every game win or |
715s | every few game wins every day and that's |
718s | kind of what brings up some of the core |
720s | retention for the game yeah yeah that's |
722s | a good call out because I was just |
723s | explaining what how it what it fix but |
727s | why did it fix that right yeah yeah it |
729s | makes like playing every day more |
731s | rewarding more exciting there's |
733s | something on uh on the line uh when |
736s | you're opening your game every |
738s | day uh should you go like to the |
741s | questions and then I open the graph when |
743s | yeah why don't we just look at the da |
746s | graph one more |
748s | time pretty graph we are really proud of |
750s | that achievement by the way it's a |
752s | pretty graph it's a very pretty graph |
754s | yeah enough graphs for now uh now let's |
758s | talk about drama because I know players |
760s | are so excited about drama right more |
762s | excited than |
764s | me my Sizzle |
767s | sound so recently we had removed a |
770s | Creator uh code from a Creator because |
773s | he had leaked no NDA information NDA |
776s | stands for non-disclosure uh |
780s | agreement I think so yeah so it's p |
784s | confidential information |
786s | basically um but yeah you can take it |
789s | away yeah I think it's it's like you |
792s | know it's always a challenging situation |
794s | um when when we have a situation like |
796s | this specifically because ultimately |
799s | it's a breaching the NDA in this case is |
801s | like a it's a breach of trust that's |
803s | what it really is uh we have the slack |
806s | Channel where a lot of the content |
808s | creators are |
810s | um the higher you are in the creater |
812s | program the closer you are to us means |
814s | you are very much exposed to our work |
816s | how what we write Etc so you have a lot |
818s | of |
819s | context and we give you that context in |
822s | in this safe space so and to keep it a |
826s | safe space there needs to be trust if |
829s | someone is sharing something from the |
831s | space not necessarily even from us but |
833s | even from another content creator out of |
835s | context out there that's a problem uh |
838s | and then the trust is broken and we have |
840s | to take some action I think that's a |
842s | that's a summary of this really yeah and |
844s | just to add like uh as you said like |
846s | sharing something out of context to add |
849s | context to this case so we had already |
852s | the it was like a a thing about Larry |
856s | and Lori so we had already The Proposal |
858s | Nerf publicly to public to then like it |
861s | was in already in the chat uh and we had |
863s | said already that we are working on it |
865s | and then we don't have a date for that |
867s | and then it was uh when it was question |
870s | um why is not coming so quickly I |
873s | responded why it's not happening so |
876s | quickly like so that all this |
877s | information was there and even though |
879s | like so like if you leak something out |
880s | of context it can create a lot of |
882s | problem unnecessary problem basically Dr |
885s | yeah drama yeah um but yeah so in |
891s | summary we are not firing |
896s | Adan it's a nice segue what yeah |
899s | yeah but uh yeah I guess like uh the |
903s | first question is about balance uh but |
905s | then we can just like touch on this |
907s | thing that it becomes like a big deal on |
910s | the Spanish community and then leaked |
911s | for other countries as well like don't |
914s | be don't be this person like first I |
917s | just show like our da increase which is |
920s | like something super unique in the |
922s | industry and he wouldn't have achieved |
924s | that without ad in the team because like |
926s | he's not doing like just balancing that |
928s | character like this creating uh |
931s | characters creating a game play uh |
933s | design and everything it's like those |
935s | numbers that like I don't know which |
938s | other game has achieved that in the |
940s | industry in like a in this time period |
944s | um it's only possible because it's part |
947s | of the team so we're really happy to |
949s | have you here Adrian thank you thank I |
952s | think it's I think it's also really |
954s | worth pointing out that what you see out |
957s | there is a a few people like like us um |
960s | so the community maners of course Adrian |
963s | is out there willingly so I didn't force |
965s | him uh Jeff joined these podcast also |
969s | totally not forced forced me a bit a bit |
972s | forced a bit forced a bit forced maybe |
974s | but but I guess what I want to say is |
976s | like most of us choose to be on social |
978s | media and so we become the visible faces |
981s | of the game |
983s | naturally um and it's not like the |
987s | people you see on social media are the |
989s | ones who are executing and doing all the |
992s | things you think we're doing right the |
994s | brers team now is 46 people big we're |
997s | still growing this year we by the end of |
998s | the year probably be 60 and that's only |
1001s | the people who are working on it |
1002s | directly not not to talk about all the |
1005s | partners we have on the outside um so |
1008s | like there's never only one person |
1010s | responsible for one thing it's always a |
1012s | discussion so Adrian is not by himself |
1015s | you know sitting at his computer hacking |
1017s | away on the balancing |
1019s | um so it's it is a team thing so if you |
1023s | want to hate it's it's easy to hate on |
1025s | him because he's out there so he's a |
1027s | lightning rod but but in in Practical |
1030s | reality it's never like this there's |
1031s | multiple people working on balancing |
1033s | there's multiple people who are working |
1035s | on every single thing we do so singling |
1038s | out someone and and unloading you hate |
1040s | is just not okay and I think I think it |
1043s | needs to be set out there so it's you |
1046s | know it's a team thing you can hate on |
1047s | the team you can disagree on what we're |
1049s | doing how we're doing it that's fine but |
1051s | um yeah don't become |
1054s | personal yeah yeah and then we have a a |
1057s | good segue for that because the first |
1059s | question is about balancing from Ash |
1061s | what I'm really interested in knowing is |
1063s | how did the dominance of Larry and Lori |
1066s | affected the game in terms of player |
1068s | metrix we hear all the negative sides to |
1071s | it on social media with many players |
1072s | expressing how they are unable to enjoy |
1074s | the game but I would like to hear the |
1076s | other side the positive side for example |
1078s | did the new brawler boost player |
1081s | activity it's a good question yeah um |
1084s | and I think I mean there's many answers |
1085s | to it but I think the the first and |
1087s | foremost whenever there's an exciting |
1088s | broader release and if it's a little bit |
1090s | on the strong side even too strong |
1092s | sometimes it will create waves in the |
1094s | community yeah um doesn't mean we want |
1096s | to make them strong to make waves there |
1099s | is a fine line to tow there and I think |
1101s | it's easy to like it's fine to say at |
1103s | this point that Larry and Lori |
1104s | definitely to too strong on release you |
1106s | know I think we can all agree on that |
1108s | cuz I think you can achieve the |
1110s | excitement without you know a ludicrous |
1113s | power level for sure um but the long |
1116s | story short this is absolutely there is |
1118s | waves created whenever we release an |
1120s | exciting brawler yeah can you maybe say |
1122s | a word or two on how we're balancing |
1123s | Brawlers absolutely there's a question |
1125s | for that maybe okay yeah we can come |
1127s | back to it we'll get back to it but then |
1130s | I think like uh like what we call what |
1133s | we think it's an emergency right |
1135s | emergency is like when you use a super |
1137s | jeans super and the game crashes this is |
1140s | an emergency that's an e cuz you're |
1141s | preventing the player to play the game |
1143s | right yes um and then I I was actually |
1146s | like when Lori and Lai was the the top I |
1148s | was actually mastering my Mandy I almost |
1150s | got there like go to with proud um with |
1154s | pride but |
1155s | um I was never playing triple lri and |
1158s | Lori but every match has a lri in mying |
1162s | and a Lori on the other team it's still |
1164s | balanced right it's just like because |
1166s | usually your your own l |
1170s | sucks wait are you blaming bad randoms D |
1173s | is this what's happening okay no I |
1174s | actually got a lot of progress playing |
1176s | with randoms during the lry and lry |
1178s | phase so like what I'm saying like I was |
1180s | at 800 trophies below me nobody was |
1183s | actually seeing the problems that we see |
1185s | in social media which Like tripol Larry |
1187s | and Lori because this is like if you are |
1189s | above I don't know 900 or a thousand uh |
1192s | so that's when we think like it's not |
1195s | affecting most of our players it's only |
1197s | affecting the the high L engaged players |
1200s | and they can survive for another week |
1204s | with this and then also like I don't |
1206s | think we have a question for that but |
1207s | usually in maintenance we try to group a |
1209s | lot of um bugs because we don't want to |
1211s | have a lot of Maintenance right |
1213s | maintenance is like shutting down the |
1214s | game for everyone which means that it's |
1217s | a big door for the competitors right ah |
1220s | this game is not working let's play the |
1221s | other one and then maybe this player is |
1223s | never coming back so like we want to |
1225s | minimize maintenance as much as we can |
1228s | um and then every bug we have is like oh |
1232s | when for example I think we we discussed |
1234s | like should we have a maintance for Lori |
1236s | and Larry but there is nothing else to |
1238s | fix and like yeah can we like group all |
1240s | the bugs we can in this uh time frame so |
1243s | at least we make like more more use of |
1245s | this maintenance M and that's why |
1247s | waiting it was not even two weeks it was |
1250s | one and a half something yeah yeah uh |
1254s | it's it's fine we everyone can survive I |
1257s | think there was a a few compounding |
1259s | issues right so Larry and Lori were |
1263s | strong too strong and we |
1265s | agree um now that we have the data it's |
1268s | easy to say that in hindsight yes um but |
1271s | at the same time also I mean you saw the |
1273s | diu graph there yeah so we are what we |
1275s | are seeing at the moment is is |
1277s | essentially |
1278s | unprecedented concurrent users in |
1280s | broadstar so we we are like you know in |
1284s | the past we had maybe when we released |
1286s | Edgar I think we had a a higher number |
1288s | of concurrent users for one |
1291s | day um but now for a consistent period |
1294s | of weeks we are we are coming to the |
1297s | office and there's more than in the |
1299s | morning hours Europe and there's more |
1301s | than a million people online right now |
1304s | that's the low moments of our game at |
1306s | the moment and |
1308s | so so it's like we have to get used as a |
1313s | team to these numbers as well to a |
1314s | degree which sounds crazy but it's a |
1316s | case because we haven't experienced that |
1318s | in a while and so to make sure that the |
1321s | servers operate properly for you out |
1323s | there we we can tweak matchmaking |
1326s | criteria we can tweak how accurate the |
1329s | matchmaking is and one of the the |
1332s | vectors there one of the directions you |
1333s | can tweak the matchmaking is when you |
1337s | allow duplicate Brawlers yeah so so |
1341s | because so many people had Larry and |
1343s | Lori because it's an epic brother yeah |
1345s | right so a lot of people got access to |
1347s | him very early on either in Early Access |
1349s | of or of course right |
1352s | afterwards uh before the new braw pass |
1354s | season |
1355s | launched and there were just so many |
1357s | people playing Larry and Lori that |
1359s | matchmaking was really slow and then we |
1363s | we reduced the amount of time it needs |
1366s | until we allow more Brawlers to be |
1369s | duplicates and and so that fixed the |
1372s | matchmaking issues so matchmaking was |
1375s | fast again people could actually play |
1377s | but on the on the the other side of |
1379s | course when you already have a strong |
1381s | brawler and all of a sudden you have |
1383s | three of them in the enemy team that |
1385s | doesn't feel great yeah it still was a |
1388s | problem isolated to maybe the higher |
1392s | ranks of our players not to everyone |
1394s | yeah so but it's it's a super difficult |
1397s | balance to strike for us and um yeah if |
1400s | we have to decide whether people can |
1402s | actually play the game or not we will |
1404s | probably do it again and we would do it |
1407s | again but not intentionally not |
1410s | intentionally good to point that yeah |
1412s | maybe to to kind of expand on it a |
1414s | little bit like if you think about when |
1415s | we have a really strong op brawler like |
1418s | it's actually pretty exciting right like |
1420s | you tell your friends like oh my God |
1421s | there's a new brawler and he's like |
1422s | broken like everybody kind of rushes to |
1425s | the game to get them to more views the |
1427s | content right yeah and you can see it |
1429s | like to answer the question directly |
1430s | yeah the the metrics did go up right but |
1432s | imagine playing like you know age of Age |
1435s | of Empire is probably too old maybe like |
1437s | Starcraft um |
1438s | also pretty old pretty old okay |
1440s | Starcraft 2 like imagine playing that |
1443s | and like you type in cheats right that's |
1445s | like really fun but for like an hour |
1447s | right and it's like ex it's like it's |
1449s | not in fun anymore right so it's like we |
1452s | like want brawl stars to grow for many |
1455s | many years so like we don't we're not |
1457s | trying to purposefully do this yeah like |
1460s | hey it happens once in a while and hey |
1462s | look numbers look good this time but |
1464s | like we obviously don't want to do it |
1466s | every single cuz you know what going to |
1467s | happen |
1468s | it's not good long term right so when |
1470s | you say once in a while you know it just |
1472s | I guess it felt it felt |
1475s | like I I mean I I I think it's fair to |
1479s | say that Charlie was too strong yes for |
1481s | sure so so we we went from Charlie to |
1485s | moik the kid the kid but K moiko is okay |
1489s | moik is fine m moiko is okay because |
1491s | people haven't figured out how to play |
1493s | him yet yeah he also had the power |
1495s | scaling issue in Showdown so yeah anyway |
1498s | so but the stuff are bugs but yeah |
1500s | there's there's a mix of circumstances |
1502s | but we're going to talk more about we |
1504s | balance in a different question um soba |
1508s | back to the road map you are also |
1510s | working on social tools will you put put |
1512s | something like braw Star China like a a |
1515s | playroom I guess social Lobby is how we |
1517s | call it yeah it's how is it how do they |
1519s | call it it's social Lobby no they're not |
1521s | calling it it's it's the the dev name |
1524s | the valley of stars no like I know I'm |
1526s | Chinese guys but I don't |
1529s | know you're the only person here can can |
1532s | make that joke |
1534s | um do you want to answer should I answer |
1536s | yeah I mean yeah I could take a stab at |
1539s | it and okay go do it um so yeah I think |
1543s | I think we looked at it we thought about |
1546s | a lot on the team because you know it |
1547s | sounds really cool like hey what if you |
1549s | know there's a lot of Pros with it and I |
1553s | think there's two things like one thing |
1555s | is like to do it right like it just |
1557s | takes a ton of time and resources to do |
1560s | it right and you know that competes with |
1563s | everything else we want to do every two |
1565s | months right and then two is like I |
1567s | don't actually know we had like a really |
1570s | confident design going in right so it's |
1572s | like hey when given like we don't have a |
1574s | confident design and and plus it's like |
1576s | a pretty highrisk like huge cost thing |
1579s | like hey let's kind of put it on the |
1581s | back burner for now I that was that was |
1583s | my my general ju just imagine like we |
1586s | are half of the death team is working on |
1589s | this for half a |
1591s | year so so whatever else we could do in |
1594s | that six-month period that is |
1597s | potentially cooler will take precedent |
1600s | yeah we we the we're really glad with |
1603s | our partners over there in China um |
1605s | because they tried it out obviously and |
1607s | we were also able to see some data and |
1609s | on the first day the data looked amazing |
1612s | a lot of people engaged with this a lot |
1614s | of people wanted to go in the lobby take |
1617s | screenshots |
1618s | but uh that lasted two three days and |
1621s | then the numbers came down and I think |
1624s | for us that was also like hey we cannot |
1626s | just have a room where you can take |
1628s | pictures and have a chat because like |
1631s | that's just not good enough and not cool |
1633s | enough either and then to make it really |
1636s | cool well the effort is just going up |
1639s | exponentially yeah and yeah as as as |
1642s | Jeff said it's like are we confident in |
1644s | our design are we confident that this is |
1646s | a really cool thing we want to invest |
1648s | half a year |
1650s | into and the answer for us is no it's |
1654s | not so it's not in our it's not in the |
1656s | we actually considered this for the next |
1658s | summer yeah |
1660s | yeah we thought about we thought about |
1663s | fishing the idea is not dead fishing is |
1666s | not dead guys fishing is not |
1668s | dead comment below this video if you |
1670s | like fishing |
1672s | hashish fish no time to fish yeah yeah |
1675s | yeah but I I think the idea is like the |
1677s | ideas don't go away and they right so so |
1679s | it's definitely there in the back of our |
1681s | minds and as a concept to improve social |
1684s | like a give a social to our players to |
1686s | express themselves I think that's still |
1688s | what we want to do right abely |
1690s | absolutely but I guess when we're when |
1692s | we are now talking about socialist more |
1694s | about are we doing a good enough job |
1697s | yeah with like our existing social |
1699s | features like inviting a friend inviting |
1701s | someone who's not your friend yet how do |
1703s | you become a friend uh and then how how |
1706s | is it to play with each other and stuff |
1708s | like that so I think the the lobby is |
1710s | just one angle yeah and there's many |
1713s | angles yeah totally like brawls actually |
1716s | like a super social game not in like the |
1718s | traditional you know like World of |
1719s | Warcraft sense but you know you you a |
1722s | lot of times when you're playing brawl |
1724s | in person with someone that's like the |
1725s | most fun right oh yeah for sure all |
1728s | together yeah hashtag yeah yeah totally |
1731s | and you know like there's so many |
1734s | different small things we can do to just |
1735s | improve that like connecting players in |
1737s | the game for sure question from |
1741s | Spen I would love to hear your thoughts |
1744s | on Early Access the community is getting |
1745s | worried that is still pay to win |
1747s | especially if the BR is UN nerfed in due |
1749s | time AIT and lri uh what are the pros |
1753s | and cons of nerfing our brother during |
1755s | Early |
1756s | Access should I take this one do you |
1759s | want to take this one I don't know |
1760s | anyway you can talk on the B I can talk |
1762s | the ballot inside yeah um so a big thing |
1766s | when we have Early Access Brawlers and |
1769s | we get for example because a lot of when |
1771s | we do balancing we look at data a lot |
1773s | and when we have Early Access usually |
1775s | what happens is the more engaged players |
1778s | will buy the offer so the better players |
1780s | will play the brawler and the win rates |
1783s | for example are skewed much higher than |
1785s | on on normal release so basically the |
1787s | first week of data is usually extremely |
1790s | unreliable um when it comes to balancing |
1792s | specifically and that's that's of course |
1794s | tricky because yes we might think that |
1796s | okay that might actually be op but we |
1799s | can't say for sure because we can't |
1801s | trust the specific set of data um so |
1804s | that's that's a big big problem with |
1806s | Early Access when it comes to balancing |
1808s | and then um so that's you know a con of |
1812s | Early Access nerfing and of course you |
1814s | know it feels as well like okay if we |
1818s | don't know what to do let's say within |
1823s | that week Based on data should we take a |
1825s | stab in the dark probably not because |
1827s | then we could go the other way very |
1829s | easily right like we've made that |
1830s | mistake sometimes where you know |
1832s | Brawlers is really op and then we over |
1834s | Nerf them for example mhm and then let's |
1836s | say we do that in the pre-release week |
1839s | every |
1841s | podcast every podcast and then if we do |
1845s | that in the pre-release week when the |
1846s | brawler is then actually released then |
1849s | it's already basically Dead on Arrival |
1850s | there's no more excitement it's like oh |
1852s | well this brawler is not that exciting I |
1854s | feel really weak playing this brawler um |
1856s | so it's really risky to do but yeah I |
1858s | could go on and on about this one but |
1859s | yeah maybe some other yeah thoughts on |
1861s | it say yeah I I was just going to say |
1864s | like I think the tricky thing is like we |
1866s | we do want new Brawlers to be like fun |
1869s | and good right like sure they are like |
1872s | on the I guess you know the top tiers of |
1877s | the power power curve and I think that's |
1879s | the hard part right like how do we get |
1881s | them to feel strong but not broken yeah |
1885s | and also a lot of times like you know in |
1887s | any competive game when you rebalance |
1889s | something like you you have to give time |
1890s | for The Meta to settle right obviously |
1892s | you know lnl was Prett pretty you know |
1895s | way way too strong but like a lot of |
1896s | times you might find somebody might find |
1899s | a counter to it you know yeah a month in |
1902s | and then all of a sudden they rotate out |
1903s | of the meta like that happens really |
1904s | often yeah I think Chuck that like |
1906s | because Chuck Nerf wasn't like a big |
1908s | deal right I think was only the super |
1910s | that we nerfed yeah so that you |
1913s | basically don't spawn with super yeah |
1915s | and basically now like he's still good |
1917s | in Heist and Hot Zone but it's not like |
1920s | if someone pick Chuck you're like oh my |
1922s | God what I'm going to do now like you |
1924s | don't lose the game it's like okay can |
1927s | adapt he's an N pick but but he also can |
1930s | be counted right yeah yeah and I think |
1933s | uh Maisy which I think on release she |
1935s | was good uh like maybe the attack was |
1937s | like a bit too slow and then there is |
1939s | like the the gadget that was do dodging |
1942s | backwards yeah um she was good but |
1946s | nobody cared yeah because she was just |
1949s | good she was not even like weak right |
1951s | she was just good she was she was good |
1953s | she was above average by far and I think |
1954s | we changed those things we made the |
1956s | attack a bit faster and then change the |
1958s | gadget and then she was good for a while |
1960s | but nobody was caring about then |
1962s | suddenly out of nowhere she like oh my |
1963s | God she's so she's so strong she's op |
1966s | and we didn't do anything yeah yeah yeah |
1969s | but that's how it works you know Meta |
1970s | Meta changes yeah and as I was like |
1973s | going through the questions I saw a |
1975s | funny topic because like we already |
1977s | answer that we try to release Bowlers on |
1979s | the strong side rather than weak because |
1981s | if release on weak it's like very hard |
1983s | to recover uh this browler popularity |
1986s | but then a player was challenging us |
1988s | like saying ah but that's not true look |
1990s | at Carl like Carl is not popular at all |
1994s | yeah he's he's like he's really like on |
1996s | the bottom 10 or pretty much makes me |
1999s | sad I love Carl yeah it's like your main |
2001s | here's like the |
2003s | main so yeah like we can see data we can |
2005s | see the popularity through like Pi rides |
2007s | Wing rides and everything so cwl |
2011s | unfortunately I'm sorry Jeff he not up |
2013s | trying to bribe Adrian every day like |
2016s | hey can you take a look at Carl even |
2018s | when when even when Carl was op he |
2020s | wasn't popular right when we changed the |
2023s | the speed of the projectile not too much |
2025s | I mean it goes in waves right like when |
2026s | when he was the most OP he's been then |
2029s | yes he was like yeah on the top echon of |
2032s | like all the Brawlers but he wasn't like |
2033s | number one I think at any point of time |
2037s | but it's hard to recover from that yeah |
2039s | it's not like again going a little bit |
2041s | deeper on the topic it's not like we are |
2044s | trying to get Brawlers which have an 80% |
2047s | win rate yes that's not the goal exactly |
2050s | but when we're saying leaning on the |
2052s | stronger side then it's probably you |
2054s | know there shouldn't be under 50% win |
2056s | rate for sure yeah so it's basically a |
2058s | range between 50 to about 55 Max 60 if |
2061s | it's over 60 then that's an issue yeah |
2063s | um that's like if you want to go |
2065s | absolute numbers that's kind of how we |
2067s | look at it yeah and of course that means |
2068s | in some gamees they might overperform it |
2070s | in other gamees they might underperform |
2073s | yeah and that's okay we talked in the |
2074s | past about this as well yeah good you |
2078s | want to say something oh yeah no I think |
2080s | I think you said it in the last podcast |
2082s | already but like I think the tricky part |
2084s | is also like we do look at the top |
2088s | ranking like you know Mythic and above |
2091s | and low rankings and you kind of have to |
2093s | balance for everyone right y so that's |
2095s | that's the tricky part for sure for sure |
2099s | then talking about balancing steel uh |
2101s | Power couple gaming they ask could you |
2103s | tell us a bit more about how your play |
2105s | testing process work for new Brawlers |
2107s | hypercharge Etc sure um thinking about |
2111s | how I should do a short version of this |
2113s | but yeah anyway so um let's say we do a |
2115s | brawler we start with an idea uh anyone |
2118s | can have an idea but let's say we have |
2119s | an idea for let's say we want to make an |
2120s | assassin okay so we basically sketch out |
2123s | the brawler kit on paper like it should |
2125s | do this okay and then we basically start |
2128s | with an early prototype so okay we |
2129s | implemented into the game maybe it looks |
2131s | like another braw maybe it looks like |
2132s | Edgar but it has different abilities |
2134s | right like before all the art comes in |
2136s | before all the visuals and stuff just so |
2138s | we can feel how do the abilities feel um |
2141s | and then we start Play testing it |
2142s | internally with quite a few people um |
2145s | also externally we also use a fair bit |
2147s | of external testing and then eventually |
2149s | once we get a little bit more polish |
2151s | it's like okay we need to iterate on |
2152s | this maybe this attack should be little |
2155s | bit more like this eventually we have a |
2157s | kind of cohesive brawler and then we can |
2159s | send it to for example creators and pro |
2161s | players and so forth that then kind of |
2163s | do the last evaluation when we still |
2165s | have time to make changes before it's |
2167s | released to actual players so it goes |
2169s | through many pairs of eyes like Frank |
2171s | said it's not me sitting in a cave |
2173s | doodling away it goes through many he's |
2175s | also doing that but yeah just sitting in |
2177s | the |
2178s | cave but yeah it goes through many |
2180s | people um a lot of people have a say in |
2183s | what goes in what should be changed what |
2186s | they like what they don't like |
2187s | um and then we try to come to a |
2189s | conclusion of okay this is a fun strong |
2191s | enough not too strong kind of end goal |
2194s | and that goes the same for Brawlers |
2196s | hyperchargers Gad star Powers basically |
2199s | yeah and one thing uh we will try now we |
2203s | will have an extra play test with uh |
2205s | content creators we won't name them so |
2209s | like content creators instead uh but |
2212s | then it's like it's going to be a |
2213s | separate play test so like we can at |
2214s | least have like a a more uh |
2217s | wait that sounds like a great |
2219s | idea I'm just kidding it's going to |
2221s | happen no but no no like naming them |
2225s | yeah so we can just deflect yeah of |
2227s | course of course of course uh but yeah |
2229s | so like of course like a lot of I happen |
2232s | there but no uh test is going to be as |
2235s | good as a million more than a million |
2237s | player playing the same brawler over and |
2239s | over over like Millions interactions and |
2242s | everything right yeah yeah I think I |
2244s | think it's |
2245s | like there's l Lally hundreds of matches |
2248s | being played with our |
2250s | partners |
2252s | um sometimes they get it dry and |
2254s | sometimes they don't and also after the |
2256s | content creators had a weekend or so |
2258s | with the |
2259s | Brawlers |
2261s | um you would be surprised how often they |
2263s | are completely wrong when they try to |
2265s | estimate the power of a brawler in real |
2267s | circumstances so we've seen the whole |
2269s | range so it's it's really like nothing |
2273s | is like the real deal out there of of |
2276s | having Brothers being played by millions |
2279s | of people every day I mean like you |
2283s | you've probably seen some of the stats |
2285s | I've posted recently but but it's not an |
2287s | exaggeration that there's you know in in |
2290s | some minutes this weekend there were |
2291s | hundreds of thousand matches within 60 |
2294s | seconds and it's |
2296s | like so the the data we're getting is |
2299s | just much much more reliable yeah I |
2302s | guess fundamentally at the end of the |
2303s | day I think what's important for us um |
2306s | is that we want to make it right I guess |
2310s | that's what it boils down to like if |
2313s | something is too strong we will make it |
2314s | right we might not do it tomorrow |
2317s | depending on what we need to do you like |
2318s | when is the next maintenance when does |
2319s | it make sense how urgent is this but at |
2322s | the end of the day we are looking to |
2325s | have a balanced game not a game with |
2326s | many op Brawlers in different flavors |
2329s | let's put it that way and then how Larry |
2331s | was released is not how we want it right |
2334s | we want him to be strong and then he was |
2335s | okay for and then kit I think he was |
2337s | mostly strong because of the bugs yeah |
2340s | and that's that can happen as well yeah |
2342s | but again those are fixed and then yeah |
2347s | then I can't read his name inam inam |
2351s | Lain okay uh Star Park CCTV was loved by |
2356s | the community and followed with interest |
2358s | to put it bluntly we waited for the new |
2361s | code as if you were waiting for the new |
2363s | episode of an exciting series will this |
2365s | continue |
2371s | not maybe the in the same format and to |
2374s | be very transparent I don't think we |
2376s | have anything planned like we want we |
2379s | have desires we have Ambitions we have |
2381s | plans hopes and dreams yeah yeah ideas |
2384s | Brewing yeah but we also take learnings |
2387s | from those marketing activities as well |
2389s | right like we probably will do something |
2391s | different this time even though this was |
2393s | quite uh exciting and then I L seeing |
2396s | see like random people on Reddit saying |
2398s | discovering it for the first time like |
2400s | 30 days after it was on like hey guys |
2402s | have you seen this yeah I love it really |
2406s | cool uh |
2408s | santic can we just get an update with |
2410s | quality of life sorry maybe maybe just |
2412s | one comment on that I remember somebody |
2415s | I for I forget but it was like maybe |
2417s | Somebody's Daughter they were telling us |
2419s | the story that like she opened it and |
2422s | you know found the camera thing and had |
2424s | the screen transition and she was like |
2426s | running around freaking out I feel like |
2429s | yeah like those are like the moments |
2431s | like you know we're trying to create |
2433s | right like that's that magic moment yeah |
2435s | yeah for sure |
2437s | absolutely uh santic can we get an |
2440s | update with just quality of life changes |
2442s | I think it's about time in like in the |
2444s | past like in the past because of the |
2447s | amount of bugs we currently have in the |
2449s | game with so many brers the UI might |
2451s | also need some changes just improving |
2453s | many small things like PowerPoint skip |
2456s | well sneak peig fixed it was a buck by |
2459s | the way like we accidentally introduced |
2462s | it like why would we want to make that |
2465s | unskippable no we we want to on that |
2468s | PowerPoint screen Rd is growing too fast |
2472s | we need something guys slow them down |
2474s | yeah I think it's like it's it's one of |
2478s | these um it's a big topic on the team |
2480s | actually how we balance quality of life |
2482s | versus the bigger |
2484s | features and we've made a decision while |
2487s | ago that we want to focus on like every |
2490s | update we focus on one bigger thing that |
2493s | might not always be a bigger thing for |
2496s | you guys sometimes it might be a bigger |
2499s | thing on the back end side of |
2501s | things um and at the same time the rest |
2503s | of the time we will spent on smaller |
2506s | things and some of these smaller things |
2508s | are pretty cool like wi streaks wi |
2511s | streaks yeah that's maybe the the |
2513s | coolest example of recent times and |
2516s | we're planning to do more small things |
2518s | like that as well um maybe it's also a |
2521s | good moment to quickly again I mentioned |
2523s | already we're growing the |
2525s | team uh we're also growing the team |
2527s | because we have a longer and longer |
2529s | growing list of quality of life changes |
2531s | we would like to do um so if you're a |
2534s | programmer out |
2536s | there |
2538s | C++ we need you started recruit we're |
2541s | hiring any opportunity we're totally |
2543s | hiring I like it yeah love it shamess oh |
2546s | my |
2548s | will just receive those industry people |
2549s | they're watching us you know that's true |
2551s | that's true yeah I mean I think like |
2552s | everybody on the team has like high |
2554s | quality bar right like we have high |
2555s | quality bars and it's like super painful |
2558s | just you know we have backlogs on |
2561s | backlogs of things that we want to |
2562s | improve like there's no running out of |
2564s | those it's just like we kind of like |
2566s | Frank said like we have to prioritize |
2569s | the new the fun the exciting that's most |
2571s | important yes you know and if we can try |
2574s | to get to the Quality life stuff we try |
2575s | to get it |
2577s | you know when when can but yeah we we |
2580s | it's super painful watching those sit |
2582s | there from update to update y but um |
2586s | yeah uh next question uh from Dev uh how |
2590s | old how are old excl exclusive skins |
2593s | recaller performing in the game now we |
2595s | just recaller like clo sking or change |
2598s | recallers like hood hood Chell scheme |
2601s | more successful mhm I don't have data so |
2605s | the data is in my head |
2610s | um it's it's a great question I I think |
2613s | the the the easiest answer is like if |
2616s | the original skin was popular the |
2619s | recolor is popular yeah and that's |
2622s | that's true for the more heavy reworks |
2625s | like hudo Chelly for |
2628s | example but it's also true for ferocious |
2631s | Fang which is a furious Fang rework and |
2635s | that was just a recolor |
2637s | so so I think if anything the and the |
2641s | Lola skin by the way was not super |
2643s | popular the recolor but the original was |
2646s | also not super popular |
2649s | so so yeah I I guess what I'd like to |
2652s | say is that we we will probably keep |
2654s | doing both the heavier reworks and |
2656s | regular |
2657s | recolors but you should expect us to do |
2660s | more of the just recolors especially for |
2663s | popular skins from the past which are |
2665s | not long available yeah |
2667s | I think that just makes it accessible |
2668s | for many more people CU also there is |
2671s | the workload part right of course like |
2673s | maybe who Chell perform better because |
2675s | it's almost like a completely new skin |
2677s | it's just inspired by the same team um |
2680s | so like it also takes a lot more effort |
2682s | to rebuild the skin from the scratch or |
2684s | like a redo a lot of things than just |
2687s | recoloring the skin like for example |
2689s | Fang we know it's already performing |
2691s | well like we can just swap the colors |
2693s | and then it will perform uh well again |
2696s | as for I guess H who Chell was actually |
2699s | it was more an experiment right yeah |
2701s | yeah yeah it was an experiment the other |
2702s | one and and there might be more like |
2704s | that in the future but but we are we are |
2707s | basically we promised the community to |
2710s | not bring skins back which which we |
2713s | honor yeah but at the same time this |
2715s | allows people who did not get that |
2717s | original skin to get it so we're not |
2719s | expecting people who have the original |
2720s | skin to say hey this is so amazing I |
2723s | want to buy this yeah it's it's really |
2725s | not the case it's it's it's about |
2727s | enabling people who didn't have the |
2729s | chance to buy the original one without |
2731s | breaking our promise so that was a |
2733s | compromise and I guess we can you know |
2736s | again you don't have to agree with our |
2737s | philosophy there it's it's just what we |
2741s | think is the right course of action |
2743s | yeah from Ready Set um one of our |
2748s | casters for Esports yeah nice guy nice |
2751s | guy monetization uh could you explain |
2754s | how revenue from progression Stacks up |
2756s | against against revenue from Cosmetics |
2758s | that's one question and explain how |
2760s | freebies affect the F2 uh free-to-play |
2763s | economy with data |
2765s | please I actually I forgot the data for |
2767s | the one but you can add later so like we |
2769s | can we can talk and we can show on the |
2771s | screen I can only sure I can only talk |
2775s | for the the distribution probably |
2779s | changed with a new broad pass M before |
2782s | the brw pass the brw pass rework the |
2785s | distribution was about 8 20 in favor of |
2787s | progression okay progression then it |
2790s | means brawler Brawlers and power levels |
2793s | and and all of that stuff coins |
2795s | everything everything regarded to make |
2797s | your brawler stronger and the Brawlers |
2799s | themselves uh or credits that's all |
2803s | progression and cosmetics everything |
2805s | else and progression uh sorry the the |
2807s | Cosmetic part is varying a lot depending |
2809s | on how popular the Skins are of course |
2812s | and do we have a 299 gem skin or not and |
2814s | stuff like that so so so yeah it's |
2817s | heavily leaning towards |
2819s | progression and this is like in a |
2822s | perfect world it would be different I |
2825s | think we all agree in the team that we |
2827s | would love to have more weight on the |
2830s | Cosmetic side and we keep going to |
2832s | experiment with different formats for |
2834s | that in the |
2835s | future um but on the other side it's |
2838s | just like the way brawl was created as a |
2841s | game doesn't lean itself that easily |
2844s | into cosmetic items because there's only |
2846s | so much space to to express yourself |
2848s | with a skin in Brawl we're trying to you |
2851s | know improve that constantly but but |
2853s | it's |
2854s | still yeah yeah I think it has moved |
2858s | like more towards cosmetics in recent |
2860s | times yeah and I think that's kind of |
2862s | what we want to do yeah um and then the |
2865s | second part of the are you want to still |
2868s | talk about the no no the second part is |
2870s | how freebi affect the free play |
2874s | economy um with data please Jeff I don't |
2877s | I don't have the data I don't even know |
2879s | yeah we can we can put it up later I |
2881s | think like do you think there is |
2883s | something we can show because I yeah we |
2884s | can show like the coin coin graph I |
2886s | think that's a good proxy like because |
2888s | you know when we do freebies and stuff |
2891s | we that's what we kind of keep an eye on |
2893s | right um I think you know when I think |
2896s | the biggest event we did was chromal |
2900s | more where we gave away a ton of because |
2902s | you can kind of Stack The Double XP you |
2905s | can stack the the token doublers at the |
2907s | time and you get the coin sh so you're |
2909s | getting like I don't know I think you |
2911s | could have gotten like 10,000 coins in |
2913s | the event or or more right it was a lot |
2916s | I forget the math but um so yeah we we |
2918s | we take a look at that but at the same |
2920s | time maybe I know there's conversations |
2922s | on more economy stuff later later but we |
2925s | do keep that in mind right like yes you |
2927s | know things like Club League got nerfed |
2929s | and we took a lot of that away but we |
2932s | you know give all that back and and braw |
2934s | pass and a lot more with like like |
2936s | community events and other events and |
2938s | other feebs we do right so I guess to |
2941s | answer the question it does um but |
2943s | ultimately like we're trying to give |
2946s | players the right amount of things so |
2949s | you feel like the gamer is rewarding and |
2952s | ultimately you want to continue to play |
2953s | more it's a super fine balance yeah it's |
2956s | it's like |
2958s | between so Jeff touched on it it's |
2962s | about giving players the feeling of |
2965s | progression even if you're free to |
2967s | play and on the other side this is a |
2971s | business so so not |
2973s | removing the desire for people to |
2976s | support the game with |
2978s | cash right so if if you're overdoing one |
2982s | side over the other then we don't have a |
2985s | base to sustain the game so |
2988s | whenever there's a again the terminology |
2991s | from from from freet to-play |
2993s | specifically games is it's called |
2996s | conversion rate so it's like the the |
2999s | more generous you are within the game |
3003s | the the lower your conversion rate |
3006s | because if if nobody feels like they |
3008s | have to spend anything to progress FAS |
3010s | on the game well you will have less |
3013s | people supporting you that's that's what |
3015s | it is um especially in freeto playay |
3018s | games it's pretty important that we |
3020s | create a desire to spend because you |
3023s | know we're not getting any upfront money |
3025s | for the service we're providing so it's |
3027s | it's really a fine balance but yeah |
3030s | again we want free to-play players |
3031s | having fun in the |
3033s | game but there there's just limits it's |
3036s | it needs to be a good balance and we're |
3037s | balancing that in the background by |
3039s | looking at things like retention and and |
3041s | how fast people progress and what we |
3043s | think is the ideal speed of |
3047s | progression as measured by how long |
3049s | people are sticking around and and I |
3052s | think like the ideal scenario for a game |
3055s | to profit all like for us what we want |
3057s | would be that every single player pays a |
3060s | very little bit right because then it |
3062s | doesn't demand a lot from One Singular |
3066s | player um so that's why like every time |
3068s | like we we make freet to-play |
3071s | economy more what is it the word |
3074s | generous generous yeah we yeah we we are |
3079s | hurting or we could hurt a a a future |
3084s | conversion right we could hurt a future |
3086s | payer to buy something and then we |
3088s | actually have data yay to show what uh |
3093s | the |
3094s | conversion cuz like it's also growing |
3097s | and you can see like this means that |
3099s | like of course like we're monetizing |
3100s | more because there is more players but |
3103s | it's not also heavily on whales which is |
3106s | like what people keep asking about right |
3108s | are you like yeah we don't we don't we |
3110s | don't call our players mammals |
3113s | yeah yeah yeah and you know it's that's |
3116s | kind of what we focus on right like we |
3118s | focus on converting players but we're |
3121s | not focused on trying to extract as much |
3123s | money as we can off of a single player |
3125s | like that's not the goal yeah I I I do |
3128s | think I saw a few comments making it |
3131s | like heavy payer heavy yeah but it's |
3134s | quite the opposite right now since we |
3136s | introduced the new brawl pass the the |
3139s | the the base of payers is much wider |
3142s | than it was before so more people spend |
3144s | something not the heavy Spenders are |
3147s | spending significantly more if anything |
3149s | they might actually spend less yeah cuz |
3151s | actually the new pass it offer more yes |
3155s | yeah it's offer More For Less right you |
3156s | should buy just the yeah better value |
3159s | yeah you get way better value now yeah |
3161s | thanks |
3162s | Jeff no I mean like I mean I think I |
3165s | think it's like I think the results are |
3167s | like just kind of really much better for |
3169s | us long term |
3171s | right I also would like to touch on on |
3174s | one one thing that's maybe slightly |
3175s | connect connected and sometimes a |
3177s | misconception when people look for |
3178s | example at the early exess Brawlers and |
3181s | they're like why would I spend 15 bucks |
3183s | on on Larry and Lori right okay there |
3187s | was some extra value there it was 5x off |
3189s | I think yeah but people are still like |
3192s | why would I spend that if I can get it |
3194s | uh at the end of the braw pass season |
3196s | pretty much for free when when the brawl |
3198s | pass resolves and things get autoc |
3199s | claimed or I can get it at least if I |
3202s | got the the the basic premium pass and |
3205s | the previous update cycle and and that's |
3208s | completely okay we we're happy if that's |
3210s | how you think yeah it's like the the for |
3214s | us it's about offering a range of |
3217s | offers suited to your needs and for some |
3221s | of you that's hey I don't have any |
3224s | disposable income I can spend on my |
3226s | favorite game that's fine then maybe ETS |
3229s | I com in your way uh in some regions |
3232s | that's already the case we're |
3233s | experimenting with ads and you were get |
3235s | some extra stuff there in some some |
3239s | people have like you know five six bucks |
3243s | every month they can spend on their |
3244s | favorite game and you should get |
3246s | something valuable for |
3248s | that and so with our new structure I |
3251s | think we are we're tailoring better to |
3254s | individual needs and and and people like |
3257s | while sustaining the game so in our |
3260s | heads Early Access is like a a good way |
3264s | to allow people who have more disposable |
3266s | income to get something extra without |
3269s | bloating the game without bloating the |
3271s | game with new systems yeah or you know |
3273s | like oh power level 12 looks really |
3275s | sweet over there but but do we have |
3278s | other means and other levers to to make |
3281s | things happen and the Early Access is is |
3284s | basically harming no |
3285s | one but it's it's helping us to support |
3288s | the game in better ways than we could |
3291s | before and again if if you are spending |
3294s | $6.99 or 999 on the brw pass and that's |
3298s | everything you spend fantastic I hope I |
3301s | hope you're enjoying your purchase and I |
3303s | hope you feel it's giving you the value |
3304s | for that it is but if you are if you are |
3308s | like an adult in your 30s and you have |
3311s | more disposable income than |
3313s | time then why why wouldn't we offer you |
3316s | to get early access to you know even you |
3320s | know get get the tears of the brawl pass |
3322s | for all I know to to unlock all the |
3324s | things I think that's complet really |
3325s | cool because we all have different needs |
3328s | and different pockets as you grow old |
3330s | you you get more money but you have less |
3333s | time tell me something or less of both |
3337s | yeah that's only you because of you no |
3339s | I'm |
3340s | not yeah maybe maybe philosophically I |
3342s | think monetization is like I think the |
3346s | pH philosophical check is like hey is |
3348s | this purchase making the game even more |
3350s | fun for you right like we're not in the |
3353s | business of like trying to |
3354s | psychologically trick you into buying |
3356s | something and then you regret it later |
3358s | right like we want our players to stick |
3359s | with us for years you know so it's it's |
3362s | always about like hey we want to sell |
3365s | something that's going to make the game |
3366s | even more fun yeah I I remember reading |
3369s | one of the one comment related to that |
3371s | because I think on kit kit was like 29 |
3374s | 28 kit yeah I think was more expensive I |
3378s | think it was $ |
3379s | 39.99 34 something so I don't know yeah |
3383s | 34 years I think it |
3386s | $29 and then someone was saying like I |
3388s | can buy a tripa game for that and then |
3390s | someone comment like I spend I'd spend |
3393s | nothing in this game and I play for like |
3394s | two 2,000 hours like braw stars yeah I |
3398s | just like play Spider-Man great game by |
3399s | the way I not call it Spider-Man is a |
3402s | great game but I spent like 69 I think |
3404s | is the release price I beat it in 20 |
3406s | hours never touch it again yeah like |
3409s | there is like a it's not this black and |
3411s | white price comparison like how much fun |
3413s | we have with this product yeah yeah |
3415s | great game Spider-Man by the way I don't |
3417s | want |
3417s | to love Spider-Man Spider-Man 2 was |
3420s | amazing yeah and it's not like we want |
3422s | to like lock most of the fun behind some |
3426s | P wall right like if you're a free |
3427s | to-play player you get like dozen two |
3430s | dozen Brawlers really quickly unlocked |
3432s | you can probably get a bunch of level |
3434s | 11s in you know in a couple of days |
3436s | couple of weeks right and you're pretty |
3438s | much competitive and Le it was really |
3440s | awesome like I I started a new |
3441s | free-to-play |
3442s | account um a week after the new Bro pass |
3446s | season |
3447s | started and when uh Larry and Lori were |
3451s | released um after the early ex's I had |
3455s | enough credits to get them like the day |
3458s | later I think that felt really cool yeah |
3462s | yeah um and I I put him actually to |
3464s | power n the same day as a free toplay oh |
3468s | nice he's very he was he's already |
3471s | powerful at part one at One release |
3473s | actually I I unlocked him |
3476s | and then I forgot upgrade him and like |
3478s | uh they realized during the match but I |
3480s | still won but you know the star power on |
3483s | the gadget lle yeah doesn't work yeah |
3489s | anyway so Gabe asked how do you guys see |
3493s | power points inside the game players |
3495s | from the early game have too much gold |
3497s | no players from the early game have too |
3500s | much gold and almost not wait yes yes |
3502s | yes continue right continue players from |
3504s | the early game have too much gold and |
3506s | almost no power points but in the late |
3507s | game there's an excess okay amount of |
3509s | power points and no gold do you guys |
3512s | plan some type of change for this |
3514s | currency in the game or it's |
3517s | okay it's all yours Jeff Oh I thought |
3520s | you were going to show a graph ah I want |
3522s | to show a graph yeah yeah well but the |
3523s | graph won't help |
3528s | you yeah I think I think when we kind of |
3530s | looked at everything um we did want to |
3534s | make |
3535s | upgrading many many Brawlers to power 11 |
3538s | take time right that we do we want that |
3540s | to be true for for reasons we talked |
3542s | about earlier |
3544s | and we didn't want PowerPoints to be the |
3547s | reason for that so we were really |
3548s | generous on PowerPoints that's why you |
3550s | know the only game thing maybe that's |
3552s | just a randomization thing from from |
3554s | Star drops um but in the late game yeah |
3558s | we we didn't want power points to be an |
3559s | issue everybody should just have an |
3561s | abundant amount of power points but |
3563s | coins on the other hand like there |
3565s | there's also more syncs for coins right |
3567s | there's you got to buy all kinds of |
3568s | different you can buy two star Powers if |
3571s | you like if you need the optionality |
3572s | right um |
3574s | so so yeah I mean that is how the game |
3577s | is balanced right now it's a maybe it's |
3580s | a little bit off we have to take a look |
3581s | at it and think about it um but it's not |
3585s | like far off from from the intention |
3586s | right like it's not like we're like we |
3589s | want players to just have an abundant |
3591s | amount of power points like you should |
3593s | just have that that shouldn't be like a |
3594s | point of friction but yeah for for coins |
3597s | like yeah it does take time to earn and |
3599s | especially if you want optionality |
3600s | different different star powers |
3602s | different gadgets right like yeah it's |
3604s | going to take time investment yeah I |
3606s | think like uh but uh then I I think this |
3609s | graph show it's keeps growing right so I |
3612s | think maybe in the future it could be a |
3614s | problem but also like I want to mention |
3616s | that we remove the cap because it was a |
3619s | mechanic that we we don't want people to |
3621s | abuse or like the like you shouldn't try |
3624s | to |
3625s | use the system to get more coins because |
3627s | of this cap right this is like a bad |
3629s | design so that's why remove the cap yeah |
3631s | that's that's one reason but also like |
3633s | you know with any kind of currency |
3635s | design like we want a currency to be |
3637s | there and you should naturally want to |
3639s | spend it like we were H we were kind of |
3641s | like ham like for forcing you like no |
3644s | you can't get anymore go spend it first |
3646s | right like that feels bad so it's like |
3648s | hey just not have that like you should |
3650s | just have natural reasons to want to |
3651s | spend it and like I think yeah it's |
3653s | growing right now |
3655s | obviously but like the current level is |
3658s | like you know around 1300 1400 like like |
3661s | 10 to 11 is like, 1400 so that's |
3663s | actually like pretty much around where |
3665s | we want it to be yeah maybe we can |
3667s | explain what the Q50 means and yeah |
3669s | that's like 50th percentile like |
3672s | somewhere near median right so that's |
3674s | like the median player not the average |
3677s | player yeah um but yeah that's that's |
3680s | around the can you explain the |
3681s | difference between median and average |
3683s | yeah like well mathematically |
3685s | averag is when you take everybody and |
3687s | you divide it right median is like you |
3688s | look at the whole set and you look at |
3690s | the people in the middle um so so yeah I |
3694s | think that's around where we want it to |
3695s | be but obviously if it keeps growing |
3697s | then then we'll take a look at things |
3698s | and and rebalance it I think it's safe |
3700s | to say |
3701s | that there's |
3704s | a something to be done for endgame |
3707s | players who |
3709s | have PowerPoints for years like myself |
3715s | um it's it's like again it's like we we |
3719s | hear that of course being said on |
3720s | socials and we hear it being set like |
3723s | from Pro players content creators |
3726s | because for them it's true but for the |
3729s | majority of our players it's not true so |
3731s | it's a it's a problem for some few |
3733s | people and I would like to make the |
3736s | argument that whatever currency we have |
3738s | whatever structures we have in place |
3741s | there will always be an |
3743s | end there's like you will always hit a |
3745s | wall somewhere because there's nothing |
3746s | else to buy in the game nothing else to |
3748s | upgrade and that is I think we talked in |
3751s | the past about that when we talked about |
3752s | Fame a little it's like if you have a |
3755s | maxed |
3756s | account like yes there's there's |
3761s | Fame and we will see like there was one |
3764s | of the discussions in the team if we |
3765s | should you know in the past with the |
3767s | chroma credits we allowed them to be |
3769s | transferred to fame for |
3771s | example um it is a very much an endgame |
3774s | problem to have too much |
3776s | Powerpoints and we cannot release as |
3778s | many broers as we wanted but eventually |
3780s | there will be maybe something else for |
3782s | PowerPoints who |
3783s | knows yeah yeah I think the the idea is |
3785s | always like you know we know PowerPoints |
3787s | is there we have ideas for future |
3790s | features like maybe that's something we |
3792s | lean into and use right like so so yeah |
3795s | it's it's it's on our minds yeah Brewing |
3798s | ideas yeah and I think in the in the |
3800s | previous podcast that you were someone |
3802s | suggested to use like how about don't |
3803s | you use the just uh PowerPoints for |
3806s | brawler progression and then coins is |
3807s | everything else but then like you |
3809s | actually answer in the podcast but |
3811s | people don't don't quote that part but |
3814s | then you said like to restructure the |
3816s | whole system to make it happen it's like |
3818s | would be a lot of time consumed from the |
3821s | from us that would wouldn't make any |
3823s | difference in the end just like just |
3825s | change the system like using this time |
3828s | for that and uh preventing us from |
3830s | creating something more fun it's like |
3832s | because it's not an easy change right |
3834s | like let's say we change from the |
3835s | economy now like it has to kind of like |
3838s | rebalance the whole economy if you like |
3840s | remove the coin out of the dollar |
3842s | progression so it's have to yeah it's |
3845s | also like from a balancing standpoint |
3847s | right it's always better to have |
3849s | multiple levels instead of one yeah MH |
3852s | the moment there just one currency you |
3854s | only have this one level so you can give |
3856s | more or less of this one currency but um |
3859s | having having two currencies is doubling |
3863s | our opportunities with balancing yeah |
3865s | for the economy so it's like it's the |
3867s | same with everything a game design you |
3869s | want to have as many possibilities to |
3871s | balance a single |
3872s | thing |
3874s | yeah next question Moonlight |
3879s | BS uh any plans on adding more ping |
3881s | slots to the game with more pings being |
3883s | added to the game into the game it's a |
3886s | fe how many players in the community |
3887s | have been asking |
3889s | for |
3891s | yes no let's give more context like uh |
3894s | it's something we have I mentioned this |
3897s | quality of life backlock and and this is |
3900s | one of the things our especially Gonzalo |
3902s | shout out to Gonzalo is creating he and |
3905s | his uh Army of good artists no there's |
3909s | there's more people there's more people |
3911s | than him working on this yeah but he has |
3913s | an an army of people working on all |
3915s | those cool assets which are the pins and |
3918s | the the sprays and the profile pictures |
3921s | and and he's probably for a year already |
3923s | in like hey |
3925s | can we somehow allow people to use more |
3927s | of the pins yeah yeah and we agree so |
3929s | there's no disagreement here we all in |
3931s | agreement we will make it happen we just |
3933s | don't have a date yeah not in the next |
3935s | update no absolutely |
3938s | not to |
3941s | date sorry to shut it like we we will |
3944s | try to make it happen we just don't know |
3946s | when yeah uh toast my question would be |
3951s | how do you guys plan on addressing |
3952s | trophy inflation |
3957s | what trophy |
3958s | inflation for the top players I guess |
3961s | yeah I mean there's a few things I guess |
3963s | in this question contributing to Trophy |
3965s | inflation it is of course every brawler |
3967s | we release yeah Max trophies goes higher |
3969s | right like by you know 5 750,000 |
3972s | whatever um and then the second part of |
3975s | course is Win streaks of course |
3976s | inflating trophies a little bit as well |
3979s | um based on how the mechanic Works um |
3982s | not to say that win streaks is bad by |
3983s | the way I think it's a net POS for even |
3985s | though there is trophy inflation coming |
3987s | along with it um but I think eventually |
3990s | For Us trophies should not maybe be the |
3993s | most important Vector of your account |
3996s | progress um currently of course when you |
3998s | open the game when you check your |
3999s | friends your first question is how many |
4001s | trophies do you have yeah and eventually |
4003s | I think we and the team would definitely |
4006s | like to change that question um long |
4008s | story short I don't know if this is a |
4009s | segue to a sneak peek or what but well |
4011s | we don't have much like we know that V |
4014s | is like a or the other game designer we |
4015s | had here in the podcast he's uh um what |
4018s | is it he's passionate about this topic |
4021s | right at least he tried to change like |
4022s | organically and then we had a post on |
4025s | social media asking like what do what |
4027s | you like or what you dislike about the |
4028s | trophy system like he he he read like a |
4031s | lot of those things and then he's |
4033s | working on ideas or like he wants to do |
4035s | some changes but uh we don't have |
4037s | anything like mapped or really concrete |
4039s | it's just yeah to to be very realistic |
4042s | it's very unlikely that this year |
4044s | anything about the trophy system will |
4045s | change yeah I think I think what Adan |
4049s | was alluding to is power League oh that |
4054s | is indeed what about power league is it |
4057s | the Sak Pig time no that's what yeah |
4059s | what I was kind of segueing into but |
4061s | okay then we the segue will be in the |
4064s | sneak pick time oh |
4067s | wow long seg yeah so organized that's F |
4070s | TTL Gamers oh but maybe on on trophies |
4074s | real quick I think there's like two two |
4076s | major types of players that play our |
4077s | game right like the people who just feel |
4079s | good about progressing and gaining and |
4081s | collecting and leveling up and then |
4083s | there's the really competitive players |
4085s | right like if you're a competitive |
4087s | player like your total trophies don't |
4088s | mean that much to be honest except for |
4090s | the lad Warriors for the lad Warriors |
4093s | sure but there's like a lots of win |
4094s | trading right there's a lot of cheese |
4096s | tactics you can do like if you're if |
4098s | you're talking about skill expression |
4099s | like what's the level of your skills |
4101s | like you know it's like power league |
4102s | right that's the better better measure |
4104s | yeah and I think in in the long term |
4106s | like there should be two two two metrics |
4109s | like one is like your total trophies |
4110s | like what's your senority like what's |
4112s | your tenure in Brawl right and then your |
4115s | power League rank is like what is your |
4117s | skill what how good are you in Brawl |
4120s | right |
4122s | yeah then unrelated dtl Gamers uh how |
4128s | did you like the release of the new brow |
4129s | pass system was it better or worse than |
4132s | expected and how was the community |
4134s | feedback so there's three questions here |
4137s | yeah yeah so how did the release went |
4141s | smoothly no Beyond was amazing yeah yeah |
4144s | I mean like you you saw the DI graph |
4147s | earlier yeah yeah just show the |
4149s | conversion that's true it does it uh |
4152s | match |
4153s | the |
4157s | the it was January so it's around here |
4160s | right you see that you can see that huge |
4162s | jump there from which |
4165s | one so so it's like yeah I think it |
4169s | totally I mean like yes it exceeded all |
4172s | our expectations that's a that's a short |
4175s | answer so we're really really happy with |
4178s | how it went um this is maybe also like |
4182s | do you want to talk about completion |
4185s | rates yeah the uh oh that's ugly so you |
4190s | guys will make it better thank you team |
4193s | so so it's actually like one one of the |
4195s | things we wanted to achieve with this as |
4197s | well is |
4198s | that we like it's very hard to imagine |
4202s | if you're playing the game every day if |
4203s | you're a hardcore player you're like oh |
4206s | my God you know like there's some sort |
4208s | of progression Nerf or something here |
4211s | but for for the real world the more |
4216s | average |
4218s | players not everyone finished their |
4220s | brawl pass especially not free to play |
4223s | so the the you see is from the circus |
4225s | season and the staron |
4227s | season and um so in the circus season |
4232s | free-to-play players was just just under |
4235s | 11% of free-to-play players finished the |
4239s | brw pass and 84% of people who got the |
4243s | premium pass that's not bad 84% yeah um |
4247s | the new pass now was tuned much better |
4251s | and now 22% of free-to-play players |
4254s | that's more than 2x the amount of people |
4257s | who start the free-to-play |
4259s | season um finish the season tier 50 and |
4265s | 95% of paying players which is uh |
4269s | absolutely amazing so 95% of the people |
4272s | who buy the pass will finish it which is |
4277s | yeah I mean those those results for us |
4280s | uh are mean mean a ton and it also |
4282s | showcases that free to play players have |
4284s | more fun with this yeah and also like uh |
4287s | to add like if you compare the um number |
4290s | of players for Cirus and ston actually |
4293s | circus had a lot less players so the |
4295s | percentage is like lower so like 22% of |
4298s | like a bigger pool is a lot more players |
4300s | like it's not exactly two 2x I think |
4303s | it's even more number of players |
4304s | completing the pass yeah and and and |
4307s | like circus was two months right yeah |
4309s | and star tons is one month so it's like |
4311s | the time difference as well it's crazy |
4314s | yeah so we really happy with how the |
4316s | tuning worked out we're happy with how |
4318s | the pass worked out we're happy with the |
4320s | community responses as well I think just |
4323s | like you know one one again one of the |
4327s | things |
4327s | we measure the highest is like if |
4330s | someone spends their hard earned cash on |
4332s | Broad |
4333s | stars then that is the the highest form |
4336s | of |
4337s | Engagement and you guys have shown us |
4340s | that that you value the new pass very |
4342s | clearly |
4347s | all |
4348s | right wondering when you going to use |
4350s | this yeah sorry I keep forgetting I I I |
4353s | should be like just operating that like |
4355s | like |
4358s | litc but um yeah and I guess on the |
4361s | community responses there right to that |
4363s | question I mean I think I saw a four or |
4366s | five post of someone doing the math on |
4368s | redit |
4370s | incorrectly most of them get it right I |
4373s | mean kyos did it for you man like I |
4375s | don't know so but but it's pretty clear |
4378s | like it is it is a buff it is a buff |
4381s | it's funny because those posts are |
4383s | always like I'm a nuclear physicist I |
4384s | did the |
4386s | math |
4388s | right yeah but shout out to community |
4392s | yes shout out to community yo yo yo yo |
4394s | yo yo no but I I think I want to point |
4396s | out like it's a Denny moment like uh of |
4399s | course like I talked to Jeff I talked to |
4400s | Frank I talked to everyone to make these |
4402s | BR pass coms but I think like like you |
4406s | are not seeing a lot of complaints about |
4408s | the broad pass change right and then we |
4410s | had like before you could pay you could |
4412s | get the brw pass by free gems |
4416s | and and then you can't anymore so like |
4419s | only this change would create like a |
4421s | huge backlash to any game that I I I |
4424s | know MH but we manag to not have any |
4428s | bigger deal right so like I think it's a |
4430s | like the fact that you don't see this |
4432s | comment popping out is because we made a |
4435s | good job on communicating it earlier |
4437s | yeah totally I mean uh before like we |
4440s | talked it was it wasn't going to be like |
4442s | that much of a buff yeah like and you |
4445s | really like fought for that yeah so like |
4447s | you know thank |
4450s | you you have just another Danny behind |
4452s | you |
4453s | ging Obama meme yeah oh no but I think |
4457s | it's also good because like the team was |
4458s | open to listen right so like my concern |
4460s | was like Hey I have this thing to |
4462s | announce and I I said to Jeff to Frank |
4464s | like there is no words I can say to the |
4466s | players that they will uh perceive it |
4469s | positively if they are getting if freeto |
4471s | play is getting nerfed yeah and then |
4473s | like can the numbers do the |
4475s | communication and then you just manage |
4477s | that like if you |
4479s | uh take into account one month of |
4481s | progression with the old system and with |
4483s | the new system the new system is better |
4485s | it's like yeah that's the numbers and |
4487s | then yeah it's easier to communicate |
4489s | easy proposition for sure yeah actually |
4492s | for the record too like I I see the math |
4494s | post sometimes like people don't really |
4496s | factor in the star drops the star drops |
4498s | are actually worth bonus just we we just |
4500s | stated like even without them like you |
4502s | know it's like better so like with them |
4504s | it's actually a lot better yeah |
4506s | yeah also most of the meth doesn't |
4508s | consider when we run special events yeah |
4512s | totally which we do quite regularly mhm |
4515s | and it was actually communicated in the |
4517s | choma no more F cuz like we we had the |
4521s | we like we we are not like blind we when |
4523s | we remov the club League shop the club |
4526s | shop and we replace with mega Pig we |
4528s | know Club League was giving more coins |
4530s | right but in the communication we posted |
4533s | we actually say and then community |
4535s | events will make up for the lack of |
4538s | rewards from the club League to MEAP Pig |
4541s | transition so basically we're pretty |
4543s | much actually now we have a graph for |
4545s | that look at that we have yeah another |
4548s | graph show it Tony oh my God coin gain |
4552s | so like the Baseline is always in |
4553s | increasing meaning that you are always |
4555s | getting more coins than before and of |
4557s | course there a huge Spike on the Mastery |
4559s | update because then it's like that was a |
4561s | biggest buff we added for the economy |
4564s | which hasn't been removed Master is |
4566s | still there and I'm sure you have a lot |
4567s | of brawlers to collect your resources |
4569s | from um but you can see blink update we |
4572s | didn't add anything to progression so |
4574s | there's a decline then start drops there |
4576s | is another pick I think this is like |
4578s | people spending um on the Brawlers or |
4582s | whatever or actually |
4584s | no it's because BR pass has two month uh |
4587s | yeah delay so there's there's that's why |
4589s | there's always decline then hyper charge |
4592s | of course here we added more syns uh to |
4595s | coins but still the Baseline is higher |
4598s | and then if you look at December with |
4600s | the Broly days and community events it's |
4602s | actually bad more than the the Mastery |
4606s | update so coins we are give you more |
4608s | coins |
4610s | overall yeah and and this just shows |
4612s | like coins right and we |
4614s | a lot more than just coins like we give |
4616s | out way more star Powers at random |
4619s | gadgets hyper like we give out like I |
4622s | think we were having a discussion it was |
4624s | like more we give out like more than |
4626s | three hyperchargers every update like |
4628s | something like that number of legendar |
4630s | are putting out yeah yeah yeah probably |
4632s | more now right like so we give out a ton |
4634s | like this is just coins right like we |
4636s | give out a ton more |
4638s | y |
4640s | um ah yeah cool um then actually I'm |
4645s | going through social media does it |
4646s | matter I don't know but now it's Reddit |
4648s | session before it was Twitter |
4651s | sure silent blueberry uh do you have |
4654s | plans of improving the bonus rewards at |
4656s | the end of the BR pass because right now |
4659s | 1,600 battle XP seemings too much for |
4662s | one run star drop if you're not going to |
4664s | change it why so also are you going to |
4666s | improve star drops in general at some |
4668s | point |
4670s | um I think the perception like maybe |
4674s | leaning into what Frank said earlier |
4676s | like what we want is we want players to |
4679s | finish the brawl pass like we design it |
4681s | in a way where the brawl pass is like |
4683s | super enjoyable and and you get through |
4685s | it and you get rewarded really well like |
4687s | the tail reward is actually just for |
4689s | like you know Super Hyper engaged |
4692s | players right it's not your main form of |
4694s | reward so um yeah it is it is kind of |
4698s | 1600 to be there kind of for something |
4701s | you know if if you're going to play a |
4703s | lot lot hey there's something there for |
4705s | you but it is not meant to be like your |
4707s | main former reward and it it's not |
4709s | something we're going to because if we |
4710s | lean into it then we're saying like no |
4713s | everyone we don't want you to just |
4714s | finish the battle pass we want you to |
4716s | grind the heck out of you know this tail |
4718s | reward which is not our intention right |
4720s | so we wanted you to finish the battle |
4722s | pass have a great time doing that and |
4723s | then come back next month for the for |
4725s | the new new battle pass right so and |
4727s | then that's her main goal so so the tail |
4729s | reward is kind of just a I don't know |
4731s | how how to say it maybe just like a |
4734s | don't feel too bad for to continue |
4736s | playing right so you get something for |
4738s | the XP basically and I think we just |
4740s | looked at the coin graph yeah so so |
4744s | like what what you see startups what we |
4748s | see is X |
4751s | currency so so we we feel we're actually |
4754s | in a pretty good spot with the |
4755s | currencies right now we touched on |
4757s | PowerPoints maybe for some people too |
4759s | much but but in general like there's no |
4764s | no feeling of we're giving out too |
4765s | little at the moment and you saw that |
4768s | like uh even now with improved numbers |
4772s | only 22% of free-to-play players are |
4774s | reaching the tail end yeah at all 20 22% |
4777s | of freeto playay players and even from |
4779s | the paid play 95% reach the tailent |
4783s | so it's it's really like a an |
4787s | interesting balance to strike so I guess |
4789s | we are we're we're seeing quite a lot of |
4791s | ideas and proposals on Reddit on Twitter |
4795s | about like ah we could do this feature |
4796s | or that feature and all of them lead to |
4799s | getting more rewards yeah which is |
4801s | natural to ask for but but us giving out |
4805s | more rewards in any places would just |
4808s | mean that we have to balance the whole |
4810s | thing in the background so if we give |
4813s | give out more |
4814s | stardrops because we have more like the |
4817s | cost would be lower on the tail end then |
4820s | that would just lead to a situation |
4821s | where the start drups will probably have |
4822s | slightly less content yeah which then |
4825s | also would feel bad yeah so so because |
4827s | again like we feel we're in a pretty |
4829s | good spot now with the balancing of |
4831s | currencies of of course it's a job that |
4833s | never really ends yeah no um but but |
4837s | yeah like balancing in general yes but I |
4840s | also think uh because like let's say we |
4843s | we agree with the community like ah we |
4845s | are giving too little and then we just |
4847s | increase the battle pass or whatever we |
4849s | give we put more resources there it |
4851s | wouldn't have any meaningful impact for |
4854s | us however when we run a community event |
4857s | where we inject more rewards to make |
4859s | this event more fun we have more players |
4861s | engaged so it's basically like using the |
4863s | same amount of rewards we have but in |
4866s | more smarter places right so like we |
4868s | have a better benefit um of um of how we |
4872s | use that and and like I I said in |
4875s | another podcast but um the resources we |
4880s | give away during these events they are |
4882s | not b es they are like they come from a |
4885s | budget of resources we want to give out |
4888s | throughout the year right it's like um |
4891s | is Imagine like we have a a mega Pig we |
4894s | have imagine they have like a a a |
4896s | massive pool of resources and this is |
4898s | like is is limited like we can't give |
4901s | out more than what we have there and |
4903s | then we have to distribute across the |
4905s | throughout the year like what will be |
4907s | like the best way to do it in a in a way |
4910s | that sometimes we have can have like |
4912s | these um surprising moments where you |
4915s | feel a lot more rewarded than rather |
4918s | than if it was like injected in stard |
4919s | drops or in the |
4921s | pests |
4922s | um anyway he had the following question |
4925s | which was like Improvement to Star |
4927s | drops um I don't think there is anything |
4930s | in line at the moment like there is some |
4932s | desires I think yeah we have a bunch of |
4934s | items they're like quality of life to |
4937s | kind of you know slightly bigger changes |
4940s | but you know again like they don't |
4941s | really make the cut in terms a priority |
4943s | right now against all the other cool |
4945s | stuff that we because they're already |
4946s | working as well like they're they're in |
4949s | a okay place and again also when we talk |
4951s | about |
4953s | improvements again improvements would |
4955s | not mean more rewards true yeah so so |
4958s | it's like it's compar connected to the |
4961s | other question uh he Ori asked is |
4964s | like like if you think of improvements |
4967s | as I'm getting |
4969s | more uh no we when we talk about |
4973s | improvements we think like what else |
4975s | would could we do with stard drops not |
4977s | not how much more could we put into |
4979s | stard drops |
4981s | yeah um slightly related to XP more Ula |
4987s | XP doublers are basically worthless now |
4990s | any plans to re then or make then |
4992s | actually useful yeah Jeff you grind 1.6k |
4996s | to tokens to open a start drop and get |
4998s | 100 |
4999s | back I mean they're basically |
5001s | worthless no they're not worthless I |
5004s | think um I think the benefit of the XP |
5008s | doublers which is a much more intuitive |
5010s | name um is uh they kind of help you feel |
5014s | better about just playing the game on a |
5016s | normal basis right just getting twice as |
5018s | many XP yeah like that feels pretty good |
5021s | like it's a it's a nice you know it's |
5022s | not the most exciting reward but it's a |
5023s | nice filler reward for your daily |
5025s | engagement um and we kind of answered |
5027s | the |
5029s | 1.6 XP doublers question already right |
5032s | about the tail drop it's not it's not |
5033s | the focus rewards yeah yeah there also I |
5037s | think there's also like |
5039s | the the one of the key things key |
5043s | features about randomized rewards is |
5046s | that some of those randomized rewards |
5048s | will be lower in value and others will |
5050s | be higher in value because the the |
5053s | implication of saying oh I should get at |
5055s | least a uh 1600 XP back that would also |
5059s | mean you're never getting more worth |
5061s | than 1600 XP yeah yeah in total values |
5064s | so it's like so forget legendary BRS or |
5067s | hyper charge mhm so that's that's that's |
5070s | the random in Randomness yeah yeah we |
5073s | tend to remember kind of the the lowest |
5076s | points and and think about that first |
5078s | right so like when you get the 200 token |
5081s | doublers after earning 1,600 you'll |
5084s | probably remember that yeah but you know |
5086s | when you get you know like a bunch of |
5088s | hyperchargers or Star Powers you know |
5091s | you're probably that's not going to come |
5093s | up in your mind when you need to |
5095s | complain about something yeah and I |
5096s | think that's a good segue to how things |
5099s | are |
5100s | perceived as a human being cuz like you |
5103s | do remember things that affect you |
5106s | emotionally in a strong way right so |
5109s | like if you get like 50 coins you won't |
5112s | remember that drop you remember the one |
5114s | that I don't know um you open a |
5116s | legendary and you got like 50 uh 500 |
5119s | credits that went to fame that will |
5121s | stick to your mind like you remember the |
5123s | negative experience and goes the same |
5124s | for balance right as I said like Maisy |
5126s | was strong nobody car about her when she |
5128s | was released but when kit was released |
5131s | and it was like devastating everyone in |
5132s | Showdown that sticks in your mind and |
5135s | that's why it it seemings that all |
5138s | Brawlers that release are broken but |
5140s | it's because our memory only um connects |
5144s | the strong moments like they forget dog |
5147s | they forget Maisy they forget Carl yeah |
5150s | um they do forget about Carl |
5154s | never forget never forget but that's why |
5157s | uh that's why the complaints are always |
5160s | so vocal right because it's really tied |
5162s | on the emotion for sure but it's also |
5163s | super subjective it is it's like you're |
5166s | saying getting upset about 500 credits |
5168s | into your Fame like I'm I'm genuinely |
5172s | because my account is always maxed I'm |
5174s | always maxed in my account so for me |
5176s | growing my fame is like it's it's it's |
5179s | literally one of the progression systems |
5180s | I'm looking at yeah every every day so |
5183s | I'm disappointed when I get 1,000 coins |
5186s | I'm like Jeff Jeff where where's my 500 |
5189s | credits so I'd love to get these big fat |
5192s | credit drops wink wink it's uh ah yeah |
5196s | it's a painful Point hey I I want to say |
5198s | one more thing about the XP doublers |
5200s | yeah we are reviewing the the pricing |
5204s | yeah yay it's won to be a massive change |
5206s | though no no not a massive change but |
5209s | but uh I mean we surely agree that the |
5214s | the old pricing for the gems for 1,000 |
5218s | XP was off by a little bit yeah yeah |
5221s | that was definitely oversight for sure |
5222s | yeah we'll correct that like we do going |
5225s | to be |
5226s | fixed k k Cy too many consonants |
5233s | although the game has two Gadget and |
5234s | star power for some characters like |
5235s | Ottis buzz and Gro uh this choice is |
5239s | very OB um this is very obvious for some |
5241s | options are clear is stronger than |
5243s | others why does it take so long to |
5245s | balance this issue especially for ones |
5247s | that everyone's know are uses like RT |
5249s | Gadget shout out to |
5252s | RT I mean this is a great question um |
5256s | the long story short is proration but |
5258s | let me go a little bit deeper than that |
5260s | so I'm also by the way interested how |
5262s | bus was mentioned here because the other |
5263s | star power for example for bus is really |
5265s | good had a conversation we talked about |
5267s | it today that's why it's on top of mine |
5269s | anyway pass the point um some star |
5273s | powers and gadgets are obviously more |
5274s | situational and therefore will feel |
5276s | worse but it's also easy to kind of get |
5280s | stuck in that mindset that okay this is |
5281s | just a better star power this just a |
5283s | better Gadget but like experimentation |
5285s | especially on on some maps you can see |
5287s | from the data as well that hey this less |
5290s | popular thing has a much higher win rate |
5292s | for example um so I would be careful by |
5296s | calling something useless just by |
5297s | looking at it that being said that being |
5301s | said RT's inline is definitely useless |
5305s | and and that's that's my bad um I think |
5308s | we talked about this in another podcast |
5309s | even but regardless all of these things |
5312s | that are basically lagging behind or |
5313s | that didn't nail The Mark with the first |
5315s | design is something we want to address |
5318s | the problem is when we have time to |
5319s | address it because let's say we would |
5322s | want to address all of them well then |
5323s | maybe we can't make a new brawler for a |
5325s | few seasons and that's not sustainable |
5328s | um so we need to think okay we have to |
5330s | do the musab so Brawlers hyperchargers |
5332s | for for example and if we have time then |
5334s | we have paration list of okay this is |
5336s | the first Gadget we want to rework this |
5338s | is the first braw we want to rework this |
5340s | is you know whatever it is um so we do |
5342s | agree of course there are plenty of |
5344s | these items that we would like to get to |
5347s | um but it's just about when can we get |
5348s | to them |
5349s | reasonably yeah do you think AR Gadget |
5354s | is a a number problem what if like |
5358s | immediately kills I think even if it |
5360s | would one shot everyone in TW it might |
5363s | still be bad crazily enough it's that |
5366s | poorly designed yeah I can say that cuz |
5368s | I designed it but because the concept is |
5371s | so good right that like you connect yeah |
5373s | it would be but you could do it like the |
5374s | other way or like you switch but there's |
5376s | so many different I remember the |
5378s | creation I was like yeah that's actually |
5379s | cool yeah I thought it was really clever |
5382s | but it wasn't any way uh wasn't it |
5387s | wasn't I think there's also like the new |
5390s | and more recently I think we started |
5392s | started looking at gadgets and Starbucks |
5394s | in a bit different way than we did did |
5396s | traditionally traditionally it was a lot |
5398s | about novelty M and now it's more |
5401s | focused around play Styles yeah so more |
5404s | more recently like we're focusing on |
5406s | having typically like one Gadget one |
5409s | star power One play style one Gadget and |
5411s | star power different play style so I |
5414s | think that it's emphasized in in |
5416s | Brothers like Duck you see |
5417s | it very strongly you know one is very |
5420s | much like I I want to hurt you and the |
5423s | other one is I want to heal you wow and |
5426s | so so the different play Styles I think |
5430s | it's just a cool angle for gadgets and |
5431s | star Powers because that allows us to |
5434s | ultimately fill two roles with one |
5436s | brawler or two slightly different play |
5438s | Styles yeah so I think um so I think |
5441s | we're getting better at this in general |
5443s | for sure and I think if we look at the |
5445s | let's say star power and Gadget |
5447s | distribution kind of graphs that we have |
5448s | maybe we can pull one up even but like |
5451s | um you know how many people use one of |
5453s | the other we don't have nearly as many |
5455s | outliers as we did let's say a year ago |
5457s | or or a year before that like it's been |
5459s | improving um constantly and we're going |
5461s | to keep improving |
5463s | it um Ken D soen is that German this |
5469s | king of the socks that's what it sounded |
5472s | like yeah yeah it's king of the socks |
5473s | that's a great name amazing uh what are |
5475s | your upcoming plans if any to improve |
5477s | the mega Pig experience playing 20 |
5479s | matches it's 15 by the way uh Wai think |
5482s | three days uh once a month for |
5484s | randomized rewards was not a big |
5486s | Improvement in my |
5487s | opinion geograph |
5490s | yay show a I like it should have a pull |
5494s | up the |
5495s | receipts wow wow Jeff those are some |
5499s | pretty nice |
5501s | numbers so let's |
5503s | explain are you want to do you want to |
5505s | explain no I think Jeff can I |
5507s | can well like I think for us one of the |
5512s | main reasons why we reworked uh Club |
5515s | League into currently MEAP |
5518s | pic is how many people participated in |
5522s | the events you know when when when you |
5525s | look at our whole player |
5528s | base and as you see there on the left |
5530s | before we introduced the MEAP Peg those |
5533s | were the participation rates on specific |
5536s | days around the event and as you can |
5539s | tell it's less than 10% of our players |
5543s | which participated at any given time |
5545s | yeah and it was the same it was the same |
5548s | if you look longer yeah it's even |
5549s | trending down towards the |
5552s | end um so there there were a ton of |
5555s | rewards but it wasn't distributed |
5558s | properly because for the majority of |
5559s | players it was just not attractive |
5561s | enough and and that we wanted to fix and |
5565s | we fixed it with a mega pick which is a |
5568s | much lighter commitment for people um as |
5571s | you said is now just one weekend per |
5575s | month um we reduce the amount of uh |
5578s | tickets |
5580s | required and yeah the engagement looks |
5583s | much much better as you can tell from |
5584s | the graphs on the right there was some a |
5586s | little bit of fatigue when we introduced |
5588s | it initially and ran it for four |
5590s | weeks |
5592s | um but yeah now the participation rates |
5594s | are way up are looking super healthy |
5597s | people obviously like to try out the new |
5600s | uh the new modifiers |
5602s | it's like yeah we're just reaching much |
5605s | more people and in parallel all those |
5607s | extra resources they're not gone they're |
5609s | just redistributed as dannie pointed out |
5611s | to other community events or part of |
5614s | that went into the brw pass which again |
5616s | is much more predictable for people to |
5618s | unlock and participate in so yeah we |
5621s | feel really good with it I know it's |
5623s | it's controversial for the hardcore |
5626s | people because they in the the 10% down |
5629s | there yeah and of course like it's hard |
5631s | to visualize is that like once you had |
5633s | loud resources here in this shop right |
5635s | and now they are like in the mega Pig |
5637s | and then across community events like |
5639s | you need you need really to be a |
5641s | mathematician to do the calculation and |
5644s | see if you are actually uh getting more |
5646s | but as as we show to the coin |
5650s | um coin inject coin receival what's the |
5654s | word outflows or yeah outlow inflow |
5657s | anyway how many coins you received uh on |
5660s | a day like you can see that growing the |
5662s | Baseline is always income it was right |
5666s | there coin income like it's increasing |
5669s | uh across uh throughout the year |
5672s | hopefully not too much because then |
5673s | you're going to be wor oh |
5676s | yeah I feel like a lot of players are |
5679s | like kind of really focused on like oh |
5680s | what how much am I getting how how long |
5682s | is going to take me to complete X right |
5685s | and you're thinking like |
5686s | wait Mega Pig's rewards were so nerfed |
5690s | how could this be they must be lying |
5692s | right and I think the realization is you |
5694s | know actually Adrian reminded me of this |
5696s | today or yesterday when we were talking |
5699s | about like you know future uh future |
5701s | stuff like when we were looking at Club |
5704s | League like we start from the gameplay |
5706s | first right we were like hey what's |
5707s | going to be more fun and these modifiers |
5710s | seems like a great way to do it not only |
5713s | because they're exciting and they switch |
5714s | up the gameplay but you know each Mega |
5716s | pig in the future we can introduce more |
5718s | mods switch things out you know surprise |
5720s | surprise people and I think that's kind |
5722s | of you know the result of the gamep |
5724s | playay being more fun right like having |
5726s | a li on and having a a leaderboard in |
5728s | your club and kind of have some having |
5730s | some friendly competition right like |
5732s | having those sweaty a matches like |
5733s | that's all that's that's like brawl |
5735s | Stars you know and um yeah like you know |
5738s | rewards are redistributed to other |
5740s | places even if you know you might get a |
5742s | bunch of XP doublers from a pig it |
5745s | happens but you know you can also get a |
5747s | bunch of legendary Brothers right so |
5749s | yeah and we actually our goal for the |
5751s | MEAP Pig our success criteria whenever |
5754s | we develop a new feature we have some |
5757s | some performance indicators in mind and |
5760s | our goal for the MEAP pic was to reach |
5762s | 20% of |
5764s | players and we we pretty much doubled |
5767s | that we went to 40% so it's like four |
5770s | times more people |
5771s | engaging um yeah and also like I think I |
5775s | forgot to mention like but we actually |
5777s | mentioned on the start drop podcast that |
5779s | they go for Star drops or like MEAP pig |
5781s | or anything that we are adding is like |
5783s | to |
5784s | Democrat democratize democratize the |
5786s | rewards because before we have like the |
5789s | reach becoming too rich and then the |
5791s | poor like being too poor like so then |
5794s | they are not getting enough like so the |
5796s | Casual players were not getting enough |
5798s | rewards and now with mega Pig start |
5800s | drops they are actually getting a lot |
5803s | more than before and if you are really |
5805s | active you are still getting more than |
5806s | the casuals so like uh it's just like |
5808s | not as much as before but um |
5812s | but yeah so like we are really ha really |
5815s | happy with the uh situation we are in |
5819s | now because we believe that the |
5821s | retention and everything our growth is |
5823s | actually like this is part of the growth |
5825s | as well right because like casual feel |
5828s | more rewarded therefore they will play |
5830s | more and then they invite their friends |
5831s | and blah blah blah uh and then the super |
5833s | hardcore they will stick there with us |
5836s | they're still getting more yeah they're |
5838s | still getting more right if you're if |
5840s | you're a hardcore player you will get |
5842s | 100% of the possible rewards every Mega |
5844s | pick yeah and and so yeah and maximize |
5848s | community events like if you play more |
5850s | and something this CR doesn't really |
5851s | show is but whenever we do run a mega |
5854s | pick so that weekend the whole weekend |
5857s | activity of players goes up that's true |
5859s | so it's like so it's not only that the |
5862s | the percentage is high of the people who |
5864s | are there there's also more people who |
5866s | lock in the game in the first place so |
5869s | having this event like once a month for |
5872s | most people it's much more friendly and |
5874s | to play those 15 matches over a weekend |
5877s | it's much more friendly for most people |
5879s | it's scheduled yeah so then than having |
5882s | like basically every week every day to |
5886s | play to get those rewards which again is |
5889s | is not that's not how most people play |
5891s | brao stars yeah yeah and like we have |
5894s | like we do have a list of improvements |
5896s | we want to do yeah we talk about a lot |
5898s | we read all the feedback there's |
5900s | definitely things we want to improve but |
5902s | again just a priority question on you |
5904s | know it's weight against everything else |
5905s | we have to do and I I think one of the |
5907s | most valid things you know is the |
5910s | duration right like a month is really |
5912s | long but I think the long-term intention |
5914s | is always hey we want to add something |
5916s | different something new on other weeks |
5918s | right and eventually you know it'll feel |
5920s | a lot different in the future yeah we'd |
5923s | like to have more more things for clubs |
5925s | to do as well yeah for sure |
5927s | sure |
5930s | uh juy Zack uh why do we get credits out |
5935s | of star drops when we have all Brawlers |
5938s | and is there plan to expand Fame I guess |
5941s | improve or change |
5944s | Fame so when when you're when you're at |
5947s | the end if first again it's an outlier |
5949s | to have all the brers unlocked yeah it's |
5952s | it's a pretty rare occurrence there |
5954s | needs to be a we talked about Fame in |
5956s | the past yes like why why we have that |
5958s | system so so I won't go too deep in |
5961s | there look at the previous time to |
5963s | explain um so the fame system for us |
5966s | it's it's important because there will |
5968s | always have to be like an end funnel of |
5971s | sorts uh else people will just creep up |
5974s | currency like it happens for PowerPoints |
5976s | for some people so there needs to be |
5978s | like a sync some some place you can put |
5981s | that extra |
5982s | currency |
5984s | and well the the second part of the |
5986s | question I think we also talked about |
5988s | already publicly yeah is that we're |
5990s | going to change |
5992s | uh or improve Fame with the coming |
5995s | update it's going to be really cool I |
5997s | think sneak pick moment seems like |
5999s | there's a great segue |
6003s | for well that one was already announced |
6006s | okay okay so doesn't count yeah but uh |
6009s | maybe you can expand uh a bit um so it's |
6014s | confirmed it's like ah should I the name |
6017s | of the feature change big big plot twist |
6020s | it's not frame anymore oh yeah cuz in |
6022s | the communication was we called Fram |
6024s | it's not called |
6025s | frames and it's not called what we're |
6027s | thinking |
6028s | about it's called we discussed the names |
6031s | a lot no battle card background isn't |
6035s | just battle cards battle cards we don't |
6037s | even we still don't |
6039s | know we discussed it for reference for |
6042s | the community we discussed this a lot |
6044s | yeah this stupid |
6046s | name naming is hard L probably a week of |
6049s | development time yeah but then like when |
6052s | you go into a battle your battle card |
6053s | will change based on our Fame and it's |
6056s | really beautiful we like we we had like |
6059s | when uh Gonzalo was showing to us like |
6061s | we are like wow we had a wow moment we |
6063s | did have a big wow yeah so it's really |
6065s | cool so basically we will allow you to |
6067s | show off your Fame rank a little bit |
6070s | more than in the past like of course |
6072s | it's still cosmetic like you're not |
6073s | getting progression out of that because |
6075s | if you have all the Brawlers you're good |
6077s | in |
6078s | progression but uh but then uh maybe I |
6082s | saw a suggestion sorry I saw a |
6083s | suggestion which was like you should it |
6086s | should be become cheaper to unlock more |
6088s | Brawlers ah but you already maxed and we |
6091s | should like or increase drop chances for |
6095s | Star drops and stuff like this I would |
6097s | can like get 1.1 coins or something like |
6100s | that you know like a bonus but like |
6102s | Brawlers is exactly the thing you don't |
6104s | need anyway yeah but it's like it's |
6107s | really cool cosmetics and then you can |
6109s | show off those things and let's see like |
6110s | if people people start uh putting those |
6115s | Cosmetics into Fame on their battle card |
6118s | now and the |
6121s | other sneak peek is power League rework |
6127s | do you want to talk about it or do you |
6128s | want to all right yeah po league is dead |
6131s | you want to talk about it no icept my |
6132s | piece all right po league is dead yeah |
6134s | yeah so par League's dead no more power |
6137s | League it is of you that's |
6140s | it |
6142s | game tropy inflation yeah yeah just yeah |
6146s | Embrace trophy inflation I guess like |
6148s | some things uh we can say like it's one |
6150s | month long like it will follow the the |
6153s | new BR pass because we felt that's a |
6155s | good Pace to to progress it doesn't get |
6158s | boring V is working on the rewards so |
6161s | you know if you don't like |
6162s | it throw him under the bus he here no |
6165s | it's going to be awesome like I I think |
6167s | they're really exciting uh you there |
6169s | going to be way more than current power |
6172s | League yeah uh and you're going to be |
6175s | getting it every month so it's going to |
6176s | feel a lot better um I think maybe the |
6180s | gameplay piece you know Adrian can talk |
6182s | about actually yeah I mean we're we're |
6184s | going to try something pretty wild um |
6187s | with with with new ranked system we're |
6189s | going to try to have modifiers in ranked |
6191s | not the ones you're used to by the way I |
6193s | think importantly for us is that they |
6194s | stay competitive and not RNG based so |
6197s | they should be predictable so for |
6198s | example you won't have one team's map |
6200s | covered in no and the other ones not |
6202s | stuff like that so when we make these |
6204s | modifiers we want the games to play out |
6205s | differently they want we want you to |
6207s | influence what Brawlers you want to pick |
6209s | depending on the mode the map |
6212s | composition and the modifier so it's |
6214s | basically another layer of skill |
6216s | expression like can you adapt to also a |
6219s | modifier and that should also feel much |
6221s | fresher because no single map will play |
6224s | the same because a modifier will make it |
6225s | play completely differently yeah cuz |
6228s | that's an issue I think we identified |
6229s | from the old uh Power leag system is |
6231s | once you kind of went through the map |
6232s | rotation you kind of got a little bit |
6234s | bored of it there was no surprises |
6236s | really you know you know what the good |
6237s | picks are at any given time that's it |
6240s | but um but with with modifiers that |
6242s | should change up a lot and of course you |
6244s | know some modifiers might work out great |
6246s | some might not we have the opportunity |
6248s | to scale it on the fly so if there's |
6251s | something that just simply won't work |
6253s | we're not going to you know stick with |
6254s | it and we're going to keep changing them |
6256s | as we go yeah and I think like we can go |
6258s | deeper like bro talk is coming two no I |
6262s | don't know when it's going to be |
6263s | released but it's coming at soon and |
6267s | then I'll go deep into the feature but |
6269s | also like we are addressing a lot of |
6271s | complaints about the uh current uh Power |
6274s | League which is like players picking |
6277s | lowlevel brothers or a report system yay |
6280s | we are actually working on the report |
6283s | system and and then a bit more casual |
6286s | for the casuals it's like the the first |
6290s | um |
6292s | the what it say the first ranks it's not |
6294s | going to be like the Banning fa having |
6297s | Banning phase and like a a peak phase |
6299s | for each player yeah cuz like it was |
6301s | like you actually talked about that on |
6303s | the on another episode there was like |
6305s | such a big gap from a trophy game to a |
6308s | power league mode right so there is not |
6309s | a smooth transition yeah so now we made |
6312s | the first ranks uh a bit easier or like |
6315s | smooter and then we we kept the hardcore |
6318s | like the competitive mode towards uh |
6321s | uh diamond diamond diamond up Diamond up |
6325s | yeah so like |
6326s | um hopefully we'll see a lot more |
6329s | players playing y this but it it it |
6332s | looks really promising yeah and maybe |
6334s | just on kind of back to mods for a bit |
6336s | like like we I think we care a lot about |
6339s | kind of the competitive Integrity if you |
6341s | will of the game right like you know we |
6343s | all love the Esports stuff and we're all |
6346s | competitive players and I I think |
6348s | there's a really we talked about I think |
6351s | there's a intuitive reaction to mods |
6353s | like oh man you're rude everyone in the |
6355s | team had the same reaction everybody was |
6357s | like wait this is a bad idea right yeah |
6359s | and I think there's a the and the reason |
6361s | why we're doing it is there there's two |
6363s | re well one is like Adrian touched on |
6364s | like we're going to be redesigning and |
6366s | introducing new mods and they're not |
6368s | going to be like Mega Pig right they're |
6369s | going to be designed for competitive and |
6372s | the other thing is like from just from a |
6374s | design perspective like when you have |
6376s | something random happening during the |
6378s | game like with that's out of your |
6379s | control like you can't do much about it |
6381s | and that feels bad for competitive but |
6383s | for mods it's it's input Randomness |
6386s | right like you know about the randomness |
6388s | and then you get to make decisions in |
6389s | terms of which baller you pick who you |
6391s | ban and how you decide to play in the |
6393s | match and the match stays consistent so |
6395s | there's no output Randomness right so so |
6399s | because of that like we're more |
6400s | confident in in trying to trying to do |
6402s | this yeah and then they have another |
6405s | sneak peek here should I raise this |
6406s | thing raise it ra can you |
6409s | though are you |
6413s | worthy can you add some effects team |
6418s | oh whatever that means we should have |
6420s | left it on the table actually the whole |
6422s | time oh I can put it there no you can |
6424s | yeah we can leave leave cool is it too |
6427s | bad |
6428s | team yeah probably cuts into the screen |
6432s | take this away from |
6433s | you they know better um but actually you |
6438s | probably know because this ping is |
6439s | actually already this ping is already in |
6442s | the game so everything makes sense now |
6444s | but that's that's all does it make sense |
6446s | that's all it's pretty mysterious stuff |
6448s | I don't know |
6450s | yeah sneak peeks over oh wow like that |
6453s | so blunt on the braw talk soon yes and |
6457s | smash through that yeah keep going with |
6461s | the hammer puns guys |
6464s | no um tardan T tarp Andale many players |
6469s | have noticed that some of some some new |
6471s | details in the life of brawlers from the |
6474s | description are slightly different from |
6476s | those that were once presented to us |
6478s | simply put was their LW red con oh NOS |
6482s | oh no uh is CCTV a separate part of the |
6484s | LW that does not belong to the uh |
6487s | investor video or the 2020 221 |
6491s | LW um like you still the star line is |
6495s | irrelevant the question is the same as |
6497s | the first one uh it's the same question |
6500s | like did the law |
6502s | change and the question is no no high |
6504s | level no high level no but I'd like to |
6507s | I'd like to say especially with the |
6508s | brawler descriptions I think when |
6512s | we the the brawler descriptions are way |
6514s | older in most cases than than our |
6518s | Ambitions for the law for the game uh |
6521s | the the law what you see the current |
6523s | continuation of things is it's simply |
6526s | what's what has been planned for a while |
6528s | but the description of the Brawlers have |
6530s | been out |
6531s | outdated and we finally had time to fix |
6534s | it it's one of these quality of life |
6535s | changes being somewhere on a backlog |
6538s | true but yeah no yeah and the same thing |
6541s | like the investor video it is still part |
6543s | of the lore yes of the game right the |
6546s | CCTV is connected to that and um like |
6550s | when we create a brawler like what you |
6553s | see in the game is just like a very tiny |
6555s | fraction of what is like the rationale |
6557s | or the origin or everything that has |
6559s | been going with the brawler |
6561s | but when now uh Fernand like her team is |
6564s | creating uh the Brawlers she drops like |
6566s | a whole file of like the Ambitions and |
6570s | personality and everything about the |
6571s | brawler but then like we don't want to |
6573s | like just put out a list of hey this |
6576s | character is this and then we list uh |
6578s | the personality traits of the character |
6580s | we prefer to explore in like animations |
6582s | or like every time we do a a community |
6585s | um post on social is the brother doing |
6587s | something related to the personality |
6589s | like we are building then up with you |
6591s | guys and also you are making fun art and |
6594s | like uh I really like how in in BR talk |
6597s | like I do one line to define the brw |
6600s | personality and they make so much |
6602s | content already about this one line |
6604s | right yeah so but that's really cool |
6609s | yeah um |
6614s | b b cat I don't |
6618s | know oh this is the the angry dude like |
6621s | um I wanted to I picked this question uh |
6626s | specifically just to show like how the |
6628s | emotion is driving you to the wrong path |
6631s | not only like on how you are expressing |
6634s | yourself or how you're expressing it but |
6637s | also like how far from reality it is |
6640s | actually like we are here like I wish I |
6643s | could invite this player here like sit |
6645s | here down with us like who hurt you like |
6648s | why why are so mad like this is a game |
6650s | right it's just a game and then we are |
6652s | here to explain how games are made and |
6654s | our decision and everything uh and then |
6656s | we are open to be transparent with every |
6659s | decision we we take uh so I'm going like |
6662s | through the he has a lot of questions |
6665s | here I'm going through all of then uh so |
6668s | like he starts with why did you suddenly |
6670s | take the game in such an unfair |
6673s | unbalanced and wh Centric Direction in |
6675s | the past year it's like we already show |
6678s | that it's not whale Centric because |
6680s | conver is going higher and that's our |
6682s | goal on how we want to um uh monetize |
6686s | the game |
6687s | better unfair is very subjective I don't |
6691s | know what exactly it's meaning it's just |
6693s | like a a word that has a lot of power |
6695s | and doesn't mean much right uh unbalance |
6698s | like we have a couple of rollers that |
6700s | are broken like those are outliers like |
6702s | we have another uh 70 or how do we have |
6705s | now yeah a lot million yeah a lot of |
6709s | rollers and then we do have like |
6712s | comments and I think maybe Adrian can |
6714s | say better than me sometimes Adrian is |
6716s | praised as like oh my God the balance is |
6718s | the better the best I ever seen But then |
6722s | 10 days after it's like oh my God fire |
6725s | this guy yeah I mean I think that's fine |
6727s | I think that's natural |
6728s | because at the end of the day like |
6730s | recency bias plays a huge part in how we |
6733s | proceive our game like it doesn't matter |
6736s | if the game was perfect quote unquote a |
6738s | week ago like what you're feeling now is |
6741s | what matters right like and if we look |
6743s | at we suddenly made unbalanced Brawlers |
6746s | like we've had many cases in the past |
6748s | where some brers have been stronger than |
6749s | they should have been and we have had |
6751s | times where they were weaker than they |
6752s | should have been and sometimes we hit |
6754s | the nail on the head the first try and |
6755s | that's the really hard part but we're |
6757s | always going to try to get there um and |
6759s | at the end of the day as I said before |
6761s | what we're always going to do is fix it |
6763s | so if something comes out unbalanced or |
6765s | bad we're going to fix it MH no matter |
6768s | which way it yeah and then he Contin |
6770s | the game was hly perfect before the star |
6773s | drops and then if you see the da graph |
6778s | yeah we can show it again actually yeah |
6781s | we can show it |
6783s | again like like I would rather like a |
6788s | thousand times have the community a bit |
6790s | angry with us but having like five times |
6793s | more but having a community yeah yeah |
6796s | right that would be |
6797s | nice but having like five times more |
6800s | players than before cuz like when we |
6802s | were like at the end of The Bling update |
6804s | that was really woring for us like we |
6805s | were really like wor like yeah it was |
6808s | super worrying the G the game was going |
6810s | in a really bad Direction it's |
6812s | like and um yeah like uh now what what I |
6817s | feel is the problem is there are a lot |
6818s | of unaddressed problems in the community |
6821s | like I think what we need to do and I |
6823s | need to do more is communicate about |
6826s | everything more frequently because I |
6828s | think we've been maybe ignored ing then |
6831s | for too long at least like on the |
6832s | communication side and that's because we |
6835s | were working a lot on making the game |
6837s | better right and me involved um and now |
6840s | I think like maybe we can take a break |
6841s | and then may be more communic |
6843s | communicative no no breaks no breaks but |
6846s | there's also there's there's one more |
6848s | thing in that um post I'd like to it's |
6851s | not and a bunch of questions yeah I'd |
6854s | like to address which is this this |
6856s | misconception I see that on on |
6858s | especially on Reddit for some reason |
6860s | quite a bit it's like ah the suits made |
6862s | you do it yeah that's a it ends War |
6867s | suits it's it's |
6870s | like |
6872s | um the the tldd is it's not how |
6876s | supercell as a company functions and |
6878s | works what one of the special things |
6880s | about this company is that the games are |
6883s | made and steered from within the game |
6886s | teams so so game teams is is teams like |
6890s | my team here which is like so you have a |
6894s | manager on top that's me hi I'm the |
6897s | manager I'm the suit maybe I'm the |
6899s | closest the suit I am the closest to I |
6901s | thought you the janitor what what going |
6903s | on that's a career Jor to CEO no um so |
6909s | so we have we have |
6910s | teams um which which are structured |
6913s | around making the game and all the |
6914s | decisions for that game are made within |
6916s | the team 100% of the decisions for every |
6920s | superstar |
6921s | games are made within the team so we as |
6924s | a team discuss we're looking at these |
6926s | graphs and numbers an awful lot and |
6928s | trying to steer the game in the best |
6929s | possible |
6931s | direction again like we have millions of |
6933s | players it's impossible to make everyone |
6936s | happy and we understand that it's part |
6938s | of the business yeah but at the end of |
6940s | the day we we need to look what actually |
6942s | works and what doesn't work it's like |
6945s | when the the irony is of course like |
6947s | that after we introduce startups people |
6950s | was starting oh the game is dying or |
6952s | it's dead or whatever and it's like it's |
6955s | it's the opposite it's the polar |
6957s | opposite so whenever I see a post like |
6959s | that for me it's like dude I I can't I |
6963s | can't it's it's really hard for me to |
6965s | take it serious even even though there |
6967s | might be some valuable feedback |
6968s | somewhere there but i' I'd love our |
6972s | players out there to you know if you |
6974s | have feedback tell us exactly what you |
6976s | you think and why you think like it and |
6978s | then we can have a look but by the else |
6981s | it's really really difficult to give you |
6982s | you know like responses because I mean |
6986s | you you you literally see on those |
6988s | graphs what we are seeing yeah and and |
6990s | the game yeah is going in the right |
6993s | direction right now and that was like |
6996s | players right it's not like even |
6998s | monetization or anything it's like |
6999s | number of players that are coming to the |
7000s | game playing the game every day um the |
7003s | monetization graphs goes along with a |
7005s | diu graph right so if you have more |
7008s | players you make more money yes business |
7010s | that's simple as it is yeah don't don't |
7012s | be Edgar and use your outcry |
7017s | Gadget oh my God yeah that we have maybe |
7021s | this |
7024s | one I can continue ever since uh then |
7028s | every update has been devaluing the free |
7029s | to-play experience one way to another |
7032s | like the new pass actually improves |
7035s | because actually gives the ability to |
7037s | use gems on something else uh well you |
7041s | you you also saw like the the coin |
7043s | income uh graph we showed uh and every |
7046s | character this feels like they are |
7048s | deliberately designed to be overpowered |
7051s | Mo Money printers that you throw in the |
7053s | garbage a week or two afterwards like |
7057s | this is so disconnected from reality |
7060s | right like even if you think like the |
7062s | browser are deliberate design to be |
7064s | overpowered the rest of the message is |
7066s | not true Larry is to strong yeah still |
7069s | oh and and I think for me the F my |
7072s | favorite um example is when you reworked |
7074s | Penny yeah she was on the strong side |
7076s | also yeah and then we quick quickly Nerf |
7079s | her because we had a maintenance coming |
7081s | and they're like let's put the Nerf |
7083s | there and then people like oh my God |
7085s | they kill Penny blah and then she |
7087s | remained in The Meta for I don't know |
7088s | another year for sure yeah I mean it's |
7091s | it's very easy to feel emotional |
7093s | especially if he you know your favorite |
7095s | character for example that's getting a |
7096s | hit or or you know what whatnot it's |
7099s | really used to feel really hard done by |
7101s | so yeah then you mentioned did the suits |
7104s | uh think you were making a lot less |
7106s | money blah blah blah than other super |
7108s | titles and they man these |
7109s | changes uh and then I would like I would |
7113s | really like if you drop the and then |
7115s | just answer honestly that was it yeah |
7118s | just did that was it and and maybe it's |
7121s | uh like I think it's I think B is super |
7126s | passionate about braw which right like |
7128s | he just really cares about the game |
7130s | wants it to be awesome and I think you |
7132s | know we do too and we're literally |
7134s | trying to do that right we are trying to |
7136s | grow the game in terms of the player |
7138s | base like we're not here trying to like |
7140s | squeeze players for every single penny |
7142s | you know that's not that's not what |
7143s | we're here to do like we want brawl to |
7145s | be the biggest game right that's what |
7146s | we're trying to do and it's literally |
7147s | our livelihood yeah yeah and like here |
7151s | like in this podcast who other game does |
7154s | that right like maybe you can name a |
7156s | couple but we are here to explain why |
7158s | we're doing the decision showing numbers |
7160s | showing data because we understand that |
7163s | like if you're only seeing what the game |
7165s | puts out like you have a misconception |
7167s | of what's happening right so we are here |
7169s | to address the other end which is like |
7171s | the communication part um so so yeah so |
7174s | basically if you have more questions we |
7176s | are free to answer but we won't answer |
7178s | if you are in this same emotional uh uh |
7184s | stance than this uh comment here yeah |
7187s | yeah and maybe to reiterate like we we |
7189s | we do you know try to make money for the |
7191s | game is a business right and but part of |
7194s | that is like you know we use those |
7196s | profits to use and marketing to do cool |
7199s | Community stuff to do Esports and try to |
7202s | grow the game right and it's part of |
7203s | that and that's why we do need a |
7205s | monetize the game yep true all right um |
7210s | well that's being a long episode let's |
7213s | go through I think we have 10 questions |
7216s | let's try to speedrun important all |
7218s | right I have a few questions ah F Photon |
7222s | wi wings I have a few questions around |
7224s | how things are managed in Brar in the |
7225s | browar team how do you decide which |
7227s | Brothers to give hypercharge to which |
7229s | update yeah so this a few things but I |
7231s | guess the biggest thing is we have a |
7233s | merry mix of different yeah and was |
7235s | changing to every update also it it it |
7236s | does change but like a baseline is okay |
7239s | we shouldn't give six assassins |
7240s | hyperchargers it should be like a sniper |
7242s | a tank an assassin you know something |
7244s | like that different Rarities as well if |
7246s | possible like you know yeah popular |
7248s | unpopular popular popular so forth it's |
7250s | also a great tool to bring back rers |
7253s | into the meta yeah Lou as a great |
7255s | example for example yeah how much do |
7257s | test R before we touched on that yeah |
7260s | have you thought about trying um boot |
7262s | post that spread we talk about |
7265s | it to get into a uh are there some Bal |
7269s | uh some Brawlers that the team |
7271s | intentionally tried to keep on the |
7272s | stronger side in terms of balancing as |
7275s | like Piper or spy consistently being at |
7277s | the meta uh no no not really I mean |
7281s | there is no basically I'm not sitting |
7283s | there going I really like Piper so Piper |
7285s | should be at that I know that dny D this |
7288s | D propaganda me pushing |
7291s | like but yeah I mean there is some |
7293s | Brawlers though I will say that if they |
7295s | are in a good spot the meta's probably |
7297s | decently healthy like Piper for example |
7299s | is a very binary character as a sniper |
7302s | and if she's doing well it means that |
7304s | probably the sniper meta in general is |
7306s | doing quite well because it's like it |
7308s | just goes hand in hand very far and |
7309s | outside of the brers there's also the |
7311s | maps yeah the map who dictates a lot |
7313s | what kind of brers are viable and not |
7315s | yeah so yeah and Spike is very |
7318s | vers super versatile and that's fine I |
7320s | think it's fine to have those versatile |
7322s | characters like if Spike would be bad |
7324s | across the board I would be quite |
7325s | concerned actually CU it's like well you |
7328s | know and then Mythic gears have been |
7330s | released very slowly since they were |
7332s | first introduced in October 2022 is |
7335s | there a reason why they've been |
7337s | releasing so slowly iation is the short |
7340s | answer uh they have had less priority |
7342s | than bigger items and because they don't |
7344s | have a lot of impact right yeah I mean |
7346s | they can have but at the end of the day |
7348s | like if we have the choice between a |
7350s | Mythic gear or a hyper charge yeah or a |
7352s | hypercharge it's a pretty easy decision |
7354s | for us currently but our plans haven't |
7356s | changed so we would like to get all |
7357s | Brawlers over time get Mythic absolutely |
7360s | Falcone star Reddit user I don't know if |
7363s | that's the part of the name or if it's |
7365s | was me copy pasing incorrectly anyway um |
7369s | I strongly feel the assistance for |
7371s | season 15 to 18 that involved having |
7374s | control of progression credits bling |
7376s | PowerPoint conversion have been damaged |
7378s | due to how star drops are currently |
7380s | implemented do you plan to continue this |
7383s | discarding deter determinism and go back |
7386s | to these features for sake of |
7387s | randomization yeah maybe just a quick |
7390s | one I think we want to do a mix like we |
7392s | want to have systems that give you some |
7393s | control on where you can pick and choose |
7395s | Brawlers you can totally do that for |
7396s | which Brawlers you want to level up |
7397s | right but we also want to have you know |
7399s | random rewards because hey they're |
7401s | they're exciting right it's exciting to |
7403s | maybe get a legendary or sometimes you |
7405s | get a hypercharge for Dynamite who you |
7407s | don't usually use and all of a sudden |
7409s | you know you might try dynamite and you |
7410s | might like dynamite and you can see how |
7412s | the cycle goes on so we want to kind of |
7414s | have a mix of both you saw in the diu |
7416s | graph like when we went fullon |
7418s | deterministic our diu went down yeah so |
7422s | so there there was a part of our player |
7424s | base which kept to the game and liked it |
7428s | but the majority of people people Al the |
7429s | majority of new players coming in the |
7431s | game they didn't mhm so having this |
7433s | balanc approach gives us the best out of |
7436s | both worlds I also like there's no plan |
7439s | in removing the Star Road today right |
7442s | there's no plan in reverting back to brw |
7445s | specific PowerPoints |
7447s | versus uh Wild Card PowerPoints so so |
7451s | like we feel pretty good with the |
7453s | current level however that still means |
7456s | we might in the future and as we did |
7458s | already you know introduce stardrops and |
7460s | other randomized reward mechanics and |
7462s | other features because it's very clear |
7466s | to us that a huge chunk of our player |
7467s | base just likes |
7469s | it yeah but I think like it's a good |
7472s | compromise like having a bit of bat like |
7475s | I I'm really happy that stard drop is |
7477s | here and it solv lot of those problem |
7479s | like players saying like I never got a |
7482s | legendary and I played this game for two |
7484s | years right now it's a such a the the |
7487s | system is a lot more fair yeah |
7490s | uh woodchuck a this one it's two months |
7492s | ago you can see here it's because like I |
7494s | was actually answering him on Reddit |
7496s | like I'm typing so much I would rather |
7498s | just answer on the podcast and then I |
7501s | actually answering that so like I |
7502s | promised that I would get his comment uh |
7505s | Hi D when people ask for infinite credit |
7507s | banking your team said it wouldn't be |
7509s | possible without more severe changes to |
7511s | the economy like um battle pass for |
7514s | money he's quoting Frank why are now |
7517s | getting we are getting uh the battle |
7520s | pass the B pass for money alongside |
7522s | removal the of credit banking sincerely |
7525s | a concerned Community member yeah I |
7527s | think it's a it's a fair question yeah |
7529s | but you you're already giving the answer |
7532s | yourself in the |
7533s | question um so I think context is super |
7536s | important here we just we didn't say hey |
7540s | if broad pass becomes a paid only pass |
7543s | we will change this this said we need to |
7547s | rework things to make this work if it's |
7549s | possible and the Bro pass was just one |
7552s | example of this but it would require |
7555s | much more for us to really rework it to |
7557s | allow for credit banking there would |
7559s | have to be some other systems in place |
7561s | we haven't even thought about so it's |
7563s | it's not a make one change and then oh |
7566s | here's credit Banking and so I feel it |
7569s | was taken a little bit out of context |
7571s | yeah yeah and I think I there was |
7572s | context in the in the |
7574s | point but I think like one thing that |
7577s | maybe we can um explain to the community |
7580s | and I think like one thing that Frank |
7582s | has a lot of things in his head but then |
7585s | he replies to the player the answer that |
7588s | the context is in his head right but |
7590s | like um it's it's very hard like it's |
7594s | not like a Frank problem it's like I |
7595s | think a Humanity problem you just see |
7596s | how people Comm communicate on social |
7598s | media they just answer whatever like |
7600s | they feel entitled to answer anything |
7602s | with the least knowledge of whatever of |
7606s | the topic they they have it's like when |
7608s | I try to answer I like I always put like |
7610s | a a huge wall of text because I try to |
7613s | like what if like you don't know the |
7615s | same context I do so I always try to |
7617s | contextualize the thing and I think like |
7619s | none of the the quotes Frank said on |
7622s | social media are incorrect all of them |
7624s | are accurate but it could be like maybe |
7627s | due to the time he said those things |
7629s | could be like uh more right or wrong or |
7632s | like um where is he coming from and |
7635s | things like that uh so I think appos to |
7638s | oranges |
7640s | we got it but even set the line all |
7643s | right even in the team on slack you are |
7645s | pretty blunt and uh onliner I'm a very |
7649s | direct blunt guy and it's like but of |
7653s | course it's easy to take what I say out |
7654s | of context yeah uh as a result of that |
7657s | for me it's like it's a fine line to |
7659s | dance on right |
7661s | when do do I prefer to be myself on |
7663s | social media when I respond yes so I'm |
7666s | I'm I'm typically very to the point |
7668s | straight forward assuming that people |
7670s | know some context which makes it |
7672s | incredibly easy for people to take what |
7673s | I say out of context and put it out of |
7676s | context you know it's like it's like |
7680s | okay but like you are listening and |
7683s | seeing Frank right now this is how it |
7686s | really is but the fact he puts a a |
7689s | punctuation at the end of his sentence |
7691s | makes it sound a lot harsher than he |
7693s | actually wow |
7694s | wow Grandma I'm sorry yeah but yeah |
7699s | things I didn't have on my bingo cards I |
7701s | have to apologize for use punctuation |
7703s | but also like uh one thing like yeah we |
7706s | don't have credit bank because like we |
7707s | believe that the design is a bit flaw if |
7710s | like you can actually use this mechanism |
7713s | to get more resources but when we |
7716s | changed that we actually made that the |
7718s | BR is already released before the season |
7719s | so like the that's right this credits uh |
7722s | get into the brawler right so we could |
7724s | literally just have the brawler released |
7727s | together with the season and then your |
7728s | CR are wasted are wasted yes but we do |
7731s | take like Community um into account all |
7735s | these changes and even though like maybe |
7737s | you felt you you got something nerfed |
7740s | it's still a better system um than what |
7744s | it could be right yeah I mean I mean |
7746s | like it I think the feedback is pretty |
7748s | clear like I think from a design |
7750s | perspective if you're at the end of the |
7752s | game and you've unlocked all Brawlers |
7753s | which is like less than 1% of our player |
7755s | base like you know we want to turn that |
7759s | into something else like Fame it's a |
7761s | flex of your tenure right like we think |
7763s | that's a good system to transition to |
7766s | not for you to watch a number go up |
7768s | forever which is way less engaging for |
7771s | some people but for most people not as |
7773s | much right we we do understand Fame is |
7776s | like you know kind of you know Bland |
7778s | right now so we are doing things about |
7780s | it it's going to get better over time |
7782s | but we think that's like the just the |
7783s | better design uh for the end of the |
7786s | road |
7787s | see I answer two months after hope you |
7791s | you like the yeah uh R tapy raspberries |
7796s | I only thought of this question also |
7798s | blah blah but you said some events are |
7800s | taken into account when you guys |
7802s | calculate progression events are an |
7804s | extra |
7805s | rewards what events are wait what events |
7808s | are extra then it's a |
7811s | conundrum are events only the ones in |
7814s | the event slots ah okay where the |
7817s | Christmas and lunar daily freebies extra |
7820s | was the bilon take down challenge extra |
7823s | so I think it's just a misconception of |
7824s | touch on it already earlier I think yeah |
7827s | but basically nothing is extra |
7828s | everything we give out to you it's maybe |
7832s | like if there's something bonus it's the |
7833s | giveaways we run right like cond like we |
7837s | pick like a very restricted number of |
7839s | players and then we give a lot of |
7840s | rewards to those players but everything |
7842s | else is taking into account like the |
7844s | whole economy and like using this this |
7846s | Universal budget everything is called |
7848s | calculated yeah |
7851s | everything yeah maybe like when we have |
7853s | a long maintenance and like we have to |
7855s | give a compensation reward or something |
7857s | like that's not really a part of things |
7859s | but yep yeah yeah everything's |
7864s | considered manufactur |
7866s | big uh I think like or Generate random |
7870s | name generator why why has it taken so |
7874s | long to implement hyper charges mytic |
7877s | gear are there impls to speed up the |
7880s | process uh as the meth is currently |
7883s | dominated by hypercharge prowers I guess |
7885s | it's a bit closer to the mytic question |
7887s | but I guess has the hypercharge element |
7889s | there yeah hey Larry and Lori didn't |
7890s | have a |
7892s | hypercharge that's not a good |
7894s | answer |
7896s | great yeah um sorry I'm sorry what has |
7899s | taken so long I mean you can only do so |
7901s | many at a time right like again the same |
7904s | people who are working let's say on |
7905s | hyper charges are the same working let's |
7906s | say on new Brawlers and stuff that we |
7909s | have to ship so we're trying to |
7911s | basically catch up and make as many as |
7913s | we can but it's not like we can drop |
7915s | everything yeah and make like 30 in an |
7918s | update like that's just it's not |
7920s | sustainable and you know what makes us |
7922s | uh possible for us to grow the game and |
7924s | the |
7926s | team |
7928s | money so actually like if you are if you |
7930s | are doing well we can like actually |
7932s | expand the team and deliver more content |
7934s | for the players that's also true what a |
7937s | cycle yeah please buy br |
7939s | so you can get more hyper charges get |
7941s | more Engineers so you can get more hyper |
7943s | charges uh then uh YouTube questions |
7946s | actually I look at the Instagram |
7947s | questions and they were very it's more |
7950s | more like demands rather than questions |
7952s | like I didn't have any Instagram |
7953s | questions sorry Instagram people okay um |
7956s | wolf then any plan change coming to the |
7960s | mega Pig event oh wait already but but |
7962s | the second part was like would be nice |
7964s | to have a little bit of time to select |
7966s | the build after everybody choose their |
7967s | rollers I agree yeah I think we all |
7970s | agree on this one it's on the to-do list |
7972s | yeah I think yeah uh it is now oh |
7975s | now no but it's it's it's a it's |
7978s | annoying when when you have to tell the |
7981s | I mean if you're sitting together yeah |
7983s | then you can tell like wait don't pick |
7985s | your braw yet but like it's not in sh |
7987s | you should want to lock in when you're |
7988s | ready like and then you should still we |
7990s | agree we in agreement I agree next uh |
7994s | yet are there any plans on doing a story |
7997s | uh mode feature |
7999s | for more lore and fresh can play like I |
8001s | wouldn't I I wasn't going to pick this |
8003s | question but it appears so many times |
8005s | it's understandable yeah um as we |
8008s | mentioned in August last year it's not |
8009s | on our road map for the time being um or |
8014s | did we mention in August that it would |
8015s | become a part of the road |
8017s | map what what |
8021s | PVE no I think we scraped we said that |
8023s | we scraped yeah so so it's like the the |
8028s | the we are discussing PVE regularly it's |
8031s | not like it's not on our minds at all |
8034s | but at the end of the day it always |
8036s | comes down to we PVP game |
8038s | first most people log into browsers to |
8041s | have PVP so that's our |
8043s | Focus um it doesn't mean it will never |
8045s | happen but it's you know like we would |
8048s | probably talk about it the next time we |
8050s | talk about our road map or something |
8051s | yeah if it's happening yeah but it's uh |
8054s | it's not a small thing it's a pretty big |
8056s | undertaking for the team and and it's |
8058s | currently not in the cards Yeah so |
8061s | basically like a story mode like Triple |
8063s | A games spend years developing this |
8066s | thing and then like a player finishes in |
8069s | 20 hours right y like it's something |
8072s | that it has like an investment like how |
8075s | much can how much work it takes from us |
8077s | and how much uh it does for the player |
8079s | so like it's very tricky maybe there's a |
8082s | smarter way to do a story mode but if |
8084s | you like it's the classic PV mode that |
8086s | will advance in different stages and |
8088s | tell story it's a lot of work |
8090s | yep um 28 oh maybe if you have a story |
8093s | mode idea just post on socials and it'll |
8096s | be reading |
8097s | absolutely uh the Titan we will make any |
8101s | collab with other company or game/ |
8105s | movies oh wow that's a good question I'm |
8110s | not doing anything I'm not doing |
8112s | anything D |
8113s | yeah no |
8117s | command okay don't the answer is |
8122s | no okay oh no h curly bricks uh does the |
8127s | current High player count change how you |
8129s | develop the game really good does it |
8132s | impact development in a way that allows |
8134s | you to do more things you want to do |
8136s | uhuh it's a good question yes it's a |
8139s | great question um the the first part is |
8143s | interesting by itself but both parts are |
8145s | really interesting questions actually |
8146s | yep so the second |
8148s | part is easier to answer um if a game is |
8151s | doing |
8152s | well |
8153s | and it is doing well right now that |
8156s | means as a team we have more |
8158s | resources and that that literally means |
8160s | everything that means we can we can we |
8164s | can grow the team bigger and being |
8166s | confident that this is okay um I'm not |
8169s | sure if you're following the games |
8170s | industry at the moment but this year has |
8172s | been absolute disastrous so far um it's |
8176s | like thousands of people being late off |
8178s | this year already and this mostly |
8180s | happens when companies grow so much or |
8182s | so fast that that and then that demand |
8185s | goes away that they then have to save |
8189s | costs and decrease team sizes so at |
8192s | superar we've been very deliberate about |
8194s | team sizes in the past we've always been |
8197s | leaning towards smaller teams and and |
8200s | even in this new world where we're |
8201s | growing the teams a bit bigger we're |
8202s | still relatively small in Industry |
8205s | standards but yes yes it gives us the |
8207s | confidence to grow the team bigger which |
8210s | means we can do more for you guys and |
8212s | that means you know more game modes |
8215s | actually the the the guy who joined the |
8217s | team to develop uh 55 yeah he just |
8220s | joined us fairly recently and he had a |
8223s | super good impact shout out to |
8225s | yasa um absolutely amazing guy and he's |
8229s | developing right now the next cool thing |
8230s | for you guys |
8233s | hopefully no he is hope no he is and uh |
8236s | so yeah so so yes it it allows us to do |
8239s | more for you it allows us to do more |
8242s | things with Esports it allows us to run |
8244s | more marketing which then again has a |
8247s | positive impact on the player base and |
8248s | so on and so forth so it's uh definitely |
8251s | helping us actually segue to the |
8253s | previous question it allows us to |
8255s | approach other companies and say like |
8257s | here are our numbers you want to do a |
8259s | collab with us but we're definitely not |
8261s | doing |
8262s | that um but then there's also does it |
8265s | change how we develop the game um um |
8269s | maybe we ask ourselves a bit more you |
8271s | know what what worked should we do more |
8274s | of that can we formalize that a bit |
8276s | better y but our our plans for the first |
8279s | half of the year are unchanged we still |
8282s | have high level exactly the same plan uh |
8285s | we are really confident in our plans and |
8289s | yeah I wouldn't say it changed yet how |
8292s | we develop the game really good question |
8294s | though yeah super good question thank |
8296s | you kly bricks |
8300s | guess uh how much do you want the game |
8303s | to change in about five years five years |
8307s | any bigger plans keep growing yes that's |
8309s | a long time yeah five braw in five years |
8312s | well I mean you can look at brawl five |
8313s | years ago it's a very different game now |
8315s | yeah for sure for sure kind of about the |
8317s | same nowadays in terms of user numbers |
8319s | so there will be FAL pets uh flying cars |
8325s | yeah oh yeah true future yeah we we |
8328s | don't know like we we of course like I |
8330s | think we we plan one year yeah we have a |
8333s | rolling 12 month road map now but of |
8335s | course we have longer term Ambitions yes |
8338s | and and those Ambitions are mostly |
8340s | around scale how many people we have |
8342s | playing the game and of course we want |
8344s | to be bigger than our competitors I'm |
8347s | it's very yeah which is going to take |
8349s | all of uh Power world's |
8353s | features shout out to the competitors |
8356s | they make us better that is true ition |
8358s | is good |
8360s | yes um Canon Canon spard sometimes when |
8364s | you answer some questions like why |
8366s | aren't you doing this why aren't you |
8368s | doing that your answer is that is just |
8371s | AOW on your priorities what exactly |
8374s | forms your priority and what's the best |
8376s | way for the community to change it great |
8379s | ah they change the priority yeah yeah |
8381s | great question again yeah it's a great |
8382s | question it depends on the thing of |
8384s | course there's Gaz different things our |
8387s | priorities are not normally informed by |
8388s | player behaviors so consequently the |
8391s | best thing you can do is you can play |
8394s | something or not play ity or you can buy |
8398s | something or not buy it so so these are |
8401s | the the more than anything else those |
8405s | are the two things we care about if you |
8407s | stop playing then we ask ourselves why |
8409s | did he stop playing if you play less |
8412s | then we ask ourselves why do you play |
8414s | less if you ignore a skin and you love |
8417s | another one that we will that also |
8419s | informs our decisions yeah and our |
8421s | priorities so it's like so so if for |
8425s | example I give you a very clear example |
8427s | the mega pic we released the mega pit we |
8429s | had hopes and dreams we set 20% of our |
8432s | daily active users in the time where |
8435s | it's out should play it it ex heeded our |
8438s | expectations okay that's cool if it |
8440s | would have been only |
8442s | 10% that would have informed our |
8444s | priorities very quickly yeah because |
8447s | then immediately we would have started |
8448s | to Pivot and change on what what should |
8452s | our club League look like uh and we |
8455s | probably would have done something very |
8457s | different so that's a good example I |
8459s | guess yeah and I think like it's not |
8461s | that we are oblivious to whatever |
8462s | Community is saying on socials like we |
8464s | read that a lot and I keep I'm the one |
8467s | bringing that up in every meeting and uh |
8469s | every time possible but like you can see |
8472s | how dangerous can can these be like if |
8475s | you look at the graph when we introduce |
8476s | masteries and bling right the community |
8478s | sentiment was like over the roof like |
8479s | everybody was super happy it's like brao |
8482s | is the best de thing in the world and |
8484s | like oh no we are not because look at |
8486s | our numbers yeah and then to the point |
8489s | that like if we would have leas on the |
8491s | community and double down on the what |
8493s | we're doing we would we might have |
8495s | killed the game maybe yeah yeah but like |
8498s | being like like we we were pretty low in |
8501s | last year we were so low for super sa |
8504s | standards still pretty big yes that's |
8506s | but uh still but but yeah for for our |
8509s | standards it felt low yeah and I think |
8512s | uh like we do a lot of things to the |
8515s | community based on community feedback |
8516s | like we look at the ideas suggestions we |
8519s | look when they report bugs they report |
8521s | balance change uh suggestions uh |
8524s | Supercell make is a purely uh Community |
8528s | Driven thing this podcast like who else |
8530s | was going to watch like it's only the |
8532s | highly engaged people right it's already |
8534s | two and 36 minutes long 2x |
8540s | speed no 2x then is maybe you can't |
8543s | understand me so uh but yeah like um we |
8547s | we listen to you |
8549s | hammad why have the amount of challenges |
8552s | decreased sign signific s can't read |
8555s | anymore significant a lot I know there |
8558s | are are the uh I know there are the |
8561s | events every other month but the changes |
8565s | were the challenges it was not only me |
8569s | yeah um but the challenge were really |
8571s | fun it's like why did the challenge |
8573s | decrease yeah it's a it's actually we we |
8577s | tried out challenges quite a bit we even |
8579s | had this this catchup week where you |
8581s | could play all the challenges again Etc |
8583s | what we see or what we saw is the more |
8587s | frequently we run a challenge the less |
8589s | the participation yeah so challenges |
8591s | running more challenges is just not good |
8594s | for the participation of those |
8596s | challenges so we are not removing |
8600s | challenges we even want to develop |
8601s | challenges maybe further in the future |
8604s | but it's uh it's important that it's a |
8606s | more balanced mix with other things now |
8608s | we have the mega pic on Mega P weekends |
8610s | you won't see |
8611s | challenges um then we have other |
8614s | community events we we you know from the |
8616s | chroma no more to braw together uh to |
8620s | the next thing we also have now |
8622s | calendars like the for the lunar brawl |
8624s | one we had the calendar you know so |
8627s | there's always something going on and in |
8629s | the future there will probably other |
8630s | things coming to the mix so that |
8633s | challenges will be probably a bit more |
8635s | rare um of course during the broad star |
8638s | Esports the broad broad star |
8641s | Championship challenges that means from |
8643s | March on every month there will be a |
8644s | challenge for the next five |
8647s | months yes something like this yeah five |
8649s | month am I getting that right yeah five |
8651s | months um and there will be some other |
8653s | challenges as well so yeah that's pretty |
8656s | much it yeah how how you use the |
8658s | resources we are giving away in a |
8660s | smarter way we already touched on that |
8662s | uh Eric Molina R Molina uh did 55 meet |
8667s | your expectations I personally would |
8668s | love to see it as a weekend |
8671s | event okay it's so fun and I personally |
8674s | think it's way better than the current |
8676s | weekend uh game modes well it's kind of |
8679s | like now nowadays it's kind of like a a |
8681s | weekend |
8682s | event uh did it meet your expectations |
8686s | yeah I would say so yeah I think it's |
8688s | really cool and uh we're not removing it |
8690s | from the game so it uh we keep doing 5v5 |
8694s | occasionally on weekends yeah even |
8696s | beyond the |
8697s | season cool oh it's the last one |
8700s | timekeeper uh bit late not going to lie |
8703s | but hopefully I can squeeze the did you |
8706s | did you choose this user timekeeper at |
8708s | the end of our yeah |
8711s | nice uh no are you all planning to ever |
8715s | do a brawler concept competition in the |
8717s | near |
8717s | future uh where the community can make a |
8720s | completely new brother I think it will |
8721s | be make the community Bond and have |
8725s | fun that does sound really fun I did uh |
8729s | talk about that when they asked to Super |
8730s | S wake to have a brawler like I |
8733s | personally feel that will be amazing not |
8736s | like we shouldn't do a lot but I'm |
8738s | saying out loud now here and suggesting |
8741s | maybe we should I think it would be |
8742s | really cool what do you guys think yeah |
8745s | I think it sounds really fun sounds in |
8747s | interesting it's It's tricky because |
8749s | like normally we have a pretty clear |
8751s | idea on what we want to achieve with a |
8753s | brawler and why we do a brawler but I |
8756s | could maybe it's not quite as extreme |
8758s | but I could see a world where a brawler |
8760s | becomes like a a um a build your own |
8764s | teddy bear kind of exercise where we we |
8767s | where we give the Community |
8769s | Options and and by by voting for example |
8773s | they could pick and choose from some |
8775s | options we've given there needs to be |
8778s | some limitation I think yeah there needs |
8779s | to be some sort of limitations I mean |
8781s | you see that with the Skins already in |
8784s | super make that it's it's really tricky |
8787s | yeah |
8789s | um and I like I could see this being a |
8792s | total nightmare for a braw to be honest |
8795s | it could but I think yeah like some |
8796s | guidelines maybe like we need an |
8798s | assessing and it has to be Mythic um and |
8801s | then has to be from the trio of Willow |
8803s | something like that maybe like if we |
8805s | keep those guidelines cuz yeah I think |
8807s | if it's like totally free like how how |
8810s | can you pick yeah how can you pick sure |
8812s | so I guess you have to give to to do |
8814s | some limitations yeah it's hard it's |
8815s | like you can totally imagine like the |
8818s | competitive players coming up with |
8820s | something totally smart and like genius |
8824s | but most players are not really going to |
8825s | Care prob just farts they'll probably |
8828s | vote for that one right like and yeah I |
8831s | think you have to like design the |
8833s | curation bit yeah just fart less or more |
8840s | anyway that was the last question cool |
8843s | um thank you everyone for being here |
8845s | thank you players for asking those |
8847s | questions and actually I was surprised |
8848s | on how they were super polite I was |
8850s | expecting like super angry questions I |
8853s | got one just to get an example but a lot |
8855s | of the questions were really yeah |
8856s | pondera and they they were very nice |
8859s | yeah nice well out put uh thank you Jeff |
8862s | thank you Adrian thank you Frank thanks |
8864s | Donny thank you dny thank you Danny |
8865s | thank you for playing the game thank you |
8867s | being here because they think this poor |
8870s | cameraman is sit there for like same two |
8874s | hours and a okay thank you so much thank |
8876s | thank you guys byebye |
8880s | [Music] |
8887s | byebye |