over 1 year
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Brawl Stars
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0s | foreign |
---|---|
4s | and this is time to explain |
7s | does it feel like a podcast already I |
9s | don't know but uh let me explain what is |
12s | time to explain first uh this is a |
14s | podcast where we want to address most of |
16s | the burning questions from the players |
18s | here we want to have like a |
20s | casual and organic conversation with you |
23s | about the topics you want to hear about |
25s | and we might have guests maybe a content |
28s | creator maybe a pro player maybe some |
30s | random member of the community who knows |
33s | with that said I'm here with like four |
36s | no three I'm the four three beautiful |
40s | people from the brow start seeing that I |
42s | want to introduce to you guys some of |
44s | some of them you already know someone is |
45s | completely new and |
48s | they are Adrian or tester and game |
52s | designer and slash something else yeah |
55s | that works |
56s | something else yeah yeah something else |
59s | what else are you doing |
62s | but uh Adrian maybe you can tell like |
65s | what do you exactly do and who are you |
67s | or so yeah so hi my name is Adrian um |
70s | I've been on the team for about two |
71s | years and my job primarily is testing |
74s | that means that every bug you find is |
76s | something I've missed well that's not |
78s | quite true but hopefully I haven't |
80s | missed it but regardless so I tried to |
82s | find the bugs before it reaches you guys |
85s | um and outside of that I try to also |
87s | help we know |
91s | and uh and yeah outside of that I try to |
95s | help with a lot of game design stuff so |
97s | most notably maybe for you guys the |
99s | balancing aspect so all of your hate |
101s | mail can be sent to me I'm at fault for |
104s | most of it so that's that's what I do in |
107s | a nutshell |
112s | nice thank you very much and also we |
114s | have uh Frank the game lead of the brow |
117s | Stars team |
119s | hello |
121s | well I guess you've seen me before once |
123s | or twice |
124s | what does that lead to Frank |
127s | I'm getting that question a lot that's a |
130s | good question what does Elite do what |
132s | dude I'm I'm surprisingly handsome I'm |
135s | really good at math |
136s | and |
139s | a game did in supercellus like something |
142s | very undefined actually it's it's more |
144s | about responsibility than what we do |
147s | and the responsibilities of a game leads |
149s | are twice two things on one side we are |
152s | responsible for the team and the |
153s | well-being of the team and on the other |
155s | side we are responsible for the game and |
158s | the outcome of the game so for the for |
161s | the company essentially like I'm the I'm |
164s | the point of contact uh and that's my |
166s | responsibility what I practically do |
168s | I would say I'm like 20 QA so I'm |
171s | sharing a little bit of that |
173s | when something goes wrong |
175s | um I'm 20 Community as you know if you |
178s | follow me on social media a lot of game |
180s | design a lot of production related stuff |
182s | but a lot of people related stuff as |
184s | well |
185s | cool thank you very much and of course |
188s | we have uh is it one of our newest hires |
190s | no not the newest but |
193s | maybe you're here already for one year |
195s | right pretty new I've been here 10 |
196s | months okay 10 months 10 months uh V |
199s | game designer from the broad Stars team |
201s | uh hi there yeah my name is V now you |
204s | might be wondering |
205s | why is it only a letter long well uh |
207s | when I was hired uh my real name is |
210s | actually Frank and uh you know as you |
213s | might know uh someone else in this room |
214s | is also named that and I also sit beside |
216s | that person we both also came from the |
219s | same prior company and so it got a |
221s | little confusing in the team and so I |
223s | decided to use my online handle so it's |
225s | now just one letter instead of one |
227s | syllable so cool uh |
231s | um I am a game designer I primarily kind |
233s | of focus on the systems design aspects |
236s | of the game so for instance the removal |
239s | of loot boxes from the game |
241s | um that was kind of one of my projects |
243s | but I work on other virtual economy |
245s | related work as well and a smattering |
247s | weather things |
249s | cool thank you very much and of course |
251s | uh this one like it has like these uh q |
255s | a uh format but we don't want that to be |
258s | like the the actual format of this show |
261s | it's just because uh |
263s | I think you guys have a lot of burning |
266s | questions for us and things like we have |
268s | the time to explain uh |
273s | We've we finally found the time to like |
276s | answering lots of questions and then I |
278s | gr I went through social media and I |
281s | think there was like 2 000 questions per |
283s | Channel and of course I got 50 but most |
286s | of them were repeating it's like I got |
287s | questions that had a lot of uh uh |
290s | upvotes likes uh questions that are |
293s | appearing a lot and then questions that |
294s | were just I found really interesting to |
296s | bring it here so then I think there is |
298s | something for everyone |
300s | with that said the first question oh wow |
302s | from Arc or caster |
306s | uh he's asked he's talking about the |
309s | play rates for mortise in brobo have |
312s | certainly bring through the roof for a |
314s | while now when it comes to your stats |
317s | why then have you not decided to Nerf |
320s | him in so long do you just enjoy what |
323s | watching us all suffer |
325s | so for the second one yes absolutely |
329s | um but on a more serious note |
332s | um I think mortise has the problem that |
334s | he's very |
335s | fun when he pops off you know when you |
337s | get those multi-kills you get those |
338s | trick shots it's really fun but the |
340s | problem is that he doesn't do that that |
343s | often so when you look at actual win |
344s | rates his is quite a lot below average |
348s | in Robo so if you would Nerf him that |
350s | would just be even worse of course if |
353s | you can pick him I think into something |
354s | that he's really good against it's gonna |
356s | Excel and you're gonna have a great time |
358s | but in blind pick in World Bowl |
360s | especially I don't see a reason we |
362s | should Nerf him because he's just he |
364s | would be too bad but I don't know do you |
366s | guys have differing opinions well we we |
369s | ban him more often than not when we play |
370s | public you know it's like he can be |
372s | really annoying and you actually have to |
374s | deal with him |
375s | when he's out there so like especially |
378s | in power League of course you you you |
380s | really want to pick a comp if you have |
383s | early picks that are not easy to count |
385s | uh that are that are pretty hard to |
387s | counter of course uh the the mortise |
389s | first picks out there |
391s | modus is a great counter pick but |
394s | outside of that he's actually super |
395s | fragile |
397s | yeah if anything uh buff or more it is |
399s | right absolutely yeah we heard it here |
401s | first but actually before we move on I |
404s | guess I guess mortis does have some of |
406s | the highest play rates and he is one of |
408s | the most popular Brawlers yes in the |
409s | game yes |
411s | um and yeah the combination of these |
412s | circumstances I guess lead to us not |
414s | wanting to necessarily change too much |
416s | yeah |
417s | yeah I don't know there is many |
418s | solutions right it doesn't need to be |
420s | like a Nerf or a buff could be like |
422s | another mobile brawler like if you |
424s | create something as exciting as mortis |
426s | we will decrease the number of Martis I |
428s | don't know yeah and of course there is |
430s | Edgar you know there is yeah it's also |
432s | pretty popular yes of course it's also |
434s | pretty popular but uh from cairo's |
437s | um how do you plan on handling an |
439s | ever-increasing rooster uh roster |
452s | just imagine the chicken sandwich |
455s | I never want to stop releasing uh I |
457s | never want you to stop releasing new |
459s | Brawlers but I feel uh as to the trophy |
462s | system might need some improvements to |
464s | allow it perhaps you feel that changes |
466s | are aren't currently necessary though I |
469s | would like to hear like your thoughts |
470s | about the releasing more Brothers many |
473s | thoughts so many thoughts do you want to |
475s | start Frank should I start yeah sure you |
478s | can start I stood wow yeah no pressure |
480s | no so so Brawlers are |
483s | let's not maybe take a step back and and |
487s | Brawlers are the most important piece of |
489s | content we have from brawl Stars people |
491s | play literally the game to unlock |
492s | Brothers |
494s | so |
495s | stopping to release Brawlers is a really |
497s | really tough not to crack |
501s | um |
502s | we don't think we are there yet limit |
503s | wise right we have plenty of space for |
506s | we have plenty ideas to begin with to |
508s | create more Brawlers so we're not |
510s | running out of ideas anytime soon |
513s | um |
514s | and I mean if you if you look at at some |
517s | of the mobas out there Brussels is not |
519s | really mobile but there are some |
520s | comparable elements of course |
523s | if you look at other mobiles out there |
524s | they can easily live with like 100 plus |
528s | Heroes Champions whatever they called in |
529s | other games plus those are much more |
532s | complex characters than ours |
534s | so first yeah we think we can keep at |
537s | least for the next few years keep |
538s | releasing Brawlers we might want to |
540s | reduce the Cadence at a point |
542s | um but then that would also have to |
544s | there would have to be something else to |
546s | make up for that in a way for the |
548s | excitement for the community and for us |
550s | as a business so it's a it's kind of a |
552s | win-win really so if we find a nice |
554s | replacement for releasing more Brawlers |
556s | sure why not |
558s | um |
559s | yeah I think that is a that is a |
561s | starting point we |
563s | we need to keep releasing more rollers |
566s | for the time being and process is mainly |
568s | about unlocking new Brawlers |
570s | um on the other side then |
573s | well |
575s | I think um yeah I'm not quite sure like |
578s | Frank what do you think |
579s | yeah so |
581s | you can tell that on team we still get |
584s | our names mixed up sometimes I will keep |
587s | saying Frank by the way but I'm I'm also |
590s | the only one easier I'm the only one |
592s | exception is because Frank cannot refer |
595s | to himself in the third person oh he can |
597s | and he has and he will |
600s | I might do that occasionally to be to be |
602s | real yeah uh yeah so you know when any |
607s | live service game like a game like brawl |
609s | Stars |
610s | we're always hoping that with every |
612s | update we you know hope we can create |
615s | something that's exciting for the player |
616s | base and so if we do find something else |
619s | and there we definitely have some things |
621s | in the works |
623s | that might be more interesting |
626s | um |
627s | if they if it can be as exciting or even |
630s | more exciting than releasing Brawlers |
631s | then that's certainly something we want |
633s | to pursue |
634s | and so we're constantly kind of thinking |
636s | through this problem because we don't |
638s | want to be in a situation where we have |
639s | 300 Brawlers in the game that is very |
641s | overwhelming particularly for new |
643s | players that are coming in and even |
644s | returning players you know they laughed |
646s | maybe with 60 they come back and there's |
648s | like dozens and dozens more and so um |
651s | there are some things in the works and |
653s | we'll uh hopefully some of those things |
655s | will pan out as we continue to progress |
658s | yes or no I think and I think you lose |
660s | of course at some point a little bit of |
661s | the novelty of existing which is all |
663s | right we already see the comments that |
665s | oh this is just x with Y like Meg with |
668s | some other main attack you know and we |
670s | don't want that right we want every |
671s | brawler to feel unique to feel special |
674s | and Noble and I really need to have some |
676s | some character but to go to the back to |
679s | Karis question |
681s | I think that there's the realities of |
683s | like the the way the trophy leak |
685s | currently is structured |
687s | if you if you want to compete if you |
689s | want to compete in the leaderboards if |
690s | you want to get the max rewards you need |
692s | to play all those Brawlers |
694s | that's not great and it wasn't never |
697s | intended to be like this |
698s | and |
700s | um there's going to be some smaller |
701s | changes in the near future |
703s | of how we want to tackle this so that |
706s | should already |
707s | you know make things a little bit easier |
709s | at least |
710s | but I mean if you want us to stop |
712s | releasing Brothers buy more skins |
721s | you got to use the button yes my job |
724s | here is done uh and then I have another |
726s | question uh now uh from another |
728s | uh Channel again I'm going to Instagram |
730s | now uh this was actually translated from |
733s | Arabic so the relationship might be a |
735s | bit off but it's the Nini away uh he or |
739s | she asked are you satisfied with the new |
741s | play style after removing the boxes so I |
744s | guess after satisfied with the economic |
747s | call system and will there be other |
750s | drastic changes in the game |
753s | like two questions hmm I always |
755s | satisfied Frank I will start with this |
757s | Oscar I can start on this one so as we |
761s | kind of read |
762s | um kind of the feedback from the |
764s | community on this as to kind of you know |
766s | because I think a lot of people perhaps |
768s | mourned um the removal of of loot boxes |
771s | and we've been reading through all of |
772s | that and we just certainly hear you |
775s | um but one of the most common things |
776s | that has come up through that is you |
778s | know there's less excitement with |
781s | regards to the rewards and I feel that |
785s | just as much as probably anybody else on |
786s | the team and so we're thinking of other |
789s | ways we can kind of continue to create |
792s | other moments of excitement within the |
794s | rewards that we give |
795s | and I think that's really maybe the high |
798s | order bit in terms of the actual details |
800s | as to how we're going to do it I think |
801s | there's multiple ways that we can we can |
804s | approach it but that I think was one of |
806s | the key pieces that players were you |
809s | know commenting about that we certainly |
810s | feel also on team |
812s | I think there was just a threat on |
814s | Reddit it was like |
816s | it has been five months already since we |
818s | like that's it's not five months dudes I |
820s | did that in December you know I was like |
822s | it's like it feels like it feels like |
825s | forever it's like forever it feels like |
827s | it has been no whatever |
829s | um in that thread it's it's pretty like |
831s | the question was a paraphrasing was like |
834s | you know it has been five months which |
836s | is not true |
837s | um how do you feel with a change |
840s | and if you read through the comments and |
842s | that that is really like essentially the |
845s | summary of what we see everywhere |
846s | there's three types of comments |
849s | I would I would say like half maybe a |
852s | little bit more of people are straight |
853s | up just happy |
854s | because you know it's all comments like |
856s | ah you know I played Brawl for two years |
858s | I didn't get a legendary and now it's up |
860s | I get it it's much more predictable it's |
862s | defined people are applauding us from |
865s | removing the the loot box system as well |
867s | and say it's it's it's always better to |
870s | not have the RNG there so that is one |
872s | type of comment then there's another |
874s | type of comment which is what Frank just |
876s | touched on like this this nice fun |
880s | dopamine kick of the randomness there's |
882s | something cool |
883s | you know a surprise all of |
885s | something like that |
887s | and that is something we'd like to you |
889s | know look into |
891s | but don't expect a drastic change of how |
893s | the system works on this side it's just |
895s | unrealistic We're not gonna bring back |
897s | boxes in the way we had them and I'd |
900s | like to say that as clear as it is to |
901s | not said wrong expectations loot boxes |
904s | will not come back to rosters |
907s | um and then last but not least |
909s | the last point is then about chromatic |
911s | Brawlers |
912s | and that some of you are unhappy and |
916s | like |
917s | how that currently works it has to work |
920s | like it is at the moment but we're |
922s | looking into that and and maybe sooner |
924s | than later we make some changes there |
925s | we're also not super happy with how that |
928s | structure works for the record it's it's |
930s | just like currently because the raw pass |
933s | brawler needs to be like protected in a |
935s | way so that it's not easy for everyone |
938s | to unlock because else why why would you |
940s | sorry buy the broadcast in the first |
942s | place if you could do that we are a |
945s | business and it needs to work in a way |
946s | at least |
948s | but at the same time maybe we went a |
950s | little bit too harsh on how hard it is |
953s | to unlock a chromatic brawler today |
956s | nice yeah and then I think uh |
958s | what you said like we run a business and |
960s | then that's the thing that nobody like |
962s | is really transparent about like no |
964s | gaming company really is transplantable |
966s | like and if you see the things that we |
969s | do for the players that release and we |
971s | change because of feedback I think we |
973s | are like above the average of in the |
975s | gaming industry yeah so like yeah praise |
978s | to us like applause |
981s | because I think we do like a really good |
983s | work uh when it comes to like listening |
986s | and acting on what the community is |
989s | talking about but at the end of the day |
991s | if like we don't make the game uh |
994s | profitable then we have to kill it like |
996s | it's simple as that yeah |
998s | yeah or we have to you know like |
1000s | it's really I don't want to dwell too |
1002s | much on on this on this side but but |
1005s | there's a practical reality we want to |
1007s | keep this game running ideally as long |
1010s | as possible I mean for if I see in this |
1013s | room and there's a whole team behind the |
1014s | scenes which loves working on this game |
1017s | really and we're trying to make it as |
1019s | good as possible and that it again it's |
1022s | like it's a it's a win-win hopefully you |
1024s | have a lot of fun with it |
1025s | and you find it that that you you can |
1029s | support that fund by spending a few |
1031s | bucks every now and then and that's you |
1033s | know all we're hoping for really |
1035s | um |
1036s | yeah uh |
1038s | new question from Edgar official |
1043s | official Edgar off it's uh in Spanish so |
1047s | I have to do a live translation here uh |
1050s | what do you plan for the next uh update |
1053s | uh |
1055s | without do giving so much Expo spoilers |
1058s | uh some Moment Like This Fame has any uh |
1063s | who have like any uh news |
1068s | I'm just translating on the Fly sorry |
1071s | uh the mastery |
1074s | if there will be like a Mastery for game |
1076s | modes which I I actually saw the idea on |
1079s | the on Reddit I think it's really fun |
1080s | but uh yeah so that is four questions |
1083s | let me summarize |
1084s | next update maybe we can give like a |
1086s | very tiny spoiler very tiny very tiny |
1089s | very tiny |
1091s | um |
1092s | Fame what is the use of Fame in the |
1095s | future and Mastery for game modes |
1099s | okay let's start with Fame |
1103s | let's let's let us start to talk about |
1106s | Fame wait wait |
1108s | about Fame |
1112s | everybody I have no words how long is |
1115s | this it's the longest sound effect of |
1117s | the budget so so yeah |
1121s | okay you might not like this or maybe |
1124s | you do I don't know |
1125s | I've seen that argument popping up a few |
1127s | times |
1128s | what Fame is really adding to the game |
1130s | it's it replaces nothing |
1133s | there was nothing else before there it's |
1136s | like if your if your account was maxed |
1138s | at the end |
1139s | there was nothing left and |
1142s | opening more boxes would just give you |
1143s | more coins |
1145s | but nothing else |
1147s | um |
1148s | now since we've built all of that we we |
1151s | removed the coin component entirely |
1152s | that's lives now in the in the tail end |
1155s | of the broadcast and then other sources |
1157s | in the game like mastery |
1159s | so that left nothing |
1162s | and there's nothing we replaced with |
1164s | Master sorry with Fame as kind of a way |
1167s | to at least show off how much invested |
1169s | you are |
1171s | um |
1173s | and yeah there's nothing more to it I |
1175s | think with this update now that we |
1176s | transitioned to having the the battle |
1178s | cards at the beginning of the game that |
1180s | already highlights that a little bit |
1182s | more and I've seen you know a few more |
1184s | positive comments comments popping up on |
1187s | the topic but yeah it's really it's a |
1189s | replacement for what has previously |
1190s | nothing |
1192s | and so there's very unlikely gonna be |
1196s | any progression connected to this |
1197s | because again once you hit the end of |
1200s | the road when it comes to unlocking all |
1202s | your Brawlers |
1204s | there's just nothing else we can do your |
1206s | your account is completed and there's no |
1210s | no such thing as unlimited progression |
1212s | because again going back to we're |
1214s | running a business |
1215s | so it's it's really really tricky |
1217s | balance to strike there we thought |
1218s | instead of giving you nothing would give |
1220s | you something you can at least show of |
1222s | your commitment to the game |
1224s | and that has been our thinking now there |
1226s | have been some comments on like or maybe |
1228s | you could give us at least a profile |
1229s | picture and stuff like this and I think |
1232s | we're totally open-minded about that |
1234s | um I'm not saying this is going to come |
1235s | in the next update or anything like this |
1237s | but but like having some some potential |
1241s | to show off your Fame in better ways |
1242s | makes a lot of sense and goes actually |
1245s | really well with the with the idea |
1246s | behind Fame because it's just about |
1248s | showing off |
1250s | um yeah |
1251s | but I think at the same time it's also |
1253s | it's showing off but I think it's also |
1255s | together with Master it's a really good |
1257s | measurement of someone's kind of even |
1259s | skill level in a game when you I think |
1261s | for me when I queue up against someone |
1262s | and I see they have high brawler Mastery |
1264s | plus a lot of Fame I'm like okay this |
1266s | guy's this guy's the real deal you know |
1267s | like I think it's uh yeah I think it's |
1270s | much cooler because before there was no |
1272s | way to tell how many Brawlers someone |
1273s | had in a glance especially at the start |
1275s | of a match right so I think the |
1277s | combination of the two actually creates |
1279s | a lot of transparency to your teammates |
1281s | and opponents alike and I think that's |
1283s | really cool yeah I think a lot of a lot |
1286s | of high-end players previously when they |
1288s | looked at who's a good player |
1290s | they looked at things like |
1292s | 3v3 wins or like maybe the XP level |
1297s | and again the XP level was just an |
1298s | expression of how long you're playing |
1300s | the game really and how much are you |
1302s | playing the game so now |
1304s | the combination of Mastery and famous |
1306s | exactly that just more visible which |
1308s | gives you at least an information you |
1310s | know when you apply image |
1312s | exactly what you just said right then |
1314s | you know oh this is this is the or maybe |
1316s | that mortise I don't want to mess with |
1318s | or yeah something like this |
1321s | yeah I've seen some comments saying like |
1323s | dude he was Mars like yeah I just you |
1327s | know I just reached a martian last week |
1335s | hope we'll get there in the real world |
1337s | at some point soon yeah I am following |
1339s | those developments |
1341s | to Mars Just pivoting To Mars now it's |
1344s | great then before the spoiler like |
1347s | Mastery for game modes any thoughts |
1351s | well |
1352s | you know when we put in masteries for |
1355s | Brawlers that was in part due to a |
1358s | wanting to allow players to kind of show |
1360s | off their skill uh with a specific |
1362s | brawler because you have to be quite |
1364s | good and quite dedicated for that matter |
1366s | to actually get to that title unlock |
1369s | um I think game modes for masteries is |
1372s | interesting I think we'll have to think |
1374s | about the right way to to approach that |
1376s | especially if game modes get rotated out |
1379s | things like that there's some there's |
1381s | some concerns there but we're always |
1382s | looking for ways to allow players to |
1384s | show off kind of their complement a |
1387s | complimation |
1388s | accomplishments accomplishments |
1390s | achievements and achievements or |
1392s | achievements in the game so |
1394s | um yeah certainly it's up for discussion |
1396s | hmm any opinions on that topic yeah no I |
1399s | mean I think it's actually a really cool |
1402s | idea in the future sometimes because I |
1404s | mean yeah first I first wish was to to |
1407s | show off your dedication to a brawler |
1409s | yeah but I think equally some people are |
1411s | really passionate about game modes the |
1412s | rest in peace Siege |
1414s | um so yeah it could be uh it could be |
1417s | something we could consider for sure I |
1419s | think I think it's super cool |
1421s | how about this parlor do you have you |
1423s | thought it about it have you ever |
1424s | thought have you thought about the |
1426s | spoiler I'm trying to avoid spiders I |
1428s | mean no but he already promised the |
1430s | spoiler oh you did yeah very nice |
1432s | spoiler |
1434s | tiny spoiler for next yeah very tiny it |
1437s | could be like about the brawler it could |
1438s | be about a new system a tiny spoiler |
1441s | about the brawler you say hmm a trio |
1443s | gets completed |
1445s | with the next update I think is that |
1448s | true wait yeah it is |
1451s | it only one Trio that is a missing one |
1454s | yeah no there is two no like one one |
1457s | Trio of rollers gets the third brawler |
1459s | what's the next update which you're |
1461s | saying there's a brawler in the next |
1462s | level |
1466s | uh can you do the butter boom |
1469s | thank you |
1471s | all right very tiny spider yeah I saw |
1475s | that you did there uh okay |
1478s | next question let's go back to Twitter |
1483s | he just it will make sense now he's |
1487s | entertaining himself yes oh that was fun |
1489s | uh from gold dig a Spanish creator |
1493s | he's uh asking about I don't know if |
1495s | he's Spanish might be from another |
1496s | Spanish language but sorry if I miss |
1499s | that but I know he speaks Spanish so uh |
1503s | Star Park |
1505s | we would continue in the future |
1507s | what do you mean continue like a |
1509s | question mark at the end let me okay |
1512s | yeah there is actually a question okay |
1513s | okay but uh just like a contact for that |
1515s | like there are a lot of questions about |
1517s | lore and I got this one to be the |
1520s | representative like so just so you don't |
1523s | think I didn't think of my question that |
1524s | there are so many about lore and I think |
1526s | like you can use this one to explain |
1529s | yeah the Star Park never stopped really |
1534s | so it's constantly on our mind actually |
1539s | isn't that it I mean I can I can say |
1542s | much safer do you want to go deeper go |
1545s | deeper uh because like I guess I can |
1548s | explain a bit of the process we've been |
1550s | through because like when we release the |
1551s | Star Park |
1552s | uh campaign and then like we reveal that |
1555s | brawl star is in a theme park |
1557s | like it was a huge moment and then we |
1560s | felt like oh how can we top that now and |
1563s | then we're always like trying to make |
1565s | something more impactful or more or |
1568s | cooler than that and it will never like |
1571s | really felt like oh this is not as cool |
1573s | so like if you release this it'll be |
1575s | like I don't care |
1577s | so I think like we I don't think like it |
1579s | was something that we |
1582s | um |
1583s | we we can use as a example of uh write |
1587s | call because I think we we kind of mess |
1590s | up a bit where we are we're trying to |
1592s | mix lore with the game content and think |
1595s | that was the problem right we never |
1596s | aimed that goal like we want to reveal |
1599s | this and then we never really had like |
1601s | um a clear goal |
1604s | and yeah we never like managed to top |
1606s | off the Star Park even though like we |
1607s | were working with many creatives uh many |
1611s | ideas killing ideas like you've seen the |
1614s | uh cairo's uh deep fake for example it |
1618s | was one of the ideas we we had for an |
1621s | ex-campaign and then the thing is that |
1623s | we never stopped working on it it's not |
1625s | that we don't like Lord uh cease to |
1628s | exist we just never managed to find like |
1631s | a really good idea that we're proud of |
1632s | to release |
1634s | uh with that said we are still working |
1636s | on it and we still want to release |
1637s | something as cool as they start Park |
1640s | but as Frank said as well |
1642s | like everything we create is about based |
1644s | on the same uh |
1646s | on on the same routes right it's like |
1648s | every brawler comes like from a region |
1651s | in the park and then this region means |
1653s | something so like they sometimes they |
1655s | have relationships uh among each other |
1657s | and actually there is another question |
1658s | here that I I want to |
1661s | ready answer already uh there was one |
1664s | question saying like what is the brother |
1665s | we're most proud of or like the one the |
1667s | brother that you think there is a really |
1669s | good cool impact and I think it was |
1671s | Bonnie and Janet which was like I think |
1674s | it's more important than it sings |
1676s | because it was also a transition to our |
1678s | New Concept designer concept artist |
1681s | and she managed to like bring her new |
1684s | vision to an old vision from Paul or old |
1688s | um |
1690s | uh concept artist and it fits so well I |
1693s | think like it's the best combination we |
1695s | have and then when we release those two |
1697s | we had so much fun art I think it was |
1700s | the record like we broke the record of |
1702s | fan art |
1704s | and It just fits like so well and it we |
1707s | created something new like we unite |
1709s | these two worlds it felt fits so well |
1712s | and yeah I think like everything you |
1714s | create is still is based on the lore we |
1717s | are writing as we go |
1720s | there's a lot of there's a lot of stuff |
1722s | I guess like the the community can't see |
1725s | today because like |
1727s | there's this little Snippets in there |
1729s | sometimes you see it in a social post we |
1731s | have sometimes it's in an environment |
1734s | sometimes it's in a broader description |
1736s | so we are actually we we keep like we |
1739s | never really stopped dropping hints |
1740s | about the world but I but I guess we |
1743s | haven't been as explicit as to release |
1747s | another uh Star Park investor video |
1749s | something like this right yeah but don't |
1752s | mistake it for |
1754s | like that there is the story being |
1756s | developed in the background constantly |
1758s | it's just what's on the on the visible |
1760s | level is is not so much at the moment |
1763s | yeah and that's why uh it's not like |
1766s | sometimes it's a coincidence but |
1768s | sometimes it's not when people get like |
1770s | a post from one year ago and they put |
1772s | together like it is oh they're thinking |
1774s | about that the whole time and sometimes |
1776s | we are like sometimes we build the |
1778s | foundation to like everything that we |
1780s | create is like on top of that so that's |
1782s | why the connections keep popping up |
1785s | um yeah yeah I think when we started |
1787s | building the storyline for brawl which |
1790s | was before a global release uh we |
1792s | started having all these discussions and |
1793s | conversations you know you know all you |
1796s | all know that we started as a science |
1798s | fiction game was Project laser and then |
1802s | it became a wild west game |
1804s | um but then when we went Global we were |
1806s | like this is this is not our identity as |
1809s | a game anymore |
1810s | and so let's let's come up with a cool |
1812s | storyline and this is how starpark was |
1814s | born |
1815s | so I think I think that's now it's just |
1817s | into |
1818s | you know building that out more I think |
1821s | the mistake we made as a team is that we |
1822s | we dropped this bomb |
1825s | and then pretty much stopped yeah right |
1827s | and in an Ideal World we would have kept |
1830s | telling the story of this world |
1832s | and we have but it's just not visible |
1834s | enough today |
1836s | um it's very |
1837s | you know very hidden in a way it's very |
1839s | implied more yeah it is you have to read |
1842s | a lot between the lines Etc and I think |
1845s | yeah we always we always had this Grand |
1848s | idea that yes there's some |
1851s | story which is developing but we also |
1854s | wanted to be very Community Centric from |
1856s | the get-go when I from my from our |
1859s | original pitch before I became the game |
1860s | Need for brawl one of the one of the 15 |
1863s | items on that list was let's be |
1865s | Community Centric more than any other |
1867s | Superstar game before |
1868s | and |
1869s | Paul back then he really bought into |
1872s | that as well and he was always of that |
1874s | opinion that let's let's have a |
1876s | something like a blank canvas |
1878s | and let's |
1880s | look what the community is doing with it |
1882s | so you know let them play with it and |
1885s | let them dream of ideas and how |
1887s | everything fits together and you see a |
1889s | little bit of that in the game today |
1890s | that influence our thinking that it went |
1892s | to the community and back the best |
1894s | example I can give is Piper Enrico you |
1898s | know |
1899s | we didn't come up with the idea that |
1901s | Rico and Piper aren't laugh it was like |
1905s | it's kind of ridiculous if you think |
1906s | about it yeah but |
1908s | um |
1908s | but the community disagreed with that |
1911s | and for them it was the thing |
1914s | and actually I'm not spoiling too much I |
1916s | mean you've seen the Valentine's video |
1918s | last year we did right uh Rico is |
1921s | falling in love or is in love with a |
1923s | vending machine because he's kind of |
1925s | also a vending machine |
1927s | um and then of course you know that goes |
1929s | south and everything if you haven't |
1930s | watched that go to YouTube check it out |
1933s | um but yeah so so that was a touch to it |
1936s | but but even like the classic Ricochet |
1938s | skin we released Christmas two years ago |
1941s | or so yeah you know like um it has like |
1945s | a bullet scrape from pipas Piper's rifle |
1949s | and stuff like this so we are we're |
1952s | taking what the community is doing and |
1954s | reintegrated with our story arc which |
1957s | I've I think like just you know it says |
1960s | living breathing object but the |
1962s | community as well has a place on the |
1964s | table |
1965s | yep |
1967s | right uh next question comes from |
1970s | Ray saber all right |
1973s | uh will Super Sound make campaigns |
1976s | Super Sound May campaigns only real |
1979s | Supercell make on things solely about |
1980s | Brawler's Kings it's written like that |
1983s | it's not my fault uh will we ever again |
1987s | will we ever get a contest where we have |
1990s | to make a ping like uh like The Clash |
1993s | Royale one or even a contest where you |
1995s | have to make a brawler toad would be |
1997s | dope |
2000s | would it be though yeah I mean I don't |
2002s | know Danny I mean maybe you have some |
2004s | opinions on it I would be up for it but |
2007s | like uh |
2008s | I think like super sound make I like how |
2010s | is it now where it's so simple like we |
2013s | we just look at the idea and of course |
2015s | like if the idea is well Illustrated |
2017s | it's better for us to understand the |
2019s | idea uh but like to get |
2022s | to have a broader campaign like how |
2024s | would you decide which is the brother |
2026s | you want right is it because of the |
2028s | visuals is it because of the mechanic we |
2030s | have to Define like very uh set |
2034s | um like a strict set of rules and yeah |
2038s | it's very broad I don't know like if |
2040s | when you what you have in your mind is |
2042s | like a visual or like it's the mechanic |
2045s | or I don't know it's the name or like |
2047s | which Trio it belongs so there are so |
2049s | many questions |
2050s | and although I think it's a nice concept |
2052s | as well |
2053s | I would like to experiment more with |
2056s | skins because as you see as well there's |
2059s | so many con complaints once we pick the |
2063s | winner like even though like I try like |
2065s | so many different uh options right and |
2068s | then we always gets complaints it's like |
2071s | I want to like have one campaign that |
2073s | like this is good one like everybody was |
2075s | happy with that and then we can move |
2077s | forward to the next one but I think we |
2078s | didn't uh get there yet I guess it's so |
2082s | subjective right yeah just like |
2084s | different themes people like different |
2086s | skins like yeah it's a |
2089s | it's like agreeing on what the best |
2090s | topping is for a sandwich you know I |
2092s | don't I don't think it's gonna happen no |
2093s | it's it's it's it even starts earlier |
2095s | it's agreeing of what is a sandwich yeah |
2098s | also true Define sandwich yeah no that's |
2101s | not weird long team discussions about |
2103s | this topic specifically |
2105s | it's like but but but realistically |
2108s | like |
2109s | any any given Skin Map whatever we show |
2113s | players there will always be a good |
2115s | percentage of the community which just |
2117s | hates it yeah and a percentage of |
2120s | players who loves it is like with any |
2122s | content we're throwing out it's not only |
2123s | about make it's like it's just like that |
2126s | it's just opinions and personal tastes |
2128s | and that's okay it's like we're like I |
2132s | think there is nothing more boring than |
2133s | finding something everyone kind of can |
2135s | agree with super average I'd rather have |
2138s | a skin which half of the community loves |
2140s | and half of the community hates |
2142s | like that is much better than there's |
2144s | some actual emotion there and some |
2145s | connection to the skin well if you just |
2148s | do something average nobody really cares |
2150s | about it nobody feel offended as well |
2152s | it's like |
2154s | yeah but to go back to the question I I |
2156s | almost think like |
2158s | pins are a little bit too simple yeah |
2161s | it's like there's not much even creative |
2164s | space there they're very clearly defined |
2166s | what they are |
2167s | so there's not much it doesn't make much |
2169s | sense for us to have a make contest for |
2172s | Pins I agree yeah and uh Brawlers are |
2175s | tricky it's like braless is one of the |
2178s | few things in the game where we actually |
2179s | have quite strong opinions on how do |
2181s | they fit in the world what can they do |
2183s | sometimes we are like oh how many |
2185s | assassins do we want to create this year |
2188s | how many marksmen |
2189s | how many support characters and all of |
2192s | that |
2193s | um and so getting a community brawl at |
2196s | the right moment and right time plus |
2198s | then even like thinking about reward |
2200s | structure for that it's really tricky we |
2203s | just have two strong opinions on rollers |
2204s | as well like how do they fit the world |
2206s | Etc it's like yeah I I have a problem |
2210s | like thinking even like that that would |
2213s | possibility it's like it just does make |
2215s | very little sense for me yeah maybe we |
2217s | can try at some point like I wouldn't |
2219s | like throw the idea away but maybe it's |
2221s | not the moment yet I think there's Kings |
2223s | still need some improvements and the |
2225s | community is still getting excited at |
2226s | least like we're still getting more and |
2228s | more submissions |
2231s | um I mean if you do have brawler ideas |
2233s | though please continue to post about |
2235s | that I mean all of that we we definitely |
2238s | are monitoring all the time as to what |
2242s | um fan art and content that Community is |
2245s | creating and we're paying attention so |
2246s | that will certainly help yeah I think |
2248s | that's maybe something worth mentioning |
2249s | exclusively that we do monitor like a |
2251s | lot of places for a lot of ideas and a |
2254s | lot of the ideas you guys suggest |
2256s | actually make it in the game maybe not |
2258s | originally how they were suggested but |
2260s | in some shape or form they can shape |
2261s | what we put into the game so keep giving |
2263s | feedback at least I know for myself at |
2265s | least for balancing I get tons of good |
2267s | ideas for you know from people |
2268s | suggesting reworks and and Gadget |
2271s | designs gear designs it's it's |
2273s | invaluable so yeah keep doing my job for |
2275s | me thank you no that's that's great I |
2278s | think that's also like the |
2281s | the whole like getting inspired by the |
2284s | community so I think a big theme for us |
2287s | in general like I mean you will see |
2290s | Adrian for example interacting on on |
2292s | |
2294s | um you know like explaining like his |
2296s | philosophy around balancing and so on |
2297s | and so forth |
2298s | I think that's just true for everything |
2300s | we do |
2301s | there's also a practical reality that |
2303s | there's a lot of community artists out |
2305s | there |
2306s | and it happens quite frequently that |
2308s | we're creating a skin and something |
2310s | vaguely similar has been created before |
2312s | and that that is just bound to happen |
2314s | it's like |
2315s | like you mentioned Janet right I wonder |
2318s | how many like skin ideas which uh |
2323s | represent her as a pop star I've been |
2324s | flying around before |
2326s | we made a pop star Janet |
2329s | taunts it it is like it doesn't |
2332s | necessarily mean that this you know if |
2334s | you created a skin like that doesn't |
2336s | necessarily mean you directly inspired |
2337s | us to do the skin because there might be |
2340s | you know a bunch of other people who did |
2341s | it yeah but at the same time of course |
2344s | like we see your ideas and suggestions |
2346s | and they can influence our thinking |
2349s | yeah and I think like if we do get |
2351s | things like we see a skin like we need |
2353s | to have into the game we'll talk to the |
2355s | artist directly it's not that we are |
2357s | just just gonna rip off this King and |
2359s | that's it it's ours it's rip yeah so |
2362s | like we |
2363s | uh some of the complaints I I saw on |
2367s | social media like I never seen this king |
2370s | before and then before they say oh it's |
2372s | like similar to that but yeah like if |
2374s | people are making Concepts about rip |
2376s | it's not like eventually you'll meet |
2380s | like this uh coincidence right |
2382s | but um and sometimes people in the |
2384s | community who create fan art |
2386s | end up you know like doing stuff for us |
2389s | I mean they're like working with us yeah |
2392s | working with us like most most of the |
2395s | tons of pins right now are created by |
2398s | someone who's previously worked on |
2400s | just you know fan art of pins |
2403s | and so we Gonzalo who's one of the UI ux |
2407s | guys on the team he reached out to him |
2409s | and said hey would you would you like to |
2411s | do more of that and get paid |
2413s | and now he's a freelancer for us and a |
2416s | bit of context uh Gonzalo also had a |
2419s | problem where he was trying to do |
2420s | something different because this guy |
2423s | like uh he was doing for every skin that |
2426s | we released and then Gonzalo was working |
2428s | on the same thing and like I have now to |
2430s | think of something different because |
2431s | this guy done exactly how I've I've done |
2434s | it so like I'll just hire him |
2437s | she's tired good solution yes good |
2440s | solution yeah there's a few people who |
2441s | like ended up like this |
2443s | um so |
2445s | depends on one example but we have some |
2448s | some of our marketing fan art or |
2452s | marketing art now has been a fan artist |
2454s | before |
2456s | um so most yeah a bunch of the maps |
2459s | which come into the game now are coming |
2461s | from from modios who also did that you |
2464s | know as a fan he created his map maker |
2467s | tour as a fan and now it's getting paid |
2469s | to Great Maps so it's like yeah we are |
2472s | we are really out there and like trying |
2474s | to listen to the community and see what |
2476s | their |
2477s | put up yeah |
2479s | nice and what they don't put up |
2482s | yes yes it's important question from |
2486s | wheezing to TF2 with into the Team |
2490s | Fortress what is that I don't know I |
2492s | don't know oh is there like a fart joke |
2493s | anyway |
2497s | is the developer team uh developer team |
2500s | satisfied with the current state of the |
2501s | game I guess we kind of respond that |
2502s | already but do you guys feel like you |
2504s | made a mistake somewhere along the way |
2507s | state of the game is of course like it's |
2510s | a pretty |
2512s | way of talking it |
2515s | um |
2516s | as a as a game developer of a live |
2518s | service game I don't think you ever |
2519s | really 100 satisfied with the state of |
2522s | your game there's always something more |
2524s | to do and if it would have unlimited |
2526s | resources there would be maybe you know |
2528s | they saw so many ideas we have as a team |
2531s | we'd like to execute on but it's uh yeah |
2534s | so it's it's a it's an always work in |
2537s | progress |
2538s | and some people say you know Perfection |
2541s | is the the enemy of greatness it's like |
2545s | it's really trying to push too hard to |
2547s | make something perfect |
2549s | it's it's like it's an Impossible |
2551s | Project |
2553s | um |
2554s | I think for the rest like I have a |
2556s | personal thing where I'm like |
2558s | I think we made a mistake and that was |
2560s | when we introduced power level 10 and |
2562s | 11. |
2563s | uh and the gears |
2566s | and there is like the the basic design |
2568s | was was for me |
2570s | and um |
2573s | we discussed about like expanding on the |
2576s | characters and how can we go a little |
2577s | bit deeper Etc and gears felt like a |
2580s | really nice way of doing this and giving |
2581s | you know players a lot of abilities to |
2584s | adapt the characters and so on and so |
2586s | forth |
2587s | and technically all of that worked |
2590s | but it wasn't fun enough or it was too |
2593s | pricey for the fun |
2594s | and I mean we heard that loud and clear |
2596s | we made adjustments and all of that but |
2599s | if I could go back in time |
2601s | I would not introduce two power levels |
2603s | at the same time I think that was a |
2604s | mistake and now we cannot take it away |
2607s | anymore but we are thinking about you |
2609s | know like can can we still improve the |
2611s | situation from where we are today |
2613s | we're not we're not seeing a lot of |
2614s | complaints about gears anymore today and |
2616s | I think gears are now on a solid state |
2619s | but we're still thinking about the whole |
2621s | thing and I think it informed a lot of |
2623s | our thinking about design and and you |
2626s | know like when when we think about |
2628s | what features to work on and how to roll |
2630s | out if we want to do the next power |
2632s | level at a point you know how would that |
2635s | work I think we have a better |
2637s | understanding today of the |
2639s | the the fund ratio of feature needs to |
2642s | have to justify another power level |
2646s | because another power level is just |
2647s | another sync at the end of the day and |
2650s | it it might make sense at a point to |
2651s | have another power level no worries not |
2654s | anytime soon wait it's not a it's not a |
2657s | lot of sweating a lot of sweating going |
2659s | on not on our roadmap right now but uh |
2663s | but yeah it's something like I I |
2665s | personally learned a lot from I think I |
2668s | think the whole team did for sure |
2670s | it's it's one of these situations where |
2672s | like |
2673s | sometimes you you might even have a |
2675s | hunch and you know some some people on |
2678s | the team even Danny pointed out before |
2679s | ah might not be that great |
2682s | but then then you you feel like oh we |
2684s | got to ship this and we're gonna do this |
2686s | and then you do it and then it doesn't |
2688s | fly |
2689s | I think what's what's also another |
2691s | important thing for me personally is |
2692s | that |
2694s | it's okay to make these mistakes as long |
2696s | as you go back and and address them and |
2698s | you know face it |
2699s | you know |
2701s | up front and and just deal with it and |
2703s | make it better right like process gets |
2706s | an update every other month |
2708s | so it's nothing that we cannot fix stuff |
2710s | if it's broken |
2712s | again I think I think the key there is |
2715s | yeah we have to take risk we have to be |
2716s | bold we have to create cool stuff or try |
2718s | to create cool stuff if we're just going |
2720s | to take the safe bets it's going to be |
2721s | really unexciting I think the game |
2723s | varies shortly |
2725s | um so we we do want to I think you can |
2727s | say try bigger things and then you know |
2730s | see how it works and if it doesn't work |
2731s | well we're happy to say okay we were |
2734s | wrong and we address it |
2737s | um of course everything takes time but |
2738s | but I think that's the Baseline at least |
2741s | that we kind of strive to and I think |
2743s | maybe the contacts are like some line of |
2745s | thought on why we thought gears would |
2747s | work is because uh |
2749s | like it's very scalable like if you as |
2752s | we said like we need to be like a |
2754s | profitable uh business and to think of |
2758s | like oh what if you do this idea where |
2760s | like I need like very little art like |
2763s | because like it's just in a Raw Status |
2766s | stats a boost like I could expand my |
2770s | economy because like bro before it was |
2772s | like so flat it was so easy to max out |
2774s | right like it's still bro it's one of |
2777s | probably the uh most uh friendliest when |
2781s | it comes to free to play players for |
2783s | sure yeah so like when you look at the |
2784s | design even though you think maybe like |
2786s | players will find it a bit um |
2789s | not too exciting or like they'll they |
2791s | won't like but they will strive Force |
2794s | like this extra level it felt good on |
2797s | the paper and it felt like this is a |
2799s | really great good idea and as you said |
2802s | like I did point out like maybe that's |
2803s | not so fun but but like I'm part of the |
2807s | team so like if the thing agreed with |
2808s | this decision then yeah if you guys |
2810s | believe this is the way to go then I'm |
2813s | all on board and we learned of course we |
2815s | learned like the the whole |
2818s | like the the whole idea around this was |
2820s | like we looked at Clash of Clans right |
2822s | and for them another town hall level is |
2826s | a huge thing yeah |
2827s | but what they got right and we got wrong |
2830s | is that they have a ton of gameplay |
2832s | behind that upgrade of the tunnel level |
2835s | and we had essentially a passive which |
2838s | was kind of boring yeah and with an |
2842s | exponential upgrade curve it just feels |
2844s | bad it's like it's an another it was an |
2847s | underwhelming moment |
2848s | uh especially if the price tag is too |
2851s | high and I mean we ultimately agreed on |
2854s | that and we made a change but I I think |
2857s | that's also forward-looking informing a |
2860s | lot of of our thinking yeah and I guess |
2863s | that brings me back to it's more |
2864s | important to get the learnings out of it |
2866s | and fix things instead of stopping to |
2869s | try out new things |
2871s | you like I think there was also one of |
2873s | the earlier questions was like |
2874s | you know will there be other huge |
2876s | changes or something I think you should |
2879s | expect us to do big things and and try |
2882s | out big things and yes they might fail |
2885s | um but that's ultimately okay in my book |
2887s | at least so so I'm I'm okay with us |
2890s | failing uh when we execute on these big |
2893s | items |
2894s | if we really believe in that they can |
2896s | make a difference and then if they don't |
2898s | work because things are incredibly hard |
2900s | to test when you have millions of |
2901s | players |
2902s | and and we are a group of like 30 40 |
2905s | people here and even if we throw it to |
2907s | test us you know like they might not |
2909s | look at it the same way like our |
2910s | community does actually |
2912s | so it's very you know some things are |
2914s | impossible to test again the gears |
2916s | update is a great example of that |
2917s | because technically it worked |
2919s | but it wasn't fun enough |
2922s | yeah and uh back to kind of the earlier |
2924s | point that Frank brought up around live |
2927s | service game development |
2929s | um you can think of it sort of like uh |
2931s | you're kind of pushing this Boulder |
2932s | which is your game kind of up a hill and |
2934s | if you're not constantly thinking of |
2936s | ways to keep pushing it up and getting |
2938s | it to a higher point then actually it |
2941s | doesn't stay still it actually degrades |
2944s | over time |
2945s | and so you know when we take these |
2947s | bigger risks if they pay off we can push |
2949s | that boulder up further and if you think |
2952s | of the top of the mountain as like the |
2954s | funnest if that's a word |
2957s | of stars you can have which we're all |
2959s | inspired to do then uh we want to push |
2962s | that as far up as possible and so taking |
2965s | these risks will help us in those |
2967s | regards and we think that's really |
2968s | important so and we'll learn from them |
2970s | and at least that means that decisions |
2972s | are being made right if we're not taking |
2973s | risks and we're just staying stale then |
2975s | we're not making decisions just find |
2977s | those mistakes and we'll fix them later |
2978s | yeah I I think there's one more thing I |
2981s | want to say about this |
2983s | when |
2985s | so it's incredibly like our player base |
2987s | is so |
2988s | diverse in what they like doing and and |
2992s | how they play |
2994s | um occasionally imposting on Twitter |
2996s | about the the average trophies and how |
2998s | many percent of people are in which |
3000s | bracket of trophies Etc |
3002s | and people on Twitter are always |
3003s | surprised when they see that our average |
3005s | average players in fact just around 13 |
3008s | 000 trophies or something maybe now it's |
3010s | 14 000. but |
3012s | it's like that is the average there's a |
3016s | bunch of people who are below that who |
3018s | just play Rosas casually for fun they |
3021s | have 10 15 minutes here up there and |
3022s | they just wanna you know have some fun |
3025s | so for us making game that is on one |
3028s | side super casual friendly and on the |
3030s | other side |
3032s | um we have literally Pro players who are |
3034s | playing this for a living |
3036s | so how can we how can both be true at |
3040s | the same time |
3041s | and sometimes we break things for the |
3044s | pros knowing that it will break things |
3047s | for the pros knowing that it would |
3049s | create imbalance |
3050s | because it's fun for the majority of our |
3052s | players |
3054s | and and that is I think it's one of |
3056s | these |
3058s | I don't want to apologize in advance but |
3060s | we're gonna we're gonna keep introducing |
3063s | things which will break the game one way |
3065s | or another |
3065s | in an Ideal World we make features which |
3067s | work for everyone and I guess masteries |
3069s | now have been one of those examples |
3071s | where |
3071s | we made it pretty easy for for new |
3074s | players to have some fun with it you |
3075s | don't need to be hardcore to unlock some |
3077s | of the you know rewards you get for |
3079s | brawler |
3080s | but at the same time if you don't care |
3083s | about masteries at all you can just play |
3084s | the game it's not getting in your way |
3086s | and eventually you will unlock some |
3087s | rewards on that track |
3089s | but if you're really into it you can |
3091s | also really think time unlock the the |
3094s | pin the profile picture and the Mastery |
3095s | titles |
3096s | and that is of course the ideal scenario |
3099s | that people are like we're creating |
3100s | features which work for everyone |
3103s | but it's unrealistic to expect that that |
3105s | works all the time |
3106s | yep |
3108s | that was a great question we weren't |
3109s | that for like 20 minutes it's something |
3111s | we think about a lot very very |
3113s | passionate there's only 38 left |
3118s | uh we'll be will that they ever come |
3121s | from Moody zero two will the day ever |
3124s | come when the director of Star Park will |
3127s | come out as a brother |
3130s | I mean never say never right I mean we |
3133s | literally talked about it but there is |
3136s | nothing concrete no no |
3139s | okay no that's the answer okay okay okay |
3142s | um just know those that was a quick one |
3144s | yes no periods good balance why Spike |
3147s | doesn't have a voice from twice |
3150s | do I free |
3152s | he couldn't tell you is that a real name |
3155s | and one of these days when you get a |
3157s | troll username |
3158s | spike is a mute there has been a mistake |
3161s | in the past where in the marketing video |
3163s | before bros as a story arc had been |
3167s | established |
3169s | had a voice that was a mistake |
3171s | it was never discussed with a game team |
3173s | either I'm not throwing marketing under |
3176s | the bus |
3179s | I'm so sorry but right under there but |
3182s | it's that's the truth so it wasn't it |
3185s | was like it was a communication hiccup |
3187s | on the inside it happened before the |
3189s | story had been established but yeah |
3190s | spike is just a mute he doesn't have |
3192s | vocal cords he cannot |
3194s | speak yep |
3200s | so it's intended |
3202s | that's per design |
3207s | as far as |
3209s | we know no doubt stop stop |
3214s | uh question for everyone here uh what is |
3217s | your favorite brawler or we can start |
3219s | with Adrian |
3220s | this guy |
3222s | yeah I like Crow what can I okay he's |
3225s | thick maybe he's tense yeah I love Crow |
3228s | um because I think he's very flashy |
3231s | um I think he's not a classic assassin |
3233s | where you where you get really up close |
3236s | and personal like he plays more of a |
3237s | chip damage dealer and then he has those |
3239s | flashy moments when you jump in and |
3240s | finish someone off and it's really cool |
3243s | um so by far Crow I was about to say |
3245s | you're not getting up a bit close and |
3246s | personal you are literally jumping on |
3249s | people sometimes but not like Edgar or |
3250s | mortis or anything it's not literally |
3253s | like Edgar no I don't know see that's |
3256s | why you don't play Crow or Edgar because |
3257s | you don't like Edgar with feathers Edgar |
3260s | with feathers I will not take that that |
3262s | was the pitch but why is your win rate |
3264s | than below 50. |
3267s | I thought we wouldn't lie on this |
3269s | podcast come on that's just the place no |
3272s | lies detector that was that was a lie |
3274s | anyway Frank why don't you continue |
3276s | I really like Otis it uh it's definitely |
3279s | my favorite brother because you know |
3281s | generally I don't think I'm as good |
3283s | certainly in this room uh with these uh |
3286s | three fine gentlemen I am not the |
3288s | strongest player by far I'm probably the |
3290s | least thanks thanks Adrian but |
3294s | Otis how many shots how many trophies do |
3296s | you have actually uh yeah let's uh you |
3298s | know I I thought I'm in the five digits |
3300s | I'm pretty high five to just mind you |
3302s | actually Frank thought that I didn't |
3305s | unlock a brawler that has trophy that |
3307s | eligibles for a trophy reset and uh they |
3311s | had to prove him wrong by literally |
3313s | showing him my phone just so he knew you |
3315s | have to give them that I actually did |
3317s | get to 500 trophies among a couple I |
3320s | would say more than a couple Brawlers uh |
3325s | one of those one of those Brawlers that |
3328s | I really like is Otis because if you can |
3330s | get the super timed perfectly because |
3332s | you know accuracy is not my main Jam |
3334s | then you can destroy somebody and where |
3336s | your teammates can I really like support |
3338s | based Brawlers and I do consider ordis |
3340s | Otis support in some regard |
3343s | um so that other people can take them |
3344s | out once you've silenced though |
3345s | definitely top of list how about you |
3348s | Frank |
3349s | Gene I love gin like it's like |
3353s | um actually in in beta days |
3356s | I think ballet for the longest of time |
3358s | was my my main so to speak I always |
3361s | liked ballet and then at a point you |
3363s | know |
3365s | and at a point I like most throwers |
3368s | but but once Jean came out and he you |
3372s | know he kind of prevailed his money go |
3373s | to brawler |
3375s | um when I played OverWatch in 2016 2017 |
3380s | there was this this uh hero they have in |
3382s | the game called roadhog |
3385s | um and I I loved a guy a very similar |
3387s | mechanic he has like oh different |
3389s | mechanic he has like a |
3390s | a super way can hook someone on ability |
3394s | where you can hook someone and then you |
3396s | grapple them close and you have a |
3398s | shotgun or something yeah |
3400s | um |
3401s | Gene plays very differently from that |
3403s | but the hook mechanic is still there |
3404s | it's a skill shot which I really like I |
3406s | like the high stakes genius actually |
3408s | like he has really low DPS |
3410s | so you really need to you know time it |
3414s | well when you want to engage and when |
3415s | not to engage and then it's a skill shot |
3417s | so there's still a good chance that you |
3418s | fail |
3420s | and it's just fun for me it's like a |
3422s | little bit poke damage here and there |
3424s | built up the super wait for your moment |
3426s | and miss it and miss it yeah that |
3428s | happens that happens |
3431s | 70 win rate |
3433s | okay yeah uh Frank is in the handle |
3437s | responsible for forcing me to make the |
3438s | gene Mythic gear |
3446s | oh my God |
3450s | yeah I'm Danny yeah I'm always an |
3452s | Adrian's es2 to buff gin a little bit |
3454s | more but but he's like because he |
3456s | literally sits next he sits the |
3457s | laterally yeah yeah so that's also so |
3459s | every day every day it's like a devil on |
3461s | the shoulder kind of things like buff |
3463s | Jean just buff him yeah a bit more |
3465s | details yes we even have to ask you or |
3468s | no but I have two and uh okay soon I |
3472s | recently realized why so like I really |
3474s | like Piper because of the |
3476s | that I have to predict where the player |
3479s | is going but it's not only predicting |
3481s | like by Logic like the way it's going |
3484s | you get you have to go into his uh their |
3487s | minds yes because like if they are |
3489s | dodging to the left then like oh so |
3490s | probably they are dodging uh to the |
3492s | right now because I'm always starting |
3493s | shooting at the left and then the other |
3496s | one I really like to play is dynamic |
3497s | which is the same concept you have to |
3499s | like if you're always throwing the bombs |
3502s | there and then they're always dodging |
3503s | into one side then you're like oh maybe |
3505s | I'll just try to go to the other side |
3507s | and see how it goes and then yeah like |
3509s | my favorite moment with Dynamic is when |
3511s | a mortise is coming at me and I know |
3514s | where he's going to dodge uh and then I |
3516s | just throw there on the side and then it |
3518s | gets done yeah it's like so uh |
3520s | satisfying yeah especially if you hit |
3522s | many in a row like you hit one and then |
3524s | you hit the super when it first go away |
3525s | yeah it's like yeah so which style power |
3527s | do you use I don't use Dyna jump of |
3530s | course |
3535s | yeah I don't know how to use |
3537s | uh yeah I didn't mention actually the |
3539s | name of the this person is Umberto Leon |
3542s | okay |
3543s | thank you for the question |
3547s | um |
3550s | too short |
3552s | no toucha they star |
3555s | when will my favorite game mode Siege |
3559s | I feel like I touched on this to be |
3561s | honest yeah skip no no |
3564s | but you can go deep why Siege was |
3567s | removed yeah |
3569s | again |
3570s | so yeah |
3572s | it really performed badly uh so and when |
3576s | when we say badly that of course it |
3579s | doesn't |
3580s | if you really love teach that doesn't |
3582s | make your feelings towards each uh |
3586s | ineligible or anything like that is like |
3588s | we still understand that seated fans |
3591s | but in the bigger scheme of things most |
3594s | people were not fans of Siege and since |
3597s | we have only so many slots where where |
3600s | game modes rotate |
3602s | it's really like every every slot you |
3604s | add needs to have value to the game in a |
3606s | way |
3607s | because else you're you're making the |
3609s | you're diluting the matchmaking pool |
3611s | things get you know softer and softer |
3614s | things take longer and longer |
3616s | and they're just not great for the game |
3618s | overall when you so when you have a game |
3620s | mode which actually doesn't do well |
3622s | it's it's bad for the game as a whole |
3624s | even though it's just one mode |
3627s | um |
3628s | I don't think I mean the iteration of |
3630s | Siege we removed from the game was not |
3631s | the first iteration it was a much longer |
3634s | game mode in the beginning Etc |
3636s | and we might in the future experiment |
3637s | with it again so I I wouldn't I wouldn't |
3640s | rule out that we weren't gonna go back |
3642s | to it |
3643s | but it would need some some serious |
3645s | passion for someone in the team to come |
3647s | up with a cool idea and that's I guess |
3649s | how we're often doing it like most most |
3651s | of the game modes come from someone in |
3653s | the team we're like oh we should try a |
3655s | game out like this yeah |
3657s | yeah it also I guess improvements to |
3659s | existing game which is also something we |
3661s | want to try to do because I mean we |
3663s | that's happened a few times already but |
3665s | but I mean there's a lot of times where |
3667s | we just feel oh this game mode is great |
3668s | but it could be even better if you know |
3671s | and and we're not opposed to touching |
3673s | existing game modes uh in positive ways |
3676s | either in our opinion again so and also |
3678s | I mean like things like there were some |
3681s | game modes which |
3682s | man |
3687s | oh no worse |
3691s | oh this is super long |
3694s | oh let's play this out it's not looking |
3697s | great Is It Anyway wow |
3700s | do not use merchandise with big heads |
3702s | they give you you're so far from the mic |
3705s | they're like two meters far it's also |
3708s | that's it does he look sleepy to you |
3710s | he's just melted in with the background |
3712s | get the man some caffeine please yeah |
3714s | I'm fighting these conversations |
3716s | hilarious uh what do I saying payload no |
3719s | uh okay |
3721s | I wanted to talk about like other game |
3724s | modes where we saw something in them |
3726s | and then they're just not quite there |
3729s | and payload is one of them though again |
3731s | there were a bunch of fans of this mode |
3733s | but then I guess the |
3736s | the way it like |
3738s | blocked players or moved players around |
3741s | or you couldn't shoot through it that |
3744s | was just frustrating too frustrating |
3746s | but essentially it's like a mobile hot |
3748s | Zone |
3749s | right you just need to stay in there |
3752s | and maybe there's a place for payload to |
3755s | come back eventually I guess we will ask |
3756s | the community after making some |
3758s | improvements yeah and of course like |
3760s | Siege was for there for such a long time |
3762s | that once it's out of course like you to |
3764s | be the most beloved game ever released |
3767s | right but when it was there |
3769s | factually it wasn't unfortunately we |
3771s | also just talked about it today I guess |
3773s | even the three of us |
3776s | um knockout you know it's like it's |
3778s | almost a reverse when when knockout was |
3780s | released there were a lot of people who |
3782s | didn't like knockout especially some |
3784s | pros I'm not naming names but people |
3786s | didn't like |
3788s | people didn't like knockout |
3791s | and and now actually we see that it's |
3793s | the one of the more popular modes in our |
3796s | rotation people like knockout because |
3798s | it's also like I guess it's a mix of |
3800s | predict if you're good you beat the |
3802s | enemy team you have faster matches |
3804s | and that feels really nice and leather |
3807s | at least but even in public I think |
3809s | we're always happy when knockout comes |
3811s | on and rotation I feel like it's that |
3813s | but also the feeling of agency you can |
3815s | have as one player like if you beat your |
3817s | opponent in Lane you create such an |
3819s | enormous advantage in comparison to |
3821s | maybe other game modes like of course at |
3824s | the highest level it's still a big |
3825s | Advantage but you know at lower levels |
3826s | You Know The Enemy respawns and then |
3828s | it's kind of stalemate again and yeah |
3831s | but in knockout it's very clear you're |
3832s | you're done or the other way around |
3834s | right when it's like 2V1 yeah one you're |
3837s | like now yeah |
3838s | I'm gonna and then and then you die yeah |
3844s | when you nearly clutched it let me just |
3847s | die okay describe it so it was 2V1 it |
3850s | was B and Fang I guess no |
3854s | so it was TV1 I was Piper IQ ball and |
3858s | like ah this is this it's just B like I |
3860s | can and you hit one shot actually I hit |
3862s | one shot and then I missed I missed tap |
3865s | my super and then I jump towards her |
3868s | right into B and die the horrible yeah |
3871s | so then she used like the honeycomb and |
3873s | then I couldn't kill because I'm Piper |
3875s | and then it was so close to me we still |
3877s | won the game though yeah for the record |
3879s | we did one day but it was like a two for |
3881s | one moment they're like yeah this is my |
3882s | time this could have been a great moment |
3884s | it could have been yeah yeah so those |
3886s | moments yeah do you have a favorite game |
3888s | Audrey I really do like knockout also |
3891s | okay just because of the tension that |
3894s | you get and when you're down 2V1 or when |
3896s | you even when you're down 2v3 it's like |
3898s | I love just how much how many moments of |
3901s | excitement there are for like being able |
3903s | to come back for instance and whatnot so |
3905s | it's it's certainly my favorite I like |
3907s | duels as well but only because I get to |
3908s | use Edgar and make some sick plays plays |
3911s | by the way you mean waiting for your |
3912s | superintendo |
3914s | absolutely big place I I don't I don't |
3917s | think people realize that like there is |
3919s | a massive skill gap between not |
3921s | everybody on the brawl team is at the |
3922s | level of trophies that these three |
3924s | gentlemen are at which are you know very |
3927s | close to if not above 40 000 trophies |
3929s | and uh you know myself being less so I |
3933s | will say one thing which is I'm trying |
3935s | to watch out for the Casual players too |
3936s | and uh nobody on team is willing to be a |
3940s | little worse at brawl then uh maybe we |
3943s | don't get as much a voice for the silent |
3945s | uh you know there's a large silent group |
3947s | of players who are not that good our nav |
3949s | ever are never on Reddit are never on |
3952s | Twitter but if you put something good in |
3954s | the game they will play and if you don't |
3956s | they won't and so we're trying to watch |
3959s | out as much as we can we use data we use |
3961s | other means of trying to get at who |
3963s | those people are and we also try to do |
3966s | uh to do good by them I mean I guess |
3968s | that's a cool actually small segue |
3969s | because we do have people on the roll |
3971s | team who are all of different experience |
3973s | who play different amounts per day all |
3975s | of that so we we actually try to keep |
3977s | every kind of group represented within |
3979s | the team itself and it brings a lot of |
3982s | good discussion in whenever we make a |
3983s | new feature or something because you'll |
3986s | have for example yeah me Frank and Danny |
3988s | will have a maybe quite hardcore opinion |
3990s | at times while you know someone like we |
3992s | will bring the more casual opinion it's |
3995s | not even offensive it's just it's just |
3997s | factual but it's really important you |
4000s | know so because that means we can |
4001s | actually cater to the whole community |
4003s | and not just the vocal view right yeah |
4006s | what uh what other Gamers you guys like |
4009s | I like Jewels I really do Bravo |
4020s | you're one of those I'm one of those |
4022s | you're one of those this is why I love |
4023s | Otis why do you think I got the plan |
4024s | figured out well Otis Buzz okay the |
4027s | trifecta wait that's only two brothers |
4031s | did you just leak a three-player |
4033s | showdown |
4034s | oh three players children I don't know |
4037s | what to press here uh |
4039s | jks are gaming what is your opinions on |
4042s | the on a potential story mode could be a |
4045s | offline as well I don't know |
4047s | offline |
4049s | what's offline |
4051s | I'm referring to like if it's in the if |
4053s | the braai appears in like a different |
4055s | game is that what no no story mode like |
4057s | you please |
4060s | oh yeah so like not PVP basically I mean |
4064s | we we talked about it like August last |
4067s | year right like we we want to do more |
4070s | with PVE and have the ability to tell |
4073s | cool stories |
4075s | and it was one of the items we did work |
4077s | on actually |
4078s | um |
4080s | but it wasn't good enough |
4082s | that's a that's a short version I think |
4084s | we didn't feel |
4086s | this was doing it justice I guess yeah |
4089s | at that point |
4091s | yeah I think we're excited about the |
4092s | idea but we didn't have the time to |
4094s | execute on the really cool Grand Visions |
4097s | we had at that moment so I we I guess |
4101s | want to revisit it when the time does |
4103s | allow but not maybe right now |
4105s | could be one way to put it it's like PV |
4107s | is a huge undertaking it's like first |
4109s | like you know most people come to brawl |
4112s | stars for the PVP yeah it's it's just |
4114s | part of this |
4115s | and then besides that it's like |
4119s | again we have like big Ideas so |
4123s | it's not easy to execute on those it's |
4125s | like think of like cool boss fights |
4128s | which go beyond the robots we have in |
4129s | the game today |
4130s | maybe some you know minions and |
4133s | different floors in general but there's |
4135s | all content which needs to be created |
4138s | and the the effort of creating some of |
4141s | these is as big as creating a brawler |
4143s | and that's quite High effort from our |
4145s | side |
4146s | so |
4147s | yeah I guess I guess it's something we'd |
4150s | like to go back to eventually but at the |
4152s | moment it's like at the moment we have |
4154s | other things we focus on |
4156s | yeah and also if we release PVE we want |
4159s | to you know kind of like our current PV |
4162s | mode like we want there we want players |
4165s | to be able to enjoy playing them for a |
4167s | sustained period of time and given kind |
4169s | of the undertaking of it we you know |
4172s | what we don't want to do is release a |
4174s | whole new PV mode let's say it's super |
4175s | fun and then you know we drop support |
4178s | for it because we got to focus on other |
4180s | areas which is part of the reason why |
4183s | the current PVE mode is designed to kind |
4185s | of have some amount of this |
4186s | replayability and if we were to do |
4187s | something more we'd want to think about |
4189s | that as well |
4191s | um like we don't want to have orphaned |
4193s | you know these orphan game modes that |
4194s | you know don't have continued support |
4196s | and so this is one of the you know one |
4198s | of the many factors that is that is |
4200s | considered but we all on team like we |
4202s | were super excited when we undertook |
4204s | um the PVE game mode stuff that we were |
4206s | working on and man I I'm really like I |
4209s | I'm a little bit sick and tired of the |
4212s | current weekend modes yeah yeah that's |
4216s | everyone maybe that |
4223s | you know like sometimes you you even the |
4227s | PVP ones like big game you know you you |
4230s | entered and sometimes people don't even |
4231s | play you know like the the big person |
4233s | they're just spinning it's like so lame |
4236s | it's like it feels like more of a chore |
4238s | than fun yeah yeah I guess when we talk |
4241s | about PVE it's a lot more about |
4243s | how can we make this fun it's just like |
4245s | long and replayable right like that's |
4247s | the thing it needs to be fun for a long |
4249s | time to justify the effort we're putting |
4251s | into this yeah I think that yeah the |
4254s | replayability for me is the key because |
4255s | at the moment like the current |
4258s | Gamers we have they're really fun until |
4260s | you figure them out and until you find |
4262s | the cheeses for example in some of the |
4263s | game modes and after that it's just |
4265s | repetitiveness right like you're just |
4266s | doing it for the tokens it's not really |
4268s | exciting or engaging you're not looking |
4270s | forward to those moments maybe in the |
4272s | way we hoped that you would |
4274s | um so that's something we're definitely |
4275s | would want to deal with but you know |
4276s | when we introduce boss fight and and I |
4280s | mean people are really trying hard to |
4281s | beat the levels yeah and the people who |
4283s | are I mean why the E you know like he |
4286s | posted on I think it was on Reddit back |
4289s | then when when he beat a new level and |
4291s | Symantec did that too I think like so |
4293s | those are some of the pro players for |
4295s | everyone else |
4296s | so I think we we want that excitement |
4299s | back |
4300s | but have it in a sustainable way |
4302s | for sure yeah so pretty much like the |
4305s | road map thing we said back then like we |
4308s | had a uh a prototype it wasn't like |
4311s | super fun and then we decided to |
4313s | postpone it's like you're still in the |
4314s | back of our minds but then maybe it's |
4316s | not like it's I don't know when I don't |
4319s | have an NTA or anything no yeah it was |
4321s | not even like so the idea we had there |
4323s | was was strong but supporting that idea |
4326s | with enough content to keep it fun that |
4329s | that we could just not guarantee at that |
4331s | point right so so we didn't |
4333s | and I think actually that that was going |
4336s | back to the learnings from earlier I |
4338s | think that was somewhat of a learning |
4339s | for us to no we're not going to ship |
4341s | this |
4342s | because it doesn't feel complete it |
4344s | doesn't feel like it's as good as it |
4346s | could be yeah so I guess it's more of a |
4348s | promise then so if we ship it whenever |
4350s | that is |
4352s | likely not this year |
4353s | then it's gonna be cool and fun and |
4356s | we're gonna enjoy ourselves as well |
4359s | yeah for sure I think that's a great |
4361s | measure stick for us yeah are we |
4364s | enjoying ourselves playing this thing |
4366s | yeah |
4368s | exactly P.S Felix 17. we'll uh that's |
4373s | there is no filter in this question so |
4375s | oh wow no it's not so aggressive will |
4378s | you use less gadgets and star Powers be |
4381s | reworked or improved at the moment and |
4384s | at the moment rarely anyone uses |
4388s | it's very weird written but uh that's it |
4391s | but that's the core of the question I |
4393s | mean I guess I can take it because I |
4395s | work mostly on that so short answer is |
4397s | yes |
4398s | um when and what and how is is still in |
4402s | the air but essentially we have a lot of |
4404s | ideas as to what star Powers what |
4406s | gadgets are used less than others |
4409s | um we have a pretty good entry of why |
4411s | um some just require balancing like |
4413s | numbers but some are simply requiring |
4416s | complete redesigns like I would take |
4418s | artists for example Gadget as a great |
4420s | example I had this great idea in my |
4423s | opinion |
4424s | um that that the relationship between |
4426s | the legs and the head should be yeah |
4430s | it should be defined in a gadget and I |
4433s | thought it was really cool on paper |
4434s | um but in the game it turns out you're |
4436s | not ending up in that situation that |
4437s | often so more often than not the gadget |
4439s | is pretty useless If we're honest about |
4441s | it so that's a great example of |
4443s | something that would actually need a |
4444s | redesign at some point and there's a lot |
4446s | of those examples I think and just when |
4449s | do we have time to do it because we of |
4451s | course we have to prioritize our content |
4453s | and which ones do we feel are the worst |
4455s | contenders and the worst offenders |
4457s | rather |
4458s | so that's in short my thoughts on it |
4461s | yeah all right no other strong strong |
4464s | statements on this no |
4467s | then potato ndl |
4471s | thousand seven hundred nine |
4475s | that's a good name only only specific |
4478s | it's very technical do you guys can fix |
4480s | the crashing games |
4482s | happen at low end devices maybe you can |
4485s | talk about yeah so I guess I can talk |
4487s | about this one as well yes a double |
4488s | whammy |
4489s | um so yes in short we always want to |
4492s | make sure that anyone and everyone as |
4494s | many people as possible can play Roll |
4496s | Stars this is this is the Baseline we're |
4497s | streaming towards of course we have a |
4499s | really old device it's going to run |
4500s | worse than if you have a newer device |
4502s | that's just going to be the case no |
4503s | matter what what is of course striving |
4506s | against this is as we add more content |
4508s | and more features into the game the game |
4511s | becomes heavier to run so we have to |
4513s | optimize and we do optimize but no |
4515s | matter how much we optimize the |
4517s | technical limit will hit at some point |
4518s | which means there is simply nothing we |
4521s | can do with existing technology that |
4523s | exists to make it essentially much |
4526s | better on lower end devices not to say |
4528s | we're not trying but the more stuff we |
4530s | add the usually a little bit worse it's |
4532s | going to get that's the short version of |
4534s | it a follow-up question from me because |
4537s | like uh I see that actually people are |
4540s | asking that as well but the |
4542s | will there be an option of lowering the |
4545s | graphics or whatever something that like |
4547s | you play a poorly version of brawl stars |
4549s | but it at least would run a smoother is |
4551s | it a possibility yes so cut this by the |
4555s | way if it's NDA but yes uh so so yes we |
4557s | are working on basically a lower |
4558s | Graphics kind of system and compression |
4561s | that will hopefully help with this |
4564s | so yes it is possible that goes under |
4566s | the optimization umbrella we're not |
4569s | going to have a setting for it but |
4570s | basically the game will recognize if |
4572s | your device is bad and use another |
4573s | setting old yes there's a |
4577s | I think what's |
4579s | what's also worth pointing out |
4582s | there's just a lot of different Android |
4585s | devices specifically yes it's like it's |
4588s | just like there's no |
4590s | the beauty is on on Apple side in that |
4593s | regard because like you only have so |
4595s | many devices to deal with |
4597s | so at some point you know like the the |
4600s | platforms like Apple and Google |
4602s | they are they're starting to unsupported |
4604s | specific operating system version and |
4606s | then that's where you know as a |
4607s | developer okay now we also stop |
4609s | supporting this |
4611s | so it's pretty much we follow like both |
4613s | Apple and Google there whenever they are |
4615s | phasing out |
4616s | uh devices which don't support an |
4618s | operating system anymore |
4620s | um |
4622s | but even when you remove those which are |
4625s | the lowest of low end by this time |
4628s | then there's still |
4630s | a gazillion |
4632s | different Android devices |
4634s | all different form factors different |
4636s | gpus different CPUs it's like |
4640s | so vastly different so you cannot even |
4642s | technically like it's almost impossible |
4644s | to test all of them even if we try it's |
4647s | no it's literally impossible because |
4649s | also fun fact actually the same device |
4652s | can be very different so if you have I |
4655s | don't know a Galaxy S9 and then it has a |
4658s | Galaxy S9 they might have a different |
4660s | chipset |
4661s | and that makes it very tricky so when |
4663s | two people go okay I don't have this |
4665s | issue on this device and someone says no |
4666s | but I do yeah that might be true even |
4668s | though you have the same device because |
4670s | they might be fundamentally different in |
4672s | in how they work so that makes it even |
4674s | trickier all that to say yes we |
4677s | absolutely want brawl stars to be |
4679s | playable |
4680s | um it is just very tricky to iron out |
4683s | and optimize for all the devices |
4684s | possible |
4686s | and of course like |
4689s | it's super important for us to have as |
4692s | little crashes as possible in the game |
4694s | and we're constantly striving to make |
4696s | that happen |
4697s | practical realities it will never be 100 |
4699s | crash free |
4701s | uh like but close as close as possible |
4705s | to that yeah 99 |
4706s | 99.8 I think yeah repeating of course |
4709s | yeah |
4711s | okay that's not a broad thing by the way |
4714s | like I was playing no throwing throwing |
4718s | got a four under the bus I was playing |
4719s | got it for and like uh the voices |
4723s | disappear like there's so many bugs and |
4725s | there's a triple A game right like |
4726s | people used to play games without |
4727s | reference it's like every game has bugs |
4731s | and some bugs are still critical even |
4733s | though like it's cheap it's patched uh |
4736s | something will always pop up because |
4737s | like you fix something and then maybe |
4739s | have it changed something because of the |
4742s | fix and then you break something else |
4744s | it's like you will never find a bug-free |
4747s | okay yeah yeah no a game without bugs |
4750s | yeah it does it doesn't exist but that's |
4752s | okay I mean the point is uh to go into |
4755s | bugs I mean the point is just to |
4757s | prioritize like like what do you guys |
4759s | what is ailing you the most like what is |
4761s | the biggest problem when you're playing |
4762s | brawl Stars what's the bugs that make |
4765s | you the most annoyed and that's usually |
4766s | the same for us and our bug list goes |
4769s | very much in line with that |
4770s | um of course we can't fix all the bugs |
4772s | like Danny said but we're trying our |
4773s | best to get the worst ones every update |
4775s | every maintenance every optional Etc |
4779s | right |
4783s | a pro player is it from France I think I |
4786s | think he's a friend which is French or |
4788s | Belgium I don't know yeah uh why on |
4791s | other games you can play only on your |
4793s | own your servers and on brawl Stars you |
4796s | wait five to ten minutes to play again |
4799s | and then when you play again you'll go |
4801s | to other regions |
4803s | yeah I assume equac is pretty high in |
4805s | trophies right |
4807s | so so first that's a pro a problem |
4810s | actually most people don't face every |
4812s | day or not at all playing brawl so Raul |
4816s | was concepted as a global game |
4818s | from the get-go so our server |
4820s | infrastructure is built in a way that |
4822s | you know |
4823s | if you're in Japan and you play with a |
4826s | friend in Germany you can do that it |
4829s | won't be a great experience but you can |
4831s | and all Superstar games have been |
4833s | structured that way since forever we |
4835s | always try to have truly Global games |
4837s | where you can have friends even in |
4838s | different places spectate someone in a |
4841s | different place and there's good use |
4842s | cases for that where you're actually |
4843s | like oh you can you know just spectate |
4846s | someone in Japan from Europe |
4849s | uh you can in-game befriend them Etc you |
4852s | won't have a great experience playing |
4853s | with them in a match though |
4855s | our servers are generally trying to |
4857s | place you on the best service that is |
4862s | pretty complex and there's a lot of |
4864s | we actually had a video series about |
4866s | that with Arc at a point where we |
4868s | explained a little bit like |
4870s | how complex it is to find the right |
4872s | service for you to make sure you know |
4874s | everything is going smooth |
4876s | but yeah at the end of the day when |
4877s | you're when you're in the top one |
4879s | percentile or so and I guess equagus |
4881s | even like in the top zero dot something |
4884s | percent |
4886s | um if you have 60 70 000 trophies |
4889s | yes it will take you longer to find the |
4891s | right match and of course since we are |
4894s | trying to you know just just imagine |
4895s | matchmaking is a bubble |
4898s | and that bubble expense of multiple |
4900s | Dimensions it's like |
4902s | 4D |
4904s | it's 3D |
4906s | um |
4907s | it expands in |
4910s | who do I pair you with in regards to |
4911s | Trophies that's one dimension and |
4914s | another is then |
4916s | what is a latency |
4918s | and it expands in both directions so it |
4921s | might find someone who's lower trophies |
4923s | than you |
4924s | eventually because they are like at 800 |
4926s | lineage office and you're at 12 1200 |
4928s | trophies eventually will be matched |
4931s | depending on how long the 1200 trophies |
4933s | player waited that's why it takes like |
4935s | five minutes at a point or longer |
4938s | and in the other dimension it's the same |
4940s | maybe I'll find another 1200 trophies |
4942s | player but he's further away it is not |
4945s | ideal latency voice |
4947s | and the moment you know that happens not |
4949s | for one player that happens for every |
4950s | player on this planet and eventually |
4952s | these these two bubbles |
4954s | they touch and the moment they touch |
4956s | it's a match |
4959s | and yeah and it is not usually it's like |
4961s | it's not a one versus one thing right so |
4964s | the game needs to find six players or 10 |
4967s | players |
4968s | and so it says compact complex construct |
4971s | of bubbles of networking which is slowly |
4973s | expanding in our little bubble verse |
4975s | and and uh yeah that's that's how it |
4978s | happens so the alternative is just |
4981s | we could have a heart rule |
4983s | and then you might wait like four five |
4986s | six eggs as long you know and and we |
4989s | just know from experience that nobody |
4990s | likes to wait 30 minutes |
4992s | for the perfect match |
4994s | when the match takes in 1890 seconds in |
4997s | average yeah and I guess that he did |
4999s | compare to other games so then like |
5000s | maybe if you play League of Legends like |
5002s | you wait 10 minutes to play a 30 minute |
5004s | match it makes sense but if you wait |
5006s | like 10 minutes to play a two minute |
5007s | match it's like yeah no and like I |
5010s | remember I remember in league for |
5011s | example there were like moments where |
5013s | depending on where you are yeah you know |
5015s | you can wait 45 minutes oh yeah for sure |
5017s | like I was waiting hours and that's |
5019s | maybe like at someone it becomes |
5021s | tolerable |
5022s | if you have it like on a second screen |
5024s | you know on your PC and you're just |
5026s | waiting and you're watching a Netflix |
5028s | show or whatever |
5030s | um but but yeah for us it just does make |
5032s | sense we whenever whenever we tune |
5035s | towards optimizing for better |
5037s | matchmaking |
5039s | that led to slower matchmaking and |
5041s | slower matchmaking always had the same |
5043s | result |
5044s | um our players in that region would drop |
5047s | we tried that out in Australia |
5048s | specifically you know and we could |
5050s | literally the day we turned on the |
5052s | service and prioritize those servers for |
5054s | players from there |
5056s | we saw the amount of people playing in |
5058s | Australia drop |
5061s | so it's like it's just the practicality |
5063s | of things yeah |
5065s | I'm glad you asked this question because |
5067s | it allowed the issue to Bubble Up to the |
5070s | surface oh yeah |
5073s | um |
5075s | whole carob I won't say the numbers |
5077s | anymore |
5081s | why not add Danny Piper |
5085s | one million questions |
5090s | you're gonna break his heart live why |
5092s | are you doing that stuff I will I have a |
5094s | professional answer though oh yeah oh |
5096s | okay I do have a professional answer |
5097s | which is |
5098s | I think one of the dangers of adding |
5100s | people on the dev team to in-game is |
5103s | that we experienced this at my prior |
5105s | company where um if something |
5109s | happens to that person let's say they do |
5112s | something that is even after they've |
5114s | left the company for instance and they |
5115s | do something illegal or inappropriate |
5119s | then |
5121s | and I don't know this guy I'm not saying |
5124s | yeah |
5127s | fast and we all know what you're |
5130s | implying me |
5132s | you don't have to hold back your |
5133s | feelings let it out I mean and I will |
5137s | say it was rough trying to remove when |
5139s | you have especially if they're such so |
5141s | systemic to the game you know it's |
5143s | really hard to remove them afterwards |
5145s | um and you know uh these things are |
5147s | really tough and I think there was just |
5149s | a rule at the company I was at that we |
5150s | would just no longer do that now |
5152s | fortunately I don't think any of those |
5153s | incidents have happened you know here |
5155s | are knock on wood at supercell |
5158s | um but it's certainly uh you know |
5160s | something to keep in mind if we were to |
5161s | go ahead to do that yeah I think I think |
5164s | that's one good reason I'm not doing it |
5166s | maybe I don't have to break your heart |
5167s | anymore |
5168s | if you already did yeah there's there's |
5172s | another there's another reason |
5175s | um less than one percent of you are on |
5177s | social media of you Uso Community you |
5181s | are watching and listening to this so so |
5183s | it's like for for the vast majority of |
5186s | all players 99 it would be just really |
5189s | weird there would be like why |
5191s | uh and it's like yeah it just doesn't |
5194s | make sense in the in the context of a |
5196s | skin which we typically also sell |
5198s | so so yeah holistically just it just |
5201s | doesn't really make sense well well some |
5204s | of you would appreciate that I mean I |
5206s | would appreciate it I would really I |
5208s | really like you |
5210s | um wow but wow but um glad we have that |
5213s | tonight not awkward at all slow |
5218s | oh that's enough |
5222s | so yeah yeah but uh I liked Frank's |
5225s | answer better |
5226s | than mine yeah and I I actually I had a |
5229s | point like against that but like I think |
5231s | your answer is actually really good like |
5233s | of course like I trust myself that I |
5235s | wouldn't sure anything illegal after |
5238s | supercell or anything but uh is it |
5241s | something that yeah maybe |
5243s | like people surprise you right yeah and |
5245s | like it is like a huge risk and then |
5247s | what you gain maybe yeah it's fun for |
5250s | sure yeah it's fun for a little bit |
5252s | but at what cost you so maybe April |
5255s | fools okay let's go |
5259s | um |
5261s | stop this those names are the best stop |
5264s | this do you sometimes play Brawl star in |
5267s | your office and is there someone who |
5269s | clearly establishing self as the best |
5271s | player |
5273s | clearly |
5278s | but I think it's also clear who is the |
5280s | best let's be honest really yeah at what |
5283s | exactly all brawl Stars wait I think |
5287s | it's between you two because like I I |
5290s | know that it depends on the roller I |
5292s | think I'm good mechanically and that's |
5294s | it like but I'm really bad at like |
5296s | picking Brawlers I never know who to |
5298s | pick and then when I play everyone too |
5299s | and you know |
5303s | drafts and they're always perfect |
5305s | you always think of us yeah it's true |
5308s | anyway but uh I think if we had to pick |
5311s | one who is the best I would say it's |
5313s | Adrian oh I think so yeah I think it's |
5316s | more more of a you still like Daddy as |
5319s | much |
5327s | really yeah I think so wow |
5331s | wow it's like the love here oh he's just |
5334s | giving them right now it's not this guy |
5337s | as long as it's not this guy no yeah I |
5341s | mean like obviously the three of us are |
5343s | playing in the team yes right so and I |
5345s | guess we're not making a secret out of |
5347s | that the three of us are playing we're |
5349s | in the same Club we're in the same we're |
5351s | playing the same power League we're |
5352s | playing all the challenges together |
5354s | um so so more often than not we are |
5356s | pushing together Etc as well so it's |
5359s | really like because we have a similar |
5361s | level and and it kind of makes sense but |
5364s | I guess each of us are also better at |
5366s | specific Brawlers yes you know like when |
5368s | it's about when when someone's playing |
5370s | Piper it's typically Danny uh when it's |
5373s | a virgin I'm playing Gene Adrian is |
5375s | playing Agro Brawlers a lot like like |
5378s | bus and and Ash and and Co so I guess |
5381s | because our play starts also somewhat |
5383s | compatible it kind of works I think |
5385s | that's what people are Nest to meet is |
5387s | usually not just about skill |
5389s | it's it's also about like you know uh |
5392s | adapting working well together yeah |
5395s | but yeah we play a lot I guess |
5398s | I guess at least Club League matches we |
5400s | play together at the beginning of the |
5401s | power League season we play together |
5403s | sometimes people just push together so |
5405s | yeah I mean we try to make a point of of |
5407s | trying to play a little bit at least |
5409s | each day oh not always we don't always |
5411s | manage to especially if we're really |
5413s | busy at work and stuff like that um |
5415s | delivering cool content wink wink |
5418s | um but yeah we do try to make a point to |
5420s | play together as much as possible and |
5422s | you know in days when there's a brawler |
5423s | release Etc it's also it also happens |
5425s | that we are you know pushing from the |
5427s | office Etc today today was a release of |
5430s | Willow ah great release flawless |
5433s | flawless release of course not as usual |
5436s | yeah we watched the yde on stream you |
5439s | know |
5440s | um and some of us playing as well so I |
5442s | was like yeah |
5443s | currently a few people on the team are |
5445s | pushing masteries and try to get their |
5447s | titles |
5448s | shout out to ID and Trevor Trevor |
5451s | results |
5455s | um playing rocket League yeah yeah but |
5458s | they play Wheels |
5460s | uh Zoot Alors |
5463s | when is my chubby dinosaur going to get |
5466s | a friend |
5467s | but if you accept your Dinosaurs the bus |
5471s | is kind of ripped I don't know it's |
5472s | chubby okay no but yeah I don't know |
5476s | deadbot |
5482s | two out of three got it did you find it |
5485s | oh my god really that's the one why do I |
5489s | deserve it |
5490s | amazing timing uh we don't know yeah of |
5494s | course like they go with some of us know |
5496s | like the goal is to have all trios |
5498s | completed right So eventually it will |
5500s | happen it will happen it will happen but |
5502s | maybe it could be like it's almost like |
5504s | a meme right so maybe he will never get |
5506s | just so oh no why would you say that |
5508s | yeah like forever alone |
5510s | and then you can always tease like oh |
5513s | it's a dinosaur but it's another Trio |
5517s | wow so mean the velocity like but next |
5522s | I'm not sure if there's much space for |
5524s | other brothers |
5526s | laughs |
5532s | um next whoo |
5536s | that's the name that's the name |
5538s | what what |
5542s | uh will Edgar get a reward this year |
5546s | oh this isn't it that's a tricky one |
5548s | it's a long answer everybody's like oh |
5550s | my God you know when we talked about |
5552s | modest la |
5553s | yeah you know I mean |
5556s | I guess I can start a little bit about |
5558s | this so |
5560s | there's a lot of things to dissect about |
5561s | that car I don't want to go too long but |
5564s | Edgar is very much liked in the |
5566s | community |
5566s | for how he is right now and this is |
5570s | really important to point out there's a |
5572s | lot of things we for example don't like |
5574s | with this playstyle we think he's very |
5576s | polarizing and quite boring to be frank |
5579s | a lot of the time when you sit in a bush |
5581s | forever and then jump in and maybe die |
5583s | instantly to a gale it's not the best |
5585s | experience |
5587s | um |
5588s | and because it's one of the most popular |
5590s | because a lot of people actually like |
5592s | Edgar so do we want to rework something |
5594s | that a lot of people like that's very |
5596s | risky I think from our point of view |
5599s | um so I guess I guess that's where we're |
5601s | looking at it |
5602s | um there's definitely maybe improvements |
5604s | that could be made maybe reworks um but |
5606s | we haven't decided either way I would |
5608s | say |
5609s | yeah if a brawler is not generally a |
5611s | problem |
5612s | in in regards to like win rates or play |
5615s | rates |
5617s | um again it's like I guess if you would |
5620s | look at the play rates of Edgar in in a |
5623s | graph |
5624s | you know the the lower un Trophies the |
5627s | more likely you have fun with Edgar |
5629s | the higher you go in trophies on power |
5631s | League the less fun you will have with |
5633s | Edgar yeah |
5635s | um |
5635s | and on the on the lower ranges that also |
5637s | means you're likely |
5639s | you have fun with it because people |
5641s | don't know how to deal with them or how |
5643s | to counter him and so you will see |
5645s | success if you play him |
5647s | and on the higher range where where |
5649s | people generally know how to deal with |
5650s | an Edgar he becomes weaker |
5654s | um but I guess ultimately that's okay |
5656s | for us it's not generally |
5659s | it's like we get the same argument with |
5660s | Shelley all the time right it's like you |
5662s | know but if we would give Shelley a |
5664s | significant buff |
5666s | she would just wreak havoc in the lower |
5669s | ranges of the truck she is already doing |
5671s | that yeah so it's like it would just |
5673s | make things worse for new players which |
5675s | is horrible |
5676s | and that goes in a similar situation and |
5678s | actually Shelley is a great counter for |
5680s | him yeah on the lower ranges funnily |
5682s | enough yeah it was balance is restored |
5685s | yes |
5686s | it could be like maybe it's not so |
5687s | problematic that every brawler is not |
5689s | available on high competitive game modes |
5692s | right maybe some brothers are like |
5694s | casual and it's just to introduce you to |
5696s | brawl Stars I mean Chester is a great |
5697s | other example for a more recent brawler |
5699s | that's more of a for fun brawler I would |
5701s | say rather than this is an Esports ready |
5703s | always pick brawler uh although he was |
5706s | at the start my bad |
5707s | um but yeah |
5709s | so I think you know I I think our |
5711s | fundamental philosophy is that not every |
5714s | brawler has to be viable at all ranges |
5716s | at all times and equally balanced |
5718s | because that would make the game also |
5719s | very stale if you don't see any |
5721s | progression in how you yourself see |
5723s | brawl stars and how you improve as a |
5726s | player and what the picks you start |
5727s | liking and disliking and so forth then |
5729s | it would also be I think quite Bland to |
5732s | play it again yeah I don't know where |
5733s | you guys are at trophy wise but editor |
5735s | is pretty good yeah are you the guy that |
5738s | sits in a bush and showdown at the 10K |
5740s | it's pretty good where I I am I'm |
5742s | definitely above well above 10 000 |
5744s | trophies thank you very much |
5746s | and he's also one of the brothers I have |
5748s | above 500 trophies so I don't know why |
5751s | I'm just saying |
5754s | people keep taking off me he doesn't |
5757s | understand season reset and it's just |
5759s | like I don't know what are these |
5760s | complaints |
5764s | thanks for the question though yeah uh |
5767s | oh share Usher art actually I know |
5770s | cosplayer right yeah she actually made |
5772s | that cosplayer from Mandy and then she |
5774s | had a friend doing Chester and then they |
5777s | had like a whole storyline it was really |
5779s | nice to follow that's cool uh will there |
5781s | be a brawl Stars movie slash series |
5784s | starring Danny no that's himself |
5791s | that's a good idea no I still like if |
5793s | I'm a criminal in the future it could |
5795s | ruin the movie right maybe you're a |
5798s | criminal in the movie you know spoilers |
5801s | but yeah yeah yeah I guess I mean we we |
5804s | love to yeah |
5807s | yeah I mean it would be really really |
5809s | cool for us to eventually do that uh you |
5812s | guys are commenting on our YouTube |
5814s | videos whenever we release an animation |
5816s | so it looks like |
5819s | our players would like that so I guess |
5821s | like yeah we'd like that too but it's |
5823s | you know I want to say these are really |
5826s | long undertakings so producing like an |
5829s | animated show an animated you know movie |
5831s | is not a small feat to do yeah and so |
5835s | you know if we do anything it's not |
5837s | anytime soon and if uh like maybe |
5839s | correct me if I'm wrong but the crowd |
5842s | and like the The Clash uh short wasn't |
5846s | like five years too |
5848s | okay |
5866s | yeah |
5867s | so yeah we I think the tildeas we'd love |
5870s | to yeah but it's it's it's complicated |
5872s | it's complicated |
5876s | um good question though good question |
5881s | artichoke fantastic |
5884s | finally finally that's the name that is |
5886s | the award a name a name I can get behind |
5890s | uh any plans on improving me improving |
5893s | the chromatic Market we kind of like |
5895s | touch on that already yeah also I find |
5897s | the factor of Simply buying gadgets and |
5900s | star Powers with only coins a bit boring |
5902s | is there any possibility |
5904s | possible way for you guys to add the |
5906s | ability to get gadgets and star powers |
5907s | without going somehow that's a way |
5911s | gems |
5914s | I don't think that was this and also |
5921s | uh there's more uh appreciate the just |
5924s | ah there he also praised the podcast |
5927s | idea |
5929s | exactly |
5931s | that was the most number of sounds were |
5934s | used in this short time frame I guess we |
5937s | touched basically on everything right |
5939s | yeah we did I think it's like yeah it |
5944s | it would be nice to have like some some |
5946s | of these fun moments back yeah and we |
5949s | will keep thinking about it but yeah no |
5951s | no Clear Solutions right now yeah |
5955s | uh I'm missed ourselves |
5959s | uh what Brawlers release cycle are you |
5962s | all proud of the most these brought out |
5965s | actually release Post Release balance |
5967s | plate well it's basically the whole |
5969s | thing the whole package yeah |
5972s | I guess it's very personal also it is |
5974s | very personal yeah yeah so I I said mine |
5976s | is already Janet and Bonnie which was a |
5979s | great example yeah yeah you guys have |
5981s | any other I mean for me I mean I have to |
5984s | take the the latest update because it it |
5987s | was the first I worked on from design |
5988s | from the on the kids |
5991s | um and I think Willow especially is very |
5993s | unique I think a mind control mechanic |
5995s | is something that you know you can have |
5997s | endless amounts of fun with it's just |
5998s | such a deep mechanic so even though the |
6000s | launch wasn't you know without its bumps |
6003s | um but I think I'm very proud of that |
6005s | mechanic how it turned out in the end so |
6008s | yeah and then I I think when uh you're |
6011s | discussing that I was already thinking |
6012s | like oh this is a nightmare because like |
6014s | every Broadway release you have to test |
6016s | every single possibility of controlling |
6018s | that problem yes so we have like this |
6021s | Everlasting test we have to do like does |
6024s | it break Willow when released so I made |
6026s | more work for myself yes exactly yes |
6029s | good job very smart |
6031s | yeah I'm not sure if there's like |
6033s | one specific brawler standing out like |
6037s | I I like no like the brothers I like the |
6041s | most the releases were not glorious I |
6044s | Mean Gene Gene was like uh it was the |
6047s | first product we had to disable |
6050s | um |
6051s | Leon was actually like one of the first |
6054s | Brawlers it was the last problem we |
6055s | released before global |
6057s | and he was one of the first Brawlers |
6059s | which had the the new production |
6062s | pipeline we're using you know I hit a |
6064s | higher resolution model better textures |
6066s | all of that I think it was really cool |
6068s | when we released them and he's like |
6071s | I'm not even playing him that much but |
6072s | he was completely broken when we |
6074s | released him so I cannot really say that |
6076s | I'm super proud of that even though of |
6078s | course I jumped him and then uh owned |
6081s | people for a few hours or so before we |
6084s | did anything else |
6086s | um this guy I do I do like the the |
6089s | release when when we released Bell quite |
6093s | a bit I think the storytelling around |
6095s | belt's release was really cool I think |
6097s | the the trio we are establishing there |
6100s | with bell and Sam now I think it's |
6102s | really it's just really fun and very fit |
6104s | it's almost going uh back to the roots |
6107s | you know it's like it feels just very OG |
6110s | brawl stars in a way I guess because it |
6112s | touches touches on the western |
6115s | um but but yeah I like the storytelling |
6116s | around that I also |
6118s | you know that she's the mom of another |
6120s | character in the game it's like it's |
6123s | it's really interesting |
6126s | I don't have a brawler actually but I |
6129s | really actually enjoyed the lead up to |
6131s | uh the loot box removal I just felt that |
6134s | there was a lot of breadcrumbs along the |
6135s | way yeah for instance we did you know |
6138s | the community event I think that was and |
6141s | at that point I had only been on the |
6143s | team for a while a couple months but |
6145s | just to see kind of the community |
6146s | reaction towards |
6149s | um what they were going to get if they |
6150s | hit their Milestones to what we |
6152s | announced during the World Finals to |
6155s | um what we posted on social media all of |
6157s | it and then obviously a leading up to |
6159s | the brawl talk and then subsequent |
6160s | release |
6162s | um being you know a relatively stable |
6164s | build also uh at launch all of that was |
6167s | just like quite quite impressive to see |
6170s | um and I hope we can do more of that in |
6172s | the future with other updates uh that |
6174s | might be coming so yeah I just thought |
6176s | that was really well I executed among |
6178s | multiple disciplines |
6192s | art another ping uh fun artist by the |
6196s | way uh maybe that will be very long but |
6199s | maybe we picked just one uh person tell |
6203s | us about how you got into this company |
6204s | and about the most memorable moments |
6207s | associated with it like do you have it |
6210s | it can be like a few lines yeah |
6214s | Danny stud yeah okay uh I always like |
6217s | keep saying that like when people say to |
6219s | me like oh how is it working at |
6220s | supercell like I think most of us like |
6222s | we start working in the company or a |
6224s | small company and then when we start |
6226s | like we we always have this drink like |
6228s | oh I'm working with games it's so |
6230s | fantastic and they're like it's horrible |
6233s | you do like with so much so many |
6236s | problems like like a revenue over like |
6239s | fun and things like that |
6241s | and then when I got super so I realized |
6243s | like oh it's like the vision I had |
6246s | before what is working with game is |
6248s | actually true it's like I think |
6249s | supercell is really like I'm really |
6251s | proud to be here because like it is |
6254s | really genuine the |
6256s | how we want to to want to make the game |
6259s | better like of course you want to exist |
6262s | so it needs to profit uh but like it's |
6265s | uh we worry about like is this not fun |
6267s | enough we need to work on that and |
6269s | things like that and one example I have |
6271s | is like well the previous designer from |
6273s | brow Stars uh John uh one of the |
6276s | original yeah yeah uh like we are |
6278s | testing BB and then BB wasn't working |
6280s | and like I I had just joined joined the |
6283s | thing I think it was like two weeks and |
6285s | then I said like oh what if you had like |
6287s | this bar that charges and then she |
6288s | knocks out and then he yon just look at |
6291s | me and said yeah like let's try and like |
6293s | in my uh experience in the gaming |
6296s | industry never a game designer like uh |
6300s | like accepts like a suggestion on the |
6302s | fly without trying yeah from a commit |
6305s | manager without trying like hey I can I |
6308s | have to prove that this is really good |
6309s | because look at the data look at the |
6311s | Players like this can like it was just |
6313s | like a suggestion on the Fly and then it |
6314s | just tested and that was designed that |
6316s | yeah very cool we shipped yeah |
6319s | very cool that's a great story yeah |
6322s | um I mean for me I think it's very |
6323s | similar I think it's going to be very |
6324s | simple for a lot of people you talk to |
6326s | at supercell |
6328s | um but yeah I mean for for me I think |
6331s | the coolest moment on the team in these |
6332s | two years has definitely been the World |
6334s | Finals |
6335s | um in Paris um I'm a huge fan of Esports |
6337s | myself and just seeing all you know the |
6339s | fans in person all the pro players just |
6342s | being really excited about the game you |
6343s | know just it's a real moment of Pride I |
6346s | think something you've worked on being |
6347s | appreciated to that extent by so many |
6349s | people and of course it's you realize |
6351s | that you know looking at social media |
6353s | numbers but it's completely different |
6355s | seeing someone in person being being |
6357s | that passionate |
6359s | um and and that's that was a huge moment |
6360s | for me personally how did you get into |
6362s | this job how did I get into this job |
6365s | um yeah I mean there was I mean a long |
6368s | story but I worked for another company |
6370s | for a long time |
6371s | um and then the previous uh tester on |
6375s | broadstars um who is still at the |
6376s | company he's just another project |
6378s | um he basically asked me if I would be |
6381s | maybe interested in joining |
6383s | um and of course I always already a huge |
6385s | fan of brawl stars and supercell so I |
6387s | was like let's go for some interviews I |
6389s | guess or let's try my best and long |
6391s | story short I apparently you know have |
6393s | fooled everyone so far so let's hope I |
6396s | can keep the appearances up yeah cool |
6398s | well Frank how about you yeah it I think |
6402s | it was like my first month on the job uh |
6405s | so I got here and then we had to |
6407s | basically work on this project of |
6409s | removing |
6410s | um brawl boxes from the game and I think |
6413s | you know I've been prior to this at |
6414s | another company which was on a huge Dev |
6417s | team of like 200 plus people and brawl |
6419s | stars is quite a bit smaller than that |
6421s | um and so coming to a small team you |
6423s | know I really I missed and like I missed |
6425s | this about large company about small |
6427s | companies that I worked at which was |
6429s | having that autonomy where you get to |
6432s | come to work and you know uh you can |
6435s | just kind of focus on the craft and make |
6437s | really good |
6438s | um features for the games and uh there |
6441s | was a feature that uh you know uh one |
6443s | aspect of of this redesign which needed |
6446s | some work so we ended up chatting with |
6448s | some folks off team and we got some |
6450s | pretty direct feedback that you know the |
6452s | early designs of what you now know a |
6454s | Star Road were quite |
6456s | um maybe less thought out and I was |
6458s | really inspired by the fact that people |
6462s | were willing to kind of tell you |
6463s | directly that hey this part might not be |
6466s | working maybe really consider changing |
6468s | it um because I'm I guess I really |
6471s | appreciated when the best idea is won in |
6474s | terms of when we design something and |
6477s | you know the fact that people can be |
6478s | constructive about why they feel |
6480s | something is better than maybe what you |
6482s | had initially proposed |
6484s | um that's something I think that exists |
6485s | here like people want us to make the |
6487s | best future possible want us to make the |
6489s | best uh Brawlers possible and so I I was |
6492s | just really inspired by |
6494s | um people genuinely wanting to help out |
6496s | and give you good feedback |
6498s | cool how about you Frank yeah I also I |
6501s | worked with another gaming company |
6503s | um |
6503s | until until fortunately |
6506s | supercell found me and by that moment I |
6509s | only had heard about the puzzle in one |
6511s | corner that was Boom Beach |
6513s | so I had a colleague of mine I worked |
6515s | with before he had introduced me to Boom |
6517s | Beach and I think I already had spent a |
6519s | few hundred bucks |
6520s | which is very me if you know me |
6524s | um so so I went through you know like |
6527s | interviews and everything it was was |
6529s | kind of fun |
6531s | um and ultimate ended up relocating to |
6534s | Helsinki and and you know really getting |
6536s | into the vibe of things and of course |
6538s | over the years I started in a very |
6540s | different role than the role I have |
6541s | today and but but somehow ended up in |
6544s | this in this position |
6546s | and uh yeah for me the coolest moments |
6549s | in the company |
6550s | uh the World Finals 2019 in Busan and |
6553s | South Korea and there will always be |
6556s | some somewhat uh close to my heart I |
6559s | think it was just a insane equal event |
6561s | to go there it was just like the whole |
6563s | city was you know like breathing raw |
6567s | Stars South Korea at that point is the |
6569s | number which is public so I don't mind |
6570s | talking about it but at that moment we |
6573s | had five million people in South Korea |
6575s | playing Rosas every month |
6577s | and so so everyone there played brawl |
6579s | stars and it was like |
6581s | you know we had this giant installation |
6583s | of uh Robo Spike coming out of the sea |
6587s | and there was this like huge huge huge |
6591s | Contraption with like I mean it was like |
6594s | literally like Kaiju size you know |
6597s | and uh standing there and seeing people |
6600s | taking pictures and all of that and then |
6602s | there was this game exhibition |
6603s | well we had Ortho Booth which was like |
6606s | completely branded brawl Stars which was |
6608s | like almost like Boltz diner with a car |
6611s | and and characters there and I think we |
6613s | it was just it was just mind-blowing |
6615s | moment and I was like we'll never see |
6618s | something like this in general at |
6619s | supersawards |
6621s | what's making me really like coming |
6623s | coming to go to work every day is like I |
6626s | think it's just the opportunity work was |
6629s | so many exciting and awesome people |
6631s | it's like just it's almost impossible in |
6633s | most companies to to find like to be |
6636s | surrounded by people or really like what |
6638s | they do and and I feel like everyone in |
6641s | the broad team and then in other teams |
6642s | here actually they they really want to |
6645s | be here and they really want to work on |
6646s | this stuff yeah and that is that is just |
6649s | super refreshing if you've you know at |
6651s | like 20 years experience or something |
6653s | before in different companies and I |
6655s | never worked in a company where that was |
6657s | the case and that just is you know it's |
6659s | just it is cool because you're getting |
6661s | inspired by your colleagues and all of |
6663s | this every day so even if you are a bit |
6665s | lower energy you feel like oh I really |
6667s | have to step it up because everyone else |
6669s | is so excited and is giving their a game |
6672s | yeah |
6673s | yeah I definitely Echo that yeah |
6675s | home so everyone uh this video is like |
6678s | quite long already so like we have some |
6681s | questions still that we want to go |
6682s | through uh and maybe like if you want to |
6684s | hear more about a certain question |
6686s | please ask again but like we are gonna |
6687s | do like a speed run now uh for the |
6691s | remaining questions |
6692s | so let's go uh revilo he has like we |
6696s | have seen collaborations with supporting |
6698s | clubs blah blah with other brands |
6702s | well uh like do you plan collaborations |
6705s | with Disney Marvel animes or what is |
6708s | yours they completely open and minded |
6710s | about collaborations |
6712s | um the the reason we're not doing more |
6713s | of them is that we still feel like we're |
6716s | establishing broadstars as a brand |
6717s | itself |
6719s | um but yeah we're gonna definitely |
6721s | collaborate with more |
6732s | how are you |
6734s | very well how are you very good yeah |
6736s | nice getting retired here |
6739s | of these other three people |
6745s | um |
6748s | crazy the kid you will ever be expanding |
6752s | the trophy Road from 50k to something |
6754s | else maybe even to 100K what will the |
6758s | rewards be |
6759s | we definitely want to make improvements |
6762s | like we think that there's probably some |
6764s | improvements there trophy Road |
6765s | particularly if you just hit 40 000 and |
6768s | you're expecting something great uh |
6770s | there's not really something great for |
6771s | you then and uh you know I think there's |
6774s | certainly like we're not happy with the |
6776s | way trophy road is certainly |
6778s | uh yellow is here uh why is there such a |
6781s | clear difference in the direction the |
6783s | game goes oh that's that's a spicy one |
6786s | uh Direction the game goes and the |
6788s | attitude and communication towards the |
6790s | community between broad stars and Clash |
6792s | Royale |
6793s | shouldn't your company hold the same |
6795s | values and mindset across its things and |
6797s | games each became recently biased yeah |
6801s | yeah that's definitely recency wise um |
6803s | no every every game team is is |
6805s | essentially their own cell within |
6807s | Supercell so every game team has their |
6810s | own way of working with the community |
6812s | dealing with the community |
6814s | um embracing Community feedback |
6817s | but whatever things might look sometimes |
6820s | all the game teams here are listening to |
6822s | the community and reading all the |
6824s | channels and take feedback into |
6825s | consideration so that's not a brawl |
6828s | unique thing or anything it's really |
6829s | true for all the game teams here for |
6831s | sure and some games are in harder |
6833s | problems than others like bro certainly |
6835s | has its own problems too but some games |
6837s | are certainly have harder problems to |
6838s | solve than others based on the way |
6840s | they're built yeah maybe if that |
6841s | question was uh said when we were the |
6844s | gear had the greatest thing like yeah |
6846s | three hours way yeah yeah it would be |
6849s | the opposite way around it comes in |
6851s | waves yeah exactly and among people yeah |
6854s | it happens it happens yeah uh Delete |
6857s | teaming in Showdown that is not even a |
6860s | question it's just a statement okay all |
6862s | right sounds good but it's a good |
6865s | question right yeah so we're also not |
6867s | fans of teaming and showdown at least |
6869s | most of us no maybe Frank maybe he likes |
6873s | apples he likes spin he likes Bush I |
6875s | don't know I do like my bushes I mean I |
6878s | haven't seen you gaining trophies |
6879s | anything but yeah like we would love to |
6881s | find a solution yeah if there would be a |
6883s | gameplay solution we're not fans of like |
6887s | reporting or anything like this because |
6888s | ultimately it's a gameplay thing yeah so |
6891s | it allows for it so people use it yeah |
6893s | that's it yeah because that's a survival |
6895s | mode so people want to survive yeah yeah |
6896s | but we will keep experimenting yes this |
6900s | was frackitor by the way yeah |
6904s | um |
6905s | please answer these from yunus unusars |
6908s | do you plan to develop or publish other |
6910s | games set in the brow Stars universe |
6915s | brow Stars card |
6917s | oh brawl card |
6919s | the future is long okay the yeah I'm |
6923s | just extra polite from Clash of Clans so |
6925s | it's like building up a huge IP as a |
6929s | company is like a significant investment |
6931s | okay just from a business side of things |
6933s | so you would like to use that IP IPS |
6937s | intellectual property in August prostas |
6939s | you would like to use it you know for |
6941s | other games so that's all I will say to |
6944s | this |
6945s | sounds good |
6947s | um |
6948s | uh Rico ax7 we will add 5v5 |
6954s | that's a cool idea |
6965s | maybe this one |
6973s | but |
6975s | briefly on a serious note like we're not |
6977s | against 5v5 |
6980s | um however however |
6983s | there is implications for roster |
6985s | specifically which we have to consider |
6987s | our UI is not made for 5v5 for example |
6991s | um and there's loads of other underlying |
6993s | systems which are just not made for 5v5 |
6995s | so if we were to do this it's quite a |
6997s | bit of effort |
6999s | so we might experiment with it who knows |
7001s | but no ETA or anything and for something |
7004s | that it might not lend right yeah it |
7006s | just might not work so so we have to |
7008s | really balance that yeah right uh |
7012s | sticky uh have you ever considered |
7015s | adding more star powers or gadgets for |
7017s | already existing Brothers I guess the |
7019s | third star power or gadgets |
7022s | yes we have considered it we don't have |
7026s | a decision on it but yes also happens |
7029s | roll it out here yes yeah |
7031s | but as you pointed out earlier where |
7033s | where there's two gadgets for most |
7036s | products right now oh yeah and someone |
7037s | pointed out they are useless so like |
7039s | some of them are useless yeah so there |
7041s | is some ways to go yeah yeah I think |
7043s | before we would add a third of each |
7046s | we would like to make sure that what we |
7048s | have is enough yeah good enough that is |
7050s | superiority for sure Angelo staying back |
7053s | uh my question is to Danny and Paula uh |
7056s | why how they fell in love about stars |
7058s | and how it felt when they got put in the |
7062s | position I guess we kind of touched on |
7064s | that you kind of touched on it told us |
7065s | unfortunately not here yeah but she said |
7067s | that she wants to be part of it so like |
7068s | if you guys want to see another episode |
7070s | maybe Paula can be uh one that's a |
7073s | second here on the table |
7076s | um I by the way I think uh heroic play a |
7080s | player or a viewer they will go through |
7083s | all their questions and they'll put the |
7084s | timestamps right someone will do that a |
7087s | hundred percent we really love you if |
7090s | you do whoever you are yeah whoever you |
7092s | know you are there yeah you |
7095s | that's you uh Luan Gabriel uh why are |
7099s | only some some skins coming back why not |
7102s | from previous broad passes |
7104s | well we we because because we said the |
7108s | exclusive |
7109s | and the moment we changed our mind about |
7111s | exclusivity we started communicating |
7113s | about it and the first skins now uh out |
7116s | already I guess yeah so we had uh Rob |
7120s | House season 11 pass or the skins and |
7123s | the products again are now available |
7124s | again for everyone |
7126s | now this being said we might consider |
7128s | doing recolors of previous skins but I |
7131s | guess that's that's still something we |
7133s | are discussing has not been decided but |
7135s | if we were to bring them back it would |
7137s | be a color vibration and definitely not |
7139s | the original yeah so then we kept our |
7141s | Pro we keep our promises correct yeah |
7143s | that's pretty important for us |
7146s | uh Diego |
7149s | wait it's in Portuguese |
7152s | because I should have translated |
7154s | beforehand uh do it live ah why don't |
7158s | you have like the |
7160s | sentences like uh suggesting the player |
7163s | to change star power or Gadget like the |
7166s | the auto message |
7168s | what does it mean like you know when you |
7170s | say like I think in group chat or emotes |
7173s | no no the message that you can like tap |
7175s | and uh |
7177s | ready messages it's a good idea yeah I |
7180s | think I think someone actually did |
7183s | something about it |
7185s | but maybe yeah it's used to us yeah yeah |
7189s | it's not a bad idea yeah it's a good |
7192s | um |
7193s | and now the this is like the Korean |
7196s | section so like I'm sure when I get the |
7198s | names wrong uh but this is how this is |
7201s | actually English far a latte |
7203s | yeah spicy drink is there any |
7206s | possibility to make a playlist for |
7208s | background music or season theme sound |
7210s | like I guess for the main screen |
7213s | I know it's just a playlist so I guess |
7215s | it could be anyway on YouTube or |
7216s | something so just uploaded old Spotify |
7218s | yeah sure I guess it wouldn't hurt is |
7222s | that a lot of work it's for me |
7231s | not a priority not a priority okay |
7234s | backtracking real fast |
7237s | there's a question for the other guys |
7239s | yeah |
7240s | sun |
7242s | is there any possibility to delete the |
7245s | thumbs down emoji |
7248s | it's popular for a reason right it is |
7251s | popular for very popular yeah you guys |
7253s | like bming each other I don't know why |
7254s | but yeah like I'm I'm like I'm not sure |
7259s | like you have the option to disable |
7260s | emotes if you right yeah yeah |
7263s | you'll still see it on the loading |
7265s | screen Maybe |
7267s | true |
7268s | maybe I don't know but we're not going |
7271s | to delete any emotes is the short answer |
7272s | yeah yeah I guess yes yes but but we're |
7276s | we're not super fond of toxicity yeah |
7279s | so that's actually a very important |
7281s | point that I think we should talk about |
7282s | it's like but but there might be other |
7284s | ways of discouraging people |
7286s | from using specific |
7288s | oh really that could be you know is it |
7291s | like one can imagine that |
7294s | yeah every time we have any type of |
7296s | potential toxic Behavior we're certainly |
7298s | looking for ways to combat that and I'll |
7301s | thumb down maybe part of that category |
7303s | maybe not but you know we |
7305s | yeah it's something to certainly think |
7307s | about more it's very it's very it's very |
7309s | individual right how you feel about that |
7311s | for some is just banter yeah and like |
7313s | any any sport yeah there would be some |
7316s | banter you know it's like |
7318s | um and and so |
7320s | it's a tricky one because you you don't |
7322s | want to take away the the |
7325s | expression people have and the way how |
7328s | they express themselves yeah and if |
7330s | you're getting taunted by thumb down |
7331s | it's kind of also on you |
7333s | so it's like so it's a it's a tricky one |
7336s | but yeah again it's something we're |
7338s | thinking about yeah |
7340s | uh Aaron Aaron is there any possibility |
7344s | to come out uh |
7347s | a new brother Rarity |
7350s | hmm |
7352s | I mean it's not |
7354s | out of |
7355s | completely out of question there's no |
7358s | use basically but right now we don't |
7359s | have a need for introducing another |
7361s | brawler Rarity so like we would have to |
7365s | I mean there would have to be a clear |
7366s | use case before that |
7367s | yeah the chromatic came out of necessity |
7370s | it was because they wanted yeah correct |
7371s | correct does he want like a wood Rarity |
7374s | wood Rarity what even worse before I'm |
7377s | not sure maybe oh like |
7380s | here's the new bro and it's wood he |
7382s | didn't specifies like what this person |
7384s | did that |
7386s | I never clarify the question here I |
7388s | don't think he was looking that way I |
7389s | don't know yeah well next yeah |
7395s | that's Japanese I guess |
7398s | you did that pretty well that's really |
7401s | good relatively legit believable |
7405s | uh plans of bringing Showdown plus deck |
7410s | not exactly sure on plus no |
7412s | um because it didn't fix what we were |
7415s | set out to fix with it which was less |
7417s | teeming |
7422s | so uh yeah like we're not gonna bring |
7425s | shot on plus specifically back |
7429s | can you resuscitate Crow please |
7432s | uh maguron when will Dynamic HP be above |
7437s | to |
7438s | 9800. wow a joke nice that they |
7441s | explained I'll get right on it yeah |
7443s | thank you yes uh |
7448s | what is inside Barley's bottle red wine |
7452s | white wine or something else no |
7454s | alcoholic beverage yes as a Elixir or I |
7458s | don't know barley Brew what do you think |
7460s | robots drink |
7462s | oil oil probably no yeah last question |
7466s | okay I guess okay I should have like a |
7469s | better question for the last one it |
7470s | should have been like the actual drum |
7472s | roll you have there |
7474s | thank you thank you anticipation |
7478s | foreign |
7483s | are there any plans to sell brow Stars |
7486s | merchandise in Japanese stores not like |
7488s | the most exciting questions but come on |
7491s | I guess maybe it is for him for them |
7493s | that is fair I'm surprised we are not |
7496s | yet doing that with my line is in Japan |
7498s | right line is in Japan isn't it yeah we |
7502s | have I would expect that I guess you |
7503s | need to go to some other stores maybe |
7505s | yeah this individual should check out |
7507s | some stores maybe there's a lion friends |
7509s | store yeah Tokyo or something yeah you'd |
7512s | think so maybe maybe or maybe they're in |
7514s | we look into it |
7517s | yeah we'll get back to you sounds good |
7520s | all right so that's it lots of questions |
7523s | how did you guys feel |
7525s | very good super fun yeah yeah that's |
7527s | good yeah thanks for doing this this was |
7528s | really quite the pleasure |
7530s | despite how many people like to trash |
7533s | how many trophies I have you did it to |
7535s | yourself I don't know it was |
7537s | self-inflicted but cool uh thank you |
7540s | everyone if you guys watched till the |
7542s | end like I'm very proud of you all uh |
7545s | like please give any feedbacks you have |
7547s | like either you want to keep it shorter |
7549s | whether you want me more focused on a |
7552s | specific topic we are open to feedback |
7554s | because this is uh X an experiment yet |
7558s | pilot pilot yeah pilot nice |
7561s | and yeah this first one was a q a I |
7564s | think like the next one would be like a |
7566s | topic specific it's like if you have |
7569s | something in mind like it's a Esports |
7571s | art like you want to bring other people |
7573s | from the team as well or guests and of |
7576s | course like if you like give it a like |
7578s | because it helps the video uh comments |
7581s | on what you want to see share with your |
7583s | friend who is asking the same question |
7585s | on social media it would be great |
7588s | actually yeah yeah maybe like uh share |
7590s | your knowledge yeah share the knowledge |
7592s | share your knowledge but uh that's it |
7594s | thank you for uh watching and listening |
7597s | thank you thanks a ton bye |
7604s | okay thank you |