over 1 year
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Brawl Stars
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0s | foreign |
---|---|
2s | [Music] |
5s | and it's time to explain and this time I |
8s | have a whole different crew here with me |
10s | uh and like let's get straight to the |
13s | presentations uh Ricardo game artist in |
16s | the team can you introduce yourself to |
18s | the community sure |
20s | so hello guys I'm Ricardo uh I come from |
23s | Portugal and yeah I do game art but |
26s | actually like I also do a lot of like |
28s | art producing nowadays so I deal it's |
31s | like managing outsourcers stuff like |
33s | that most of the game artists in team do |
36s | that at this point you know yeah |
38s | that's not what so so as fun as it |
40s | sounds yeah well you're related to art |
42s | yeah but uh yeah bounce back between |
44s | like doing concert art you know 3D art |
47s | uh helping a bit with implementation and |
50s | yeah like working with Fernanda with the |
52s | themes but yeah stuff like that speaking |
55s | of Fernanda |
57s | Mercy yeah I heard that she would be |
60s | here the mother of the Brawlers uh |
63s | concept artist in the team uh can you |
65s | introduce yourself |
67s | hi guys I'm Fernanda yeah so I'm from |
71s | Brazil and I'm the mother of the |
74s | Brawlers are creating Brawlers with |
77s | Hakeem my fellow |
80s | partner here and uh yeah I do the |
84s | Brawlers creation like game mechanics I |
87s | also do the art Direction on brawl uh |
90s | decide about the things and |
92s | skins and crazy ideas for every update |
96s | also like IP holding and lower |
99s | development of the world and everything |
102s | related to this mess funny man amazing |
106s | mess that I love but yeah I do a bunch |
110s | of everything like also producing stuff |
112s | and also uh with the help of here cardo |
116s | on a daily basis cool yeah and then as |
120s | you said like IP holding can you explain |
122s | what that is for the Casual viewer well |
126s | the cash one even maybe for myself and |
129s | uh yes so my role is basic |
132s | um keep the consistence of what was |
135s | created for brawl so far and understand |
139s | how this world world works and game |
143s | based but also like word based the lore |
145s | the characters itself how we can expand |
148s | this and even thinking about like future |
151s | projects and how we're gonna develop the |
153s | IP in different Medias and so on so |
156s | that's just keeping this big baby safe |
160s | and great and really really cool as it |
163s | was created |
164s | cool and lastly but not leastly yeah |
170s | and Leslie yeah and Leslie uh you're a |
174s | king a game designer in the team and not |
177s | so artistic right but you do a different |
179s | kind of art |
181s | yeah I'm your Kim nice to meet you and |
184s | good to be here and that's Fernando |
187s | they're mentioned yeah I have like |
189s | mainly working with her on the the |
191s | roller designs and then actually like |
194s | doing some development and implementing |
196s | them so also also doing like some |
198s | programming |
199s | there and then you know making those |
201s | crazy ideas from Fernand that do come |
204s | alive some programming some programs |
207s | every time I look at this desk he's like |
209s | you know just like the Matrix |
212s | it's really intimidating and yeah I |
215s | think to kick start that uh maybe we can |
217s | go through all the brothers you created |
219s | because like one of the most pressing |
221s | not pressing but like the most asked |
223s | question is like for you to share your |
226s | Concepts |
228s | to see them |
230s | and I don't have pressure enough on |
233s | daily basis a little bit of fresh but |
236s | then maybe we can like talk about like |
237s | how what reference were used for each |
239s | one of the Brawlers and as you were |
241s | speaking we are putting on the screen so |
243s | like if you're only listening you are |
244s | missing a very important part of this |
246s | episode but uh uh yeah we'll be showing |
249s | like the concepts on screen as you are |
251s | described describing then so we can |
253s | start with Lola which is the first |
255s | brawler you created Lola yeah Lola was |
258s | the first one |
260s | um it was funny because I I had more |
262s | time to do her and it was during my half |
265s | like onboarding understanding the game |
267s | the word and everything else but I I |
270s | count with like a lot of help uh from |
273s | pole understanding how what would be |
275s | important to have in a character and he |
278s | was also very open to my ideas not about |
280s | only Lola but how I would like to |
282s | develop the trio itself and also picking |
286s | like what kind of archetype would be uh |
289s | the most the most interesting to be the |
291s | lead so when I came up with this diva |
294s | idea like a thinking about the most |
297s | clamorous time of Brawley or brolywood |
301s | or Hollywood I I was thinking about mix |
304s | some stuff that it's very iconic like |
306s | Marilyn Monroe and also Hollywood |
309s | Boulevard uh this like famous movie from |
313s | the 30s or the 20s like the Golden Era |
317s | of the cinema and I was trying to bring |
320s | that the the very classic iconic |
322s | characters with some kind of twist so |
326s | Latina I was trying to make some kind of |
330s | interesting twist and how these |
333s | characters should behave so instead of |
335s | being like more calm and classy Lola has |
338s | more passion more attitude and has more |
341s | like this drama of a diva and and also |
345s | like references to Mary morrow in this |
347s | in in this epic and also some layers of |
350s | Scarface and this kind of movie and I'm |
355s | a huge fan of like movies and Cinema in |
359s | general like trash movies or her movies |
361s | or new movies and uh I have like this |
365s | huge backlog on my mind and there's |
367s | always some stuff that stick with me |
369s | about some characters that I think that |
371s | are so it's so very powerful full that |
375s | you can always find similarities in |
377s | characters like all the time so I'd like |
379s | to explore those things and bring a |
382s | Different Twist whenever I'm creating a |
384s | character so Lola is still still today |
386s | is one of my favorite Brawlers so far |
388s | like I don't really like her yeah you |
391s | answer already one one of the questions |
392s | just one now the the other 30. no no but |
396s | I I also like it's I remember when we |
398s | were creating Lola the things you share |
400s | for reference you share some like for |
402s | our Brazilian audience |
406s | yeah yeah |
411s | because of the passion oh I also share |
413s | with Martin or like amazing uh audio guy |
417s | I saw I shared some references with uh |
420s | Azul padura yeah so popular and like |
425s | some Paola brachio laughing and I I was |
428s | saying I want this kind of passion it's |
430s | just kind of crazy and like I don't know |
432s | completely in love about herself and I |
435s | would like to have like this kind of |
437s | behavior and her lines and also adding |
440s | some kind of funny twists with the |
443s | Scarface and he nailed and understanding |
446s | the characters and everything but yeah I |
448s | think the reference they always have to |
449s | be fun you like that I love how |
452s | internet works mixing those references |
455s | and I try to do the same in my work |
458s | funny story like the Mechanics for her |
461s | she has these ego right that started as |
464s | a Naruto Naruto reference |
467s | hello |
469s | like I remember the meeting because you |
473s | you weren't uh with us but I just joined |
476s | the team and I remember that you were in |
478s | the zone like huge |
480s | and you proposed this mechanic we were |
482s | discussing about brollywood and |
486s | you tie my hands here and you propose |
489s | this and wow I think this has something |
491s | interesting with Persona yeah but you |
494s | lied you didn't told me that yeah no no |
496s | in the beach I had a picture of a Naruto |
500s | character it's not maybe super |
501s | recognizable it's these two brothers who |
503s | are demons I don't even remember they're |
505s | like Orochimaru opinions I don't even |
507s | remember since the guy that comes to |
509s | Naruto every day no no |
512s | um just uh I thought it would make for a |
515s | really funny mechanic but it didn't end |
516s | up exactly like I was describing it I |
519s | think it's better now of course it's |
520s | more we're doing the thing already with |
521s | when Lola was there no I actually joined |
524s | uh a bit after or later but uh I think |
527s | actually like Lola was the most recent |
530s | brawler that basically like and my one |
533s | of my favorites when I kind of like uh |
535s | re was reintroduced to brawl like before |
538s | I joined supercell and I started playing |
541s | more brawl again like after some time uh |
545s | Lola was like the latest and then and |
547s | brawler then and yeah I really liked her |
550s | but I actually worked on hers uh the |
552s | second Gadget that was actually one of |
553s | my first the swap ah the swap yeah the |
556s | swapping Gadget yeah that was one of the |
558s | first like things I I did when after |
560s | joining the team yeah very collaborative |
563s | mechanic I think yeah it works very well |
564s | do you have an inspiration for that one |
566s | was it I think it was probably like uh |
568s | stolen directly from Reddit |
573s | yeah |
575s | at least he came clean yeah inspired by |
578s | they are very transparent as you can see |
580s | you know like great things for for you |
584s | know all you guys for the users |
586s | keeping you walking fast yeah yeah |
591s | um and then uh you release a |
594s | Grom and who was together with chrome |
597s | um it was I would just talk |
601s | was it Fang |
602s | no no yeah yeah which was fine because |
605s | Frank was well the New Year |
607s | Ah that's why uh no it makes sense |
612s | a fun brawler Fang is amazing Fang is |
615s | amazing it just like keep growing oh hey |
619s | oh remember when Grandma was broken like |
622s | it was OB as well yeah when we were |
623s | released him he was the strongest |
625s | there's something about his texture also |
626s | like something leaked something ah yeah |
629s | because he was in the client with the |
631s | club League update which we had no |
632s | brawler his |
634s | um his data or whatever was there in the |
637s | client actually right like a working |
639s | progression |
643s | oh man people are even like is this |
646s | official because the face house is like |
648s | yeah completely like hand painted but |
651s | what is the inspiration for grown grown |
655s | and what is what is the trauma he has |
657s | with his grandma was probably what's the |
661s | name of that movie kindergarten ah yeah |
663s | with Schwarzenegger and I I was I was |
667s | trying to have like this big guy with |
669s | some trauma that is usually like those |
673s | Heroes action heroes they usually have |
675s | like those trauma and memories from the |
677s | war and I was trying to think about |
679s | something else that could be very like |
681s | traumatic and intense like a |
683s | kindergarten teacher and with this fear |
687s | of kids like when he hear the screams |
689s | and breaking everything like this kind |
691s | of stuff would be fun and it's funny |
693s | because he ended up working a theme park |
695s | so there's only kids running around so |
698s | he's always in pain and under a lot of |
701s | stress so yeah and and also the funny |
704s | thing about his eyes having like this |
707s | crazy eyes look with the creep smile |
710s | traumatized that's why he has to hide it |
712s | so the rice it looks very scary and we |
715s | actually modeled the whole head his |
716s | whole head right now so we had to draw |
719s | like his haircut and stuff he even has |
721s | like hair kind of cut so you can see in |
723s | the animation when he jumps you can see |
725s | a bit of his face a little bit Yeah but |
726s | it never like the hoodie never really |
728s | goes down all the way but uh Key's whole |
731s | head is modeled which is a waste of |
733s | geometry |
766s | the best thing about Fang was the |
769s | reference you shared which was like this |
771s | Michael Jackson thing right yeah |
773s | personator oh it's impressive I can't |
775s | remember that I remember uh the team it |
779s | was this I don't know where this video |
781s | is a video it's a meme with this Michael |
783s | Jackson dancing on a |
789s | yeah and then he that that was the score |
793s | of the idea he's doing some Michael |
795s | Jackson moves and then he kicks the do |
799s | some kicking moving and the shoe goes |
801s | off and he runs I was like this is |
803s | perfect |
804s | and we used I always wonder where that |
807s | like where did you get the idea for the |
809s | truth and that actually was one of my |
811s | like like |
812s | most of the you know most of the |
815s | Fernando's designs start off with a meme |
818s | or something yeah but it's not even like |
820s | a popular meme it's just some like |
822s | cryptic Brazilian thing I don't know |
824s | it's a very peculiar sense of humor sure |
827s | but that's the thing like because we had |
828s | I had other preferences like the La cop |
832s | Hollywood Cop I don't know ah yeah the |
834s | Eddie Murphy yeah Ed Murphy movie like |
838s | so he has like this cool guy kind of |
841s | Vibes and but he's obsessed about |
842s | martial arts but the thing about just |
845s | doing a brawler like martial arts |
847s | like stars we need a fun twist so |
851s | Michael Jackson would like sprinkle from |
853s | Michael Jackson Mimi on top yeah so the |
856s | shoe was like from the from the start |
858s | that the concept like on the gameplay |
860s | because like you know you could think |
861s | like it's kind of like almost felt like |
863s | that maybe there was like a gameplay |
865s | idea of this brawler that kicks but or |
869s | then there was like this kind of |
870s | prototype of a brawler that shoots but |
872s | then like he kind of needed to adjust |
874s | adjust yeah yeah uh the design but yeah |
878s | I remember like a heater discussion we |
880s | had that you know I remember even Felix |
882s | talking about like how can we make like |
884s | the kicks like just flying kicking or |
887s | like like shooting like this like uh |
889s | Force pulse kind of thing you know like |
891s | this energy balm or something we |
893s | consider that as well but then because |
895s | he just like his shoes just respawn you |
897s | know well which is |
903s | it actually comes no no it comes off and |
905s | then immediately spawns another yeah |
907s | yeah it's like infinite shoe mode yeah |
909s | yeah he should make money off of it you |
911s | know just selling start the business the |
915s | shoe with the Fang shoes there's a swag |
918s | here yeah that was one thing I would |
920s | love to I have a place to put popcorn I |
922s | say that on the routine and they were |
924s | laughing at me no nothing yeah |
928s | yeah so it can be like popcorn smelling |
931s | like cheese |
934s | sure |
935s | it's fine very hygienic |
938s | I was thinking of an actual uh sneaker |
940s | yeah that's what she means but with a |
943s | pocket in front Okay |
945s | okay |
947s | to walk in the office and put some |
949s | snacks you can put other stuff doesn't |
951s | need to be popcorn sure |
954s | then uh do you want to talk about more |
957s | about finger should they go to the next |
958s | one |
959s | yeah what else we can talk about yeah |
961s | that's a bunch of cool stuff |
969s | yeah all even the first sketches when uh |
973s | because I usually do this kind of posing |
975s | sketches to feel the vibe of the |
977s | character like to also understand more |
980s | about his personality this is something |
982s | that right now I don't have that much |
984s | time but I usually do a lot like I did a |
987s | lot with Lola a bunch of like |
989s | um character Expressions acting poses |
992s | because it helps the animators like to |
995s | to think about ideas about this |
997s | character and also like to it's almost |
999s | you show one drawing and then you |
1001s | explain about this character it's hard |
1004s | to make people like read characters so I |
1006s | I'd like to to make this kind of stuff |
1008s | to to give a chance to the brawler to |
1011s | introduce himself with the sketches so I |
1013s | did that a lot and also Bruce Lee and |
1017s | Jackie Chan was also like major |
1019s | references for him because he represents |
1021s | like the the turbo theater there is the |
1024s | area about action movies so like to have |
1027s | something about badass cool for like |
1030s | Kung Fu like art Marshall movies and |
1033s | like those big guys with machine guns |
1036s | and also the herrings like the true |
1040s | heroes and in this genre so I was |
1044s | thinking about three different |
1046s | directions for that so let me see and |
1048s | he's not um |
1050s | he's a wannabe actor or he's an actor or |
1053s | a like Steven seagull |
1056s | hey yes |
1058s | amazing |
1061s | because similarly |
1064s | and yeah I think in this area they are |
1067s | passionate about movies so I think Fang |
1069s | is the closest one the one that actually |
1072s | has maybe a real chance to be an actor |
1074s | oh like a buster has got to yeah all |
1076s | right out of the books Buster is more |
1080s | like the the funny friend you know that |
1082s | supports like yeah we too we're gonna do |
1084s | this but like the guy that has more |
1086s | chances obviously thanks so they |
1088s | actually want to be actors yeah saying |
1090s | more more and like having this chance on |
1093s | on brollywood |
1095s | but yeah it would be something like this |
1097s | I have to go too |
1099s | yeah this is like jails having to talk |
1103s | about do you know this person yeah we |
1105s | are answering lots of questions already |
1107s | because there is a what is the process |
1109s | of creating a browser reference so like |
1110s | if you go through all of them I guess we |
1112s | answer oh no question already but I |
1114s | think I'm refreshing my memory and you |
1117s | guys have to help me because yeah it's a |
1119s | lot |
1120s | but let's and we are soon getting to |
1123s | your first brother design but not yet |
1125s | not yet now it's eve eve yeah well I was |
1129s | already there uh when he was worked on |
1132s | but uh that was while I was working on |
1134s | the new gadgets the second gadgets then |
1137s | so I was kind of like but I was almost |
1140s | getting close |
1143s | Eve yeah Eve was I was I had some ideas |
1148s | for Eve like when I was doing my my test |
1151s | for brawl uh I think one of the the |
1154s | possible trios like when when I received |
1157s | my test was uh roughs and then I had |
1160s | some ideas but it wasn't Eve but some |
1163s | references in mind |
1165s | so that guy from |
1168s | Jesus um |
1170s | Space Ghost from coast to coast there's |
1173s | this weird bug I forgot his name |
1176s | yeah yeah and because I was thinking |
1179s | references going are but because I was |
1183s | thinking like the the fun thing about |
1185s | Rufus is like we have this like dog |
1188s | Universe like with the with the girl and |
1191s | a dog itself and the Space theme I was |
1195s | thinking about something cool as in some |
1197s | kind of Arc enemy would be like an alien |
1200s | and like the the but not a cat because |
1202s | it's too obvious and and something that |
1205s | we could play with the alien concept |
1207s | like a bug so uh Eve is this flea that |
1211s | wants to colonize roughs pudding eggs on |
1215s | him to raise her babies so we can you |
1219s | know huge fan of alien franchise so I |
1223s | was even talking those days that I |
1225s | should make Eve a bit more looking like |
1227s | an alien like a xenomorph yeah because |
1230s | it would be so cute but yeah I ended up |
1233s | using like some of the concepts like the |
1235s | eggs even the shape of the eggs I was |
1237s | trying to do something close to that |
1239s | ended up being a bit more close to |
1241s | Metroid but I also like the design so I |
1244s | I think it works so she ended up being |
1246s | like this cute little |
1249s | spacefully yeah and you introduce a new |
1251s | body type for it right like yeah the |
1253s | roller has that I mean now Hank yeah now |
1257s | I think that answer another question are |
1260s | they the same size |
1261s | yeah they are the things either |
1264s | with the question yeah right well It's |
1268s | tricky because like in kinda |
1271s | wow explain that I picked the wrong |
1275s | button |
1276s | nothing happened I thought it was did we |
1280s | say something uh beep yeah you said |
1283s | after that but uh but yeah like the the |
1286s | models are made with a certain size but |
1289s | then when they're implemented in the |
1291s | build they might be the sizes might |
1294s | change for gameplay purposes and stuff |
1296s | and we consider the Canon size is the |
1299s | the one in the build you know not the |
1301s | one in the model but the model uses the |
1304s | same size yeah but I'm not sure |
1305s | proportions I think yeah |
1308s | so it remains a mystery yeah it's all |
1310s | miniminary someone needs to actually |
1313s | measure |
1314s | I have to put them together maybe in |
1317s | animation and stuff then that would be |
1319s | the accurate It's tricky because the |
1321s | tank like we scaled the tank uh a lot to |
1324s | test right like what the ideal size |
1326s | would be so Hank scaled alongside it you |
1329s | know so yeah it might not be exactly the |
1331s | same as Eve at this point |
1334s | so I guess we are like more open to a |
1337s | brawler ideas that are like alien than |
1339s | cats or dogs right so I still want to |
1343s | make a more clear reference to the alien |
1346s | franchise the next problem so Mario |
1348s | isn't coming more |
1349s | at least the something close to that |
1352s | because that's my passion I have to I |
1355s | have to do this you heard it here first |
1358s | right now it's time for your kings to |
1362s | shine it's a bony and Janet |
1365s | [Music] |
1367s | you did both |
1368s | no I actually I uh worked on Bonnie yeah |
1372s | yeah Santos working still on Janet where |
1375s | we were working on the same time |
1377s | so Bonnie was the first roller I I |
1379s | worked on and I I think that was |
1381s | actually um |
1382s | uh really interesting to think about the |
1385s | pipeline how we work on here but because |
1387s | I was like new join to the team uh I |
1391s | kind of jumped to directly like |
1393s | fernanda's design |
1394s | here so Fernando just like |
1397s | showed showed the team her design and |
1400s | and then like it was like well now make |
1403s | it work in game and figure out all the |
1406s | tests it's a bit more friendly yeah yeah |
1409s | but it was I I think the the initial |
1413s | concept already from the was really |
1415s | strong like with that the girl and a |
1417s | tiny girl in the Canon shooting herself |
1420s | I guess that was kind of the yeah |
1423s | and then from there it was like a really |
1425s | natural to |
1426s | come up with the mechanics and I guess |
1428s | they're like on the gameplay side what I |
1430s | wanted to emphasize was kind of the |
1432s | contrast between the two modes to have |
1434s | the slow and like heavy |
1436s | mode and then like small and fast uh |
1440s | mode and then it's kind of switching |
1442s | between those two |
1445s | was it part of the concept already that |
1447s | she was shooting her own feet this |
1450s | encapsulates you know Fernando's outside |
1452s | of the box thinking it's like I can't |
1456s | think of a better example it's like I |
1458s | don't what does she shoot |
1461s | the funny thing the the truth about |
1464s | Bonnie is that when I I had this idea |
1467s | about exploring two Brawlers at the same |
1470s | time for this Trio specifically because |
1472s | like the family thing and everything I |
1474s | was like yeah maybe we can came up with |
1476s | like sisters brothers siblings yeah and |
1479s | I had some Clear Vision for Janet and I |
1483s | started with her but when it comes to |
1486s | Bonnie I wasn't having like any fun idea |
1489s | anything that was like catching me and I |
1492s | I remember that I did some Explorations |
1494s | I think was like the slingshot stuff or |
1497s | yeah I was like kind of sketching |
1499s | something around that but I wasn't happy |
1502s | but then I don't know in two days of |
1505s | Despair I think Panic it might have a |
1509s | sketch |
1510s | of one meeting I think one weekly I was |
1514s | sketching Bonnie's idea and Pavel start |
1517s | to record when I was sketching in my in |
1521s | my Sketchbook I think recording what I |
1523s | was sketching during the meeting not |
1525s | paying attention |
1528s | and father started to record and I if |
1531s | I'm not mistaken that was one of the |
1533s | first sketches of Bonnie because I was |
1535s | like okay maybe she just throw herself |
1537s | out of the canal and she just kind of |
1539s | suicidal like we can play I don't know |
1541s | with something destroyed and then came |
1544s | this idea about like the missing tooth |
1546s | and then like why not use the tooth |
1549s | itself to be some kind of I don't know |
1552s | yeah weapon is there a connection |
1553s | between you know fangs spawning |
1555s | respawning shoes |
1561s | but I remember yeah like we had like a |
1563s | bit of a trouble and then and we did |
1565s | like some brainstorming there around |
1567s | like exactly like should she like shoot |
1571s | herself from the cannon or should she |
1573s | like just switch between these two modes |
1576s | or or how should that work like how is |
1579s | she controlling the like the cannon is |
1583s | she actually like perfectly remember |
1584s | that did you even consider like her |
1586s | coming back to it somehow like yeah yeah |
1588s | we we did like go back and forth a bit |
1591s | on that and it was actually quite |
1592s | difficult to kind of actually we ended |
1594s | up with a more simpler design at the end |
1597s | how it is now uh but we like tried |
1600s | different kind of things and and like |
1603s | maybe they kind of would have been a pet |
1605s | like instead and so on but uh actually I |
1608s | have a question for Fernanda like did |
1609s | you anticipate that Janet would become |
1611s | so popular you know she's one I think |
1613s | from my perspective she's one of the |
1614s | most popular in the community right yeah |
1616s | a lot of Fine Arts this female brother |
1618s | is one of them |
1620s | it was completely I was Bonnie is one of |
1624s | my favorites and I I was more like |
1627s | aiming to her but |
1629s | yeah but I don't know why Janet is |
1631s | popular I don't know if we want to go |
1633s | there |
1635s | but like it makes all right there was a |
1638s | lot of talk about that splash screen |
1639s | yeah because yeah when when when like we |
1642s | released the brawler like a bunch of fan |
1644s | arts was kind of |
1646s | yeah I was like she's a teenager guys |
1650s | but yeah but also like it makes sense |
1654s | because she she's a pop star right yeah |
1656s | it's almost like a Taylor Swift yeah |
1658s | yeah kind of vibe so yeah it's |
1660s | understandable and when you create like |
1663s | when you're creating Janet was it |
1665s | already in your mind that there will be |
1667s | long tools to streel |
1669s | uh yeah okay the idea was like it's |
1672s | still being like this Father Figure |
1674s | because it's so it's really funny yeah |
1676s | like it would be interesting like in in |
1680s | that Trio specifically like bring other |
1682s | Brawlers with some similarities about |
1685s | the stunt show thing I think it would be |
1687s | not hard to compete with stew but uh |
1691s | like risking to be too similar yeah the |
1694s | same story like it's a place where |
1696s | people go to do stunts and I don't know |
1698s | get hurt so how can even Bonnie Bonnie |
1701s | do this kind of the same thing as stew |
1703s | which is not drunk |
1704s | but it's kind of the same idea but with |
1707s | a cute twist so it was like two |
1710s | different directions for the same |
1712s | subjects and I think the family stuff |
1714s | and also like it's heavily inspired by |
1717s | the 70s so I could take a look at Jetson |
1720s | stuff like even to do her both vignette |
1724s | yeah I was checking some Jetsons |
1726s | references and doing like different |
1728s | concepts with this vintage look so and |
1731s | it she was like the 55th role or |
1733s | something like that like it blew my mind |
1735s | back then that it was the first time we |
1737s | used the jet pack you know like |
1741s | a single jet pack that's true that's |
1744s | true both brothers were like very |
1746s | different yeah we had the jet pack like |
1748s | first time with this flying thing no we |
1750s | had flying with Eve before yeah but she |
1753s | didn't yeah yeah |
1755s | you've actually applied this over the |
1757s | water right yeah so that's her special |
1759s | thing yeah but I remember playing Janet |
1761s | first time when she uh started flying |
1764s | like it was everybody was laughing it |
1766s | was so fun it was like so different from |
1768s | everything else right and it she like in |
1771s | the first prototype I remember she was |
1772s | like flying for 20 seconds |
1775s | like everybody was just flying |
1779s | like if you have the option to fly you |
1781s | just fly yeah yeah you just fly you |
1783s | don't she's still annoying like that |
1784s | like especially in gem grab she grabbed |
1787s | yeah |
1788s | she's gone yep |
1791s | um |
1794s | yeah |
1796s | Otis uh Jesus moral I'm just going to |
1801s | files yeah |
1804s | Otis we had this area in fact for this |
1807s | area I remember that I had planned a |
1809s | completely different theme yeah because |
1812s | we had the water park the dinosaurs |
1816s | area and we supposed to have more two |
1819s | kind of related with this water theme |
1821s | and it has something more I don't know |
1824s | kind of like science like exploration |
1827s | deep sea exploration exploration but I |
1830s | was thinking about do something like |
1833s | with the underworld like the sewers and |
1835s | Star Park and I made this concept about |
1838s | like toxic garbage plants it's called |
1842s | the dump the dump yeah dump C maybe we |
1845s | set up the future somewhere well we just |
1848s | spoiled it now it's even deeper yeah |
1850s | it's even deeper yeah yeah it was really |
1852s | cool because I |
1854s | people who knows like knows me knows |
1856s | that I kind of like trash |
1859s | I like the idea weird obsession with |
1861s | like trash bins |
1863s | trash is very much |
1865s | yeah yeah it's her favorite design I |
1868s | think like we're going quite back and |
1870s | forth exactly on this with Fernanda like |
1873s | uh trying to bring trash to an |
1876s | environment well well yeah about the |
1878s | original like brawler designs and also |
1881s | on gameplay perspective or like kind of |
1883s | really different the like I remember we |
1886s | talked already then like |
1888s | um like about this character who would |
1890s | be not diving suit and have like a big |
1893s | like uh anchor as a weapon and that |
1897s | actually like what uh I was like |
1899s | prototyping a gameplay idea of of like |
1902s | this brawler with the big anchor who |
1904s | could throw that anchor and it would |
1907s | actually land on ground and stay there |
1908s | and then he could go and pick it up and |
1911s | now you might guess |
1913s | that was uh Sam but we then introduced |
1916s | those mechanics actually later yeah and |
1919s | and then we had the other idea of this |
1921s | deep sea mine and and that's kind of |
1924s | where the silence did come out and and |
1926s | that kind of mechanics then turned into |
1928s | the oldest I was so excited about this |
1931s | area because we had this discussion and |
1933s | we talked about the mine even the guy |
1935s | kind of looking like Ali yeah with the |
1937s | mess |
1940s | and for us like we were super excited |
1943s | but then when I presented to the team I |
1946s | felt like some kind of not so excitement |
1949s | in the room but if if because it was we |
1952s | were comparing with uh Otis and notice |
1955s | was like so cute yeah with a massive |
1958s | head and like the other guy is just Ali |
1960s | it's just like a member from the thing |
1962s | no but I mean like it's because it's |
1964s | just a human being yeah because I I also |
1967s | put like a sketch of artists and artists |
1969s | was more like appealing or cute I'm sure |
1972s | that was why like I remember if she |
1973s | means when we ditched the like the deep |
1976s | sea dump idea yeah I think it was like |
1978s | and also the summer Vibes yeah we had |
1980s | this discussion so like are we bringing |
1983s | zeros this summer yeah you cannot bring |
1986s | trash whatever I I don't see a problem |
1988s | well every place has garbage it's a part |
1991s | of life |
1993s | I mean depending on the beach that you |
1995s | go |
1996s | in there so maybe that's why I made this |
1999s | connection not always making like the |
2001s | commentary Society |
2003s | but yeah but at the end was like okay |
2007s | this is not working but then I start to |
2010s | work again on autism and we find this |
2012s | direction about being like a street art |
2014s | because also like this deep sea |
2018s | paint brawl this area like being dark |
2021s | and a bit more far in the park I would |
2023s | like to explore like okay what kind of |
2026s | character would be there to hide and for |
2028s | different reasons so autism is like this |
2031s | kind of Banksy inspired uh brawler that |
2035s | he has like this not second life but |
2038s | this he is this creature totally Human |
2041s | by the way totally human human as you |
2043s | can see yeah inside like this diving |
2046s | suit like making his own art like |
2048s | spreading his tag I'm also a big fan of |
2051s | graffiti and pea shop |
2053s | so I would like to bring something |
2055s | interesting for this brawler like with |
2057s | different reasons to be there and also |
2060s | play with the thing about a paint bra is |
2062s | usually like people shooting people so |
2064s | he could do the shooting thing with ink |
2067s | but with like an artistic View kind of |
2070s | thing so I think that would be a |
2073s | different Twist on that area and after |
2076s | that with Frank Frank is also Frank |
2079s | Jesus Hank Hank is also there for |
2083s | different reasons yeah escaping from |
2085s | kitchen so pink bro area is like this |
2089s | war area that people go there to kind of |
2092s | hide in yeah and this one also had like |
2095s | these the whole vibe of this environment |
2097s | was like this Street Music yes |
2101s | Beastie Boys I remember that I was |
2103s | sharing some references of BC boys for |
2105s | the loading screen with the fish eye |
2107s | camera yeah and everything and uh where |
2110s | did the idea for seal come from Seal |
2113s | Seal is because of instancio |
2116s | and I was explaining to King like she's |
2120s | gonna be like this and then he splashes |
2122s | the ink and yeah explaining his tension |
2124s | I have a question does he like to be |
2127s | splashed |
2133s | splashed on the face |
2136s | didn't you say that she just stands |
2137s | there no but she she works as like this |
2140s | not assistant but some kind of partner |
2143s | doing art yeah so I'm saying she hates |
2145s | her job |
2146s | she have fun see so she likes being |
2148s | splashed yeah yeah we can say that legit |
2150s | question |
2151s | to an artist |
2154s | um and then after that we had sem which |
2158s | is like you explain the mechanic and Gus |
2161s | came along with Sam on the same update |
2165s | now we have to talk about two two |
2166s | process at the same time now now it |
2170s | starts the no time to explain for real |
2172s | yeah we have to work into Brawlers at |
2175s | the same time and it was more intense |
2177s | our process for sure yeah because it's |
2180s | usually I I say to walking like okay I |
2183s | have those two ideas and we usually |
2185s | discuss one week about one and do this |
2187s | back and forth like I propose more stuff |
2190s | show references videos and stuff that I |
2192s | think that might work as a mechanic and |
2194s | why he's working on one I have to jump |
2196s | in another one and sometimes dig into a |
2199s | completely different direction like for |
2201s | Gus for example so this actually like |
2203s | answers a bit of the the process like |
2205s | question four of the process how do we |
2208s | create the brawler so so there's the |
2210s | there's this kind of moment of chaos |
2211s | where fernandan and I like Clash and |
2214s | then we try to like you know make the |
2217s | brawler actually like yeah uh from that |
2222s | and it's uh |
2223s | yeah I guess I could give like an |
2225s | example for example a good example is |
2227s | this uh Sam on that idea because I had |
2230s | this original like uh concept and on |
2233s | gameplay side already earlier with this |
2236s | like more like a dwarf or like brawler |
2238s | with a big ax and can throw that ax |
2241s | and and and then he would be like |
2243s | swinging that ax and have like this big |
2245s | uh distinct thing like uh attack that is |
2249s | low and heavy and then he when he has |
2251s | thrown the ax he's uh attack would be |
2253s | just bare Feast so it would be fast but |
2256s | like not as effective that was kind of |
2258s | the the initial idea but if we're not |
2260s | like I was like ah |
2261s | that that ax will not work not |
2265s | interesting enough like so yeah like |
2267s | what do you think about this fist |
2268s | weapons and uh |
2271s | traps yeah what they are bear traps and |
2273s | then like okay let's start uh from |
2276s | scratch but yeah that we actually like |
2278s | yeah no we managed to yeah but I I I'm |
2281s | very happy when you got when you when |
2284s | you laugh about my ideas to me that's |
2286s | the thermometer it's like okay I have |
2288s | other things to propose let's see this |
2289s | this is also fun and then like usually |
2292s | joke is up that's cool like we he came |
2294s | up with more funny stuff on top of that |
2296s | because I think if you don't have like |
2298s | this kind of synergy it became something |
2301s | like okay this is not working I have to |
2303s | find another solution and it's just like |
2305s | it's a task a problem that you have to |
2307s | solve well when we are having fun it's |
2309s | more like okay I don't know like you |
2313s | sometimes say that I don't know how can |
2316s | this work but it's fun so let's try so |
2319s | at least you are engaged to make it |
2322s | happen yeah I think you kind of like |
2324s | work well in that sense that that you |
2326s | usually bring the crazy idea as ideas |
2329s | out and then I'm more more of the break |
2332s | I feel and I like my ideas are like |
2335s | completely boring |
2337s | many times but but then you know you |
2340s | might like yeah and yes then something |
2342s | and turn them to something interesting |
2344s | and then not like that yeah and then I |
2347s | have to give a heads up that Ricardo |
2349s | it's my my water it's always the rubber |
2354s | duck because when I'm when I'm sketching |
2356s | and I got stuck with some designs or |
2358s | some ideas that I think it's boring or |
2360s | not there yet I always call like a car |
2363s | to come here and like that just stand |
2365s | there quiet while I talk to you it's |
2368s | almost like okay judge me like what do |
2370s | you think this is garbage what do you |
2372s | think and it's funny when he says like |
2375s | hey do you know this character from this |
2376s | anime or from this movie |
2379s | I usually don't know everything's not a |
2382s | reference oh no it's kind of funny that |
2384s | some of her characters look kind of |
2387s | resemble some like very famous or kind |
2390s | of you know very good uh anime |
2392s | characters but she doesn't know this I |
2394s | know for a fact she doesn't know them |
2396s | perfect but for a fact absolutely |
2398s | absolutely which is really funny and I |
2400s | think that it's because like these uh |
2402s | mangakas you know the artists who |
2404s | created these mangas have the same like |
2406s | visual libraries for them you know they |
2408s | grew up on the same like loving the same |
2410s | things so they kind of like have these |
2412s | shared common knowledge yeah yeah which |
2415s | is really interesting let's see yeah |
2416s | yeah I hope so but talking about like |
2419s | the sun mechanic like uh because like |
2422s | you said like boring ideas anything I |
2424s | think like uh creators were talking that |
2426s | uh I didn't think you could make another |
2428s | melee brother interesting and they were |
2431s | really |
2432s | um happy with the fact that start with |
2433s | super so like he creates a different |
2435s | Dynamic and then he plays totally |
2438s | different because it's basically |
2439s | throwing that thing and going after it |
2441s | all the time right so it it plays |
2443s | differently from every other brother I |
2445s | think because there's some required more |
2447s | play testing than usual and then we went |
2449s | yeah quite a few iterations of him on |
2453s | the mechanic side mainly I think in in |
2456s | Brawl it's really difficult to exactly |
2458s | come into come like viable uh new melee |
2462s | Brawlers uh to introduce them and for |
2465s | some exactly we had many time in the |
2468s | first play this this issue that it was |
2470s | just hard to get to your opponent |
2472s | without having some kind of huge |
2474s | movements in killer jump but then |
2476s | actually I think in one of those play |
2478s | tests I don't remember remember from |
2480s | where or from whom but this idea of did |
2482s | like what if uh he would actually have |
2485s | already supercharged so that would help |
2487s | him then the Ghana get closer to his |
2489s | enemies too and yeah I think he's one of |
2492s | the most fun Brawlers yeah he's top tier |
2495s | for me yeah |
2497s | and Gus |
2499s | Gus |
2501s | gorillas yeah it was it was like I'm a |
2506s | huge fan of gorillas like my my whole |
2508s | life my whole not my whole life but the |
2511s | important part of it just to be clear |
2514s | yeah |
2515s | I love monkeys I love monkeys my whole |
2519s | life yeah and like Jamie Hewlett and |
2522s | everything when when I was like |
2523s | sketching this thinking about like |
2526s | something cute creepy it was I remember |
2530s | that I did some sketches and I showed to |
2532s | Frank and he was like ah this has some |
2534s | gorillas Vibe and it wasn't yeah but |
2538s | ended up having like this this feeling |
2540s | and I was like good good sign I think |
2543s | that would be a good direction it's the |
2546s | clothes actually he looks he dressed |
2548s | like one of them yeah like the saturated |
2550s | like there's some 2D Vibes on him like |
2553s | the eyes kind of sad did he have always |
2556s | the the balloons from the worry yes |
2558s | initial sketch in his first catch he has |
2560s | like a bunch of Thunder balloons |
2561s | different balloons that's supposed to be |
2564s | different ghosts and he's like this kid |
2566s | holding them |
2568s | you know it's very creepy I remember |
2571s | there was like this kind of a sketch you |
2574s | were playing with with like this big |
2576s | ground more like a Mario ghost kind of |
2579s | thing like big one yeah he also had this |
2582s | idea about the ghost like swallowing |
2584s | like this Mario reference damn it went |
2586s | through so many iterations I remember |
2588s | yeah like at this point like I remember |
2590s | one of the design ideas you had it was |
2592s | you right it was working on it or no |
2594s | yeah I was working on both like the |
2597s | balloon was increasing in size remember |
2599s | every time you hit yeah yeah charging |
2602s | something yeah it's easily charged yeah |
2604s | yeah so we had the idea that the balloon |
2606s | he's carrying would like actually like |
2608s | grow uh while he's he's doing damage I |
2611s | remember that yeah also like a lot of |
2613s | pain during the animation to make |
2615s | movement with the balloon it was quite |
2618s | complex and this actually comes to the |
2621s | the funny like a problem we always or |
2624s | challenge we like struggle quite often |
2626s | that this like as mentioned that we |
2629s | don't have any magic in in Brawl Stars |
2631s | uh Universe right so so actually the |
2634s | original |
2635s | prototype for Gus was called uh like |
2639s | Shadow priest and and again like really |
2642s | completely yeah how DND |
2646s | I was had it in a concept like saying it |
2649s | said something like is casting like some |
2651s | kind of Shadow balls that drain the |
2653s | enemy's life and spawns these kind of |
2655s | souls or something and then like foreign |
2658s | like like what you could manage to come |
2661s | up with there like |
2662s | to have the balloons and then makes like |
2665s | you know total sense now like that he |
2668s | throws those balloons and traps the |
2669s | souls uh to the balloons and then you |
2672s | can pop the balloons and you know it was |
2674s | awesome I think and he's definitely one |
2677s | of my favorite Brawlers yeah he's really |
2679s | cool and he plays pretty well as well |
2681s | yeah |
2682s | um healers are boring he's a cool healer |
2685s | actually Byron is the best dealer yeah |
2688s | viral he got nerfed to the ground for a |
2691s | guy yeah |
2694s | I will convince you someday maybe with |
2697s | the legendary |
2698s | uh healer ah listen there you have a |
2701s | designer I have few I feel happy this is |
2704s | not like a |
2705s | spoilers they are just just here they're |
2708s | just living time not a matter of time |
2711s | yeah a matter of time then you release |
2714s | buster |
2716s | yeah Buster but women should be I always |
2720s | had oh by the way the first brawler for |
2723s | the turbo theater |
2725s | that I had in mind was Buster but sir |
2727s | changed a lot yeah yeah |
2729s | it was more like humble Vibes and I did |
2734s | this sketch of a guy holding the most |
2736s | checklist like this |
2737s | yeah it was here like a projector like a |
2740s | bazooka yeah and you have an x on his |
2743s | face right yeah x-ray his face and but |
2745s | the hair was quite similar like this |
2749s | yeah and I oh I I presented him in the |
2754s | Summers the some artist update |
2757s | as like what I was planning for the |
2759s | future but we couldn't make him for this |
2761s | that update and we were just postponing |
2763s | possible I think one day like finally uh |
2767s | we we could make him and it was always |
2769s | like the idea to have like this duel |
2771s | like this uh what's the name of that |
2775s | movie with uh Keanu Reeves and Abby went |
2778s | that yeah like this but Vibe was always |
2781s | like the idea and it ended up being nice |
2785s | that uh we have Fang first and then |
2788s | Buster because I think was more like a |
2790s | fun like duel and |
2794s | um Buster is also like heavily inspired |
2796s | by Schwarzenegger Sylvester Stallone all |
2799s | those guys and like those uh action |
2803s | heroes like buffed and that he's |
2806s | obsessed by and the guy from it lives no |
2810s | it lives no it leaves never mind oh yeah |
2813s | the glasses I think it's they leave they |
2817s | leave they leave this guy that the |
2820s | glasses amazing moving |
2823s | did Buster have like from the very |
2826s | beginning from the first concept like |
2828s | that the camera yeah yeah |
2831s | it was always the camera it's not a |
2833s | camera we didn't even try to his name |
2835s | was cameras |
2837s | we changed it because it was confusing |
2839s | yeah because it's not the camera yeah |
2841s | and you guys you save with the name |
2843s | Buster because you got oh this can be |
2845s | more like a blockbuster yeah Blockbuster |
2847s | and Buster means strong or something |
2849s | yeah it's tough I think it's a good |
2851s | sidekick name good side because I think |
2853s | there was like actually like some |
2855s | original prototypes for him that was |
2858s | like totally different yeah uh like here |
2861s | it was like damage dealer long range |
2864s | shooting like yeah something yeah I |
2868s | think it changed a lot he's his |
2869s | mechanics until because at first was |
2871s | like the Bazooka thing so it was more |
2874s | shooting it wasn't supposed to be like a |
2876s | shield but then we changed the projector |
2879s | even the weapon was like a lot of |
2881s | interactions until you have the final I |
2883s | think it was like after we had like some |
2885s | discussions that what we had been |
2887s | releasing the Brawlers like a mechanic |
2889s | side |
2890s | on the game and and there had not been |
2892s | like any tanks really for a long time |
2894s | and there was like already also from a |
2896s | community like that we feel like we need |
2898s | to do a tank next |
2900s | so then even though Buster was not like |
2903s | necessary from the beginning like meant |
2905s | to be or the first concept was not like |
2908s | necessary a tank or that he would have |
2910s | tank mechanics this is also something |
2912s | funny which I find funny which is like |
2915s | um a buster is probably the smallest |
2917s | tank you know just like uh like Grom is |
2920s | the biggest thrower you know and for not |
2922s | always plays with these kind of Market |
2924s | times but he's supposed to be more |
2925s | chubby yeah we always discussed that |
2927s | that when the illustrations picture him |
2929s | like smaller a bit more skin is like |
2931s | yeah |
2933s | yeah bigger it's not it's not the same |
2935s | mother was called she went on a diet you |
2937s | know yeah and we developed him when he |
2940s | joined raw Stars he was in a diet |
2943s | and I was getting getting some weight no |
2945s | but I think like the fun artists they |
2947s | kind of get this Spirit of because he |
2949s | often appears with like the belly like |
2952s | of the pants anything like that yeah and |
2955s | I think this through like uh Buster Fang |
2957s | and Maisie they have the like the best |
2959s | fan art yeah it's really cool to see |
2962s | like the stories that the community came |
2964s | up yeah when the community community was |
2966s | puzzled if it was like Lola |
2969s | um Buster and Fang as a trio they were |
2972s | also creating something funny because |
2974s | like Lola is like this oh my God these |
2976s | guys again it's amazing replace uh with |
2978s | the same Vibe uh but yeah like the |
2981s | interaction that they have together is |
2982s | really cool and I think like when we |
2984s | post like uh when we announced that they |
2987s | are like a bromance because like people |
2988s | don't understand the meaning of romance |
2990s | like very good friends yeah to the |
2992s | almost like a relationship right but um |
2995s | and then like once we posted that then |
2997s | like Fang and Buster are always together |
2999s | like having pizza night or whatever or |
3002s | something it's really cool it's really |
3004s | cool yeah and I love the idea of the |
3006s | they haven't this Pro means I think yeah |
3008s | yeah |
3012s | um next one uh there is three in a row |
3015s | so like you're talking about like having |
3017s | two was like a chaos yeah |
3023s | yeah this one I think the reason why |
3026s | gray is black and white I was using a |
3029s | lot of color on Mandy and chess I was |
3031s | like no I guess you were going to say I |
3033s | thought you were gonna say it's gonna be |
3034s | easy no time yeah there's no time black |
3036s | and white yeah it's like let's go with |
3038s | black and white it's true that the plate |
3040s | was like color overload yeah Mandy and |
3043s | Chester yeah like the environment you |
3045s | had it was slowly enough colors yeah |
3048s | there's a lot of chaos but the the good |
3051s | thing is that things mainly and Chester |
3053s | are part of the same Trio yeah I could |
3056s | think about both at the same time also |
3058s | it's it's easy in a way but it's also |
3061s | tricky because you can you can have some |
3064s | overlappings like it's almost you're |
3067s | creating swings in a way I think with |
3069s | Janet and Bonnie they they became a bit |
3071s | more far but with with Chester and Andy |
3075s | yeah it was a bit more tricky to to do |
3079s | that but I think Chester has a strong uh |
3083s | um Personality yeah personality and it's |
3086s | a different directions like at the |
3087s | springster trickster guy with a ball C |
3090s | more like I don't know angry girl who in |
3093s | Disguise of a sweet girl yeah so but for |
3097s | me for me Mandy is your self-portrait |
3099s | you know |
3107s | because just because I was doing the all |
3110s | her Doodles were like with the grumpy |
3112s | face and when I draw these grumpy faces |
3114s | like this is you this is something that |
3117s | followed me my whole life whenever I was |
3120s | drawing something with a grumpy face |
3125s | and I think like Chester had also at |
3128s | least it felt to me like |
3129s | from the kind of very beginning when we |
3132s | did talk about the possible like |
3135s | mechanics we basically we knew we wanted |
3137s | to do possibly something a bit more |
3139s | special yeah we did not yet decided that |
3142s | he would be legendary or anything like |
3144s | that we usually decide that later uh |
3147s | but but yeah we were like discussing in |
3150s | the team in the Warrior team and stuff |
3152s | like about Randomness and could be a ad |
3155s | like because we had kind of been trying |
3156s | to avoid and still are like trying to |
3158s | keep it in really minimal any kind of |
3160s | Randomness in the game and then but we |
3164s | wanted to do also something really fun |
3166s | so we had this many different kind of |
3169s | ideas of a brawler that would be |
3170s | changing their ultimate somehow so so |
3174s | after we kind of figured it start |
3177s | talking about this Candy Land and |
3178s | something like crazy funny there like I |
3181s | think the and the Candy Kingdom then |
3182s | like Chester from there and and I think |
3184s | they all |
3185s | team like kind of got like this unified |
3187s | division quite fast so I think it was |
3190s | kind of |
3191s | a really smooth process in at least from |
3193s | my perspective compared to many of the |
3195s | other Brawlers we need to like bounce |
3197s | back and forth much longer I feel yeah |
3200s | and I think in in my mind it was like |
3203s | making Gray from a completely different |
3206s | Universe like even being black and white |
3209s | it was good to avoid like similarities |
3213s | because it's completely opposite like |
3215s | it's the silent roller like from the the |
3219s | silent moves era and also heavily |
3222s | inspired by Buster Keaton and the whole |
3226s | acting thing like their mechanics being |
3228s | something completely related to acting |
3230s | and like really |
3232s | um |
3233s | acting jokes not acting gags but visual |
3236s | gags yeah that we could play as gameplay |
3239s | mechanics this was very fresh to to to |
3242s | not mix like three Brawlers at the same |
3245s | time but it would be nicer also like |
3249s | jump in the production side because what |
3252s | most people don't know it's like we have |
3255s | like two months kind of tomorrow for |
3258s | each update but the actual time that we |
3261s | have to come up with ideas like do the |
3264s | research present work in the mechanics |
3266s | have something kind of ready to brief |
3269s | Partners like to start working in |
3271s | mechanics and everything it's like three |
3273s | weeks four weeks maximum something |
3276s | around around that |
3277s | so we don't have like all that counting |
3280s | that when we deliver an update we also |
3283s | have interactions that to do for a while |
3286s | so you cannot just start like a white |
3289s | page working in something else |
3291s | so uh it's it's like this work of like |
3295s | cleaning your mind about everything that |
3298s | you just created and put other stuff |
3299s | like at the fresh Direction and working |
3302s | on that for some time like when oh I |
3306s | think there's a bit of a pressure of uh |
3309s | creating something new and knowing how |
3312s | strong would be how fun would be to |
3315s | brief Partners to start everything like |
3317s | all the marketing side and without much |
3320s | time for changing yeah when we decide in |
3323s | some things like okay now please make |
3325s | work yeah because I'm gonna breathe guys |
3329s | tomorrow so and like okay even the |
3332s | animations mean something more related |
3334s | to the lore and story and everything |
3336s | else like we if we need to change |
3339s | something in their design based on their |
3340s | mechanics we don't have this time of |
3342s | back and forth and Hikaru can even speak |
3344s | more about like this production side |
3346s | because it's it's crazy we are only |
3349s | talking about the Brawlers here we have |
3351s | the environment environment we have like |
3355s | loading screens and it's it's a lot of |
3357s | stuff that we have to do with all the |
3360s | animation yeah animation VFX yeah and I |
3362s | guess all the things because that's like |
3365s | I have a quick scratch sketch I just |
3367s | share Gonzalez hey can you start doing a |
3369s | thing with this yeah it's like yeah yeah |
3371s | it's awesome it already works so yeah |
3374s | yeah this is just the start of the whole |
3375s | pipeline basically yeah yeah at least |
3378s | Fernando's part then yours of course |
3379s | takes and I guess it's like exactly |
3381s | because they work on this so rigid the |
3383s | timeline and it's fair enough to say |
3385s | that probably like purple or like around |
3388s | three weeks time to work on it but then |
3392s | in in some cases like like we work |
3395s | really fast and that but then for |
3397s | example for some of the longer and |
3399s | cooler animations and stuff they might |
3401s | require like months and the required |
3404s | months of work and need to be decided |
3407s | already in advance and they will show |
3409s | possibly the mechanics of those Brawlers |
3411s | but we are still might be like Play |
3413s | testing them and we still want to keep |
3414s | that like flexibility that okay we |
3418s | played in in a team we are testing it |
3420s | out and and we don't like it uh we need |
3423s | to be able to like change it right but |
3426s | that is kind of then sometimes difficult |
3428s | with the if you have already like |
3429s | started to do some animations and stuff |
3432s | so it would for sure yeah we try to be |
3434s | very agile and still have some wiggle |
3436s | room to change things you know when |
3438s | there's like feedback later on from |
3440s | fernan and stuff we try to adapt things |
3441s | but yeah it is pretty tough sometimes |
3443s | like like we only have one animator and |
3447s | Leo Leonidas and he handles like he |
3450s | manages a team of outsourcers of |
3452s | animation and just keep in mind that we |
3455s | do like you know tons of skins and you |
3457s | know Brawlers Brawlers are of course the |
3459s | most complex item |
3460s | uh but everything at the same time with |
3463s | tons of feedback from everyone and and |
3465s | it is uh uh like a tall order somehow |
3469s | works at the end of the day is done and |
3472s | that's why there's sometimes we sleep |
3473s | like there's some some um some problems |
3476s | like for example I just remember like |
3478s | gray still shoots out of his chest you |
3480s | know it's really frustrating actually |
3481s | because but it's like we're always |
3483s | changing chasing after the next deadline |
3485s | yeah it's like it's It's tricky to go |
3487s | back and fix things but we do have that |
3490s | like listed that he actually is supposed |
3492s | to shoot out of his finger right yeah |
3494s | yeah like he does a finger gun thing and |
3495s | the animation is done yeah yeah and |
3497s | actually like funny story like the the |
3499s | uh |
3500s | inspector I think is called inspector |
3502s | gray is it yeah yeah detective sorry |
3505s | the skin like detected gray uh like he |
3510s | has this whole like um revolver arm yeah |
3513s | hand and he's supposed to shoot out of |
3516s | it right uh but uh the concept there was |
3519s | a problem with the concept art it's |
3520s | actually kind of my fault and uh we |
3523s | modeled the whole thing uh like he's I |
3526s | think he's shoots out of his right hand |
3527s | right but the revolver was on his lap |
3536s | and then I was like Leo you know the |
3539s | animator I'm sorry you're gonna kill me |
3541s | but we need to like just sleep the whole |
3543s | thing |
3546s | and then it was like this whole big |
3548s | thing to to like flip all the animations |
3551s | and then in the end you don't even see |
3553s | it because he shoots out of his |
3557s | grateful job but uh it's it's insane |
3560s | because like imagine that the Brawlers |
3562s | have more the uh more content related to |
3567s | create but we have to take care with the |
3570s | same like saying ego eyes about the |
3573s | Brawlers with feedbacks on 3D mechanics |
3575s | art everything skins for them but also |
3578s | every skin so we we have to be they have |
3580s | the same care like with the because we |
3583s | change the the VFX we change animations |
3586s | we change everything First Kings those |
3588s | some kind of like small Brawlers that we |
3591s | have to take care of it it's a lot of |
3593s | work it's like this Phoenix Pro thing |
3595s | right like it's it's we the whole team |
3597s | saw it everyone's like wow this looks so |
3599s | awesome you know it's we're all super |
3600s | proud of it it just looks awesome and |
3603s | then we ship it and it's like we see |
3604s | these you know this mistakes basically |
3606s | when you you're on the jump pad you see |
3608s | all the characters it's hilarious but |
3611s | it's heartbreaking as well you know like |
3612s | that's why this happens because no one |
3614s | thought of like just going on the jump |
3616s | pad and testing it I guess so did we |
3619s | um should I say that did we add them out |
3621s | to Zeus Brock uh yes okay so like yeah |
3625s | if you haven't noticed it that's also |
3628s | another thing like yeah because when I |
3629s | saw like I was uh I saw that that in the |
3632s | brow talk before I was going live and |
3634s | like oh Brock doesn't have a mouth is |
3636s | that final and then Frank yeah sure go |
3638s | ahead |
3640s | and then it went there but like if I |
3642s | could have mentioned to the artist first |
3644s | like you're just like yeah just this is |
3646s | something that I think it's gonna be |
3647s | like I saw some people in the community |
3649s | saying like you're like oh he's not |
3651s | supposed to have a mouth you know it's |
3652s | the beard you know he's covering the |
3653s | mouth I bet some people are gonna hate |
3655s | that we haven't about now no but no it |
3659s | was so much cooler without the mouth |
3661s | come on man from the get-go he was |
3663s | supposed to have a mouth so |
3665s | no but this this magic that only happens |
3668s | because like our team is it's very very |
3671s | synchronized like we we like we are very |
3675s | close to each other like yeah maybe we |
3677s | are friends we can consider it maybe wow |
3679s | Beautiful Moments |
3681s | almost friends which is very it's like |
3684s | it's borderline problematic because you |
3687s | you can have like this amazing chemistry |
3690s | like already kind of knows what I'm |
3693s | gonna complain about it so he can I can |
3695s | hide ahead |
3697s | like I'm gonna try this but I don't know |
3699s | so sometimes I have like this quick I |
3702s | can say just to tease a bit I did the |
3704s | skin for Colette people will be trying |
3706s | to trigger that too they'll be angry she |
3708s | was kind of like kind of like a cat ah |
3710s | yeah yeah and I made it and I was like |
3712s | let's not spoil the theme but yeah |
3713s | basically yeah that's not never gonna |
3715s | happen because |
3716s | I was like this is the anti Fernanda |
3718s | concept you know like yep no I was like |
3721s | I knew she was gonna hate it she hated |
3722s | it so yeah oh yeah but it's still |
3725s | friendships like still strong I knew it |
3727s | was gonna happen so but it's nice |
3730s | because we we can understand each other |
3732s | to like get ahead and problems and solve |
3735s | like we have a lot of ownership and |
3737s | Trust so like I trust Leo I trust |
3740s | Praveen jicardo and even with art stuff |
3743s | because they are doing like they are |
3745s | checking all these King's Concepts |
3747s | colors even when I when when we approve |
3750s | something on the Concept side uh phase |
3753s | like we only know if this is a good |
3755s | direction when we have the model ready |
3757s | so they are always there to check all |
3759s | those details and it's a lot of work a |
3761s | lot of work and back and forth back and |
3763s | forth back and forth fixing stuff and |
3765s | doing stuff for the next update and for |
3767s | the other update so it's crazy but I |
3770s | think this this trust and this good |
3772s | Synergy that at the end everybody it's |
3775s | is doing their best and we in I don't |
3777s | know the the good mood is still there |
3781s | you said it well in last uh one of our |
3784s | last meetings when we were discussing |
3786s | the upcoming like Brawlers and and like |
3789s | we both had like kind of |
3792s | quite like clear ideas in our heads when |
3794s | we went there but we had not presented |
3797s | it to each other yet and then we like |
3799s | kind of like end up like Clash and be |
3803s | like brainstorm and and like work |
3805s | together and at the end after like a |
3808s | couple hours we kind of like had this |
3810s | like final result of yeah okay this |
3812s | doesn't look like anything like that |
3814s | either of us had in mind but it's fun |
3816s | fun it's better than either of our |
3819s | individual ideas yeah but you know it's |
3822s | like completely different and even when |
3825s | because I think we we Clash we used to |
3828s | do this more often in the beginning but |
3830s | even when we don't agree with something |
3832s | like uh I know that okay if he has like |
3835s | a strong opinion about that maybe |
3837s | there's something there that I'm not |
3838s | seeing so I trust like often even say |
3841s | like okay you decide like to me it's |
3843s | fine and we do this fine |
3846s | all right it's |
3850s | it's impossible |
3852s | to do that but it's nice to have this |
3855s | okay like uh at the same time that you |
3857s | can be so passionate about something to |
3860s | to take care and to all and I want to |
3863s | know the details you at some point |
3865s | you're like no okay but I trust you like |
3867s | this is the best let's go with that like |
3869s | we this would never be like a moment |
3872s | when we not move forward with work |
3874s | because of like different opinions or I |
3877s | don't know like decision making I think |
3879s | this is this is really great and we |
3881s | don't have time we always remember that |
3885s | but I think the community sometimes asks |
3887s | like you know how far in advance we |
3889s | start developing Concepts and stuff like |
3891s | that and we've been kind of getting |
3893s | better and better yeah at it right like |
3895s | we're making big improvements in our |
3897s | pipeline you know thanks to everyone |
3898s | involved like Praveen and of course and |
3900s | Leo and everyone like yeah uh so on our |
3903s | new VFX artist and uh like I could I can |
3907s | say that now we have like concepts for |
3909s | like you know tour plates in other words |
3911s | you know so we're pretty uh far ahead I |
3914s | can say yeah no that's which is great |
3917s | for our you know mental health it's good |
3919s | for us it's like yeah good shoulder tap |
3923s | yeah should we speedrun the last six |
3926s | Brawlers so then we can get the sneak |
3928s | peek yeah in League Peak and then it |
3930s | goes the questions okay okay so the next |
3933s | ones are RT and Willow like what are the |
3936s | ref reference for for those |
3938s | RT yeah we have this info Hub in a park |
3942s | and I was thinking about |
3945s | create something a bit closer to lar the |
3950s | Lord that we've been developing that |
3951s | people don't know yet but it's cooking |
3954s | it's cooking for a year |
3958s | there's something being cooked |
3960s | weightless so I was thinking about like |
3963s | information those theories like uh |
3967s | hidden cameras secret stuff and |
3970s | information in general and the the RT |
3973s | idea came with this like sound Envision |
3977s | like somebody that can be like looking |
3979s | VHS yeah |
3988s | oh technology that's my job and I also |
3993s | really wanted to do something like uh |
3995s | this vintage device with a cassette |
3997s | player and he's this kind of spy that |
4001s | when separated like the head is just |
4003s | like I don't know spying people and |
4005s | collecting images and keep an eye on |
4007s | everybody and the body parts it's |
4010s | supposed to be more like the heart so |
4012s | while he's recording are the other |
4014s | Brawlers he can also interact with them |
4016s | and create some kind of connection so |
4019s | but when he is all together like it's |
4022s | body and head together he has this like |
4025s | um that makes it feelings but like this |
4028s | the struggle clashing with like should I |
4032s | be the I don't know |
4034s | should I rat on this brawler yeah or |
4037s | like I don't know stick to them that are |
4040s | like internal conflict yeah |
4044s | conflict with that and Willow it's uh I |
4048s | really like Willow yeah Willow it's |
4050s | heavily inspired by |
4053s | um what's her name I see the Powerpuff |
4055s | Girls no is it Powerpuff Girls feeling |
4058s | no |
4059s | no actually when you mentioned it like |
4061s | yeah I can see it |
4063s | Willow it's from I what's her name did |
4069s | from where Lydia Legends |
4071s | yeah I was sketching I had like a mood |
4076s | board with other because we I I wanted |
4079s | to make the swamp area a bit different |
4081s | at first we had this idea about the like |
4084s | a movie driving stuff but then I thought |
4087s | that would be interesting to make |
4089s | transform the swamp and this like love |
4091s | to know which would be funny because the |
4093s | swamp is not a place |
4096s | and she would have like this Lagoon |
4100s | creature Vibes mixed with this a bit of |
4104s | Morticia Adams with this creep feeling |
4107s | creep uh way of seeing love and like |
4111s | cute stuff and Lee jadits also and she |
4116s | has this weird way of mind control |
4118s | because the the idea about Willow is |
4121s | that she thinks that love is |
4125s | they just became like zombies it's easy |
4128s | to manipulate there it's very creep and |
4131s | she would like to take advantage on that |
4133s | so being like this a lagoon creature |
4136s | like it's almost like the left tuna was |
4138s | a trap to attract people there and kill |
4141s | them like this kind of |
4142s | cute poisonous thing I think there's |
4145s | some overlapping in those Concepts so |
4147s | that's |
4148s | that's why it's very romantic brawler |
4151s | very cute |
4153s | and the next ones are from the blink |
4157s | update who are they they think it's now |
4160s | no no it's not easy amazing amazing |
4164s | yeah amazing we always talk about two |
4167s | remote yeah amazing is the final like |
4171s | real hero for this Trio I had a bunch of |
4174s | like cool references but she I I'm happy |
4177s | with her result because it was a bit far |
4179s | from what I was planning but I think |
4182s | that she looks more badass and more |
4184s | unique from the references I think with |
4187s | Fang and Buster we can we can see more |
4190s | clearly like where they are coming from |
4192s | but Maisie has kind of her own shine and |
4196s | the name is also yours yeah the name is |
4199s | amazing also Ricardo Ricardo's foreign |
4201s | because it's always like okay I'm |
4203s | thinking about this here what do you |
4205s | think and then Hikaru does this her name |
4207s | is corn |
4210s | corny Connie yeah I was thinking about |
4212s | something think to that but then lazy |
4215s | kind of yeah solved the thing and she's |
4218s | like the real badass hero like she works |
4221s | at the turbo theater as this like safety |
4225s | agent so she cannot save people and take |
4229s | care of the boys and be like a little |
4231s | bit more responsible not that |
4232s | responsible because she also enjoys like |
4235s | to I don't know get into trouble with |
4236s | them but in in Hank Hank I really love |
4240s | Hank's blinds and his voice voice actor |
4243s | yeah yeah we did the voice that we were |
4246s | listening to the actors and as soon as |
4249s | he started to screaming I was like yes |
4251s | this guys |
4253s | Hank is this like he was heavily |
4256s | inspired by Ron Swanson yeah Ron Swanson |
4260s | of course Forrest Gump yeah and the |
4263s | lieutenant yeah Lieutenant |
4265s | yeah Lieutenant Dan because like this |
4268s | depressive vibe |
4271s | and he is this like war hero Vice |
4274s | because he he he was in this kitchen |
4277s | ready to be cooked but he managed to |
4280s | escape and survive and he the reason why |
4283s | he's hidden right now in the pin Pro |
4285s | it's like he founded this again the over |
4289s | the the concept of the pink brow being |
4291s | in this place of like battle and fight |
4294s | and War it's also the reasons why he |
4296s | came to this place like he seen himself |
4298s | as a some kind of War Survivor hero and |
4302s | he's now there he found this tank this |
4305s | fish tank and transforming I think and |
4307s | and he's also uh kind of checking if |
4311s | maybe seal is being like well treated by |
4313s | because I I think he he has this Vibe of |
4317s | like protector of like yeah how do they |
4320s | call like these soldiers or whatever and |
4322s | they have like a platoon or something |
4324s | yeah yeah but um yeah yeah yeah I think |
4327s | yeah more this is camaraderie yeah yeah |
4331s | yeah but I really really like him I was |
4334s | super happy it was also painful design |
4336s | right I was just catching like in a |
4339s | while it took a while because everything |
4342s | was ended up being some kind he had a |
4344s | eye patch and then removed the iPad and |
4346s | then he had a shirt and then removed the |
4348s | shirt oh but also the tank it was a crab |
4350s | it was something close to a crab but I |
4353s | was never happy never happy I was really |
4355s | in bang like regarding those because I |
4357s | was complaining every date he had like a |
4360s | like a a spray can at the back right I |
4363s | think yes he was breaking it was kind of |
4365s | cool I was trying you weren't happy yeah |
4368s | I wasn't feeling it but then I I made |
4370s | this because the thing about it's his |
4373s | name's supposed to be Lieutenant yeah a |
4375s | little tenant it's his title now yeah |
4378s | yeah it's just a title |
4381s | but then I was with this pun in my mind |
4385s | and then the fish tank came it's like |
4387s | fish tank fish tank can be just a thing |
4389s | you know when it's stupid and obvious |
4392s | but yeah you never thought about that |
4394s | and then I started to sketch and was |
4396s | like almost like Bonnie like two days |
4398s | catching oh okay we got it we have |
4401s | something here I was actually like I was |
4402s | uh actually on pattern they leave during |
4404s | that period yeah so like I'm actually |
4407s | curious too it's actually the basic this |
4410s | basic attack was that like from the the |
4412s | initial Concepts already like or did |
4414s | that guy or that was it with Adrian so |
4417s | like yeah Adrian and it was helping more |
4420s | that but it took a while until we we |
4422s | start this good because the the thing is |
4425s | that we had this crab kind of an armor |
4428s | idea and but I wasn't feeling it so I |
4432s | wasn't really concerned about like the |
4435s | mechanic in that point because I I |
4437s | didn't want like this to me the the crab |
4439s | idea would be something really cool |
4441s | closed captioning not available |
4513s | [Laughter] |
4518s | it but yeah that's why I struggle a lot |
4522s | because it was like almost two weeks |
4524s | without having one idea with enough |
4527s | material to talk about it because even |
4530s | when we when we start to talk and I have |
4532s | like mood board ideas Concepts uh the |
4536s | reason why we discard some stuff and |
4538s | still use others is because like the |
4540s | concept allows like with this bro let's |
4544s | not talk about the next problem with |
4545s | this One |
4547s | Direction with uh one idea with |
4550s | different directions like the brother |
4552s | that we're gonna do now is still in this |
4555s | range still related to that but we just |
4557s | pick one of those ideas to go for it and |
4560s | and some that's why sometimes I also |
4563s | check with myself if I have a strong |
4565s | idea if this is giving me more ideas for |
4568s | gadgets for ultimates for different |
4570s | kinds of mechanics not just one One |
4573s | Direction it would be a fisherman and |
4576s | everything that I have in mind is just |
4577s | fishing I think that's why also the a |
4581s | Twist on top of idea is also important |
4584s | yes like for example the fisherman okay |
4587s | we have the fishing thing but if it's a |
4589s | fisherman obsessed about that feather so |
4592s | he flies now we have something that we |
4595s | can play with and and it can be more |
4598s | different we can add something something |
4600s | else |
4601s | I know that it's painful I know we know |
4604s | that sometimes like sometimes I'm just |
4607s | creating more problems for myself |
4609s | yeah but no pain it is definitely true |
4612s | that sometimes you call me up like just |
4614s | to show me a concept and talk about it |
4616s | and I'm like it looks awesome but you're |
4618s | not happy with it |
4619s | you just make it harder make it harder |
4624s | for yourself but then it just kind of |
4625s | like suddenly clicks and you completely |
4627s | change the design you're like okay I'm |
4628s | going to do this you're happy about it |
4630s | so everyone is happy if you're happy |
4633s | and then the last ones are those two |
4635s | lovely balls there cordelius cordelis |
4639s | and uh dog |
4642s | was the easiest |
4643s | [Laughter] |
4650s | or something like that but I just did |
4651s | the high poly yeah like it was so cute |
4654s | an outsourcer that I work with did the |
4656s | 2D the sorry the low poly yeah yeah the |
4659s | bowling yes I wasn't sure about those |
4661s | colors but again inspired by Skeletor |
4665s | He-Man just new cartoon |
4669s | yeah but I really like the the result |
4671s | and this this loading screen is just |
4673s | amazing yeah I really love to see brow |
4676s | stuff and Too Deep what is the reference |
4677s | for dog like crazy dog I always had in |
4681s | mind that for Bob |
4682s | be nice and a second you know but I like |
4685s | the |
4686s | thing that |
4688s | is it's not like a specific type of |
4691s | dinosaur yeah kind of like yeah |
4694s | non-existent Nintendo dinosaurs yeah |
4697s | yeah and I did the same for it for him |
4700s | it's like okay let's just put this weird |
4702s | hair in like there's a dinosaur that |
4705s | looks like this but kind of made up and |
4707s | the hot dog design like kind of looks |
4710s | like hot dog himself so it was easy it |
4713s | was I think when you have like a strong |
4715s | joke that's my theory when you have a |
4717s | strong joke a good joke you have a good |
4720s | idea and also on the mechanic side I |
4722s | think like we had had already and talked |
4725s | like for a long long time about like |
4726s | revive and as you know like they're |
4729s | already we had like something similar in |
4731s | the game in the past as a star power too |
4733s | so it was like just kind of fit directly |
4737s | there like right in with this like |
4740s | Lifesaver pool to your like |
4743s | and then yeah I think it did come quite |
4746s | well together like |
4748s | something at the same time with the icon |
4750s | for |
4752s | Andrews was working in that oh the yeah |
4756s | so that heals you the health pack yeah |
4758s | the health pack but he was working |
4760s | before seeing anything about the brawler |
4767s | it was totally |
4769s | but it was you know |
4772s | we plan everything exactly exactly |
4777s | that's the Synergy of the our team you |
4779s | know we're really connected and thanks |
4782s | Derek Hoffman for this beautiful shout |
4784s | out shout out beautiful |
4786s | now do you want to give a sneak peek |
4791s | [Music] |
4793s | Peak Library on anything it's a sneak |
4796s | peek on Mental Health |
4798s | sneak peek how are you doing this week |
4800s | after the update so I guess we can go |
4803s | what with Ricardo uh said before so |
4806s | we're releasing a new brother that will |
4809s | complete at Trio |
4811s | and the other one it's also from |
4814s | existing Trio yes that's that's it is |
4821s | the new brawler is the new brawler never |
4824s | saw him before |
4826s | yeah I think that's all you can share a |
4829s | book |
4829s | I don't know if we start to share |
4831s | something extra can but yeah maybe Laura |
4836s | maybe there's something to do with lore |
4838s | maybe not wait not in the next updates |
4842s | but there's something related with lore |
4845s | but not in the next update |
4848s | there's something related with love in |
4850s | the next update oh but there's always so |
4852s | you have to communicate with our eyes |
4854s | here I think yeah this is semantics |
4857s | right like what is and what is it more |
4860s | yeah yeah yeah what is yeah what is Lord |
4862s | yeah what is lore what is love what is |
4864s | Lord |
4865s | we can review we can review one brawler |
4868s | that is again asking |
4870s | [Music] |
4885s | it could happen like I've been surprised |
4887s | in the past you know like that we're so |
4890s | proud of a skin and then communities |
4891s | like |
4892s | in the other way around like something |
4895s | that we yeah we recall or someone like |
4897s | oh my God this is amazing I like Edgar a |
4899s | Nightwing I think that's all I think or |
4901s | doctor like bird like it was shocking |
4905s | that everyone liked it yeah we were like |
4906s | yeah |
4908s | it's cool it's cool it's badass yeah but |
4911s | no one was that happy when we were |
4912s | working on it no just Frank was |
4922s | I know this brand so he didn't want it |
4925s | to be doctor so we were thinking of like |
4927s | you know Edgar MD yeah whatever like or |
4929s | Edgar wasn't working this was it would |
4932s | be different what's empty okay |
4936s | [Music] |
4938s | you have to explain me that afterwards |
4940s | yeah |
4941s | sneak peek is done then let's go to the |
4944s | questions |
4945s | foreign |
4947s | [Music] |
4954s | like least favorite color blue Fernanda |
4956s | hates blue for some reason oh no so like |
4959s | our everything is |
4960s | being removed |
4964s | just purple |
4966s | um |
4967s | so uh Nicholas is asking if there is an |
4971s | a brother or like a mechanic that was |
4973s | polarizing within the thing |
4975s | and then they decided to ship anyway or |
4978s | if there is one that we never shipped |
4980s | was there a brawler that we never ship I |
4983s | think it's like it's so pressing on the |
4984s | time yeah go always like and I guess be |
4988s | rather than not cheap then the brawler |
4991s | usually we are flexible enough to change |
4993s | yeah and there's definitely Brawlers we |
4995s | have like changed I think quite a lot |
4997s | but the first thing abroad that didn't |
4999s | come to my mind I think was like before |
5001s | my time but what I have heard is about |
5004s | Amber |
5005s | ah so it was what controversial yeah I |
5009s | don't remember that I remember people |
5010s | saying it's not very fun yeah they were |
5013s | concerned with that because they're just |
5014s | so Auto aiming yeah kind of you know but |
5017s | I don't remember I remember being told |
5019s | similarly that Bibi was very close to |
5021s | being axed oh baby I saved BB you did |
5024s | yeah was it you yeah wow so what was so |
5028s | controversial because she's so cool all |
5029s | right because uh the first design is |
5031s | that where she's knocking back with |
5032s | every hit and then it was like she's too |
5035s | strong or like you always push the enemy |
5037s | away so like either like it's too strong |
5039s | like in a wall or like where I was |
5041s | pushing the enemy away so then I come up |
5042s | with the bar |
5044s | yeah and then I was thinking of Mega Man |
5048s | charging and |
5050s | um it's really cool and it was funny |
5051s | because I think it was like my first |
5053s | month in the company and like being a |
5056s | community manager suggesting something |
5058s | to the game designer and then he accepts |
5060s | yeah and he accepts like yeah let's try |
5062s | it man and it works yeah it works really |
5064s | well yeah I like |
5067s | uh but what was the question like the |
5070s | polarization yeah yeah I don't remember |
5073s | like and even it's always like that when |
5076s | we are not feeling it we keep |
5078s | integrating until we find a better |
5080s | Direction it's never something that I |
5082s | remember cordelius was really like kind |
5085s | of you know yeah outside of the box yeah |
5087s | because we were scared with the |
5089s | development yeah also Willow was super |
5092s | challenging it was fun the fun story not |
5096s | so fun because of your opportunity to |
5099s | leave and like we have those two super |
5101s | complex Mechanics for NT and Adrian |
5104s | working with yeah it's almost like |
5106s | challenge we have willowbugs till the |
5109s | day do this day it's just a nice |
5112s | reminder yeah but like yeah because like |
5114s | Willow is super complex because for |
5116s | every brawler she can breaks like |
5118s | because every brother is a new |
5119s | interaction right so it's uh it's a |
5123s | lease that keeps on going |
5125s | um |
5128s | yeah but I think there is no brawler we |
5130s | actually killed right maybe we postpone |
5132s | or yeah Buster was something like this |
5135s | yeah yeah maybe only postponed it yeah |
5141s | but I guess it's exactly like kind of |
5143s | like a separate thing like we might |
5145s | like exactly like here like sometimes |
5147s | not go yet forward with some mechanics |
5150s | yeah and then we change it and sometimes |
5151s | with the art concept too it might be |
5153s | that yeah we put it the back burner and |
5155s | we come back to it but I would not say |
5157s | like we necessarily yeah yeah exit like |
5160s | Sam like when we had this idea |
5163s | what was the brawler that you came up |
5165s | with uh yes no |
5167s | like the |
5169s | oh The X thrower X yeah idea that we |
5173s | have to change there's that's that this |
5175s | is something that is really good about |
5177s | the process because you never waste |
5179s | anything like okay if this is not |
5180s | fitting this concept right now we can |
5183s | always come back and think about this |
5185s | idea in a different way and make it work |
5187s | so there's never wasted time or ideas |
5191s | like you can always like use in this |
5193s | backlog |
5195s | yeah so like Eve actually like also like |
5198s | the walking water I think there was |
5199s | quite a lot of |
5200s | like that it would be too broken or true |
5203s | and the the |
5205s | hatchlings idea was also kind of weird |
5208s | yeah well I think we wanted a hover |
5211s | brawler for a while yeah I think it was |
5214s | in the backlog for a long time |
5218s | um a question from lauro or |
5221s | compatriots |
5226s | uh I I have to do a translation on the |
5229s | Fly here uh he said like hello Ricardo |
5232s | and Fernanda I would like to know like a |
5235s | personal advice because he's an artist |
5237s | as well he's a fun artist and he would |
5239s | like to take it to a professional level |
5241s | like uh portfolio tips or how to make |
5248s | um concept art a bit more organized some |
5252s | techniques I don't know anything that |
5254s | you can share for a with a fun artist |
5257s | that wants to become Pro |
5259s | but he wants to work as a concept artist |
5263s | I would say so yeah yeah he didn't |
5266s | specify what kind of art he wants to |
5268s | work |
5269s | with yeah because I think if you if he's |
5273s | doing fine arts like if he likes to |
5276s | create his own ideas I think it's good |
5278s | to think as a concept Artist as a like a |
5281s | problem solver kind of thing like your |
5284s | concept designer I think that would be a |
5286s | they're more appropriated for that |
5289s | because your job is basically like what |
5292s | we do we solve uh mechanics using |
5295s | creative creative ideas for that so if |
5299s | you're aiming to get in this field I |
5301s | think it's it's I don't know my personal |
5303s | advice would be like be curious I'm |
5307s | curious about almost everything I think |
5310s | it's like a kind of a vague subject but |
5314s | to me this was kind of a life-changing |
5316s | when I start to understand that |
5318s | literally anything can be twisted in |
5321s | something else and even like stuff that |
5323s | I don't love at first like subject or |
5326s | words or I don't know genre of whatever |
5330s | I can always find a way to make it |
5333s | interesting for myself |
5334s | and to connect this with my personal |
5337s | taste and I also think that because like |
5341s | once you understand how to solve those |
5343s | problems it's important to find your own |
5346s | voice so your own voice is like |
5348s | basically just digging what made you you |
5352s | you know your sense of humor your |
5354s | references like what kind of stories you |
5356s | would like to tell what kind of universe |
5358s | excites you because like in this in this |
5361s | career you will have to find ways to |
5364s | find energy and excitement all the time |
5367s | to do your best in your job and I I say |
5370s | that when I join brow and to me was a |
5373s | huge uh uh red flag red flag good green |
5379s | because when I was doing my test I was |
5382s | having so much fun and I felt so free to |
5384s | put everything that I like it on my |
5386s | character that at the end is still what |
5389s | I'm doing until today so if you are |
5392s | applying for a job that you're not |
5394s | really |
5395s | uh feeling confident this is not really |
5397s | what I want to do I think it's it's best |
5400s | since he's just preparing like his in |
5403s | the beginning I think it's important to |
5405s | put a lot of effort time and and |
5407s | discipline and learning but also paying |
5411s | attention about what excites you because |
5413s | you can always find like inspiration and |
5416s | energy to keep going from that and even |
5418s | developing your skills based on what you |
5421s | you trust I think that would be a |
5423s | General because it's so hard to give me |
5425s | advice but Ricardo say something clever |
5429s | I agree I agree with from 100 like just |
5432s | do whatever you think is fun but also |
5434s | like just to be like a bit more |
5435s | practical I think you you can find an |
5437s | artist |
5438s | who like works at the company that you |
5441s | would like to work at and like compare |
5442s | yourself like it would be really honest |
5444s | like for example if it's supercell like |
5446s | you need to use Fernanda as your bar you |
5447s | know like you're actually competing with |
5449s | her basically on a practical level and |
5452s | just be honest with yourself and improve |
5454s | every day you know work on it and only |
5456s | in stuff you actually like doing of |
5458s | course |
5459s | and like of course be focused you know |
5461s | like if it's concept art you want to do |
5463s | do concept art not don't do fan art |
5465s | don't do illustration you know solve |
5467s | problems like Fernandez said and also |
5469s | this is like uh I think it's very |
5472s | important I see people just you know |
5475s | they're fresh out of school and they |
5477s | apply to supercell and they just keep |
5478s | applying to supercell you know first get |
5479s | like you need experience okay yeah like |
5481s | apply to uh to like there are tons of |
5484s | startups Finland has a lot of startups |
5485s | for example but there's everywhere like |
5487s | on Earth uh applied to a startup that's |
5489s | how I learned as well and you're got you |
5491s | think you know stuff you don't know |
5492s | anything like this is this is |
5495s | you don't know anything like we don't |
5498s | know anything yeah it's like we're |
5499s | always learning so yeah but that's the |
5501s | thing like in a startup you'll get to |
5503s | where tons of hats you know you have to |
5505s | basically just help out in whichever way |
5508s | you can you can and you'll develop your |
5510s | your own like style you know that's very |
5513s | very important voice and I will put on |
5515s | top of that like love the process |
5517s | because most of the time I'm like even |
5520s | right now on bro most of the time you're |
5522s | gonna be like |
5525s | I don't absorbed in process yeah if you |
5529s | really enjoys like the daily life like |
5531s | the discussions |
5533s | about bad thinking like if you really |
5536s | are engaged during the process this is |
5538s | the best part because when when Once the |
5540s | work is done like it's done like people |
5543s | are enjoying playing next whatever and |
5546s | you're gonna be worried about the next |
5547s | step so if this is it's a it's a more |
5550s | wise way to think if I'm really liking |
5552s | like this process of growing like even |
5555s | for example when when he kind of give |
5557s | this amazing tip about like apply for |
5560s | different jobs and and start like even |
5563s | really trying to grow in your career it |
5566s | doesn't matter where you start because |
5568s | you're always gonna learn something on |
5570s | every stage like for me for example I |
5573s | came from advertisement animation like |
5576s | uh I worked in a bunch of stuff uh with |
5578s | a bunch of kind of the different types |
5580s | of our directors so I was always |
5583s | Gathering experience from those areas |
5586s | until you get to this point so it's not |
5588s | like you are fresh from school and then |
5591s | you want to work with games like you |
5593s | need life experience and and and you |
5597s | need to learn how to work with people |
5598s | yeah and all of that is based on process |
5602s | like it's the daily like not boring but |
5606s | for some people boring stuff but you |
5608s | have to be passionate in in that path so |
5610s | you have to love the process yeah and I |
5612s | I feel like that any work like it |
5615s | doesn't need to be art specific I think |
5617s | 90 is communication like is you |
5619s | communicating with another person right |
5621s | yes and I think like a lot of people |
5623s | think it's like yeah I'm just gonna do |
5625s | my art here and then I will profit or |
5627s | like it's gonna work like I think like |
5629s | to have like the maturity to be a |
5632s | professional person uh I think it's uh |
5635s | goes a long way so maybe you can even be |
5637s | that mediocre artist but if you are |
5640s | really professional you can overcome |
5642s | Insurance field with people like that |
5644s | they're you know maybe they're not |
5646s | amazing artists but they're like nice to |
5648s | work with and like uh good communicators |
5651s | yeah they have sometimes good ideas you |
5653s | know yeah it's yeah that's definitely |
5655s | like it's it's basically like a required |
5658s | there on top so it's like you it's not |
5660s | enough that you're only like good yeah |
5662s | yeah you need to have this good |
5664s | collaboration skills and team working |
5666s | skills and those sometimes might be hard |
5668s | to gain by just by yourself right so |
5671s | that's why you need the work experience |
5673s | yeah to get the work in the teams and |
5676s | also like to be become more flexible as |
5679s | an artist like uh I can't just imagine |
5682s | like how it might feel like like when |
5685s | you have like some kind of design that |
5687s | is really you and you're happy with that |
5688s | and then yeah then outside of the team |
5690s | somebody like me comes for example say |
5692s | like well now I think this problem is 25 |
5694s | million weapon what if he had a yes for |
5697s | the next year yeah it's completely ruins |
5698s | your like yeah Concepts and you need to |
5701s | be like adaptive and flexible and and |
5704s | also with other styles like coming to an |
5707s | existing projects you might not be able |
5709s | to just develop your own style you need |
5711s | to adapt to other are the Styles and so |
5714s | on and working in a team with like 30 |
5715s | people and like these live games it's |
5717s | it's not you know it's not trivial like |
5719s | you need to pick up these skills yeah |
5721s | you know getting experience in smaller |
5723s | yeah depend on your idea and like do |
5724s | what's best and and that and that's the |
5727s | thing like it's it's the teamwork that |
5729s | we are doing like even oh I'm creating |
5732s | this brawler but this brawler is it's it |
5734s | the result is part of the the teamwork |
5737s | so that's why like if I'm able to be |
5741s | flexible to discuss ideas like I'm not |
5743s | creating this by myself and even being |
5745s | able to adjust the stuff when I when I |
5747s | have a concept that hikarda has to model |
5749s | he will adjust and change stuff and I |
5751s | trust that it's for the best the better |
5753s | so like this because some some artists |
5757s | they have this thing about okay I'm |
5759s | gonna be the best working on my craft |
5761s | the whole life and one day I will just |
5763s | apply and it's not like that it doesn't |
5765s | matter if you're amazing in your craft |
5768s | and amazing with skills and everything |
5770s | but if you put if we have to work with |
5774s | you in a big project it's impossible to |
5777s | get your best with people you cannot |
5779s | work with anyone so it's like it's good |
5782s | for you guys it's a good for you but as |
5786s | a career I think it's it's not the best |
5788s | way to yeah and it's also like if you |
5790s | want to work in games or like uh live |
5792s | games you are doing your art for someone |
5796s | right you're not doing for yourself like |
5798s | you're kind of like selling a product or |
5799s | like creating a product to to be |
5802s | exciting for uh audience so sometimes |
5805s | it's not even like what you want of |
5806s | course like you have a vision of like |
5808s | what you think is good and what think is |
5810s | cool but I think like we do design uh or |
5813s | Arts to the community as well it's like |
5815s | uh it's it's not like you just like |
5818s | being in your room like doing whatever |
5819s | you want and yeah it becomes bigger than |
5822s | any of us right yeah yeah if you leave |
5823s | the company this the company still sells |
5825s | the characters you've made yeah |
5828s | another question from met Runner uh what |
5832s | are the designs of brawlers or skins |
5834s | that took some some time to develop or |
5836s | were complicated to do in-game either |
5839s | due to their design mechanics or other |
5840s | details |
5843s | like Brawlers you can speak to that |
5846s | maybe |
5847s | which was the hardest maybe pick like |
5848s | one hard brother one hard skin |
5851s | yeah |
5853s | yeah that's a good good question because |
5855s | like I think with each roller we want to |
5858s | bring something new to the game the |
5860s | brawler needs to have like also on |
5861s | gameplay perspective like their their |
5864s | place to to shine and then to bring |
5866s | something new and interesting |
5868s | um so by definition like they will |
5871s | always have something new uh and that |
5875s | would be like difficult or would require |
5877s | some development effort there |
5879s | uh but I guess one mentioned here maybe |
5883s | from the latest one like |
5885s | uh like cordelius was definitely like |
5888s | something that required more work uh |
5893s | like but I I'm not sure like was it I |
5897s | think Willow is the Harlow yeah that we |
5899s | ever created because she's still being |
5901s | developed |
5902s | it's a work on working yeah and her her |
5906s | skill mechanics keeps creeping up the |
5908s | more yeah we have like generally tried |
5911s | when doing like that's one thing we need |
5913s | to take in in the count like games like |
5915s | this that have tons of rollers we would |
5918s | not want to like we try to avoid |
5920s | introducing mechanics that basically |
5923s | would |
5924s | like affect all the other Brawlers |
5926s | directly like in in this case of like |
5929s | below like sometimes we decide that the |
5931s | mechanic is exciting enough that we want |
5933s | to do it but if we can find a way of |
5936s | doing it like somehow undirectly so that |
5938s | whenever we release a new brawler we not |
5940s | need to keep in mind that that uh how |
5942s | will it work with this specific brawler |
5944s | that preferred right but and funnily |
5948s | enough like Willow wasn't like on the |
5950s | design visual design side it kind of |
5952s | came out very quickly yeah yeah yeah it |
5954s | wasn't it wasn't the hardest definitely |
5957s | no I even was like sketching her |
5959s | environment when I remember like I had a |
5962s | Clear Vision but yeah do you have ice |
5965s | skiing mind I was thinking about surge |
5967s | oh yeah search is always good well |
5970s | sergey's hard especially from like the |
5972s | animation Center yeah there's a lot of |
5974s | you know parts to it and also like when |
5977s | you're concepting you need to think |
5979s | about all the Transformations right so |
5981s | it is pretty challenging for sure but uh |
5984s | specific examples of skins I think that |
5986s | mag truck driver was a nightmare |
5991s | let's go there let's close our fight |
5994s | I'm just like it was hard to for me of |
5997s | course it's my it's my my shortcomings |
5999s | that I'm talking about like uh for now I |
6001s | had these clear sense of direction for |
6003s | the update and it was really hard for me |
6004s | to kind of like you know get it I guess |
6007s | so but in the end I guess it worked it |
6009s | was a stunt show yeah yeah Central was |
6011s | really hard I think it was a theme it's |
6013s | very neat yeah very specifically stunts |
6015s | yeah yeah I remember that was a pretty |
6017s | hard one but other than that I think |
6019s | Skins are pretty you know they're always |
6022s | tough actually funny funny thing like 29 |
6025s | gem skins those are because in general |
6028s | they're really hard those are the hard |
6029s | ones it's really crazy like they're the |
6032s | cheapest of course because everyone |
6033s | knows but from the concept standpoint |
6036s | it's really hard to get because we're we |
6037s | have a high bar yeah we always try to |
6040s | make them look you know have some kind |
6042s | of funny twist to them yeah like a theme |
6044s | at least sometimes you know we do better |
6047s | than others I guess some are really cool |
6048s | like Bonnie unicorn yeah it was so |
6051s | awesome yeah but um |
6054s | yeah that one some just like really |
6057s | click but they're actually a lot of work |
6060s | from like implementation standpoint for |
6063s | some reason they always make trouble for |
6065s | us it's really tricky I don't know I |
6067s | kind of hate the 29 gems |
6069s | they're so hard so please buy them so |
6072s | then okay yeah please make them work |
6073s | please for us where is the catching wow |
6080s | um this guy made like 11 questions I |
6083s | would just answer some uh ages or 11 |
6086s | from one person this is like a cop oh |
6090s | just reach |
6092s | it's from Owen |
6094s | um Wilson |
6095s | no of course |
6098s | uh he's asking like if some old brothers |
6100s | who have a remodel |
6102s | I don't think we have anything actually |
6104s | oh okay oh it's a spoiler actually well |
6108s | Praveen kind of took the initiative to |
6110s | not remodel but revamp okay some of the |
6112s | older Brawlers okay because it was |
6114s | actually his question he he specifically |
6116s | mentioned barley |
6125s | why the artists don't show their skin |
6127s | concept Arts very often why that's a |
6130s | question because they're working |
6132s | great answer yeah no I'm really uh |
6138s | really far from social media since I |
6141s | joined I I think I just posted Janet and |
6144s | Bonnie but it's not it's not a joke it's |
6147s | because I'm working and there's always |
6149s | like this artist you guys will get it |
6151s | it's like okay if I have to post I ever |
6154s | try to tweak something and organize and |
6156s | do something to not get there it's like |
6159s | okay one day like when I organize my |
6161s | portfolio if I can do it like |
6164s | 2015. I guess like because there's like |
6167s | a quite long delay before the brawler |
6169s | would be like released and you could |
6171s | actually like yeah share the original |
6173s | Concepts so it might be many many months |
6175s | like half a year it gets cold you know |
6177s | before so then then you have new things |
6179s | to think about in mind and yeah and then |
6181s | there's this snowball like it's it's bad |
6184s | but um it's a lot of work yeah but |
6186s | that's like the most requested thing |
6188s | right for now please post your Concepts |
6189s | seriously we are talking with this video |
6191s | yeah this video yeah we're gonna have |
6194s | some some stuff Jesus now I have to do |
6197s | something |
6198s | oh god |
6200s | um how Fernanda reacted to criticism or |
6202s | feedback from the community from the |
6204s | brothers you made terribly |
6206s | cried for five years will be always the |
6210s | only person yes who knows how I read it |
6212s | but to be like completely honest I don't |
6215s | check I never checked with her like I |
6218s | usually check stuff when Frank or |
6220s | Ricardo share with me and then I go on |
6222s | Twitter like once a month and like stay |
6225s | for a few hours check some stuff like |
6227s | some |
6237s | yeah no but I that's really true like I |
6241s | I never check those things I I don't |
6243s | know to me it's like the people are so |
6246s | crazy on the internet and passionate |
6248s | about stuff that with the same passion |
6250s | that they're saying you're amazing yeah |
6252s | Diva you're trash or garbage on the next |
6255s | day yeah so you can never really I don't |
6259s | know measure your self-esteem or value |
6262s | by that but I'm gonna tell you like I'm |
6264s | very you know I'm always online and I |
6266s | check like these I mean different games |
6268s | subreddits and stuff and brawl Stars has |
6271s | some of like the most wholesome |
6272s | communities I've ever seen right yeah |
6274s | yeah come on it's it's insane like yeah |
6276s | it's insane a lot of us very very cool |
6278s | like that's true like that's true it's |
6280s | insane like insane the amount of good |
6282s | stuff that I saw I mostly just saw good |
6284s | stuff yeah we want what's best for our |
6288s | Community you know yeah so it's cool |
6290s | that they understand I think that's like |
6292s | something that sometimes might get |
6294s | missed or like I also spend like quite a |
6297s | lot of time there uh like listening to |
6300s | the community getting like awesome ideas |
6302s | from there and uh and just overall like |
6306s | feeling feeling what the vibe is and |
6308s | what the community will want and I think |
6310s | everybody in Brawl Stars teams like |
6313s | really we want to make the best game for |
6316s | the community and we are all really |
6318s | passionate about the game and sometimes |
6320s | that might get like a bit like lost like |
6323s | in our daily work we don't |
6325s | think about this like only few people of |
6328s | us would kind of think about the |
6330s | business side or the product like on a |
6332s | daily basis most of us like Fernanda for |
6335s | example like you just want to make the |
6337s | most awesome concept I want to make the |
6339s | most awesome mechanics we work on that |
6342s | yeah and and don't necessarily think |
6344s | about them like business side at all and |
6347s | so so the like thing that maybe gets me |
6350s | the most in the community post or we're |
6352s | going to reading those it's like when |
6354s | there's something like oh they did this |
6355s | because of some like they want to drain |
6358s | us they made this roller to like uh op |
6363s | just because you know they want us to |
6366s | pay or get it but yeah that's very |
6368s | minimal right like yeah you like at |
6370s | least yeah I think most of it's more |
6371s | healthy yeah I think most of the people |
6373s | are reasonable and I feel that they're |
6375s | more good intentions people than uh you |
6378s | know yeah I wonder if like Twitter is |
6380s | catering for me like with the algorithms |
6383s | yeah because I saw |
6390s | you know Dev he posted like you know |
6393s | I've been seeing a lot of bad things |
6394s | about and he's like what happened I |
6397s | think the artists are like in groups |
6399s | that are sometimes a bit toxic yeah okay |
6401s | yeah yeah yeah and even I'm shelter from |
6403s | them yeah yeah but I have one thing to |
6406s | say if you have something against me on |
6408s | my way fight me in real life you know do |
6411s | it better we're gonna go on Twitter too |
6413s | I don't discuss with you with text no |
6416s | good uh just like I'll skip to his 11th |
6420s | question uh someday you show uh would |
6423s | you someday show uh discarded skins from |
6427s | the updates |
6428s | um I think we could show some but most |
6431s | of the we don't really have discarded |
6433s | skins we just save them |
6436s | it's called backlog yeah we don't throw |
6439s | anything don't throw anything away we |
6441s | might kind of use it some even if it's |
6443s | not in its current form we can but I |
6445s | think like even if it's a interesting |
6447s | thing to share what I don't like about |
6450s | it is because the thing that is not |
6452s | released is always better right so like |
6454s | if we show something out this is like |
6456s | the first concept like oh why didn't you |
6457s | release this one it's way better yeah no |
6459s | matter what happens even if it's just a |
6461s | change of color it's like people so you |
6464s | know retweet and say go tweet it and say |
6466s | look at this stupid guy yeah this |
6468s | version was greater than that one they |
6470s | actually did that to me and I was like |
6471s | oh come on |
6475s | he picked that over there didn't reply |
6477s | thank you yeah yeah I'm okay with that |
6480s | yeah it's part of the internet you know |
6483s | um |
6483s | lucky |
6485s | 84. how do you determine which brother |
6488s | gets a new skin for each update I guess |
6490s | for Ricardo |
6491s | well we've been actually like discussing |
6494s | this a lot lately with the help of V |
6496s | who's one of our designers yeah he's |
6498s | he's been very like proactive in helping |
6500s | the like the art team uh get better at |
6503s | like real making our like priorities |
6506s | getting our priorities straight so it is |
6509s | kind of like a combination of I'm not |
6512s | even sure if we hate them we use some |
6514s | data to check like uh uh brawler |
6517s | popularity it's not super it's kind of |
6519s | like this complex thing uh that we get |
6521s | from our data scientists and and yeah we |
6525s | do use that as priority but it's not the |
6527s | only the only metric we use we only also |
6529s | check Brawlers that have been in need of |
6532s | a skin for a long time and when it's |
6534s | sometimes it's just it just doesn't |
6535s | click you know we try we explore ideas |
6537s | for this brawler because for example |
6539s | Nani you know we've been trying for a |
6540s | while and we're just not as excited |
6542s | because it's a God yeah God like well or |
6545s | that uh Easter |
6548s | but that it's it's true it's like we try |
6551s | a bunch of these for these Brawlers and |
6553s | we have a limited number of slots so we |
6555s | need to pick the best only the best and |
6556s | sometimes it's not you know that Nanny |
6558s | skin wasn't clicking until we made this |
6560s | wow you know and I think everyone was |
6563s | happy with it right yeah that Aries Nani |
6565s | yeah yeah it does I think it's the best |
6567s | of the trio |
6576s | he's basically our main concept artist |
6579s | for skins yeah and you know 90 of the |
6582s | Skins are his you know we just help him |
6584s | basically yeah he's really good and that |
6586s | Brock just encapsulates how you know |
6588s | it's like Regis at his best we saw it |
6592s | was like damn wow like who else could be |
6595s | Zeus you know in such a cool way |
6598s | amazing one of the best kings that we |
6600s | ever made to me I think yeah I think the |
6603s | like the concept is still better than |
6606s | the final product I have to admit |
6608s | because of the mod that and I'm I think |
6611s | we could but the illustration I think |
6613s | the the loading screen itself like it |
6615s | sounds very well power |
6617s | the Lightnings on the rocket launcher |
6621s | um Sweezy since the designs are getting |
6624s | better are you guys planning radius I |
6626s | guess we kind of touch on that there's |
6627s | plenty redesign other brothers so yes |
6630s | as you guys leaked already |
6634s | woke up one day and it was like we |
6637s | decided I'm gonna do this you know okay |
6639s | it's more like Fernando come here |
6641s | quickly and then I go there look look at |
6643s | this |
6646s | and then he starts to keep the least |
6649s | like oh this one also this one come on |
6651s | oh yeah yeah okay cool |
6655s | um we will we will our team ever uh form |
6659s | an official age list of the Brawlers I |
6662s | think it'll be really useful for for |
6664s | what the fun artists like to know their |
6667s | ages yeah I wonder what for you know |
6670s | yeah we need to avoid prison this is the |
6674s | police |
6676s | yeah |
6677s | but I think |
6680s | you never it's true because they have |
6682s | like proper but I think what they need |
6684s | to know is like this is Young this is |
6686s | teenage this is adult right we don't |
6687s | know actually a lot of old people you |
6690s | actually yeah my season season yeah |
6694s | San is 13. |
6700s | [Laughter] |
6702s | yeah and every concept you always say |
6704s | like these characters this age yeah I |
6707s | always say like late 20s or early 40s |
6710s | right so they do have like a canonical |
6711s | age yeah yeah I think like my personal |
6714s | opinion I like how some stuff is hidden |
6717s | so like uh you you know brother's |
6720s | personality because of their actions or |
6721s | like because of like a small detail on |
6723s | the animation for example when we |
6725s | release Mandy and Chester there is like |
6728s | it starts with chester like destroying |
6730s | everything and creating like a huge |
6732s | prank but then these uh villains come |
6735s | and they are attacking Mandy and then |
6736s | Chester saves her as like so then you |
6739s | see like this only by this like frame |
6741s | you see that that he actually cares for |
6743s | her and then like uh players pick the uh |
6747s | Community picks that that up and then |
6749s | start creating fan art about it so I |
6750s | think I like to just hint those things |
6753s | because I think you can I wouldn't like |
6755s | to have like a profile yeah of the |
6757s | brawler like showing everything yeah |
6759s | yeah yeah like characters basically are |
6763s | their actions right this is something |
6764s | that uh it's like talked about in it's |
6767s | great writing and stuff yeah |
6769s | yeah so you can visually explain those |
6771s | things without actually narrating or |
6773s | anything yeah of course we if we had a |
6775s | chance in time we would do like a I |
6778s | don't know two hours animation |
6780s | more and more stories yeah yeah it's |
6783s | more like time limitation then we try to |
6785s | just point it out like most important |
6788s | stuff about their relationships but by |
6790s | the way I hope people like this like uh |
6792s | this was a kind of a unique thing |
6794s | actually right we yeah we put these two |
6796s | Brawlers together uh in an animation |
6799s | that are from different trios yeah no I |
6801s | think they are loving I think they're a |
6803s | loving dog because it's so chill because |
6806s | and they're they're saying like he had |
6809s | the hot dog on his leg the whole time |
6812s | just there just waiting to me and |
6816s | um from ngi uh how frequent do you guys |
6819s | take inspiration from Community well no |
6822s | you're welcome apparently it looks like |
6825s | every day on Reddit |
6828s | oh yeah I think like inspiration can |
6831s | come from and comes from like all |
6833s | different sources and then within the |
6835s | team inside the team and every or many |
6837s | of the individuals in the team like like |
6840s | check like Community post and everything |
6843s | like spend time there quite a lot so |
6846s | like yeah it's like even hard to say |
6848s | like a direct answer answer there but |
6850s | yeah definitely yeah like we we release |
6852s | and we and then |
6854s | and even if it's not like a completely |
6856s | like that you could not necessarily say |
6858s | that we would be inspired by some kind |
6860s | of community post for example our |
6861s | concept but it stays in back of our mind |
6864s | and we can get like even without no |
6866s | knowing it you know influenced right |
6868s | yeah subconsciously yeah yeah yeah |
6871s | because otherwise I agree with that like |
6873s | basically only subconsciously I guess |
6875s | because yeah directly never never and a |
6879s | even prefer this way like sometimes you |
6882s | have conversations about how the |
6883s | communities wanting like a assassin |
6885s | brawler or this brawler that brawler so |
6887s | we have some idea about the needs but |
6891s | it's it's only it's also about the |
6893s | momentum like when you are having an |
6895s | idea that oh this would be cool with |
6897s | that thing like with that idea then we |
6899s | can make it happen but I prefer to still |
6902s | keep it organically when it makes sense |
6904s | not like briefing you know we need this |
6907s | and then work on this yeah I've seen the |
6909s | community like sometimes point out like |
6911s | oh this brawler looks very similar to |
6912s | this fan art that they did and it's like |
6914s | I can assure you it never never happens |
6917s | I'll never checking it I don't know any |
6919s | online yeah I'm checking the Michael |
6921s | Jackson video like this is the kind of |
6923s | stuff that I'm checking on it's just |
6925s | some things are kind of a coincidence |
6926s | you know it's okay especially for skins |
6928s | it's like sometimes you know these |
6930s | characters just basically really |
6932s | warrants I don't know a certain type of |
6934s | skin yeah if people will come to the |
6936s | same conclusion yeah yeah it's so active |
6938s | Community like there's yeah tons of post |
6940s | like both on the like ideas for example |
6942s | for gadgets or Star powers or or like |
6945s | any kind of mechanic and and for the |
6947s | skins and stuff there right so much of |
6950s | them that it just happens yeah just be |
6952s | proud of yourself that you arrived to |
6954s | the same conclusion you're in the same |
6956s | page but I think like that's all it's |
6958s | walking dangerous lines because like now |
6960s | the fun art is almost like they've they |
6962s | they knew we're working with Brandon |
6964s | then you were working with chirag uh for |
6966s | the things so now I think they are |
6968s | trying to like do things we've done |
6970s | before so like they know that we're |
6971s | using teams so for example we released |
6974s | the god |
6975s | um the Godless Kings and now there are a |
6977s | lot of like uh uh Olympus kind of gods |
6981s | so |
6982s | um |
6983s | yeah like it's very hard to not go |
6985s | inside at some point if you're like |
6987s | doing exactly what you're what you've |
6989s | done before and there's no way to avoid |
6991s | that because for example now we're gonna |
6993s | have a bunch of like fun arts with this |
6996s | theme for other Brawlers yeah and if you |
6998s | want to touch this theme in the future |
6999s | like uh if we saw something in the past |
7003s | like it's even harder to to have this |
7006s | notion like I saw this and then it's in |
7008s | the back of my mind or I'm using this |
7010s | again or sometimes as you said like it's |
7012s | just a perfect match like would be |
7014s | perfect for them of course we are going |
7016s | with this direction like why we should |
7019s | avoid it's almost like how can we stop |
7022s | that there's no way to stop you like I |
7025s | try like we we I was talking to Ricardo |
7027s | sometimes like I've bought some art uh |
7029s | Concepts from uh artists for an artist |
7032s | when it's like really close and then we |
7034s | see like there's a potential drama here |
7036s | and then we feel like maybe our Ward is |
7039s | not enough so like we talked to the |
7040s | artists we like close at the contract |
7042s | with and we pay for the art and then but |
7045s | it's really like yeah there was and it's |
7047s | behind the scenes yeah sure and guys if |
7050s | you saw like how how focused on Earth's |
7052s | lick every day yeah and checking the |
7056s | concepts that like our partners are |
7058s | working on like I don't have time it's |
7061s | like other stuff yeah |
7063s | that's crazy uh I'm not running out of |
7066s | ideas guys okay trust us that's actually |
7069s | one question upon that song oh yeah uh |
7071s | Michael uh we will ever uh see Keith |
7074s | added to the game now you can tell them |
7078s | [Laughter] |
7080s | so |
7082s | well that's that's really funny because |
7084s | my art test The Joint brawl was to make |
7088s | a brawler |
7089s | and after having this conversation with |
7091s | Paul when we match like the sense of |
7093s | humor and craziness and everything I |
7095s | think I got a kind of digged what kind |
7098s | of what would make a brawler a brawler |
7100s | and then I did this exploration |
7102s | exploration for a third brawler for the |
7104s | gift shop and my brother was a cat so we |
7109s | actually have this cat brawler done like |
7113s | it's completely there I I even moved |
7115s | yeah it's approved improved because she |
7118s | got it like the pings and everything |
7120s | else I did I think it just didn't make a |
7122s | skin but everything else I did I did |
7124s | yeah I think |
7126s | um |
7127s | yeah but it's really cute I like it the |
7130s | the result and when I presented I then I |
7134s | heard after presenting the test that I |
7137s | don't know if this is true but Paul |
7139s | wasn't he didn't want to make a cat |
7142s | brawler or something like that or |
7144s | whatever |
7146s | another cat I was like Jesus touching it |
7150s | something that it's almost like oh I |
7152s | hope that she don't rock it and then I |
7154s | nearly recognize that nobody's just just |
7156s | kidding but yeah the the funny thing is |
7159s | that this brawler is ready is done but |
7161s | of course who knows what I'm gonna do |
7163s | well it's the trio is full for men you |
7166s | know yeah sure was full yeah but it |
7168s | would be oh it's cute yeah to balance |
7172s | it's now a what's how do you say the |
7174s | quartet I don't know |
7179s | yeah and then you also for your test we |
7184s | also remodel Penny remodel yeah yeah |
7186s | that was also on my test the penny |
7189s | remote and then you eventually made it |
7191s | Cannon yeah yeah amazing design yeah |
7193s | thanks |
7195s | it's really cool from Leo |
7198s | um |
7201s | well maybe maybe yeah maybe is Mandy a |
7205s | Brazilian girl it's noted that she has a |
7207s | Brazilian influence on MC Mandy it's oh |
7211s | it's MC because um |
7231s | even the community knows no no it |
7235s | doesn't have a it's not Brazilian but |
7238s | yeah I was in fact the first sketch of |
7241s | of this skin was like a Wu tank |
7243s | skin that we we changed no we didn't |
7246s | change it's just the logo |
7248s | which they took the logo because we |
7251s | don't want to yeah yeah we are not doing |
7253s | a partnership here so and we will get |
7256s | more diverse Brawlers like uh body |
7258s | ethnicity disability and they he then |
7263s | this person said Buster Fang and Maisie |
7265s | were a step forward in that direction |
7267s | um |
7272s | yeah maybe it's a strong maybe |
7276s | a strong maybe yeah strong maybe |
7280s | Sonic how do you decide when you could |
7283s | like shout out Sony shout out to Sonic |
7287s | yes |
7288s | how do you decide which brawler to do a |
7291s | super sound make campaign instead of |
7293s | Designing the skin the game thing I'll |
7295s | tell you the truth it's me and Ricardo |
7298s | it's like we cannot find a good idea for |
7301s | his brother please let the community |
7302s | help us know sometimes it's a mix of |
7305s | that and it's mostly actually you like |
7308s | you I push it yeah I push it because |
7310s | because that's the thing they're already |
7311s | so vocal producing stuff like in |
7315s | creating stuff that it makes totally |
7317s | sense to have those for sure yeah sure |
7320s | it's like uh some Brawlers really need a |
7322s | skin and we check those yeah and then |
7324s | then He suggests a theme yeah or and |
7326s | suggests like a couple of brawlers some |
7328s | we even did like a voting thing right |
7330s | one yeah that was really cool yeah we |
7332s | could do that yeah more |
7337s | yeah so I think for just to set the what |
7341s | the players can expect now we only after |
7344s | Fang we only have another one and then |
7347s | for this year I think that's it because |
7349s | I don't think we have the time to |
7350s | implement the next one or or I don't |
7353s | know I guess not to yeah but I don't |
7354s | want to do a broadly days uh campaign |
7357s | it's so lame |
7359s | unless unless we do like something we |
7361s | can have the mini Sim yeah the evil |
7364s | probably days right or yeah I'm not sure |
7366s | we're gonna do that yeah no who knows |
7368s | how it's going to be this yeah this |
7370s | Christmas we have some ideas yeah |
7373s | uh |
7375s | uh Papillon to Fernanda when designing |
7378s | new Brawlers what do you go for do you |
7380s | try to imitate Paul's art style way of |
7383s | thinking the best as you can or do you |
7385s | just go for what you feel inside you |
7388s | do you feel something inside |
7394s | I always go for something that make me |
7397s | laugh it's the same it's it's even like |
7400s | this thing about trying to go for like |
7403s | something closer to to post style like I |
7406s | think that the the cool thing uh that |
7410s | happened in my during my interview when |
7412s | I joined here it was that me and Paul we |
7415s | had the same bass references like the |
7418s | old cartoon stuff like the even the |
7421s | Vintage anime style because I I think |
7424s | he's not a big fan also but like the |
7427s | sense of humor like The the weird creepy |
7430s | cartoons like the dark jokes sometimes |
7433s | like so we matched in a level that I |
7436s | think it's more important to keep like |
7438s | the core idea or bra of what is a |
7442s | brawler alive so it's it's okay you have |
7445s | to understand the design the language |
7447s | itself is is the base |
7449s | but if you understand what makes a |
7452s | brawler a brawler then you're kind of |
7454s | ready to do that so I really trust my I |
7458s | don't know my art skills but my sense of |
7460s | humor I really like when I'm having fun |
7462s | with something and when I'm present like |
7465s | the concepts for somebody and this |
7467s | person also thinks that interesting it's |
7469s | like this tickling in your brain I |
7473s | believe in that that's my green flag to |
7474s | to feel that one idea is strong so I try |
7478s | to just have fun I think if it's I'm |
7481s | having fun the whole team is having fun |
7482s | during what we believe that is the best |
7485s | the results being something fun for the |
7488s | community it's just like it's it's kind |
7491s | of natural so I try to go for that I |
7495s | think it comes from a |
7497s | from inside maybe it's black hard uh |
7501s | black dark heart on you are you tired or |
7504s | running out of ideas I guess it's for |
7506s | everyone here already assuming yeah |
7510s | there is a uh advice then like I love I |
7514s | love relaxing by reading a book drinking |
7516s | water for Better Health and eating food |
7518s | used for energy every idea glows in my |
7521s | mind a lot I think it's just like worry |
7523s | about them yeah |
7526s | but I think like there is a lot |
7529s | [Laughter] |
7533s | what do you do for a mental health |
7535s | checking I think those were a really |
7537s | good good advice yeah I think in Finland |
7540s | here we have a wonderful nature and walk |
7543s | outside in the nature is usually like |
7545s | way great way to clear your mind minus |
7548s | 20. did you watch the lights |
7551s | no I have not seen it because I always |
7554s | checked it yesterday I was gonna say |
7555s | that he he maybe has the same thing as |
7557s | the you know Peter Parker like the older |
7560s | guy was like hold my baby |
7562s | oh my baby how does he say it's like |
7565s | you're gonna feel rejuvenating yeah |
7571s | but yeah that said like I don't think we |
7574s | are running anytime soon out of ideas we |
7577s | had like some kind of we don't really |
7579s | either bother to keep like backlog of |
7582s | all the ideas because there's so many |
7583s | coming from every window and but you do |
7586s | have like you have like yeah there's |
7587s | like 35 I think currently like 30 let's |
7590s | say the idea is not a problem yeah we're |
7593s | tired but we still have ideas |
7596s | you're still here okay he's still alive |
7599s | yeah |
7601s | um Sandia |
7604s | um |
7604s | how far in advance are official arts |
7607s | concepts and models normally made before |
7609s | releasing them yeah that's that's what I |
7610s | mentioned like uh now we're a bit yeah |
7613s | getting ahead like we're working on |
7615s | stuff for like like two updates ahead I |
7617s | think yeah so like four months but this |
7619s | was this is a recent you know uh |
7621s | achievement |
7622s | I have uh |
7625s | [Applause] |
7625s | [Laughter] |
7627s | [Applause] |
7629s | yeah congratulations to everyone like |
7632s | huge team efforts and then from the same |
7634s | person a bit out of topic how do you |
7636s | cast the voice actors to feed the |
7638s | brothers personality |
7641s | it's just like you throw a dice yeah |
7643s | throw a dice yeah it's ah it's kind of |
7646s | the same process when |
7648s | um having when I'm pitching one idea to |
7650s | Hawking what I do with Martin but I |
7654s | usually write some backstory like how |
7656s | this brawler behave blah blah blah I |
7659s | always put some references from other |
7661s | characters or actors about their acting |
7664s | or about sense of humor about like |
7667s | something that I think would be |
7668s | interesting to have sometimes even like |
7671s | oh I really like this voice here like |
7673s | this type and it would be nice to find |
7675s | somebody close to this and I got super |
7678s | lucky with Martin since day one because |
7680s | we just clicked also we have same sense |
7683s | of humor same references it's completely |
7686s | crazy so he always gets what I'm trying |
7689s | to do |
7690s | and he's always also concerned about |
7693s | some details like for example when we |
7695s | did Lola and he we we made sure to be |
7700s | like a Latin person like doing the voice |
7702s | and speaking and like this kind of |
7705s | details I think is are also important so |
7708s | it's it's usually like this back and |
7710s | forth work but with Martin it's super |
7712s | easy it's just like I brief crazy ideas |
7714s | and got it it goes like three days here |
7718s | voice actors and then I usually check by |
7721s | myself but sometimes when I'm a bit of a |
7723s | doubt I share with people like with Hank |
7725s | we did this with hikardo and and Leo and |
7729s | was really fun like we we are in sync |
7731s | about the best Direction so |
7733s | then there is one about the teams how do |
7736s | you define those or like how do |
7738s | how do you decide which one is the next |
7741s | team |
7742s | to create I think it usually starts with |
7744s | the Brawlers right like the chromatic |
7747s | brawler usually defines the theme and so |
7749s | it all starts with fernanas ideas and |
7752s | then we try to find like a a good match |
7755s | you know like a thematic match yeah it's |
7758s | like this puzzle of ideas because we |
7760s | have the main bro we have a brawler that |
7763s | has a like a concept like it's this part |
7765s | of part of a all or stuff or candies or |
7769s | whatever and sometimes we have the |
7771s | environment not being part like the |
7773s | environment of this brawler so we have |
7775s | to find a reason to have this brawler |
7778s | there and there's the second brawler |
7780s | that is it's not related any of that so |
7783s | we have to kind of mix like in in in |
7785s | this case we have a brother from the |
7789s | same environment so it's a bit easier |
7790s | yeah this is one of the easier cases I |
7793s | guess yeah but with biodome we were |
7795s | mixing yeah rollers so it's the story |
7797s | will be just can be a bit crazier |
7800s | because of that but I usually try to |
7803s | plan like for a year the areas that I |
7807s | would like to explore Brawlers but |
7809s | sometimes we have to switch because this |
7811s | is a very organic process like even if I |
7814s | plan okay every update we're gonna have |
7816s | those Brawlers |
7818s | he I I depend on what kind of idea I'm |
7821s | gonna have in September and then I have |
7823s | one brawler that it's like um I don't |
7825s | know I almost say too much I have a |
7828s | brawler there is a cactus and then we |
7830s | already have I was planning to do |
7833s | something for biodome on December and |
7835s | then but this Cactus is perfect for |
7837s | Halloween so then I have to change the |
7839s | other thing because of those |
7841s | coincidences and even planning mechanics |
7844s | like we did we were trying to aim for |
7846s | some type type of mechanics and at the |
7849s | end of the meeting I was with Frank and |
7851s | Adrian's like okay we we decided and |
7853s | then when they start to sketch the idea |
7855s | so it's not going to be a Millie anymore |
7857s | it's like it's you depend on the process |
7860s | yeah you have to see yeah I I feel that |
7863s | people hate this answer but when we are |
7865s | in those meetings and they say yeah |
7867s | what's going to be the next team and |
7868s | depends on the brother and everybody |
7870s | looks at me and I'm like I don't know |
7872s | it's in my head still so |
7875s | yeah but it is a fun process I think |
7877s | like we sometimes it's not obvious at |
7880s | all like for example RTE you know |
7882s | because it's this Hub area it wasn't |
7884s | immediately clear what we would do for |
7886s | skins for example like this for the main |
7888s | theme you know uh because we were like |
7890s | okay we could do what we did for uh the |
7893s | gift shop update where there's like |
7895s | these you know like fans and stuff that |
7898s | come to the park swag and but we ended |
7901s | up with the Spy theme you know so |
7902s | because we focused on this particular |
7904s | aspect of RT of the character the |
7906s | mystery yeah so it works like that or |
7909s | sometimes we're revisiting a theme for |
7911s | example we're introducing a brawler like |
7913s | Sam you know which is part of Bell's |
7915s | Trio so we've already done we've already |
7917s | done a main theme that that was meant to |
7919s | accommodate Bell and then we introduced |
7922s | Sam we need to revisit this Trio this I |
7924s | mean this theme but we want to spice it |
7926s | up right so we need to always like come |
7928s | up with a new thing uh like a new |
7931s | um inspiration or just a new twist that |
7934s | kind of spices things up yeah so yeah |
7936s | that's part of the challenge but it's |
7938s | very organic like we just talked with |
7940s | the team you know and particularly like |
7943s | fernan and I that's that's mostly yeah |
7945s | we usually drive those together |
7948s | from Reddit Noob uh are you guys I guess |
7953s | it's like the same with like the remodel |
7955s | from Brawlers but like so far animations |
7957s | because he's saying that there is the |
7959s | recent ones have a lot more personality |
7961s | and if we plan to go back in the |
7963s | animations of each brawler |
7965s | just by thinking of them I know |
7969s | maybe you should ask clear yeah |
7973s | you're talking about like the win anime |
7975s | yeah win and lose the animation right |
7978s | yeah I remember once Felix was in an |
7982s | interview with Lex as well and he said |
7984s | like yeah because spike is just like do |
7986s | this which is kind of characteristic of |
7989s | him but like if he felt like spikes are |
7992s | or mascot right so maybe he deserved a |
7994s | bit right maybe maybe we need to you |
7996s | know get Leo and Praveen in a room |
8001s | just put them together and work it out |
8004s | make it work it for sure I think that |
8007s | would be cool it's true that some |
8009s | animations are a bit uh yeah like yeah |
8011s | yeah just compared with the they're |
8014s | iconic like I remember for example Crow |
8016s | uh I remember yeah like Felix wanted to |
8019s | keep that because before it was just |
8021s | that and now it's like badass and cool |
8023s | but he retained that iconic pose at the |
8026s | end so he could do something like that |
8028s | control and speaking no no I guess not |
8030s | speaking of crow but like uh we could be |
8033s | speaking of course Ginger |
8037s | said uh what what is like um a brawler |
8040s | or skiing that you are most proud of |
8042s | maybe one of each |
8043s | problem you want to start yeah |
8045s | jokes I think like yeah probably like |
8051s | Sam but I think he was like one of the |
8054s | the first one where I kind of felt like |
8057s | I did take a bigger risk |
8060s | and then it felt like it paid out in |
8063s | that sense like |
8065s | after like working a couple Brawlers |
8067s | before that was like kind of the time to |
8069s | do try to do something a bit more |
8071s | complex |
8073s | um and then exactly it was I think one |
8076s | of the first melee brothers too I worked |
8078s | on |
8079s | so yeah that |
8081s | and Chester has a special place in mind |
8084s | he's amazing Chester is cool but doesn't |
8087s | everyone just cycle the abilities until |
8088s | you get the explosion |
8092s | I always equip the gadget that allows |
8094s | you to cycle yeah when the stun was |
8097s | really powerful then this stun is okay |
8098s | but the explosion isn't you know one hit |
8101s | one kill thing almost so yeah |
8104s | how about you I think it's Bonnie it's |
8107s | my favorite and uh when I was |
8110s | thinking about the explosive stuff I was |
8113s | also with something girl have references |
8116s | in my mind that I ended up not using it |
8118s | but just a helmet yeah I think she's my |
8122s | favorite yeah Barney is really adorable |
8124s | Bonnie is great and the voice actress is |
8126s | amazing yeah like that's a proper you |
8128s | know like is this she a kid because oh |
8131s | damn she really can make cookies really |
8133s | good really incredible because that's |
8134s | really hard yeah yeah I think like we |
8136s | were just listening to Leon Leon's like |
8139s | 35 years old is |
8145s | we like him you know don't get this |
8147s | wrong it's just it's just doesn't come |
8148s | across as a kid is my point yeah but I'd |
8151s | like to hear your favorite skins as well |
8153s | you know like |
8155s | if you have any oh Lola Lawless Lola but |
8158s | because she drew it oh my |
8162s | God what is your favorite skin is |
8164s | more he's most proud of so okay |
8171s | okay so from like 300 skins you picked |
8176s | your like the Lawless enough |
8180s | uh you go favorite brawler and uh |
8183s | favorite brawler is called to always be |
8185s | called |
8186s | um but from the ones you designed |
8189s | um Sam possibly Sam and also love Bonnie |
8193s | of course oh my I have to mention my |
8195s | favorite one from Paul to Ash I know |
8198s | yeah yeah I love grief because it's a |
8201s | trash can |
8203s | she's also amazing I think it's those |
8206s | are my favorite too yeah she's fun and |
8208s | skin how about the crow because you |
8211s | remodel Crow and you have so many |
8213s | remodel Phoenix Right Crow is like I'm |
8215s | really proud of the model it was not |
8217s | because I'm happy with my work I'm never |
8219s | happy with my work |
8220s | we'll make it clear yeah it was more |
8223s | like I made it and feel which was the |
8226s | artist who I was replacing he moved on |
8228s | to another project when I joined he was |
8230s | he approved it so I was like okay I'm |
8233s | ready I'm good because dude I was |
8235s | terrified like it was really uh |
8237s | challenging too although like the models |
8239s | are really simple but yeah you know when |
8241s | you're you join super because you don't |
8243s | want to to change it that much so it has |
8246s | this it has to be the same uh yeah yeah |
8248s | or else yeah the expectations as well |
8250s | but also because like feel is very like |
8252s | uh how do you call it |
8254s | um he won't he won he has a night for |
8257s | details so he was really like checking |
8259s | everything like the wireframe and stuff |
8261s | so I was really |
8263s | no but I think it's amazing like Lex can |
8265s | vouch for that he he loves both the |
8267s | model in there oh that's that video |
8269s | likes video where he reacts to Crow and |
8272s | and white crow yeah I'll never forget I |
8276s | love these reactions shout out to like |
8278s | shout out shout out to Lex yeah Yeah we |
8280s | actually invited but he couldn't uh yeah |
8283s | uh he'll be in another one though |
8286s | um |
8287s | we are almost done don't worry my fellow |
8291s | companions uh wise uh this is from |
8295s | Havish a white Spike the face of Star |
8298s | Park |
8299s | spikes out of the face is the stone well |
8301s | it's kind of it's a star |
8303s | isn't it cold I would say it's cold no I |
8306s | think the logo the star parked logo logo |
8308s | the happy face happy yellow faces |
8312s | it's a happy the the happy face on the |
8316s | star it's a character it's yeah I think |
8318s | this person means that just he just |
8321s | assumed that it's not like the mascot |
8322s | yeah but I would say it's cold I thought |
8324s | this is the mascot not the mascot kind |
8326s | of like the face of yeah Star Park yeah |
8329s | I think it's because we well I keep |
8331s | adding spike in every illustration we do |
8333s | so |
8335s | the spike is very iconic right like very |
8337s | simple yeah so it works well as a mascot |
8340s | as well because I like the mystery he's |
8341s | almost like a cycle that's like always |
8344s | there and then you don't know what he's |
8345s | gonna do right yeah he's just like |
8346s | looking at you and then is this I think |
8349s | has some some pillars on on Broad and |
8351s | Spike like yeah cute but there's some |
8354s | Darkness yeah like is this friendly you |
8357s | know you're still gonna kill mark yeah |
8359s | you can use on the game as well |
8364s | um |
8366s | I can skip that one from synced how do |
8370s | you balance a new brawler with Unique |
8372s | Mechanics what determines exactly Health |
8374s | damage range reload blah blah together |
8377s | with the mechanic so like how how do you |
8379s | balance that yeah I guess that would be |
8381s | a like a |
8383s | better question for Adrian |
8387s | and forward yeah he does most of the |
8391s | balancing work and but but I mean most |
8394s | of it still comes like initially like |
8397s | after the first play tests |
8399s | if you like when we play together it's |
8402s | quite obvious like then there if it's |
8404s | feels like underwhelming it's not |
8406s | powerful enough or if he feels like |
8408s | totally op so it's just true that kind |
8410s | of iteration of course the kind of the |
8412s | first initial numbers uh we put in like |
8417s | usually we have like take some kind of |
8419s | reference or have an idea but that's |
8421s | just like the first is always like a |
8423s | guess and you need to just play it and |
8425s | then feel it |
8426s | feel it are out and I think quite often |
8429s | for me when I I do for example the first |
8431s | prototypes for Brawlers and uh I usually |
8436s | test them then and play against bots |
8438s | right when I play like on my development |
8441s | computer and test them out the first |
8443s | time and that's really different than |
8445s | playing against Real players so yeah so |
8448s | usually the guess is like completely |
8450s | wrong but then when we actually play We |
8451s | like realize like |
8453s | yeah we need to change them and even so |
8455s | like even if we test you know in our |
8457s | internal tests we're all sometimes we're |
8459s | surprised with how actually like much |
8461s | stronger the characters are weaker |
8463s | actually right when it gets out into the |
8465s | wild yeah yeah because I guess no no |
8468s | automation or tests will be like a |
8472s | million players playing this that's a |
8474s | real trip |
8476s | yeah so then the like data and analytics |
8479s | and then feedback from the community is |
8482s | definitely like instrumental yeah |
8484s | instrumental for that yeah |
8486s | from the Hulk 27 that's I think it's a |
8489s | really cool question like what brawler |
8490s | if any was a big letdown in terms of |
8493s | like we're thought it's gonna be like a |
8495s | super popular brawler and then it didn't |
8497s | uh work out |
8502s | I think it's usually tied to the power |
8505s | of the brawler because like we have one |
8508s | actually like yeah like Colette yeah I |
8510s | was gonna mention like remember the |
8512s | reaction to her she's something she's |
8514s | like designed yeah yeah design is so |
8517s | cool personality she has everything yeah |
8519s | but then she was so weak she was really |
8521s | weak on the release and all the |
8522s | YouTubers were like you know she's trash |
8524s | yeah yeah I remember the thumbnails and |
8527s | that really yeah yeah and she was like |
8530s | really she's still kind of mechanically |
8531s | challenging I guess yeah so there's |
8533s | something to it because her damage is |
8535s | like a percentage of the opponent uh |
8538s | Health she wasn't like self-sufficient |
8540s | at first right yeah now she's an inviter |
8542s | in the Pro scene she's picked like as a |
8544s | counter for them yeah of course but yeah |
8547s | poor Colette such a good design I think |
8551s | for for me it's more the surprise about |
8553s | because we have like the main brawler |
8555s | and the second brawler usually in the |
8557s | seasons it's it's funny because like for |
8561s | Gus Gus and Buster like Gus |
8564s | yeah yeah the show and everybody was |
8566s | just talking about at the same time as |
8568s | Sam right not yeah yeah poster came |
8570s | afterwards it's just because they were |
8571s | in the same animation oh yeah yeah but |
8573s | yeah we're mixing images |
8575s | but it's true that girls I think stole |
8577s | the show |
8579s | um yeah versus Sam yeah yeah it was a |
8581s | bit Yeah interesting I was also like |
8584s | kind of expecting Willow to really take |
8586s | off you know yeah it was but I think |
8589s | she's not super popular I think it's a |
8590s | gameplay because she's so she's tricky |
8592s | complex yeah yeah how about Hank did you |
8596s | expect |
8597s | well but he was releasing Mega broken |
8600s | yeah yeah but I think the the overall |
8604s | like feedback was yeah yeah they're like |
8608s | the hype was big before talking about |
8612s | like expected versus unexpected things |
8614s | like I was mind blown with how horny the |
8617s | community was with Grom |
8621s | this was like |
8624s | [Music] |
8626s | it was like like a weird guy yeah |
8631s | spicy from ours that we saw I think |
8633s | people like a broken guy you know yeah |
8636s | same with two you know it's kind of |
8638s | damaged |
8640s | wow yeah yeah but I think we'd love to |
8643s | see that yeah one that had a plot twist |
8645s | I think Buster when he released before |
8647s | like complaining about ah the design is |
8649s | not there but I think it took time for |
8651s | people to understand Buster once they |
8653s | got the personality and the relationship |
8655s | with Fang now Buster is loved and I |
8657s | think |
8658s | yeah like when we're announcing brow |
8660s | talk we got a lot of hate but when we |
8662s | start like uh |
8666s | yeah we did like the poster where he's |
8668s | like being all the roles of his own |
8670s | movie and then the community like starts |
8672s | getting embracing understanding it's |
8675s | about to understand the character like |
8677s | yeah right they they are always planned |
8679s | to be like in this Trio |
8683s | um like the the way that they are |
8686s | created is based on the trio so they |
8688s | don't exist by themselves so it's always |
8690s | one compliment and you always like |
8692s | developed these really nice Dynamics |
8694s | between the characters and these stories |
8696s | that are really hard to convey yeah we |
8698s | just don't have the time you know it's |
8700s | really like a lack of time we're spread |
8702s | too thin at this you know yeah so it's |
8705s | nice like Community illustrations of |
8707s | course like really I was really happy |
8708s | with the comics when we could score a |
8711s | bit more of that |
8712s | and is there a one that was like the |
8715s | opposite is that actually from the same |
8717s | guy so like uh something that we thought |
8719s | like uh maybe that's not gonna land and |
8721s | then it's one of the most beloved |
8723s | Brawlers hmm I guess Hank now like it's |
8726s | kind of funny yeah I think I wasn't yeah |
8729s | I think so like at least in the play |
8731s | tests internally and overall like I |
8733s | think the field was like |
8735s | well yeah he's he's definitely like has |
8738s | powerful and we did think that but not |
8740s | like on the scale right like when he was |
8743s | released so and Meg Meg but it this is |
8746s | the other point man I'm still surprised |
8748s | that she's not this is a Mecca driver |
8750s | what the heck I think it's gameplay |
8752s | because before before it was too |
8755s | punishing true that was better yeah yeah |
8757s | you start like super weak and like if |
8760s | you if you don't have the skills then |
8761s | you are adjusting forever |
8763s | yeah but I think the design is really |
8765s | cool and I think like the trio Max Max |
8767s | Trio is super cool yeah I think Nani |
8771s | maybe it's to me it's kind of funny that |
8773s | he has such a big support yeah yeah |
8775s | there's this she has like the most |
8777s | dedicated fans of all time it's insane |
8779s | it's a little silly robot right like |
8782s | okay but there was like subscribe flow |
8784s | but yeah but okay |
8786s | you know do you have like your own one |
8788s | from me like do you have a favorite Trio |
8793s | maybe that I've |
8795s | favorite Trio and the most |
8797s | despised wow |
8799s | I know yours despise Rio you know yes no |
8804s | I I don't I think please tell me because |
8806s | it's uh Piper uh Byron and yeah and |
8811s | barley why because it's so hard to uh |
8814s | yeah it's it's more when we were like |
8817s | discussing like the Dynamics between the |
8820s | characters it but it's not bad it was |
8824s | just a bit more hard complicated it's |
8825s | complicated because for example Tara |
8827s | Sandy and Jin Jin it was hard in the |
8832s | beginning but then we came up with |
8833s | something really cool to make the the |
8835s | story of the trio work together yeah |
8839s | yeah but it's happening in the |
8841s | background yeah |
8843s | but the characters alone I really liked |
8845s | it but barley would be my favorite |
8849s | Piper is yours but my favorite Trio like |
8852s | two trios to me the classic Trio |
8856s | cult in Shelley yes but B yeah and I |
8860s | think uh the second I really like |
8863s | um |
8864s | the turbo theater but to me I think a |
8868s | stunt show with the girls and two like |
8871s | the to me was very very nice to see how |
8875s | the community react to the Brawlers and |
8878s | to kind of highlight to even more like |
8881s | not just bring the girls and it doesn't |
8884s | felt like uh weird how the family works |
8888s | together to me I was very happy to see |
8890s | hey this kind of works like those |
8892s | planets and it's so nice that like uh |
8895s | it's almost like um I don't know if you |
8897s | do like um analogy to like Society how |
8900s | they Embrace this kind of broken family |
8902s | right because adopted adoptive father |
8904s | without like a mother or anything and |
8907s | nobody has like why why the father of |
8911s | those the kids are like a robot yeah |
8913s | it's really cool yeah very wholesome |
8916s | yeah I love the reaction of the |
8917s | community as well yeah yeah from |
8919s | Fernandez I think my favorite Trio is |
8921s | probably Belle and I Sam I really like |
8926s | that kind of yeah well I guess Sam is |
8930s | Paul's yeah and I really love the gift |
8933s | shop Trio uh well the community also |
8936s | loves them they're amazing they're |
8938s | amazing and have you seen the parody |
8939s | with SpongeBob yeah it's like it fits so |
8942s | well too well yeah Colette's been crazy |
8945s | like SpongeBob and yeah about your |
8948s | joking yeah I think it's probably the |
8950s | stunt so like Trio It just fits so well |
8953s | but it's it's I think hard to pick |
8955s | especially because not all the trios are |
8958s | complete yet yeah and and there might be |
8961s | a trio that I'm thinking that might be |
8963s | my favorite but I just want to miss if |
8965s | they get because it's not yet |
8967s | wait but when it's complete |
8973s | [Music] |
8974s | there's many great Traders it's so hard |
8976s | to pick a favorite one yeah |
8977s | but yeah I think like one thing that I |
8980s | would I like to see in the trios like |
8982s | besides of course this kind of uh that |
8984s | the trio is are com like work together |
8987s | in the story side and on the team but |
8990s | also like that there would be something |
8992s | that on the gameplay kind of would |
8993s | connect them and that they would work |
8995s | really well together |
8997s | that's something that we have been |
8999s | trying to like combo a bit more yeah |
9002s | like of course it the meta changes |
9005s | everything that that yeah depends on the |
9007s | map and everything and it will not |
9008s | always be but at least they would be |
9009s | like viable to play maybe after three oh |
9012s | yeah |
9014s | cool I guess that was like the last |
9016s | question last question so thank you |
9018s | everyone for your time thank you for the |
9020s | crude for watching us for two hours and |
9023s | a half and |
9026s | um yeah you're gonna say like something |
9028s | for the players that are watching you |
9032s | um maybe something for the Brazilians |
9034s | Brazilian yeah |
9036s | has a huge Brazilian fan base it's true |
9040s | man it's really I was uh not even me I |
9044s | have that big of a I really love the |
9047s | Mimi's when I show up in that uh special |
9050s | that you made yeah I really love the |
9053s | memes I was laughing my ass off like |
9055s | Brazilian communities is just perfect we |
9058s | get all right |
9059s | we get our weird stuff yeah I really |
9062s | like thanks guys for the support it's |
9064s | really really important |
9066s | and I don't know it's just like uh for |
9069s | the community just the |
9071s | the some stuff out I'm not a very like |
9074s | I don't know social media person of |
9077s | social media so it's hard to post stuff |
9080s | but I will make some effort to I don't |
9083s | know show off a bit more often |
9086s | but then like in this two hours you've |
9088s | done more than many other people uh in |
9091s | the industry two hours talking yeah |
9093s | maybe people is like yeah enough yeah we |
9096s | don't need money yeah it's like yeah |
9099s | yeah but I think it's thank you for all |
9102s | the support not only the Brazilian |
9103s | Community but the whole community of |
9105s | brow it's amazing to be part of this |
9108s | like great family |
9111s | no but it's amazing to be part of a game |
9114s | community that it's so uh heavily |
9117s | inspired by art by those characters like |
9120s | it's not just only about the game but |
9122s | the brow Universe uh to me it's like a |
9125s | huge honor to be this IP holder right |
9127s | now because I the I say this everybody |
9130s | bro was the first mobile game that I saw |
9132s | and I actually see oh finally I did |
9136s | something no uh it was love at first |
9139s | sight with brawl and uh I would never |
9142s | imagine that one day I would be here |
9144s | today like creating those characters |
9146s | just keeping this amazing work that Paul |
9148s | started so to me it's like a huge honor |
9151s | like one of the reasons of the stunt |
9153s | show being also my favorite Trio is that |
9155s | to me whenever I feel that I can do this |
9158s | late collaboration yeah yeah it feels |
9161s | amazing because it's like okay like we |
9164s | making my best achieve yeah this is |
9167s | standard so it's really really special |
9170s | and if everybody if anybody has |
9173s | something against my designs catch me in |
9175s | person here because I don't discuss on |
9177s | Twitter and yeah I think that's it |
9181s | am I in shout out to amazing Bro Team |
9185s | and our team that it's it's only because |
9187s | of those guys that we can deliver these |
9190s | updates it's insane it's crazy but the |
9193s | magic always happens every update and |
9195s | it's a huge thing |
9198s | huge thank you |
9200s | amen amen how about you ah just uh I I |
9204s | would say like thank you for being so |
9205s | wholesome and understanding for the |
9207s | community actually like um yeah it's |
9209s | really like I mean it yeah this |
9211s | community I think like it's for the best |
9214s | I've worked with but I think it's I |
9216s | would say it's the best in the gaming |
9218s | industry because like of course like we |
9220s | kind of build trust and like this is |
9222s | basically like a Dev and Community |
9223s | relationship but I think the fact that |
9225s | they understand some things when we can |
9228s | we have the freedom to be honest and |
9230s | transparent with them with bad news or |
9232s | like when we release a new update and |
9234s | there's plenty of bugs they're like okay |
9236s | we know they're gonna fix it like it's |
9237s | not like they're being angry on social |
9239s | media or anything like it's really |
9241s | really nice and we got really cool |
9243s | things cooking so you know please look |
9245s | forward to that good stuff yeah we are |
9248s | listening about Lord and everything |
9250s | you're just preparing stuff like |
9252s | carefully yeah but yeah cooking just |
9255s | wait how about you okay |
9256s | I guess like huge huge thanks to the |
9259s | community and as mentioned already I |
9261s | think like broad communities it's what |
9263s | makes it special like and it's really |
9265s | humbling to work on a project like this |
9267s | and then and like just seeing the |
9270s | passion and that's kind of that's |
9272s | basically like actually the interesting |
9275s | is that I know for me and for many other |
9277s | people in our team actually like the |
9279s | brawl talks are actually also like one |
9282s | this kind of big moment and then like |
9284s | highlight for us and uh to see them and |
9288s | seeing the community getting excited |
9289s | about all that that's like that's the |
9291s | best reward for for the work we do here |
9294s | and thank you for that |
9297s | cool I'll press all the buttons here too |
9299s | does it work |
9303s | all right thank you everyone bye-bye |
9305s | thank you |