Original Post — Direct link

I don’t know exactly what I was expecting, do I like Mastery’s? Yea, the rewards are cool, but I would have called it something else.

Mastery’s to me would have been challenges that were designed for each individual Brawler, to use there abilities/how they play. They could be similar to Quests except much more specific and difficult.

Quick Example’s :

*Reflect x amount of damage from Buster super.

*Hit x max range attacks with Pam.

… and so on, I’m sure they could come up with some great ones. This would then actually show how you Master your Brawler with a reward for finishing each Brawlers Mastery Challenges.

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about 1 year ago - /u/dani_supercell - Direct link

We discussed masteries being task/achievement based, but the reality is that it would make everyone play the game weirdly to complete your mastery track, and not doing their best to win the game I actually had the same idea as you before, but we agreed that winning would be the best for the game overall

Since most of the matches are team matches, we must encourage all the players to aim at the same goal (winning a match)

The simplicity also makes it a lot easier to understand the system and you also don’t need to keep track of all the different tasks for every brawler