@kevin_portelli @grylogiczne_pl Thanks UwU!
@BoundaryBreak I would miss it! As someone coming in later to the Boundry Break party, it never came across as a mask, but more of a mascot that screams nostalgia + games?
@Rad_Venture Lookin' spicy
Update #2 is now available for Castle on the Coast. It has... -Longer Levels! -A New Ball Vehicle! -Boundry Breaking! -More Voice Acting! -but wait! THERE'S MORE!
#3DPlatformer #Collectathon #Gaming #UE4 #IndieDev #IndieGame #EarlyAccess #BoundryBreak
Just pushed a major update to the game on Itch. Will be releasing patch notes soon!
@BrandtAHoward Lots and lots of patience and putting in the time XD. Kinda knowing that 80% of your time will be spent polishing tons of small details and boring marketing/business stuff.
@DamianSchloter Pew pew pew pew pew pew
can we get 1,000 likes this is so emotional -sobs-
GASP THANK U FELLOW TWITTER PEEPS
@Stingray_Gaming @JoGribbin Dang, thanks!
Caleb! Stop posting secrets, NOOOOOO!
It's been awhile... so thought it would be good to share a sneak peak on the next update!
Shhhh! It's a SECRET UwU.
#3DPlatformer #Collectathon #Gaming #UE4 #IndieGameDev #EarlyAccess #BallerGamez
@BillieBustUp I love how this is being blocked out, it makes me excited!
Sorry about the repost! The previous one was marked as sensitive for some reason.
Been having fun getting this feature working for some new platforming sections. #WIP #3DPlatformer #Collectathon #Gaming #UE4 #IndieGameDev #EarlyAccess #SuperGiraffeBall2AcaciaTreeBlitz
I love how level design looks so chaotic in the middle of the process.
Before blocking in any area, first I'll try out as many ideas as possible separately before merging them together.
#3DPlatformer #Collectathon #Gaming #UE4 #IndieGameDev #EarlyAccess
Quality assurance testers HATE him, find out how George the giraffe gets past invisible walls with this one weird trick.
#3DPlatformer #Collectathon #Gaming #UE4 #IndieGameDev #IndieGame #EarlyAccess
@ohlook_Sinesta Eyyy, I have those in my apartment complex! They hunt pests, so I let them do what they want.
Its been a long proces. When starting work on the story of the game, I didn't realize VO would be the most time-consuming aspect of it.
Aw yea, the sound design half of our team got 100% of the game filled with VO! WHOOOO!