Originally posted by maxpower: Does this mean that simply disabling assets and mods from content manager is not sufficient?
Some mods start doing something as soon as the game loads, so even if they are disabled in the content manager, they are still affecting the game. Using -disableMods stops the game from loading them completely, and combined with -noWorkshop the game runs like it would if no mods or assets were installed at all. Plus it's often faster to use the launch options than disabling things in the content manager. :)
Originally posted by maxpower: I have read your article. This method is very good. One thing I like to ask about your comment about RAM; with 16GB you need pagefile: is that because of the amount of mods/assets or in general for this game?
The game itself uses a fairly high amount of RAM on its own, and workshop content only increases that. But part of the reason we need a large pagefile is also that Windows has been increasing the amount of RAM is needs/reserves. A couple of years ago, we saw the game suddently crashing for people after Windows had updated. So it isn't entirely because of the game or the workshop, but more of a combination of several factors that just lead to needing a larger pagefile. :)