about 2 years
ago -
/u/
-
Direct link
The Plazas & Promenades expansion is out and with it patch 1.15.0-f5. If you don’t use mods, then enjoy the new content and check out the patch notes below!
Patch notes[forum.paradoxplaza.com]
However, if you do play modded, note that a major patch like this is likely to require mods to update. Modders have been hard at work preparing updates, but please be patient while they apply those to the Workshop and sort out any issues that may not have been found in testing.
If you play with a lot of mods
Will I be able to continue my existing city? Most likely yes, but you will need to check your mods and remove/replace broken mods. See the P&P DLC Patch tab of this spreadsheet:
https://pdxint.at/BrokenModCS
Will ‘insert mod’ be updated? Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while. However, sometimes updates come in the form of a brand new mod, in those cases make sure to unsubscribe the original!
Which mods are broken? For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://pdxint.at/BrokenModCS
Broken
Not broken but has some issues
Which mods do I absolutely need to load my city? This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.
Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.
Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:
How do I play unmodded temporarily? While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.
Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.
Patch notes[forum.paradoxplaza.com]
However, if you do play modded, note that a major patch like this is likely to require mods to update. Modders have been hard at work preparing updates, but please be patient while they apply those to the Workshop and sort out any issues that may not have been found in testing.
If you play with a lot of mods
- Check the list of broken mods below
-
Don’t overwrite - save your city as a new savegame
- Wait for mods to update - or help see what mods need an update.
- Play unmodded while you wait using the -noWorkshop launch option
Will I be able to continue my existing city? Most likely yes, but you will need to check your mods and remove/replace broken mods. See the P&P DLC Patch tab of this spreadsheet:
https://pdxint.at/BrokenModCS
Will ‘insert mod’ be updated? Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while. However, sometimes updates come in the form of a brand new mod, in those cases make sure to unsubscribe the original!
Which mods are broken? For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://pdxint.at/BrokenModCS
Broken
-
81 tiles - use 81 tiles 2 TESTING instead
-
Advanced Building Editor
-
Advanced Stop Selection - use Improved Stop Selection Revisited instead
-
AllowIntercityTrains v1.2 - broken and no longer needed
-
Building States
-
Building Variations
-
Choose your rocket
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Commuter Destination Beta
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Elevated Stops Enabler - use Elevated Stops Enabler Revisited instead
-
Extended Managers 1.1.1 [BETA] - use Extended Managers Library 1.0.3 instead
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Extra Landscaping Tools - use Extra Landscaping Tools (1.15.0-f2 FIX) instead
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Favorite Cims
-
Flood Damage Control
-
Hide it, Bobby! - use Hide It! instead
-
Immediate Continue
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InfoPanelOnLoad
-
Intercity Bus Control
-
Language Pack of Replacement
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Loading Screen Mod - use Loading Screen Mod Revisited instead
-
Loading Screen Mod temporary fix for Airports DLC - use Loading Screen Mod Revisited instead
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Loading Screen Mod Test - use Loading Screen Mod Revisited instead
-
More Advanced District Snapping
-
More Advanced InfoViews
-
More Advanced Toolbar
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Movable Bridge Mod (Beta) - use Movable Bridge - Fixed (1.15.0-f7) instead
-
No Intro
-
No More Vehicles
-
No Problem Notifications - use No Problem Notification 2.1 or Toggle It! instead
-
Problem Info
-
Prop Anarchy Beta - use Prop Anarchy temporary fix instead
-
Prop Painter: Revisited 1.2 - use Prop Anarchy temporary fix instead
-
Terrain Level Of Detail (TLOD)
-
Traffic Volume
-
Tree Anarchy Beta - use Tree Anarchy 1.3.5 instead
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Tree Fire Control
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Unlimited Outside Connections - use Unlimited Outside Connections Revisited 1.1 instead
- Wider OptionsPanel
Not broken but has some issues
-
Ambient Sounds Tuner 2.0 - Does not recognise last few DLC sounds
-
Building Themes - Does not respect the selected themes. Use District Styles Plus instead.
-
Custom Names Lists - Not able to name new districts
-
District Policies Highlighting - Not able to highlight new districts
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Improved Content Manager - Not able to filter new DLC content, lags the game
-
ModTools (Stable) - Can't handle EML / Prop Anarchy Props
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ModTools 3.7.6 (Beta) - Can't handle EML / Prop Anarchy Props
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Parkify - Parks might not level up if other than original pathes are used within the park area.
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Service Vehicle Selector 2 - TouristAI error
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Sun Shafts - Forgets settings at start
- Surface Painter - Works with Extra Landscaping Tools (1.15.0-f2 FIX) but NOT with 81 tiles 2 TESTING, for this use Surface Painter temporary fix
Which mods do I absolutely need to load my city? This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.
Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.
- Extra Train Station Tracks
- German Roads
- Metro Overhaul Mod
- More Train Tracks
- Network Extensions 2
- One Way Train Tracks
- Tram Station Track
Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:
- 81 tiles
- Any Road Outside Connections
- Custom Zone Mixer
- Improved Lane Connections v2
- Lifecycle Rebalanced Revisited
- More CitizenUnits
- More PathUnits
- More Vehicles
- Nursing Homes with Eldercare
- Optimised Outside Connections
- Ploppable RICO
- Realistic Population (or other mods that affect population numbers)
- Reversible Tram AI [BETA]
- Traffic Manager: President Edition
- Transfer Controller
- Transfer Manager CE
- Transport Line Manager
How do I play unmodded temporarily? While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.
Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.