about 2 years
ago -
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-
Direct link
The Roads & Vehicles update is out and with it patch 1.15.1. If you don’t use mods, then enjoy the new content and check out the patch notes below!
Patch notes[forum.paradoxplaza.com]
Steam Workshop is currently experiencing some issues which may disrupt mods updating. Please be patient while Valve sorts out the issue
However, if you do play modded, you will be greeted with a new notification when you start the game alerting you that some mods you are subscribed to haven't been created for the current version of the game. Opening the Content Manager will show you which mods were not made for the current version of the game, however, this does not mean the mod is broken. The notification is there to help troubleshoot but to determine which mods are known to be broken and which have been fixed, please see the list on the spreadsheet which can be accessed by clicking List Incompatible Mods.
Modders have been hard at work preparing updates, but please be patient while they apply those to the Workshop and sort out any issues that may not have been found in testing. Check the spreadsheet regularly to see which mods are still needing an update.
If you play with a lot of mods
Will I be able to continue my existing city? Most likely yes, but you will need to check your mods and remove/replace broken mods. See the 1.15.1 Patch tab of this spreadsheet:
https://pdxint.at/BrokenModCS
Will ‘insert mod’ be updated? Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while. However, sometimes updates come in the form of a brand new mod, in those cases make sure to unsubscribe the original!
Which mods are broken? For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://pdxint.at/BrokenModCS
Broken mods
Not broken, has some issues
Which mods do I absolutely need to load my city? This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.
Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.
Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:
How do I play unmodded temporarily? While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.
Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.
Patch notes[forum.paradoxplaza.com]
Steam Workshop is currently experiencing some issues which may disrupt mods updating. Please be patient while Valve sorts out the issue
However, if you do play modded, you will be greeted with a new notification when you start the game alerting you that some mods you are subscribed to haven't been created for the current version of the game. Opening the Content Manager will show you which mods were not made for the current version of the game, however, this does not mean the mod is broken. The notification is there to help troubleshoot but to determine which mods are known to be broken and which have been fixed, please see the list on the spreadsheet which can be accessed by clicking List Incompatible Mods.
Modders have been hard at work preparing updates, but please be patient while they apply those to the Workshop and sort out any issues that may not have been found in testing. Check the spreadsheet regularly to see which mods are still needing an update.
If you play with a lot of mods
- Check the list of broken mods below
-
Don’t overwrite - save your city as a new savegame
- Wait for mods to update - or help see what mods need an update.
- Play unmodded while you wait using the -noWorkshop launch option
Will I be able to continue my existing city? Most likely yes, but you will need to check your mods and remove/replace broken mods. See the 1.15.1 Patch tab of this spreadsheet:
https://pdxint.at/BrokenModCS
Will ‘insert mod’ be updated? Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while. However, sometimes updates come in the form of a brand new mod, in those cases make sure to unsubscribe the original!
Which mods are broken? For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://pdxint.at/BrokenModCS
Broken mods
-
Compatibility Report - depricated, get the new version here
-
Movable Bridge - Fixed (1.15.0-f7)
- More Diverse Crowd
Not broken, has some issues
-
Addresses & Names Mod 3.1.1 - Works but depricated. Replaced by Custom Data Mod: Extra Buildings Data
-
Ambient Sounds Tuner 2.0 - Doesn't recognize the sounds from the last few DLCs
-
Broken Node Detector 0.7.1 - find broken props causes an error message if you use Extended Managers Library
-
Building Themes - Does not respect the selected themes. Use District Styles Plus instead.
-
Custom Names Lists - Not able to name new districts
-
District Policies Highlighting - Not able to highlight new districts
-
Improved Content Manager - Not able to filter new DLC content, lags the game
-
ModTools (Stable) - can only be used for lookup, Code cannot be executed
-
Parkify - Parks might not level up if other than original pathes are used within the park area.
-
Service Vehicle Selector 2 - TouristAI error use Vehicle Selector instead
-
Smart Intersection Builder - clipping, as existing road is not removed
-
Sun Shafts - Forgets settings at start
-
Surface Painter - Works with Extra Landscaping Tools [1.15.0-f2 FIX] but NOT with 81 tiles 2 TESTING, for this use Surface Painter temporary fix
- Write The Signs - Works but depricated. Replaced by Write Everywhere 0.1
Which mods do I absolutely need to load my city? This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.
Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.
- Extra Train Station Tracks
- German Roads
- Metro Overhaul Mod
- More Train Tracks
- Network Extensions 2
- One Way Train Tracks
- Tram Station Track
Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:
- 81 tiles
- Any Road Outside Connections
- Custom Zone Mixer
- Improved Lane Connections v2
- Lifecycle Rebalanced Revisited
- More CitizenUnits
- More PathUnits
- More Vehicles
- Nursing Homes with Eldercare
- Optimised Outside Connections
- Ploppable RICO
- Realistic Population (or other mods that affect population numbers)
- Reversible Tram AI [BETA]
- Traffic Manager: President Edition
- Transfer Controller
- Transfer Manager CE
- Transport Line Manager
How do I play unmodded temporarily? While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.
Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.