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Originally posted by Cahos Rahne Veloza: You also need to understand that this game is a simulation so anything that is "proper" in a real world setting doesn't always apply to the game's simulation calculations. The fact the Devs made it so "Agents" select the shortest routes, instead of choosing the fastest flowing ones is proof of that so you need to "game it" with these constraints.
They do actually pick the fastest, not the shortest, which is why manipulating speed limits can be a tool for directing traffic as well. :)