Originally posted by 123MGD: thank you this worked, I was able to start up the game, save it, and load it without corruptions. About the asset thing I was wondering if there was any way to find specific mods and workshop assets that cause the problems because I dont know if I can play the game with houndreds or thousands of deleted assets.
It isn't really about a few problem assets or mods though, it's about the amount in total. You can look for unoptimized assets or remove ones with larger textures/filesizes - then you'd have to remove less. The mod MeshInfo lets you sort assets by their texture size, and textures are what account for most of the filesize.
Ofc larger buildings use larger textures, and sometimes it might be worth keeping something more detailed. That's all up to you and what you need the most in your city. I have some general guidelines to give you an idea of what sort of texture sizes are considered optimized for different types of assets - it's a bit old and we have since had the ability to add subbuildings to make very large buildings, so unique buildings can go above this just fine if they're large and consist of multiple parts.
https://i.imgur.com/2qeSaR7.pngEven though the game is working for you now with the pagefile, it still might be good to take a look at assets. Just getting rid of stuff you subscribed to but have never used and probably won't use is a good plan. Sometimes I end up with stuff that I have newer and better options for, but I forgot to remove the old. A little spring cleaning of assets from time to time is good. :)