over 5 years ago - /u/Supercell_Drew - Direct link

Hey everyone!

There is a lot of discussion around the new Trophy Road rewards and rightly so. Myself and Seth made a comment during TV Royale – “the rewards are roughly 2x larger” so we wanted to clear up what we meant by that.

First off, your concerns are valid. When we said “more rewards”, you aren’t crazy for thinking you would get more of the same rewards.

While there are more rewards in total, they take a different form than before and that can make it feel like we took something away.

The ‘2x rewards’ comment came from our game economy spreadsheets that convert all the rewards into a neutral 'Gem value'. The new rewards are pretty large when converted into this neutral value, but you are correct to notice that it’s not directly doubling the Rares and Epics you used to receive.

Our goal with the 4k+ rewards was to more heavily emphasize Gold to enable & encourage upgrades – after all, you’ll want to upgrade your cards to push further on the Trophy Road. A lot of the rewards have been converted from heavy stacks of Rares and Epics into much more Gold and Trade Tokens to allow you to upgrade the cards you want.

Here’s an example of the rewards for a player who goes from 4000 - 5225 Trophies in a League Season before and after the changes:

OLD NEW
6000 Gold 14,300 Gold
120 Commons 455 Commons
150 Rares 115 Rares
30 Epics 5 Epics
1 Legendary 1 Legendary
1 x Common, Rare, Epic, Legendary Trade Token
72 hours of 2x Chest Speed Up Boost*

*(the full effect of this will be felt upon a Season reset - multiple stacked boosts are only awarded when hitting a new Arena and weren't part of the Trophy Road release)

As you can see, you get more than 2x as much Gold and nearly 4x as many Commons.

We realise that many players relied on the Season Draft chest to provide a much needed burst of Epics, and therefore found the drop in Epics to be concerning. However, as you advance higher in Trophy Road, the extra Magical and Legendary King’s Chest provide more Epics than the old chest.

But many players are concerned that’s too high for them to push.

While the Gem value is higher than the old Draft Chest, we think it’s fair to critique the lack of Epics. We basically converted the Epics to much more Gold, Commons, and Trade Tokens, but not every player wants or needs those resources. For some players, they would rather have 20 Epics than 10,000 Gold, so we understand your frustration.

What we expect from the new system is that players will be hitting these higher Trophies, and this is also why we designed the rewards this way (and why we introduced Trophy Gates). We want players to progress further in Trophies than they have before. If people are to gain hundreds more Trophies than before, it’s likely they would accumulate more rewards than before.

Obviously, the April Update has only been out for almost 3 days and players may not be feeling these changes right away. By the end of the month, we will have a better idea of where players will end up and can adjust the rewards accordingly. The Trophy Road rewards from 4000+ are not locked in stone forever – it’s something that we hope to update and change regularly in the future with your feedback and our internal data.

If we end up being wrong, and players do not end up climbing or progressing in the Trophy Road as much as we think they will, then of course we will dig into our data and change them to give you the best ladder experience.

We also wanted to point out that after the Season reset, you will be able to collect the new Season rewards from 4000+ to your new reset Trophy level. You don't need to drop down to 4000 Trophies to collect every reward from 4000+.

Again, thanks to everyone for your feedback, we understand and agree with the concerns.

Drew, Seth, & the Clash Royale Team

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over 5 years ago - /u/Supercell_Drew - Direct link

Originally posted by danilohidalgo

What is the value of tokens converted to gems/gold?

If we convert all the rewards to gold (considering the value in shop, which is the place we will buy the epics that we don't get anymore):

Old New
6000 Gold 14300 Gold
120 Commons (1200 gold) 455 Commons (4550 gold)
150 Rares (15000 gold) 115 Rares (11500 gold)
30 Epics (30000 gold) 5 Epics (5000 gold)
1 Legendary (40000 gold) 1 Legendary (40000 gold)
TOTAL: 92200 gold TOTAL: 75350 gold

Almost 20% less gold than the draft chest.

Ok, now we have tokens, but before we had a DRAFT chest with the feature to choose between two options for ALL the cards, and not only for 1 leg, 10 epics, 50 rare and 250 commons.

As I asked in the beginning, I don't know the value you give to tokens. They only redistributes your card pool, which is cool to max a specific deck. But, in long terms, due to the chests card rate distributions, you will get much more cards that you gave than the others you want.

The ‘2x rewards’ comment came from our game economy spreadsheets that convert all the rewards into a neutral 'Gem value'. The new rewards are pretty large when converted into this neutral value, but you are correct to notice that it’s not directly doubling the Rares and Epics you used to receive.

This is the paragraph that refers to how we calculated these rewards - we do not convert to gold. the chest speed up boosts you receive as well as the Trade Tokens have also been left out of your graph.

over 5 years ago - /u/Supercell_Drew - Direct link

Originally posted by slifyer

"I'll talk to the team about how we figure the numbers"
never talks to team
"Hey SC, what about that thing we talked about months ago?"
"It wasn't a big priority to answer because we're "busy""

i do always ask other members of the team whenever i say i will. whether or not i then decide if that information is something that we can reveal publicly is another thing.

over 5 years ago - /u/Supercell_Drew - Direct link

Originally posted by SUBZERO-08

Hi Drew, thanks for the explanation, but I still have concerns (specifically around Epics). You mentioned that the Magical Chest and Legendary King's Chest will provide the bulk of the Epics, but from what I can see there are only two Magical Chests and a single Legendary King's Chest. As a player who previously would make it to Master III, I will definitely get one of those Magical Chests, but I have serious doubts that I will make it to 6525 trophies to get the other one and I certainly won't be able to make it to 6900 trophies to get the Legendary King's Chest.

This means that instead of the ~35 Epics I used to get, I'll be getting 15 or so. This is very disappointing, as I already have an abundance of Gold and my Rares and Commons are maxed, so all I need for progression are Epics and Legendaries. This is going to slow my progress a lot, and I hope you guys take this into consideration with the rewards for future seasons.

Edit: There are a couple other things I wanted to say. Commons really have minimal value for players above 4000 trophies, as at this point they are mostly at max stack anyways, so it just converts to Gold. I also think you guys overvalue trade tokens. Although trade tokens are nice, they don't give me anymore cards than I already had. As someone who likes playing with a wide variety of cards, I don't have a lot of stuff that I want to give away, so I am left with max stacks of tokens that I rarely use.

thanks for the comment - just replying to let you know i've read it. also thanks for not throwing in any insults/toxicity into the comment and putting your views and concerns across like this.

over 5 years ago - /u/Supercell_Drew - Direct link

Originally posted by Clyde0530

Some people here are really toxic... Keep going! And hopefully we will see the "what we have bee up to this week" or "design blog" today. :)

earthquake design blog will be coming today!

over 5 years ago - /u/Supercell_Drew - Direct link

Originally posted by Sarcastic_Red

They should let us choose between the 3 boost. Crown chest boost, chest unlock or bonus gold.

this is an interesting idea. our main point of adding the chest speed up boost was to speed up progression for players and make ladder a bit more rewarding to play through when you first hit a new arena/are trophy pushing. but maybe at the higher levels it could benefit players to choose what boost they receive. thanks for the comment