Clash Royale

Clash Royale Dev Tracker




15 Nov


11 Nov


02 Nov


21 Oct


10 Oct


06 Oct


05 Oct


02 Oct

Comment

Originally posted by Possible_Lock_7403

What are Tasks 4 and 5 of the Daily Tasks?

So far we can only see

  1. Win a Battle
  2. Earn 6 Crowns
  3. Earn 12 Crowns

The current 3 Daily Tasks require a minimum of 3 matches. Will it remain the same with the new 5 daily Tasks or will we need a higher minimum number of matches? If so, then what u/rootdeliver said about more grind does ring true.

That's a fair question. During the test period, we will be testing different settings in the following weeks, so I won't be able to give much details for now. All I can say is that don't expect things to get much harder than they are right now. And first tasks might even be as easy as "Login" or "Play one battle"

Comment

Originally posted by Flying_Line

You didn't really answer their question though

Sorry, missed that one. For now, still old banners. You can see the list on the document we shared about Drop Rates. There's a tab dedicated to available cosmetics.

Comment

Originally posted by Front_Suggestion_521

only L is lucky drops nerf, other than that this whole update is a huge W

We understand the concern. Although individual drops were nerfed, you now earn many more Lucky Drops overall, resulting in a better outcome than before. Lucky Drops are fun and we felt that allowing players to just one Lucky Drop per day was quite limiting, so we reworked the entire system to give you the opportunity to open much more. However, with the increase of 5x more Lucky Drops, we also had to adjust the economy to prevent it from becoming unbalanced.

Comment

Originally posted by Madiis

Good job! Any thoughts regarding unlock times of all the chests? With the removal of the Crown Chest I feel like decreasing the unlock times of various chests by 33-50% would be good, no? Maybe a slight change to the chest cycle too?

Hmm... that's something we also discussed internally. Appreciate the feedback!

Comment

Originally posted by International-Land30

Can i ask why diamond pass got the 2.5x times the gems of the old pass royale

The removal of Crown Chests meant fewer gem sources for players. That's why we added more gems directly in the Pass.

Comment

Originally posted by tjgamebeast1

what date do we all get the 2nd slot if we are not king 15? will it be oct 2 or after the new pass??

Today should already introduce the change!

Comment

Originally posted by RootDeliver

Seriously question that will probably be ignored.

How are you selling an update where people will have to do absolutely more grind to get barely the same rewards than with the light work for the 30 lucky drops as a win for F2P? That's just more work for the same rewards and unwanted stuff, the only win here is playtime for you.

Yes, it’s true that the later recurring Lucky Drops will require a bit more effort than the Pass Drops or Daily Task Drops. However, once we fully implement five Daily Tasks per day, you'll earn 15 Crowns (compared to 6 in the previous version). Completing the Pass will also be easier, giving you more opportunities to collect additional Lucky Drops from it.

Comment

Originally posted by MSSTUPIDTRON-1000000

Since the champion is simply named Goblinstein I'm going to assume that's the scientist and the monster surname.

(Which makes me wonder what their names are, I presume Victor and Adam.)

Card name is Goblinstein, but they are called Doctor and Monster individually. We don't like to complicate

Comment

Originally posted by Me_975

Are the banners in the drops from old updates, or are they the current season banners?

Cosmetics in the Drops are still in a very early stage, and we intend to improve there!
We should add more cosmetic content to Lucky Drops in the near future!


01 Oct

Comment

Originally posted by A_Squid_Kid09

Are recurring lucky drops available for free pass(F2P)?

Yes! No difference between free and paid pass

Comment

Originally posted by TheDoge69

I understand that there's a lot more lucky drops in the system now, but it seems very scummy to massively nerf their rewards so we get even less profitable rng, especially considered crown chests have been axed. Yeah yeah, lucky players will get much higher overall value than before, but can't we just receive a net positive for once?

Feel free to review the Comparison document shared in the main message, particularly the last table, which compares the seasonal rewards for the old pass/old lucky drops versus the new pass/new lucky drops. The expected value is higher in every category, except for the Common Book, which remains the same.

Post

Hey, Reddit!

By now, you're already familiar with the basics of the upcoming October update. If not, feel free to watch the latest TV Royale!

We’d like to take this opportunity to dive deeper into the new Features and Economy Changes.

1. What’s new with Lucky Drops?!

A new tech will allow us to feature Lucky Drops in more places across the game. You will find them in Daily Tasks and Pass Royale. Additionally, they can be used for giveaways and community events in the future!

  • Five rarities are available, ranging from 1-star to 5-star.
  • Lucky Drops can start as any upgradeable rarity (...
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