about 2 years
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Clash Royale
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4s | everyone i'm darian and i'm alexander |
---|---|
7s | also known as |
10s | as we celebrate clash fest 2022 here on |
13s | our home turf in helsinki finland |
15s | no event would be complete while it's |
16s | never before seen look at supercell |
19s | headquarters and interviews with the |
21s | game teams who make the games that are |
22s | played by millions of people around the |
24s | world |
25s | that's right |
26s | this exclusive tour is the first time |
28s | we've invited the public into wood city |
31s | and in our two-part video series we'll |
33s | be granting you with special access into |
36s | what life looks like here in superstar |
39s | helsinki |
40s | so grab your salamiaki and let's get |
43s | this started |
46s | supercell headquarters also known as |
49s | wood city is the largest wood building |
51s | in finland |
53s | mainly made of locally and sustainably |
55s | sourced spruce |
57s | wood city contains more wood than any |
59s | other building in the entirety of |
61s | finland in fact |
63s | most of the building is actually made of |
64s | wood with the exception of like the |
66s | concrete foundation and the decorative |
68s | units here |
69s | believe it or not more than 75 percent |
72s | of finland is covered in forest and this |
74s | bountiful amount of nature was the |
76s | inspiration for the design of wood city |
78s | with its organic flowing lines and |
80s | columns of trees |
82s | although the architecture of wood city |
83s | was designed to promote relaxation |
86s | creativity and inspiration with its open |
88s | work spaces plenty amounts of natural |
91s | light and the breathtaking views of the |
94s | surrounding city and harbor |
96s | tons of |
97s | technology went into the design of this |
100s | building within wood city alone there |
103s | are over |
104s | 450 kilometers worth of networking cable |
107s | snaking its way through wood city and |
110s | that's just one example of how much |
112s | design technology and forethought went |
114s | into developing our brand new |
116s | headquarters |
117s | so why don't we start with the tour and |
119s | take you to one of the most important |
120s | places in wood city |
126s | welcome |
133s | at supercell we take coffee seriously in |
136s | fact we take it so seriously that we |
138s | consume exactly |
140s | 678 cups of coffee per day |
143s | exactly |
145s | all this caffeinated consumption keeps |
147s | us alert and engaged but it also needs a |
150s | dedicated space to enjoy such roasted |
153s | delights |
155s | petka cafe provides the perfect place to |
157s | have a cup of coffee or tea or even |
159s | smoothies to have meetings with |
161s | colleagues or just chat about your day |
165s | delicious pastries tasty delights |
168s | provide the ultimate backdrop as really |
170s | cool musical playlists just keep the |
172s | vibe chilling |
175s | pekka cafe is surrounded by meeting |
177s | rooms |
178s | where we bring visiting partners |
180s | business associates and other important |
182s | people when we need a bit of working |
184s | privacy |
185s | each meeting room is filled with video |
187s | conferencing technology so that we can |
189s | chat with those who are working remotely |
191s | and of course with our beloved |
192s | colleagues who work in supercell's |
194s | international offices in san francisco |
197s | seoul and shanghai |
199s | hey everybody hey hey |
202s | but you guys you want to see the cool |
204s | stuff right |
206s | should we show him |
214s | this |
215s | is the clash royale meeting room |
223s | rule of your meeting like the red or |
224s | blue king |
226s | everything about living out your |
227s | fantasies of nerfing or buffing your |
228s | favorite card on this room you can |
232s | but don't let the in-game facade fool |
234s | you this room is jam-packed with |
237s | technology whether it's video |
238s | conferencing technology that tracks |
241s | the person speaking |
243s | induction pads to charge your mobile |
245s | devices and incredibly fast high-speed |
248s | wi-fi for everybody in attendance in |
250s | fact we have meeting rooms themed after |
252s | each of our live games whether it's |
255s | clash of clans |
258s | heyday |
262s | boom beach |
265s | and finally brawl stars |
269s | oh hey halo |
270s | speed of game teams do you think we get |
272s | some time with the clash royale dev team |
274s | and just have a chat with them you know |
275s | what |
277s | i'm pretty sure we can alright let's go |
279s | let's do it |
284s | after you thank you |
288s | hey |
289s | welcome to the clash royale game team |
293s | so one thing you'll notice throughout |
294s | supercell is our open workspaces |
297s | that's a key element of our culture |
300s | see at supercell we have minimal |
302s | hierarchy that means that every single |
304s | supercellian is given from day one the |
307s | trust and independence to do what they |
309s | do best |
311s | to help facilitate that |
313s | no one not even the ceo has their |
315s | private office |
317s | but everyone works at an open workspace |
320s | that's designed for their team's needs |
324s | now having said that |
325s | let's go say hi to clash royale |
333s | and what would you say are the most |
335s | important |
336s | like attributes or things that make a |
339s | good game producer |
341s | ah that's a good question i think it's |
343s | uh |
344s | the ability to you know be meticulous uh |
348s | or very organized and also to kind of be |
352s | able to uh facilitate uh discussions and |
356s | be able to uh |
358s | understand people and relate to people |
360s | and you know create good relationships |
362s | with the team so when you make decisions |
364s | as a team what is like how do you decide |
367s | yeah i think obviously when we design or |
370s | unplan what we're doing next we do this |
372s | for the players when we start doing |
375s | things then obviously everyone has their |
377s | own roles everyone has their own |
379s | responsibility |
380s | and then as a team we decide on what we |
384s | should do what makes sense |
386s | you probably had some kind of |
388s | assumptions or expectations about what |
391s | working |
392s | at supercell could be like what were |
394s | those |
396s | expectations i had which were |
398s | absolutely kind of met was that |
401s | everyone's incredibly good at what they |
402s | do |
403s | um that |
405s | everyone's very passionate about the |
406s | games that we make |
409s | and |
410s | the expectation that i had that didn't |
412s | turn out to be so true was that |
413s | everything would be completely kind of |
416s | nicely organized and everyone would be |
418s | completely confident that they knew what |
420s | they were |
422s | because yeah it's it's a very kind of |
425s | a very chaotic very free form and very |
428s | sort of independent place to work |
429s | what would you say makes a |
432s | a designer a game designer a great game |
434s | designer |
436s | curiosity is probably the most important |
438s | thing just |
440s | thinking i wonder |
442s | what if this |
443s | and then having the sort of |
446s | the determination to sort of follow that |
449s | thread and see where it goes because |
452s | for me like the thing that makes |
454s | this type of games we make |
456s | sustainable for the very long term |
459s | is surprising people |
461s | it's making sure that our players don't |
464s | always know what's coming next and that |
466s | when an update lands something isn't |
469s | just |
469s | exciting because they've been waiting |
471s | for it it's exciting because they never |
473s | imagined it it's a game designer working |
476s | in clash royale or with clash royale |
479s | what makes you most excited |
481s | oh man |
484s | i mean |
485s | i feel incredibly lucky to be working on |
487s | this game because it's |
488s | it's got |
490s | you know |
491s | years of uh |
493s | of strong |
495s | history behind it but |
497s | it has |
499s | one of the most |
502s | easily playable core gameplay of |
504s | anything i've ever worked on it's it's |
506s | incredibly fun to just pick up and play |
509s | and |
510s | yeah the |
512s | the hope that |
514s | i can help kind of bring that to even |
516s | more people and |
518s | uh |
519s | used that kind of uh |
522s | that |
522s | gift that the the people on this team |
525s | who came before me who've kind of |
527s | given me is uh yeah is really exciting |
531s | how would you describe |
532s | what makes a great team what elevates a |
536s | good team and makes it into a great one |
539s | that's a good question i think it's all |
541s | about respecting each other's |
543s | differences like it's so important for |
545s | the team to be able to talk about |
547s | anything and feel safe to express you |
549s | know any feedback any thoughts that they |
551s | have even if they disagree |
553s | um and we we talk about disagree and |
555s | commit a lot here um so i think it's |
558s | it's the sign of a great team is |
560s | actually that trust that you build |
562s | together by |
563s | through |
564s | sharing |
566s | anything that's on your mind and not |
568s | feeling like you would be judged or |
570s | punished for it and beyond that i think |
572s | working well together being able to |
574s | communicate well |
576s | and |
576s | yeah generally respect and trust |
579s | if you would describe the working |
581s | culture |
582s | at super slim in your team how would you |
586s | describe it |
587s | i would say |
588s | both at supercell and on the team |
590s | collaborative thoughtful |
592s | empowering |
593s | that's that's how i would describe it |
595s | and that's been my experience |
597s | let's say there's a new |
599s | game feature and that means that |
601s | utilities design something new how do |
603s | you |
604s | how do you start where do you begin can |
606s | you talk us about the process well of |
609s | course we work very |
611s | like um intensely with the team so we we |
614s | collaborate a lot so ui is also some |
617s | area that every everybody like the |
620s | coders and and also game designers also |
622s | work on and comment and and kind of come |
624s | up with concepts sometimes so |
626s | so it's kind of like a collaborative |
628s | thing |
629s | and also when we play test then we also |
631s | might get some |
632s | feedback and some |
634s | do some adjustments and |
636s | and and those kind of things but where i |
638s | start this basically discussing the |
640s | future what we're going to make |
642s | and then coming up with some kind of |
643s | like a first |
645s | draft design of how the future would |
648s | work and what's the loop and and |
650s | what player must understand |
652s | and then on top of that we also try to |
655s | think like visually what how how does it |
657s | how do we want it to look like |
659s | and |
660s | from that we then |
662s | work on the assets maybe we need some |
665s | some art and |
667s | characters or things like that or |
669s | and then after that we polish it and add |
671s | animations and things like that so |
673s | it's kind of like a |
676s | process that kind of evolves when do you |
678s | know that you've |
680s | made something successful that your |
682s | decisions were correct |
684s | when can you be proud of your when i |
686s | hear like um good feedback from the |
689s | players that's always the best like if |
690s | there's like a |
692s | players tell that this was great then |
693s | and like of course that's the best then |
695s | you know that you you've done something |
697s | right |
698s | that's a that's the main goal |
701s | what if you get angry feedback |
703s | then we go back and try to fix it and |
705s | make it better okay |
710s | you all done here we still have a lot of |
712s | things to show everybody okay man just |
714s | about done all right let's go |
717s | so that wraps up part one of our |
719s | exclusive tour of wood city here in |
721s | helsinki finland we hope you've enjoyed |
723s | everything you've seen so far and we |
725s | hope you enjoy the rest of the clash |
727s | fest festivities yet to come |
729s | thanks for joining us and we'll see you |
731s | in part two of this video tour where |
733s | we're gonna sit down with the clash of |
735s | clans team and show you the rest of wood |
737s | city |
738s | see you later see you later |
745s | you |