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In the summer update release notes, one can find the following sentence

We’ve also changed the trophy loss balance. Starting Master I, you will now lose the same amount of trophies for a defeat as you gain for a victory. The exact amount will still depend on your opponent’s trophy count.

Does someone understand what this means ?

For example, if I play someone with the same trophies as me, and receive +30/-15, will it now be +30/-30 ?

In December, they made a change regarding trophy inflation, which they shortly reverted after receiving negative community response.

Is it back ?

Also, what happens when you meet someone higher rated ? I would assume that you should win more trophies if you win than you should lose if you lose...

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almost 3 years ago - /u/Supercell_Max - Direct link

Hey!

Yes, it's "back", but it's not the same as in December. It also has been heavily discussed because we all remember how it turned out the last time.

The dynamic reset (explained in the video and the in-game article) wasn't there last time. Before, you had the 50% reset no matter the league you were in. Leagues were more challenging to climb, but you also weren't progressing at all if you reached a better finish.

The ratio will still be "better" from Challenger I to III - you will still gain a bit more trophies than you lose - not as good as it is now, but still better than 100/100. The 100/100 ratio will start from Master I (currently, it starts from Champion).

I also personally think that equal wins and losses are better for the game and matchmaking. Right now in the Trophy Road (before Leagues), you lose as much as you win.

The point of extending the Trophy Road and putting the dynamic reset is to avoid having King Level 11 players destroyed by King Level 13 players at 5000 trophies. If the Leagues are still as easy to climb as today, the issue will remain.