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Isn't it obviously way too OP? Yet, why does it consistently never figure among the balancing changes?

Edit 1 : also, I encounter too many hog decks that just cycle way too easily and the hog just needs to get a hit or two every other time at least. I think Hog should cost 5 elixir ( i don't think any other change is necessary here so as to not tinker with the troop stats and screw it up for the humongous number of players clearly enjoying the bang they get out of cycling their deck away)

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about 4 years ago - /u/Supercell-Seth - Direct link

Considering it for next month, but Magic Archer is right on the line of strong-but-maybe-not-OP:

All Leagues: 17% use (47% win)

7000+ Ladder: 15% use (51% win)

Challenges: 23% use (53% win)

8+ Wins: 24% use (50% win)

All of these numbers are basically in-line with Baby Dragon. If the goal of buffing MA was to reduce Baby Dragon numbers to provide more options, then it was a success. Perhaps you could say both cards are OP and need nerfs, but swarmy/spell bait kind of decks are still very viable with both of these splashers getting a lot of use, so nerfing one or both would make spell bait even stronger.

When you think about cards that you would WANT to be on the upper end of strength, Magic Archer is a pretty good design. He's 4-cost, which isn't too low. His strength comes from timing and placement geometry, so he's high skill. He's easily countered by Spells and fragile enough to die in pretty much any direct combat.

Overall, I would not he's not obviously OP, and probably a product of the meta more than fundamentally too strong. It's still early in the season and perhaps MA does get nerfed, but as of today I'm leaning more towards Wallbreakers or Bomb Tower.