about 4 years ago - /u/Supercell_Drew - Direct link

These changes will go LIVE on Tuesday 3rd March!

This Season we take a look at Miner, Golem, Earthquake, Cannon and Cannon Cart!

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MINER

Crown Tower Damage reduced 40% > 35%

WHY?

Miner is perhaps the most versatile Troop in the entire game, providing a primary or secondary win condition while also removing defenders. The biggest issue we saw with Miner is that the higher skill you got, the more necessary Miner became. Miner was the single most played card in top end Challenge battles or Ultimate Champion league, with an eye-popping 42% usage while maintaining a high win rate. The second place card, Zap, clocks in at 32%.

Miner has a damage reduction against Crown Towers very similar to Spells. A while back, Spells were nerfed to deal 35% damage to Towers instead of 40%. For Miner now, we are matching that amount for consistency and to reduce Miner’s effectiveness as a win condition. His massive use rate and versatility will keep Miner in the meta, but hopefully reduce him from a must-play at high levels to a more balanced choice within the meta.

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EARTHQUAKE

Affects Hidden Tesla

WHY?

When Tesla is underground, Earthquake will now damage it. The idea of an underground Tesla is that it would be protected from damage. For some Spells, like Lightning or Poison this feels intuitively correct. But it always felt wrong that Earthquake wouldn’t hit something underground. Freeze affects an underground Tesla (by preventing it popping up), so it feels like Earthquake should work intuitively as well.

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GOLEM

Golemite Damage -22.5%

Golemite Death Damage +55%

WHY?

Golemites have two annoying factors – they do quite a bit of damage if ignored, and don’t kill Skeletons when they explode. We have shifted Golemite’s damage towards the explosion, meaning they do less damage over time but have a bit more upfront damage for clearing swarms when they explode.

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CANNON

+5% Damage

CANNON CART

+5% Damage

WHY?

Bomb Tower is currently the most popular building in the game by a large margin. We considered nerfing it, but wanted to follow our process of buffing possible alternatives. Cannon has been sitting at around a 42-45% win rate, and while Cannon Cart does slightly better, it’s still down at a 1% use rate. This mutual buff increases DPS against ground tanks.

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WATCHLIST

Cards that are the most likely candidates for balance changes

  • Magic Archer
  • Wall Breakers
  • Bomb Tower
  • Electro Wizard

Magic Archer and Wall Breakers form the core of a very popular and fast-cycling deck. We are rolling out the Miner nerf in Season 9 to see how it will impact the high level metagame, but if both cards remain dominant at high ladder and challenges, one (or both) will likely be nerfed.

Bomb Tower is a notch above the other buildings in power level, but we wanted to see how Cannon / Cannon Cart buffs would balance out the building options instead of just directly nerfing the best building.

Electro Wizard, like Magic Archer and Bandit, are incredibly powerful Legendaries that fit in nearly any deck for positive value. While we don't want to nerf cards just because they are strong, Electro Wizard seems to be solidly above the other ranged attackers in nearly every meta. It's a card we are always keeping an eye on, one that may receive a small nerf eventually.

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What do you think of these balance changes? Let us know below!

The Clash Royale Team

Edit: removed incorrect 'allows them to defeat overleveled Goblins' text from Cannon & Cannon Cart buff

External link →
about 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by TheStonedRealist

Hey Drew!

  1. Thanks so much for posting the upcoming balance changes here ahead of time! As a miner main I've obviously been anxiously awaiting the numbers, but it's also really cool to have the watchlist as a discussion point for upcoming weeks.

  2. Were there any other miner changes that were tossed around? I personally was expecting a slight HP and dig-speed Nerf and would be really interested to know if any other ideas were thrown out / why they weren't chosen.

  3. Thanks again for continuing to come here and have polite, informed conversations with us. There is a vocal group that treats you, Seth, and the rest of the team like absolute shit, but I promise you the majority of us hunt for the "Supercell Response" Flair's and enjoy every bit of insight you guys provide. It's not often forums for massive games like these have people IN the company profile providing details and we really, really appreciate it.

  4. Are you guys thinking about any spell emotes? I would love to be able to lightning a wizard and HIT EM WITH THE EMOTE.

Thanks again!

  1. hopefully it lets players like you be a bit more aware of what our future plans are for balance!
  2. yes! it was originally going to get a 5% damage buff alongside the crown tower damage reduction.
    also to deal full damage to towers and get a 60% regular dmg nerf (!)
    that last one was just an idea/discussion (part of a bigger discussion as to why he is the only troop to not deal full dmg to towers) but the first one was tested until we went with the one you see now!
  3. thanks - i truly appreciate hearing that!
  4. maybe - we are trying to tackle some emotes for cards that don't have any yet!
about 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by BestN00b

Drew, you made a mistake regarding cannon killing overleveled goblins.

Lv10 goblins have 184 hp. Lv 9 cannon will do 175 damage. Lv 9 goblins have 167 hp and lv9 cannon does 167 damage. Leveling up cards give +10% to hp, so buffing cannon damage by 5% isn’t going to let it deal with level 10 goblins.

Also, can you please give a response regarding the lava hound pathing issue I found:

https://www.reddit.com/r/ClashRoyale/comments/f975fn/lava_hound_has_slightly_different_pathing/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

good catch - i'll double check to make sure it's correct and edit accordingly.

that lava hound pathing issue is an interesting one - i'll chat with seth about it on monday, thanks.