Original Post — Direct link

Topic: Brand New Implementations To Freshen Up Gameplay

Though there have been a bevy of game modes introduced into Clash Royale in the form of special challenges there has been a lack of a permanent, definitive feature that truly innovates or puts a twist on how one plays Clash Royale. Aside from Ladder, Challenges, and Clan Wars there hasn't been anything of significance that was added in the entirety of the game's existence. As a result, many players have criticized Clash Royale for getting stale and refusing to take risks, and frankly, deservingly so. In order for the game to flourish for the long term, which is Supercell's conceived approach to designing their games, there needs to be something new added; a new idea that will keep players invigorated and enthused to continue playing knowing Clash Royale is kept in trusty hands.

Ideally by the community sharing their thoughtful suggestions/ideas in this thread we could help create needed transparency and a sense of connection with the Clash Royale Dev Team by informing them what we think are the ideal courses of actions to keep this cherished game afloat.

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Recommendations:

  • Your comment must be in the vision relevant to the subject matter, which is to freshen/diversify gameplay
  • Think of an idea and put detail into it
    • It is advised you explain why you think it justifies its place into the game
    • Please NO one liners!
  • Be creative!
    • Get inspired from other games!
    • Your suggestion does NOT have to be perfect!
    • What only matters is that you proved you put thought into your suggestion.

Exemplary comments that best demonstrate the nature of this post WILL be awarded, so don't be afraid to elaborate on your ideas!

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Discussion Questions:

  • What is your desired feature outside of previous ones (Ladder, Challenges, 2v2, Clan Wars) that would be a solid addition to Clash Royale?
    • What are distinctive qualities that makes your idea a compelling feature?
      • How do these new gameplay mechanics stand out from other suggestions?
      • Can it allow for card concepts that would previously be ruled out?
      • How can it maintain players' interest to remain in The Arena?
    • What core problems does your idea address/fix that currently exist in the game?
    • How does it contribute to the long-term success of the game?
      • How can it help enhance discussion within the community?
      • How could it be a good foundation for subsequent updates?
External link →
almost 5 years ago - /u/Supercell-Seth - Direct link

Originally posted by jmanguy

Similar to League of Legends "Clash", an interesting concept would be to form teams of 4 or 5 people to compete in a ranked bracket. This can also work individually.

How would this work?

  • Form a team from your friends list or your clan.
  • At a certain day and time (maybe weekend nights), your team will be placed in a tournament with traditional brackets (none of that ladder nonsense in global tournaments). All players must be online for this to work properly.
  • Your team fights other teams to move on in bracket, following the CRL format of 1v1s, 2v2s, and KoTH. Bof3 for each (except KoTH).
  • This will also entail card bans, gamemode selections, and of course, rewards!
  • Once you beat the other team, you fight the next team on the bracket. I would imagine there being 3 rounds, with 8 teams total per bracket. If that takes too long, then 2 rounds would work too with maybe a loser's bracket.
  • There will also be different leagues to ensure fair matchmaking. The 8 teams would be from the same league, and higher leagues would give out bigger rewards to encourage moving up.

Gamemodes and card bans will be voted on by both teams. I would say two card bans per team would be sufficient. Gamemodes that are chosen can be anything, as long as you're making your own decks to mitigate luck. Tournament standard everything, of course.

So why is this a good idea? First, it introduces players to the concept of competitive Clash Royale. It gives experience, offers an opportunity to bond with your own team, and maybe if Supercell is willing, this can turn into a place to form your own professional team if you're good. No more CRL challenge that happens once a year for recruiting; teams can simply poach players or teams that are at the highest league. Plus, this can be a big opportunity for rewards! If you're f2p but also good at the game, this can be an opportunity to move past ladder.

The biggest challenge with this (its been discussed a lot in Clan Wars) is that if you make such hard requirements (everyone online; only play other teams in the same league, etc) then you have a huge failure rate. Tons of matches are lost from forfeits - even if it wasn't a team-based bracket, an individual bracket could have a lot of gaps as players close the app and fail to show up for their next round. However I agree that some form of deeper/longer form of competitive format would be really exciting.

almost 5 years ago - /u/Supercell-Seth - Direct link

Originally posted by lil_shahizzle

I like this idea and I feel more people would watch matches.

I feel like I would like to do this only in friendly matches between clan mates.

Based on what we have seen from past features, I don't think we'll ever implement a new sort of player-to-player exchange. The problem with betting on friendly matches (outside of whatever regional laws that would prevent this - ex. Japan is very strict on gambling) is that players would just abuse it to funnel gold from alt accounts to their main accounts. I am not sure how we could prevent the system from allowing players to purposefully lose and give their gold to other accounts. I think something like Fantasy Royale though (picking favored winners from an esports event) could be more viable.

almost 5 years ago - /u/Supercell-Seth - Direct link

Something we have been tossing around as an idea, that I would LOVE to see content creators test out. This works in Best-of-3 or Best-of-5:

  1. Players build 4 different decks, with no cards being used in multiple decks (ie 32 separate cards) - these decks cannot be changed once a match starts
  2. Players pick 1 deck (secretly from each other) and play Game 1.
  3. After Game 1, Players will pick a 2nd deck (again, secretly). Any decks used in prior games (win or lose) cannot be used again in the same match
  4. If it goes to Game 3, you will have 2 decks remaining to choose from. In Bo5 matches, you can use any deck in Game 5 (all 4 decks are available again)

I think this format has a lot of advantages:

  1. Extreme deckbuilding skill as you need to balance your collection and really know what decks need what cards, instead of pushing Electro Wizard and Mega Minion into every deck. Can build diverse lineups or maximize a single archetype (like 4 cycle or Siege decks)
  2. Information is revealed as the match goes on - if your opponent played a card/deck in game 1, you know you won't see it again and can use that to inform later picks
  3. No need for bans - OP cards can only exist in 1 deck/game per match. You will never have to watch 5 games of mirror matches in competitive play.
  4. Players would gain a bit of personality in events - "Player X ALWAYS runs a Giant and Xbow deck, gotta predict what Decks 3 and 4 are"
  5. While a bit longer than ladder games, if the deck selection was done in battle (like a draft choice, a 15-second little pick screen before each battle) then a Bo3 match would not exceed 15 minutes and a Bo5 would not exceed 25 minutes. This is pretty snappy to watch in an esports set, I think more digestible than massive 7on7 Bo5 matches that can last hours.

I really encourage players / creators to try out this format! We have been tweaking it on the team and playing matches, editing the rules over time. If a creator or tournament organizer was willing to produce a decent sized event (8-16 player pro invitational OR a larger open event like the old Super Magical Cups) I am sure we could cough up some gem prizes. What do you guys think?

almost 5 years ago - /u/Supercell-Seth - Direct link

Originally posted by shneezn

Did you guys consider the December Update as a "Major" one, or will we get a real Major Update soonish?

It was definitely not a major update - it was about 6 weeks of development time (the prior update was early October), we wanted to get it out in December because we felt the Card Boost and Info Screens were nice QoL changes that we could do in a short period of time before the holidays.

almost 5 years ago - /u/Supercell-Seth - Direct link

Originally posted by ---KC---

Spells are a huge issue building 5 decks with no card being used more than once. The majority of the game feels balanced around fireball, lightning, and log.

4 decks! I agree Spells are the biggest constraint, which was a big driver behind the Arrows Rework. I think you could run 4 decks rather reasonably:

  • Zap & Poison
  • Log & Fireball
  • Arrows & Lightning
  • BarbBarrel/Snowball + Rocket/Earthquake

That's 4 decks that could be built and Tornado is still free to be a 3rd spell somewhere. If its really too constricting we can always release more Spells!