Original Post — Direct link
over 4 years ago - /u/Supercell_Drew - Direct link

hey! wanted to hop in and say why this is:

we originally were going to add trade rerolls for an increasing cost, so 5/10/15/35 gems for each rarity (common/rare/epic/legendary).

but we decided that we will most likely change it to a flat 10 Gems per rarity instead.

we are still fiddling with various numbers so other reward numbers (such as gold and fame etc) in the video can and will change in the final version!

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by miiki38

Thank you so much for your reply Drew! I'm still wondering what made you add the trader to cr in the first place? What's the point of it when you can just trade with your clan and decide what you get without paying for rerolls. If you can't trade with clanmates, you most likely won't play war either, where trader is available.

trader is just an extra additional place to trade for cards - so we aren't taking anything away from clan trades.

the pros with the trader are:

  • you can get cards that no one in your clan wants to trade (like princess!)
  • we are taking less cards away from player collections (instead of 2 people 'losing' cards only one does now)
  • you can still use trader if you aren't active in the war, you just need to be in a clan. though you should probably be active in the war too lol
over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by Cheradenine808

Drew where can I find out what happens to our CW1.0 trophies? We have 35,000 forged in blood sweat and tears. Can’t see where, if anywhere, it’s been addressed or even about asked prior. (Ps CW2 looks mega)πŸ™πŸ½

there will be some changes but we haven't revealed them yet - you havent missed anything. also wow thats a lot of trophies!

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by freedubs

One less person is losing cards but one less person is gaining cards. So in that sense it really doesn't matter. Or am I just missing your point?

yeh its more like in the grand scheme of things there are more cards in the player economy as instead of taking away cards from 2 people for 1 trade there is now an NPC who trades these cards with you so cards are only leaving 1 person per trade. basically it's healthier for the player economy (boring term i know)

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by Reeskikker

You gain just as many cards as you lose, just as with regular trading. The only difference is you won't have to negotiate with your clan members and you have chances to get the cards nobody in your clan in willing to give. But I don't see how there are less cards taken away from a player now, just less players are involved in the trade.

not a singular player, the playerbase as a whole. it's hard to explain... you already said that there are less players involved in the trade which is a good thing for players.

before, 1 trade affected 2 players card collections. now with trader, 1 trade only affects 1 player's card collection.