NEW UPDATE
This update prepares the Arena for Season 6: Clashmas, starting December 2nd. Find out what's new below!
GAME RULE CHANGES
All games are now 5 MINUTES LONG, instead of 6!
Overtime now lasts for 2 minutes instead of 3, and includes x3 Elixir generation in the last minute.
Why did we make these changes?
We wanted to have a more engaging and exciting experience for players rather than the current 2 minutes of regular Elixir and then a flat 4 minutes of x2 Elixir.
Under the new system, ALL game modes will be the same length, regardless of Trophy count. This should make for a more cohesive overall game system whilst a player progresses through the Trophy Road.
With the combination of match length and Tiebreakers, this new system will make battles more fast paced and technical in the last 2 minutes. The skill cap will be raised considerably in x3 Elixir, where players will need to cycle faster and be predictive instead of purely reactive and more creative play will be rewarded.
Elixir Changes To Other Game Modes
Double/Triple Elixir
- 5 mins instead of 6 mins
Sudden Death
Length extended 3 minutes > 5 minutes
- 2 mins of x2 Elixir
- 3 mins of x3 Elixir
Ramp Up
Each minute increases the Elixir generation
- 1 min = x1 Elixir
- 2 min = x2 Elixir
- 3 min = x3 Elixir
- 4 min = x4 Elixir
- 5 min = x5 Elixir
Spawn Modes (Hog Rush etc.)
- 1 min = x1 Elixir
- 2 & 3 min = x2 Elixir
- 4 & 5 min = x3 Elixir
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BALANCE CHANGES
We are adding Area Damage back to Witch, and reverting the changes we made to Executioner. Read more about these changes here.
We are also reworking Arrows to function slightly differently, making them slightly more powerful! Read the full changes below.
ARROWS
- Fires in 3 waves instead of 1 (0.4sec total)
- Damage +23%
EXECUTIONER
- Hitpoints: +5%
- Hit Speed: +4%
- Range: Increased (4 - 5 > 4.5 - 6.5)
- Projectile Radius: +25% (800 -> 1000)
- Damage: -45%
WITCH
- Added Area Damage to attacks
- Damage: -49%
- Hit Speed: +35% (1.7sec > 1.1sec)
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NEW CARD INFO SCREENS
We have given our card info screens a makeover!
Card Previews
- See how a card looks and plays within the Arena
- The card preview shows a few clear examples of how and how NOT to use a card
More Stats
- We now have more space for stats, and will be adding more in-depth information to these card screens
Card Imagery
- Enjoy new artwork of your favorite characters! More art to card info screens over time for those that don't have any
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OTHER CHANGES
MEGA TOUCHDOWN
Banned cards:
- Hog Rider
- Royal Hogs
- Ram Rider
- Freeze
2V2 TOUCHDOWN DRAFT
- Each player now receives one 'fast runner' (e.g Hog Rider) and one 'big runner' (e.g Giant)
TROPHY ROAD
- Added Royal Hogs to Arena 7 reward node
- Added Heal to Arena 10 reward node
- Added Elixir Golem to Arena 11 reward node
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BUG FIXES & CHANGES
- Victory Gold rewards now remain consistent with Arena
- Death Damage no longer damages Towers in Tiebreakers
- Updated text localization for card info screens
- Updated Triple Draft info text
- Fixed super annoying notification after unlocking a Tower Skin
- Fixed some UI layer sizing issues
- Fixed a number of crashes
- Bug that allowed wrong card to be selected and played now fixed. We did it Reddit!
- Player hand now load cards & responds faster
- Mirror effect added to make it clear that a unit is a mirrored version
- (BETA) Added Creator Boost support for Supercell Creators (e.g YouTubers who make Clash Royale content). A percentage of In App Purchases made in the Shop while supporting a Creator will go directly to that Creator!
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PREPARE FOR SEASON 6: CLASHMAS!
STARTING DECEMBER 2ND
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