over 4 years ago - /u/Supercell_Drew - Direct link

NEW UPDATE

https://preview.redd.it/o2stoeo3u8141.jpg?width=1200&format=pjpg&auto=webp&s=1a79697fa7f737166a3404a0207d10a32ffbdf5a

This update prepares the Arena for Season 6: Clashmas, starting December 2nd. Find out what's new below!

GAME RULE CHANGES

All games are now 5 MINUTES LONG, instead of 6!

Overtime now lasts for 2 minutes instead of 3, and includes x3 Elixir generation in the last minute.

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Why did we make these changes?

We wanted to have a more engaging and exciting experience for players rather than the current 2 minutes of regular Elixir and then a flat 4 minutes of x2 Elixir.

Under the new system, ALL game modes will be the same length, regardless of Trophy count. This should make for a more cohesive overall game system whilst a player progresses through the Trophy Road.

With the combination of match length and Tiebreakers, this new system will make battles more fast paced and technical in the last 2 minutes. The skill cap will be raised considerably in x3 Elixir, where players will need to cycle faster and be predictive instead of purely reactive and more creative play will be rewarded.

Elixir Changes To Other Game Modes

Double/Triple Elixir

  • 5 mins instead of 6 mins

Sudden Death

Length extended 3 minutes > 5 minutes

  • 2 mins of x2 Elixir
  • 3 mins of x3 Elixir

Ramp Up

Each minute increases the Elixir generation

  • 1 min = x1 Elixir
  • 2 min = x2 Elixir
  • 3 min = x3 Elixir
  • 4 min = x4 Elixir
  • 5 min = x5 Elixir

Spawn Modes (Hog Rush etc.)

  • 1 min = x1 Elixir
  • 2 & 3 min = x2 Elixir
  • 4 & 5 min = x3 Elixir

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BALANCE CHANGES

We are adding Area Damage back to Witch, and reverting the changes we made to Executioner. Read more about these changes here.

We are also reworking Arrows to function slightly differently, making them slightly more powerful! Read the full changes below.

ARROWS

  • Fires in 3 waves instead of 1 (0.4sec total)
  • Damage +23%

EXECUTIONER

  • Hitpoints: +5%
  • Hit Speed: +4%
  • Range: Increased (4 - 5 > 4.5 - 6.5)
  • Projectile Radius: +25% (800 -> 1000)
  • Damage: -45%

WITCH

  • Added Area Damage to attacks
  • Damage: -49%
  • Hit Speed: +35% (1.7sec > 1.1sec)

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NEW CARD INFO SCREENS

We have given our card info screens a makeover!

Card Previews

  • See how a card looks and plays within the Arena
  • The card preview shows a few clear examples of how and how NOT to use a card

More Stats

  • We now have more space for stats, and will be adding more in-depth information to these card screens

Card Imagery

  • Enjoy new artwork of your favorite characters! More art to card info screens over time for those that don't have any

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OTHER CHANGES

MEGA TOUCHDOWN

Banned cards:

  • Hog Rider
  • Royal Hogs
  • Ram Rider
  • Freeze

2V2 TOUCHDOWN DRAFT

  • Each player now receives one 'fast runner' (e.g Hog Rider) and one 'big runner' (e.g Giant)

TROPHY ROAD

  • Added Royal Hogs to Arena 7 reward node
  • Added Heal to Arena 10 reward node
  • Added Elixir Golem to Arena 11 reward node

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BUG FIXES & CHANGES

  • Victory Gold rewards now remain consistent with Arena
  • Death Damage no longer damages Towers in Tiebreakers
  • Updated text localization for card info screens
  • Updated Triple Draft info text
  • Fixed super annoying notification after unlocking a Tower Skin
  • Fixed some UI layer sizing issues
  • Fixed a number of crashes
  • Bug that allowed wrong card to be selected and played now fixed. We did it Reddit!
  • Player hand now load cards & responds faster
  • Mirror effect added to make it clear that a unit is a mirrored version
  • (BETA) Added Creator Boost support for Supercell Creators (e.g YouTubers who make Clash Royale content). A percentage of In App Purchases made in the Shop while supporting a Creator will go directly to that Creator!

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PREPARE FOR SEASON 6: CLASHMAS!

STARTING DECEMBER 2ND

External link β†’
over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by DrSuckenstein

Will there be a set of balance changes for December 2nd or is this it?

Why no information about the card leveling thingie? It's mentioned explicitly in the build notes on iTunes but wasn't touched on anywhere else except for the very obviously bizarre "leak" in the season 6 update video.

Why can't we just have total transparency on what is coming? The playerbase (especially the twittersphere) is exceptionally sour right now. Why not be more forthcoming with information?

Secondly, what are some interaction changes that a 23% damage buff to arrows will cause?

thirdly, what happened with Executioner's first attack? It's exceptionally fast all of a sudden. Bug or by design and simply left out of the release notes?

Thanks;

-Dr.S

we will reveal more information this weekend about what's coming in season 6. these will include balance changes, info on the card level boost and EVERYTHING else coming in season 6 (well, maybe not everything. but that will be in the release notes when season 6 drops).

some interactions that will change with arrows = counters guards & archers

executioner has been reverted back to it's pre-september stats. this includes first attack speed!

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by maxenenor

Still haen't found info about what is the content creator support new feature?

added a line about it to the notes. wanted to make sure the feature went out correctly before adding it!

(BETA) Added Creator Boost support for Supercell Creators (e.g YouTubers who make Clash Royale content). A percentage of In App Purchases made in the Shop while supporting a Creator will go directly to that Creator!