Original Post — Direct link

The Strength and Viability of Skeleton Barrel in the Meta

“It's a Skeleton party in the sky, until all the balloons pop... then it's a Skeleton party on the ground!”

Shipped to the skies on a barrel, these seven scoundrels are on a mission to wreck havoc on the arena..... all in good rowdy fashion. The intention of this post is to create centralized discussion regarding the current state of Skeleton Barrel, whether it needs to be changed, and the current best decks/synergies with it.

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Stats and History

Attributes:

Cost Speed Range Deploy Time Targets Rarity
3 Fast .35 tiles 1sec Buildings Common

Base Stats:

Level Hitpoints Death Damage
1 255 52
9 540 110
10 594 121
11 652 133
12 716 146
13 787 160
  • The Skeleton Barrel was added to the game on 17/11/2017.
  • On 12/12/17, a Balance Update allowed the Skeleton Barrel to deal Death Damage.
  • On 12/2/18, a Balance Update decreased the number of spawned Skeletons to 6 (from 8).
  • On 25/4/18, the Clan Wars update increased the number of spawned Skeletons to 7 (from 6).
  • On 5/11/18, a Balance Update increased the Skeleton Barrel's death damage by 62%.
  • On 7/4/20, a Balance Update Increased the Skeleton barrel's speed to fast (90), and decreased it's hitpoints by 15%.

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Discussion Questions:

  • What do you like/dislike about Skeleton Barrel?
    • Do you think it makes a positive/negative contribution to the meta?
    • What qualities separate it from similar units in the game?
      • Card synergies? Playstyle?
    • Which cards work well with Skeleton Barrel?
    • What Heal Spirit decks have given you the most amount of success?
      • Off-Meta is encouraged!
  • Where would you rank it based on its strength and current viability in the meta?
    • From Worst to Best, label your rank as one of the following: F, D, C, B, A, S, SS
      • What is your reasoning behind this rank?
      • Do you think it would be an optimal course of action to buff/nerf this card? How would you change it?
External link →
over 4 years ago - /u/Supercell-Seth - Direct link

Bit of a design diary here, from my notes on this change:

  • Skeleton Barrel was long ignored because the win rate was okay despite 1-2% usage. Card lacked a clear purpose - any defense would stop it. With this months focus on low usage cards, it was time for a change
  • Wanted another fast win condition like Wallbreakers but with different game play. This was the card hinted at in the AMA.
  • Balanced on the strong side intentionally, we were cautious with Zappies and the rework didn't move the needle enough. Didn't want to repeat that.
  • Provides more options for Spell Bait decks - the Prince <> Skeleton Barrel change in those decks we had playtested.
  • Its possible that both Wallbreakers and Skeleton Barrel are too strong - this may be a fast cycle month, but we are willing to react quickly if they both dominate the meta.
  • Potential nerfs could be: further reduced health, reduced Skeleton count, removal of drop damage, or speed back to medium along with increased health (tankier, not faster).

Clips from work chat:

SETH (1:14pm)btw, i think Skeleton Barrel might be super duper good after this, if you defend against it, its pretty meh... but if you ignore it, its like WAY better than Goblin Barrel

DREW (1:15pm)skeleton barrels day has finally come

SETH (1:16pm)we will definitely see a non-zero number of HOW COULD THEY LET THIS OUT

(we nerfed the health further after this exchange)