Im kinda shocked they made it not 3.5, but 4 tiles. Thatβs pretty neat
Kills spirits AND flying machine. Just what I asked for
Also probably even kills ice spirit too. Still has a long attack wind up but its a lot more manageable
Im kinda shocked they made it not 3.5, but 4 tiles. Thatβs pretty neat
Kills spirits AND flying machine. Just what I asked for
Also probably even kills ice spirit too. Still has a long attack wind up but its a lot more manageable
The reason we decided to go with 4 is that his old minimum was 4.5 - we want our reworks to be different but still feel familiar to players. The much shorter minimum range felt wrong to many existing Executioner player, so this change should make him feel/player much like before his rework.
I think the real problem of executioner is the speed of the first attack..
This is tied to the range - if he has more time to start a swing, he's more likely to complete it. We decided to not increase the load time because we didn't want to overdo it and end up making him OP. Just fix the two most glaring problems - not killing fireball bait like Flying Machine, and making his minimum range not cartoonishly short.
Seems like range is fixed to 4 now.
This is just a visual bug - the card info screen only displays both values if they are at least 1 tile different. The projectile still travels 4.5 tiles