Hey, Reddit!
By now, you're already familiar with the basics of the upcoming October update. If not, feel free to watch the latest TV Royale!
We’d like to take this opportunity to dive deeper into the new Features and Economy Changes.
1. What’s new with Lucky Drops?!
A new tech will allow us to feature Lucky Drops in more places across the game. You will find them in Daily Tasks and Pass Royale. Additionally, they can be used for giveaways and community events in the future!
- Five rarities are available, ranging from 1-star to 5-star.
- Lucky Drops can start as any upgradeable rarity (e.g., 2 and 3-star Lucky Drops will be available in the pass).
- New content: Lucky Drops now offer more rewards, including emotes, banners, and random cards.
Important Note: Individually, the new Lucky Drops are less valuable. However, as a free-to-play player, you'll be able to open five times more Lucky Drops every season. This means that, overall, you'll receive more rewards than before. To celebrate the new changes, we’ll be giving away 30 Lucky Drops for free (6 per day between October 2nd and October 6th). Of these 30, 10 will start as 2-star, and 3 will start as 3-star.
Here's a document with the updated Drop Rates (for Arena 16 and above, as an example), an Old vs. New comparison, and a list of cosmetic rewards being added to Lucky Drops (the list is currently limited, but we’ll be adding more in the future!).
2. Daily Tasks Revamp
Daily Tasks are getting an update! Here’s what’s changing:
- 5 Daily Tasks instead of 3
- 3 Lucky Drops instead of 1
- More Crowns to help complete Pass Royale
- Streaks: Keep completing your Daily Tasks to earn Lucky Drops with extra spins
Important: these features won’t be available to everyone immediately. Here are the key dates (subject to change):
- Oct 2-3: Daily Tasks UI changes, but all players will still have the old 3-task system with two Lucky Drops.
- Oct 4-8: A small percentage of players will have 5 tasks, while others will remain on the old 3-task system.
- Oct 7: New Pass arrives.
- Oct 9 onward: All players will have the new setup: 5 tasks / 5 rewards.
- Oct 17-24: A very small percentage of players will have access to the new Streak feature.
- Oct 25-28: The new Streak feature will be temporarily turned off for everyone.
- Oct 29 onward: The Streak feature will be activated for all players.
3. Pass Royale Updates
You already know most of what’s coming with Pass Royale, but here’s a full recap:
- New visual design – a simpler and cleaner UI. No more separate tiers for different pass types.
- Better rewards for both F2P and Paid Pass players.
- Free Shard and Animated Banner in the Free Pass.
- Gold Pass removed: Having only two tracks makes the pass simpler and clearer for everyone.
- NEW – Recurring Lucky Drops: Earn Lucky Drops (via crowns) after completing the pass!
For a full list of the new Pass rewards and the number of crowns required for each Recurring Lucky Drop, check out this document!
IMPORTANT: The crown requirement for completing Pass Royale has been increased from 600 to 785 crowns. However, you will also be able to earn more crowns through Daily Tasks!
4. Two Evolution Slots Unlocked Earlier
With this update, players at King Tower Level 11 will now have access to two Evolution slots. Given recent giveaways and the increased accessibility of Evolutions for F2P players, we decided to implement this change. We recognize that King Tower Level 15 players had a significant advantage, which we aimed to improve with this update.
5. Other Changes and fixes
- Boost potion duration increased from 1 hour to 3 hours.
- Reporting functionality added for Clan Name & Description.
- Hovering troops (Royal Ghost and Battle Healer) can now be damaged by Earthquake, Goblin Drill spawn damage, and the Royal Giant Evolution’s ability.
- Death damage no longer affects towers during Tiebreaker.
- End of support for Android 5 & 6 and iOS 12 & 13.
Bug Fixes
- Fixed an issue preventing cards from being dragged into empty slots in Deck Builder.
- Fixed Goblin Drill Evolution and Goblin Barrel Evolution from revealing their location with the Evolution indicator.
- Fixed the Void hitting troops outside its radius.
- Fixed Goblin Drill Evolution spawning goblins while underground.
- Fixed Goblin Drill sometimes pushing other troops when going underground.
- Fixed Battle Ram Evolution not damaging large troops.
- Various fixes to Goblin Cage Evolution.
We hope you enjoy the changes! If you have any questions, feel free to ask in the thread. We will try to answer to as many as possible (most likely tomorrow).
See you in the Arena,
The Clash Royale Team