Hey, Reddit!

By now, you're already familiar with the basics of the upcoming October update. If not, feel free to watch the latest TV Royale!

We’d like to take this opportunity to dive deeper into the new Features and Economy Changes.

1. What’s new with Lucky Drops?!

A new tech will allow us to feature Lucky Drops in more places across the game. You will find them in Daily Tasks and Pass Royale. Additionally, they can be used for giveaways and community events in the future!

  • Five rarities are available, ranging from 1-star to 5-star.
  • Lucky Drops can start as any upgradeable rarity (e.g., 2 and 3-star Lucky Drops will be available in the pass).
  • New content: Lucky Drops now offer more rewards, including emotes, banners, and random cards.

Important Note: Individually, the new Lucky Drops are less valuable. However, as a free-to-play player, you'll be able to open five times more Lucky Drops every season. This means that, overall, you'll receive more rewards than before. To celebrate the new changes, we’ll be giving away 30 Lucky Drops for free (6 per day between October 2nd and October 6th). Of these 30, 10 will start as 2-star, and 3 will start as 3-star.
Here's a document with the updated Drop Rates (for Arena 16 and above, as an example), an Old vs. New comparison, and a list of cosmetic rewards being added to Lucky Drops (the list is currently limited, but we’ll be adding more in the future!).

2. Daily Tasks Revamp

Daily Tasks are getting an update! Here’s what’s changing:

  • 5 Daily Tasks instead of 3
  • 3 Lucky Drops instead of 1
  • More Crowns to help complete Pass Royale
  • Streaks: Keep completing your Daily Tasks to earn Lucky Drops with extra spins

Important: these features won’t be available to everyone immediately. Here are the key dates (subject to change):

  • Oct 2-3: Daily Tasks UI changes, but all players will still have the old 3-task system with two Lucky Drops.
  • Oct 4-8: A small percentage of players will have 5 tasks, while others will remain on the old 3-task system.
  • Oct 7: New Pass arrives.
  • Oct 9 onward: All players will have the new setup: 5 tasks / 5 rewards.
  • Oct 17-24: A very small percentage of players will have access to the new Streak feature.
  • Oct 25-28: The new Streak feature will be temporarily turned off for everyone.
  • Oct 29 onward: The Streak feature will be activated for all players.

3. Pass Royale Updates

You already know most of what’s coming with Pass Royale, but here’s a full recap:

  • New visual design – a simpler and cleaner UI. No more separate tiers for different pass types.
  • Better rewards for both F2P and Paid Pass players.
  • Free Shard and Animated Banner in the Free Pass.
  • Gold Pass removed: Having only two tracks makes the pass simpler and clearer for everyone.
  • NEW – Recurring Lucky Drops: Earn Lucky Drops (via crowns) after completing the pass!

For a full list of the new Pass rewards and the number of crowns required for each Recurring Lucky Drop, check out this document!

IMPORTANT: The crown requirement for completing Pass Royale has been increased from 600 to 785 crowns. However, you will also be able to earn more crowns through Daily Tasks!

4. Two Evolution Slots Unlocked Earlier

With this update, players at King Tower Level 11 will now have access to two Evolution slots. Given recent giveaways and the increased accessibility of Evolutions for F2P players, we decided to implement this change. We recognize that King Tower Level 15 players had a significant advantage, which we aimed to improve with this update.

5. Other Changes and fixes

  • Boost potion duration increased from 1 hour to 3 hours.
  • Reporting functionality added for Clan Name & Description.
  • Hovering troops (Royal Ghost and Battle Healer) can now be damaged by Earthquake, Goblin Drill spawn damage, and the Royal Giant Evolution’s ability.
  • Death damage no longer affects towers during Tiebreaker.
  • End of support for Android 5 & 6 and iOS 12 & 13.

Bug Fixes

  • Fixed an issue preventing cards from being dragged into empty slots in Deck Builder.
  • Fixed Goblin Drill Evolution and Goblin Barrel Evolution from revealing their location with the Evolution indicator.
  • Fixed the Void hitting troops outside its radius.
  • Fixed Goblin Drill Evolution spawning goblins while underground.
  • Fixed Goblin Drill sometimes pushing other troops when going underground.
  • Fixed Battle Ram Evolution not damaging large troops.
  • Various fixes to Goblin Cage Evolution.

We hope you enjoy the changes! If you have any questions, feel free to ask in the thread. We will try to answer to as many as possible (most likely tomorrow).

See you in the Arena,
The Clash Royale Team

External link →

Hey, Reddit!

By now, you're already familiar with the basics of the upcoming October update. If not, feel free to watch the latest TV Royale!

We’d like to take this opportunity to dive deeper into the new Features and Economy Changes.

1. What’s new with Lucky Drops?!

A new tech will allow us to feature Lucky Drops in more places across the game. You will find them in Daily Tasks and Pass Royale. Additionally, they can be used for giveaways and community events in the future!

  • Five rarities are available, ranging from 1-star to 5-star.
  • Lucky Drops can start as any upgradeable rarity (e.g., 2 and 3-star Lucky Drops will be available in the pass).
  • New content: Lucky Drops now offer more rewards, including emotes, banners, and random cards.

Important Note: Individually, the new Lucky Drops are less valuable. However, as a free-to-play player, you'll be able to open five times more Lucky Drops every season. This means that, overall, you'll receive more rewards than before. To celebrate the new changes, we’ll be giving away 30 Lucky Drops for free (6 per day between October 2nd and October 6th). Of these 30, 10 will start as 2-star, and 3 will start as 3-star.
Here's a document with the updated Drop Rates (for Arena 16 and above, as an example), an Old vs. New comparison, and a list of cosmetic rewards being added to Lucky Drops (the list is currently limited, but we’ll be adding more in the future!).

2. Daily Tasks Revamp

Daily Tasks are getting an update! Here’s what’s changing:

  • 5 Daily Tasks instead of 3
  • 3 Lucky Drops instead of 1
  • More Crowns to help complete Pass Royale
  • Streaks: Keep completing your Daily Tasks to earn Lucky Drops with extra spins

Important: these features won’t be available to everyone immediately. Here are the key dates (subject to change):

  • Oct 2-3: Daily Tasks UI changes, but all players will still have the old 3-task system with two Lucky Drops.
  • Oct 4-8: A small percentage of players will have 5 tasks, while others will remain on the old 3-task system.
  • Oct 7: New Pass arrives.
  • Oct 9 onward: All players will have the new setup: 5 tasks / 5 rewards.
  • Oct 17-24: A very small percentage of players will have access to the new Streak feature.
  • Oct 25-28: The new Streak feature will be temporarily turned off for everyone.
  • Oct 29 onward: The Streak feature will be activated for all players.

3. Pass Royale Updates

You already know most of what’s coming with Pass Royale, but here’s a full recap:

  • New visual design – a simpler and cleaner UI. No more separate tiers for different pass types.
  • Better rewards for both F2P and Paid Pass players.
  • Free Shard and Animated Banner in the Free Pass.
  • Gold Pass removed: Having only two tracks makes the pass simpler and clearer for everyone.
  • NEW – Recurring Lucky Drops: Earn Lucky Drops (via crowns) after completing the pass!

For a full list of the new Pass rewards and the number of crowns required for each Recurring Lucky Drop, check out this document!

IMPORTANT: The crown requirement for completing Pass Royale has been increased from 600 to 785 crowns. However, you will also be able to earn more crowns through Daily Tasks!

4. Two Evolution Slots Unlocked Earlier

With this update, players at King Tower Level 11 will now have access to two Evolution slots. Given recent giveaways and the increased accessibility of Evolutions for F2P players, we decided to implement this change. We recognize that King Tower Level 15 players had a significant advantage, which we aimed to improve with this update.

5. Other Changes and fixes

  • Boost potion duration increased from 1 hour to 3 hours.
  • Reporting functionality added for Clan Name & Description.
  • Hovering troops (Royal Ghost and Battle Healer) can now be damaged by Earthquake, Goblin Drill spawn damage, and the Royal Giant Evolution’s ability.
  • Death damage no longer affects towers during Tiebreaker.
  • End of support for Android 5 & 6 and iOS 12 & 13.

Bug Fixes

  • Fixed an issue preventing cards from being dragged into empty slots in Deck Builder.
  • Fixed Goblin Drill Evolution and Goblin Barrel Evolution from revealing their location with the Evolution indicator.
  • Fixed the Void hitting troops outside its radius.
  • Fixed Goblin Drill Evolution spawning goblins while underground.
  • Fixed Goblin Drill sometimes pushing other troops when going underground.
  • Fixed Battle Ram Evolution not damaging large troops.
  • Various fixes to Goblin Cage Evolution.

We hope you enjoy the changes! If you have any questions, feel free to ask in the thread. We will try to answer to as many as possible (most likely tomorrow).

See you in the Arena,
The Clash Royale Team

External link →

Originally posted by TheDoge69

I understand that there's a lot more lucky drops in the system now, but it seems very scummy to massively nerf their rewards so we get even less profitable rng, especially considered crown chests have been axed. Yeah yeah, lucky players will get much higher overall value than before, but can't we just receive a net positive for once?

Feel free to review the Comparison document shared in the main message, particularly the last table, which compares the seasonal rewards for the old pass/old lucky drops versus the new pass/new lucky drops. The expected value is higher in every category, except for the Common Book, which remains the same.

Originally posted by A_Squid_Kid09

Are recurring lucky drops available for free pass(F2P)?

Yes! No difference between free and paid pass

Originally posted by Me_975

Are the banners in the drops from old updates, or are they the current season banners?

Cosmetics in the Drops are still in a very early stage, and we intend to improve there!
We should add more cosmetic content to Lucky Drops in the near future!

Originally posted by MSSTUPIDTRON-1000000

Since the champion is simply named Goblinstein I'm going to assume that's the scientist and the monster surname.

(Which makes me wonder what their names are, I presume Victor and Adam.)

Card name is Goblinstein, but they are called Doctor and Monster individually. We don't like to complicate

Originally posted by RootDeliver

Seriously question that will probably be ignored.

How are you selling an update where people will have to do absolutely more grind to get barely the same rewards than with the light work for the 30 lucky drops as a win for F2P? That's just more work for the same rewards and unwanted stuff, the only win here is playtime for you.

Yes, it’s true that the later recurring Lucky Drops will require a bit more effort than the Pass Drops or Daily Task Drops. However, once we fully implement five Daily Tasks per day, you'll earn 15 Crowns (compared to 6 in the previous version). Completing the Pass will also be easier, giving you more opportunities to collect additional Lucky Drops from it.

Originally posted by tjgamebeast1

what date do we all get the 2nd slot if we are not king 15? will it be oct 2 or after the new pass??

Today should already introduce the change!

Originally posted by International-Land30

Can i ask why diamond pass got the 2.5x times the gems of the old pass royale

The removal of Crown Chests meant fewer gem sources for players. That's why we added more gems directly in the Pass.

Originally posted by Madiis

Good job! Any thoughts regarding unlock times of all the chests? With the removal of the Crown Chest I feel like decreasing the unlock times of various chests by 33-50% would be good, no? Maybe a slight change to the chest cycle too?

Hmm... that's something we also discussed internally. Appreciate the feedback!

Originally posted by Front_Suggestion_521

only L is lucky drops nerf, other than that this whole update is a huge W

We understand the concern. Although individual drops were nerfed, you now earn many more Lucky Drops overall, resulting in a better outcome than before. Lucky Drops are fun and we felt that allowing players to just one Lucky Drop per day was quite limiting, so we reworked the entire system to give you the opportunity to open much more. However, with the increase of 5x more Lucky Drops, we also had to adjust the economy to prevent it from becoming unbalanced.

Originally posted by Flying_Line

You didn't really answer their question though

Sorry, missed that one. For now, still old banners. You can see the list on the document we shared about Drop Rates. There's a tab dedicated to available cosmetics.

Originally posted by Possible_Lock_7403

What are Tasks 4 and 5 of the Daily Tasks?

So far we can only see

  1. Win a Battle
  2. Earn 6 Crowns
  3. Earn 12 Crowns

The current 3 Daily Tasks require a minimum of 3 matches. Will it remain the same with the new 5 daily Tasks or will we need a higher minimum number of matches? If so, then what u/rootdeliver said about more grind does ring true.

That's a fair question. During the test period, we will be testing different settings in the following weeks, so I won't be able to give much details for now. All I can say is that don't expect things to get much harder than they are right now. And first tasks might even be as easy as "Login" or "Play one battle"